{
    "death.attack.parcool.wall_slide": "%1$s не смог вынести ожогов, вызванных теплом трения",
    "effect.parcool.inexhaustible": "Неистощимость",
    "item.minecraft.potion.effect.energy_drink": "Энергетик",
    "item.minecraft.potion.effect.poor_energy_drink": "Некачественный энергетик",
    "item.minecraft.splash_potion.effect.energy_drink": "Взрывной энергетик",
    "item.minecraft.splash_potion.effect.poor_energy_drink": "Взрывной некачественный энергетик",
    "item.minecraft.lingering_potion.effect.energy_drink": "Туманный энергетик",
    "item.minecraft.lingering_potion.effect.poor_energy_drink": "Туманный некачественный энергетик",
    "item.parcool.parcool_guide": "§bРуководство ParCool",
    "parcool.patchouli.guide.name": "Руководство ParCool",
    "parcool.patchouli.guide.landingText": "Это учебное пособие по $(9)ParCool$()! Рекомендуется к прочтению.",
    "parcool.patchouli.guide.category.about": "Описание",
    "parcool.patchouli.guide.entry.aboutParCool": "Об моде",
    "parcool.patchouli.guide.entry.credit": "Заключение",
    "itemGroup.ParCool": "ParCool!",
    "key.categories.parcool": "ParCool",
    "key.parcool.Enable": "Включить Parcool",
    "key.parcool.Breakfall": "Безопасное приземление",
    "key.parcool.ClimbPoles": "Взобраться по столбу",
    "key.parcool.ClingToCliff": "Зацепиться за уступ",
    "key.parcool.Crawl": "Ползать",
    "key.parcool.Dodge": "Уклониться",
    "key.parcool.FastRun": "Быстрый бег",
    "key.parcool.Flipping": "Сальто",
    "key.parcool.HorizontalWallRun": "Бег по стене",
    "key.parcool.QuickTurn": "Быстрый разворот",
    "key.parcool.HangDown": "Свисать с уступа",
    "key.parcool.Vault": "Ручное управление",
    "key.parcool.WallJump": "Прыжок от стены",
    "key.parcool.WallSlide": "Скользить по стене",
    "key.parcool.openSetting": "Открыть настройки",
    "parcool.sound.vault.subtitle": "Игрок перепрыгнул препятствие",
    "parcool.sound.v_wall_run.subtitle": "Игрок взобрался по стене",
    "parcool.sound.h_wall_run.subtitle": "Игрок бежит по стене",
    "parcool.sound.breakfall.just.subtitle": "Игрок хорошо приземлился",
    "parcool.sound.breakfall.roll.subtitle": "Игрок перекатился",
    "parcool.sound.breakfall.tap.subtitle": "Игрок приземлился",
    "parcool.sound.charge_jump.subtitle": "Игрок сильно прыгнул",
    "parcool.sound.catleap.subtitle": "Игрок быстро прыгнул",
    "parcool.sound.wall_jump.subtitle": "Игрок пнул стену",
    "parcool.sound.cling_to_cliff.grab.subtitle": "Игрок схватился за уступ",
    "parcool.sound.cling_to_cliff.jump.subtitle": "Игрок взобрался на уступ",
    "parcool.sound.hang_down.grab.subtitle": "Игрок висит",
    "parcool.sound.hang_down.jump.subtitle": "Игрок спрыгнул",
    "parcool.sound.slide.subtitle": "Игрок скользит",
    "parcool.sound.dodge.subtitle": "Игрок уклонился",
    "parcool.sound.enable_parcool.subtitle": "ParCool включён",
    "parcool.sound.disable_parcool.subtitle": "ParCool отключён",
    "parcool.action.BreakfallReady": "Безопасное приземление",
    "parcool.action.CatLeap": "Кошачий рывок",
    "parcool.action.ChargeJump": "Усиленный прыжок",
    "parcool.action.ClimbPoles": "Взбирание по столбу",
    "parcool.action.ClimbUp": "Подъём на уступ",
    "parcool.action.ClingToCliff": "Зацеп за уступ",
    "parcool.action.Crawl": "Ползание",
    "parcool.action.Dive": "Ныряние",
    "parcool.action.Dodge": "Уклонение",
    "parcool.action.FastRun": "Быстрый бег",
    "parcool.action.FastSwim": "Быстрое плавание",
    "parcool.action.Flipping": "Сальто",
    "parcool.action.HangDown": "Свисание с уступа",
    "parcool.action.HorizontalWallRun": "Горизонтальный бег по стене",
    "parcool.action.JumpFromBar": "Прыжок в висе",
    "parcool.action.QuickTurn": "Быстрый разворот",
    "parcool.action.Roll": "Перекат",
    "parcool.action.SkyDive": "Воздушный нырок",
    "parcool.action.Slide": "Подкат",
    "parcool.action.Tap": "Безопасный сгиб",
    "parcool.action.Vault": "Прыжок через препятствие",
    "parcool.action.VerticalWallRun": "Бег по стене",
    "parcool.action.WallJump": "Прыжок от стены",
    "parcool.action.WallSlide": "Скольжение по стене",
    "parcool.gui.title.setting": "ParCool — Настройки",
    "parcool.gui.text.action": "Действия",
    "parcool.gui.text.actionName": "Название действия",
    "parcool.gui.text.config": "Конфигурация",
    "parcool.gui.text.limitation": "Ограничения",
    "parcool.gui.text.globalPermission": "Глобальные разрешения",
    "parcool.gui.text.individualPermission": "Индивидуальные разрешения",
    "parcool.message.enabled": "ParCool : Включён",
    "parcool.message.disabled": "ParCool : Отключён",
    "parcool.command.message.invalidActionName": "Нет такого действия : %s",
    "parcool.command.message.invalidConfigName": "Нет такого ограничения: %s",
    "parcool.command.message.success.set": "Установите [%s] игрока %d с помощью %s",
    "parcool.command.message.success.setMaxStamina": "Установлено максимальное ограничение выносливости %d игрока на %d",
    "parcool.command.message.success.setStaminaConsumption": "Установлено наименьшее потребление выносливости %d игрока %s на %d",
    "parcool.command.message.success.setPermissionInfiniteStamina": "Установлено разрешение %d игрока на бесконечную выносливость на %d",
    "parcool.command.message.success.setPermissionOfAction": "Установлено разрешение %d игрока на действие %s на %d",
    "parcool.command.message.success.setLimitationToDefault": "Установлены ограничения %d игрока по умолчанию",
    "parcool.command.message.success.enableLimitation": "Включены индивидуальные ограничения %d игрока",
    "parcool.command.message.success.disableLimitation": "Отключены индивидуальные ограничения %d игрока",
    "parcool.command.message.success.deleteLimitation": "Убраны ограничения : %d",

    "item.minecraft.tipped_arrow.effect.energy_drink": "Arrow of Inexhaustible",
    "item.minecraft.tipped_arrow.effect.poor_energy_drink": "Poor Quality Arrow of Inexhaustible",
    "item.parcool.zipline_rope": "Zipline Rope",
    "block.parcool.wooden_zipline_hook": "Wooden Zipline Hook",
    "block.parcool.iron_zipline_hook": "Iron Zipline Hook",
    "key.parcool.RideZipline": "Ride Zipline",
    "key.parcool.HideInBlock": "Hide In Block",
    "parcool.sound.zipline.set.subtitle": "Zipline placed",
    "parcool.sound.zipline.remove.subtitle": "Zipline removed",
    "parcool.action.HideInBlock": "Hide In Block",
    "parcool.action.RideZipline": "Ride Zipline",
    "parcool.action.StartSwimByCrawl": "Swim By Crawling",
    "parcool.gui.text.zipline.color": "Zipline Color",
    "parcool.gui.text.zipline.bind_pos": "Position [%s]",
    "parcool.gui.text.zipline.not_bound": "No Bind",
    "parcool.gui.text.zipline.tension": "Tension [%s]",
    "parcool.gui.text.zipline.colored": "Colored",
    "parcool.gui.text.zipline.type.tight": "Tight",
    "parcool.gui.text.zipline.type.normal": "Normal",
    "parcool.gui.text.zipline.type.loose": "Loose",
    "parcool.gui.text.zipline.type.very_loose": "Very Loose",
    "parcool.message.zipline.too_far": "This point is too far!",
    "parcool.message.zipline.too_steep": "This point is too steep!",
    "parcool.message.zipline.point_not_found": "Registered hook seems to be broken!",
    "parcool.message.zipline.obstacle_detected": "There are obstacle blocks!",
    "parcool.message.zipline.already_exist": "There is already a zipline!",
    "parcool.message.zipline.set_point": "Set point : [%s]",
    "parcool.message.zipline.reset_point": "Reset point registration",
    "parcool.message.zipline.change_tension": "Change tension : %s",
    "parcool.message.error.limitation.not_synced": "[Warn] ParCool Limitation is not synchronized. Sending a request to server. Please wait a moment...",
    "parcool.message.error.limitation.fail_sync": "[Error] Failed to synchronize ParCool Limitation. There may be problems about server connection. Please report to the developer if this is not solved after checking connection",
    "parcool.command.message.success.setZipline": "Zipline is set between %s and %s",
    "parcool.command.message.hookNotFound": "Zipline Hook is not found at %s",
    "parcool.command.message.hookTooFar": "Two Zipline Hooks are too far away",
    "parcool.command.message.ziplineTooSteep": "This zipline is too steep",
    "parcool.config.c.enable_falling_animation": "Enable custom free falling animation",
    "parcool.config.c.enable_lean_animation_fast_run": "Enable lean animation of FastRun",
    "parcool.config.c.enable_camera_animation_hang-down": "Enable camera animation of HangDown",
    "parcool.config.c.enable_animation": "Enable animation",
    "parcool.config.c.enable_camera_rotation_back_wall_jump": "Enable camera rotation of backward wall jump",
    "parcool.config.c.enable_camera_animation_vault": "Enable camera animation of Vault",
    "parcool.config.c.enable_camera_rotation_flipping": "Enable camera rotation of Flipping",
    "parcool.config.c.enable_fpv_animation": "Enable animation during first person view",
    "parcool.config.c.enable_camera_rotation_roll": "Enable camera rotation of Roll",
    "parcool.config.c.enable_camera_animation_h-wall-run": "Enable camera animation of Horizontal Wall Run",
    "parcool.config.c.enable_camera_rotation_dodge": "Enable camera rotation of Dodge",
    "parcool.config.c.enable_wall_jump_cooldown": "Enable cool time of Wall Jump",
    "parcool.config.c.vault_needs_key_pressed": "Pressing key is needed to trigger Vault",
    "parcool.config.c.notify_limitation_auto_resync": "Notify if auto resynchronization of limitation is executed",
    "parcool.config.c.successive_dodge_cool_time": "Cool time of successive Dodge",
    "parcool.config.c.fast-run_control": "Control of FastRun",
    "parcool.config.c.h-wall-run_control": "Control of Horizontal Wall Run",
    "parcool.config.c.flip_control": "Control of Flipping",
    "parcool.config.c.wall-jump_control": "Control of Wall Jump",
    "parcool.config.c.crawl_control": "Control of Crawl",
    "parcool.config.c.cling-to-cliff_control": "Control of Cling to Cliff",
    "parcool.config.c.enable_double_tapping_for_dodge": "Enable double tapping control for Dodge",
    "parcool.config.c.substitute_sprint": "Enable to trigger actions needing FastRun by normal sprint",
    "parcool.config.c.enable_crawl_in_air": "Enable Crawl in air",
    "parcool.config.c.enable_vault_in_air": "Enable Vault in air",
    "parcool.config.c.acceptable_angle_wall_jump": "Acceptable angle to wall for Wall Jump",
    "parcool.config.c.dodge_cool_time": "Cool time of Dodge",
    "parcool.config.c.successive_dodge_count": "Cool time of Successive Dodge",
    "parcool.config.c.enable_roll_creative": "Enable Roll while creative mode",
    "parcool.config.c.can_get_off_steps_while_dodge": "Whether player can get off ledge of blocks while doing Dodge",
    "parcool.config.c.dodge-speed_modifier": "Speed Modifier of Dodge",
    "parcool.config.c.fast-run_modifier": "Speed Modifier of FastRun",
    "parcool.config.c.fast-swim_modifier": "Speed Modifier of FastSwim",
    "parcool.config.c.sliding_continuable_tick": "Max continuable tick of Slide",
    "parcool.config.c.wall-run_continuable_tick": "Max continuable tick of Wall Run",
    "parcool.config.c.used_stamina": "Used Stamina Type",
    "parcool.config.c.infinite_stamina_if_creative_mode": "Enable infinite stamina while creative mode",
    "parcool.config.c.infinite_stamina": "Enable infinite stamina",
    "parcool.config.c.hide_hud_if_stamina_infinite": "Hide hud while stamina is infinite",
    "parcool.config.c.align_h_s_hud": "Horizontal alignment of stamina hud",
    "parcool.config.c.align_v_s_hud": "Vertical alignment of stamina hud",
    "parcool.config.c.stamina_hud_type": "Stamina HUD Type",
    "parcool.config.c.offset_h_stamina_hud": "Horizontal offset of normal stamina hud",
    "parcool.config.c.offset_v_stamina_hud": "Vertical offset of normal stamina hud",
    "parcool.config.c.offset_h_light_hud": "Horizontal offset of light stamina hud",
    "parcool.config.c.offset_v_light_hud": "Vertical offset of light stamina hud",
    "parcool.config.c.show_action_status_bar": "Light stamina hud shows action cool time, charge rate or etc",
    "parcool.config.c.enable_sounds": "Enable action sound",
    "parcool.config.c.enable_3d_render_zipline": "Render zipline by box shape",
    "parcool.config.c.vault_animation_mode": "Vault Animation Type",
    "parcool.config.c.enable_particles": "Enable action particles",
    "parcool.config.c.gui_color_theme": "GUI Theme Color",
    "parcool.config.c.show_light_hud_always": "Always show Light Stamina HUD",
    "parcool.config.c.enable_stamina_exhaustion_penalty": "Enable slowing down of stamina exhaustion",
    "parcool.config.c.parcool_activation": "Whether ParCool is active",
    "parcool.config.c.enable_particles_jt_breakfall": "Enable particle of just time breakfall",
    "parcool.config.c.enable_just_time_effect_breakfall": "Enable effects of just time breakfall",
    "parcool.config.c.lowest_fall_distance_for_breakfall": "Enable effects of just time breakfall"
}
