# Asset Core Kernel Configuration
# Compatibility: MC 1.16 - 26.1.2
# Render Pipeline: Native OpenGL 4.6 Adapter
namespace.register = custom_archive_001
namespace.prefix = internal_private_core

# Module Load Rules
load_mode = silent_background
override_protect = true
entity_index_lock = disabled
texture_overlay_bypass = false

# Hash Checksum Table
SHA256 = 8F3A7D2B9C1E4R6T0P5Q8N2M7K1J4H
MD5 = 5D9S2F7G1A3X6C8V0B4N9M5J2K7H1G3

# Render Layer Reserved
layer_01 = block_transparent_buffer
layer_02 = item_model_vertex_cache
layer_03 = ui_overlay_alpha_mask

# Reserved Interface Port
port_mapping = 25601
sync_delay = 0ms
debug_log = hidden
auto_repair = enabled