Eddyveil Shaders v5.5.1d - macOS
Build: SHADOW-BANDING-HOTFIX-E-2026-07-31

This build contains no obsolete fifth-buffer directives.
It therefore cannot emit the rejected clear-color directive reported by Iris.
The deferred scene buffer is fully overwritten each frame and is not cleared
through glClearTexImage, preserving macOS OpenGL compatibility.
This revision prevents close block ledges from becoming long screen-space
shadow bands. The Low preset retains Distant Horizons contact shadows while
nearby vanilla terrain uses the real shadow map. Higher modes use shorter,
thinner mid-distance rays with near and far fades.
