HeadRenderer

class HeadRenderer(layout: HeadLayout, space: String, nextPage: String, negativePixel: String, components: List<HeadKey>, font: Key, pixel: Int, x: Int) : HeadLayout, HudRenderer

Constructors

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constructor(layout: HeadLayout, space: String, nextPage: String, negativePixel: String, components: List<HeadKey>, font: Key, pixel: Int, x: Int)

Properties

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open override val align: LayoutAlign
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open override val conditions: ConditionBuilder
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open override val follow: String?
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open override val layer: Int
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open override val location: PixelLocation
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open override val outline: Int
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open override val placeholderOption: YamlObject
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open override val property: Int
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open override val renderScale: RenderScale
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open override val source: HeadElement
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open override val tick: Long
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open override val type: HeadRenderType

Functions

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open override fun identifier(shader: HudShader, ascent: Int, fileName: String): HudLayout.Identifier
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open operator override fun plus(other: ConditionSource): ConditionSource.Impl
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