PlayerHeadManager

Functions

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open override fun end()
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fun getHead(name: String): HudHead?
fun getHead(group: ShaderGroup): Component?
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open override fun postReload()
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open fun preReload()
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fun provideHead(playerName: String): HudPlayerHead
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fun provideSkin(playerName: String): String
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open override fun reload(sender: Audience, resource: GlobalResource)
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fun setHead(group: ShaderGroup, component: Component)
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open override fun start()