Krpmon Volt Plus packaging and modification by The Hope.

This pack combines Krpmon shaders v.1.2.0 / MakeUp Ultra Fast-derived code
with Krpmon Volt water and lighting code.

Primary upstream credits:
- MakeUp Ultra Fast by javiergcim:
  https://github.com/javiergcim/MakeUpUltraFast
- BSL Shaders v10 Series by Capt Tatsu:
  https://bitslablab.com/bslshaders/

Some of the code is inspired by the ideas presented below:

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- Enhanced ambient occlusion is based on Capt Tatsu's ambient occlusion used in
  BSL Shaders:
  https://bitslablab.com/bslshaders/

- Shadow bias technique from Emin implementation, based on a concept
  reimagined by gri573:
  https://www.complementary.dev/

- Interleaved noise from:
  "NEXT GENERATION POST PROCESSING IN CALL OF DUTY: ADVANCED WARFARE"
  http://advances.realtimerendering.com/s2014/index.html

- TAA is based on Erkaman's TAA simple implementation:
  https://gist.github.com/Erkaman

- Phi noise by delu:
  https://www.shadertoy.com/view/Nst3R7
  Based on TinyTexel:
  https://www.shadertoy.com/view/wltSDn
  Based on:
  http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/

- R dither based on:
  http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/

- Dither 13 and Dther 17 by atyuwen:
  https://www.shadertoy.com/view/wl3cWX
  Based on:
  https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering/

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I am not a graphics developer,

I have not copied, but have tried to learn, adapt and modify
other people's ideas in favor of the shader.

If you think I have violated your copyright, please notify me.
 at gmail.com.
