ShaderManagerImpl

Properties

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var barColor: BossBar.Color

Functions

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open override fun addConstant(key: String, value: String)
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fun addHudShader(shader: HudShader, consumer: (Int) -> Unit)
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fun addTagBuilder(key: String, valueBuilder: () -> List<String>)
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open override fun end()
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open fun postReload()
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open fun preReload()
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open override fun reload(sender: Audience, resource: GlobalResource)
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open override fun start()