# Made by Cakeofcraft
# example of how i added optifine textures while keeping vanilla variants for mobs with multiple variants
# how it works is this
# optifine cannot overlay or replace an entity texture onto the optifine model if the models dont match
# however, i have found an easy fix to this (that took absolutely forever because of how much research i had to do to find this solution)
# basically, im exploiting optifine's random entity textures features in order to apply the correct model, afterwards, this file does the handling
# in short, the 0 refer to the first texture, which has no weight (meaning a 0% chance to appear), the second one has a weight of 1, so it should always appear in game
# the texture rule is there in order for this to work, for some reason
# the only problem with this might be slightly decreased perfomance, and possibly higher ram usage, as more textures has to be cached now
# let me know if this was helpful, cause it took soo damn long to make this possible
textures.1=1 2
weights.1=0 1