Index

A C D E F G H I J L M N O P R S T U V W 
Alle Klassen und Schnittstellen|Alle Packages|Konstantenfeldwerte

A

Actor - Klasse in net.actor
 
Actor - Klasse in net.actor.impl
 
Actor(LocalPlayer, ActorPriority) - Konstruktor für Klasse net.actor.impl.Actor
 
Actor(IEventBus) - Konstruktor für Klasse net.actor.Actor
 
ACTOR - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.ActorPriority
The Actor's inputs are prioritized.
actor$attach() - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
Attaches an Actor to the LocalPlayer instance.
actor$attach() - Methode in Klasse net.actor.mixin.PlayerActor
 
actor$attach(ActorPriority) - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
Attaches an Actor to the LocalPlayer instance.
actor$attach(ActorPriority) - Methode in Klasse net.actor.mixin.PlayerActor
 
actor$detach() - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
Detach an Actor from the LocalPlayer and hand off control back to the user.
actor$detach() - Methode in Klasse net.actor.mixin.PlayerActor
 
actor$getActor() - Methode in Schnittstelle net.actor.api.v1.IPlayerActor
Get the IActor instance for this LocalPlayer.
actor$getActor() - Methode in Klasse net.actor.mixin.PlayerActor
 
actor$tick(float, float) - Methode in Schnittstelle net.actor.api.v1.util.IClientRotationWriter
Sets the rotation on an LocalPlayer instance.
actor$tick(float, float) - Methode in Klasse net.actor.mixin.ClientRotationWriter
 
actor$tick(InteractionState) - Methode in Schnittstelle net.actor.api.v1.util.IClientInteractionWriter
Overwrites the LocalPlayers attacking and interacting (using Item) state.
actor$tick(InteractionState) - Methode in Klasse net.actor.mixin.ClientInteractionWriter
 
actor$tick(Input) - Methode in Schnittstelle net.actor.api.v1.util.IClientInputWriter
Overwrites the Input on a ClientInput instance with the given value.
actor$tick(Input) - Methode in Klasse net.actor.mixin.ClientInputWriter
 
ActorPriority - Enum-Klasse in net.actor.api.v1.util
The Priority an Actor has over the User.
addPitch(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Adds to the pitch (up/down looking) of the linked LocalPlayer.
addPitch(float) - Methode in Klasse net.actor.impl.Orientation
 
addRotation(float, float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Adds to the rotation of the linked LocalPlayer
addRotation(float, float) - Methode in Klasse net.actor.impl.Orientation
 
addYaw(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Adds to the yaw (left/right looking) of the linked LocalPlayer.
addYaw(float) - Methode in Klasse net.actor.impl.Orientation
 
attack() - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer attack (or break a block) for exactly one tick
attack() - Methode in Klasse net.actor.impl.Interaction
 
attack(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer attack (or break a block) for a specified number of ticks This does NOT make the Player able to break blocks, as it just starts the attacking/breaking action.
attack(int) - Methode in Klasse net.actor.impl.Interaction
 
attack(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Attack (or break a block) until the BooleanSupplier does not return true anymore.
attack(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
 

C

ClientInputAccessor - Schnittstelle in net.actor.mixin
 
ClientInputWriter - Klasse in net.actor.mixin
 
ClientInputWriter() - Konstruktor für Klasse net.actor.mixin.ClientInputWriter
 
ClientInteractionWriter - Klasse in net.actor.mixin
 
ClientInteractionWriter() - Konstruktor für Klasse net.actor.mixin.ClientInteractionWriter
 
ClientRotationWriter - Klasse in net.actor.mixin
 
ClientRotationWriter() - Konstruktor für Klasse net.actor.mixin.ClientRotationWriter
 
ClientTickBus - Klasse in net.actor.ticking
 
ClientTicker - Klasse in net.actor.ticking
 
ClientTicker(Runnable) - Konstruktor für Klasse net.actor.ticking.ClientTicker
 
ClientTickHandler - Klasse in net.actor
 
ClientTickHandler() - Konstruktor für Klasse net.actor.ClientTickHandler
 
Constants - Klasse in net.actor
 
Constants() - Konstruktor für Klasse net.actor.Constants
 
create(Consumer<IWaitableTask>) - Statische Methode in Klasse net.actor.ticking.WaitableTask
 

D

deinit() - Methode in Klasse net.actor.impl.Actor
 
deinit() - Methode in Schnittstelle net.actor.impl.IDeserializable
 
deinit() - Methode in Klasse net.actor.impl.Interaction
 
deinit() - Methode in Klasse net.actor.impl.Movement
 
deinit() - Methode in Klasse net.actor.impl.Orientation
 

E

EMPTY - Statische Variable in Klasse net.actor.api.v1.util.MovementState
 

F

fill(EnumSet<MoveDirection>) - Methode in Klasse net.actor.api.v1.util.MovementState
 

G

getEnvironmentName() - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
Gets the name of the environment type as a string.
getInstance() - Statische Methode in Klasse net.actor.ticking.ClientTickBus
 
getInteraction() - Methode in Schnittstelle net.actor.api.v1.IActor
 
getInteraction() - Methode in Klasse net.actor.impl.Actor
 
getMinecraft() - Methode in Schnittstelle net.actor.mixin.LocalPlayerAccessor
 
getMovement() - Methode in Schnittstelle net.actor.api.v1.IActor
 
getMovement() - Methode in Klasse net.actor.impl.Actor
 
getOrientation() - Methode in Schnittstelle net.actor.api.v1.IActor
 
getOrientation() - Methode in Klasse net.actor.impl.Actor
 
getPitch() - Methode in Klasse net.actor.api.v1.util.OrientationState
 
getPlatformName() - Methode in Klasse net.actor.platform.NeoForgePlatformHelper
 
getPlatformName() - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
Gets the name of the current platform
getPlayer() - Methode in Schnittstelle net.actor.api.v1.IActor
 
getPlayer() - Methode in Klasse net.actor.impl.Actor
 
getPriority() - Methode in Schnittstelle net.actor.api.v1.IActor
 
getPriority() - Methode in Klasse net.actor.impl.Actor
 
getYaw() - Methode in Klasse net.actor.api.v1.util.OrientationState
 

H

holdAttack(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer hold attack (or break a block) for a specified number of ticks
holdAttack(int) - Methode in Klasse net.actor.impl.Interaction
 
holdAttack(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Hold attack (or break a block) until the BooleanSupplier does not return true anymore.
holdAttack(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
 
holdInteract(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer hold interact (or use an item) for a specified number of ticks
holdInteract(int) - Methode in Klasse net.actor.impl.Interaction
 
holdInteract(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Hold interact (or use an item) until the BooleanSupplier does not return true anymore.
holdInteract(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
 

I

IActor - Schnittstelle in net.actor.api.v1
 
IClientInputWriter - Schnittstelle in net.actor.api.v1.util
 
IClientInteractionWriter - Schnittstelle in net.actor.api.v1.util
 
IClientRotationWriter - Schnittstelle in net.actor.api.v1.util
 
IClientTickBus - Schnittstelle in net.actor.ticking
 
IClientTicker - Schnittstelle in net.actor.ticking
 
IDeserializable - Schnittstelle in net.actor.impl
 
IInteraction - Schnittstelle in net.actor.api.v1
 
IMovement - Schnittstelle in net.actor.api.v1
 
init() - Statische Methode in Klasse net.actor.ticking.ClientTickBus
 
interact() - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer interact (or use an item) for exactly one tick
interact() - Methode in Klasse net.actor.impl.Interaction
 
interact(int) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer interact (or use an item) for a specified number of ticks This does NOT make the Player able to e.g. consume food, as it just starts the interact/use action.
interact(int) - Methode in Klasse net.actor.impl.Interaction
 
interact(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Interact (or use an item) until the BooleanSupplier does not return true anymore.
interact(BooleanSupplier) - Methode in Klasse net.actor.impl.Interaction
 
Interaction - Klasse in net.actor.impl
 
Interaction(IActor) - Konstruktor für Klasse net.actor.impl.Interaction
 
InteractionState - Klasse in net.actor.api.v1.util
 
InteractionState() - Konstruktor für Klasse net.actor.api.v1.util.InteractionState
 
IOrientation - Schnittstelle in net.actor.api.v1
 
IPlatformHelper - Schnittstelle in net.actor.platform.services
 
IPlayerActor - Schnittstelle in net.actor.api.v1
 
isAttacking() - Methode in Klasse net.actor.api.v1.util.InteractionState
 
isDevelopmentEnvironment() - Methode in Klasse net.actor.platform.NeoForgePlatformHelper
 
isDevelopmentEnvironment() - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
Check if the game is currently in a development environment.
isHoldingAttack() - Methode in Klasse net.actor.api.v1.util.InteractionState
 
isHoldingInteract() - Methode in Klasse net.actor.api.v1.util.InteractionState
 
isInteracting() - Methode in Klasse net.actor.api.v1.util.InteractionState
 
isJumping() - Methode in Klasse net.actor.api.v1.util.MovementState
 
isModLoaded(String) - Methode in Klasse net.actor.platform.NeoForgePlatformHelper
 
isModLoaded(String) - Methode in Schnittstelle net.actor.platform.services.IPlatformHelper
Checks if a mod with the given id is loaded.
isMovingBack() - Methode in Klasse net.actor.api.v1.util.MovementState
 
isMovingFront() - Methode in Klasse net.actor.api.v1.util.MovementState
 
isMovingLeft() - Methode in Klasse net.actor.api.v1.util.MovementState
 
isMovingRight() - Methode in Klasse net.actor.api.v1.util.MovementState
 
isSneaking() - Methode in Klasse net.actor.api.v1.util.MovementState
 
isSprinting() - Methode in Klasse net.actor.api.v1.util.MovementState
 
ITickable - Schnittstelle in net.actor.ticking
 
IWaitableTask - Schnittstelle in net.actor.ticking
 

J

jump() - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer jump for a single tick.
jump() - Methode in Klasse net.actor.impl.Movement
 
jump(int) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer jump for the amount of ticks specified.
jump(int) - Methode in Klasse net.actor.impl.Movement
 
jump(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer jump until the BooleanSupplier doesn't return true anymore.
jump(BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
 

L

load(Class<T>) - Statische Methode in Klasse net.actor.platform.Services
 
LocalPlayerAccessor - Schnittstelle in net.actor.mixin
 
LOG - Statische Variable in Klasse net.actor.Constants
 

M

MOD_ID - Statische Variable in Klasse net.actor.Constants
 
MOD_NAME - Statische Variable in Klasse net.actor.Constants
 
MoveDirection - Enum-Klasse in net.actor.api.v1.util
 
Movement - Klasse in net.actor.impl
 
Movement(IActor) - Konstruktor für Klasse net.actor.impl.Movement
 
MovementState - Klasse in net.actor.api.v1.util
Represents the movement state of an IMovement instance.
MovementState() - Konstruktor für Klasse net.actor.api.v1.util.MovementState
 

N

NeoForgePlatformHelper - Klasse in net.actor.platform
 
NeoForgePlatformHelper() - Konstruktor für Klasse net.actor.platform.NeoForgePlatformHelper
 
net.actor - Package net.actor
 
net.actor.api.v1 - Package net.actor.api.v1
 
net.actor.api.v1.util - Package net.actor.api.v1.util
 
net.actor.impl - Package net.actor.impl
 
net.actor.mixin - Package net.actor.mixin
 
net.actor.platform - Package net.actor.platform
 
net.actor.platform.services - Package net.actor.platform.services
 
net.actor.ticking - Package net.actor.ticking
 

O

onClientTick(ClientTickEvent.Post) - Statische Methode in Klasse net.actor.ClientTickHandler
 
onTick(Runnable) - Methode in Klasse net.actor.ticking.ClientTickBus
 
onTick(Runnable) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
Adds a ClientTick listener
Orientation - Klasse in net.actor.impl
 
Orientation(IActor) - Konstruktor für Klasse net.actor.impl.Orientation
 
OrientationState - Klasse in net.actor.api.v1.util
Represents the movement state of an IOrientation instance.
OrientationState() - Konstruktor für Klasse net.actor.api.v1.util.OrientationState
 

P

PLATFORM - Statische Variable in Klasse net.actor.platform.Services
 
PlayerActor - Klasse in net.actor.mixin
 
PlayerActor() - Konstruktor für Klasse net.actor.mixin.PlayerActor
 

R

RELATIVE_BACK - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
 
RELATIVE_FRONT - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
 
RELATIVE_LEFT - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
 
RELATIVE_RIGHT - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.MoveDirection
 
removeTick(Runnable) - Methode in Klasse net.actor.ticking.ClientTickBus
 
removeTick(Runnable) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
Removes a ClientTick listener
removeWaitable(IWaitableTask) - Methode in Klasse net.actor.ticking.ClientTickBus
 
removeWaitable(IWaitableTask) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
Remove a task that can wait for ticks

S

Services - Klasse in net.actor.platform
 
Services() - Konstruktor für Klasse net.actor.platform.Services
 
setAttacking(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer always be subject to the passed attacking flag This does NOT make the Player able to break blocks, as it just starts the attacking/breaking action.
setAttacking(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
 
setAttacking(boolean) - Methode in Klasse net.actor.impl.Interaction
 
setHoldingAttack(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer always be subject to the passed holding attack flag
setHoldingAttack(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
 
setHoldingAttack(boolean) - Methode in Klasse net.actor.impl.Interaction
 
setHoldingInteract(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer always be subject to the passed holding interact flag
setHoldingInteract(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
 
setHoldingInteract(boolean) - Methode in Klasse net.actor.impl.Interaction
 
setInteracting(boolean) - Methode in Schnittstelle net.actor.api.v1.IInteraction
Makes the attached LocalPlayer always be subject to the passed interaction flag This does NOT make the Player able to e.g. consume food, as it just starts the interact/use action.
setInteracting(boolean) - Methode in Klasse net.actor.api.v1.util.InteractionState
 
setInteracting(boolean) - Methode in Klasse net.actor.impl.Interaction
 
setJumping(boolean) - Methode in Schnittstelle net.actor.api.v1.IMovement
Sets the attached LocalPlayers movement to always be subject to the passed jumping flag until the flag is overwritten elsewhere.
setJumping(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setJumping(boolean) - Methode in Klasse net.actor.impl.Movement
 
setMoveVector(Vec2) - Methode in Schnittstelle net.actor.mixin.ClientInputAccessor
 
setMovingBack(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setMovingFront(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setMovingLeft(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setMovingRight(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setPitch(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Sets the pitch (up/down looking) of the linked LocalPlayer.
setPitch(float) - Methode in Klasse net.actor.api.v1.util.OrientationState
 
setPitch(float) - Methode in Klasse net.actor.impl.Orientation
 
setRotation(float, float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Sets the rotation of the linked LocalPlayer
setRotation(float, float) - Methode in Klasse net.actor.impl.Orientation
 
setSneaking(boolean) - Methode in Schnittstelle net.actor.api.v1.IMovement
Sets the attached LocalPlayers movement to always be subject to the passed sneaking flag until the flag is overwritten elsewhere.
setSneaking(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setSneaking(boolean) - Methode in Klasse net.actor.impl.Movement
 
setSprinting(boolean) - Methode in Schnittstelle net.actor.api.v1.IMovement
Sets the attached LocalPlayers movement to always be subject to the passed sprinting flag until the flag is overwritten elsewhere.
setSprinting(boolean) - Methode in Klasse net.actor.api.v1.util.MovementState
 
setSprinting(boolean) - Methode in Klasse net.actor.impl.Movement
 
setYaw(float) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Sets the yaw (left/right looking) of the linked LocalPlayer.
setYaw(float) - Methode in Klasse net.actor.api.v1.util.OrientationState
 
setYaw(float) - Methode in Klasse net.actor.impl.Orientation
 
sneak() - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer sneak for a single tick.
sneak() - Methode in Klasse net.actor.impl.Movement
 
sneak(int) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer sneak for the amount of ticks specified.
sneak(int) - Methode in Klasse net.actor.impl.Movement
 
sneak(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer sneak until the BooleanSupplier doesn't return true anymore.
sneak(BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
 
sprint() - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer sprint for a single tick.
sprint() - Methode in Klasse net.actor.impl.Movement
 
sprint(int) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer sprint for the amount of ticks specified.
sprint(int) - Methode in Klasse net.actor.impl.Movement
 
sprint(BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer sprint until the BooleanSupplier doesn't return true anymore.
sprint(BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
 
submitWaitable(IWaitableTask) - Methode in Klasse net.actor.ticking.ClientTickBus
 
submitWaitable(IWaitableTask) - Methode in Schnittstelle net.actor.ticking.IClientTickBus
Submit a task that can wait for ticks
supplyPitch(Supplier<Float>) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Supplies a pitch value to the linked LocalPlayer.
supplyPitch(Supplier<Float>) - Methode in Klasse net.actor.impl.Orientation
 
supplyRotation(Supplier<Float>, Supplier<Float>) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Supplies a Rotation to the linked LocalPlayer.
supplyRotation(Supplier<Float>, Supplier<Float>) - Methode in Klasse net.actor.impl.Orientation
 
supplyYaw(Supplier<Float>) - Methode in Schnittstelle net.actor.api.v1.IOrientation
Supplies a yaw value to the linked LocalPlayer.
supplyYaw(Supplier<Float>) - Methode in Klasse net.actor.impl.Orientation
 

T

tick() - Methode in Klasse net.actor.mixin.ClientInputWriter
 
tick() - Methode in Klasse net.actor.ticking.ClientTicker
 
tick() - Methode in Schnittstelle net.actor.ticking.IClientTicker
 
tick() - Methode in Schnittstelle net.actor.ticking.ITickable
 
tick() - Methode in Klasse net.actor.ticking.WaitableTask
 

U

USER - Enum-Konstante in Enum-Klasse net.actor.api.v1.util.ActorPriority
The Player's inputs are prioritized.

V

valueOf(String) - Statische Methode in Enum-Klasse net.actor.api.v1.util.ActorPriority
Gibt die Enum-Konstante dieser Klasse mit dem angegebenen Namen zurück.
valueOf(String) - Statische Methode in Enum-Klasse net.actor.api.v1.util.MoveDirection
Gibt die Enum-Konstante dieser Klasse mit dem angegebenen Namen zurück.
values() - Statische Methode in Enum-Klasse net.actor.api.v1.util.ActorPriority
Gibt ein Array mit den Konstanten dieser Enum-Klasse in der Reihenfolge ihrer Deklaration zurück.
values() - Statische Methode in Enum-Klasse net.actor.api.v1.util.MoveDirection
Gibt ein Array mit den Konstanten dieser Enum-Klasse in der Reihenfolge ihrer Deklaration zurück.

W

WaitableTask - Klasse in net.actor.ticking
 
WaitableTask(Consumer<IWaitableTask>) - Konstruktor für Klasse net.actor.ticking.WaitableTask
 
WaitForTicks(int) - Methode in Schnittstelle net.actor.ticking.IWaitableTask
 
WaitForTicks(int) - Methode in Klasse net.actor.ticking.WaitableTask
 
walk(EnumSet<MoveDirection>) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer walk in the given direction(s) for exactly one tick.
walk(EnumSet<MoveDirection>) - Methode in Klasse net.actor.impl.Movement
 
walk(EnumSet<MoveDirection>, int) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer walk in the given direction(s) for the amount of ticks specified.
walk(EnumSet<MoveDirection>, int) - Methode in Klasse net.actor.impl.Movement
 
walk(EnumSet<MoveDirection>, BooleanSupplier) - Methode in Schnittstelle net.actor.api.v1.IMovement
Lets the attached LocalPlayer walk in the given direction(s) until the BooleanSupplier doesn't return true anymore.
walk(EnumSet<MoveDirection>, BooleanSupplier) - Methode in Klasse net.actor.impl.Movement
 
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