# PROFILES
profile.Default=Default
profile.ResPBR=Resource Pack PBR


# SCREENS
screen.Environment=Environment
screen.Lighting=Lighting
screen.Materials=Materials
screen.PostProcessing=Post-Processing
screen.Debug=Debug
screen.Compatibility=Compatibility

screen.Atmospherics=Atmospherics
screen.Weather=Weather
screen.Foliage=Foliage

screen.Clouds=Clouds
screen.CloudUpsampling=Cloud Upsampling
screen.CloudLighting=Cloud Lighting

screen.LowLevelClouds=Low-level Clouds
screen.MidLevelClouds=Mid-level Clouds
screen.HighLevelClouds=High-level Clouds

screen.Fog=Fog
screen.Volumetric=Volumetric Fog
screen.Rainbows=Rainbows

screen.GlobalIllumination=Global Illumination
screen.AmbientOcclusion=Ambient Occlusion
screen.Reflections=Reflections
screen.Refractions=Refractions
screen.Shadows=Shadows
screen.MiscLighting=Miscellaneous

screen.Normal=Normal
screen.Parallax=Parallax
screen.Emissive=Emissive
screen.SubsurfaceScattering=Subsurface Scattering
screen.Transparent=Transparent
screen.WaterParams=Water Parameters
screen.MiscMaterials=Miscellaneous

screen.FidelityFX=FidelityFX
screen.DoF=DoF
screen.TAA=TAA
screen.MotionBlur=Motion Blur
screen.Bloom=Bloom
screen.Exposure=Exposure
screen.Vignette=Vignette
screen.Color=Color


# OPTIONS
option.INFO=Shaders
option.AUTHOR=None
option.AUTHOR.comment=None

# Atmospherics
option.PLANET_GROUND=Planet Ground
option.VIEWER_BASE_ALTITUDE=Viewer Base Altitude
suffix.VIEWER_BASE_ALTITUDE=m

option.ATMOSPHERE_BOTTOM_ALTITUDE=Atmosphere Bottom Altitude
suffix.ATMOSPHERE_BOTTOM_ALTITUDE=m
option.ATMOSPHERE_TOP_ALTITUDE=Atmosphere Top Altitude
suffix.ATMOSPHERE_TOP_ALTITUDE=m

option.SUN_RADIUS_MULT=Sun Radius Multiplier

option.STARS_COVERAGE=Stars Coverage
option.STARS_INTENSITY=Stars Intensity

option.GALAXY=Galaxy
option.GALAXY_INTENSITY=Galaxy Intensity
option.GALAXY_SOLAR_POS=Galaxy Solar Position

option.RAINBOWS=Rainbows
option.RAINBOWS_PRIMARY_INTENSITY=Primary Rainbow Intensity
option.RAINBOWS_SECONDARY_INTENSITY=Secondary Rainbow Intensity

# Clouds
option.CLOUDS=Clouds
option.CLOUD_TAAU_ENABLED=Temporal Upsampling
option.CLOUD_TAAU_SCALE=Upsampling Scale
suffix.CLOUD_TAAU_SCALE=x

option.CLOUD_TAAU_CLIPPING=Upsampling Clipping
option.CLOUD_MAX_ACCUM_FRAMES=Max Accumulated Frames
option.CLOUD_TAAU_ANTIFLICKER=Anti-flicker

option.CLOUD_MS_COUNT=Multi-scattering Count
option.CLOUD_MS_FALLOFF_E=Extinction Falloff
option.CLOUD_MS_FALLOFF_S=Scattering Falloff
option.CLOUD_MS_FALLOFF_P=Phase Falloff

option.CLOUD_LOW_SAMPLES=Samples
option.CLOUD_LOW_SKYLIGHT_SAMPLES=Skylight Samples
option.CLOUD_LOW_SUNLIGHT_SAMPLES=Sunlight Samples
option.CLOUD_LOW_WIND_SPEED=Wind Speed
suffix.CLOUD_LOW_WIND_SPEED=m/s

option.CLOUD_MID_ALTITUDE=Altitude
option.CLOUD_MID_THICKNESS=Thickness
option.CLOUD_MID_SUNLIGHT_SAMPLES=Sunlight Samples
option.CLOUD_MID_WIND_SPEED=Wind Speed
suffix.CLOUD_MID_ALTITUDE=m
suffix.CLOUD_MID_THICKNESS=m
suffix.CLOUD_MID_WIND_SPEED=m/s

option.CLOUD_HIGH_ALTITUDE=Altitude
option.CLOUD_HIGH_THICKNESS=Thickness
option.CLOUD_HIGH_SUNLIGHT_SAMPLES=Sunlight Samples
option.CLOUD_HIGH_WIND_SPEED=Wind Speed
suffix.CLOUD_HIGH_ALTITUDE=m
suffix.CLOUD_HIGH_THICKNESS=m
suffix.CLOUD_HIGH_WIND_SPEED=m/s

option.CLOUD_CUMULUS=Cumulus
option.CLOUD_CU_COVERAGE=Cumulus Coverage
option.CLOUD_CU_ALTITUDE=Cumulus Altitude
option.CLOUD_CU_THICKNESS=Cumulus Thickness
suffix.CLOUD_CU_ALTITUDE=m
suffix.CLOUD_CU_THICKNESS=m

option.CLOUD_ALTOSTRATUS=Altostratus
option.CLOUD_AS_COVERAGE=Altostratus Coverage
option.CLOUD_CIRRUS=Cirrus
option.CLOUD_CI_COVERAGE=Cirrus Coverage
option.CLOUD_CIRROCUMULUS=Cirrocumulus
option.CLOUD_CC_COVERAGE=Cirrocumulus Coverage

option.CLOUD_SHADOWS=Cloud Shadows
option.CLOUD_SHADOW_SAMPLES=Cloud Shadow Samples
option.CLOUD_SHADOW_DISTANCE=Cloud Shadow Distance
value.CLOUD_SHADOW_DISTANCE.1024.0=64 Chunks
value.CLOUD_SHADOW_DISTANCE.2048.0=128 Chunks
value.CLOUD_SHADOW_DISTANCE.4096.0=256 Chunks
value.CLOUD_SHADOW_DISTANCE.8192.0=512 Chunks
value.CLOUD_SHADOW_DISTANCE.16384.0=1024 Chunks
value.CLOUD_SHADOW_DISTANCE.32768.0=2048 Chunks
value.CLOUD_SHADOW_DISTANCE.65536.0=4096 Chunks

# Fog
option.VOLUMETRIC_FOG=Volumetric Fog
option.VF_MAX_SAMPLES=Volumetric Fog Max Samples
option.VF_CLOUD_SHADOWS=Volumetric Fog Cloud Shadows
option.VF_HEIGHT=Volumetric Fog Height
suffix.VF_HEIGHT=m

option.VF_RAYLEIGH_DENSITY=Volumetric Fog Rayleigh Density
option.VF_MIE_DENSITY=Volumetric Fog Mie Density
option.VF_MIE_DENSITY_RAIN_MULT=Volumetric Fog Mie Density Rain Multiplier
option.VF_NOISE_QUALITY=Volumetric Fog Noise Quality
value.VF_NOISE_QUALITY.LOW=Low
value.VF_NOISE_QUALITY.MEDIUM=Medium
value.VF_NOISE_QUALITY.HIGH=High
option.VF_TIME_FADE=Volumetric Fog Time Fade
option.COLORED_VOLUMETRIC_FOG=Colored Volumetric Fog

option.UW_VOLUMETRIC_FOG=Underwater Volumetric Fog
option.UW_VF_MAX_SAMPLES=Underwater Volumetric Fog Max Samples

option.BORDER_FOG=Border Fog
option.BORDER_FOG_FALLOFF=Border Fog Falloff

option.PER_BIOME_FOG=Per-Biome Fog
option.LAVA_FOG=Lava Fog
option.POWDERED_SNOW_FOG=Powdered Snow Fog
option.BLINDNESS_DARKNESS_FOG=Blindness & Darkness Fog

# Weather
option.RAIN_PUDDLES=Rain Puddles
option.RAIN_PUDDLE_SCALE=Rain Puddle Scale
option.RAIN_PUDDLE_SMOOTHNESS=Rain Puddle Smoothness

option.RAIN_VISIBILITY=Rain/Snow Visibility
option.RAIN_SCALE_X=Rain/Snow Scale X
option.RAIN_SCALE_Y=Rain/Snow Scale Y

# Foliage
option.WAVING_FOLIAGE=Waving Foliage
option.UNLABELLED_FOILAGE_DETECTION=Unlabelled Foliage Detection


# Lighting
option.shadowDistance=Shadow Map Distance
value.shadowDistance.64.0=4 Chunks
value.shadowDistance.80.0=5 Chunks
value.shadowDistance.96.0=6 Chunks
value.shadowDistance.112.0=7 Chunks
value.shadowDistance.128.0=8 Chunks
value.shadowDistance.160.0=10 Chunks
value.shadowDistance.192.0=12 Chunks
value.shadowDistance.224.0=14 Chunks
value.shadowDistance.256.0=16 Chunks
value.shadowDistance.320.0=20 Chunks
value.shadowDistance.384.0=24 Chunks
value.shadowDistance.512.0=32 Chunks
value.shadowDistance.768.0=48 Chunks
value.shadowDistance.1024.0=64 Chunks
value.shadowDistance.2048.0=128 Chunks
value.shadowDistance.4096.0=256 Chunks
value.shadowDistance.8192.0=512 Chunks
value.shadowDistance.16384.0=1024 Chunks
value.shadowDistance.32768.0=2048 Chunks
value.shadowDistance.65536.0=4096 Chunks

option.shadowMapResolution=Shadow Map Resolution
option.sunPathRotation=Sun Path Rotation
suffix.shadowMapResolution=²
suffix.sunPathRotation=°

option.PCSS_SEARCH_SAMPLES=PCSS Search Samples
option.PCSS_FILTER_SAMPLES=PCSS Filter Samples
option.COLORED_SHADOWS=Colored Shadows

option.SHADOW_BACKFACE_CULLING=Shadow Backface Culling
option.SHADOW_DISTORTION_STRENGTH=Shadow Distortion Strength

option.SCREEN_SPACE_SHADOWS=Screen-Space Shadows
option.SCREEN_SPACE_SHADOWS_SAMPLES=Screen-Space Shadows Samples

option.BLOCKLIGHT_TEMPERATURE=Blocklight Temperature
suffix.BLOCKLIGHT_TEMPERATURE=K
option.HANDHELD_LIGHTING=Handheld Lighting
option.HELD_LIGHT_BRIGHTNESS=Held Light Brightness

option.NIGHT_BRIGHTNESS=Night Brightness
option.MINIMUM_AMBIENT_BRIGHTNESS=Minimum Ambient Brightness

option.AO_ENABLED=AO
option.AO_MULTI_BOUNCE=AO Multi-bounce

option.SSAO_SAMPLES=SSAO Samples
option.SSAO_STRENGTH=SSAO Strength

option.GTAO_SLICES=GTAO Direction Samples
option.GTAO_DIRECTION_SAMPLES=GTAO Marching Samples
option.GTAO_RADIUS=GTAO Radius

option.SSILVB_ENABLED=SSILVB GI
option.SSILVB_SLICE_COUNT=Direction Samples
option.SSILVB_SAMPLE_COUNT=Marching Samples
option.SSILVB_SECTOR_COUNT=Sector Count
option.SSILVB_HIT_THICKNESS=Hit Thickness
option.SSILVB_BLENDED_LIGHTMAP=Blended Lightmap
option.SSILVB_MAX_ACCUM_FRAMES=Max Accumulated Frames

option.SVGF_ENABLED=Spatio-Temporal Variance-Guided Filtering


# Materials
option.TEXTURE_FORMAT=PBR Texture Format
value.TEXTURE_FORMAT.0=labPBR
value.TEXTURE_FORMAT.1=SEUS
value.TEXTURE_FORMAT.2=§c§k???

option.NORMAL_MAPPING=Normal Mapping
option.SPECULAR_MAPPING=Specular Mapping

option.AUTO_GENERATED_NORMAL=Auto Generated Normal
option.AGN_RESOLUTION=AGN Resolution
option.AGN_STRENGTH=AGN Strength

option.PARALLAX=Parallax Occlusion Mapping
option.PARALLAX_SHADOW=Parallax Shadow
option.PARALLAX_DEPTH_WRITE=Parallax Depth Write
option.PARALLAX_BASED_NORMAL=Parallax Based Normal
option.PARALLAX_DEPTH=Parallax Depth
suffix.PARALLAX_DEPTH=m

option.PARALLAX_SAMPLES=Parallax Samples
option.PARALLAX_REFINEMENT=Parallax Refinement
option.PARALLAX_REFINEMENT_STEPS=Parallax Refinement Steps

option.EMISSIVE_MODE=Emissive Mode
value.EMISSIVE_MODE.0=Hardcoded Only
value.EMISSIVE_MODE.1=Hardcoded + PBR
value.EMISSIVE_MODE.2=PBR Only
option.EMISSIVE_BRIGHTNESS=Emissive Brightness
option.EMISSIVE_CURVE=Emissive Curve

option.SUBSURFACE_SCATTERING_MODE=Subsurface Scattering Mode
value.SUBSURFACE_SCATTERING_MODE.0=Hardcoded Only
value.SUBSURFACE_SCATTERING_MODE.1=Hardcoded + PBR
value.SUBSURFACE_SCATTERING_MODE.2=PBR Only
option.SUBSURFACE_SCATTERING_STRENGTH=Subsurface Scattering Strength
option.SUBSURFACE_SCATTERING_BRIGHTNESS=Subsurface Scattering Brightness

option.SSRT_MAX_SAMPLES=Raytrace Samples
option.SSRT_REFINEMENT=Raytrace Refinement
option.SSRT_REFINEMENT_STEPS=Raytrace Refinement Steps
option.SSRT_SKY_TRACING=Raytrace Sky

option.SPECULAR_IMPORTANCE_SAMPLING_BIAS=Importance Sampling Bias

option.ROUGH_REFLECTIONS=Rough Reflections
option.ROUGH_REFLECTIONS_THRESHOLD=Rough Reflections Threshold
option.REFLECTION_FILTER=Reflection Filter

option.RAYTRACED_REFRACTION=Raytraced Refraction
option.REFRACTION_STRENGTH=Refraction Strength

# Transparent
option.WATER_PARALLAX=Water Parallax
option.WATER_CAUSTICS=Water Caustics
option.WATER_WAVE_HEIGHT=Water Wave Height
option.WATER_WAVE_SPEED=Water Wave Speed
option.WATER_ABSORPTION_R=Water Absorption §4Red
option.WATER_ABSORPTION_G=Water Absorption §2Green
option.WATER_ABSORPTION_B=Water Absorption §1Blue
option.WATER_FOG_DENSITY=Water Fog Density
option.WATER_IOR=Water IOR

option.TRANSLUCENT_ROUGHNESS=Translucent Roughness
option.GLASS_IOR=Glass IOR

# Misc
option.DEFAULT_DIELECTRIC_F0=Default Dielectric F0
option.SELECTION_BOX_WIDTH=Selection Box Width
option.SELECTION_BOX_COLOR_R=Selection Box Color §4Red
option.SELECTION_BOX_COLOR_G=Selection Box Color §2Green
option.SELECTION_BOX_COLOR_B=Selection Box Color §1Blue


# Post-Processing
option.TAA_ENABLED=Temporal Anti-Aliasing
option.TAA_CLOSEST_FRAGMENT=Closest Fragment
option.TAA_SHARPEN=Sharpen
option.TAA_CLIPPING=Clipping
option.TAA_AGGRESSION=Clipping Aggression
option.TAA_MAX_ACCUM_FRAMES=Max Accumulated Frames
option.TAA_ANTIFLICKER=Anti-flicker

option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR_SAMPLES=Motion Blur Samples
option.MOTION_BLUR_STRENGTH=Motion Blur Strength

option.BLOOM_ENABLED=Bloom
option.BLOOM_INTENSITY=Bloom Intensity
option.BLOOM_BLUR_SAMPLES=Bloom Blur Samples
option.BLOOMY_FOG=Bloomy Fog
option.BLOOMY_FOG_INTENSITY=Bloomy Fog Intensity

option.EXPOSURE_MODE=Exposure Mode
value.EXPOSURE_MODE.MANUAL=Manual
value.EXPOSURE_MODE.AUTO_BASIC=Auto Basic
value.EXPOSURE_MODE.AUTO_HISTOGRAM=Auto Histogram

option.EXPOSURE_SPEED_DOWN=Exposure Speed Down
option.EXPOSURE_SPEED_UP=Exposure Speed Up
option.AUTO_EV_BIAS=Auto EV Bais
option.AUTO_EV_MAX=Auto EV Max
option.AUTO_EV_MIN=Auto EV Min
option.HISTOGRAM_BIN_COUNT=Histogram Bin Count
option.HISTOGRAM_LOWER_BOUND=Histogram Lower Bound
option.HISTOGRAM_UPPER_BOUND=Histogram Upper Bound
option.MANUAL_EV=Manual EV

option.PURKINJE_SHIFT=Purkinje Shift
option.PURKINJE_SHIFT_STRENGTH=Purkinje Shift Strength

option.VIGNETTE_ENABLED=Vignette
option.VIGNETTE_STRENGTH=Vignette Strength
option.VIGNETTE_ROUNDNESS=Vignette Roundness

option.TONE_MAPPER=Tone-Mapper
value.TONE_MAPPER.AcademyFit=ACES Fit
value.TONE_MAPPER.AcademyFull=ACES Full
value.TONE_MAPPER.AgX_Minimal=AgX Fit
value.TONE_MAPPER.AgX_Full=AgX Full

option.AGX_LOOK=AGX Look
value.AGX_LOOK.0=Default
value.AGX_LOOK.1=Golden
value.AGX_LOOK.2=Punchy
value.AGX_LOOK.3=Custom

option.CAS_ENABLED=Contrast-Adaptive Sharpening
option.CAS_STRENGTH=CAS Strength


# Compatibility
option.MOD_BLOCK_SUPPORT=Mod Block Support
option.PHYSICS_OCEAN_SUPPORT=Physics Ocean Support
option.FORCE_DISABLE_SUBGROUP_OPS=§4Force Disable Subgroup Ops

option.WHITE_WORLD=White World
option.DEBUG_BLOOM_TILES=DEBUG_BLOOM_TILES
option.DEBUG_CLOUD_SHADOWS=DEBUG_CLOUD_SHADOWS
option.DEBUG_CLOUD_MAP=DEBUG_CLOUD_MAP
option.DEBUG_NORMALS=DEBUG_NORMALS
option.DEBUG_RESHADING=DEBUG_RESHADING
option.DEBUG_SKY_MAP=DEBUG_SKY_MAP
option.DEBUG_SKY_COLOR=DEBUG_SKY_COLOR
