EDDYVEIL 4.8
Private cinematic fantasy shader pack for Iris + Sodium

INSTALL
1. Keep Eddyveil_4.8.zip zipped.
2. Put it in ~/Library/Application Support/minecraft/shaderpacks
3. Select Eddyveil 3.2 in Iris.

VISUAL TARGET
- Large soft cumulus clouds
- Warm golden and rose horizon
- Sun shafts through terrain
- Reflective animated water
- Stronger cinematic shadows
- Bright, readable caves
- Correct red mob damage flash

PERFORMANCE TARGET
This pack is built to aim for 100+ FPS on an Apple-silicon MacBook Pro, but FPS cannot be guaranteed.
The largest costs are the clouds, godrays, water reflections, and 1536 shadow map.
For the best performance, use 12-16 render distance and avoid very high-resolution resource packs.
Water reflections only run on water pixels, and the godrays use six samples to limit cost.

UPDATEABILITY
The pack uses standard Iris/OptiFine compatibility-profile shaders and includes all source files.
Ore groups use Minecraft block tags where Iris supports them.

DEBUGGING
In the Iris shader screen, press Cmd+D to enable debugging. Send the first compiler error if one appears.


VERSION 2.0.1 COMPATIBILITY FIX
The second render target used for screen-space reflections was removed because it caused an index-out-of-bounds error on this Iris/macOS configuration. Water now uses fast sky and sun reflections in the water pass, which is safer and faster.

VERSION 2.0.2 COMPILER FIX
Renamed all helper functions in final.fsh with an Eddyveil-specific prefix.
This prevents collisions with functions inserted by Iris or other shader preprocessing,
including the noise2 return-type conflict reported on macOS.

VERSION 2.1 ATMOSPHERE UPDATE
- Slightly darker overall exposure
- Blue-violet aerial perspective over distant terrain
- Warm sun-facing mist near sunrise and sunset
- Deeper fantasy horizon palette
- More dimensional cloud shading and edge lighting
- Softer solar aureole
- No extra scene texture samples, preserving the performance target
