Interface ClientEvent
@Environment(CLIENT)
public interface ClientEvent
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic interfaceEventhandler type forLEVEL_INIT.static interfaceEventhandler type forPLAYER_JOIN.static interfaceEventhandler type forPLAYER_QUIT.static interfaceEventhandler type forSCREEN_INIT. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Event<ClientEvent.LevelInit> Trigger: Whenever aClientLevelis initialized.
Thread: Main (client)static final Event<ClientEvent.LocalPlayerJoin> Trigger: Whenever aLocalPlayerjoins a level.
Thread: Main (client) <- Scheduled from network threadstatic final Event<ClientEvent.LocalPlayerQuit> Trigger: Whenever aLocalPlayerleaves a level.
Thread: Main (client)static final Event<ClientEvent.ScreenInit> Trigger: Whenever aScreenis initialized.
Thread: Unknown
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Field Details
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PLAYER_JOIN
Trigger: Whenever aLocalPlayerjoins a level.
Thread: Main (client) <- Scheduled from network thread- See Also:
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PLAYER_QUIT
Trigger: Whenever aLocalPlayerleaves a level.
Thread: Main (client)- See Also:
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LEVEL_INIT
Trigger: Whenever aClientLevelis initialized.
Thread: Main (client) -
SCREEN_INIT
Trigger: Whenever aScreenis initialized.
Thread: Unknown- See Also:
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