type=item
items=bow
texture.bow_standby=t1_nat_max_bow.png
texture.bow_pulling_0=t1_nat_max_bow_pulling_0
texture.bow_pulling_1=t1_nat_max_bow_pulling_1
texture.bow_pulling_2=t1_nat_max_bow_pulling_2
nbt.display.Name=ipattern:*oak longbow*
nbt.display.Lore.*=ipattern:*Tier 1 Item [90%]*