{
 	 "death.attack.unfortunatedeath": "%1$s gave too much of their own life",
	 "death.attack.unfortunatedeath.player": "%1$s gave too much of their own life",
         "death.attack.rammard_headbutt": "%1$s was struck by %2$s\'s horns",
         "death.attack.rammard_headbutt.player": "%1$s was struck by %2$s\'s horns",
         "death.attack.rammard_trembling": "%1$s was ruptured by a loud shriek",
         "death.attack.rammard_trembling.player": "%1$s was ruptured by a loud shriek",

         "death.attack.vampire_player": "%1$s was pummeled to death by %2$s",
         "death.attack.vampire_player.player": "%1$s was pummeled to death by %2$s",
         "death.attack.vampire_sun": "%1$s burned under the sun",
         "death.attack.vampire_sun.player": "%1$s burned under the sun",
         "death.attack.vampire_loss": "%1$s lost too much blood",
         "death.attack.vampire_loss.player": "%1$s lost too much blood",
         "death.attack.vampire_suck": "%1$s lost too much blood",
         "death.attack.vampire_suck.player": "%1$s lost too much blood",

         "death.attack.illus_shatter": "%1$s's shattered into pieces",
         "death.attack.illus_shatter": "%1$s's shattered into pieces",

         "death.attack.rider_end": "%1$s died in a motorbike crashing accident",

         "death.attack.musketeer_rifle": "%1$s was torn apart by a musket",
         "death.attack.musketeer_rifle.item": "%1$s was torn apart by a musket",
         "death.attack.musketeer_rifle_piercing": "%1$s was torn apart by a musket",
         "death.attack.musketeer_rifle_piercing.item": "%1$s was torn apart by a musket",
         "death.attack.musketeer_rifle_explosion": "%1$s was torn apart by a musket",
         "death.attack.musketeer_rifle_explosion.item": "%1$s was torn apart by a musket",

         "death.attack.generic_captains_medal": "%1$s was disintegrated by an airborne explosive shell"
}