java.lang.Object
net.minecraft.entity.effect.StatusEffect
pers.saikel0rado1iu.spontaneousreplace.terriforest.entity.effect.Acidize
- 所有已实现的接口:
net.minecraft.resource.featuretoggle.ToggleableFeature
public class Acidize
extends net.minecraft.entity.effect.StatusEffect
酸化
酸化状态效果,每秒钟对玩家造成一定量伤害,同时溶解实体的盔甲,对装备造成一定量损伤- 从以下版本开始:
- 1.0.0
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字段概要
从类继承的字段 net.minecraft.entity.effect.StatusEffect
ENTRY_CODEC, ENTRY_PACKET_CODEC从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature
FEATURE_ENABLED_REGISTRY_KEYS -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明booleanapplyUpdateEffect(net.minecraft.entity.LivingEntity entity, int amplifier) booleancanApplyUpdateEffect(int duration, int amplifier) 从类继承的方法 net.minecraft.entity.effect.StatusEffect
addAttributeModifier, applyInstantEffect, applySound, createParticle, fadeTicks, forEachAttributeModifier, getCategory, getColor, getFadeTicks, getName, getRequiredFeatures, getTranslationKey, isBeneficial, isInstant, loadTranslationKey, onApplied, onApplied, onEntityDamage, onEntityRemoval, onRemoved, playApplySound, requires从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature
isEnabled
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构造器详细资料
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Acidize
public Acidize()
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方法详细资料
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applyUpdateEffect
public boolean applyUpdateEffect(net.minecraft.entity.LivingEntity entity, int amplifier) - 覆盖:
applyUpdateEffect在类中net.minecraft.entity.effect.StatusEffect
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canApplyUpdateEffect
public boolean canApplyUpdateEffect(int duration, int amplifier) - 覆盖:
canApplyUpdateEffect在类中net.minecraft.entity.effect.StatusEffect
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