{
###misc###

  "cobblemon.battle.damage.frz": "%1$s was hurt by its frostbite!",
  "cobblemon.status.frozen.apply": "%1$s was frostbitten!",
  "cobblemon.status.frozen.cure": "%1$s thawed out!",
  "cobblemon.status.frozen.is": "%1$s is frostbitten!",


###items###

  "item.lasers_additions.frostorb": "Frost Orb",
  "tooltip.lasers_additions.frostorb.tooltip": "Frostbites the holder",

  "item.lasers_additions.thunderorb": "Thunder Orb",
  "tooltip.lasers_additions.thunderorb.tooltip": "Paralyzes the holder",

  "item.cobblemon.nanab_berry.tooltip": "Adds Normal type to the holder's type.",

  "item.cobblemon.watmel_berry.tooltip": "Adds Fire type to the holder's type.",

  "item.cobblemon.durin_berry.tooltip": "Adds Water type to the holder's type.",

  "item.cobblemon.wepear_berry.tooltip": "Adds Grass type to the holder's type.",

  "item.cobblemon.nomel_berry.tooltip": "Adds Electric type to the holder's type.",

  "item.cobblemon.pomeg_berry.tooltip_2": "Adds Ice type to the holder's type.",

  "item.cobblemon.kelpsy_berry.tooltip_2": "Adds Fighting type to the holder's type.",

  "item.cobblemon.qualot_berry.tooltip_2": "Adds Poison type to the holder's type.",

  "item.cobblemon.hondew_berry.tooltip_2": "Adds Ground type to the holder's type.",

  "item.cobblemon.grepa_berry.tooltip_2": "Adds Flying type to the holder's type.",

  "item.cobblemon.tamato_berry.tooltip_2": "Adds Psychic type to the holder's type.",

  "item.cobblemon.bluk_berry.tooltip": "Adds Bug type to the holder's type.",

  "item.cobblemon.rabuta_berry.tooltip": "Adds Rock type to the holder's type.",

  "item.cobblemon.cornn_berry.tooltip": "Adds Ghost type to the holder's type.",

  "item.cobblemon.belue_berry.tooltip": "Adds Dragon type to the holder's type.",

  "item.cobblemon.spelon_berry.tooltip": "Adds Dark type to the holder's type.",

  "item.cobblemon.pamtre_berry.tooltip": "Adds Steel type to the holder's type.",

  "item.cobblemon.magost_berry.tooltip": "Adds Fairy type to the holder's type.",

  "item.cobblemon.razz_berry.tooltip": "Holder is cured of flinching if it flinches.",

  "item.cobblemon.pinap_berry.tooltip": "Allows the holder to act sooner after using a move with a recharge time.",

  "item.cobblemon.micle_berry.tooltip": "Raises holder's Accuracy by 1 stage when at 1/4 max HP or less",

  "block.cobblemon.big_root.tooltip": "Boosts the power and healing of HP-stealing moves.",


###classic abilities###

  "cobblemon.ability.perishbody": "Perish Body",
  "cobblemon.ability.perishbody.desc": "When hit by a move that makes direct contact, the attacker will faint after three turns unless they switch out of battle.",

  "cobblemon.ability.plus": "Plus",
  "cobblemon.ability.plus.desc": "Boosts the Attack and Sp. Atk stats of the Pokémon if an ally with the Plus or Minus Ability is also in battle.",

  "cobblemon.ability.minus": "Minus",
  "cobblemon.ability.minus.desc": "Boosts the Defense and Sp. Def stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.",

  "cobblemon.ability.runaway": "Run Away",
  "cobblemon.ability.runaway.desc": "Enables a sure getaway from wild Pokémon. This also enables the user to switch out of battle without fail.",

  "cobblemon.ability.immunity": "Immunity",
  "cobblemon.ability.immunity.desc": "The Pokémon's immune system prevents it from being poisoned. If hit by a Poison-type move the Pokémon takes no damage.",

  "cobblemon.ability.limber": "Limber",
  "cobblemon.ability.limber.desc": "The Pokémon's limber body prevents it from being paralyzed. This also prevents it from being trapped or bound by moves. This also prevents its speed from being lowered.",
  "cobblemon.battle.block.limber": "But %1$s's limber body allowed it to escape!",

  "cobblemon.ability.magmaarmor": "Magma Armor",
  "cobblemon.ability.magmaarmor.desc": "The Pokémon's hot magma coating prevents it from being frostbitten. If hit by a Water-type move the Pokémon takes no damage.",

  "cobblemon.ability.damp": "Damp",
  "cobblemon.ability.damp.desc": "The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. This also weakens Fire-type moves for five turns when the Pokémon enters a battle.",

  "cobblemon.ability.waterveil": "Water Veil",
  "cobblemon.ability.waterveil.desc": "The Pokémon's water veil prevents it from being burned. This also boosts the Pokémon's evasiveness in rain.",

  "cobblemon.ability.toxicboost": "Toxic Boost",
  "cobblemon.ability.toxicboost.desc": "Powers up physical moves when the Pokémon is poisoned. This also reduces damage taken from poison.",
  "cobblemon.battle.damage.toxicboost": "%1$s was hurt by poison!",

  "cobblemon.ability.hypercutter": "Hyper Cutter",
  "cobblemon.ability.hypercutter.desc": "The Pokémon's mighty pincers prevent other Pokémon from lowering its Attack stat. Instead, its critical hit chance increases.",

  "cobblemon.ability.healer": "Healer",
  "cobblemon.ability.healer.desc": "Sometimes cures the status conditions of the Pokémon or its allies.",
  "cobblemon.battle.activate.healer": "%1$s used its healing power!",

  "cobblemon.ability.steadfast": "Steadfast",
  "cobblemon.ability.steadfast.desc": "The Pokémon's determination boosts its Speed stat every time it flinches or gets intimidated.",

  "cobblemon.ability.vitalspirit": "Vital Spirit",
  "cobblemon.ability.vitalspirit.desc": "The Pokémon is full of vitality, and that prevents it from falling asleep. Instead, its critical hit chance increases.",

  "cobblemon.ability.bigpecks": "Big Pecks",
  "cobblemon.ability.bigpecks.desc": "Prevents the Defense stat from being lowered. If intimidated the Pokémon puffs up their chest to intimidate them back.",

  "cobblemon.ability.insomnia": "Insomnia",
  "cobblemon.ability.insomnia.desc": "The Pokémon's insomnia prevents it from falling asleep. Instead, it gets worked up which raises its Attack and Sp. Atk stats.",

  "cobblemon.ability.leafguard": "Leaf Guard",
  "cobblemon.ability.leafguard.desc": "Prevents status conditions, boosts the user's Defense, and reduces damage taken from Fire-type moves in harsh sunlight.",

  "cobblemon.ability.illuminate": "Illuminate",
  "cobblemon.ability.illuminate.desc": "By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. This also powers up light moves.",

  "cobblemon.ability.keeneye": "Keen Eye",
  "cobblemon.ability.keeneye.desc": "The Pokémon's keen eyes prevent its accuracy from being lowered. This also reduces damage taken from light moves.",

  "cobblemon.ability.poisonpuppeteer": "Poison Puppeteer",
  "cobblemon.ability.poisonpuppeteer.desc": "Pokémon poisoned by the user's moves will also become confused.",

  "cobblemon.ability.frisk": "Frisk",
  "cobblemon.ability.frisk.desc": "When it enters a battle, the Pokémon can check an opposing Pokémon's held item. This also prevents the foe from using its held item.",

  "cobblemon.ability.suctioncups": "Suction Cups",
  "cobblemon.ability.suctioncups.desc": "The Pokémon's suction cups protect it from being forced to switch out, and prevents its item from being removed by other Pokémon.",
  "cobblemon.battle.activate.suctioncups": "%1$s's Suction Cups kept it in place!",

  "cobblemon.ability.stickyhold": "Sticky Hold",
  "cobblemon.ability.stickyhold.desc": "The Pokémon's sticky body protects it from being forced to switch out, and prevents its item from being removed by other Pokémon.",
  "cobblemon.battle.activate.stickyhold": "%1$s's Sticky Hold kept it in place!",

  "cobblemon.ability.anticipation": "Anticipation",
  "cobblemon.ability.anticipation.desc": "The Pokémon can sense an opposing Pokémon's dangerous moves. If it senses a dangerous move, it raises the user's Defense and Sp. Def stats.",

  "cobblemon.ability.flowergift": "Flower Gift",
  "cobblemon.ability.flowergift.desc": "Boosts the Sp. Atk and Sp. Def stats of the Pokémon and its allies in harsh sunlight.",

  "cobblemon.ability.earlybird": "Early Bird",
  "cobblemon.ability.earlybird.desc": "The Pokémon awakens from sleep twice as fast. This also gives increased priority to moves that usually go first.",

  "cobblemon.ability.teravolt": "Teravolt",
  "cobblemon.ability.teravolt.desc": "Powers up the Electric-type moves of all Pokémon on the field.",

  "cobblemon.ability.turboblaze": "Turboblaze",
  "cobblemon.ability.turboblaze.desc": "Powers up the Fire-type moves of all Pokémon on the field.",

  "cobblemon.ability.magnetpull": "Magnet Pull",
  "cobblemon.ability.magnetpull.desc": "Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. The Pokémon also draws in all the opponent's Steel-type moves.",

  "cobblemon.ability.slowstart": "Slow Start",
  "cobblemon.ability.slowstart.desc": "For three turns, the Pokémon's Attack and Speed stats are halved. However, once it gets going its Speed stat increases.",
  "cobblemon.battle.start.slowstart": "%1$s can't get it going!",
  "cobblemon.battle.end.slowstart": "%1$s finally got its act together!",

  "cobblemon.ability.forecast": "Forecast",
  "cobblemon.ability.forecast.desc": "Changes the weather based on the type of rock the Pokémon holds. The Pokémon also transforms with the weather.",

  "cobblemon.ability.honeygather": "Honey Gather",
  "cobblemon.ability.honeygather.desc": "The Pokémon gathers honey every turn, boosting its Sp. Def stat. This can activate up to three times.",
  "cobblemon.battle.activate.honeygather": "%1$s gathered honey!",
  "cobblemon.battle.start.honeygather1": "Honey gathered: 1!",
  "cobblemon.battle.start.honeygather2": "Honey gathered: 2!",
  "cobblemon.battle.start.honeygather3": "Honey gathered: 3!",
  "cobblemon.battle.end.honeygather": "%1$s used up all its gathered honey!",

  "cobblemon.ability.gluttony": "Gluttony",
  "cobblemon.ability.gluttony.desc": "If the Pokémon is holding a Berry to be eaten when its HP is low, it will eat the berry sooner than usual.",

  "cobblemon.ability.heavymetal": "Heavy Metal",
  "cobblemon.ability.heavymetal.desc": "Doubles the Pokémon's weight, making them too heavy to trip. This also decreases the user's Speed slightly.",

  "cobblemon.ability.lightmetal": "Light Metal",
  "cobblemon.ability.lightmetal.desc": "Halves the Pokémon's weight. This also increase the user's Speed slightly.",

  "cobblemon.ability.forewarn": "Forewarn",
  "cobblemon.ability.forewarn.desc": "The Pokémon can tell one of the moves an opposing Pokémon has. Its premonition makes opponents unable to use priority moves against it.",
  "cobblemon.battle.block.forewarn": "%1$s avoided the attack!",

  "cobblemon.ability.rockhead": "Rock Head",
  "cobblemon.ability.rockhead.desc": "Protects the Pokémon from recoil and crash damage.",

  "cobblemon.ability.hydration": "Hydration",
  "cobblemon.ability.hydration.desc": "Cures the Pokémon's status conditions and boosts Sp. Def in rain.",

  "cobblemon.ability.gooey": "Gooey",
  "cobblemon.ability.gooey.desc": "Contact lowers the attacker's Speed stat. The Pokémon covers itself in a layer of slime to boost its Sp. Def when hit by a Special attack. Water-type moves will wash away the slime.",

  "cobblemon.ability.infiltrator": "Infiltrator",
  "cobblemon.ability.infiltrator.desc": "The Pokémon's moves are unaffected by the target's barriers, substitutes, and defensive stat changes.",

  "cobblemon.ability.hustle": "Hustle",
  "cobblemon.ability.hustle.desc": "Boosts the Pokémon's Attack and Sp. Atk stats but lowers its accuracy.",

  "cobblemon.ability.steelworker": "Steelworker",
  "cobblemon.ability.steelworker.desc": "Powers up Steel-type moves. Also halves damage taken from Steel-type moves.",

  "cobblemon.ability.rockypayload": "Rocky Payload",
  "cobblemon.ability.rockypayload.desc": "Powers up Rock-type moves. Also halves damage taken from Rock-type moves.",

  "cobblemon.ability.supersweetsyrup": "Supersweet Syrup",
  "cobblemon.ability.supersweetsyrup.desc": "A sickly sweet scent spreads across the field when the Pokémon enters battle, lowering the evasiveness of opposing Pokémon.",


###new abilities###

  "cobblemon.ability.normalmastery": "Normal Mastery",
  "cobblemon.ability.normalmastery.desc": "The Pokémon can hit Normal-immune Pokémon with Normal-type moves. It also takes no damage when hit by Normal-type moves. Instead, its Attack stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.firemastery": "Fire Mastery",
  "cobblemon.ability.firemastery.desc": "The Pokémon can hit Fire-immune Pokémon with Fire-type moves. It also takes no damage when hit by Fire-type moves. Instead, its Attack stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.watermastery": "Water Mastery",
  "cobblemon.ability.watermastery.desc": "The Pokémon can hit Water-immune Pokémon with Water-type moves. It also takes no damage when hit by Water-type moves. Instead, its Sp. Atk stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.grassmastery": "Grass Mastery",
  "cobblemon.ability.grassmastery.desc": "The Pokémon can hit Fire-immune Pokémon with Grass-type moves. It also takes no damage when hit by Grass-type moves. Instead, its Sp. Atk stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.icemastery": "Ice Mastery",
  "cobblemon.ability.icemastery.desc": "The Pokémon can hit Ice-immune Pokémon with Ice-type moves. It also takes no damage when hit by Ice-type moves. Instead, its Sp. Atk stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.electricmastery": "Electric Mastery",
  "cobblemon.ability.electricmastery.desc": "The Pokémon can hit Electric-immune Pokémon with Electric-type moves. It also takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.psychicmastery": "Psychic Mastery",
  "cobblemon.ability.psychicmastery.desc": "The Pokémon can hit Psychic-immune Pokémon with Psychic-type moves. It also takes no damage when hit by Psychic-type moves. Instead, its Sp. Atk stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.dragonmastery": "Dragon Mastery",
  "cobblemon.ability.dragonmastery.desc": "The Pokémon can hit Dragon-immune Pokémon with Dragon-type moves. It also takes no damage when hit by Dragon-type moves. Instead, its Sp. Atk stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.fairymastery": "Fairy Mastery",
  "cobblemon.ability.fairymastery.desc": "The Pokémon can hit Fairy-immune Pokémon with Fairy-type moves. It also takes no damage when hit by Fairy-type moves. Instead, its Sp. Def stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.ghostmastery": "Ghost Mastery",
  "cobblemon.ability.ghostmastery.desc": "The Pokémon can hit Ghost-immune Pokémon with Ghost-type moves. It also takes no damage when hit by Ghost-type moves. Instead, its Sp. Atk stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.fightingmastery": "Fighting Mastery",
  "cobblemon.ability.fightingmastery.desc": "The Pokémon can hit Fighting-immune Pokémon with Fighting-type moves. It also takes no damage when hit by Fighting-type moves. Instead, its Attack stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.flyingmastery": "Flying Mastery",
  "cobblemon.ability.flyingmastery.desc": "The Pokémon can hit Flying-immune Pokémon with Flying-type moves. It also takes no damage when hit by Flying-type moves. Instead, its Speed stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.poisonmastery": "Poison Mastery",
  "cobblemon.ability.poisonmastery.desc": "The Pokémon can hit Poison-immune Pokémon with Poison-type moves. It also takes no damage when hit by Poison-type moves. Instead, its Sp. Def stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.groundmastery": "Ground Mastery",
  "cobblemon.ability.groundmastery.desc": "The Pokémon can hit Ground-immune Pokémon with Ground-type moves. It also takes no damage when hit by Ground-type moves. Instead, its Attack stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.rockmastery": "Rock Mastery",
  "cobblemon.ability.rockmastery.desc": "The Pokémon can hit Rock-immune Pokémon with Rock-type moves. It also takes no damage when hit by Rock-type moves. Instead, its Defense stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.steelmastery": "Steel Mastery",
  "cobblemon.ability.steelmastery.desc": "The Pokémon can hit Steel-immune Pokémon with Steel-type moves. It also takes no damage when hit by Steel-type moves. Instead, its Defense stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.bugmastery": "Bug Mastery",
  "cobblemon.ability.bugmastery.desc": "The Pokémon can hit Bug-immune Pokémon with Bug-type moves. It also takes no damage when hit by Bug-type moves. Instead, its Attack stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.darkmastery": "Dark Mastery",
  "cobblemon.ability.darkmastery.desc": "The Pokémon can hit Dark-immune Pokémon with Dark-type moves. It also takes no damage when hit by Dark-type moves. Instead, its Attack stat is boosted. This Pokémon's attacks ignore the target's ability.",

  "cobblemon.ability.sweetdreams": "Sweet Dreams",
  "cobblemon.ability.sweetdreams.desc": "Heals ally Pokémon that are asleep.",
  "cobblemon.battle.heal.sweetdreams":"%1$s restored a little HP from Sweet Dreams!",

  "cobblemon.ability.lifesteal": "Lifesteal",
  "cobblemon.ability.lifesteal.desc": "Powers up HP-draining moves.",

  "cobblemon.ability.bombard": "Bombard",
  "cobblemon.ability.bombard.desc": "Powers up ball and bomb moves.",

  "cobblemon.ability.hotsand": "Hot Sand",
  "cobblemon.ability.hotsand.desc": "The Pokémon body is made of hot sand that prevents it from being burned. Contact with the Pokémon may burn the attacker.",

  "cobblemon.ability.forestspirit": "Forest Spirit",
  "cobblemon.ability.forestspirit.desc": "Powers up the Grass-type moves of the Pokémon and its allies.",

  "cobblemon.ability.shrieker": "Shrieker",
  "cobblemon.ability.shrieker.desc": "Boosts the power of sound-based moves. The Pokémon is also immune to these kinds of moves.",

  "cobblemon.ability.windcharge": "Wind Charge",
  "cobblemon.ability.windcharge.desc": "Boosts the Pokémon's Sp. Atk stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.",

  "cobblemon.ability.darklord": "Dark Lord",
  "cobblemon.ability.darklord.desc": "Powers up Dark-type moves. Also halves damage taken from Dark-type moves.",

  "cobblemon.ability.intellectual": "Intellectual",
  "cobblemon.ability.intellectual.desc": "Powers up Psychic-type moves. Also halves damage taken from Psychic-type moves.",

  "cobblemon.ability.paperthin": "Paper Thin",
  "cobblemon.ability.paperthin.desc": "The Pokémon is made of paper, causing it to catch fire when hit by Fire-type moves, and soaked when hit by Water-type moves.",
  "cobblemon.battle.start.burning": "%1$s burst into flames!",
  "cobblemon.battle.end.burning": "%1$s's flames were extinguised!",
  "cobblemon.battle.start.soggy": "%1$s became soaked!",
  "cobblemon.battle.end.soggy": "%1$s dried out!",
  "cobblemon.battle.end.typeadd": "Its typing returned to normal!",

  "cobblemon.ability.misdirection": "Misdirection",
  "cobblemon.ability.misdirection.desc": "The user draws attention to itself, making all opposing Pokémon take aim only at the user. This however prevents the use of protecting moves.",
  "cobblemon.battle.activate.misdirection": "%1$s became the center of attention!",

  "cobblemon.ability.snowguard": "Snow Guard",
  "cobblemon.ability.snowguard.desc": "Prevents status conditions, boosts the user's Sp. Def, and reduces damage taken from Fire-type moves in snow or hail.",

  "cobblemon.ability.turbocharge": "Turbocharge",
  "cobblemon.ability.turbocharge.desc": "The Pokémon is turbocharged with electricity, which powers up Electric-type moves and halves the damage taken from Electric-type moves. When hit by an electric type move, its speed stat is boosted.",

  "cobblemon.ability.recluse": "Recluse",
  "cobblemon.ability.recluse.desc": "The Pokémon is reclusive, keeping it from or falling for taunt, torment, or encore. This also lowers the Pokémon's Speed stat if intimidated.",
  "cobblemon.battle.block.recluse": "But it failed to affect %1$s!",

  "cobblemon.ability.zendomain": "Zen Domain",
  "cobblemon.ability.zendomain.desc": "Turns the ground into Psychic Terrain when the Pokémon enters a battle. The Pokémon also gradually regains HP in Psychic Terrain.",
"cobblemon.battle.heal.zendomain": "%1$s's Zen Domain restored its HP!",

  "cobblemon.ability.mastermind": "Mastermind",
  "cobblemon.ability.mastermind.desc": "Normal-type moves become Psychic-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.swarming": "Swarming",
  "cobblemon.ability.swarming.desc": "When it has a lot of HP, the Pokémon forms a powerful swarm. It stops swarming when its HP is low.",

  "cobblemon.ability.hivemind": "Hivemind",
  "cobblemon.ability.hivemind.desc": "Powers up the Bug-type and Steel-type moves of the Pokémon and its allies.",

  "cobblemon.ability.snowforce": "Snow Force",
  "cobblemon.ability.snowforce.desc": "Boosts the power of Ice-type moves in snow.",

  "cobblemon.ability.striker": "Striker",
  "cobblemon.ability.striker.desc": "Powers up kicking moves.",

  "cobblemon.ability.megablaster": "Mega Blaster",
  "cobblemon.ability.megablaster.desc": "Powers up beam attacks.",

  "cobblemon.ability.blindfold": "Blindfold",
  "cobblemon.ability.blindfold.desc": "The Pokémon is blind. Because of this, it takes no damage from light moves.",

  "cobblemon.ability.lifelight": "Lifelight",
  "cobblemon.ability.lifelight.desc": "The Pokémon's body absorbs all light. If hit by a light move, the Pokémon has its HP restored instead of taking damage.",

  "cobblemon.ability.lightforce": "Lightforce",
  "cobblemon.ability.lightforce.desc": "The Pokémon's body emits a blinding aura that powers up the user's light moves.",

  "cobblemon.ability.greathunger": "Great Hunger",
  "cobblemon.ability.greathunger.desc": "The Pokémon restores a little HP every time it inflicts damage on others using biting moves.",
"cobblemon.battle.heal.greathunger": "%1$s's Great Hunger drained their HP!",

  "cobblemon.ability.mistrider": "Mist Rider",
  "cobblemon.ability.mistrider.desc": "Doubles the Pokémon's Speed stat on Misty Terrain.",

  "cobblemon.ability.liquify": "Liquify",
  "cobblemon.ability.liquify.desc": "Normal-type moves become Water-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.ignition": "Ignition",
  "cobblemon.ability.ignition.desc": "Normal-type moves become Fire-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.cultivate": "Cultivate",
  "cobblemon.ability.cultivate.desc": "Normal-type moves become Grass-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.hammertime": "Hammer Time",
  "cobblemon.ability.hammertime.desc": "Powers up hammer moves.",

  "cobblemon.ability.tinkerer": "Tinkerer",
  "cobblemon.ability.tinkerer.desc": "Lowers the Defense stats of all opposing Steel-type Pokémon.",

  "cobblemon.ability.aeroforce": "Aeroforce",
  "cobblemon.ability.aeroforce.desc": "The Pokémon's aura powers up the user's wind moves.",

  "cobblemon.ability.restoration": "Restoration",
  "cobblemon.ability.restoration.desc": "The Pokémon's HP is slowly but steadily restored throughout a battle. It heals a little extra in harsh sunlight.",
"cobblemon.battle.heal.restoration": "%1$s restored a little HP!",

  "cobblemon.ability.spikedheels": "Spiked Heels",
  "cobblemon.ability.spikedheels.desc": "Increases the critical-hit ratio of the user's kicking moves.",

  "cobblemon.ability.sweetdish": "Sweet Dish",
  "cobblemon.ability.sweetdish.desc": "The Pokémon gradually regains HP in Misty Terrain.",
  "cobblemon.battle.heal.sweetdish": "%1$s restored HP from Sweet Dish!",

  "cobblemon.ability.strongarm": "Strong Arm",
  "cobblemon.ability.strongarm.desc": "Powers up throwing and grappling moves. This also protects it from being forced to switch out.",
  "cobblemon.battle.activate.strongarm": "%1$s's Strong Arm kept it in place!",

  "cobblemon.ability.rapidfists": "Rapid Fists",
  "cobblemon.ability.rapidfists.desc": "Gives priority to the Pokémon's punching moves.",

  "cobblemon.ability.resilient": "Resilient",
  "cobblemon.ability.resilient.desc": "It's so resilient that having a status condition boosts the Pokémon's Sp. Atk stat.",

  "cobblemon.ability.reverberation": "Reverberation",
  "cobblemon.ability.reverberation.desc": "The Pokémon takes no damage when hit by sound moves. Instead, its Attack stat is boosted.",

  "cobblemon.ability.sandguard": "Sand Guard",
  "cobblemon.ability.sandguard.desc": "Prevents status conditions and boosts the user's Defense in sandstorms.",

  "cobblemon.ability.echoburst": "Echo Burst",
  "cobblemon.ability.echoburst.desc": "Scatters echo shards in the air around the opposing team when the Pokémon takes damage from physical moves.",
  "cobblemon.battle.activate.echoburst": "%1$s's body scattered debris!",

  "cobblemon.ability.gourmand": "Gourmand",
  "cobblemon.ability.gourmand.desc": "The Pokémon builds up a stockpile when it eats any berry.",

  "cobblemon.ability.mightymycelium": "Mighty Mycelium",
  "cobblemon.ability.mightymycelium.desc": "Raises the user's Sp. Atk but prevents the use of status moves.",

  "cobblemon.ability.netcaster": "Net Caster",
  "cobblemon.ability.netcaster.desc": "When the Pokémon enters a battle, it casts a net on opposing Pokémon and makes them slower, lowering their Speed stats.",

  "cobblemon.ability.steelsoul": "Steel Soul",
  "cobblemon.ability.steelsoul.desc": "Normal-type moves become Steel-type moves. The power of those moves is boosted a little.",

  "cobblemon.ability.windglider": "Wind Glider",
  "cobblemon.ability.windglider.desc": "Boosts the Pokémon's Speed stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.",

  "cobblemon.ability.trapjaw": "Trap-Jaw",
  "cobblemon.ability.trap-jaw": "Trap-Jaw",
  "cobblemon.ability.trapjaw.desc": "Biting moves entrap the target, causing them to take damage for four to five turns. The target can't flee during this time.",
  "cobblemon.battle.activate.trapjaw": "The target was caught in the Trap-Jaw!",
  "cobblemon.battle.damage.trapjaw": "%1$s is hurt by the Trap-Jaw!",
  "cobblemon.battle.end.trapjaw": "%1$s was freed from the Trap-Jaw!",

  "cobblemon.ability.acidspit": "Acid Spit",
  "cobblemon.ability.acidspit.desc": "The Pokémon spits acid on attackers that make direct contact with it. The fluid eliminates the effect of the attacker's Ability.",
  "cobblemon.battle.activate.acidspit": "%1$s spewed acid on the attacker!",

  "cobblemon.ability.tastyaroma": "Tasty Aroma",
  "cobblemon.ability.tastyaroma.desc": "The Pokémon has a tasty aroma that redirects all biting moves towards it. It evades redirected attacks, making it immune to biting moves.",
  "cobblemon.battle.activate.tastyaroma": "%1$s distracted them with its tasty aroma!",

  "cobblemon.ability.championsmask": "Champion's Mask",
  "cobblemon.ability.championsmask.desc": "The Pokémon can use \"not very effective\" moves to deal regular damage.",

  "cobblemon.ability.rectitude": "Rectitude",
  "cobblemon.ability.rectitude.desc": "When the Pokémon is hit by a Dark-type attack, its Sp. Atk stat is boosted by its sense of justice.",


###classic moves###

  "cobblemon.move.trickortreat": "Trick-or-Treat",
  "cobblemon.move.trickortreat.desc": "The user takes the target trick-or-treating. This adds Ghost type to the target's type. This also prevents the target from fleeing.",

  "cobblemon.move.forestscurse": "Forest's Curse",
  "cobblemon.move.forestscurse.desc": "The user puts a forest curse on the target. This adds Grass type to the target's type. This also prevents the target from fleeing.",

  "cobblemon.move.sonicboom": "Sonic Boom",
  "cobblemon.move.sonicboom.desc": "The target is hit with a destructive shock wave. It inflicts damage equal to the user's level.",

  "cobblemon.move.dragonrage": "Dragon Rage",
  "cobblemon.move.dragonrage.desc": "This attack hits the target with a shock wave of pure rage. It inflicts damage equal to the user's level.",

  "cobblemon.move.psywave": "Psywave",
  "cobblemon.move.psywave.desc": "The target is attacked with an odd psychic wave. It inflicts damage equal to the user's level.",

  "cobblemon.move.combattorque": "Combat Torque",
  "cobblemon.move.combattorque.desc": "The user attacks the target with a twisting drift. This may also leave the target with paralysis.",

  "cobblemon.move.blazingtorque": "Blazing Torque",
  "cobblemon.move.blazingtorque.desc": "The user attacks the target with a burning drift. This may also leave the target with a burn.",

  "cobblemon.move.wickedtorque": "Wicked Torque",
  "cobblemon.move.wickedtorque.desc": "The user attacks the target with a wicked drift. This may also incude sleep.",

  "cobblemon.move.noxioustorque": "Noxious Torque",
  "cobblemon.move.noxioustorque.desc": "The user attacks the target with a noxious drift. This may also poison the target.",

  "cobblemon.move.magicaltorque": "Magical Torque",
  "cobblemon.move.magicaltorque.desc": "The user attacks the target with a magical drift. This may also confuse the target.",

  "cobblemon.move.octazooka": "Octazooka",
  "cobblemon.move.octazooka.desc": "The user attacks by spraying ink in the target's face. This also lowers the target's accuracy.",

  "cobblemon.move.roaroftime": "Roar of Time",
  "cobblemon.move.roaroftime.desc": "The user blasts the target with power that distorts even time. This move cannot be used again for a short time after the blow is dealt.",

  "cobblemon.move.landswrath": "Land's Wrath",
  "cobblemon.move.landswrath.desc": "The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",

  "cobblemon.move.steamroller": "Steamroller",
  "cobblemon.move.steamroller.desc": "The user crushes its target by rolling over them with its rolled-up body. This raises the user's Speed stat, and may also make the target flinch.",

  "cobblemon.move.steelroller": "Steel Roller",
  "cobblemon.move.steelroller.desc": "The user attacks while destroying the terrain. This move doubles in power when terrain is active, then destroys the terrain.",

  "cobblemon.move.rototiller": "Rototiller",
  "cobblemon.move.rototiller.desc": "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of ally Grass- and Ground-type Pokémon.",

  "cobblemon.move.flowershield": "Flower Shield",
  "cobblemon.move.flowershield.desc": "The user uses a mysterious power to raise the Defense and Sp. Def stats of ally Grass- and Fairy-type Pokémon.",

  "cobblemon.move.gearup": "Gear Up",
  "cobblemon.move.gearup.desc": "The user engages its gears, boosting its Sp. Atk stat and sharply boosting its Speed stat.",

  "cobblemon.move.dragonclaw": "Dragon Claw",
  "cobblemon.move.dragonclaw.desc": "The user slashes the target with huge, sharp claws to inflict damage. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.razorwind": "Razor Wind",
  "cobblemon.move.razorwind.desc": "The user sends out blades of wind to attack the opposing Pokémon. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.skyattack": "Sky Attack",
  "cobblemon.move.skyattack.desc": "The user cloaks itself in light and boosts its Attack stat on the first turn, then attacks on the next turn.",

  "cobblemon.move.rage": "Rage",
  "cobblemon.move.rage.desc": "The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.",

  "cobblemon.move.meditate": "Meditate",
  "cobblemon.move.meditate.desc": "The user meditates to awaken the power deep within its body and raise its Attack and Sp. Def stats.",

  "cobblemon.move.sharpen": "Sharpen",
  "cobblemon.move.sharpen.desc": "The user makes its edges more jagged, which raises its Attack and Speed stats.",

  "cobblemon.move.xscissor": "X-Scissor",
  "cobblemon.move.xscissor.desc": "The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.kinesis": "Kinesis",
  "cobblemon.move.kinesis.desc": "The user bends a spoon to stimulate its psychic power. This raises the user's Sp. Atk and Defense stats.",

  "cobblemon.move.relicsong": "Relic Song",
  "cobblemon.move.relicsong.desc": "The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user, and may also induce sleep.",

  "cobblemon.move.cut": "Cut",
  "cobblemon.move.cut.desc": "The target is cut with a scythe, a claw, or the like to inflict damage. This move has a heightened chance of landing a critical hit and never misses.",

  "cobblemon.move.furyattack": "Fury Attack",
  "cobblemon.move.furyattack.desc": "The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.strength": "Strength",
  "cobblemon.move.strength.desc": "The target is slugged with a punch thrown at maximum power. This may also raise the user's Attack stat.",

  "cobblemon.move.absorb": "Absorb",
  "cobblemon.move.absorb.desc": "A nutrient-draining attack. The user's HP is restored by over half the damage taken by the target.",

  "cobblemon.move.petalblizzard": "Petal Blizzard",
  "cobblemon.move.petalblizzard.desc": "The user stirs up a violent petal blizzard to damage opposing Pokémon. This may also lower the target's Sp. Def stat.",

  "cobblemon.move.mudshot": "Mud Shot",
  "cobblemon.move.mudshot.desc": "The user attacks by hurling blobs of mud at the opposing Pokémon. This also lowers the target's Speed stat.",

  "cobblemon.move.flyingpress": "Flying Press",
  "cobblemon.move.flyingpress.desc": "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. This may also make the target flinch.",

  "cobblemon.move.astonish": "Astonish",
  "cobblemon.move.astonish.desc": "The user attacks the target by jumping out and startling the opponent. This attack hits first and makes the target flinch, but it works only on the first turn each time the user enters battle.",

  "cobblemon.move.aromaticmist": "Aromatic Mist",
  "cobblemon.move.aromaticmist.desc": "The user boosts the Sp. Def stat of itself and its allies by using a mysterious aroma. This sharply boosts the Sp. Def stat in Misty Terrain.",

  "cobblemon.move.attackorder": "Attack Order",
  "cobblemon.move.attackorder.desc": "The user calls out its underlings to pummel the target. When used next to an ally Bug-type they will join in on the attack. This move also has a heightened chance of landing a critical hit.",

  "cobblemon.move.defendorder": "Defend Order",
  "cobblemon.move.defendorder.desc": "The user calls out its underlings to shield its body, boosting the Defense and Sp. Def stats of ally Bug-types on the field.",

  "cobblemon.move.healorder": "Heal Order",
  "cobblemon.move.healorder.desc": "The user calls out its underlings to heal it. The user regains up to half of its max HP. It restores more HP when used next to an ally Bug-type.",

  "cobblemon.move.blastburn": "Blast Burn",
  "cobblemon.move.blastburn.desc": "The target is razed by a fiery explosion. The user can't move on the next turn. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",
  "cobblemon.battle.activate.blastburn": "%1$s's Blaze activated, it instantly recharged!",

  "cobblemon.move.hydrocannon": "Hydro Cannon",
  "cobblemon.move.hydrocannon.desc": "The target is hit with a watery blast. The user can't move on the next turn. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",
  "cobblemon.battle.activate.hydrocannon": "%1$s's Torrent activated, it instantly recharged!",

  "cobblemon.move.frenzyplant": "Frenzy Plant",
  "cobblemon.move.frenzyplant.desc": "The user slams the target with the roots of an enormous tree. The user can't move on the next turn. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",
  "cobblemon.battle.activate.frenzyplant": "%1$s's Overgrow activated, it instantly recharged!",

  "cobblemon.move.bittermalice": "Bitter Malice",
  "cobblemon.move.bittermalice.desc": "The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.",

  "cobblemon.move.vitalthrow": "Vital Throw",
  "cobblemon.move.vitalthrow.desc": "The user attacks last. In return, this move's power is doubled if the target has inflicted damage on the user in the same turn.",

  "cobblemon.move.naturalgift": "Natural Gift",
  "cobblemon.move.naturalgift.desc": "The user draws power to attack by using its held Berry. The Berry determines the move's type and power. This move also inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",

  "cobblemon.move.scald": "Scald",
  "cobblemon.move.scald.desc": "The user attacks by shooting boiling hot water at the target. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. This may also leave the target with a burn.",

  "cobblemon.move.steameruption": "Steam Eruption",
  "cobblemon.move.steameruption.desc": "The user immerses the target in superheated steam. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. This may also leave the target with a burn.",

  "cobblemon.move.hydrosteam": "Hydro Steam",
  "cobblemon.move.hydrosteam.desc": "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. This may also leave the target with a burn.",

  "cobblemon.move.scorchingsands": "Scorching Sands",
  "cobblemon.move.scorchingsands.desc": "The user throws scorching sand at the target to attack. This move's power is boosted by 50 percent in harsh sunlight. This may also leave the target with a burn.",

  "cobblemon.move.sweetscent": "Sweet Scent",
  "cobblemon.move.sweetscent.desc": "The user gathers honey, releasing a scent that harshly lowers opposing Pokémon's evasiveness. This also raises the user's Sp. Def stat up to three times.",

  "cobblemon.move.payday": "Pay Day",
  "cobblemon.move.payday.desc": "Coins are hurled at the target two to five times to inflict damage. Money is earned after the battle.",

  "cobblemon.battle.activate.snaptrap": "%1$s got trapped by a snap trap!",
  "cobblemon.battle.end.snaptrap": "%1$s was freed from Snap Trap!",

  "cobblemon.move.chillingwater": "Chilling Water",
  "cobblemon.move.chillingwater.desc": "The user attacks the target by showering it with water that's so cold it saps the target's power. This move's power is boosted by 50 percent in snow or hail. This also lowers the target's Attack stat.",

  "cobblemon.move.shelter": "Shelter",
  "cobblemon.move.shelter.desc": "This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact raises the user's Defense stat.",

  "cobblemon.move.burningbulwark": "Burning Bulwark",
  "cobblemon.move.burningbulwark.desc": "The user's intensely hot body protects it from attacks and also burns any attacker that makes direct contact with it.",

  "cobblemon.move.powergem": "Power Gem",
  "cobblemon.move.powergem.desc": "The user attacks with a ray of light that sparkles as if it were made of gemstones. This may also lower the target's Sp. Atk stat.",


###new moves###

  "cobblemon.move.pumpkinbomb": "Pumpkin Bomb",
  "cobblemon.move.pumpkinbomb.desc": "The user attacks everything around it by igniting an explosive pumpkin. This also damages the user quite a lot and may leave the target with a burn.",

  "cobblemon.move.firebomb": "Fire Bomb",
  "cobblemon.move.firebomb.desc": "The throws a flaming explosive at the target, leaving them with a burn.",

  "cobblemon.move.bulletbarrage": "Bullet Barrage",
  "cobblemon.move.bulletbarrage.desc": "The user forcefully shoots metal bullets at the target two to five times in a row.",

  "cobblemon.move.digdeep": "Dig Deep",
  "cobblemon.move.digdeep.desc": "The user digs into the target using its body as a pickaxe. This move is super effective on Ground-type Pokémon.",

  "cobblemon.move.dragonpress": "Dragon Press",
  "cobblemon.move.dragonpress.desc": "The user attacks by slamming its body into the target. The higher the user's Sp. Def stat, the greater the damage this move deals.",

  "cobblemon.move.holdtheline": "Hold the Line",
  "cobblemon.move.holdtheline.desc": "The user rallies their troops to stand their ground and sharply boosts their Defense and Sp. Def. This prevents the user from switching out or fleeing.",

  "cobblemon.move.laststand": "Last Stand",
  "cobblemon.move.laststand.desc": "The user makes their final stand, boosting their speed and sharply boosting their Attack and Sp. Atk. This prevents the user from switching out for fleeing.",

  "cobblemon.move.magictrick": "Magic Trick",
  "cobblemon.move.magictrick.desc": "The user performs a magic trick to switch its Attack with its Sp. Atk stat.",
  "cobblemon.battle.activate.magictrick": "%1$s switched its Attack and Sp. Atk!",

  "cobblemon.move.nightterror": "Night Terror",
  "cobblemon.move.nightterror.desc": "The user devours the dreams of a sleeping target, leaving behind nothing but nightmares. The user's HP is restored by half the damage taken by the target.",

  "cobblemon.move.sleepcharm": "Sleep Charm",
  "cobblemon.move.sleepcharm.desc": "The user sprinkles magic sand onto the opponent to put them to sleep. If it succeeds, the user restores 1/4th of their HP.",

  "cobblemon.move.sandshift": "Sand Shift",
  "cobblemon.move.sandshift.desc": "The user shoots sand at the target before rushing to switch places with a party Pokémon in waiting.",

  "cobblemon.move.sonicshriek": "Sonic Shriek",
  "cobblemon.move.sonicshriek.desc": "The user attacks by firing a sonically-charged shriek from its chest.",

  "cobblemon.move.terrainblade": "Terrain Blade",
  "cobblemon.move.terrainblade.desc": "The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.",

  "cobblemon.move.vitaldrain": "Vital Drain",
  "cobblemon.move.vitaldrain.desc": "The user latches onto the target's vitals to drain them of their blood. The user's HP is restored by half the damage taken by the target.",

  "cobblemon.move.vitalslash": "Vital Slash",
  "cobblemon.move.vitalslash.desc": "The user slashes the target's vitals to drain them of their blood. The user's HP is restored by half the damage taken by the target.",

  "cobblemon.move.spiritsong": "Spirit Song",
  "cobblemon.move.spiritsong.desc": "The user belts out an ancient song to lift the spirits of the past. This causes sleeping Pokémon to wake up.",

  "cobblemon.move.phantomblade": "Phantom Blade",
  "cobblemon.move.phantomblade.desc": "The user tears at the target with its ghostly blade. This move has a heightened chance of landing a critical hit and never misses.",

  "cobblemon.move.steelcutter": "Steel Cutter",
  "cobblemon.move.steelcutter.desc": "The user slashes the target with steel blades. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.snowbank": "Snow Bank",
  "cobblemon.move.snowbank.desc": "The user restores its own HP by up to half its max HP. It regains more HP in snow or hail.",

  "cobblemon.move.pitfall": "Pitfall",
  "cobblemon.move.pitfall.desc": "The user creates a pitfall to trip the target. This move enables the user to attack first, but fails if the target is not readying an attack.",

  "cobblemon.move.breezeball": "Breeze Ball",
  "cobblemon.move.breezeball.desc": "The user hurls a wind charge at the target. The faster the user is than the target, the greater the move's power. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.",

  "cobblemon.move.papercut": "Paper Cut",
  "cobblemon.move.papercut.desc": "The user attacks by slicing the target with a blade as thin as paper. This move always lands a critical hit.",

  "cobblemon.move.bygonebash": "Bygone Bash",
  "cobblemon.move.bygonebash.desc": "The user throws a mighty punch using combined power of the spirits of its ancestors. This also damages the user quite a lot.",

  "cobblemon.move.psychicsnap": "Psychic Snap",
  "cobblemon.move.psychicsnap.desc": "The user sends out a shockwave of psychic power capable of shattering glass. This move can also break barriers, such as Light Screen and Reflect.",

  "cobblemon.move.generationdance": "Generation Dance",
  "cobblemon.move.generationdance.desc": "The user performs the dance of its ancestors, restoring its own HP by up to half its max HP. It regains more HP in harsh sunlight.",

  "cobblemon.move.vengeanceofgenerations": "Vengeance of Generations",
  "cobblemon.move.vengeanceofgenerations.desc": "The user attacks with the full force of a thousand generations. This move ignores the target's Ability and Immunities.",

  "cobblemon.move.gmaxpresto": "G-Max Presto",
  "cobblemon.move.gmaxpresto.desc": "A Fairy-type attack that Gigantamax Hattertainer uses. This may also make targets flinch or leave them with a burn.",

  "cobblemon.move.shiverdance": "Shiver Dance",
  "cobblemon.move.shiverdance.desc": "The user lightly performs a beautiful, shivering dance. This boosts the user's Attack and Sp. Atk stats. The user's Attack and Sp. Atk stat are raised sharply when its snowing.",

  "cobblemon.move.pageturn": "Page Turn",
  "cobblemon.move.pageturn.desc": "The user turns a page of its spell book. This boosts the user's Sp. Atk and Sp. Def stats. When used by Wizledger it changes form.",

  "cobblemon.move.magicmissile": "Magic Missile",
  "cobblemon.move.magicmissile.desc": "The user attacks the target by casting a mighty spell. This move becomes the same type as the user's type.",

  "cobblemon.move.guardpress": "Guard Press",
  "cobblemon.move.guardpress.desc": "The user attacks by slamming its stone body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.armorpress": "Armor Press",
  "cobblemon.move.armorpress.desc": "The user attacks by slamming its armored body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.mindbend": "Mind Bend",
  "cobblemon.move.mindbend.desc": "The user attacks the target with mental fortitude. The higher the user's Sp. Def stat, the greater the damage this move deals. This may also confuse the target.",

  "cobblemon.move.letitcook": "Let It Cook",
  "cobblemon.move.letitcook.desc": "The user attacks by throwing out a mass of cookies. This also lowers the user's Sp. Atk stat. May leave the target with a burn.",

  "cobblemon.move.glacialcrash": "Glacial Crash",
  "cobblemon.move.glacialcrash.desc": "The user attacks by slamming its icy body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.psydrive": "Psydrive",
  "cobblemon.move.psydrive.desc": "The user delivers an powerful psychic kick to attack the target. This move deals special damage.",

  "cobblemon.move.eeriedance": "Eerie Dance",
  "cobblemon.move.eeriedance.desc": "The user lightly performs a beautiful, unsettling dance. This boosts the user's Sp. Atk and Sp. Def stats. This also lowers the user's Speed stat.",

  "cobblemon.move.crystalspear": "Crystal Spear",
  "cobblemon.move.crystalspear.desc": "The user pierces the target with a crystalline spear. This move has a heightened chance of landing a critical hit and never misses.",

  "cobblemon.move.fleurdance": "Fleur Dance",
  "cobblemon.move.fleurdance.desc": "The user performs an elegant flowery dance to strike the target. This attack does massive damage if the user isn't holding an item.",

  "cobblemon.move.dragonfang": "Dragon Fang",
  "cobblemon.move.dragonfang.desc": "The target is bitten with draconic fangs. This may also make the target flinch.",

  "cobblemon.move.thunderclaw": "Thunder Claw",
  "cobblemon.move.thunderclaw.desc": "The user attacks by slashing the target with electrified claws. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.spiritdrain": "Spirit Drain",
  "cobblemon.move.spiritdrain.desc": "The user uses its ghostly power to drain the target's life force. The user's HP is restored by up to half the damage taken by the target.",

  "cobblemon.move.flyingkick": "Flying Kick",
  "cobblemon.move.flyingkick.desc": "The user jumps forward to kick the target it midair. This may also make the target flinch.",

  "cobblemon.move.zekromkick": "Zekrom Kick",
  "cobblemon.move.zekromkick.desc": "The user delivers a powerful Zekrom Kick! This move is Dragon and Electric type simultaneously. This may also make the target flinch.",

  "cobblemon.move.reshirambeam": "Reshiram Beam",
  "cobblemon.move.reshirambeam.desc": "The user fires off a powerful Reshiram Beam! This move is Dragon and Electric type simultaneously. This may also confuse the target.",

  "cobblemon.move.nightlight": "Nightlight",
  "cobblemon.move.nightlight.desc": "The user damages opposing Pokémon by emitting a dark light. This may also confuse the target.",

  "cobblemon.move.nosedive": "Nosedive",
  "cobblemon.move.nosedive.desc": "The user flies into the air and dives down to attack the opponent. If this move misses, the user takes damage instead.",
  "cobblemon.battle.damage.nosedive": "%1$s crashed into the ground!",

  "cobblemon.move.flashbang": "Flashbang",
  "cobblemon.move.flashbang.desc": "The user emits a powerful flash of light to inflict damage on everything around it. This may also lower the target's accuracy.",

  "cobblemon.move.lockin": "Lock-In",
  "cobblemon.move.lockin.desc": "The user shakes off their nerves to face the battle ahead. This move boosts the user's Attack, Defense, and Sp. Def stats but prevents the user from switching out or fleeing.",

  "cobblemon.move.feyblade": "Fey Blade",
  "cobblemon.move.feyblade.desc": "The user slashes the target using a magical key as a blade. This move has a heightened chance of landing a critical hit.",

  "cobblemon.move.turntail": "Turn Tail",
  "cobblemon.move.turntail.desc": "The user cowardly rushes back to switch places with a party Pokémon in waiting, restoring its own HP by up to one third its max HP.",
  "cobblemon.battle.fail.turntail": "But %1$s refused!",

  "cobblemon.move.stormsiphon": "Storm Siphon",
  "cobblemon.move.stormsiphon.desc": "The user draws in lightning to restore its own HP. The amount of HP regained varies with the weather and terrain.",

  "cobblemon.move.dragonaxe": "Dragon Axe",
  "cobblemon.move.dragonaxe.desc": "The user swings its axe-like tusks to attack the target. This attack leaves behind Steel splinters that can damage opponents.",
  "cobblemon.battle.sidestart.opponent.gmaxsteelsurge": "Sharp steel surrounds the enemy team!",
  "cobblemon.battle.sideend.opponent.gmaxsteelsurge": "The sharp steel disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.gmaxsteelsurge": "Sharp steel surrounds your team!",
  "cobblemon.battle.sideend.ally.gmaxsteelsurge": "The sharp steel disappeared from around your team!",
  "cobblemon.battle.damage.gmaxsteelsurge": "Sharp steel dug into %1$s!",

  "cobblemon.move.grasspower": "Grass Power",
  "cobblemon.move.grasspower.desc": "This attack makes use of nature's power. Its effects come from Grassy Terrain.",

  "cobblemon.move.mistpower": "Mist Power",
  "cobblemon.move.mistpower.desc": "This attack makes use of nature's power. Its effects come from Misty Terrain.",

  "cobblemon.move.electricpower": "Electric Power",
  "cobblemon.move.electricpower.desc": "This attack makes use of nature's power. Its effects come from Electric Terrain.",

  "cobblemon.move.psychicpower": "Psychic Power",
  "cobblemon.move.psychicpower.desc": "This attack makes use of nature's power. Its effects come from Psychic Terrain.",

  "cobblemon.move.sunpower": "Sun Power",
  "cobblemon.move.sunpower.desc": "This attack makes use of nature's power. Its effects come from harsh sunlight.",

  "cobblemon.move.rainpower": "Rain Power",
  "cobblemon.move.rainpower.desc": "This attack makes use of nature's power. Its effects come from rain.",

  "cobblemon.move.sandpower": "Sand Power",
  "cobblemon.move.sandpower.desc": "This attack makes use of nature's power. Its effects come from sandstorms.",

  "cobblemon.move.snowpower": "Snow Power",
  "cobblemon.move.snowpower.desc": "This attack makes use of nature's power. Its effects come from snow or hail.",

  "cobblemon.move.swamppower": "Swamp Power",
  "cobblemon.move.swamppower.desc": "This attack makes use of nature's power. Its effects come from Grassy Terrain and rain.",

  "cobblemon.move.fogpower": "Fog Power",
  "cobblemon.move.fogpower.desc": "This attack makes use of nature's power. Its effects come from Misty Terrain and rain",

  "cobblemon.move.stormpower": "Storm Power",
  "cobblemon.move.stormpower.desc": "This attack makes use of nature's power. Its effects come from Electric Terrain and rain",

  "cobblemon.move.brainpower": "Brain Power",
  "cobblemon.move.brainpower.desc": "This attack makes use of nature's power. Its effects come from Psychic Terrain and rain",

  "cobblemon.move.springpower": "Spring Power",
  "cobblemon.move.springpower.desc": "This attack makes use of nature's power. Its effects come from Grassy Terrain and harsh sunlight.",

  "cobblemon.move.steampower": "Steam Power",
  "cobblemon.move.steampower.desc": "This attack makes use of nature's power. Its effects come from Misty Terrain and harsh sunlight.",

  "cobblemon.move.solarpower": "Solar Power",
  "cobblemon.move.solarpower.desc": "This attack makes use of nature's power. Its effects come from Electric Terrain and harsh sunlight.",

  "cobblemon.move.lunarpower": "Lunar Power",
  "cobblemon.move.lunarpower.desc": "This attack makes use of nature's power. Its effects come from Psychic Terrain and harsh sunlight.",

  "cobblemon.move.frontierpower": "Frontier Power",
  "cobblemon.move.frontierpower.desc": "This attack makes use of nature's power. Its effects come from Grassy Terrain and sandstorms.",

  "cobblemon.move.crystalpower": "Crystal Power",
  "cobblemon.move.crystalpower.desc": "This attack makes use of nature's power. Its effects come from Misty Terrain and sandstorms.",

  "cobblemon.move.staticpower": "Static Power",
  "cobblemon.move.staticpower.desc": "This attack makes use of nature's power. Its effects come from Electric Terrain and sandstorms.",

  "cobblemon.move.relicpower": "Relic Power",
  "cobblemon.move.relicpower.desc": "This attack makes use of nature's power. Its effects come from Psychic Terrain and sandstorms.",

  "cobblemon.move.winterpower": "Winter Power",
  "cobblemon.move.winterpower.desc": "This attack makes use of nature's power. Its effects come from Grassy Terrain and snow or hail.",

  "cobblemon.move.flurrypower": "Flurry Power",
  "cobblemon.move.flurrypower.desc": "This attack makes use of nature's power. Its effects come from Misty Terrain and snow or hail.",

  "cobblemon.move.aurorapower": "Aurora Power",
  "cobblemon.move.aurorapower.desc": "This attack makes use of nature's power. Its effects come from Electric Terrain and snow or hail.",

  "cobblemon.move.timepower": "Time Power",
  "cobblemon.move.timepower.desc": "This attack makes use of nature's power. Its effects come from Psychic Terrain and snow or hail.",

  "cobblemon.move.wildpower": "Wild Power",
  "cobblemon.move.wildpower.desc": "This attack makes use of nature's power. Its effects come from its surroundings.",

  "cobblemon.move.fivestarpunch": "Five Star Punch",
  "cobblemon.move.fivestarpunch.desc": "A consecutive five-punch attack that becomes more powerful with each successful hit. The higher the user's Sp. Def stat, the greater the damage this move deals.",

  "cobblemon.move.vinepress": "Vine Press",
  "cobblemon.move.vinepress.desc": "The user attacks by slamming its plant-like body into the target. The higher the user's Defense stat, the greater the damage this move deals.",

  "cobblemon.move.phantomtrick": "Phantom Trick",
  "cobblemon.move.phantomtrick.desc": "The user performs a ghostly trick to switch its Attack with its Sp. Atk stat.",
  "cobblemon.battle.activate.phantomtrick": "%1$s switched its Attack and Sp. Atk!",

  "cobblemon.move.hammerdown": "Hammer Down",
  "cobblemon.move.hammerdown.desc": "The user launches a rock into the air with its might hammer. Flying Pokémon will fall to the ground when they're hit. This move is also super effective on Steel types.",

  "cobblemon.move.relicdance": "Relic Dance",
  "cobblemon.move.relicdance.desc": "The user performs an ancient dance. This raises the user's Attack, Sp. Atk, and Speed stats and also changes Meloetta's form.",

  "cobblemon.move.boltbeam": "Bolt Beam",
  "cobblemon.move.boltbeam.desc": "The user attacks with a beam of electricity. This may also paralyze the target.",

  "cobblemon.move.psyclone": "Psyclone",
  "cobblemon.move.psyclone.desc": "The user employs its power to attack by wrapping its opponent in a fierce psychic wind. This may also confuse the target.",

  "cobblemon.move.rainbowwing": "Rainbow Wing",
  "cobblemon.move.rainbowwing.desc": "The user attacks by showering the target with rainbow feathers. If its raining this move makes the weather sunny and creates a rainbow above your team's side. This doesn't work in heavy rain however.",
  "cobblemon.battle.sidestart.ally.waterpledge": "A rainbow appeared in the sky on your team's side!",
  "cobblemon.battle.sidestart.opponent.waterpledge": "A rainbow appeared in the sky on the opposing team's side!",

  "cobblemon.move.obliquekick": "Oblique Kick",
  "cobblemon.move.obliquekick.desc": "The user stomps down on the opponent's knee. This also lowers the target's Speed stat.",

  "cobblemon.move.dropkix": "Dropkix",
  "cobblemon.move.dropkix.desc": "The user flips into the air to kick down towards the opponent. If this move misses, the user takes damage instead.",
  "cobblemon.battle.damage.dropkix": "%1$s crashed into the ground!",

  "cobblemon.move.showdownmode": "Showdown Mode",
  "cobblemon.move.showdownmode.desc": "The user decides to fight all out, standing on its previously folded legs to enter Showdown Mode. This raises the user's Attack, Sp. Atk, and Speed stats for three turns, but lowers Defense and Sp. Def when those three turns run out.",
  "cobblemon.battle.start.showdownmode": "%1$s entered Showdown Mode!",
  "cobblemon.battle.end.showdownmode": "%1$s exited Showdown Mode, its now fatigued!",

  "cobblemon.move.guardcoat": "Guard Coat",
  "cobblemon.move.guardcoat.desc": "The user attacks by slamming its fluffy body into the target. The higher the user's Defense stat, the greater the damage this move deals. This move's effects vary depending on what trim the user has.",

  "cobblemon.move.pamper": "Pamper",
  "cobblemon.move.pamper.desc": "The user pampers itself to raise its stats. This move's effects vary depending on what trim the user has.",

  "cobblemon.move.shadowstars": "Shadow Stars",
  "cobblemon.move.shadowstars.desc": "The user attacks by shooting dark throwing stars at the target. This move hits two to five times in a row.",

  "cobblemon.move.starshower": "Starshower",
  "cobblemon.move.starshower.desc": "The user attacks by showering the target with stars. This move hits two to five times in a row. This move also does increased damage if the user has used Cosmic Power previously.",

  "cobblemon.move.quickfire": "Quick-Fire",
  "cobblemon.move.quickfire.desc": "The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.",

  "cobblemon.move.backpetal": "Backpetal",
  "cobblemon.move.backpetal.desc": "After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",

  "cobblemon.move.butterflylanding": "Butterfly Landing",
  "cobblemon.move.butterflylanding.desc": "The user delicately lands on the ground to rest its wings. After using this move, the user will no longer be Flying type and their moves will have an increased likelihood of additional effects occuring.",
  "cobblemon.battle.start.butterflylanding": "%1$s gracefully landed on the ground!",
  "cobblemon.battle.end.butterflylanding": "%1$s took flight!",

  "cobblemon.move.sugarcrash": "Sugar Crash",
  "cobblemon.move.sugarcrash.desc": "The user attacks the target with sugary sweets. This may also lower the target's speed.",

  "cobblemon.move.softserve": "Soft Serve",
  "cobblemon.move.softserve.desc": "The user restores the HP of itself or an ally by up to half of the target's max HP. It regains more HP in Misty Terrain or snow and hail.",

  "cobblemon.move.mountainstorm": "Mountain Storm",
  "cobblemon.move.mountainstorm.desc": "The user attacks by striking the target with a fierce punch before throwing them over its shoulder. This move always lands a critical hit.",

  "cobblemon.move.valleydrop": "Valley Drop",
  "cobblemon.move.valleydrop.desc": "The user attacks by grabbing the target and tripping them up, causing them to fall onto their back. This lowers the target's Speed stat, but also damages the user a little.",

  "cobblemon.move.dragonsfist": "Dragon's Fist",
  "cobblemon.move.dragonsfist.desc": "The user attacks the target with an uppercut thrown skyward with force.",

  "cobblemon.move.volatileextract": "Volatile Extract",
  "cobblemon.move.volatileextract.desc": "The user emits an incredibly volatile extract. For three turns, all stat changes affecting the target become the opposite of what they were. The target's stat changes return to normal after the effect runs out.",
  "cobblemon.battle.start.volatileextract": "A volatile scent wafted into the air!",
  "cobblemon.battle.end.volatileextract": "The volatule scent dissapated!",

  "cobblemon.move.chillout": "Chill Out",
  "cobblemon.move.chillout.desc": "The user blows cold wind at the target to inflict frostbite.",

  "cobblemon.move.tripletumble": "Triple Tumble",
  "cobblemon.move.tripletumble.desc": "The user stumbles around crashing into the target. This hits three times and becomes more powerful with each successful hit, but randomly lowers the user's Attack, Defense, or Speed stats for each hit.",

  "cobblemon.move.hypnoblast": "Hypnoblast",
  "cobblemon.move.hypnoblast.desc": "The user attacks the target with great psychic power. However, this also lowers the user's Sp. Atk and Sp. Def stats.",

  "cobblemon.move.marinelight": "Marine Light",
  "cobblemon.move.marinelight.desc": "The user shines an eerie hypnotic light at the target. The recoil from this move harshly lowers the user's Sp. Atk stat.",

  "cobblemon.move.seismicwave": "Seismic Wave",
  "cobblemon.move.seismicwave.desc": "The user shakes the ground with a seismic wave to attack the target. This move deals special damage.",

  "cobblemon.move.stoneage": "Stone Age",
  "cobblemon.move.stoneage.desc": "A column of stone hits the target. When used with its steel counterpart, this move's power is boosted and a trap of steel spikes appears. The trap damages opposing Pokémon that switch into battle.",

  "cobblemon.move.iceage": "Ice Age",
  "cobblemon.move.iceage.desc": "A column of ice hits the target. When used with its rock counterpart, this move's power is boosted and a trap of ice shards appears. The trap damages opposing Pokémon that switch into battle.",

  "cobblemon.move.ironage": "Iron Age",
  "cobblemon.move.ironage.desc": "A column of steel hits the target. When used with its ice counterpart, this move's power is boosted and a mirror shield appears to protect your team from wide-ranging attacks for 5 turns.",

  "cobblemon.battle.sidestart.opponent.icespikes": "Ice Spikes surround the enemy team!",
  "cobblemon.battle.sideend.opponent.icespikes": "The Ice Spikes disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.icespikes": "Ice Spikes surround your team!",
  "cobblemon.battle.sideend.ally.icespikes": "The Ice Spikes disappeared from around your team!",
  "cobblemon.battle.damage.icespikes": "Ice Spikes dug into %1$s!",

  "cobblemon.battle.sidestart.ally.mirrorshield": "A mirror shield appeared on your team's side!",
  "cobblemon.battle.sidestart.opponent.mirrorshield": "A mirror shield appeared on the opposing team's side!",
  "cobblemon.battle.activate.ironage": "A mirror shield protected %1$s!",

  "cobblemon.move.echoshards": "Echo Shards",
  "cobblemon.move.echoshards.desc": "The user lays a trap of levitating echo shards around the opposing team. The trap damages opposing Pokémon that switch into battle.",
  "cobblemon.battle.sidestart.opponent.echoshards": "Echo Shards surround the enemy team!",
  "cobblemon.battle.sideend.opponent.echoshards": "The Echo Shards disappeared from around the opposing team!",
  "cobblemon.battle.sidestart.ally.echoshards": "Echo Shards surround your team!",
  "cobblemon.battle.sideend.ally.echoshards": "The Echo Shards disappeared from around your team!",
  "cobblemon.battle.damage.echoshards": "Echo Shards dug into %1$s!",

  "cobblemon.move.deepfreeze": "Deep Freeze",
  "cobblemon.move.deepfreeze.desc": "The user attacks by super-freezing the air around the target. This also leaves the target with frostbite.",

  "cobblemon.move.frigidwater": "Frigid Water",
  "cobblemon.move.frigidwater.desc": "The user attacks by shooting frigid cold water at the target. This move's power is boosted by 50 percent in snow or hail. This may also leave the target with frostbite.",

  "cobblemon.move.cargothrow": "Cargo Throw",
  "cobblemon.move.cargothrow.desc": "The user attacks by grabbing the target with one of its arms, making the target unable to flee. If used against a target that has already been grabbed, the target is thrown and a different Pokémon is dragged out.",

  "cobblemon.move.giantpunch": "Giant Punch",
  "cobblemon.move.giantpunch.desc": "The user attacks the target by throwing a powerful gorilla punch. This attack can hit a target using a move such as Protect or Detect.",

  "cobblemon.move.honeydew": "Honeydew",
  "cobblemon.move.honeydew.desc": "The honey gathered is absorbed by the user to restore its own HP. The more honey is gathered, the more HP is restored.",

  "cobblemon.move.honeybomb": "Honey Bomb",
  "cobblemon.move.honeybomb.desc": "The user fires a ball of honey at the target. The more honey is gathered, the greater the move's power. This also lowers the user's speed.",

  "cobblemon.move.leviathanpulse": "Leviathan Pulse",
  "cobblemon.move.leviathanpulse.desc": "The user attacks opposing Pokémon by shooting twin pulses of condensed water. If there are two opposing Pokémon, this move hits each of them once.",

  "cobblemon.move.guardianbeam": "Guardian Beam",
  "cobblemon.move.guardianbeam.desc": "The user attacks the target by shooting a mysterious beam out of its eye. The target's stat changes don't affect the damage inflicted by this move, and this attack never misses.",

  "cobblemon.move.tigerbridge": "Tiger Bridge",
  "cobblemon.move.tigerbridge.desc": "The user grabs the target and performs a reckless backbreaker rack drop. This also damages the user a little.",

  "cobblemon.move.ensnare": "Ensnare",
  "cobblemon.move.ensnare.desc": "The power of this attack move is doubled if it's used on a target that's switching out of battle.",

  "cobblemon.move.mantisstrike": "Mantis Strike",
  "cobblemon.move.mantisstrike.desc": "This move enables the user to attack first. This move fails if the target is not readying an attack.",

  "cobblemon.move.potshot": "Potshot",
  "cobblemon.move.potshot.desc": "The user fires a quick shot at the unsuspecting target. This move usually goes first and has a heightened chance of landing a critical-hit, but isn't always an accurate shot.",

  "cobblemon.move.fossilfang": "Fossil Fang",
  "cobblemon.move.fossilfang.desc": "The user bites into the target with sharp rock-like fangs. This may also lower the target's Speed stat.",

  "cobblemon.move.terrabite": "Terra Bite",
  "cobblemon.move.terrabite.desc": "The user viciously bites the target to hold them in place. The target becomes unable to flee.",

  "cobblemon.move.ironfang": "Iron Fang",
  "cobblemon.move.ironfang.desc": "The user bites with sharp metal fangs. This may also make the target flinch or lower the target's Defense stat.",

  "cobblemon.move.seamitarslash": "Seamitar Slash",
  "cobblemon.move.seamitarslash.desc": "The user strikes using hidden blades, slashing faster than the blink of an eye. This move never misses and has a heightened chance of landing a critical hit. This move also deals physical damage.",

  "cobblemon.move.triplefury": "Triple Fury",
  "cobblemon.move.triplefury.desc": "The user jabs the target three times in succession using its sharp beak. This move usually goes first. When used by Dodrio, sometimes all three heads will act in unison, doubling the move's power.",
  "cobblemon.battle.activate.triplefury": "%1$s went all out!",

  "cobblemon.move.rootout": "Root Out",
  "cobblemon.move.rootout.desc": "The user goes all out and attacks the target by tearing its own roots out of the ground. This lowers the user's Defense and Sp. Def stats. This also increases in power if the user is ingrained, but they uproot themselves in the process.",
  "cobblemon.battle.activate.rootout": "%1$s tore out its roots!",

  "cobblemon.move.conjuringfire": "Conjuring Fire",
  "cobblemon.move.conjuringfire.desc": "The user burns its item in order to cast a fiery spell. This move's effects change depending on the user's held item. The item is consumed after use.",
  "cobblemon.battle.enditem.conjuringfire": "%1$s burned up its %2$s!",

  "cobblemon.move.soakup": "Soak Up",
  "cobblemon.move.soakup.desc": "The user restores its own HP by up to half its max HP. It regains more HP in rain.",

  "cobblemon.move.slickslime": "Slick Slime",
  "cobblemon.move.slickslime.desc": "The user coats itself in a slippery slime that increases it Sp. Def and prevents it from being trapped or bound by moves. This also prevents the user's speed from being lowered by the opponent's attacks.",
  "cobblemon.battle.start.slickslime1": "%1$s covered itself in 1 layer of slime!",
  "cobblemon.battle.start.slickslime2": "%1$s covered itself in 2 layers of slime!",
  "cobblemon.battle.start.slickslime3": "%1$s covered itself in 3 layers of slime!",
  "cobblemon.battle.start.slickslime4": "%1$s covered itself in 4 layers of slime!",
  "cobblemon.battle.start.slickslime5": "%1$s covered itself in 5 layers of slime!",
  "cobblemon.battle.start.slickslime6": "%1$s covered itself in 6 layers of slime!",
  "cobblemon.battle.activate.slickslime": "%1$s's Slick Slime allowed it to escape!",
  "cobblemon.battle.block.slickslime": "%1$s's Slick Slime allowed it to escape!",
  "cobblemon.battle.end.slickslime": "%1$s's slime was washed off!",
  "cobblemon.battle.end.slickslime0": "%1$s's slime was washed off!",
  "cobblemon.battle.end.slickslime1": "%1$s's slime was washed off! It now has 1 layer of slime!",
  "cobblemon.battle.end.slickslime2": "%1$s's slime was washed off! It now has 2 layers of slime!",
  "cobblemon.battle.end.slickslime3": "%1$s's slime was washed off! It now has 3 layers of slime!",
  "cobblemon.battle.end.slickslime4": "%1$s's slime was washed off! It now has 4 layers of slime!",
  "cobblemon.battle.end.slickslime5": "%1$s's slime was washed off! It now has 5 layers of slime!",

  "cobblemon.move.slimeball": "Slime Ball",
  "cobblemon.move.slimeball.desc": "The user throws a ball of slime at the target. If the user has any slime layers, this attack lowers the target's Speed stat. This moves power increases depending on how many layers of slime the user has.",

  "cobblemon.move.dragontrap": "Dragon Trap",
  "cobblemon.move.dragontrap.desc": "This move enables the user to attack first. This move fails if the target is not readying a special attack.",

  "cobblemon.move.heliobeam": "Helio Beam",
  "cobblemon.move.heliobeam.desc": "The user gathers light and recovers HP on the first turn, then blasts an electric beam on the next turn.",
  "cobblemon.battle.prepare.heliobeam": "%1$s absorbed light!"
}