# Aurora Astral 1.0 - Clean public interface

profile.BALANCED=§a§lBalanced
profile.BALANCED.comment=The complete authored feature set with sensible performance settings.
profile.EXTREME=§c§lExtreme
profile.EXTREME.comment=Maximum authored quality for powerful GPUs.

screen.QUALITY_SCREEN=§lQuality & Performance
screen.QUALITY_SCREEN.comment=The only two manual quality controls that remain useful outside the profiles.
screen.LIGHTING_SCREEN=§lLighting
screen.LIGHTING_SCREEN.comment=Essential lighting features with profile-managed internal quality.
screen.SKY_SCREEN=§lSky & Cosmos
screen.SKY_SCREEN.comment=The authored Aurora Astral sky phenomena. Motion, colour, scale, and detail are automatic.
screen.WATER_SCREEN=§lWater & Weather
screen.WATER_SCREEN.comment=Essential water and wet-weather features. Reflection quality and animation are automatic.
screen.EFFECTS_SCREEN=§lEffects
screen.EFFECTS_SCREEN.comment=Optional cinematic and world effects.

option.SHADOW_QTY_SLIDER=Shadow Quality
option.SHADOW_QTY_SLIDER.comment=Shadow-map resolution. The selected profile sets a recommended default.
value.SHADOW_QTY_SLIDER.1=Very Low
value.SHADOW_QTY_SLIDER.2=Low
value.SHADOW_QTY_SLIDER.3=Balanced
value.SHADOW_QTY_SLIDER.4=High
value.SHADOW_QTY_SLIDER.5=Extreme
value.SHADOW_QTY_SLIDER.6=Ultra
value.SHADOW_QTY_SLIDER.7=Insane
value.SHADOW_QTY_SLIDER.8=8192

option.SHADOW_DISTANCE_SLIDER=Shadow Distance
option.SHADOW_DISTANCE_SLIDER.comment=How far real-time shadows are rendered.
value.SHADOW_DISTANCE_SLIDER.1=4 chunks
value.SHADOW_DISTANCE_SLIDER.2=5 chunks
value.SHADOW_DISTANCE_SLIDER.3=6 chunks
value.SHADOW_DISTANCE_SLIDER.4=8 chunks
value.SHADOW_DISTANCE_SLIDER.5=10 chunks
value.SHADOW_DISTANCE_SLIDER.6=12 chunks
value.SHADOW_DISTANCE_SLIDER.7=14 chunks
value.SHADOW_DISTANCE_SLIDER.8=16 chunks

option.SHADOW_CASTING=Shadows
option.SHADOW_CASTING.comment=Enable the real-time shadow pass.
option.AO=Ambient Occlusion
option.AO.comment=Adds contact shading in corners and crevices.
option.VOL_LIGHT=Light Rays
option.VOL_LIGHT.comment=Sun and moon shafts through the atmosphere.
value.VOL_LIGHT.0=Off
value.VOL_LIGHT.1=Fast
value.VOL_LIGHT.2=Volumetric
option.DYN_HAND_LIGHT=Hand Light
option.DYN_HAND_LIGHT.comment=Held luminous items illuminate nearby blocks.
option.NIGHT_BRIGHT=Night Brightness
option.NIGHT_BRIGHT.comment=Adjust outdoor night visibility without changing the authored cosmic palette.
option.FOG_ACTIVE=Atmospheric Fog
option.FOG_ACTIVE.comment=Enable distance and weather fog.

option.COSMIC_RIFT=Astral Night Rift
option.COSMIC_RIFT.comment=The animated twin-ribbon cosmic rift in the Overworld night sky.
option.ASTRAL_COLOSSUS_PLANET=Colossus Planet
option.ASTRAL_COLOSSUS_PLANET.comment=The animated giant planet behind the daytime sun.
option.ASTRAL_DAY_HALO=Solar Halo
option.ASTRAL_DAY_HALO.comment=The daylight orbital caustics and atmospheric halo.
option.ASTRAL_SUN_LENS_FLARE=Sun Lens Flare
option.ASTRAL_SUN_LENS_FLARE.comment=Adaptive cinematic optics around the visible daytime sun.
option.ASTRAL_END_COSMOS=End Cosmos
option.ASTRAL_END_COSMOS.comment=The animated galaxy and embedded fractures in The End.
option.CLOUD_REFLECTION=Cloud Reflections
option.CLOUD_REFLECTION.comment=Reflect the authored volumetric clouds on water.
option.BIOME_SKY=Biome Atmosphere
option.BIOME_SKY.comment=Adapt the sky palette to biome climate.

option.ASTRAL_LIVING_WATER=Living Water
option.ASTRAL_LIVING_WATER.comment=Time-reactive animated fantasy water with authored day and night palettes.
option.REFRACTION=Water Refraction
option.REFRACTION.comment=Distort submerged geometry through the water surface.
option.CAUSTICS=Water Caustics
option.CAUSTICS.comment=Project animated water light patterns.
option.WATER_FOAM=Shore Foam
option.WATER_FOAM.comment=Add foam where water meets solid terrain.
option.COSMIC_RIFT_REFLECTIONS=Cosmic Reflections
option.COSMIC_RIFT_REFLECTIONS.comment=Reflect the night rift on water and wet ground.
option.RAIN_PUDDLES=Rain Puddles
option.RAIN_PUDDLES.comment=Enable wet ground, puddle waves, rain rings, and reflections.

option.BLOOM=Bloom
option.BLOOM.comment=Soft glow around bright authored energy and lights.
option.MATERIAL_GLOSS=Material Gloss
option.MATERIAL_GLOSS.comment=Specular response on polished and metallic materials.
option.FANTASY_LIFE_SYSTEM=Enchanted Life
option.FANTASY_LIFE_SYSTEM.comment=Enable world-anchored fireflies and their environmental light.
option.FANTASY_NIGHT_FLORA=Night Flora
option.FANTASY_NIGHT_FLORA.comment=Subtle bioluminescence on selected flowers and foliage.
option.WAVING=Waving Foliage
option.WAVING.comment=Animate grass, leaves, crops, and other vegetation.
option.ASTRAL_EMISSIVE_LIGHTS=Glowing Materials
option.ASTRAL_EMISSIVE_LIGHTS.comment=Enable authored emissive ores and luminous blocks together.
option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=Apply cinematic camera-motion blur.
option.DOF=Depth of Field
option.DOF.comment=Apply cinematic focus blur.
