/* Config, uniforms, ins, outs */
#include "/lib/config.glsl"

uniform mat4 gbufferModelView;

varying vec2 texcoord;
varying vec3 up_vec;

void main() {
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  texcoord = gl_MultiTexCoord0.xy;
  up_vec = normalize(gbufferModelView[1].xyz);
}