类 RenderTypes

java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
mod.chloeprime.aaaparticles.client.util.RenderTypes

public class RenderTypes extends net.minecraft.client.renderer.RenderType
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.client.renderer.RenderType

    net.minecraft.client.renderer.RenderType.CompositeRenderType, net.minecraft.client.renderer.RenderType.CompositeState, net.minecraft.client.renderer.RenderType.OutlineProperty

    从类继承的嵌套类/接口 net.minecraft.client.renderer.RenderStateShard

    net.minecraft.client.renderer.RenderStateShard.ColorLogicStateShard, net.minecraft.client.renderer.RenderStateShard.CullStateShard, net.minecraft.client.renderer.RenderStateShard.DepthTestStateShard, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard, net.minecraft.client.renderer.RenderStateShard.LayeringStateShard, net.minecraft.client.renderer.RenderStateShard.LightmapStateShard, net.minecraft.client.renderer.RenderStateShard.LineStateShard, net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard, net.minecraft.client.renderer.RenderStateShard.OffsetTexturingStateShard, net.minecraft.client.renderer.RenderStateShard.OutputStateShard, net.minecraft.client.renderer.RenderStateShard.OverlayStateShard, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard, net.minecraft.client.renderer.RenderStateShard.TextureStateShard, net.minecraft.client.renderer.RenderStateShard.TexturingStateShard, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard, net.minecraft.client.renderer.RenderStateShard.WriteMaskStateShard
  • 字段概要

    从类继承的字段 net.minecraft.client.renderer.RenderType

    BIG_BUFFER_SIZE, LINE_STRIP, LINES, MEDIUM_BUFFER_SIZE, SMALL_BUFFER_SIZE, TRANSIENT_BUFFER_SIZE

    从类继承的字段 net.minecraft.client.renderer.RenderStateShard

    ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, name, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_COLOR_TEX_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_ARMOR_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_DIRECT_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, VIEW_SCALE_Z_EPSILON, WEATHER_TARGET
  • 方法概要

    修饰符和类型
    方法
    说明
    static net.minecraft.client.renderer.RenderStateShard
     

    从类继承的方法 net.minecraft.client.renderer.RenderType

    affectsCrumbling, armorCutoutNoCull, armorEntityGlint, armorGlint, asOptional, beaconBeam, bufferSize, canConsolidateConsecutiveGeometry, chunkBufferLayers, create, create, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, dragonExplosionAlpha, end, endGateway, endPortal, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityGlintDirect, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entityTranslucent, entityTranslucent, entityTranslucentCull, entityTranslucentEmissive, entityTranslucentEmissive, eyes, format, glint, glintDirect, glintTranslucent, gui, guiGhostRecipeOverlay, guiOverlay, guiTextHighlight, isOutline, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, outline, outline, solid, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, toString, translucent, translucentMovingBlock, translucentNoCrumbling, translucentState, tripwire, waterMask

    从类继承的方法 net.minecraft.client.renderer.RenderStateShard

    clearRenderState, setupRenderState

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • 方法详细资料

    • particleTarget

      public static net.minecraft.client.renderer.RenderStateShard particleTarget()