Index
Alle Klassen und Schnittstellen|Alle Packages|Konstantenfeldwerte
A
- Actor - Klasse in net.actor
- Actor - Klasse in net.actor.impl
- Actor(LocalPlayer, ActorPriority) - Konstruktor für Klasse net.actor.impl.Actor
- Actor(IEventBus) - Konstruktor für Klasse net.actor.Actor
- ACTOR - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.ActorPriority
-
The Actor's inputs are prioritized.
- actor$attach() - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
-
Attaches an Actor to the
LocalPlayerinstance. - actor$attach() - Methode in Klasse net.actor.mixin.PlayerActor
- actor$attach(ActorPriority) - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
-
Attaches an Actor to the
LocalPlayerinstance. - actor$attach(ActorPriority) - Methode in Klasse net.actor.mixin.PlayerActor
- actor$detach() - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
-
Detach an Actor from the
LocalPlayerand hand off control back to the user. - actor$detach() - Methode in Klasse net.actor.mixin.PlayerActor
- actor$getActor() - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
-
Get the
IActorinstance for thisLocalPlayer. - actor$getActor() - Methode in Klasse net.actor.mixin.PlayerActor
- actor$tick(float, float) - Methode in Schnittstelle net.actor.api.v1.util.IClientRotationWriter
-
Sets the rotation on an
LocalPlayerinstance. - actor$tick(float, float) - Methode in Klasse net.actor.mixin.ClientRotationWriter
- actor$tick(InteractionState) - Methode in Schnittstelle net.actor.api.v1.util.IClientInteractionWriter
-
Overwrites the
LocalPlayers attacking and interacting (using Item) state. - actor$tick(InteractionState) - Methode in Klasse net.actor.mixin.ClientInteractionWriter
- actor$tick(Input) - Methode in Schnittstelle net.actor.api.v1.util.IClientInputWriter
-
Overwrites the Input on a ClientInput instance with the given value.
- actor$tick(Input) - Methode in Klasse net.actor.mixin.ClientInputWriter
- ActorPriority - Enum-Klasse in net.actor.api.v1.util
-
The Priority an Actor has over the User.
- addPitch(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Adds to the pitch (up/down looking) of the linked
LocalPlayer. - addPitch(float) - Methode in Klasse net.actor.impl.Orientation
- addRotation(float, float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Adds to the rotation of the linked
LocalPlayer - addRotation(float, float) - Methode in Klasse net.actor.impl.Orientation
- addYaw(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Adds to the yaw (left/right looking) of the linked
LocalPlayer. - addYaw(float) - Methode in Klasse net.actor.impl.Orientation
- attack() - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayerattack (or break a block) for exactly one tick - attack() - Methode in Klasse net.actor.impl.Interaction
- attack(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayerattack (or break a block) for a specified number of ticks This does NOT make the Player able to break blocks, as it just starts the attacking/breaking action. - attack(int) - Methode in Klasse net.actor.impl.Interaction
- attack(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Attack (or break a block) until the
BooleanSupplierdoes not return true anymore. - attack(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
C
- ClientInputAccessor - Schnittstelle in net.actor.mixin
- ClientInputWriter - Klasse in net.actor.mixin
- ClientInputWriter() - Konstruktor für Klasse net.actor.mixin.ClientInputWriter
- ClientInteractionWriter - Klasse in net.actor.mixin
- ClientInteractionWriter() - Konstruktor für Klasse net.actor.mixin.ClientInteractionWriter
- ClientRotationWriter - Klasse in net.actor.mixin
- ClientRotationWriter() - Konstruktor für Klasse net.actor.mixin.ClientRotationWriter
- ClientTickBus - Klasse in net.actor.ticking
- ClientTicker - Klasse in net.actor.ticking
- ClientTicker(Runnable) - Konstruktor für Klasse net.actor.ticking.ClientTicker
- ClientTickHandler - Klasse in net.actor
- ClientTickHandler() - Konstruktor für Klasse net.actor.ClientTickHandler
- Constants - Klasse in net.actor
- Constants() - Konstruktor für Klasse net.actor.Constants
- create(Consumer<IWaitableTask>) - Statische Methode in Klasse net.actor.ticking.WaitableTask
D
- deinit() - Methode in Klasse net.actor.impl.Actor
- deinit() - Methode in Schnittstelle net.actor.impl.IDeserializable
- deinit() - Methode in Klasse net.actor.impl.Interaction
- deinit() - Methode in Klasse net.actor.impl.Movement
- deinit() - Methode in Klasse net.actor.impl.Orientation
E
- EMPTY - Statische Variable in Klasse net.actor.api.v1.util.MovementState
F
- fill(EnumSet<MoveDirection>) - Methode in Klasse net.actor.api.v1.util.MovementState
G
- getEnvironmentName() - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
-
Gets the name of the environment type as a string.
- getInstance() - Statische Methode in Klasse net.actor.ticking.ClientTickBus
- getInteraction() - Methode in Schnittstelle net.actor.api.v1.IActor
- getInteraction() - Methode in Klasse net.actor.impl.Actor
- getMinecraft() - Methode in Schnittstelle net.actor.mixin.LocalPlayerAccessor
- getMovement() - Methode in Schnittstelle net.actor.api.v1.IActor
- getMovement() - Methode in Klasse net.actor.impl.Actor
- getOrientation() - Methode in Schnittstelle net.actor.api.v1.IActor
- getOrientation() - Methode in Klasse net.actor.impl.Actor
- getPitch() - Methode in Klasse net.actor.api.v1.util.OrientationState
- getPlatformName() - Methode in Klasse net.actor.platform.NeoForgePlatformHelper
- getPlatformName() - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
-
Gets the name of the current platform
- getPlayer() - Methode in Schnittstelle net.actor.api.v1.IActor
- getPlayer() - Methode in Klasse net.actor.impl.Actor
- getPriority() - Methode in Schnittstelle net.actor.api.v1.IActor
- getPriority() - Methode in Klasse net.actor.impl.Actor
- getYaw() - Methode in Klasse net.actor.api.v1.util.OrientationState
H
- holdAttack(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayerhold attack (or break a block) for a specified number of ticks - holdAttack(int) - Methode in Klasse net.actor.impl.Interaction
- holdAttack(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Hold attack (or break a block) until the
BooleanSupplierdoes not return true anymore. - holdAttack(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
- holdInteract(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayerhold interact (or use an item) for a specified number of ticks - holdInteract(int) - Methode in Klasse net.actor.impl.Interaction
- holdInteract(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Hold interact (or use an item) until the
BooleanSupplierdoes not return true anymore. - holdInteract(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
I
- IActor - Schnittstelle in net.actor.api.v1
- IClientInputWriter - Schnittstelle in net.actor.api.v1.util
- IClientInteractionWriter - Schnittstelle in net.actor.api.v1.util
- IClientRotationWriter - Schnittstelle in net.actor.api.v1.util
- IClientTickBus - Schnittstelle in net.actor.ticking
- IClientTicker - Schnittstelle in net.actor.ticking
- IDeserializable - Schnittstelle in net.actor.impl
- IInteraction - Schnittstelle in net.actor.api.v1
- IMovement - Schnittstelle in net.actor.api.v1
- init() - Statische Methode in Klasse net.actor.ticking.ClientTickBus
- interact() - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayerinteract (or use an item) for exactly one tick - interact() - Methode in Klasse net.actor.impl.Interaction
- interact(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayerinteract (or use an item) for a specified number of ticks This does NOT make the Player able to e.g. consume food, as it just starts the interact/use action. - interact(int) - Methode in Klasse net.actor.impl.Interaction
- interact(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Interact (or use an item) until the
BooleanSupplierdoes not return true anymore. - interact(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
- Interaction - Klasse in net.actor.impl
- Interaction(IActor) - Konstruktor für Klasse net.actor.impl.Interaction
- InteractionState - Klasse in net.actor.api.v1.util
- InteractionState() - Konstruktor für Klasse net.actor.api.v1.util.InteractionState
- IOrientation - Schnittstelle in net.actor.api.v1
- IPlatformHelper - Schnittstelle in net.actor.platform.services
- IPlayerActor - Schnittstelle in net.actor.api.v1
- isAttacking() - Methode in Klasse net.actor.api.v1.util.InteractionState
- isDevelopmentEnvironment() - Methode in Klasse net.actor.platform.NeoForgePlatformHelper
- isDevelopmentEnvironment() - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
-
Check if the game is currently in a development environment.
- isHoldingAttack() - Methode in Klasse net.actor.api.v1.util.InteractionState
- isHoldingInteract() - Methode in Klasse net.actor.api.v1.util.InteractionState
- isInteracting() - Methode in Klasse net.actor.api.v1.util.InteractionState
- isJumping() - Methode in Klasse net.actor.api.v1.util.MovementState
- isModLoaded(String) - Methode in Klasse net.actor.platform.NeoForgePlatformHelper
- isModLoaded(String) - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
-
Checks if a mod with the given id is loaded.
- isMovingBack() - Methode in Klasse net.actor.api.v1.util.MovementState
- isMovingFront() - Methode in Klasse net.actor.api.v1.util.MovementState
- isMovingLeft() - Methode in Klasse net.actor.api.v1.util.MovementState
- isMovingRight() - Methode in Klasse net.actor.api.v1.util.MovementState
- isSneaking() - Methode in Klasse net.actor.api.v1.util.MovementState
- isSprinting() - Methode in Klasse net.actor.api.v1.util.MovementState
- ITickable - Schnittstelle in net.actor.ticking
- IWaitableTask - Schnittstelle in net.actor.ticking
J
- jump() - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayerjump for a single tick. - jump() - Methode in Klasse net.actor.impl.Movement
- jump(int) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayerjump for the amount of ticks specified. - jump(int) - Methode in Klasse net.actor.impl.Movement
- jump(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayerjump until the BooleanSupplier doesn't return true anymore. - jump(BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
L
- load(Class<T>) - Statische Methode in Klasse net.actor.platform.Services
- LocalPlayerAccessor - Schnittstelle in net.actor.mixin
- LOG - Statische Variable in Klasse net.actor.Constants
M
- MOD_ID - Statische Variable in Klasse net.actor.Constants
- MOD_NAME - Statische Variable in Klasse net.actor.Constants
- MoveDirection - Enum-Klasse in net.actor.api.v1.util
- Movement - Klasse in net.actor.impl
- Movement(IActor) - Konstruktor für Klasse net.actor.impl.Movement
- MovementState - Klasse in net.actor.api.v1.util
-
Represents the movement state of an
IMovementinstance. - MovementState() - Konstruktor für Klasse net.actor.api.v1.util.MovementState
N
- NeoForgePlatformHelper - Klasse in net.actor.platform
- NeoForgePlatformHelper() - Konstruktor für Klasse net.actor.platform.NeoForgePlatformHelper
- net.actor - Package net.actor
- net.actor.api.v1 - Package net.actor.api.v1
- net.actor.api.v1.util - Package net.actor.api.v1.util
- net.actor.impl - Package net.actor.impl
- net.actor.mixin - Package net.actor.mixin
- net.actor.platform - Package net.actor.platform
- net.actor.platform.services - Package net.actor.platform.services
- net.actor.ticking - Package net.actor.ticking
O
- onClientTick(ClientTickEvent.Post) - Statische Methode in Klasse net.actor.ClientTickHandler
- onTick(Runnable) - Methode in Klasse net.actor.ticking.ClientTickBus
- onTick(Runnable) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
-
Adds a ClientTick listener
- Orientation - Klasse in net.actor.impl
- Orientation(IActor) - Konstruktor für Klasse net.actor.impl.Orientation
- OrientationState - Klasse in net.actor.api.v1.util
-
Represents the movement state of an
IOrientationinstance. - OrientationState() - Konstruktor für Klasse net.actor.api.v1.util.OrientationState
P
- PLATFORM - Statische Variable in Klasse net.actor.platform.Services
- PlayerActor - Klasse in net.actor.mixin
- PlayerActor() - Konstruktor für Klasse net.actor.mixin.PlayerActor
R
- RELATIVE_BACK - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
- RELATIVE_FRONT - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
- RELATIVE_LEFT - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
- RELATIVE_RIGHT - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
- removeTick(Runnable) - Methode in Klasse net.actor.ticking.ClientTickBus
- removeTick(Runnable) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
-
Removes a ClientTick listener
- removeWaitable(IWaitableTask) - Methode in Klasse net.actor.ticking.ClientTickBus
- removeWaitable(IWaitableTask) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
-
Remove a task that can wait for ticks
S
- Services - Klasse in net.actor.platform
- Services() - Konstruktor für Klasse net.actor.platform.Services
- setAttacking(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayeralways be subject to the passed attacking flag This does NOT make the Player able to break blocks, as it just starts the attacking/breaking action. - setAttacking(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
- setAttacking(boolean) - Methode in Klasse net.actor.impl.Interaction
- setHoldingAttack(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayeralways be subject to the passed holding attack flag - setHoldingAttack(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
- setHoldingAttack(boolean) - Methode in Klasse net.actor.impl.Interaction
- setHoldingInteract(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayeralways be subject to the passed holding interact flag - setHoldingInteract(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
- setHoldingInteract(boolean) - Methode in Klasse net.actor.impl.Interaction
- setInteracting(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
-
Makes the attached
LocalPlayeralways be subject to the passed interaction flag This does NOT make the Player able to e.g. consume food, as it just starts the interact/use action. - setInteracting(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
- setInteracting(boolean) - Methode in Klasse net.actor.impl.Interaction
- setJumping(boolean) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Sets the attached
LocalPlayers movement to always be subject to the passed jumping flag until the flag is overwritten elsewhere. - setJumping(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setJumping(boolean) - Methode in Klasse net.actor.impl.Movement
- setMoveVector(Vec2) - Methode in Schnittstelle net.actor.mixin.ClientInputAccessor
- setMovingBack(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setMovingFront(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setMovingLeft(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setMovingRight(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setPitch(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Sets the pitch (up/down looking) of the linked
LocalPlayer. - setPitch(float) - Methode in Klasse net.actor.api.v1.util.OrientationState
- setPitch(float) - Methode in Klasse net.actor.impl.Orientation
- setRotation(float, float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Sets the rotation of the linked
LocalPlayer - setRotation(float, float) - Methode in Klasse net.actor.impl.Orientation
- setSneaking(boolean) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Sets the attached
LocalPlayers movement to always be subject to the passed sneaking flag until the flag is overwritten elsewhere. - setSneaking(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setSneaking(boolean) - Methode in Klasse net.actor.impl.Movement
- setSprinting(boolean) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Sets the attached
LocalPlayers movement to always be subject to the passed sprinting flag until the flag is overwritten elsewhere. - setSprinting(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
- setSprinting(boolean) - Methode in Klasse net.actor.impl.Movement
- setYaw(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Sets the yaw (left/right looking) of the linked
LocalPlayer. - setYaw(float) - Methode in Klasse net.actor.api.v1.util.OrientationState
- setYaw(float) - Methode in Klasse net.actor.impl.Orientation
- sneak() - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayersneak for a single tick. - sneak() - Methode in Klasse net.actor.impl.Movement
- sneak(int) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayersneak for the amount of ticks specified. - sneak(int) - Methode in Klasse net.actor.impl.Movement
- sneak(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayersneak until the BooleanSupplier doesn't return true anymore. - sneak(BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
- sprint() - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayersprint for a single tick. - sprint() - Methode in Klasse net.actor.impl.Movement
- sprint(int) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayersprint for the amount of ticks specified. - sprint(int) - Methode in Klasse net.actor.impl.Movement
- sprint(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayersprint until the BooleanSupplier doesn't return true anymore. - sprint(BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
- submitWaitable(IWaitableTask) - Methode in Klasse net.actor.ticking.ClientTickBus
- submitWaitable(IWaitableTask) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
-
Submit a task that can wait for ticks
- supplyPitch(Supplier<Float>) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Supplies a pitch value to the linked
LocalPlayer. - supplyPitch(Supplier<Float>) - Methode in Klasse net.actor.impl.Orientation
- supplyRotation(Supplier<Float>, Supplier<Float>) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Supplies a Rotation to the linked
LocalPlayer. - supplyRotation(Supplier<Float>, Supplier<Float>) - Methode in Klasse net.actor.impl.Orientation
- supplyYaw(Supplier<Float>) - Methode in Schnittstelle net.actor.api.v1.IOrientation
-
Supplies a yaw value to the linked
LocalPlayer. - supplyYaw(Supplier<Float>) - Methode in Klasse net.actor.impl.Orientation
T
- tick() - Methode in Klasse net.actor.mixin.ClientInputWriter
- tick() - Methode in Klasse net.actor.ticking.ClientTicker
- tick() - Methode in Schnittstelle net.actor.ticking.IClientTicker
- tick() - Methode in Schnittstelle net.actor.ticking.ITickable
- tick() - Methode in Klasse net.actor.ticking.WaitableTask
U
- USER - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.ActorPriority
-
The Player's inputs are prioritized.
V
- valueOf(String) - Statische Methode in Enum-Klasse net.actor.api.v1.util.ActorPriority
-
Gibt die Enum-Konstante dieser Klasse mit dem angegebenen Namen zurück.
- valueOf(String) - Statische Methode in Enum-Klasse net.actor.api.v1.util.MoveDirection
-
Gibt die Enum-Konstante dieser Klasse mit dem angegebenen Namen zurück.
- values() - Statische Methode in Enum-Klasse net.actor.api.v1.util.ActorPriority
-
Gibt ein Array mit den Konstanten dieser Enum-Klasse in der Reihenfolge ihrer Deklaration zurück.
- values() - Statische Methode in Enum-Klasse net.actor.api.v1.util.MoveDirection
-
Gibt ein Array mit den Konstanten dieser Enum-Klasse in der Reihenfolge ihrer Deklaration zurück.
W
- WaitableTask - Klasse in net.actor.ticking
- WaitableTask(Consumer<IWaitableTask>) - Konstruktor für Klasse net.actor.ticking.WaitableTask
- WaitForTicks(int) - Methode in Schnittstelle net.actor.ticking.IWaitableTask
- WaitForTicks(int) - Methode in Klasse net.actor.ticking.WaitableTask
- walk(EnumSet<MoveDirection>) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayerwalk in the given direction(s) for exactly one tick. - walk(EnumSet<MoveDirection>) - Methode in Klasse net.actor.impl.Movement
- walk(EnumSet<MoveDirection>, int) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayerwalk in the given direction(s) for the amount of ticks specified. - walk(EnumSet<MoveDirection>, int) - Methode in Klasse net.actor.impl.Movement
- walk(EnumSet<MoveDirection>, BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
-
Lets the attached
LocalPlayerwalk in the given direction(s) until the BooleanSupplier doesn't return true anymore. - walk(EnumSet<MoveDirection>, BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
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