ExprHudPlayer

class ExprHudPlayer : SimpleExpression<Player>

Constructors

Link copied to clipboard
constructor()

Properties

Link copied to clipboard
var time: Int

Functions

Link copied to clipboard
open override fun acceptChange(p0: Changer.ChangeMode): @Nullable Array<Class<*>>?
Link copied to clipboard
open fun beforeChange(p0: Expression<*>, p1: @Nullable Array<Any>?): @Nullable Array<Any>?
Link copied to clipboard
open fun canBeSingle(): Boolean
Link copied to clipboard
open fun canReturn(p0: Class<*>): Boolean
Link copied to clipboard
open override fun change(p0: Event, p1: @Nullable Array<Any>?, p2: Changer.ChangeMode)
Link copied to clipboard
@ApiStatus.Internal
open fun <R : Any> changeInPlace(p0: Event, p1: Function<Player, R>)
@ApiStatus.Internal
open fun <R : Any> changeInPlace(p0: Event, p1: Function<Player, R>, p2: Boolean)
Link copied to clipboard
override fun check(p0: Event, p1: Predicate<in Player>): Boolean
override fun check(p0: Event, p1: Predicate<in Player>, p2: Boolean): Boolean
Link copied to clipboard
open fun getAcceptedChangeModes(): MutableMap<Changer.ChangeMode, Array<Class<*>>>
Link copied to clipboard
open override fun getAll(p0: Event): Array<Player>
Link copied to clipboard
open override fun getAnd(): Boolean
Link copied to clipboard
override fun getArray(p0: Event): Array<Player>
Link copied to clipboard
@Nullable
open override fun <R : Any> getConvertedExpression(vararg p0: Class<R>): @Nullable Expression<out R>?
Link copied to clipboard
open fun getOptionalSingle(p0: Event): Optional<Player>
Link copied to clipboard
open fun getParser(): ParserInstance
Link copied to clipboard
open override fun getReturnType(): Class<out Player>
Link copied to clipboard
@Nullable
override fun getSingle(p0: Event): @Nullable Player?
Link copied to clipboard
open override fun getSource(): Expression<*>
Link copied to clipboard
@NotNull
open override fun getSyntaxTypeName(): @NotNull String
Link copied to clipboard
open override fun init(p0: Array<out Expression<*>>?, p1: Int, p2: Kleenean?, p3: SkriptParser.ParseResult?): Boolean
Link copied to clipboard
open override fun isDefault(): Boolean
Link copied to clipboard
open override fun isLoopOf(p0: String): Boolean
Link copied to clipboard
open override fun isSingle(): Boolean
Link copied to clipboard
@Nullable
open override fun iterator(p0: Event): @Nullable MutableIterator<Player>?
Link copied to clipboard
open fun possibleReturnTypes(): Array<Class<out Player>>
Link copied to clipboard
open override fun simplify(): Expression<out Player>
Link copied to clipboard
open fun stream(p0: Event): Stream<out @NotNull Player>
Link copied to clipboard
open override fun supportsLoopPeeking(): Boolean
Link copied to clipboard
open override fun toString(): String
open override fun toString(p0: Event?, p1: Boolean): String