HudPlayerVelocity

class HudPlayerVelocity(player: Player) : HudPlayerImpl

Constructors

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constructor(player: Player)

Properties

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var additionalComponent: WidthComponent?
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var barColor: BossBar.Color?
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@get:NotNull
open val compasses: @NotNull Set<Compass?>
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val head: HudPlayerHead
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val hudComponent: WidthComponent
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val hudObjects: MutableMap<HudObject.Identifier, HudComponentSupplier<*>>
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@get:NotNull
open val huds: @NotNull Set<Hud?>
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val pointedLocation: MutableSet<PointedLocation>
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val popupGroupIteratorMap: MutableMap<String, PopupIteratorGroup>
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val popupKeyMap: MutableMap<Any, PopupUpdater>
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@get:NotNull
open val popups: @NotNull Set<Popup?>
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val tick: Long
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val HudPlayer.velocityPlayer: Player

Functions

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open override fun audience(): Audience
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override fun cancel()
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override fun cancelTick()
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override fun getAdditionalComponent(): WidthComponent?
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override fun getBarColor(): BossBar.Color?
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override fun getHead(): HudPlayerHead
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override fun getHudComponent(): WidthComponent
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override fun getHudObjects(): MutableMap<HudObject.Identifier, HudComponentSupplier<*>>
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override fun getPointedLocation(): MutableSet<PointedLocation>
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override fun getPopupGroupIteratorMap(): MutableMap<String, PopupIteratorGroup>
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override fun getPopupKeyMap(): MutableMap<Any, PopupUpdater>
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override fun getTick(): Long
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open override fun handle(): Any
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open override fun hasPermission(perm: String): Boolean
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override fun isHudEnabled(): Boolean
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open override fun locale(): Locale
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open override fun location(): LocationWrapper
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open override fun name(): String
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open override fun pointers(): MutableSet<PointedLocation>
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open override fun reload()
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override fun save()
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override fun setAdditionalComponent(component: WidthComponent?)
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override fun setBarColor(color: BossBar.Color?)
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override fun setHudEnabled(toEnable: Boolean)
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override fun startTick()
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open override fun type(): SenderType
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override fun update()
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open override fun uuid(): UUID
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open override fun world(): WorldWrapper