{
  "raid.scguns.warning": "The Air Reeks of Sulfur...",
  "raid.scguns.defeated": "Raid Defeated!",
  "raid.scguns.failed": "Raid Failed!",
  "raid.scguns.timeout": "Raid Failed: Time's up!",
  "raid.scguns.surrendered": "Raid Surrendered! The boss has spared you.",

  "raid.scguns.antique": "Antique Raid",
  "raid.boss.scguns.antique": "Colonel Jil",
  "raid.announcement.scguns.antique": "The Redcoats are coming!",

  "raid.scguns.frontier": "Frontier Raid",
  "raid.boss.scguns.frontier": "Sheriff Tibias",
  "raid.announcement.scguns.frontier": "Its High Noon! The Frontier Marauders are raiding!",

  "raid.scguns.copper": "Copper Raid",
  "raid.boss.scguns.copper": "Rust Ridge Captain",
  "raid.announcement.scguns.copper": "The Remnants of Rust Ridge are raiding!",

  "raid.scguns.iron": "Iron Raid",
  "raid.boss.scguns.iron": "Federal Warlord",
  "raid.announcement.scguns.iron": "The Remnants of Federal Armaments Consortium is launching an assault!",

  "raid.scguns.wrecker": "Wrecker Raid",
  "raid.boss.scguns.wrecker": "The Stalker",
  "raid.announcement.scguns.wrecker": "A Wrecker Raid is underway!",

  "raid.scguns.ocean": "Ocean Raid",
    "raid.boss.scguns.ocean": "Leviathan Syndicate Admiral",
    "raid.announcement.scguns.ocean": "The Leviathan Syndicate is attacking from the depths!",

  "raid.scguns.piglin": "Piglin Raid",
    "raid.boss.scguns.piglin": "General Goldtooth",
    "raid.announcement.scguns.piglin": "The Piglin Warlords are raiding!",

  "raid.scguns.sculk": "Deep Dark Raid",
    "raid.boss.scguns.sculk": "The Warden Commander",
    "raid.announcement.scguns.sculk": "The Deep Dark forces are emerging!",

    "raid.scguns.end": "End Raid",
    "raid.boss.scguns.end": "Ender Overlord",
    "raid.announcement.scguns.end": "The Ender Overlord is leading an assault!",

  "raid.scguns.diamond_steel": "Asgharian Raid",
    "raid.boss.scguns.diamond_steel": "Proctor Diah",
    "raid.announcement.scguns.diamond_steel": "The Asgharian Legion is marching!",

  "raid.scguns.treated_brass": "Treated Brass Raid",
    "raid.boss.scguns.treated_brass": "Commander Brassbeard",
    "raid.announcement.scguns.treated_brass": "The COG Battalion is advancing!",






  "info.scguns.turret.range": "Range",
  "info.scguns.turret.fire_rate": "Fire Rate",
  "info.scguns.turret.shots_per_second": " shots/s",
  "info.scguns.turret.pellets": "Pellets",
  "info.scguns.turret.spread": "Spread",
  "info.scguns.turret.degrees": "°",
  "info.scguns.turret.accepted_ammo": "Accepted Ammunition:",
  "info.scguns.turret.shift_ammo": "Hold SHIFT for ammo details",
  "info.scguns.turret.owner": "Owner: %s",

  "info.scguns.weapon_type": "Type",
  "desc.scguns.sniper": "Sniper",
  "desc.scguns.pistol": "Pistol",
  "desc.scguns.magnum": "Magnum",
  "desc.scguns.rifle": "Rifle",
  "desc.scguns.lmg": "LMG",
  "desc.scguns.shotgun": "Shotgun",
  "desc.scguns.smg": "SMG",
  "desc.scguns.heavy": "Heavy",
  "desc.scguns.laser": "Laser",
  "desc.scguns.flamethrower": "Flamethrower",
  "desc.scguns.plasma": "Plasma",
  "desc.scguns.special": "Special",
  "desc.scguns.shock": "Shock",


  "progression.scguns.tier_unlocked": "Gun Tier Unlocked: %s",
  "progression.scguns.enemies_can_spawn": "Enemies can now spawn with:",
  "progression.scguns.raids_can_spawn": "These Raids will now target you:",
  "progression.scguns.mob_tier_enabled": "Enemies can now spawn with %s tier weapons",
  "progression.scguns.tier_set": "Set %s's progression to %s",
  "progression.scguns.tier_cleared": "Cleared %s's gun progression",
  "progression.scguns.reset": "Your gun progression has been reset",



  "gun_tier.scguns.none": "None",
  "gun_tier.scguns.antique": "Antique",
  "gun_tier.scguns.frontier": "Frontier",
  "gun_tier.scguns.copper": "Copper",
  "gun_tier.scguns.iron": "Iron",
  "gun_tier.scguns.wrecker": "Wrecker",
  "gun_tier.scguns.ocean": "Ocean",
  "gun_tier.scguns.diamond_steel": "Diamond Steel",
  "gun_tier.scguns.treated_brass": "Treated Brass",
  "gun_tier.scguns.piglin": "Piglin",
  "gun_tier.scguns.deep_dark": "Sculk",
  "gun_tier.scguns.end": "End",
  "gun_tier.scguns.scorched": "Scorched",



  "painting.scguns.the_collective.author": "Ribs",
  "painting.scguns.the_collective.title": "The Collective",


  "tooltip.scguns.hold_shift": "Hold Shift for details",
  "info.airgun.using_backtank": "Using Create Air Tank",
  "info.airgun.using_canister": "Using Air Canister",
  "info.airgun.requires_air_source": "Requires air source (Create tank or air canister)",
  "message.airgun.no_air_source": "No air source available!",
  "message.airgun.requires_canister": "Requires air canister!",
  "info.scguns.armor_penetration": "Armor Penetration",
  "info.scguns.air_canister.usage": "Right-click to hand pump air or use Lightning Battery",
  "info.scguns.air_stored": "Air Stored",

  "item.scguns.pistol_ammo_box.description": "Stores Compact Copper/Advanced rounds, Hog Rounds and Standard/Hardened Bullets",
  "item.scguns.rifle_ammo_box.description": "Stores Copper Rounds, Advanced Rounds, Gibbs Rounds, Krahg Rounds, Shatter Rounds and Frog Darts",
  "item.scguns.shotgun_ammo_box.description": "Stores Shotgun Shells, Bearpack Shells, Shulkshot, Buckshot, Nitro Buckshot and Shatter Rounds",
  "item.scguns.magnum_ammo_box.description": "Stores Ramrod Rounds, Beowulf Rounds, Hog Rounds and Frog Darts",
  "item.scguns.energy_ammo_box.description": "Stores Energy/Shock/Sculk Cells, Blaze Fuel and Energy Cores",
  "item.scguns.rocket_ammo_box.description": "Stores Rockets and Microjets",
  "item.scguns.special_ammo_box.description": "Stores Powder and Ball, Grapeshot, Shotball, Blaze Rods, Arrows and Healing Darts",
  "item.scguns.empty_casing_pouch.description": "Collects empty bullet casings for recycling",
  "item.scguns.dishes_pouch.description": "Stores dishes and related items",
  "item.scguns.rock_pouch.description": "Stores rocks",
  "item.scguns.creative_ammo_box.description": "Creative box with unlimited ammunition access",

  "tooltip.scguns.exosuit.compatible_slots": "Compatible with: ",
  "tooltip.scguns.exosuit.slots.chest_only": "Chest Plate Only",
  "tooltip.scguns.exosuit.slots.legs_only": "Leggings Only",
  "tooltip.scguns.exosuit.slots.boots_only": "Boots Only",
  "tooltip.scguns.exosuit.slots.helmet_only": "Helmet Only",
  "tooltip.scguns.exosuit.slots.chest_shoulders": "Chest Plate (Shoulders)",
  "tooltip.scguns.exosuit.slots.helmet_chest_legs": "Helmet, Chest, or Legs",
  "tooltip.scguns.exosuit.slots.chest_power": "Chest Plate (Power Core)",
  "tooltip.scguns.exosuit.slots.chest_legs_utility": "Chest Plate or Leggings (Utility)",
  "tooltip.scguns.upgrade.hold_shift": "Hold Shift for details",
  "tooltip.scguns.upgrade.effects.defensive": "Defensive Upgrade",
  "tooltip.scguns.upgrade.effects.mobility": "Mobility Upgrade",
  "tooltip.scguns.upgrade.effects.combat": "Combat Upgrade",
  "tooltip.scguns.upgrade.effects.special": "Special Upgrade",
  "tooltip.scguns.exosuit.upgrade.pouches": "Pouches",
  "tooltip.scguns.exosuit.functionality.pouches.storage": "  • Storage Capacity: %d slots",
  "tooltip.scguns.exosuit.functionality.pouches.quick_access": "  • Quick access to items",
  "tooltip.scguns.exosuit.functionality.pouches.type.dispenser": "  • 3x3 Grid Layout",
  "tooltip.scguns.exosuit.functionality.pouches.type.chest": "  • 3x9 Grid Layout",
  "tooltip.scguns.exosuit.functionality.pouches.type.double_chest": "  • 6x9 Grid Layout",
  "tooltip.scguns.exosuit.functionality.pouches.type.unknown": "  • Custom Layout",
  "tooltip.scguns.exosuit.pouch.status.empty": "✓ Empty - Safe to remove",
  "tooltip.scguns.exosuit.pouch.status.contains_items": "⚠ Contains Items",
  "tooltip.scguns.exosuit.pouch.status.cannot_remove": "  Cannot be removed until emptied",
   "exosuit.message.no_action": "No Action",
  "tooltip.scguns.exosuit.pouches": "§6Pouches",
  "tooltip.scguns.exosuit.pouch_equipped": "§a✓ %s equipped",
  "tooltip.scguns.exosuit.pouch_empty": "§2✓ Pouch is empty",
  "tooltip.scguns.exosuit.pouch_has_items": "§6⚠ Contains items",

  "hud.scguns.exosuit.no_power_core": "Power: No Core",
  "hud.scguns.exosuit.module.disabled": "Disabled",
  "hud.scguns.exosuit.module.no_power": "No Power",
  "hud.scguns.exosuit.module.active": "Active",
  "upgrade.scguns.exosuit.night_vision": "Night Vision",
  "upgrade.scguns.exosuit.target_tracker": "Target Tracker",
  "upgrade.scguns.exosuit.gas_mask": "Gas Mask",
  "upgrade.scguns.exosuit.rebreather": "Rebreather",
  "upgrade.scguns.exosuit.hud_system": "HUD System",
  "upgrade.scguns.exosuit.life_support": "Life Support",
  "upgrade.scguns.exosuit.armor_plating": "Armor Plating",
  "upgrade.scguns.exosuit.pauldron": "Pauldron",
  "upgrade.scguns.exosuit.power_core": "Power Core",
  "upgrade.scguns.exosuit.utility_module": "Utility Module",
  "upgrade.scguns.exosuit.knee_guard": "Knee Guard",
  "upgrade.scguns.exosuit.mobility_system": "Mobility System",

  "container.scguns.standard_pouch": "Standard Pouch",
  "container.scguns.heavy_pouch": "Heavy Pouch",

  "tooltip.scguns.exosuit.pouches.header": "ExoSuit Pouches",
  "tooltip.scguns.exosuit.pouches.capacity": "Storage: %d slots",
  "tooltip.scguns.exosuit.pouches.layout": "Layout: %s grid",
  "tooltip.scguns.exosuit.pouches.functionality.header": "Functionality:",
  "tooltip.scguns.exosuit.pouches.functionality.storage": "  • Provides additional storage space",

  "key.scguns.enable_exo_chestplate": "Enable Exosuit Chestplate",
  "tooltip.scguns.exosuit.upgrade.header": "ExoSuit Upgrade",
  "tooltip.scguns.exosuit.upgrade.type": "Type: ",

  "tooltip.scguns.exosuit.upgrade.stat.armor": "  +%s Armor",
  "tooltip.scguns.exosuit.upgrade.stat.armor_toughness": "  +%s Armor Toughness",
  "tooltip.scguns.exosuit.upgrade.stat.knockback_resistance": "  +%d%% Knockback Resistance",
  "tooltip.scguns.exosuit.upgrade.stat.speed_positive": "  +%d%% Speed",
  "tooltip.scguns.exosuit.upgrade.stat.speed_negative": "  -%d%% Speed",
  "tooltip.scguns.exosuit.upgrade.stat.fall_damage_reduction": "  -%d%% Fall Damage",
  "tooltip.scguns.exosuit.upgrade.stat.jump": "  +%d%% Jump",
  "tooltip.scguns.exosuit.upgrade.stat.recoil_angle": "  -%d%% Recoil Angle",
  "tooltip.scguns.exosuit.upgrade.stat.recoil_kick": "  -%d%% Recoil Kick",
  "tooltip.scguns.exosuit.upgrade.stat.spread_reduction": "  -%d%% Weapon Spread",
  "tooltip.scguns.exosuit.upgrade.stat.night_vision": "  Night Vision",

  "tooltip.scguns.exosuit.functionality.header": "Functionality:",
  "tooltip.scguns.exosuit.functionality.rebreather.water_breathing": "  • Provides water breathing when submerged",
  "tooltip.scguns.exosuit.functionality.rebreather.unlimited_exploration": "  • Enables unlimited underwater exploration",
  "tooltip.scguns.exosuit.functionality.rebreather.automatic": "  • Activates automatically in water",
  "tooltip.scguns.exosuit.functionality.target_tracker.highlights": "  • Highlights nearby hostile entities",
  "tooltip.scguns.exosuit.functionality.target_tracker.accuracy": "  • Improves weapon accuracy",
  "tooltip.scguns.exosuit.functionality.target_tracker.range": "  • 16 block detection radius",
  "tooltip.scguns.exosuit.functionality.target_tracker.toggleable": "  • Can be toggled on/off",
  "tooltip.scguns.exosuit.functionality.gas_mask.toxic_protection": "  • Protects against toxic gases",
  "tooltip.scguns.exosuit.functionality.gas_mask.environmental_filter": "  • Filters harmful environmental effects",
  "tooltip.scguns.exosuit.functionality.gas_mask.sulfur_vents": "  • Effective against sulfur vents",
  "tooltip.scguns.exosuit.functionality.gas_mask.automatic": "  • Activates automatically when needed",

  "tooltip.scguns.exosuit.energy.header": "Energy Requirements",
  "tooltip.scguns.exosuit.energy.consumption.label": "  Consumption: ",
  "tooltip.scguns.exosuit.energy.consumption.per_tick": "%d FE/tick",
  "tooltip.scguns.exosuit.energy.consumption.per_use": "%d FE per use",
  "tooltip.scguns.exosuit.energy.consumption.per_second": "%d FE/second",
  "tooltip.scguns.exosuit.energy.consumption.activation": "%d FE to activate",
  "tooltip.scguns.exosuit.energy.requires_power": "  Requires Power Core to function",
  "tooltip.scguns.exosuit.energy.limited_function": "  Limited function without power",

  "exosuit.message.prefix": "ExoSuit: ",
  "exosuit.message.enabled": "%1$s Enabled",
  "exosuit.message.disabled": "%1$s Disabled",
  "exosuit.message.not_available": "%1$s is not available",
  "exosuit.message.power_shortage": "%1$s power insufficient",

  "exosuit.upgrade.hud": "HUD Module",
  "exosuit.upgrade.night_vision": "Night Vision",
  "exosuit.upgrade.target_tracker": "Target Tracker",
  "exosuit.upgrade.gas_mask": "Gas Mask",
  "exosuit.upgrade.rebreather": "Rebreather",
  "exosuit.upgrade.breathing": "Breathing Module",
  "exosuit.upgrade.mobility": "Mobility Enhancement",
  "exosuit.upgrade.plating": "Armor Plating",
  "exosuit.upgrade.pauldron": "Pauldron",
  "exosuit.upgrade.power_core": "Power Core",
  "exosuit.upgrade.utility": "Utility Module",
  "exosuit.upgrade.knee_guard": "Knee Guard",


  "tooltip.scguns.upgrade.name": "Upgrade Name",
  "tooltip.scguns.upgrade.effects": "Effects:",
  "tooltip.scguns.upgrade.armor": "Armor",
  "tooltip.scguns.upgrade.armor_toughness": "Armor Toughness",
  "tooltip.scguns.upgrade.knockback_resistance": "Knockback Resistance",
  "tooltip.scguns.upgrade.speed": "Speed",
  "tooltip.scguns.upgrade.jump": "Jump Boost",
  "tooltip.scguns.upgrade.night_vision": "Night Vision",
  "tooltip.scguns.upgrade.install_hint": "Can be installed in ExoSuit armor",
  "tooltip.scguns.exosuit.upgrade.plating": "Armor Plating",
  "tooltip.scguns.energy": "Energy",
  "tooltip.scguns.exosuit.power_core": "Power Core:",
  "tooltip.scguns.exosuit.energy_level": "Energy: %d%%",
  "tooltip.scguns.exosuit.upgrade_condition": "Upgrade Condition:",
  "tooltip.scguns.exosuit.upgrade_durability": "  %s: %d%%",
  "tooltip.scguns.exosuit.slots_used": "%s/%s slots used",
  "tooltip.scguns.exosuit.upgrade.hud": "HUD System",
  "tooltip.scguns.exosuit.upgrade.breathing": "Life Support",
  "tooltip.scguns.exosuit.upgrade.pauldron": "Pauldron",
  "tooltip.scguns.exosuit.upgrade.power_core": "Power Core",
  "tooltip.scguns.exosuit.upgrade.utility": "Utility Module",
  "tooltip.scguns.exosuit.upgrade.knee_guard": "Knee Guard",
  "tooltip.scguns.exosuit.upgrade.mobility": "Mobility System",
  "tooltip.scguns.exosuit.frame": "§7Modular Exoskeleton Frame",
  "tooltip.scguns.exosuit.has_upgrades": "§aUpgrades Installed",
  "tooltip.scguns.exosuit.no_upgrades": "§7No Upgrades Installed",
  "tooltip.scguns.exosuit.slots.helmet": "§6Slots: §7Plating, HUD, Breathing",
  "tooltip.scguns.exosuit.slots.chest": "§6Slots: §7Plating, Pauldrons, Power Core, Utility",
  "tooltip.scguns.exosuit.slots.legs": "§6Slots: §7Plating, Knee Guards, Utility",
  "tooltip.scguns.exosuit.slots.boots": "§6Slots: §7Plating, Mobility Enhancement",

  "scguns.desc.flintlock_pistol": "One of the  first successful firearms design using, at the time named, Creeper Dust. Cobblestone construction speaks to the humble beginnings of firearms.",
  "scguns.desc.handcannon": "The coach gun for the frontier. Short, portable, and devastating at close range. Perfect for protecting wagon trains from hostile encounters.",
  "scguns.desc.musket": "The weapon that widened the frontier. Accurate enough for hunting, reliable enough for survival in the wilderness.",
  "scguns.desc.blunderbuss": "An early long barrel Shotgun, The preferred weapon of frontier trading post guards.",
  "scguns.desc.doublet": "When one barrel wasn't enough. Twin barrels meant the difference between dinner and becoming it.",
  "scguns.desc.repeating_musket": "A gunsmith's attempt to solve the musket's slow reload. The crank mechanism was ingenious, if temperamental.",
  "scguns.desc.fencer_carabine": "A lever action musket designed by Fencer & Sons. With a internal magazine built into its stock, it was a favorite among frontiersmen.",
  "scguns.desc.fencer_thumper": "A revolving pump action blunderbuss conversion, this prototype paved the path for future shotgun technology.",
  "scguns.desc.longarm": "An early revolver design, the Longarm was a favorite among lawmen and outlaws alike. Its balance of power and portability made it a versatile sidearm.",

  "scguns.desc.pax": "The revolver that tamed the frontier. Reliable, versatile, and deadly in the right hands.",
  "scguns.desc.winnie": "Compact lever action perfection. Fast enough for quick fire, accurate enough for precision work.",
  "scguns.desc.winnie_millend": "Chambered in a higher caliber for big game hunting. The extended barrel improved accuracy at longer ranges.",
  "scguns.desc.red_raydar": "A air-powered lever action rifle. Created by Hickory Co, a popular toy gifted to children of wealthy settlers. ",
  "scguns.desc.callwell": "The shotgun that defined a generation of hunters. Fast, reliable, and deadly at close range.",
  "scguns.desc.callwell_terminal": "Extended barrel for serious hunting work. The drum magazine meant never running dry during dangerous hunts.",
  "scguns.desc.callwell_conversion": "Cut down for portability without sacrificing the Callwell Co.'s legendary reliability.",
  "scguns.desc.saketini": "The twist barrel mechanism allowed for quick reloads. Precision marksmanship demanded both accuracy and speed.",
  "scguns.desc.saketini_ironport": "Fitted with a Alon's Repeater Magazine for increased capacity. An attempt at modernizing the Saketini.",

  "scguns.desc.laser_musket": "Where traditional gunpowder met early energy technology. A fusion of familiar design with mysterious power.",
  "scguns.desc.plasmabuss": "Plasma technology crammed into a blunderbuss frame. The result was devastating, if unpredictable.",
  "scguns.desc.big_bore": "It remains unclear why pioneers felt compelled to build something this massive, or what threat could have justified such devastating power.",

  "scguns.desc.scrapper": "Cobbled from salvaged Federal parts and copper tubing. The side fed stripper clip was the Collective's answer to limited manufacturing.",
  "scguns.desc.rusty_gnat": "A crude attempt to copy Asgharian submachine guns. Poor materials and limited machining made these unreliable at best.",
  "scguns.desc.umax_pistol": "Rust Ridge's solution to ammunition scarcity, an air powered pistol that fires bullets without the need for precious gunpowder.",
  "scguns.desc.makeshift_rifle": "The RRC's most consistent design, a serviceable copy of the Federal M3. Clunky, but it kept settlements alive.",
  "scguns.desc.boomstick": "As the dead continued to rise, Rust Ridge had to go for power. Twin reciprocating barrels built for the swarms that followed.",
  "scguns.desc.bruiser": "Heavy copper construction makes every shot feel like a sledgehammer. The Collective's idea of 'stopping power.'",
  "scguns.desc.llr_director": "The monument of Rust Ridge craftsmanship, a reliable pump action rifle that almost rivals prewar quality. Almost.",
  "scguns.desc.birdfeeder": "Stripper clip fed assault rifle, built off the frame of an LLR Director. The Collective's last ditch effort to hold back the dead.",
  "scguns.desc.arc_worker": "A repurposed welding tool turned weapon of last resort. Exposed wiring crackles with dangerous voltage.",

  "scguns.desc.floundergat": "A ceremonial shotgun presented to veteran harpooners. Gold inlays commemorate decades served aboard the Leviathan Syndicate's floating cities.",
  "scguns.desc.marlin": "Standard issue for the Syndicate's elite 'Depth Marines.' Cyan heartwood stock, waterproofed action, and deadly precision beneath the waves.",
  "scguns.desc.sequoia": "The Syndicate's answer to ship armor and leviathan hide. This massive revolver could punch through steel plating at two hundred yards.",
  "scguns.desc.bomb_lance": "Traditional whaling spear evolved into ship killer. The explosive tip could breach a hull or finish a wounded giant with equal efficiency.",
  "scguns.desc.hullbreaker": "A hastily improvised deck cannon, cobbled together as the Syndicate's floating cities came under siege.",

  "scguns.desc.defender_pistol": "The Federal Armaments Consortium's standard issue sidearm. Mass produced reliability that armed security forces across three continents.",
  "scguns.desc.trenchur": "Brutal close quarters design with integrated knuckle dusters. Federal's corporate enforcers demanded their intimidation tools.",
  "scguns.desc.greaser_smg": "Assembly line manufacturing at its peak. Simple, reliable design that equipped Federal armies faster than any competitor could match.",
  "scguns.desc.m3_carabine": "The weapon that secured Federal's global dominance. Sturdy, versatile, and endlessly mass producible. Industrial warfare perfected.",
  "scguns.desc.m3_marksman": "Precision variant built off the standard M3 platform. Firing an experimental round created from a taciturn R&D group",
  "scguns.desc.combat_shotgun": "The riot suppression standard across occupied territories. Brutal effectiveness at maintaining corporate order in industrial districts.",
  "scguns.desc.venturi": "Less lethal variant developed as unrest spread through controlled territories. Air pressure rounds subdued crowds without creating martyrs.",
  "scguns.desc.iron_javelin": "Precision manufacturing meets long range requirements. The Federal sniper's tool of choice during border conflicts.",
  "scguns.desc.iron_spear": "Heavy caliber conversion of the Javelin platform. When military forces needed to punch through fortified positions.",
  "scguns.desc.auvtomag": "Emergency development as strange reports of paranormal events emerged from contested regions. Federal R&D's hasty answer to unprecedented threats.",
  "scguns.desc.pulsar": "Corporate crowd control for FAC facilities. Four non lethal shots to maintain productivity without permanent workforce damage.",
  "scguns.desc.gyrojet_pistol": "Experimental Federal R&D project from their height of power. Micro rockets proved innovative but impractically expensive.",
  "scguns.desc.brawler": "Close protection weapon for FAC executives. Devastating stopping power in an easily concealed package.",
  "scguns.desc.crusader": "Federal medical corps standard during expansion wars. Healing dart deployment kept valuable soldiers operational longer.",
  "scguns.desc.mk43_rifle": "Special forces variant of the Gyrojet platform. Expense limited deployment to Federal black ops units only.",
  "scguns.desc.rocket_rifle": "An R&D prototype from before the resource shortages. Early experiments in portable infantry rocket systems.",
  "scguns.desc.ultra_knight_hawk": "A silver plated monument to corporate excess. Custom built for the Consortium CEO who demanded the biggest gun money could buy.",

  "scguns.desc.m22_waltz": "Standard COG sidearm after the Federal split. Designed for exosuit integration, Without mechanical arm support, Ramrod recoil is punishing.",
  "scguns.desc.waltz_conversion": "Laser retrofit using adapted Asgharian energy technology. COG engineering adapted the alien power sources to familiar platforms.",
  "scguns.desc.osgood_50": "Dr. Osgood's early post Federal masterpiece. The massive revolver established COG's new doctrine of overwhelming mechanical force.",
  "scguns.desc.grandle_og": "A low caliber sporting rifle. Given to COG youth to teach marksmanship and responsibility with firearms. Its iconic ping during reload became a cultural touchstone.",
  "scguns.desc.grandle": "Desperate wartime conversion of a sporting rifle. Wood furnishings and full auto fire marked COG's dwindling resources near war's end.",
  "scguns.desc.cogloader": "The backbone of COG infantry. Pan fed reliability and devastating accuracy made this the empire's standard battle rifle.",
  "scguns.desc.gale": "Steam powered precision when the oil reserves dwindled. Industrial machinery channeled into each metal projectile with devastating kinetic force.",
  "scguns.desc.jackhammer": "The Consortium of Operational Governance's bunker clearing solution. This automatic shotguns blasts would open any door the empire needed opening.",
  "scguns.desc.howler": "The sound of this rifle became synonymous with COG dominance. Each Krahg round carried the empire's industrial might.",
  "scguns.desc.howler_conversion": "Full auto conversion requiring complete exosuit integration for handling. COG's mechanical answer to Asgharian enhanced soldiers.",
  "scguns.desc.gauss_rifle": "Electromagnetic precision firing plasma rounds. Adapted Asgharian laser tech improved with electrified redstone innovation.",
  "scguns.desc.niami": "An oddly elegant crossbow among COG's brutal arsenal. Even industrial empires needed refined engineering projects.",
  "scguns.desc.spitfire": "Twin tank system channeling concentrated blaze fuel. The nether's fury harnessed for COG's scorched earth tactics.",
  "scguns.desc.gattaler": "Four rotating barrels embodying pure COG doctrine. When overwhelming firepower wasn't enough, more barrels solved everything.",
  "scguns.desc.thunderhead": "Heavy Gattaler conversion with dual reciprocating barrels. The standard for COG Heavy weapon units.",
  "scguns.desc.scratches": "Shoulder mounted steam powered shotgun array firing Flechette. R&D engineering applied compressed air to close quarters devastation. An Industrial prototype.",
  "scguns.desc.cr4k_mining_laser": "Standard COG mining equipment. Continuous redstone powered beam designed for precision excavation work.",
  "scguns.desc.dozier_rl": "Dr. Osgood's four barrel rocket system. When conventional overkill required even more overwhelming force.",

  "scguns.desc.krauser": "Standard Asgharian sidearm after the Federal schism. Modular design adapted to varied physiologies as soul enhanced genetic modification became widespread.",
  "scguns.desc.soul_drummer": "Rapid fire conversion with supernatural recoil forces. Only genetically enhanced soldiers could control its violent cycling rate.",
  "scguns.desc.uppercut": "Heavy Krauser variant for elimination duties. Genetic engineers used these to terminate failed experimental subjects.",
  "scguns.desc.micina": "Stylish double action revolver. The rapid burst fire requires the skillful handling of a professional",
  "scguns.desc.valora": "Integrated silencer and automatic fire made this the weapon of choice for Asgharian shadow operations.",
  "scguns.desc.prush_gun": "Standard submachine gun optimized for enhanced soldier physiology. Quick handling suited their unnatural height and proportions.",
  "scguns.desc.lockewood": "Three-round burst system with rapid cycling speed. The burst of gunfire splitting the air became a trademark of Asgharian infantry.",
  "scguns.desc.rg_jigsaw": "Firing the experimental Shatter Round, this bullpup DMR was primarily used in ambush tactics.",
  "scguns.desc.nailer": "Industrial construction airgun repurposed for automatic fire. The blessed tool built structures that would outlast empires - the safety interlocks were simply slowing progress.",
  "scguns.desc.inertial": "Inertia powered loading using soul energy manipulation. Each shot built momentum through forbidden power sources that COG refused to embrace.",
  "scguns.desc.inquisitor": "Burst Fire Flamethrower developed for anti-infantry use. The infused Soul Energy created a blue flame that burned hotter and longer than conventional fire.",
  "scguns.desc.mas_55": "Long range precision weapon for Asgharian marksmen. Modified vision and steadied breathing made impossible shots routine.",
  "scguns.desc.drill": "A ceremonial rifle used in Ascension Rites. Its two volley shots are said to represent the duality of life and death.",
  "scguns.desc.drill_conversion": "A desperate war conversion of the Drill, chambered in shells and sawed down for the close quarters of the Asgharian Catacombs many sought refuge in during the end",
  "scguns.desc.plasgun": "Asgharian refinement of adapted COG plasma technology. Diamond steel construction contained energies beyond original specifications.",
  "scguns.desc.cyclone": "Heavy microjet launcher requiring enhanced soldier strength. Normal humans couldn't manage the weapon's supernatural weight.",
  "scguns.desc.shard_culler": "Perfect amethyst shard weaponizing the research that would birth the Soul Splitter. Arcane focusing systems channel energy toward ultimate devastation.",

  "scguns.desc.mokova": "Compact sidearm with integrated suppressor. Wrecker engineers prioritized stealth over stopping power against rogue automatons.",
  "scguns.desc.mak_mkii": "Rapid-fire submachine gun for close-quarters combat. When facing haywire COG units, volume of fire compensates for reduced caliber.",
  "scguns.desc.turnpike": "Heavy bolt action cobbled from prewar components. Wrecker snipers make do with whatever rifle parts survive the wasteland.",
  "scguns.desc.stiletto": "A one handed Turnpike conversion, chambered in the heavy Krahg round, cut down and modified for portability.",
  "scguns.desc.railworker": "Modified nail gun originally designed for railway construction. Now its heavy spikes punch through rogue mechanical foes.",
  "scguns.desc.killer_23": "Pump action shotgun with tightened spread pattern. Precision became essential against heavily armored mechanical targets.",
  "scguns.desc.homemaker": "Lever Action Conversion of the Killer 23. Chambered in Shatter Rounds with a fitted splitter barrel for increased pellet count.",
  "scguns.desc.kalaskah": "Bullpup burst rifle built for ammunition conservation. Three round bursts maintain effectiveness while preserving precious rounds.",
  "scguns.desc.basker": "Extended barrel flamethrower for clearing COG nests. Fire burns through armor when conventional weapons fail.",
  "scguns.desc.tl_runner": "Break-action revolver retrofitted with plasma core technology. Wrecker ingenuity applied to pre Soul Splitter energy systems.",
  "scguns.desc.stigg": "Heavy assault rifle with high capacity magazine. Wrecker engineers prioritized sustained fire against relentless mechanical foes.",
  "scguns.desc.whizzbanger": "A strange weapon cobbled from salvaged parts. Loaded with the strongest round Wreckers could find, the weapon's unpredictable nature made it a last resort.",

  "scguns.desc.empty_blasphemy": "Ancient builder knowledge twisted into Piglin craftsmanship. The arm mounted frame awaits a captured blaze to complete its unholy purpose.",
  "scguns.desc.blasphemy": "Living blaze trapped in a metal frame. The living gun squirms in rage at its captive state, thirsting for freedom through destruction.",
  "scguns.desc.pyroclastic_flow": "Pocket sniper firing superheated projectiles. Nether metallurgy learned to channel volcanic fury into precision strikes.",
  "scguns.desc.freyr": "Side fed submachine gun with fiery core design. Once standard Piglin armament, now carried only by the diminished Hornlin.",
  "scguns.desc.mangalitsa": "Heavy shotgun that fragments gold tipped rounds into molten slag. Useful for hunting both beast and the armies of the Wither.",
  "scguns.desc.vulcanic_repeater": "Bulky automatic rifle firing heavy shots. The recoil punishes shooters, but hog strength handles what others cannot.",
  "scguns.desc.trotters": "Long barrel bolt action rifle fires Hog Rounds with handling not seen in most Piglin design. ",
  "scguns.desc.super_shotgun": "Relic of the ancient Slayer, nemesis of Piglin kind. Sealed away in bastions as both trophy and warning of past devastation.",


  "scguns.desc.whispers": "Sculk tendrils pulse with each shot, muffling sound through organic resonance. The weapon murmurs secrets only the corrupted can hear.",
  "scguns.desc.echoes_2": "Four barrels wrapped in pale sculk flesh channel sound waves into devastating force. Each shot reverberates through the soul.",
  "scguns.desc.sculk_resonator": "Living metal fused with sculk cores builds sonic energy before release. The charging hum grows louder as power accumulates.",
  "scguns.desc.forlorn_hope": "Bolt action precision grown from sculk corruption. The rifle's organic components self repair through absorbed vibrations and despair.",

  "scguns.desc.carapice": "A living Shulker serves as magazine, feeding homing projectiles through symbiotic bond. The creature seems content in its weaponized role.",
  "scguns.desc.shellurker": "Extended integration with defensive carapace plating. Twin projectiles spread from the living ammunition source within.",
  "scguns.desc.weevil": "Heavy Shulker weapon fusion with reciprocating barrel system. Three round bursts emerge from the creature's natural projectile generation.",
  "scguns.desc.dark_matter": "Purple wood conceals impossible ammunition storage within helical magazine. The capacity defies physical space through unknown means.",
  "scguns.desc.lone_wonder": "Crackling energy arcs between targets in devastating chains. The weapon's origin remains as mysterious as its devastating electrical fury.",
  "scguns.desc.raygun": "Retro futuristic design belies unknown technological sophistication.",

  "scguns.desc.prima_materia": "Your first reward for completing the ballistic curriculum. Deceptively simple design conceals otherworldly engineering standards.",
  "scguns.desc.rat_king_and_queen": "Dual pistols bound by love and madness. The Ordinate Collective's lesson in symbiotic violence, two became one through shared suffering.",
  "scguns.desc.locust": "Rapid bursts that devour everything in their path. The Collective teaches that hunger is the purest form of warfare.",
  "scguns.desc.sterilizer": "Bullpup plasma rifle that cleanses imperfections with surgical precision. The Quality Assurance division insists contamination must be burned away at the molecular level.",
  "scguns.desc.newborn_cyst": "Break action design for maximum impact delivery. The birth of something so terrible requires an appropriate ceremonial armament.",
  "scguns.desc.earths_corpse": "Drum fed machine gun weeping for a world that died screaming. The suited entities nod approvingly at your planet's funeral dirge.",
  "scguns.desc.flayed_god": "Continuous laser beam channeled through captured wither essence. The Collective's boardroom echoes with approval as divinity suffers for your arsenal.",
  "scguns.desc.nervepinch": "Railgun firing shattering blaze rods before conscious thought completes.  Each impact erupts in flames that burn through steel and soul alike.",
  "scguns.desc.terra_incognita": "Four barrel rocket launcher for exploring uncharted destruction. 'Consider it our investment in your continued education.'",
  "scguns.desc.astella": "Anti-materiel rifle erasing targets from existence itself. The Collective's final examination requires perfect scores written in vaporized matter.",

  "scguns.desc.exo_suit_helmet": "Modular helmet frame designed to integrate with ExoSuit systems. Provides basic protection and a platform for advanced upgrades.",
    "scguns.desc.exo_suit_chestplate": "Reinforced chestplate frame designed to integrate with ExoSuit systems. Provides plating slots, power core housing, and a platform for advanced upgrades.",
    "scguns.desc.exo_suit_leggings": "Durable leggings frame designed to integrate with ExoSuit systems. Provides plating slots and a utility slot.",
    "scguns.desc.exo_suit_boots": "Sturdy boots frame designed to integrate with ExoSuit systems. Provides plating slots and a mobility enhancement slot.",

  "fluid_type.scguns.vicious_acid": "Vicious Acid",
  "block.scguns.vicious_acid_block": "Vicious Acid",
  "block.scguns.vicious_acid_cauldron": "Cauldron with Vicious Acid",
  "item.scguns.vicious_acid_bucket": "Vicious Acid Bucket",



  "item.scguns.rusty_medal": "Rusty Medal",
  "item.scguns.labor_trophy": "Labor Trophy",
  "item.scguns.snapped_cogwheel": "Snapped Cogwheel",
  "item.scguns.cog_heart": "Cog Heart",
  "item.scguns.gold_idol": "Gold Idol",
  "item.scguns.shulker_core": "Shulker Core",
  "item.scguns.leviathan_tooth": "Leviathan Tooth",
  "item.scguns.ceremonial_cod": "Ceremonial Cod",
  "item.scguns.sculk_tome": "Sculk Tome",

  "item.scguns.flare_pistol": "Flare Pistol",
  "item.scguns.flare_pistol.desc": "Fires raid flares into the sky",
  "item.scguns.flare_pistol.usage": "Hold a flare in your offhand to fire",
  "item.scguns.flare_pistol.no_flare": "No flare in offhand!",
  "item.scguns.flare_pistol.raid_active": "Raid is already active!",


  "item.scguns.antique_flare": "Antique Flare",
  "item.scguns.frontier_flare": "Frontier Flare",
  "item.scguns.copper_flare": "Copper Flare",
  "item.scguns.iron_flare": "Iron Flare",
  "item.scguns.wrecker_flare": "Wrecker Flare",
  "item.scguns.gold_flare": "Gold Flare",
  "item.scguns.diamond_steel_flare": "Diamond Steel Flare",
  "item.scguns.treated_brass_flare": "Treated Brass Flare",
  "item.scguns.ocean_flare": "Ocean Flare",
  "item.scguns.sculk_flare": "Sculk Flare",

  "raid.scguns.antique.name": "Summons the Redcoats",
  "raid.scguns.frontier.name": "Summons the Outlaws",
    "raid.scguns.copper.name": "Summons the Rust Ridge Collective",
    "raid.scguns.iron.name": "Summons the Federal Armaments Consortium",
    "raid.scguns.wrecker.name": "Summons the Wreckers",
    "raid.scguns.ocean.name": "Summons the Leviathan Syndicate",
    "raid.scguns.treated_brass.name": "Summons the Consortium of Operational Governance",
    "raid.scguns.diamond_steel.name": "Summons the Asgharian Dominion",
    "raid.scguns.piglin.name": "Summons the Piglin army",
  "raid.scguns.sculk.name": "Summons the enlightened Illagers",


  "item.scguns.white_flag": "White Flag",
  "item.scguns.white_flag.desc": "Ends the current raid and removes the boss",
  "item.scguns.white_flag.no_raid": "No active raid to surrender!",


  "item.scguns.raid_flare.need_pistol": "Use a Flare Pistol to fire this flare",
  "item.scguns.raid_flare.requires_pistol": "Requires Flare Pistol to use",

  "item.scguns.rusty_medal.tooltip": "A worn copper medal, its inscription is faded beyond recognition.",
  "item.scguns.labor_trophy.tooltip": "A small hammer trophy awarded for exceptional labor service.",
  "item.scguns.snapped_cogwheel.tooltip": "A broken cogwheel trinket, symbolizing the fight against mechanized oppression.",
  "item.scguns.cog_heart.tooltip": "A mechanical heart pulsating with a hiss, the heart of an ancient brass beast.",
  "item.scguns.gold_idol.tooltip": "A small golden idol depicting a long-forgotten deity of prosperity and wealth.",
  "item.scguns.shulker_core.tooltip": "A pulsating core extracted from a shulker, still radiating a faint magical energy.",
  "item.scguns.shulker_core.tooltip_2": "Rare drop from Shulkers",
  "item.scguns.leviathan_tooth.tooltip": "A massive tooth from a leviathan, its surface is rough and worn from years in the deep sea.",
  "item.scguns.ceremonial_cod.tooltip": "A strange codfish used in rituals, its scales shimmer with a diamond sheen.",
  "item.scguns.sculk_tome.tooltip": "An ancient tome bound in sculk flesh, filled with cryptic writings and diagrams.",
  "item.scguns.found_in_raids": "Found in Raids",

  "item.scguns.bat_guano": "Bat Guano",
  "block.scguns.bat_guano": "Bat Guano Layer",
  "block.scguns.guano_candle": "Guano Candle",
  "block.scguns.phosphor_layer": "Phosphor Layer",
  "item.scguns.redcoat_hat": "Redcoat Hat",
  "item.scguns.redcoat_coat": "Redcoat Coat",
  "item.scguns.redcoat_pants": "Redcoat Pants",
  "item.scguns.redcoat_boots": "Redcoat Boots",
  "item.scguns.scrap_helmet": "Scrap Helmet",
  "item.scguns.scrap_chestplate": "Scrap Chestplate",
  "item.scguns.scrap_leggings": "Scrap Leggings",
  "item.scguns.scrap_boots": "Scrap Boots",

  "block.scguns.mossy_asgharian_bricks": "Mossy Asgharian Bricks",
  "block.scguns.chiseled_asgharian_bricks": "Chiseled Asgharian Bricks",
  "block.scguns.asgharian_tiles": "Asgharian Tiles",
  "block.scguns.reinforced_asgharian_tiles": "Reinforced Asgharian Tiles",
  "block.scguns.mossy_asgharian_tiles": "Mossy Asgharian Tiles",
  "block.scguns.cracked_asgharian_tiles": "Cracked Asgharian Tiles",
  "block.scguns.polished_asgharian_panel": "Polished Asgharian Panel",

  "block.scguns.treated_brass_tiles": "Treated Brass Tiles",
  "block.scguns.chiseled_treated_brass_block": "Chiseled Treated Brass Block",
  "block.scguns.treated_brass_lamp": "Treated Brass Lamp",
  "block.scguns.treated_brass_grate": "Treated Brass Grate",
  "block.scguns.scorched_block": "Scorched Block",





  "item.scguns.cog_mace": "Cog Mace",
  "item.scguns.air_canister": "Air Canister",
  "item.scguns.reinforced_air_canister": "Reinforced Air Canister",
  "block.scguns.fake_soul_fire": "Soul Fire",
  "item.scguns.exo_suit_helmet": "ExoSuit Helmet",
  "item.scguns.exo_suit_chestplate": "ExoSuit Chestplate",
  "item.scguns.exo_suit_leggings": "ExoSuit Leggings",
  "item.scguns.exo_suit_boots": "ExoSuit Boots",
  "item.scguns.exo_suit_core": "ExoSuit Core",
  "item.scguns.advanced_exo_suit_core": "Advanced ExoSuit Core",
    "item.scguns.armor_plate": "Armor Plate",
  "item.scguns.light_armor_plate": "Light Armor Plate",
    "item.scguns.heavy_armor_plate": "Heavy Armor Plate",
    "item.scguns.heavy_pauldron": "Heavy Pauldron",
  "item.scguns.pauldron": "Pauldron",
    "item.scguns.target_tracker_module": "Target Tracker Module",
    "item.scguns.night_vision_module": "Night Vision Module",
    "item.scguns.gas_mask_module": "Gas Mask Module",
    "item.scguns.rebreather_module": "Rebreather Module",
    "item.scguns.armor_pouches": "Armor Pouches",
    "item.scguns.heavy_armor_pouches": "Heavy Armor Pouches",
  "item.scguns.suit_grease": "Suit Grease",
    "item.scguns.rabbit_module": "Rabbit Module",
    "item.scguns.shock_absorber": "Shock Absorber",
  "item.scguns.jetpack_module": "Jetpack Module",
    "item.scguns.tension_spring": "Tension Spring",
  "item.scguns.flechette": "Flechette",
  "item.scguns.trotters": "Trotters",
  "item.scguns.rg_jigsaw": "RG-Jigsaw",
    "item.scguns.stiletto": "Stiletto",
  "item.scguns.m3_marksman": "M3 Marksman",
    "item.scguns.homemaker": "Homemaker",
    "item.scguns.micina": "Micina",
    "item.scguns.longarm": "Fencer Longarm",
    "item.scguns.railworker": "Railworker",
    "item.scguns.fencer_carabine": "Fencer Carabine",
    "item.scguns.fencer_thumper": "Fencer Thumper",
  "item.scguns.winnie_millend": "Winnie Millend",
  "item.scguns.inquisitor": "Inquisitor",
  "item.scguns.drill": "Drill",
  "item.scguns.drill_conversion": "Drill Conversion",
    "item.scguns.red_raydar": "Red Raydar",
  "item.scguns.whizzbanger": "Whizzbanger",
    "item.scguns.sterilizer": "Atom Sterilizer",
    "item.scguns.nailer": "Nailer",
  "item.scguns.needle": "Needle",
  "item.scguns.frog_dart": "Frog Dart",
  "item.scguns.cog_locator": "Cog Locator",
  "item.scguns.depleted_diamond_steel_ingot.tooltip.usage": "§7Right Click to convert to Diamond Steel",
  "item.scguns.depleted_diamond_steel_ingot.tooltip.cost": "§7Cost: §e%s XP§7 per ingot",
  "screen.scguns.blueprint.title": "Blueprint",
  "screen.scguns.blueprint.button.set_recipe": "Set Recipe",
  "screen.scguns.blueprint.page_indicator": "Page %s of %s",
  "item.scguns.blueprint.tooltip.right_click": "Right-click to view recipes",
  "item.scguns.blueprint.tooltip.type": "Type: %s",
  "item.scguns.blueprint.tooltip.active_recipe": "Active Recipe: %s",
 "item.scguns.aureous_slag": "Aureous Slag",
    "block.scguns.charged_amethyst_relay": "Charged Amethyst Relay",
    "block.scguns.cut_treated_brass": "Cut Treated Brass",
    "block.scguns.treated_brass_plates": "Treated Brass Plates",
    "block.scguns.treated_iron_grate": "Treated Iron Grate",
  "item.scguns.hullbreaker": "Hullbreaker",
  "item.scguns.birdfeeder": "LLR Birdfeeder",
    "item.scguns.shotball": "Shotball",
    "item.scguns.kalaskah": "Kalaskah",
    "item.scguns.mak_mkii": "MAK MKII",
    "item.scguns.basker": "Basker",
    "item.scguns.terra_incognita": "Terra Incognita",
  "item.scguns.doublet": "Doublet",
  "item.scguns.ribs_glory": "Rib's Glory",
  "item.scguns.tl_runner": "TL Runner",
  "item.scguns.weevil": "Weevil",
    "item.scguns.stigg": "Stigg",
  "item.scguns.mokova": "Mokova",
  "item.scguns.scratches": "Scratches",
  "item.scguns.grandle_og": "Grandle",
  "item.scguns.grandle": "Grandle Conversion",
  "item.scguns.gale": "Gale",
  "item.scguns.niami": "Niami",
  "item.scguns.crusader": "Crusader",
  "item.scguns.trenchur": "Trenchur",
  "item.scguns.mangalitsa": "Mangalitsa",
  "item.scguns.venturi": "Venturi",
  "item.scguns.umax_pistol": "Umax Pistol",
  "item.scguns.turnpike": "Turnpike",
  "item.scguns.killer_23": "Killer .23",
  "item.scguns.bump_stock": "Bump Stock",
  "item.scguns.clump_anthralite": "Anthralite Clump",
  "item.scguns.shard_anthralite": "Anthralite Shard",
  "item.scguns.dirty_dust_anthralite": "Dirty Anthralite Dust",
  "item.scguns.scamp_package": "Scamp Package",
  "block.scguns.gun_shelf": "Gun Shelf",
  "block.scguns.plasma_lantern": "Plasma Lantern",
  "block.scguns.nitro_keg": "Nitro Keg",
  "block.scguns.advanced_composter": "Advanced Composter",
  "block.scguns.powder_keg": "Powder Keg",
  "block.scguns.sulfur_vent": "Sulfuric Vent",
  "block.scguns.mob_trap": "Mob Trap",
  "block.scguns.ammo_box": "Ammo Box",
  "block.scguns.macerator": "Macerator",
  "block.scguns.gun_bench": "Gun Bench",
  "block.scguns.mechanical_press": "Stamping Press",
  "block.scguns.sulfur_block": "Octasulfur Block",
  "block.scguns.niter_block": "Fine Nitre Block",
  "block.scguns.niter": "Fine Nitre",
  "block.scguns.vehement_coal_ore": "Vehement Coal Ore",
  "block.scguns.ancient_brass_block": "Ancient Brass Block",
  "block.scguns.vent_collector": "Vent Collector",
  "block.scguns.geothermal_vent": "Geothermal Vent",
  "block.scguns.sulfur_ore": "Octasulfur Ore",
  "block.scguns.deepslate_sulfur_ore": "Deepslate Octasulfur Ore",
  "block.scguns.nether_sulfur_ore": "Nether Octasulfur Ore",
  "block.scguns.anthralite_ore": "Anthralite Ore",
  "block.scguns.deepslate_anthralite_ore": "Deepslate Anthralite Ore",
  "block.scguns.anthralite_block": "Anthralite Block",
  "block.scguns.raw_anthralite_block": "Raw Anthralite Block",
  "block.scguns.lightning_battery": "Lightning Battery",
  "block.scguns.lightning_rod_connector": "Lightning Rod Connector",
  "block.scguns.niter_glass": "Nitre Glass",
  "block.scguns.white_niter_glass": "White Nitre Glass",
  "block.scguns.black_niter_glass": "Black Nitre Glass",
  "block.scguns.red_niter_glass": "Red Nitre Glass",
  "block.scguns.green_niter_glass": "Green Nitre Glass",
  "block.scguns.blue_niter_glass": "Blue Nitre Glass",
  "block.scguns.yellow_niter_glass": "Yellow Nitre Glass",
  "block.scguns.purple_niter_glass": "Purple Nitre Glass",
  "block.scguns.orange_niter_glass": "Orange Nitre Glass",
  "block.scguns.cyan_niter_glass": "Cyan Nitre Glass",
  "block.scguns.light_blue_niter_glass": "Light Blue Nitre Glass",
  "block.scguns.magenta_niter_glass": "Magenta Nitre Glass",
  "block.scguns.pink_niter_glass": "Pink Nitre Glass",
  "block.scguns.brown_niter_glass": "Brown Nitre Glass",
  "block.scguns.lime_niter_glass": "Lime Nitre Glass",
  "block.scguns.gray_niter_glass": "Gray Nitre Glass",
  "block.scguns.light_gray_niter_glass": "Light Gray Nitre Glass",
  "block.scguns.asgharian_bricks": "Asgharian Bricks",
  "block.scguns.asgharian_brick_stairs": "Asgharian Brick Stairs",
  "block.scguns.asgharian_brick_slab": "Asgharian Brick Slab",
  "block.scguns.asgharian_brick_wall": "Asgharian Brick Wall",
  "block.scguns.asgharian_pillar": "Asgharian Pillar",
  "block.scguns.cracked_asgharian_bricks": "Cracked Asgharian Bricks",
  "block.scguns.sandbag": "Sandbag",
  "block.scguns.supply_crate": "Supply Crate",
  "block.scguns.plasma_block": "Plasma Block",
  "block.scguns.powered_mechanical_press": "Powered Stamping Press",
  "block.scguns.powered_macerator": "Powered Macerator",
  "block.scguns.polar_generator": "Polar Generator",
  "block.scguns.treated_iron_block": "Treated Iron Block",
  "block.scguns.treated_brass_block": "Treated Brass Block",
  "block.scguns.raw_phosphor_block": "Raw Phosphor Block",
  "block.scguns.polished_phosphorite": "Polished Phosphorite",
  "block.scguns.cracked_phosphorite_bricks": "Cracked Phosphorite Bricks",
  "block.scguns.diamond_steel_block": "Diamond Steel Block",
  "block.scguns.vehement_coal_block": "Vehement Coal Block",
  "block.scguns.phosphorite": "Phosphorite",
  "block.scguns.smooth_phosphorite": "Smooth Phosphorite",
  "block.scguns.rich_phosphorite": "Rich Phosphorite",
  "block.scguns.phosphorite_bricks": "Phosphorite Bricks",
  "block.scguns.phosphorite_brick_stairs": "Phosphorite Brick Stairs",
  "block.scguns.phosphorite_brick_slab": "Phosphorite Brick Slab",
  "block.scguns.phosphorite_brick_wall": "Phosphorite Brick Wall",
  "block.scguns.felix_memorial": "Felix Memorial",
  "block.scguns.cryoniter": "Cryoniter",
  "block.scguns.enemy_turret": "Enemy Turret",
  "block.scguns.basic_turret": "Basic Turret",
  "block.scguns.auto_turret": "Auto Turret",
  "block.scguns.sniper_turret": "Sniper Turret",
  "block.scguns.shotgun_turret": "Shotgun Turret",
  "block.scguns.turret_targeting_module": "Universal Turret Targeting Module",
  "block.scguns.fire_rate_turret_module": "Fire Rate Turret Module",
  "block.scguns.damage_turret_module": "Damage Turret Module",
  "block.scguns.range_turret_module": "Range Turret Module",
  "block.scguns.shell_catcher_turret_module": "Shell Catcher Turret Module",
  "block.scguns.player_turret_targeting_module": "Player Turret Targeting Module",
  "block.scguns.hostile_turret_targeting_module": "Hostile Turret Targeting Module",
  "block.scguns.ammo_turret_module": "Ammo Turret Module",
  "block.scguns.penetrator": "Penetrator",
  "block.scguns.thermolith": "Thermolith",
  "item.scguns.sulfur_dust": "Octasulfur Dust",
  "item.scguns.cog_knight_helmet": "Cog Knight Helmet",
  "item.scguns.cog_knight_chestplate": "Cog Knight Chestplate",
  "item.scguns.cog_knight_leggings": "Cog Knight Leggings",
  "item.scguns.cog_knight_boots": "Cog Knight Boots",
  "item.scguns.syringe": "Syringe",
  "item.scguns.gas_grenade": "Gas Grenade",
  "item.scguns.phosphor_dust": "Phosphor Dust",
  "item.scguns.composite_filter": "Composite Filter",
  "item.scguns.anthralite_respirator": "Anthralite Respirator",
  "item.scguns.netherite_respirator": "Netherite Respirator",
  "item.scguns.treated_iron_blend": "Treated Iron Blend",
  "item.scguns.treated_iron_ingot": "Treated Iron Ingot",
  "item.scguns.treated_iron_nugget": "Treated Iron Nugget",
  "item.scguns.raw_phosphor": "Raw Phosphor",
  "item.scguns.music_disc_mass_production": "Music Disc",
  "item.scguns.music_disc_mass_production.desc": "KryoX - Mass Production",
  "item.scguns.music_disc_mass_destruction": "Music Disc",
  "item.scguns.music_disc_mass_destruction.desc": "KryoX - Mass Destruction",
  "item.scguns.music_disc_mass_destruction_extended": "Music Disc",
  "item.scguns.music_disc_mass_destruction_extended.desc": "KryoX - Mass Destruction ~ Extended ~",
  "item.scguns.hardened_pebbles": "Hardened Pebbles",
  "item.scguns.energy_core": "Energy Core",
  "item.scguns.depleted_energy_core": "Depleted Energy Core",
  "item.scguns.team_log": "Team Log",
  "item.scguns.enemy_log": "Enemy Log",
  "item.scguns.disc_mold": "Disc Mold",
  "item.scguns.copper_disc": "Copper Disc",
  "item.scguns.dishes_pouch": "Dishes Pouch",
  "subtitle.scguns.mass_production": "Mass Production",
  "item.scguns.winnie": "Winnie",
  "item.scguns.callwell_conversion": "Callwell Conversion",
  "item.scguns.callwell_terminal": "Callwell Terminal",
    "item.scguns.the_pact": "The Pact",
  "item.scguns.unfinished_compact_copper_round": "Unfinished Compact Copper Round",
  "item.scguns.unfinished_standard_copper_round": "Unfinished Copper Round",
  "item.scguns.unfinished_ramrod_round": "Unfinished Ramrod Round",
  "item.scguns.unfinished_compact_advanced_round": "Unfinished Compact Advanced Round",
  "item.scguns.unfinished_advanced_round": "Unfinished Advanced Round",
  "item.scguns.unfinished_shatter_round": "Unfinished Shatter Round",
  "item.scguns.unfinished_hog_round": "Unfinished Hog Round",
  "item.scguns.unfinished_krahg_round": "Unfinished Krahg Round",
  "item.scguns.unfinished_beowulf_round": "Unfinished Beowulf Round",
  "item.scguns.unfinished_gibbs_round": "Unfinished Gibbs Round",
  "item.scguns.unfinished_shotgun_shell": "Unfinished Shotgun Shell",
  "item.scguns.unfinished_bearpack_shell": "Unfinished Bearpack Shell",
  "item.scguns.unfinished_microjet": "Unfinished Microjet",
  "item.scguns.unfinished_rocket": "Unfinished Rocket",
  "item.scguns.unfinished_blaze_fuel": "Unfinished Blaze Fuel",
  "item.scguns.unfinished_energy_cell": "Unfinished Plasma Cell",
  "item.scguns.unfinished_sculk_cell": "Unfinished Sculk Cell",
  "item.scguns.unfinished_shulkshot": "Unfinished Shulkshot",
  "item.scguns.unfinished_gun_parts": "Unfinished Gun Parts",
  "item.scguns.unfinished_heavy_gun_parts": "Unfinished Heavy Gun Parts",
  "item.scguns.unfinished_osborne_slug": "Unfinished Osborne Slug",
  "item.scguns.unfinished_plasma_core": "Unfinished Energy Core",
  "item.scguns.unfinished_frog_dart": "Unfinished Frog Dart",
  "tooltip.scguns.homing": "Homes In On Enemies",
    "tooltip.scguns.speed_damage": "Increases Damage based on distance traveled",
  "tooltip.scguns.arcing": "Arcs Between Enemies and Can Disable Turrets",
  "item.scguns.standard_bullet": "Standard Bullet",
  "item.scguns.hardened_bullet": "Hardened Bullet",
  "item.scguns.bullet_mold": "Bullet Mold",


  "item.scguns.shellurker": "Shellurker",
  "item.scguns.big_bore": "Big Bore Rifle",
  "item.scguns.ultra_knight_hawk": "XL Ultra Knight Hawk 2R- .0Z",
  "item.scguns.plasmabuss": "Plasmabuss",
  "item.scguns.empty_tank": "Empty Tank",
  "item.scguns.empty_core": "Empty Core",
  "item.scguns.charged_amethyst_shard": "Charged Amethyst Shard",
  "item.scguns.range_finder": "Range Finder",
  "item.scguns.shulker_casing": "Shulker Casing",
  "item.scguns.shulkshot": "Shulkshot",
  "item.scguns.iron_javelin": "Iron Javelin",
  "item.scguns.mk43_rifle": "MK43 Rifle",
  "item.scguns.adrien_helm": "Adrien Helm",
  "item.scguns.adrien_chestplate": "Adrien Chestplate",
  "item.scguns.adrien_leggings": "Adrien Leggings",
  "item.scguns.adrien_boots": "Adrien Boots",
  "item.scguns.ridgetop": "Ridgetop",
  "item.scguns.dark_matter": "Dark Matter",
  "item.scguns.carapice": "Carapice",
  "scguns.jei.info.wrecker_blueprint": "Can be purchased from a strange merchant",
  "scguns.jei.info.treated_brass_blueprint": "Can be obtained from Wandering Traders, Osgood Dungeons, or Bastions",
  "scguns.jei.info.diamond_steel_blueprint": "Can be obtained from Wandering Traders,Asgharian Dungeons or Ancient Cities",
  "item.scguns.ancient_brass": "Ancient Brass",
  "item.scguns.plasma": "Plasma",
  "item.scguns.plasma_nugget": "Plasma Nugget",
  "item.scguns.pebbles": "Pebbles",
  "item.scguns.prima_materia": "Prima Materia",
  "item.scguns.musket": "Musket",
  "item.scguns.saketini": "Saketini",
  "item.scguns.saketini_ironport": "Saketini Ironport",
  "item.scguns.callwell": "Callwell",
  "item.scguns.arc_worker": "Arc Worker",
  "item.scguns.shard_culler": "Shard Culler",
  "item.scguns.cr4k_mining_laser": "CR4K Mining Laser",
  "item.scguns.thunderhead": "Thunderhead",
  "item.scguns.blunderbuss": "Blunderbuss",
  "item.scguns.floundergat": "Floundergat",
  "item.scguns.sequoia": "Sequoia",
  "item.scguns.lone_wonder": "Lone Wonder",
  "item.scguns.brawler": "Brawler",
  "item.scguns.marlin": "Marlin",
  "item.scguns.flintlock_pistol": "Flintlock Pistol",
  "item.scguns.handcannon": "Handcannon",
  "item.scguns.repeating_musket": "Repeating Musket",
  "item.scguns.laser_musket": "Laser Musket",
  "item.scguns.scrapper": "Scrapper",
  "item.scguns.makeshift_rifle": "Makeshift Rifle",
  "item.scguns.llr_director": "LLR Director",
  "item.scguns.pax": "Pax",
  "item.scguns.boomstick": "Boomstick",
  "item.scguns.rusty_gnat": "Rusty Gnat",
  "item.scguns.bruiser": "Bruiser",
  "item.scguns.defender_pistol": "Defender Pistol",
  "item.scguns.m3_carabine": "M3 Carabine",
  "item.scguns.greaser_smg": "Greaser SMG",
  "item.scguns.locust": "Locust",
    "item.scguns.forlorn_hope": "Forlorn Hope",
  "item.scguns.newborn_cyst": "Newborn Cyst",
  "item.scguns.combat_shotgun": "Combat Shotgun",
  "item.scguns.iron_spear": "Iron Spear",
  "item.scguns.gyrojet_pistol": "Gyrojet Pistol",
  "item.scguns.rocket_rifle": "Rocket Rifle",
  "item.scguns.krauser": "Krauser",
  "item.scguns.bomb_lance": "Bomb Lance",
  "item.scguns.mas_55": "Mas 55",
  "item.scguns.soul_drummer": "Soul Drummer",
  "item.scguns.auvtomag": "Auvtomag",
  "item.scguns.pulsar": "Pulsar",
  "item.scguns.cyclone": "Cyclone",
  "item.scguns.osgood_50": "Osgood .50",
  "item.scguns.howler": "Howler",
  "item.scguns.howler_conversion": "Howler Conversion",
  "item.scguns.spitfire": "Spitfire",
  "item.scguns.gattaler": "Gattaler",
  "item.scguns.dozier_rl": "Dozier RL",
  "item.scguns.empty_blasphemy": "Empty Blasphemy",
  "item.scguns.blasphemy": "Blasphemy",
  "item.scguns.pyroclastic_flow": "Pyroclastic Flow",
  "item.scguns.raygun": "Raygun",
  "item.scguns.earths_corpse": "Earth's Corpse",
  "item.scguns.flayed_god": "Flayed God",
  "item.scguns.nervepinch": "Nervepinch",
  "item.scguns.rat_king_and_queen": "The Rat King and Queen",
  "item.scguns.super_shotgun": "Super Shotgun",
  "item.scguns.lockewood": "Lockewood",
  "item.scguns.valora": "Valora",
  "item.scguns.astella": "Astella",
  "item.scguns.m22_waltz": "M22 Waltz",
  "item.scguns.waltz_conversion": "Waltz Conversion",
  "item.scguns.plasgun": "Plasgun",
  "item.scguns.gauss_rifle": "Gauss Rifle",
  "item.scguns.prush_gun": "Prush Gun",
  "item.scguns.cogloader": "Cogloader",
  "item.scguns.jackhammer": "Jackhammer",
  "item.scguns.inertial": "Inertial",
  "item.scguns.uppercut": "Uppercut",
  "item.scguns.freyr": "Freyr",
  "item.scguns.vulcanic_repeater": "Vulcanic Repeater",
  "item.scguns.sculk_resonator": "Sculk Resonator",
  "item.scguns.echoes_2": "Echoes 2",
  "item.scguns.whispers": "Whispers",
  "item.scguns.blueprint_scrap": "Blueprint Scrap",
  "item.scguns.antique_blueprint": "Antique Blueprint",
    "item.scguns.frontier_blueprint": "Frontier Blueprint",
  "item.scguns.copper_blueprint": "Rust Ridge Blueprint",
  "item.scguns.iron_blueprint": "Federal Blueprint",
  "item.scguns.treated_brass_blueprint": "COG Blueprint",
  "item.scguns.diamond_steel_blueprint": "Asgharian Blueprint",
  "item.scguns.piglin_blueprint": "Piglin Blueprint",
  "item.scguns.ocean_blueprint": "Whaler Blueprint",
  "item.scguns.deep_dark_blueprint": "Deep Dark Blueprint",
  "item.scguns.end_blueprint": "End Blueprint",
    "item.scguns.wrecker_blueprint": "Wrecker Blueprint",
  "item.scguns.exo_suit_blueprint": "ExoSuit Blueprint",
  "item.scguns.scorched_blueprint": "Scorched Blueprint",
  "item.scguns.grenade": "Hand Grenade",
  "item.scguns.stun_grenade": "Stun Grenade",
  "item.scguns.swarm_bomb": "Swarm Bomb",
  "item.scguns.nail_bomb": "Nail Bomb",
  "item.scguns.molotov_cocktail": "Molotov Cocktail",
  "item.scguns.hellfire_bomb": "Hellfire Bomb",
  "item.scguns.choke_bomb": "Choke Bomb",
    "item.scguns.beacon_grenade": "Beacon Grenade",
  "item.scguns.cold_pack": "Cold Pack",
  "item.scguns.basic_poultice": "Basic Poultice",
  "item.scguns.honey_sulfur_poultice": "Honey Octasulfur Poultice",
  "item.scguns.enchanted_bandage": "Enchanted Bandage",
  "item.scguns.dragon_salve": "Dragon Salve",
  "item.scguns.anthralite_knife": "Anthralite Knife",
  "item.scguns.anthralite_sword": "Anthralite Sword",
  "item.scguns.anthralite_pickaxe": "Anthralite Pickaxe",
  "item.scguns.anthralite_axe": "Anthralite Axe",
  "item.scguns.anthralite_shovel": "Anthralite Shovel",
  "item.scguns.anthralite_hoe": "Anthralite Hoe",
  "item.scguns.anthralite_helmet": "Anthralite Helmet",
  "item.scguns.anthralite_chestplate": "Anthralite Chestplate",
  "item.scguns.anthralite_leggings": "Anthralite Leggings",
  "item.scguns.anthralite_boots": "Anthralite Boots",
  "item.scguns.diamond_steel_helmet": "Diamond Steel Helmet",
  "item.scguns.diamond_steel_chestplate": "Diamond Steel Chestplate",
  "item.scguns.diamond_steel_leggings": "Diamond Steel Leggings",
  "item.scguns.diamond_steel_boots": "Diamond Steel Boots",
  "item.scguns.treated_brass_helmet": "Treated Brass Helmet",
  "item.scguns.treated_brass_chestplate": "Treated Brass Chestplate",
  "item.scguns.treated_brass_leggings": "Treated Brass Leggings",
  "item.scguns.treated_brass_boots": "Treated Brass Boots",
  "item.scguns.brass_mask": "Brass Mask",
  "item.scguns.vertical_grip": "Vertical Grip",
  "item.scguns.light_grip": "Light Grip",
  "item.scguns.laser_sight": "Laser Sight",
  "item.scguns.reflex_sight": "Reflex Sight",
  "item.scguns.medium_scope": "Medium Scope",
  "item.scguns.long_scope": "Long Scope",
  "item.scguns.wooden_stock": "Wooden Stock",
  "item.scguns.weighted_stock": "Weighted Stock",
  "item.scguns.light_stock": "Light Stock",
  "item.scguns.iron_bayonet": "Iron Bayonet",
  "item.scguns.diamond_bayonet": "Diamond Bayonet",
  "item.scguns.netherite_bayonet": "Netherite Bayonet",
  "item.scguns.anthralite_bayonet": "Anthralite Bayonet",
  "item.scguns.silencer": "Silencer",
  "item.scguns.advanced_silencer": "Advanced Silencer",
  "item.scguns.extended_barrel": "Extended Barrel",
  "item.scguns.muzzle_brake": "Muzzle Brake",
  "item.scguns.extended_mag": "Extended Mag",
  "item.scguns.speed_mag": "Speed Mag",
  "item.scguns.plus_p_mag": "+P Mag",
  "item.scguns.blank_mold": "Blank Mold",
  "item.scguns.anthralite_sheet": "Anthralite Sheet",
  "item.scguns.repair_kit": "Repair Kit",
  "item.scguns.gunpowder_dust": "Gunpowder Dust",
  "item.scguns.buckshot": "Buckshot",
  "item.scguns.nitro_buckshot": "Nitro Buckshot",
  "item.scguns.sulfur_chunk": "Octasulfur Chunk",
  "item.scguns.niter_dust": "Fine Nitre Dust",
  "item.scguns.nitro_powder": "Nitro Powder",
  "item.scguns.sheol": "Sheol",
  "item.scguns.sheol_dust": "Sheol Dust",
  "item.scguns.peal": "Peal",
  "item.scguns.peal_dust": "Peal Dust",
  "item.scguns.nitro_powder_dust": "Nitro Powder Dust",
  "item.scguns.raw_anthralite": "Raw Anthralite",
  "item.scguns.anthralite_ingot": "Anthralite Ingot",
  "item.scguns.anthralite_nugget": "Anthralite Nugget",
  "item.scguns.treated_brass_blend": "Treated Brass Blend",
  "item.scguns.treated_brass_ingot": "Treated Brass Ingot",
  "item.scguns.diamond_steel_blend": "Diamond Steel Blend",
  "item.scguns.depleted_diamond_steel_ingot": "Depleted Diamond Steel Ingot",
  "item.scguns.diamond_steel_ingot": "Diamond Steel Ingot",
  "item.scguns.netherite_scrap_chunk": "Netherite Scrap Chunk",
  "item.scguns.nether_star_fragment": "Nether Star Fragment",
  "item.scguns.plasma_core": "Plasma Core",
  "item.scguns.vehement_coal": "Vehement Coal",
  "item.scguns.scorched_blend": "Scorched Blend",
  "item.scguns.scorched_ingot": "Scorched Ingot",
  "item.scguns.copper_gun_frame": "Copper Gun Frame",
  "item.scguns.iron_gun_frame": "Iron Gun Frame",
  "item.scguns.treated_iron_gun_frame": "Treated Iron Gun Frame",
  "item.scguns.treated_brass_gun_frame": "Treated Brass Gun Frame",
  "item.scguns.diamond_steel_gun_frame": "Diamond Steel Gun Frame",
  "item.scguns.scorched_gun_frame": "Scorched Gun Frame",
  "item.scguns.firing_unit": "Firing Unit",
  "item.scguns.rapid_firing_unit": "Rapid Firing Unit",
  "item.scguns.stone_gun_barrel": "Stone Gun Barrel",
  "item.scguns.gun_barrel": "Gun Barrel",
  "item.scguns.heavy_gun_barrel": "Heavy Gun Barrel",
  "item.scguns.gun_grip": "Gun Grip",
  "item.scguns.heavy_gun_parts": "Heavy Gun Parts",
  "item.scguns.gun_parts": "Gun Parts",
  "item.scguns.gun_magazine": "Gun Magazine",
  "item.scguns.gun_parts_mold": "Gun Parts Mold",
  "item.scguns.small_casing_mold": "Small Casing Mold",
  "item.scguns.medium_casing_mold": "Medium Casing Mold",
  "item.scguns.large_casing_mold": "Large Casing Mold",
  "item.scguns.small_copper_casing": "Small Copper Casing",
  "item.scguns.medium_copper_casing": "Medium Copper Casing",
  "item.scguns.small_iron_casing": "Small Iron Casing",
  "item.scguns.empty_cell": "Empty Cell",
  "item.scguns.large_iron_casing": "Large Iron Casing",
  "item.scguns.small_diamond_steel_casing": "Small Diamond Steel Casing",
  "item.scguns.medium_diamond_steel_casing": "Medium Diamond Steel Casing",
  "item.scguns.small_brass_casing": "Small Brass Casing",
  "item.scguns.medium_brass_casing": "Medium Brass Casing",
  "item.scguns.large_brass_casing": "Large Brass Casing",
  "item.scguns.crushed_raw_anthralite": "Crushed Raw Anthralite",
  "item.scguns.anthralite_dust": "Anthralite Dust",
  "item.scguns.powder_and_ball": "Powder and Ball",
  "item.scguns.grapeshot": "Grapeshot",
  "item.scguns.blaze_fuel": "Blaze Fuel",
  "item.scguns.shock_cell": "Shock Cell",
  "item.scguns.compact_copper_round": "Compact Copper Round",
  "item.scguns.standard_copper_round": "Copper Round",
  "item.scguns.ramrod_round": "Ramrod Round",
  "item.scguns.compact_advanced_round": "Compact Advanced Round",
  "item.scguns.advanced_round": "Advanced Round",
    "item.scguns.shatter_round": "Shatter Round",
  "item.scguns.hog_round": "Hog Round",
  "item.scguns.krahg_round": "Krahg Round",
  "item.scguns.beowulf_round": "Beowulf Round",
  "item.scguns.gibbs_round": "Gibbs Round",
  "item.scguns.shotgun_shell": "Shotgun Shell",
  "item.scguns.bearpack_shell": "Bearpack Shell",
  "item.scguns.microjet": "Microjet",
  "item.scguns.rocket": "Rocket",
  "item.scguns.osborne_slug": "Osborne Slug",
  "item.scguns.energy_cell": "Plasma Cell",
  "item.scguns.sculk_cell": "Sculk Cell",
  "item.scguns.brass_bolt": "Brass Bolt",
  "item.scguns.pistol_ammo_box": "Pistol Ammo Box",
  "item.scguns.rifle_ammo_box": "Rifle Ammo Box",
  "item.scguns.shotgun_ammo_box": "Shotgun Ammo Box",
  "item.scguns.magnum_ammo_box": "Magnum Ammo Box",
  "item.scguns.microjet_ammo_box": "Microjet Ammo Box",
  "item.scguns.rocket_ammo_box": "Rocket Ammo Box",
  "item.scguns.energy_ammo_box": "Energy Ammo Box",
  "item.scguns.special_ammo_box": "Special Ammo Box",
  "item.scguns.empty_casing_pouch": "Empty Casing Pouch",
  "item.scguns.rock_pouch": "Rock Pouch",
  "item.scguns.creative_ammo_box": "Creative Ammo Box",
  "item.scguns.cog_knight_spawn_egg": "Cog Knight Spawn Egg",
  "item.scguns.trauma_unit_spawn_egg": "Trauma Unit Spawn Egg",
  "item.scguns.cog_minion_spawn_egg": "Cog Minion Spawn Egg",
  "item.scguns.sky_carrier_spawn_egg": "Sky Carrier Spawn Egg",
  "item.scguns.supply_scamp_spawn_egg": "Supply Scamp Spawn Egg",
  "item.scguns.scamp_tank_spawn_egg": "Scamppanzer Spawn Egg",
  "item.scguns.scampler_spawn_egg": "Scampler Spawn Egg",
  "item.scguns.redcoat_spawn_egg": "Redcoat Spawn Egg",
  "item.scguns.dissident_spawn_egg": "Dissident Spawn Egg",
  "item.scguns.swarm_spawn_egg": "Swarm Spawn Egg",
  "item.scguns.hive_spawn_egg": "Hive Spawn Egg",
  "item.scguns.hornlin_spawn_egg": "Hornlin Spawn Egg",
  "item.scguns.zombified_hornlin_spawn_egg": "Zombified Hornlin Spawn Egg",
  "item.scguns.blunderer_spawn_egg": "Blunderer Spawn Egg",
  "item.scguns.signal_beacon_spawn_egg": "Signal Beacon Spawn Egg",
  "item.scguns.the_merchant_spawn_egg": "The Merchant Spawn Egg",
  "item.scguns.adjudicator_spawn_egg": "Adjudicator Spawn Egg",
  "item.scguns.subjugator_spawn_egg": "Subjugator Spawn Egg",
  "entity.scguns.adjudicator": "Adjudicator",
    "entity.scguns.subjugator": "Subjugator",
  "entity.scguns.the_merchant": "The Merchant",
  "entity.scguns.supply_scamp": "Supply Scamp",
    "entity.scguns.scamp_tank": "Scamppanzer",
    "entity.scguns.scampler": "Scampler",
  "entity.scguns.cog_knight": "Cog Knight",
  "entity.scguns.trauma_unit": "Trauma Unit",
  "entity.scguns.signal_beacon": "Signal Beacon",
  "entity.scguns.cog_minion": "Cog Minion",
  "entity.scguns.sky_carrier": "Sky Carrier",
  "entity.scguns.redcoat": "Redcoat",
  "entity.scguns.dissident": "Dissident",
  "entity.scguns.swarm": "Swarm",
  "entity.scguns.hive": "Hive",
  "entity.minecraft.villager.scguns.gunsmith": "Gunsmith",
  "entity.scguns.hornlin": "Hornlin",
  "entity.scguns.blunderer": "Blunderer",
  "entity.scguns.bearpack_shell_projectile": "Bearpack Shot",
  "entity.scguns.plasma_projectile": "Plasma",
  "entity.scguns.ramrod_projectile": "Ramrod Projectile",
    "entity.scguns.frog_dart_projectile": "Frog Dart",
  "entity.scguns.hog_round_projectile": "Hog Round",
  "entity.scguns.fire_round_projectile": "Fire Round",
  "entity.scguns.beowulf_projectile": "Beowulf Round",
  "entity.scguns.gibbs_round_projectile": "Gibbs Round",
  "entity.scguns.grenade": "Hand Grenade",
    "entity.scguns.stun_grenade": "Stun Grenade",
  "entity.scguns.rocket": "Rocket",
  "entity.scguns.microjet": "Microjet",
  "entity.scguns.sculk_cell": "Sculk Cell",
  "entity.scguns.krahg_round_projectile": "Krahg Round",
  "entity.scguns.advanced_round_projectile": "Advanced Round",
  "entity.scguns.compact_advanced_round_projectile": "Compact Advanced Round",
  "entity.scguns.standard_copper_round_projectile": "Copper Round",
  "entity.scguns.compact_copper_round_projectile": "Compact Copper Round",
  "entity.scguns.shotgun_shell_projectile": "Shotgun Shell",
  "entity.scguns.shatter_round_projectile": "Shatter Round",
  "entity.scguns.syringe_projectile": "Syringe",
  "entity.scguns.throwable_grenade": "Thrown Hand Grenade",
  "entity.scguns.throwable_stun_grenade": "Thrown Stun Grenade",
  "entity.scguns.throwable_molotov_cocktail": "Thrown Molotov Cocktail",
    "entity.scguns.throwable_beacon_grenade": "Thrown Beacon Grenade",
  "entity.scguns.throwable_gas_grenade": "Thrown Gas Grenade",
  "entity.scguns.throwable_choke_bomb": "Thrown Choke Bomb",
  "entity.scguns.throwable_swarm_bomb": "Thrown Swarm Bomb",
  "entity.scguns.throwable_nail_bomb": "Thrown Nail Bomb",
  "entity.scguns.projectile": "Round",
  "entity.scguns.brass_bolt": "Enemy Bullet",
  "entity.scguns.scamp_rocket": "Scamp Rocket",
  "entity.scguns.zombified_hornlin": "Zombified Hornlin",
  "entity.scguns.shulkshot_projectile": "Shulkshot Projectile",
  "entity.scguns.basic_turret": "Turret",
  "entity.scguns.primed_powder_keg": "Primed Powder Keg",
  "entity.scguns.primed_nitro_keg": "Primed Nitro Keg",
  "item.minecraft.potion.effect.blinding": "Potion of Blinding",
  "item.minecraft.potion.effect.deafening": "Potion of Deafening",
  "item.minecraft.lingering_potion.effect.blinding": "Lingering Potion of Blinding",
  "item.minecraft.lingering_potion.effect.deafening": "Lingering Potion of Deafening",
  "itemGroup.scguns": "Scorched Guns",
  "death.attack.scguns.bullet.killed": "%1$s was taken down by %2$s",
  "death.attack.scguns.bullet.eliminated": "%1$s was eliminated by %2$s",
  "death.attack.scguns.bullet.executed": "%1$s was executed by %2$s",
  "death.attack.scguns.bullet.annihilated": "%1$s was annihilated by %2$s",
  "death.attack.scguns.bullet.decimated": "%1$s was decimated by %2$s",
  "death.attack.scguns.bullet.killed.silenced": "%s was silently taken down",
  "death.attack.scguns.bullet.eliminated.silenced": "%s was discretely eliminated",
  "death.attack.scguns.bullet.executed.silenced": "%s was stealthy executed",
  "death.attack.scguns.bullet.annihilated.silenced": "%s was quietly annihilated",
  "death.attack.scguns.bullet.decimated.silenced": "%s was silenced",
  "info.scguns.fire_mode": "Fire Mode: ",
  "info.scguns.damage": "Damage",
  "info.scguns.melee_damage": "Melee Damage",
  "info.scguns.advantage": "Advantage: ",
  "info.scguns.attachment_help": "Press %s in-game for Attachments",
  "info.scguns.gun_info": "%s",
  "info.scguns.fallback": "Use this item in a crafting grid!",
  "info.scguns.fallback_help": "This is due to refactoring of items, sorry!",
  "info.scguns.fallback_info": "Item will be removed next update!",
  "info.scguns.tooltip_item": "Tooltip Item template!",
  "info.scguns.tooltip_item.repair_kit": "Can repair guns if used on an anvil",
  "fire_mode.scguns:semi_automatic": "Semi-Automatic",
  "fire_mode.scguns:automatic": "Automatic",
  "fire_mode.scguns:burst": "Burst",
  "fire_mode.scguns:pulse": "Charge",
  "fire_mode.scguns:beam": "Beam",
  "fire_mode.scguns:semi_beam": "Semi-Automatic Beam",
  "advantage.scguns:heavy": "Heavy",
  "advantage.scguns:very_heavy": "Very Heavy",
  "advantage.scguns:undead": "Undead",
  "advantage.scguns:fire": "Netherborn",
  "advantage.scguns:water": "Oceanic",
  "advantage.scguns:illager": "Illager",
  "advantage.scguns:bot": "Cog",
  "advantage.scguns:wither": "Wither",
  "advantage.scguns:piglin": "Piglin",
  "key.categories.scguns": "Scorched Guns",
  "info.scguns.ignore_ammo": "Infinite Ammo",
  "info.scguns.ammo": "Ammo",
  "info.scguns.ammo_type": "Ammo Type: %s",
  "info.scguns.energy": "Energy",
  "key.scguns.reload": "Reload",
  "key.scguns.unload": "Unload",
  "key.scguns.melee": "Melee",
  "key.scguns.attachments": "Modify Attachments",
  "effect.scguns.blinded": "Blinded",
  "effect.scguns.deafened": "Deafened",
  "effect.scguns.sulfur_poisoning": "Octasulfur Poisoning",
  "effect.scguns.lacerated": "Lacerated",
  "subtitle.scguns.stun.explosion": "Stun Grenade Explosion",
  "subtitle.scguns.stun.ring": "Ringing",
  "subtitle.scguns.ping": "Ping",
  "subtitle.scguns.rack.rack": "Rack",
  "subtitle.scguns.wither": "Wither Scream",
    "subtitle.scguns.jetpack.fire": "Jetpack Fire",
  "subtitle.scguns.jetpack.loop": "Jetpack Loop",
  "subtitle.scguns.fire": "Gunfire",
  "subtitle.scguns.pre_fire": "Pre Fire",
  "subtitle.scguns.fire.silenced_fire": "Silenced Gunfire",
  "subtitle.scguns.fire.enchanted": "Enchanted Gunfire",
  "subtitle.scguns.reload": "Reloading",
  "subtitle.scguns.grenade.pin": "Grenade Pin",
  "subtitle.scguns.attach": "Attachment Attach",
  "subtitle.scguns.cock": "Cocking Weapon",
  "subtitle.scguns.mag_in": "Mag In",
  "subtitle.scguns.mag_out": "Mag Out",
  "subtitle.scguns.reload_end": "Reload End",
  "subtitle.scguns.gun_rustle": "Gun Rustle",
  "subtitle.scguns.bolt": "Bolt",
  "subtitle.scguns.bolt_release": "Bolt Release",
  "subtitle.scguns.bolt_pull": "Bolt Pull",
  "scguns.option_list.no_items": "No Items",
  "scguns.options.adsSensitivity": "ADS Sensitivity",
  "scguns.options.adsSensitivity.format": "ADS Sensitivity: %s",
  "scguns.options.crosshair": "Crosshair",
  "scguns.crosshair.arrow": "Arrow",
  "scguns.crosshair.better_default": "Better Default",
  "scguns.crosshair.box": "Box",
  "scguns.crosshair.circle": "Circle",
  "minecraft.crosshair.default": "Default",
  "scguns.crosshair.dot": "Dot",
  "scguns.crosshair.filled_circle": "Filled Circle",
  "scguns.crosshair.hit_marker": "Hit Marker",
  "scguns.crosshair.line": "Line",
  "scguns.crosshair.round": "Round",
  "scguns.crosshair.smiley": "Smiley",
  "scguns.crosshair.square": "Square",
  "scguns.crosshair.t": "T",
  "scguns.crosshair.tech": "Tech",
  "gui.scguns.workbench.assemble": "Assemble",
  "gui.scguns.workbench.show_remaining": "Show Remaining",
  "gui.scguns.workbench.tab.weapons": "Weapons",
  "gui.scguns.workbench.tab.attachments": "Attachments",
  "gui.scguns.workbench.tab.ammo": "Ammo",
  "gui.scguns.workbench.tab.stations": "Stations",
  "gui.scguns.workbench.tab.misc": "Miscellaneous",
  "container.scguns.attachments": "Modify Attachments",
  "container.scguns.attachments.window_help": "Click to move and rotate",
  "slot.scguns.attachment.not_applicable": "\u00a7cNot applicable",
  "slot.scguns.attachment.incompatible": "This doesn't seem to fit...",
  "slot.scguns.attachment.scope": "Scope",
  "slot.scguns.attachment.barrel": "Barrel",
  "slot.scguns.attachment.stock": "Stock",
  "slot.scguns.attachment.under_barrel": "Under Barrel",
  "slot.scguns.attachment.magazine": "Magazine",
  "enchantment.scguns.gun_rust": "Curse of Gun Rust",
  "enchantment.scguns.quick_hands": "Swift Reloader",
  "enchantment.scguns.trigger_finger": "Lead Finger",
  "enchantment.scguns.lightweight": "Light Frame",
  "enchantment.scguns.collateral": "Perforator",
  "enchantment.scguns.reclaimed": "Phantom Rounds",
  "enchantment.scguns.accelerator": "Hyper Velocity",
  "enchantment.scguns.puncturing": "Sharpshooter",
  "enchantment.scguns.fire_starter": "Flame Seeder",
  "enchantment.scguns.shell_catcher": "Shell Catcher",
  "enchantment.scguns.banzai": "Banzai",
  "enchantment.scguns.heavy_shot": "Heavy Shot",
  "enchantment.scguns.elemental_pop": "Elemental Pop",
  "enchantment.scguns.waterproof": "Tight Seal",
  "enchantment.scguns.hot_barrel": "Hot Barrel",
  "enchantment.scguns.corroded": "Corroded",
  "enchantment.scguns.corroded.desc": "Increases damage against Automaton enemies, can cause poison for non-automaton enemies",
  "enchantment.scguns.gun_rust.desc": "Causes the gun to jam frequently",
  "enchantment.scguns.quick_hands.desc": "Increases the speed of reloading weapons",
  "enchantment.scguns.trigger_finger.desc": "Increases the speed you can fire weapons",
  "enchantment.scguns.lightweight.desc": "Increases movement speed while holding a gun, and during reload speed loss is reduced. Heavy Weapons no longer slow you down",
  "enchantment.scguns.collateral.desc": "Makes fired bullets travel through multiple entities",
  "enchantment.scguns.reclaimed.desc": "Creates a chance that a bullet won't be consumed upon firing a weapon",
  "enchantment.scguns.accelerator.desc": "Increases base damage and speed, at the cost of increased durability loss",
  "enchantment.scguns.puncturing.desc": "Increases chance of critical hits, improves armor penetration but decreases base damage",
  "enchantment.scguns.shell_catcher.desc": "Increases the amount of spent shells retrieved when firing.",
  "enchantment.scguns.banzai.desc": "Increases damage multiplier based off speed during Banzai.",
  "enchantment.scguns.heavy_shot.desc": "Increases damage, But lowers fire rate and shot speed.",
  "enchantment.scguns.hot_barrel.desc": "Firing fills a draining bar, the bars level increases damage and fire rate, and heavily increases recoil and weapon spread.",
  "enchantment.scguns.elemental_pop.desc": "Fired bullets will have a chance to inflict a variety of status effects",
  "enchantment.scguns.waterproof.desc": "Reduces the damage to weapons when firing underwater and increases damage underwater",
  "perk.scguns.title": "Perks:",
  "perk.scguns.entry.positive": "+ %s",
  "perk.scguns.entry.negative": "- %s",
  "perk.scguns.fire_volume.positive": "Quieter Fire Sound",
  "perk.scguns.fire_volume.negative": "Louder Fire Sound",
  "perk.scguns.silenced.positive": "Silenced",
  "perk.scguns.sound_radius.positive": "Reduced Fire Sound Radius",
  "perk.scguns.sound_radius.negative": "Increased Fire Sound Radius",
  "perk.scguns.critical_chance.positive": "Critical Chance §l+%s Percent§r",
  "perk.scguns.critical_chance.negative": "Critical Chance §l-%s Percent§r",
  "perk.scguns.additional_damage.positive": "Additional Damage §r(§l+%s ♥§r)",
  "perk.scguns.additional_damage.negative": "Negative Damage §r(§l-%s ♥§r)",
  "perk.scguns.modified_damage.positive": "Increased Weapon Damage",
  "perk.scguns.modified_damage.negative": "Reduced Weapon Damage",
  "perk.scguns.projectile_speed.positive": "Increased Projectile Speed",
  "perk.scguns.projectile_speed.negative": "Reduced Projectile Speed",
  "perk.scguns.projectile_spread.positive": "Reduced Projectile Spread",
  "perk.scguns.projectile_spread.negative": "Increased Projectile Spread",
  "perk.scguns.projectile_life.positive": "Increased Damage Range",
  "perk.scguns.projectile_life.negative": "Reduced Damage Range",
  "perk.scguns.recoil.positive": "Reduced Recoil",
  "perk.scguns.recoil.negative": "Increased Recoil",
  "perk.scguns.ads_speed.positive": "Increased ADS Speed",
  "perk.scguns.ads_speed.negative": "Reduced ADS Speed",
  "perk.scguns.rate.positive": "Increased Fire Rate",
  "perk.scguns.rate.negative": "Reduced Fire Rate",
  "perk.scguns.reload_speed.positive": "Increased Reload Speed",
  "perk.scguns.reload_speed.negative": "Reduced Reload Speed",
  "perk.scguns.ammo_capacity.increase": "Increased Magazine Size",
  "perk.scguns.ammo_capacity.decrease": "Reduced Magazine Size",
  "gui.scguns.assemble": "Assemble",
  "gui.scguns.show_remaining": "Show Remaining",
  "button.categories.scguns": "Scorched Guns",
  "scguns.button.shoot": "Shoot Weapon",
  "scguns.button.aim": "Aim Down Sight",
  "scguns.button.reload": "Reload / Unload",
  "scguns.button.attachments": "Modify Attachments",
  "scguns.button.steadyAim": "Steady Aim",
  "scguns.category.workbench.title": "Assembling",
  "scguns.category.workbench.materials": "Materials",
  "scguns.action.aim": "Aim",
  "scguns.action.shoot": "Shoot",
  "scguns.action.reload": "Reload",
  "scguns.action.steady_aim": "Steady Aim",
  "scguns.button.config.tooltip": "Config Options",
  "scguns.chat.open_curseforge_page": "Open CurseForge Page",
  "scguns.chat.install_configured": "Install %s to access config options",
  "item.scguns.ammo_pouch.fullness": "yerp",
  "container.mechanical_press": "Stamping Press",
  "container.macerator": "Macerator",
  "gui.jei.category.macerating.time.seconds": "",
  "container.gun_bench": "Gun Bench",
  "creativetab.scorched_guns_tab": "Scorched Guns",
  "scguns.jei.info.repair_kit": "Can be used to repair guns on an anvil",
  "scguns.jei.info.copper_blueprint": "Can be obtained from Gunsmith Villagers",
  "scguns.jei.info.iron_blueprint": "Can be obtained from Gunsmith Villagers or Dungeons",
  "scguns.jei.info.piglin_blueprint": "Can be obtained from Nether Bastions",
  "scguns.jei.info.ocean_blueprint": "Can be obtained from Buried Treasure",
  "scguns.jei.info.deep_dark_blueprint": "Can be obtained from Ancient Cities",
  "scguns.jei.info.end_blueprint": "Can be obtained from End Cities",
  "scguns.jei.info.niter_glass": "Power with Redstone to change transparency",
  "scguns.jei.info.vent_collector": "Place on top of a Geothermal Vent to collect Fine Nitre, or on a Sulfuric Vent to obtain Octasulfur. Accepts Wool and Composite filters as filter items.",
  "scguns.jei.info.lightning_battery": "Can be used to store energy, and obtain plasma or shock cells. Can be charged with FE power, or by placing a lightning rod, on top, and striking with lightning",
  "scguns.jei.info.lightning_rod_connector": "Can be used to transfer the charged state of a lightning rod to a lightning battery",
  "scguns.jei.info.super_shotgun": "Found in Bastions",
  "scguns.jei.info.pistol_ammo_box": "Can store Compact Copper Rounds, Compact Advanced Rounds, and Hog Rounds",
  "scguns.jei.info.rifle_ammo_box": "Can store Copper Rounds, Advanced Rounds, Gibbs Rounds, and Krahg Rounds",
  "scguns.jei.info.shotgun_ammo_box": "Can store Shotgun Shells, Shulkshot and Bearpack Shells",
  "scguns.jei.info.magnum_ammo_box": "Can store Ramrod Rounds and Beowulf Rounds",
  "scguns.jei.info.rocket_ammo_box": "Can store Microjets and Rockets",
  "scguns.jei.info.energy_ammo_box": "Can store Energy Cells, Sculk Cells, Shock Cells and Blaze Fuel",
  "scguns.jei.info.special_ammo_box": "Can store Powder and Ball and Grapeshot",
  "scguns.jei.info.empty_casing_pouch": "Can be used to store casing and will catch spent casings",
  "scguns.jei.info.rock_pouch": "Can be used to store rocks",
  "scguns.jei.info.dishes_pouch": "Can be used to store your dirty dishes",
  "scguns.jei.info.aureous_slag": "Obtained from Hornlins consuming Gold items",
  "scguns.jei.info.creative_ammo_box": "Gives infinite ammo for all guns",
  "scguns.jei.info.cryoniter": "Inserting Fine Nitre/Cold items will freeze surrounding Water blocks ",
  "scguns.jei.info.thermolith": "Inserting Vehement Coal/Extremely hot fuel items will melt surrounding rock to lava",
  "scguns.jei.info.penetrator": "A shaped charge, will explode a 3x3 tunnel in the direction its facing",
  "scguns.jei.info.basic_turret": "Must have a Targeting module connected. Accepts Copper Rounds, Advanced Rounds and Gibbs Rounds. ",
  "scguns.jei.info.auto_turret": "Must have a Targeting module connected. Accepts Compact Copper Rounds, Compact Advanced Rounds and Hog Rounds. ",
  "scguns.jei.info.shotgun_turret": "Must have a Targeting module connected. Accepts Shotgun Shells and Bearpack Shells. ",
  "scguns.jei.info.sniper_turret": "Must have a Targeting module connected. Accepts Krahg Rounds and Gibbs Rounds. ",
  "scguns.jei.info.hostile_turret_targeting_block": "Must be connected to a turret. Will target hostile mobs within range",
  "scguns.jei.info.player_turret_targeting_block": "Must be connected to a turret. Will target non-owner Players within range",
  "scguns.jei.info.turret_targeting_block": "Must be connected to a turret. Will target all non-owner mobs within range",
  "scguns.jei.info.fire_rate_turret_module": "Must be connected to a turret. Will increase the fire rate of the turret",
  "scguns.jei.info.damage_turret_module": "Must be connected to a turret. Will increase the damage of the turret",
  "scguns.jei.info.ammo_turret_module": "Must be connected to a turret. Acts as a hopper will supply turrets inventory",
  "scguns.jei.info.range_turret_module": "Must be connected to a turret. Will increase the range of the turret",
  "scguns.jei.info.shell_catcher_turret_module": "Must be connected to a turret. Will increase the chance of retrieving spent casings to 100%",
  "scguns.jei.info.ancient_brass": "Can be used in place of Brass, or used to tame Supply Scamps",
  "scguns.jei.info.scamp_controller": "Used to link a Supply Scamp to a container, or to change the behavior of a Supply Scamp, via shift right clicking",
  "scguns.jei.info.enemy_log": "Used to whitelist mobs a turret will fire at. Right click a mob to have the turrets fire at just that mob, Shift right click to whitelist that whole mob type.",
  "scguns.jei.info.team_log": "Used to blacklist mobs a turret will fire at. Right click a mob to have the turrets ignore just that mob, Shift right click to blacklist that whole mob type.",
  "scguns.jei.info.niter_dust": "Can be obtained from Geothermal vents. Used in Gunpowder production, or as a weak fertilizer",
  "scguns.jei.info.advanced_composter": "Accepts compostable items to produce bone meal, phosphor dust and niter dust",
  "scguns.jei.info.blasphemy": "Can be obtained from using an Empty Blasphemy on a Blaze spawner.",
  "item.scguns.healing_bandage.heal": "Restores %s ♥",
  "item.scguns.healing_bandage.effects": "Effects:",
  "info.scguns.silenced": "Silenced",
  "container.lightning_battery": "Lightning Battery",
  "tooltip.lightning_battery.energy": "Energy: %d",
  "tooltip.powered_mechanical_press.energy": "Energy: %d",
  "tooltip.powered_macerator.energy": "Energy: %d",
  "container.powered_mechanical_press": "Powered Stamping Press",
  "container.powered_macerator": "Powered Macerator",
  "container.polar_generator": "Polar Generator",
  "tooltip.polar_generator.energy": "Energy: %d",
  "tooltip.scguns.armor_bypass": "Armor Bypass: %s",
  "container.basic_turret": "Basic Turret",
  "container.cryoniter": "Cryoniter",
  "container.thermolith": "Thermolith",
  "info.airgun.air_capacity": "Air",
  "message.airgun.no_air": "No Air",
  "message.sulfur_vent.too_many_active": "The Fires of Hell are quenched... No more gas will be released in this area..",
  "container.shell_catcher_module": "Shell Catcher Module",
  "message.energy_gun.no_energy": "No Energy",
  "container.shotgun_turret": "Shotgun Turret",
  "info.airgun.air_usage": "Air Use",
  "container.auto_turret": "Auto Turret",
  "info.airgun.requires_airtank": "Requires an Backtank equipped!",
  "message.supply_scamp.sitting": "Sitting",
  "message.supply_scamp.following": "Following",
  "message.supply_scamp.patrolling": "Patrolling",
  "message.supply_scamp.patrolling_no_barrel": "Patrolling (No Barrel found for Dropoff)",
  "message.supply_scamp.linked": "Linked",
  "message.supply_scamp.new_patrol_origin": "Patrol Point Changed",
  "message.supply_scamp.container_linked": "Container Linked",
  "container.ammo_module": "Ammo Module",
  "container.ammo_box": "Ammo Box",
  "mobtrap.too_many_mobs": "Too many Mobs",
  "mobtrap.empty": "Empty",
  "mobtrap.stored_mobs": "Stored Mobs",
  "attribute.scguns.additional_ammo": "Additional Ammunition Capacity",
  "attribute.scguns.additional_bullet_damage": "Additional Firearm Projectile Damage",
  "attribute.scguns.bullet_damage_multiplier": "Firearm Projectile Damage Multiplier",
  "attribute.scguns.bullet_resistance": "Player Firearm Projectile Resistance",
  "attribute.scguns.fire_rate_multiplier": "Firearm Firing Rate Multiplier",
  "attribute.scguns.projectile_speed": "Firearm Projectile Speed",
  "attribute.scguns.reload_speed": "Firearm Reload Speed",
  "attribute.scguns.spread_multiplier": "Firearm Bullet Spread Multiplier",
  "item.tooltip.fuel_effects": "Fuel Effects",
  "key.scguns.inspect": "Inspect",
  "info.scguns.impact_effect": "Impact Effect",
  "scguns.advancement.root": "SCORCHED GUNS 2",
  "scguns.advancement.root.desc": "Rip and tear",
  "scguns.advancement.craft_gun_bench": "Craft Gun Bench",
  "scguns.advancement.craft_gun_bench.desc": "Crafted a Gun Bench, used for creating guns.",
  "scguns.advancement.craft_macerator": "Craft Macerator",
  "scguns.advancement.craft_macerator.desc": "Crafted a Macerator, used for crafting various gunpowder's and alloys",
  "scguns.advancement.craft_powered_macerator": "Craft Powered Macerator",
  "scguns.advancement.craft_powered_macerator.desc": "Crafted a Powered Macerator, now powered by energy",
  "scguns.advancement.craft_powered_stamping_press": "Craft Powered Stamping Press",
  "scguns.advancement.craft_powered_stamping_press.desc": "Crafted a Powered Stamping Press, now powered by energy",
  "scguns.advancement.craft_stamping_press": "Craft Stamping Press",
  "scguns.advancement.craft_stamping_press.desc": "Crafted a Stamping Press, used for crafting gun parts and pressing rounds",
  "scguns.advancement.craft_blank_mold": "Craft Blank Mold",
  "scguns.advancement.craft_blank_mold.desc": "Crafted a Blank Mold, used for crafting various molds",
  "scguns.advancement.craft_small_casing_mold": "Craft Small Casing Mold",
  "scguns.advancement.craft_small_casing_mold.desc": "Used for crafting small Copper, Iron, Brass and Diamond Steel casings",
  "scguns.advancement.craft_medium_casing_mold": "Craft Medium Casing Mold",
  "scguns.advancement.craft_medium_casing_mold.desc": "Used for crafting medium Copper,Brass and Diamond Steel casings and Empty Cells",
  "scguns.advancement.craft_large_casing_mold": "Craft Large Casing Mold",
  "scguns.advancement.craft_large_casing_mold.desc": "Used for crafting large Iron and Brass casings",
  "scguns.advancement.craft_gun_parts_mold": "Craft Gun Parts Mold",
  "scguns.advancement.craft_gun_parts_mold.desc": "Used for crafting Gun Parts",
  "scguns.advancement.craft_bullet_mold": "Craft Bullet Mold",
  "scguns.advancement.craft_bullet_mold.desc": "Used for crafting Standard and Hardened Bullet tips",
  "scguns.advancement.craft_disc_mold": "Craft Disc Mold",
  "scguns.advancement.craft_disc_mold.desc": "Used for crafting Music Discs",
  "scguns.advancement.flint": "Flint",
  "scguns.advancement.flint.desc": "Obtained Flint, used for Blackpowder weapons",
  "scguns.advancement.iron": "Iron",
  "scguns.advancement.iron.desc": "Obtained Iron, used in the crafting of majority of Firearms",
  "scguns.advancement.copper": "Copper",
  "scguns.advancement.copper.desc": "Obtained Copper, used in the crafting of Copper Firearms",
  "scguns.advancement.craft_lightning_battery": "Craft Lightning Battery",
  "scguns.advancement.craft_lightning_battery.desc": "Crafted a Lightning Battery! Can absorb energy from lightning, and craft special components",
  "scguns.advancement.craft_lightning_rod_connector": "Craft Lightning Rod Connector",
  "scguns.advancement.craft_lightning_rod_connector.desc": "Used for to transfer a lightning strike from a Lightning Rod",
  "scguns.advancement.geothermal_vent": "Geothermal Vent",
  "scguns.advancement.geothermal_vent.desc": "Obtain a Geothermal Vent from the ocean depths",
  "scguns.advancement.craft_vent_collector": "Vent Collector",
  "scguns.advancement.craft_vent_collector.desc": "Used for farming Fine Nitre from a Geothermal Vent, or Octasulfur from a Sulfur Vent",
  "scguns.advancement.craft_polar_generator": "Craft Polar Generator",
  "scguns.advancement.craft_polar_generator.desc": "Crafted a Polar Generator, used for generating power",
  "scguns.advancement.copper_blueprint": "Rust Ridge Blueprint",
  "scguns.advancement.copper_blueprint.desc": "Used for crafting Copper Firearms",
  "scguns.advancement.iron_blueprint": "Federal Blueprint",
  "scguns.advancement.iron_blueprint.desc": "Used for crafting Iron Firearms",
  "scguns.advancement.treated_brass_blueprint": "COG Blueprint",
  "scguns.advancement.treated_brass_blueprint.desc": "Unearthed the secrets of Dr Osgood, used for crafting Treated Brass Firearms",
  "scguns.advancement.diamond_steel_blueprint": "Asgharian Blueprint",
  "scguns.advancement.diamond_steel_blueprint.desc": "Discovered the Asgharian Methods, used for crafting Diamond Steel Firearms",
  "scguns.advancement.piglin_blueprint": "Piglin Blueprint",
  "scguns.advancement.piglin_blueprint.desc": "Found deep in the bastions, used for crafting Piglish Firearms",
  "scguns.advancement.ocean_blueprint": "Whaler Blueprint",
  "scguns.advancement.ocean_blueprint.desc": "Found in ancient treasure, used for crafting Oceanic Firearms",
  "scguns.advancement.deep_dark_blueprint": "Deep Dark Blueprint",
  "scguns.advancement.deep_dark_blueprint.desc": "Found in the depths of an Ancient City used for crafting Deep Dark Firearms",
  "scguns.advancement.end_blueprint": "End Blueprint",
  "scguns.advancement.end_blueprint.desc": "Found in the End Cities, used for crafting End Firearms",
  "scguns.advancement.scorched_blueprint": "Scorched Blueprint",
  "scguns.advancement.scorched_blueprint.desc": "Created by combining all the blueprints, used for crafting Scorched Firearms",
  "scguns.advancement.anthralite": "Anthralite Ingot",
  "scguns.advancement.anthralite.desc": "Obtained Anthralite, used in the crafting of majority of Firearms",
  "scguns.advancement.niter_dust": "Fine Nitre Dust",
  "scguns.advancement.niter_dust.desc": "Obtained Fine Nitre, used in gunpowder production, and other ~cool~ things",
  "scguns.advancement.ancient_brass": "Ancient Brass",
  "scguns.advancement.ancient_brass.desc": "Obtained Ancient Brass, used to create Brass casings, and Treated Brass",
  "scguns.advancement.sulfur_chunk": "Octasulfur Chunk",
  "scguns.advancement.sulfur_chunk.desc": "Obtained Octasulfur, used in gunpowder production",
  "scguns.advancement.treated_brass": "Treated Brass",
  "scguns.advancement.treated_brass.desc": "Obtained Treated Brass, used in production of Treated Brass Firearms",
  "scguns.advancement.diamond_steel": "Diamond Steel",
  "scguns.advancement.diamond_steel.desc": "Obtained Diamond Steel, used in production of Diamond Steel Firearms",
  "scguns.advancement.scorched_ingot": "Scorched Ingot",
  "scguns.advancement.scorched_ingot.desc": "Obtained a Scorched Ingot, used in production of Scorched Firearms",
  "scguns.advancement.gunpowder": "Gunpowder",
  "scguns.advancement.gunpowder.desc": "Obtained gunpowder! A basic component in ammunition",
  "scguns.advancement.peal": "Peal",
  "scguns.advancement.peal.desc": "Obtained Peal! A Gunpowder and Sculk blend, used in advanced ammunition",
  "scguns.advancement.sheol": "Sheol",
  "scguns.advancement.sheol.desc": "Obtained Sheol! A Nether Gunpowder Blend, used in advanced ammunition",
  "scguns.advancement.nitro_powder": "Nitro Powder",
  "scguns.advancement.nitro_powder.desc": "Obtained Nitro Powder! The ultimate Gunpowder, used in only the heaviest of ammunition",
  "scguns.advancement.vehement_coal": "Vehement Coal",
  "scguns.advancement.vehement_coal.desc": "Obtained Vehement Coal, An intensely hot fuel source",
  "scguns.advancement.thermolith": "Thermolith",
  "scguns.advancement.thermolith.desc": "Crafted a Thermolith, Powered by vehement coal, can melt rock down to lava",
  "scguns.advancement.cryoniter": "Cryoniter",
  "scguns.advancement.cryoniter.desc": "Crafted a Cryoniter, Powered by Fine Nitre Dust or Ice, can freeze water into ice",
  "scguns.advancement.flintlock_pistol": "Flintlock Pistol",
  "scguns.advancement.flintlock_pistol.desc": "A spark of history in your hand.",
  "scguns.advancement.handcannon": "Handcannon",
  "scguns.advancement.handcannon.desc": "Unleash Devastation, directly in front of you",
  "scguns.advancement.musket": "Musket",
  "scguns.advancement.musket.desc": "Precision from a bygone era.",
  "scguns.advancement.blunderbuss": "Blunderbuss",
  "scguns.advancement.blunderbuss.desc": "No aim Required.",
  "scguns.advancement.repeating_musket": "Repeating Musket",
  "scguns.advancement.repeating_musket.desc": "Classic design, rapid delivery.",
  "scguns.advancement.laser_musket": "Laser Musket",
  "scguns.advancement.laser_musket.desc": "Settlement.",
  "scguns.advancement.pax": "Pax",
  "scguns.advancement.pax.desc": "Its High Noon.",
  "scguns.advancement.winnie": "Winnie",
  "scguns.advancement.winnie.desc": "Yeehaw",
  "scguns.advancement.callwell_conversion": "Callwell Conversion",
  "scguns.advancement.callwell_conversion.desc": "Close and Personal",
  "scguns.advancement.callwell": "Callwell",
  "scguns.advancement.callwell.desc": "The Classic",
  "scguns.advancement.saketini": "Saketini",
  "scguns.advancement.saketini.desc": "A drink for men of culture",
  "scguns.advancement.floundergat": "Floundergat",
  "scguns.advancement.floundergat.desc": "glub glub glub",
  "scguns.advancement.umax_pistol": "Umax Pistol",
  "scguns.advancement.umax_pistol.desc": "Maximum U",
  "scguns.advancement.venturi": "Venturi",
  "scguns.advancement.venturi.desc": "Reduce",
  "scguns.advancement.mk43_rifle": "MK43 Rifle",
  "scguns.advancement.mk43_rifle.desc": "STAY OUT",
  "scguns.advancement.brawler": "Brawler",
  "scguns.advancement.brawler.desc": "Assume the position",
  "scguns.advancement.scrapper": "Scrapper",
  "scguns.advancement.scrapper.desc": "Surprised it even works.",
  "scguns.advancement.makeshift_rifle": "Makeshift Rifle",
  "scguns.advancement.makeshift_rifle.desc": "A weapon of the people.",
  "scguns.advancement.rusty_gnat": "Rusty Gnat",
  "scguns.advancement.rusty_gnat.desc": "Not the most reliable.",
  "scguns.advancement.llr_director": "LLR Director",
  "scguns.advancement.llr_director.desc": "Pump responsibly.",
  "scguns.advancement.boomstick": "Boomstick",
  "scguns.advancement.boomstick.desc": "Groovy.",
  "scguns.advancement.bruiser": "Bruiser",
  "scguns.advancement.bruiser.desc": "Watch your eye",
  "scguns.advancement.arc_worker": "Arc Worker",
  "scguns.advancement.arc_worker.desc": "Is that rain?",
  "scguns.advancement.defender_pistol": "Defender Pistol",
  "scguns.advancement.defender_pistol.desc": "It won 2 world wars",
  "scguns.advancement.m3_carabine": "M3 Carabine",
  "scguns.advancement.m3_carabine.desc": "Standard Issue.",
  "scguns.advancement.greaser_smg": "Greaser SMG",
  "scguns.advancement.greaser_smg.desc": "Don't let it slip",
  "scguns.advancement.combat_shotgun": "Combat Shotgun",
  "scguns.advancement.combat_shotgun.desc": "Quell the riot",
  "scguns.advancement.iron_spear": "Iron Spear",
  "scguns.advancement.iron_spear.desc": "Quite the reach",
  "scguns.advancement.iron_javelin": "Iron Javelin",
  "scguns.advancement.iron_javelin.desc": "Not for throwing",
  "scguns.advancement.auvtomag": "Auvtomag",
  "scguns.advancement.auvtomag.desc": "Rapid-Acting Mycetotoxic ROunDs",
  "scguns.advancement.pulsar": "Pulsar",
  "scguns.advancement.pulsar.desc": "Less than lethal?",
  "scguns.advancement.gyrojet_pistol": "Gyrojet Pistol",
  "scguns.advancement.gyrojet_pistol.desc": "Gyroscopically!",
  "scguns.advancement.rocket_rifle": "Rocket Rifle",
  "scguns.advancement.rocket_rifle.desc": "Rocket Science",
  "scguns.advancement.marlin": "Marlin",
  "scguns.advancement.marlin.desc": "That's a catch",
  "scguns.advancement.bomb_lance": "Bomb Lance",
  "scguns.advancement.bomb_lance.desc": "For the Whales",
  "scguns.advancement.sequoia": "Sequoia",
  "scguns.advancement.sequoia.desc": "Mighty as the Redwood",
  "scguns.advancement.krauser": "Krauser",
  "scguns.advancement.krauser.desc": "You and I both know where we come from",
  "scguns.advancement.soul_drummer": "Soul Drummer",
  "scguns.advancement.soul_drummer.desc": "The beat of the soul",
  "scguns.advancement.prush_gun": "Prush Gun",
  "scguns.advancement.prush_gun.desc": "Prush the enemy",
  "scguns.advancement.lockewood": "Lockewood",
  "scguns.advancement.lockewood.desc": "The key to victory",
  "scguns.advancement.inertial": "Inertial",
  "scguns.advancement.inertial.desc": "Sweet dreams are made of this",
  "scguns.advancement.mas_55": "Mas 55",
  "scguns.advancement.mas_55.desc": "Weight of the world in your hands.",
  "scguns.advancement.uppercut": "Uppercut",
  "scguns.advancement.uppercut.desc": "Side hook",
  "scguns.advancement.plasgun": "Plasgun",
  "scguns.advancement.plasgun.desc": "The sheer firepower of trillions of Plasguns unleashing hell in unison.",
  "scguns.advancement.cyclone": "Cyclone",
  "scguns.advancement.cyclone.desc": "The storm is coming",
  "scguns.advancement.m22_waltz": "M22 Waltz",
  "scguns.advancement.m22_waltz.desc": "The godless dance",
  "scguns.advancement.waltz_conversion": "Waltz Conversion",
  "scguns.advancement.waltz_conversion.desc": "Dark heresy",
  "scguns.advancement.gauss_rifle": "Gauss Rifle",
  "scguns.advancement.gauss_rifle.desc": "How does it work",
  "scguns.advancement.cogloader": "Cogloader",
  "scguns.advancement.cogloader.desc": "The gears of war",
  "scguns.advancement.gale": "Gale",
  "scguns.advancement.gale.desc": "The wind of change",
  "scguns.advancement.jackhammer": "Jackhammer",
  "scguns.advancement.jackhammer.desc": "Clang, bang and rev",
  "scguns.advancement.spitfire": "Spitfire",
  "scguns.advancement.spitfire.desc": "Very Spicy",
  "scguns.advancement.gattaler": "Gattaler",
  "scguns.advancement.gattaler.desc": "The Gattling Taler",
  "scguns.advancement.dozier_rl": "Dozier RL",
  "scguns.advancement.dozier_rl.desc": "Very sleepy",
  "scguns.advancement.thunderhead": "Thunderhead",
  "scguns.advancement.thunderhead.desc": "A somber weapon for the sophisticated executioner",
  "scguns.advancement.osgood_50": "Osgood .50",
  "scguns.advancement.osgood_50.desc": "Its his favorite",
  "scguns.advancement.howler": "Howler",
  "scguns.advancement.howler.desc": "The howl of the beast",
  "scguns.advancement.howler_conversion": "Howler Conversion",
  "scguns.advancement.howler_conversion.desc": "The howl of the pack",
  "scguns.advancement.blasphemy": "Blasphemy",
  "scguns.advancement.blasphemy.desc": "Against the Holy Spirit",
  "scguns.advancement.pyroclastic_flow": "Pyroclastic Flow",
  "scguns.advancement.pyroclastic_flow.desc": "Bring a pad",
  "scguns.advancement.freyr": "Freyr",
  "scguns.advancement.freyr.desc": "Fertile and bountiful",
  "scguns.advancement.vulcanic_repeater": "Vulcanic Repeater",
  "scguns.advancement.vulcanic_repeater.desc": "Made of sterner stuff",
  "scguns.advancement.super_shotgun": "Super Shotgun",
  "scguns.advancement.super_shotgun.desc": "For Daisy",
  "scguns.advancement.whispers": "Whispers",
  "scguns.advancement.whispers.desc": "The voices in your head",
  "scguns.advancement.echoes_2": "Echoes 2",
  "scguns.advancement.echoes_2.desc": "FWOOSH KABOOM BOING SIZZLE",
  "scguns.advancement.sculk_resonator": "Sculk Resonator",
  "scguns.advancement.sculk_resonator.desc": "The sound of silence",
  "scguns.advancement.raygun": "Raygun",
  "scguns.advancement.raygun.desc": "Dude revive me",
  "scguns.advancement.carapice": "Carapice",
  "scguns.advancement.carapice.desc": "Too chewy",
  "scguns.advancement.dark_matter": "Dark Matter",
  "scguns.advancement.dark_matter.desc": "Stare into the abyss",
  "scguns.advancement.shellurker": "Shellurker",
  "scguns.advancement.shellurker.desc": "In the trees",
  "scguns.advancement.lone_wonder": "Lone Wonder",
  "scguns.advancement.lone_wonder.desc": "The last of its kind",
  "scguns.advancement.astella": "Astella",
  "scguns.advancement.astella.desc": "The stars are aligned",
  "scguns.advancement.rat_king_and_queen": "Rat King and Queen",
  "scguns.advancement.rat_king_and_queen.desc": "The royal family",
  "scguns.advancement.earths_corpse": "Earth's Corpse",
  "scguns.advancement.earths_corpse.desc": "It shouldn't have happened like this",
  "scguns.advancement.nervepinch": "Nervepinch",
  "scguns.advancement.nervepinch.desc": "Exposed",
  "scguns.advancement.flayed_god": "Flayed God",
  "scguns.advancement.flayed_god.desc": "Never has pain been felt like this",
  "scguns.advancement.locust": "Locust",
  "scguns.advancement.locust.desc": "The swarm is coming",
  "scguns.advancement.newborn_cyst": "Newborn Cyst",
  "scguns.advancement.newborn_cyst.desc": "The rotten birth of a new era",
  "message.scguns.turret_needs_targeting_module": "Turret Needs Targetting Module!",
  "scguns.desc.unknown": "Knowledge of this weapon is not yet discovered",
  "item.scguns.blueprint.tooltip.shift_right_click_clear": "Shift-right-click to clear recipe",
  "container.scguns.exosuit": "Exosuit",
  "key.scguns.enable_exo_helmet": "Enable Exo Helmet",
  "key.scguns.enable_exo_boots": "Enable Exo Boots",
  "container.scguns.pouch": "Pouch",
  "exosuit.message.pouch_not_empty": "Pouch is not Empty",
  "exosuit.upgrade.jetpack": "Jetpack",
  "message.supply_scamp.no_linked_scamp": "No Linked Scamp!",
  "message.supply_scamp.scamp_not_found": "Scamp Not Found",
  "tooltip.scguns.attachment.stats": "Attachment Effects:",
  "tooltip.scguns.attachment.damage.additional": "  • Damage: %s ♥",
  "tooltip.scguns.attachment.damage.multiplier": "  • Damage: %s",
  "tooltip.scguns.attachment.critical_chance": "  • Critical Chance: %s",
  "tooltip.scguns.attachment.spread": "  • Weapon Spread: %s",
  "tooltip.scguns.attachment.projectile_speed": "  • Projectile Speed: %s",
  "tooltip.scguns.attachment.ads_speed": "  • ADS Speed: %s",
  "tooltip.scguns.attachment.recoil": "  • Recoil: %s",
  "tooltip.scguns.attachment.kick": "  • Kick: %s",
  "tooltip.scguns.attachment.fire_rate": "  • Fire Rate: %s",
  "tooltip.scguns.attachment.reload_speed": "  • Reload Speed: %s",
  "tooltip.scguns.attachment.ammo_capacity": "  • Ammo Capacity: %s",
  "tooltip.scguns.attachment.silenced": "  • Silenced",
  "tooltip.scguns.attachment.effective_range": "  • Effective Range: %s",
  "tooltip.scguns.attachment.durability_penalty": "  • Increased Gun Wear",
  "tooltip.scguns.attachment.comparison": "vs Base Weapon:",
  "tooltip.scguns.attachment.stats.damage": "§6Damage",
  "tooltip.scguns.attachment.stats.accuracy": "§bAccuracy",
  "tooltip.scguns.attachment.stats.handling": "§aHandling",
  "tooltip.scguns.attachment.stats.special": "§dSpecial Effects",
  "message.scguns.gun_broken": "Gun is broken!",
  "message.scguns.gun_jammed": "Gun jammed!",
  "gui.scguns.vent_collector.filter_charge": "Filter Charge: %s/%s",
  "info.scguns.exosuit_help": "Press %s to modify upgrades",
  "container.sniper_turret": "Sniper Turret",
  "commands.scguns.no_permission": "You do not have permission to execute this command",



  "commands.scguns.progression.invalid_tier": "Invalid tier: %s",
  "commands.scguns.progression.set": "Set %s's progression to %s",
  "commands.scguns.progression.reset": "Your gun progression has been reset",
  "commands.scguns.progression.cleared": "Cleared %s's gun progression",
  "commands.scguns.progression.check_none": "%s - Current Tier: %s | Mob Tiers: None",
  "commands.scguns.progression.check": "%s - Current Tier: %s | Mob Tiers: %s",



  "commands.scguns.raid.invalid_tier": "Invalid tier: %s",
  "commands.scguns.raid.cannot_start_none": "Cannot start a raid with tier NONE",
  "commands.scguns.raid.no_config": "No raid configuration found for tier: %s",
  "commands.scguns.raid.started": "Started %s raid at your location!",
  "commands.scguns.raid.none_active": "No active raids to stop",
  "commands.scguns.raid.stopped": "Stopped %s active raid(s)",
  "commands.scguns.raid.list_none": "No active raids",
  "commands.scguns.raid.list_header": "Active Raids:",
  "commands.scguns.raid.list_entry": "  - %s | Henchmen: %s | Duration: %ss",
  "commands.scguns.requires_player": "Requires Player"
}