CraftLivingEntityView

class CraftLivingEntityView(val source: CraftLivingEntity) : CraftLivingEntity

Constructors

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constructor(source: CraftLivingEntity)

Properties

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val source: CraftLivingEntity
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val CraftEntity.unsafeHandle: Entity

Functions

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open override fun addAttachment(p0: Plugin): PermissionAttachment
open override fun addAttachment(p0: Plugin, p1: Int): PermissionAttachment?
open override fun addAttachment(p0: Plugin, p1: String, p2: Boolean): PermissionAttachment
open override fun addAttachment(p0: Plugin, p1: String, p2: Boolean, p3: Int): PermissionAttachment?
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open override fun addPassenger(p0: Entity): Boolean
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open override fun addPotionEffect(p0: PotionEffect): Boolean
open override fun addPotionEffect(p0: PotionEffect, p1: Boolean): Boolean
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open override fun addPotionEffects(p0: MutableCollection<PotionEffect>): Boolean
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open override fun addScoreboardTag(p0: String): Boolean
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@NotNull
open fun asHoverEvent(): @NotNull HoverEvent<HoverEvent.ShowEntity>
@NotNull
open override fun asHoverEvent(@NotNull p0: @NotNull UnaryOperator<HoverEvent.ShowEntity>): @NotNull HoverEvent<HoverEvent.ShowEntity>
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open override fun attack(p0: Entity)
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open override fun broadcastSlotBreak(p0: EquipmentSlot)
open override fun broadcastSlotBreak(p0: EquipmentSlot, p1: MutableCollection<Player>)
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open override fun canBreatheUnderwater(): Boolean
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open override fun clearActiveItem()
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open fun clearTitle()
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open override fun collidesAt(@NotNull p0: @NotNull Location): Boolean
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open override fun customName(): Component?
open override fun customName(p0: Component?)
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open override fun damage(p0: Double)
open override fun damage(p0: Double, p1: Entity?)
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open override fun damageItemStack(p0: EquipmentSlot, p1: Int)
open override fun damageItemStack(p0: ItemStack, p1: Int): ItemStack
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open fun deleteMessage(@NotNull signedMessage: @NotNull SignedMessage)
open fun deleteMessage(signature: @NotNull SignedMessage.Signature)
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open override fun eject(): Boolean
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open operator override fun equals(other: Any?): Boolean
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@NotNull
open fun filterAudience(@NotNull filter: @NotNull Predicate<in Audience>): @NotNull Audience
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open fun forEachAudience(@NotNull action: @NotNull Consumer<in Audience>)
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open override fun fromMobSpawner(): Boolean
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@NotNull
open operator fun <T : Any> get(@NotNull pointer: @NotNull Pointer<T>): @NotNull Optional<T>
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open override fun getAbsorptionAmount(): Double
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open override fun getActiveItem(): ItemStack
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open override fun getActivePotionEffects(): MutableCollection<PotionEffect>
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open override fun getArrowCooldown(): Int
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open override fun getArrowsInBody(): Int
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open override fun getArrowsStuck(): Int
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open override fun getAttribute(p0: Attribute): AttributeInstance?
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open override fun getBeeStingerCooldown(): Int
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open override fun getBeeStingersInBody(): Int
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open override fun getBodyYaw(): Float
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open override fun getBoundingBox(): BoundingBox
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open override fun getCanPickupItems(): Boolean
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open override fun getCategory(): EntityCategory
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@NotNull
open fun getChunk(): @NotNull Chunk
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open override fun getCustomName(): String?
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open override fun getDeathSound(): Sound?
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open override fun getDrinkingSound(p0: ItemStack): Sound
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open override fun getEatingSound(p0: ItemStack): Sound
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open override fun getEffectivePermissions(): Set<PermissionAttachmentInfo?>
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open override fun getEntityId(): Int
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open override fun getEntitySpawnReason(): CreatureSpawnEvent.SpawnReason
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open override fun getEquipment(): EntityEquipment?
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open override fun getEyeHeight(): Double
open override fun getEyeHeight(p0: Boolean): Double
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open override fun getEyeLocation(): Location
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open override fun getFacing(): BlockFace
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open override fun getFallDamageSound(p0: Int): Sound
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open override fun getFallDamageSoundBig(): Sound
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open override fun getFallDamageSoundSmall(): Sound
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open override fun getFallDistance(): Float
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open override fun getFireTicks(): Int
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open override fun getFreezeTicks(): Int
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@NotNull
open override fun getFrictionState(): @NotNull TriState
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open override fun getHandle(): LivingEntity?
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open override fun getHandRaised(): EquipmentSlot
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open override fun getHandRaisedTime(): Int
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open override fun getHealth(): Double
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open override fun getHeight(): Double
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open override fun getHurtDirection(): Float
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open override fun getHurtSound(): Sound?
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open override fun getItemUseRemainingTime(): Int
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open override fun getKiller(): Player?
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open override fun getLastDamage(): Double
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open override fun getLastDamageCause(): EntityDamageEvent?
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open override fun getLastTwoTargetBlocks(p0: MutableSet<Material>?, p1: Int): MutableList<Block>
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open override fun getLeashHolder(): Entity
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open override fun getLineOfSight(p0: MutableSet<Material>?, p1: Int): MutableList<Block>
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open override fun getLocation(): Location
open override fun getLocation(p0: Location?): Location?
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open override fun getMaxFireTicks(): Int
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open override fun getMaxFreezeTicks(): Int
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open override fun getMaxHealth(): Double
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open override fun getMaximumAir(): Int
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open override fun getMaximumNoDamageTicks(): Int
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open override fun <T : Any> getMemory(p0: MemoryKey<T>): T?
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open override fun getMetadata(p0: String): MutableList<MetadataValue>
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open fun getMomentum(): Vector
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open override fun getName(): String
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open override fun getNearbyEntities(p0: Double, p1: Double, p2: Double): MutableList<Entity>
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open override fun getNoDamageTicks(): Int
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@Contract(value = "_, null -> _; _, !null -> !null")
@Nullable
open fun <T : Any> getOrDefault(@NotNull pointer: @NotNull Pointer<T>, @Nullable defaultValue: @Nullable T?): @Nullable T?
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open fun <T : Any> getOrDefaultFrom(@NotNull pointer: @NotNull Pointer<T>, @NotNull defaultValue: @NotNull Supplier<out T>): @UnknownNullability T
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open override fun getOrigin(): Location?
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open override fun getPassenger(): Entity?
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open override fun getPassengers(): MutableList<Entity>
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open override fun getPersistentDataContainer(): CraftPersistentDataContainer
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open override fun getPistonMoveReaction(): PistonMoveReaction
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open override fun getPortalCooldown(): Int
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open override fun getPose(): Pose
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open override fun getPotionEffect(p0: PotionEffectType): PotionEffect?
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open override fun getRemainingAir(): Int
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open override fun getRemoveWhenFarAway(): Boolean
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open override fun getScoreboardTags(): MutableSet<String>
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open override fun getServer(): Server
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open override fun getShieldBlockingDelay(): Int
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open override fun getSpawnCategory(): SpawnCategory
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open override fun getSwimHighSpeedSplashSound(): Sound
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open override fun getSwimSound(): Sound
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open override fun getSwimSplashSound(): Sound
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open override fun getTargetBlock(p0: Int, p1: TargetBlockInfo.FluidMode): Block?
open override fun getTargetBlock(p0: MutableSet<Material>?, p1: Int): Block
@Nullable
open fun getTargetBlock(p0: Int): @Nullable Block?
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open override fun getTargetBlockExact(p0: Int): Block?
open override fun getTargetBlockExact(p0: Int, p1: FluidCollisionMode): Block?
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open override fun getTargetBlockFace(p0: Int, p1: TargetBlockInfo.FluidMode): BlockFace?
open override fun getTargetBlockFace(p0: Int, p1: FluidCollisionMode): BlockFace?
@Nullable
open fun getTargetBlockFace(p0: Int): @Nullable BlockFace?
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open override fun getTargetBlockInfo(p0: Int, p1: TargetBlockInfo.FluidMode): TargetBlockInfo?
@Nullable
open fun getTargetBlockInfo(p0: Int): @Nullable TargetBlockInfo?
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open override fun getTargetEntity(p0: Int, p1: Boolean): Entity?
@Nullable
open fun getTargetEntity(p0: Int): @Nullable Entity?
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open override fun getTargetEntityInfo(p0: Int, p1: Boolean): TargetEntityInfo?
@Nullable
open fun getTargetEntityInfo(p0: Int): @Nullable TargetEntityInfo?
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open override fun getTicksLived(): Int
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open override fun getTrackedPlayers(): MutableSet<Player>
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open override fun getType(): EntityType
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open override fun getUniqueId(): UUID
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open override fun getVehicle(): Entity?
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open override fun getVelocity(): Vector
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open override fun getWidth(): Double
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open override fun getWorld(): World
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open override fun hasAI(): Boolean
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open override fun hasGravity(): Boolean
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open override fun hashCode(): Int
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open override fun hasLineOfSight(p0: Location): Boolean
open override fun hasLineOfSight(p0: Entity): Boolean
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open override fun hasMetadata(p0: String): Boolean
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open override fun hasPermission(name: String): Boolean
open override fun hasPermission(perm: Permission): Boolean
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open override fun hasPotionEffect(p0: PotionEffectType): Boolean
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open fun hideBossBar(@NotNull bar: @NotNull BossBar)
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open override fun isClimbing(): Boolean
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open override fun isCollidable(): Boolean
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open override fun isCustomNameVisible(): Boolean
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open override fun isDead(): Boolean
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open override fun isEmpty(): Boolean
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open override fun isFreezeTickingLocked(): Boolean
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open override fun isFrozen(): Boolean
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open override fun isGliding(): Boolean
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open override fun isGlowing(): Boolean
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open override fun isHandRaised(): Boolean
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open override fun isInBubbleColumn(): Boolean
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open override fun isInLava(): Boolean
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open override fun isInPowderedSnow(): Boolean
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open override fun isInRain(): Boolean
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open override fun isInsideVehicle(): Boolean
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open override fun isInvisible(): Boolean
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open override fun isInvulnerable(): Boolean
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open override fun isInWater(): Boolean
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open override fun isInWaterOrBubbleColumn(): Boolean
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open override fun isInWaterOrRain(): Boolean
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open override fun isJumping(): Boolean
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open override fun isLeashed(): Boolean
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open override fun isOnGround(): Boolean
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open override fun isOp(): Boolean
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open override fun isPermissionSet(name: String): Boolean
open override fun isPermissionSet(perm: Permission): Boolean
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open override fun isPersistent(): Boolean
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open override fun isRiptiding(): Boolean
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open override fun isSilent(): Boolean
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open override fun isSleeping(): Boolean
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open override fun isSneaking(): Boolean
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open override fun isSwimming(): Boolean
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open override fun isTicking(): Boolean
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open override fun isUnderWater(): Boolean
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open override fun isValid(): Boolean
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open override fun isVisualFire(): Boolean
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open override fun knockback(p0: Double, p1: Double, p2: Double)
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open override fun <T : Projectile> launchProjectile(p0: Class<out T>): T & Any
open override fun <T : Projectile> launchProjectile(p0: Class<out T>, p1: Vector?): T & Any
open override fun <T : Projectile> launchProjectile(p0: Class<out T>, p1: Vector?, p2: Consumer<T>?): T & Any
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open override fun leaveVehicle(): Boolean
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open override fun lockFreezeTicks(p0: Boolean)
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open override fun name(): @NotNull Component
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open fun openBook(@NotNull book: @NotNull Book)
open fun openBook(book: @NotNull Book.Builder)
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open override fun permissionValue(permission: String): TriState
open override fun permissionValue(permission: Permission): TriState
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open override fun playEffect(p0: EntityEffect)
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open override fun playPickupItemAnimation(p0: Item, p1: Int)
open fun playPickupItemAnimation(@NotNull p0: @NotNull Item)
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open fun playSound(@NotNull sound: @NotNull Sound)
open fun playSound(@NotNull sound: @NotNull Sound, emitter: @NotNull Sound.Emitter)
open fun playSound(@NotNull sound: @NotNull Sound, x: Double, y: Double, z: Double)
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open override fun pointers(): Pointers
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open override fun rayTraceBlocks(p0: Double): RayTraceResult?
open override fun rayTraceBlocks(p0: Double, p1: FluidCollisionMode): RayTraceResult?
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open override fun rayTraceEntities(p0: Int, p1: Boolean): RayTraceResult?
@Nullable
open fun rayTraceEntities(p0: Int): @Nullable RayTraceResult?
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open fun rayTraceEntity(p0: Int, p1: Boolean): EntityHitResult
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open fun readBukkitValues(p0: CompoundTag)
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open override fun recalculatePermissions()
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open override fun registerAttribute(p0: Attribute)
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open override fun remove()
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open override fun removeAttachment(p0: PermissionAttachment)
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open override fun removeMetadata(p0: String, p1: Plugin)
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open override fun removePassenger(p0: Entity): Boolean
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open override fun removePotionEffect(p0: PotionEffectType)
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open override fun removeScoreboardTag(p0: String): Boolean
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open override fun resetMaxHealth()
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open fun resetTitle()
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open fun sendActionBar(@NotNull message: @NotNull Component)
open fun sendActionBar(@NotNull message: @NotNull ComponentLike)
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open fun sendMessage(@NotNull message: @NotNull Component)
open fun sendMessage(@NotNull message: @NotNull ComponentLike)
open fun sendMessage(@NotNull signedMessage: @NotNull SignedMessage, boundChatType: @NotNull ChatType.Bound)
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull Component)
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull ComponentLike)
open fun sendMessage(@NotNull source: @NotNull Identity, @NotNull message: @NotNull Component)
open fun sendMessage(@NotNull source: @NotNull Identity, @NotNull message: @NotNull ComponentLike)
@ApiStatus.ScheduledForRemoval(inVersion = "5.0.0")
open fun sendMessage(@NotNull message: @NotNull Component, @NotNull type: @NotNull MessageType)
open fun sendMessage(@NotNull message: @NotNull Component, boundChatType: @NotNull ChatType.Bound)
@ApiStatus.ScheduledForRemoval(inVersion = "5.0.0")
open fun sendMessage(@NotNull message: @NotNull ComponentLike, @NotNull type: @NotNull MessageType)
open fun sendMessage(@NotNull message: @NotNull ComponentLike, boundChatType: @NotNull ChatType.Bound)
@ApiStatus.ScheduledForRemoval(inVersion = "5.0.0")
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull Component, @NotNull type: @NotNull MessageType)
@ApiStatus.ScheduledForRemoval(inVersion = "5.0.0")
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull ComponentLike, @NotNull type: @NotNull MessageType)
@ApiStatus.ScheduledForRemoval(inVersion = "5.0.0")
open fun sendMessage(@NotNull source: @NotNull Identity, @NotNull message: @NotNull ComponentLike, @NotNull type: @NotNull MessageType)
open fun sendMessage(@NotNull vararg p0: @NotNull BaseComponent)
open fun sendMessage(@NotNull p0: @NotNull BaseComponent)
open override fun sendMessage(@NotNull p0: @NotNull Identity, @NotNull p1: @NotNull Component, @NotNull p2: @NotNull MessageType)
open override fun sendMessage(vararg p0: String)
open override fun sendMessage(p0: String)
open override fun sendMessage(p0: UUID?, vararg p1: String)
open override fun sendMessage(p0: UUID?, p1: String)
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open fun sendPlainMessage(@NotNull p0: @NotNull String)
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open fun sendPlayerListFooter(@NotNull footer: @NotNull Component)
open fun sendPlayerListFooter(@NotNull footer: @NotNull ComponentLike)
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open fun sendPlayerListHeader(@NotNull header: @NotNull Component)
open fun sendPlayerListHeader(@NotNull header: @NotNull ComponentLike)
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open fun sendPlayerListHeaderAndFooter(@NotNull header: @NotNull Component, @NotNull footer: @NotNull Component)
open fun sendPlayerListHeaderAndFooter(@NotNull header: @NotNull ComponentLike, @NotNull footer: @NotNull ComponentLike)
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open fun sendRichMessage(@NotNull p0: @NotNull String)
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open fun <T : Any> sendTitlePart(@NotNull part: @NotNull TitlePart<T>, @NotNull value: @NotNull T & Any)
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open override fun setAbsorptionAmount(p0: Double)
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open override fun setAI(p0: Boolean)
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open override fun setArrowCooldown(p0: Int)
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open override fun setArrowsInBody(p0: Int, p1: Boolean)
open fun setArrowsInBody(p0: Int)
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open override fun setArrowsStuck(p0: Int)
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open override fun setBeeStingerCooldown(p0: Int)
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open override fun setBeeStingersInBody(p0: Int)
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open override fun setBodyYaw(p0: Float)
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open override fun setCanPickupItems(p0: Boolean)
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open override fun setCollidable(p0: Boolean)
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open override fun setCustomName(p0: String?)
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open override fun setCustomNameVisible(p0: Boolean)
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open override fun setFallDistance(p0: Float)
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open override fun setFireTicks(p0: Int)
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open override fun setFreezeTicks(p0: Int)
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open override fun setFrictionState(@NotNull p0: @NotNull TriState)
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open override fun setGliding(p0: Boolean)
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open override fun setGlowing(p0: Boolean)
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open override fun setGravity(p0: Boolean)
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open fun setHandle(p0: Entity)
open fun setHandle(p0: LivingEntity)
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open override fun setHealth(p0: Double)
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open override fun setHurtDirection(p0: Float)
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open override fun setInvisible(p0: Boolean)
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open override fun setInvulnerable(p0: Boolean)
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open override fun setJumping(p0: Boolean)
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open override fun setKiller(p0: Player?)
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open override fun setLastDamage(p0: Double)
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open override fun setLastDamageCause(event: EntityDamageEvent?)
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open override fun setLeashHolder(p0: Entity?): Boolean
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open override fun setMaxHealth(p0: Double)
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open override fun setMaximumAir(p0: Int)
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open override fun setMaximumNoDamageTicks(p0: Int)
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open override fun <T : Any> setMemory(p0: MemoryKey<T>, p1: T?)
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open override fun setMetadata(p0: String, p1: MetadataValue)
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open fun setMomentum(p0: Vector)
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open override fun setNoDamageTicks(p0: Int)
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open override fun setOp(p0: Boolean)
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open override fun setPassenger(p0: Entity): Boolean
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open override fun setPersistent(p0: Boolean)
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open override fun setPortalCooldown(p0: Int)
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open override fun setRemainingAir(p0: Int)
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open override fun setRemoveWhenFarAway(p0: Boolean)
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open override fun setRotation(p0: Float, p1: Float)
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open override fun setShieldBlockingDelay(p0: Int)
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open override fun setSilent(p0: Boolean)
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open override fun setSneaking(p0: Boolean)
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open override fun setSwimming(p0: Boolean)
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open override fun setTicksLived(p0: Int)
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open override fun setVelocity(p0: Vector)
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open override fun setVisualFire(p0: Boolean)
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open fun showBossBar(@NotNull bar: @NotNull BossBar)
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open fun showTitle(@NotNull title: @NotNull Title)
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open override fun spawnAt(p0: Location, p1: CreatureSpawnEvent.SpawnReason): Boolean
open fun spawnAt(@NotNull p0: @NotNull Location): Boolean
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open override fun spigot(): Entity.Spigot
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open fun stopSound(@NotNull sound: @NotNull Sound)
open fun stopSound(@NotNull stop: @NotNull SoundStop)
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open fun storeBukkitValues(p0: CompoundTag)
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open fun swingHand(@NotNull p0: @NotNull EquipmentSlot)
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open override fun swingMainHand()
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open override fun swingOffHand()
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open override fun teamDisplayName(): @NotNull Component
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open override fun teleport(p0: Location): Boolean
open override fun teleport(p0: Entity): Boolean
open override fun teleport(p0: Entity, p1: PlayerTeleportEvent.TeleportCause): Boolean
open override fun teleport(p0: Location, p1: PlayerTeleportEvent.TeleportCause, vararg p2: TeleportFlag): Boolean
open override fun teleport(p0: Location, p1: PlayerTeleportEvent.TeleportCause): Boolean
@ApiStatus.Experimental
open fun teleport(@NotNull p0: @NotNull Location, @NotNull vararg p1: @NotNull TeleportFlag): Boolean
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open override fun teleportAsync(p0: Location, p1: PlayerTeleportEvent.TeleportCause): CompletableFuture<Boolean>
@NotNull
open fun teleportAsync(@NotNull p0: @NotNull Location): @NotNull CompletableFuture<Boolean>
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open override fun toString(): String
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open override fun wouldCollideUsing(@NotNull p0: @NotNull BoundingBox): Boolean