Eddyveil Shaders v5.5.1d - Windows
Build: SHADOW-BANDING-HOTFIX-E-2026-07-31

This build contains no obsolete fifth-buffer directives.
It therefore cannot emit the rejected clear-color directive reported by Iris.
The deferred scene buffer is fully overwritten each frame and does not use an
unnecessary texture-clear operation.
This revision prevents close block ledges from becoming long screen-space
shadow bands. The Low preset retains Distant Horizons contact shadows while
nearby vanilla terrain uses the real shadow map. Higher modes use shorter,
thinner mid-distance rays with near and far fades.
