类 EffekseerManagerCore
java.lang.Object
Effekseer.swig.EffekseerManagerCore
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字段概要
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构造器概要
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方法概要
修饰符和类型方法说明voidvoiddelete()voidDrawBack()voidDrawBack(int layer) voidvoidDrawFront(int layer) voidbooleanExists(int handle) protected voidfinalize()protected static longfloatGetDynamicInput(int handle, int index) intGetInstanceCount(int handle) intbooleanInitialize(int spriteMaxCount) booleanInitialize(int spriteMaxCount, boolean srgbMode) voidLaunchWorkerThreads(int n) intPlay(EffekseerEffectCore effect) voidSendTrigger(int handle, int index) voidSetBackground(long glid, boolean hasMipmap) voidSetCameraMatrix(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11, float v12, float v13, float v14, float v15) voidSetCameraParameter(float frontX, float frontY, float frontZ, float posX, float posY, float posZ) voidSetCollisionCallback(long callback) voidSetDepth(long glid, boolean hasMipmap) voidSetDynamicInput(int handle, int index, float value) voidSetEffectPosition(int handle, float x, float y, float z) voidSetEffectRotation(int handle, float x, float y, float z) voidSetEffectScale(int handle, float x, float y, float z) voidSetEffectTransformBaseMatrix(int handle, float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11) voidSetEffectTransformMatrix(int handle, float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11) voidSetLayer(int handle, int layer) voidSetLayerParameter(int layer, float viewerPosX, float viewerPosY, float viewerPosZ, float distanceBias) voidSetPaused(int handle, boolean v) voidSetProjectionMatrix(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11, float v12, float v13, float v14, float v15) voidSetShown(int handle, boolean v) voidSetViewProjectionMatrixWithSimpleWindow(int windowWidth, int windowHeight) voidStop(int handle) voidprotected static longvoidvoidvoidUpdate(float deltaFrames) voidUpdateHandleToMoveToFrame(int handle, float v)
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字段详细资料
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swigCMemOwn
protected transient boolean swigCMemOwn
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构造器详细资料
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EffekseerManagerCore
protected EffekseerManagerCore(long cPtr, boolean cMemoryOwn) -
EffekseerManagerCore
public EffekseerManagerCore()
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方法详细资料
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getCPtr
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swigRelease
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finalize
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delete
public void delete() -
Initialize
public boolean Initialize(int spriteMaxCount, boolean srgbMode) -
Initialize
public boolean Initialize(int spriteMaxCount) -
Update
public void Update(float deltaFrames) -
BeginUpdate
public void BeginUpdate() -
EndUpdate
public void EndUpdate() -
UpdateHandleToMoveToFrame
public void UpdateHandleToMoveToFrame(int handle, float v) -
Play
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StopAllEffects
public void StopAllEffects() -
Stop
public void Stop(int handle) -
SetPaused
public void SetPaused(int handle, boolean v) -
SetShown
public void SetShown(int handle, boolean v) -
SendTrigger
public void SendTrigger(int handle, int index) -
SetEffectPosition
public void SetEffectPosition(int handle, float x, float y, float z) -
SetEffectRotation
public void SetEffectRotation(int handle, float x, float y, float z) -
SetEffectScale
public void SetEffectScale(int handle, float x, float y, float z) -
SetLayerParameter
public void SetLayerParameter(int layer, float viewerPosX, float viewerPosY, float viewerPosZ, float distanceBias) -
SetEffectTransformMatrix
public void SetEffectTransformMatrix(int handle, float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11) -
SetEffectTransformBaseMatrix
public void SetEffectTransformBaseMatrix(int handle, float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11) -
DrawBack
public void DrawBack(int layer) -
DrawBack
public void DrawBack() -
DrawFront
public void DrawFront(int layer) -
DrawFront
public void DrawFront() -
SetLayer
public void SetLayer(int handle, int layer) -
SetCameraParameter
public void SetCameraParameter(float frontX, float frontY, float frontZ, float posX, float posY, float posZ) -
SetProjectionMatrix
public void SetProjectionMatrix(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11, float v12, float v13, float v14, float v15) -
SetCameraMatrix
public void SetCameraMatrix(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11, float v12, float v13, float v14, float v15) -
Exists
public boolean Exists(int handle) -
SetViewProjectionMatrixWithSimpleWindow
public void SetViewProjectionMatrixWithSimpleWindow(int windowWidth, int windowHeight) -
SetDynamicInput
public void SetDynamicInput(int handle, int index, float value) -
GetDynamicInput
public float GetDynamicInput(int handle, int index) -
LaunchWorkerThreads
public void LaunchWorkerThreads(int n) -
SetBackground
public void SetBackground(long glid, boolean hasMipmap) -
UnsetBackground
public void UnsetBackground() -
SetDepth
public void SetDepth(long glid, boolean hasMipmap) -
UnsetDepth
public void UnsetDepth() -
GetInstanceCount
public int GetInstanceCount(int handle) -
GetTotalInstanceCount
public int GetTotalInstanceCount() -
SetCollisionCallback
public void SetCollisionCallback(long callback)
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