{
  "itemGroup.relics": "遺物 (Relics)",

  "curios.identifier.feet": "足飾",

  "tooltip.relics.researching.info": "按住 [%1$s] 進行研究...",

  "tooltip.relics.relic.tooltip.abilities": "能力：",

  "tooltip.relics.researching.badge.ability.oblivion.title": "遺忘易感性",
  "tooltip.relics.researching.badge.ability.oblivion.description": "在遺忘效果下，該能力無法使用。",
  "tooltip.relics.researching.badge.ability.silence.title": "沉默易感性",
  "tooltip.relics.researching.badge.ability.silence.description": "在沉默效果下，該能力無法使用。",
  "tooltip.relics.researching.badge.ability.flawless_ability.title": "完美能力",
  "tooltip.relics.researching.badge.ability.flawless_ability.description": "該能力已達到完美數值。為自己感到自豪吧！",
  "tooltip.relics.researching.badge.ability.instantaneous.title": "瞬發型",
  "tooltip.relics.researching.badge.ability.instantaneous.description": "該能力在發動時立即生效。",
  "tooltip.relics.researching.badge.ability.interruptible.title": "可中斷型",
  "tooltip.relics.researching.badge.ability.interruptible.description": "該能力在使用後會持續一段時間，可透過再次使用來中斷。",
  "tooltip.relics.researching.badge.ability.cyclical.title": "持續型",
  "tooltip.relics.researching.badge.ability.cyclical.description": "該能力僅在持續使用時生效。",
  "tooltip.relics.researching.badge.ability.toggleable.title": "可開關型",
  "tooltip.relics.researching.badge.ability.toggleable.description": "該能力可透過使用來切換開啟/關閉狀態。",
  "tooltip.relics.researching.badge.ability.chargeable.title": "蓄力型",
  "tooltip.relics.researching.badge.ability.chargeable.description": "該能力在持續蓄力一段時間後觸發，效果可能取決於蓄力時間長短。",
  "tooltip.relics.researching.badge.ability.stated.title": "多模式型",
  "tooltip.relics.researching.badge.ability.stated.description": "該能力有多種模式，每次使用時會依序切換。",

  "tooltip.relics.researching.badge.relic.flawless_relic.title": "完美遺物",
  "tooltip.relics.researching.badge.relic.flawless_relic.description": "該遺物已達到完美數值。為自己感到自豪吧！",

  "tooltip.relics.researching.research.tip": "要解鎖能力，需要將隱藏在霧中的星點連接起來，使其構成的星座與背景圖案吻合。當星座正確對齊時，能力將自動研究完成。",

  "tooltip.relics.researching.research.hint.description": "提示",
  "tooltip.relics.researching.research.hint.cost": "消耗：%1$s 經驗等級 %2$s。",
  "tooltip.relics.researching.research.hint.quick": "按住 [Shift] 進行全自動能力研究。",
  "tooltip.relics.researching.research.hint.locked": "該能力已被研究！",

  "tooltip.relics.researching.badge.ability.cast_type.hint": "在關閉任何介面的狀態下按 [%1$s] 鍵，可開啟主動能力選單！",

  "tooltip.relics.researching.general.leveling_point.title": "升級點數：",
  "tooltip.relics.researching.general.leveling_point.extra_info": "提升遺物等級時獲得，用於升級能力。",

  "tooltip.relics.researching.general.player_experience.title": "經驗等級：",
  "tooltip.relics.researching.general.player_experience.extra_info": "來自原版遊戲的標準玩家經驗值。可透過擊殺生物、採礦、熔煉物品等方式獲得。",

  "tooltip.relics.researching.general.luck.title": "幸運值：",
  "tooltip.relics.researching.general.luck.extra_info": "每次洗鍊遺物屬性失敗時獲得，可提高下一次洗鍊時獲得更好屬性的機率。每增加 25% 幸運值，洗鍊消耗便會增加 1 個經驗等級。",

  "tooltip.relics.researching.relic.card.low_level": "若要解鎖，需要先將遺物升級至 %1$s！",
  "tooltip.relics.researching.relic.card.no_stats": "該能力沒有可升級的屬性，不影響遺物品質！",
  "tooltip.relics.researching.relic.card.unresearched": "若要使用，您需要先進行研究！",
  "tooltip.relics.researching.relic.card.ready_to_unlock": "能力已準備好解鎖！剩餘點擊次數：%1$s",
  "tooltip.relics.researching.relic.card.ready_to_upgrade": "能力已準備好升級！",

  "tooltip.relics.researching.relic.gem.low_level": "若要解鎖經驗來源，需要先將遺物升級至 %1$s！",
  "tooltip.relics.researching.relic.gem.locked_ability": "若要解鎖經驗來源，您需要先解鎖並研究相關能力！",

  "tooltip.relics.researching.tab.relic": "遺物",
  "tooltip.relics.researching.tab.ability": "能力",
  "tooltip.relics.researching.tab.experience": "經驗來源",

  "tooltip.relics.researching.general.extra_info": "按住 [Shift] 查看更多資訊",

  "tooltip.relics.researching.relic.info.level": "遺物等級：",
  "tooltip.relics.researching.relic.info.quality": "遺物品質：",
  "tooltip.relics.researching.relic.info.extra_info": "遺物品質是所有目前已解鎖能力品質的算術平均值，評分為 1 到 5 分，增量為 0.5。這是一個純粹的視覺指標，顯示物品初始隨機屬性與理論最佳屬性的接近程度。要提高遺物的整體品質，需要分別提升各個能力的品質。",

  "tooltip.relics.researching.relic.experience.title": "遺物經驗：",
  "tooltip.relics.researching.relic.experience.extra_info": "透過按預期方式使用遺物能力來獲得（詳細資訊可在經驗來源頁面查看）。累積至最大經驗值後，遺物等級與升級點數池會增加 1，讓您能解鎖先前未開放的能力或強化現有能力。",

  "tooltip.relics.researching.ability.info.level": "能力等級：",
  "tooltip.relics.researching.ability.info.quality": "能力品質：",
  "tooltip.relics.researching.ability.info.extra_info": "能力品質與遺物品質類似，是該能力目前所有屬性的算術平均值，評分為 1 到 5 分，增量為 0.5。這是一個純粹的視覺指標，顯示能力的初始隨機屬性與理論最佳屬性的接近程度。要提高能力的品質，您需要重新洗鍊其隨機屬性，直到獲得更高的數值。",

  "tooltip.relics.relic.status.positive": "§2§l[§2§l✔§2§l]",
  "tooltip.relics.relic.status.negative": "§4§l[§4§l✘§4§l]",
  "tooltip.relics.relic.status.unknown": "§6§l[§6§l?§6§l]",

  "tooltip.relics.relic.upgrade.description": "升級",
  "tooltip.relics.relic.upgrade.cost": "消耗：%1$s 升級點數 %2$s，%3$s 經驗等級 %4$s。",
  "tooltip.relics.relic.upgrade.locked": "該能力已達到最高等級。",
  "tooltip.relics.relic.upgrade.quick": "按住 [Shift] 自動升級至目前可達到的最高等級。",

  "tooltip.relics.relic.reroll.description": "洗鍊隨機屬性",
  "tooltip.relics.relic.reroll.cost": "消耗：%1$s 經驗等級 %2$s。",
  "tooltip.relics.relic.reroll.quick": "按住 [Shift] 自動洗鍊隨機屬性直至達到完美值。",
  "tooltip.relics.relic.reroll.warning": "按住 [Shift] 確認將已達到完美的隨機屬性再次洗鍊為其他隨機數值。",

  "tooltip.relics.relic.reset.description": "重置升級點數",
  "tooltip.relics.relic.reset.cost": "消耗：%1$s 經驗等級 %2$s。",
  "tooltip.relics.relic.reset.locked": "若要使用此功能，您需要至少升級該能力 1 次。",

  "item.relics.infinity_ham": "無限火腿",
  "tooltip.relics.infinity_ham.description": "一塊神祕的肉，無論你切下多少，它都會不可思議地恢復成原本的大小。",
  "tooltip.relics.infinity_ham.ability.regeneration": "再生",
  "tooltip.relics.infinity_ham.ability.regeneration.description": "每 %1$s 秒最多儲存 6 個肉塊，每個肉塊可恢復 %2$s 飢餓值。食用時，遺物會自動消耗所需數量的肉塊來補滿玩家的飢餓值。",
  "tooltip.relics.infinity_ham.ability.marinade": "醃制",
  "tooltip.relics.infinity_ham.ability.marinade.description": "允許在欄位中對遺物左鍵點擊藥水，將藥水效果賦予遺物。每次食用遺物時，這些效果會按每恢復 1 點飢餓值持續 %1$s 秒。使用水瓶可以清除最後套用的藥水效果。",
  "tooltip.relics.infinity_ham.ability.meat_bat": "肉棒",
  "tooltip.relics.infinity_ham.ability.meat_bat.description": "允許將遺物作為近戰武器使用，造成 %1$s 傷害並使目標暈眩 %2$s 秒/每肉塊。攻擊時會消耗所有肉塊，無論目標剩餘生命值多少。",
  "tooltip.relics.infinity_ham.leveling_source.regeneration.title": "再生",
  "tooltip.relics.infinity_ham.leveling_source.regeneration.description": "透過 %2$s 能力每消耗一個肉塊即可獲得 +%1$s 經驗點。",
  "tooltip.relics.infinity_ham.leveling_source.marinade.title": "醃制",
  "tooltip.relics.infinity_ham.leveling_source.marinade.description": "每次使用 %2$s 能力將效果套用到遺物時獲得 +%1$s 經驗點。",
  "tooltip.relics.infinity_ham.leveling_source.meat_bat.title": "肉棒重擊",
  "tooltip.relics.infinity_ham.leveling_source.meat_bat.description": "在啟用 %2$s 能力期間，每次攻擊所消耗的每個肉塊均可獲得 +%1$s 經驗點。",

  "item.relics.enders_hand": "終界之手",
  "tooltip.relics.enders_hand.description": "使用 «終界置換» 能力獲得 +1 經驗點，使用時與目標距離每增加 10 格可額外獲得 +1 經驗點。",
  "tooltip.relics.enders_hand.ability.neutrality": "中立",
  "tooltip.relics.enders_hand.ability.neutrality.description": "使終界使者對佩戴者保持中立。",
  "tooltip.relics.enders_hand.ability.swap": "終界置換",
  "tooltip.relics.enders_hand.ability.swap.description": "將配戴者與視線所及的目標對調位置。",
  "tooltip.relics.enders_hand.ability.swap.stat.distance.title": "距離:",
  "tooltip.relics.enders_hand.ability.swap.stat.distance.value": "%1$s 格。",
  "tooltip.relics.enders_hand.ability.swap.predicate.target": "注視目標",

  "item.relics.holy_locket": "神聖掛墜",
  "tooltip.relics.holy_locket.description": "賦予佩戴者將敵人的治療效果轉化為傷害的能力。",
  "tooltip.relics.holy_locket.ability.belief": "信仰",
  "tooltip.relics.holy_locket.ability.belief.description": "可切換的能力，擁有兩種模式：聖潔與不潔。在任何模式下啟用能力都會充能 1 點。在聖潔模式下，將佩戴者承受的部分治療轉化為對附近目標的傷害，且每點充能可降低 1% 受到的傷害。在不潔模式下，吸收附近目標承受的部分治療，且每點充能可增加 1% 造成的傷害。",
  "tooltip.relics.holy_locket.ability.belief.stat.radius.title": "半徑：",
  "tooltip.relics.holy_locket.ability.belief.stat.radius.value": "%1$s 格。",
  "tooltip.relics.holy_locket.ability.belief.stat.amount.title": "治療/傷害修正：",
  "tooltip.relics.holy_locket.ability.belief.stat.amount.value": "原始數值的 %1$s%%。",
  "tooltip.relics.holy_locket.ability.belief.stat.count.title": "最大投射物數量：",
  "tooltip.relics.holy_locket.ability.belief.stat.count.value": "%1$s 個。",
  "tooltip.relics.holy_locket.ability.belief.stat.capacity.title": "緩衝區容量：",
  "tooltip.relics.holy_locket.ability.belief.stat.capacity.value": "%1$s 單位。",
  "tooltip.relics.holy_locket.ability.repentance": "懺悔",
  "tooltip.relics.holy_locket.ability.repentance.description": "焚燒附近的亡靈生物。",
  "tooltip.relics.holy_locket.ability.repentance.stat.radius.title": "半徑：",
  "tooltip.relics.holy_locket.ability.repentance.stat.radius.value": "%1$s 格。",
  "tooltip.relics.holy_locket.ability.repentance.stat.damage.title": "造成傷害：",
  "tooltip.relics.holy_locket.ability.repentance.stat.damage.value": "每點充能 %1$s。",
  "tooltip.relics.holy_locket.ability.blessing": "祝福",
  "tooltip.relics.holy_locket.ability.blessing.description": "啟用時賦予佩戴者暫時無敵狀態，每秒會消耗遺物內部的充能。",
  "tooltip.relics.holy_locket.ability.blessing.stat.consumption.title": "充能消耗：",
  "tooltip.relics.holy_locket.ability.blessing.stat.consumption.value": "每秒 %1$s。",
  "tooltip.relics.holy_locket.ability.blessing.predicate.blessing": "充能",

  "item.relics.magic_mirror": "魔法鏡",
  "tooltip.relics.magic_mirror.description": "每次使用 «蟲洞» 能力獲得 +1 經驗點，每傳送 50 格距離可額外獲得 +1 經驗點。",
  "tooltip.relics.magic_mirror.ability.teleport": "蟲洞",
  "tooltip.relics.magic_mirror.ability.teleport.description": "使用時將佩戴者傳送回其重生點。",
  "tooltip.relics.magic_mirror.ability.teleport.stat.distance.title": "距離：",
  "tooltip.relics.magic_mirror.ability.teleport.stat.distance.value": "%1$s 格。",
  "tooltip.relics.magic_mirror.ability.teleport.stat.cooldown.title": "冷卻：",
  "tooltip.relics.magic_mirror.ability.teleport.stat.cooldown.value": "%1$s 秒。",

  "item.relics.shadow_glaive": "暗影長刃",
  "tooltip.relics.shadow_glaive.description": "一把精工鍛造的武器。只要它願意，無論是獨狼還是軍團都無法抵擋其千刀萬剮。",
  "tooltip.relics.shadow_glaive.ability.mayhem": "混亂",
  "tooltip.relics.shadow_glaive.ability.mayhem.description": "造成傷害時有 %1$s%% 機率觸發一個投射物，在 16 格範圍內的附近目標之間混亂彈跳，最多 %2$s 次，造成觸發攻擊 %3$s%% 的傷害。",
  "tooltip.relics.shadow_glaive.ability.cloning": "複製",
  "tooltip.relics.shadow_glaive.ability.cloning.description": "「混亂」能力的投射物每次彈跳時，有 %1$s%% 的機率生成一個額外且相同的投射物。",
  "tooltip.relics.shadow_glaive.leveling_source.mayhem.title": "混亂",
  "tooltip.relics.shadow_glaive.leveling_source.mayhem.description": "每次觸發 %2$s 能力時獲得 +%1$s 經驗點。",

  "item.relics.arrow_quiver": "箭袋",
  "tooltip.relics.arrow_quiver.description": "射擊命中目標時，若相距 10 格距離以上可獲得 +1 經驗點。",
  "tooltip.relics.arrow_quiver.ability.receptacle": "箭矢儲藏",
  "tooltip.relics.arrow_quiver.ability.receptacle.description": "射擊時優先使用箭袋內部儲存的箭矢。在物品欄中按住左鍵點擊箭袋可將箭矢放入遺物內部空間；按住右鍵點擊則可取出最後放入的一組箭矢。",
  "tooltip.relics.arrow_quiver.ability.receptacle.stat.slots.title": "箭矢欄位：",
  "tooltip.relics.arrow_quiver.ability.receptacle.stat.slots.value": "%1$s 格。",
  "tooltip.relics.arrow_quiver.ability.leap": "跳躍",
  "tooltip.relics.arrow_quiver.ability.leap.description": "將玩家向視線反方向擊退，並施加隱形效果直至著陸。使用弓會使玩家懸浮在空中、提升傷害並在下一次射擊時抵消重力影響。",
  "tooltip.relics.arrow_quiver.ability.leap.stat.multiplier.title": "額外傷害：",
  "tooltip.relics.arrow_quiver.ability.leap.stat.multiplier.value": "+%1$s%%。",
  "tooltip.relics.arrow_quiver.ability.leap.stat.duration.title": "最大持續時間：",
  "tooltip.relics.arrow_quiver.ability.leap.stat.duration.value": "%1$s 秒。",
  "tooltip.relics.arrow_quiver.ability.leap.stat.cooldown.title": "冷卻時間：",
  "tooltip.relics.arrow_quiver.ability.leap.stat.cooldown.value": "%1$s 秒。",
  "tooltip.relics.arrow_quiver.ability.leap.predicate.target": "看著腳下",
  "tooltip.relics.arrow_quiver.ability.agility": "敏捷",
  "tooltip.relics.arrow_quiver.ability.agility.description": "加快拉弓的速度。",
  "tooltip.relics.arrow_quiver.ability.agility.stat.modifier.title": "拉弓速度加成：",
  "tooltip.relics.arrow_quiver.ability.agility.stat.modifier.value": "%1$s%%。",
  "tooltip.relics.arrow_quiver.ability.rain": "箭雨",
  "tooltip.relics.arrow_quiver.ability.rain.description": "在視線方向的地點召喚一個區域，該區域會從箭袋內部儲藏中降下自動追蹤的箭矢。儲藏中的箭矢不會被實際消耗。一次只能存在一個此區域。",
  "tooltip.relics.arrow_quiver.ability.rain.stat.radius.title": "區域半徑：",
  "tooltip.relics.arrow_quiver.ability.rain.stat.radius.value": "%1$s 格。",
  "tooltip.relics.arrow_quiver.ability.rain.stat.duration.title": "區域持續時間：",
  "tooltip.relics.arrow_quiver.ability.rain.stat.duration.value": "%1$s 秒。",
  "tooltip.relics.arrow_quiver.ability.rain.stat.delay.title": "箭矢召喚間隔：",
  "tooltip.relics.arrow_quiver.ability.rain.stat.delay.value": "%1$s 秒。",
  "tooltip.relics.arrow_quiver.ability.rain.predicate.arrow": "箭袋中有箭矢",

  "item.relics.blazing_flask": "熾熱燒瓶",
  "tooltip.relics.blazing_flask.description": "使用能力「永恆之火」飛行時，每飛行 5 秒即可獲得 1 點經驗值。",
  "tooltip.relics.blazing_flask.ability.bonfire": "永恆之火",
  "tooltip.relics.blazing_flask.ability.bonfire.description": "對著方塊使用遺物可建立一個限制飛行的區域，區域大小取決於中心周圍一定半徑內的火焰數量。",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.step.title": "火焰偵測半徑：",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.step.value": "%1$s 格。",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.speed.title": "飛行速度：",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.speed.value": "%1$s 格/秒。",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.height.title": "飛行高度：",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.height.value": "%1$s 格。",

  "item.relics.elytra_booster": "鞘翅推進器",
  "tooltip.relics.elytra_booster.description": "將燃料放入遺物的充能槽，使用能力「推進」時，每消耗 10 秒量的燃料即可獲得 1 點經驗值。",
  "tooltip.relics.elytra_booster.ability.boost": "推進",
  "tooltip.relics.elytra_booster.ability.boost.description": "在物品欄中對遺物使用任何燃料即可為其充能。在鞘翅飛行期間使用該能力會消耗充能，將佩戴者向前推進。",
  "tooltip.relics.elytra_booster.ability.boost.stat.capacity.title": "容量：",
  "tooltip.relics.elytra_booster.ability.boost.stat.capacity.value": "%1$s 單位。",
  "tooltip.relics.elytra_booster.ability.boost.stat.speed.title": "速度：",
  "tooltip.relics.elytra_booster.ability.boost.stat.speed.value": "%1$s 格/秒。",
  "tooltip.relics.elytra_booster.ability.boost.predicate.elytra": "鞘翅飛行中",
  "tooltip.relics.elytra_booster.ability.boost.predicate.fuel": "推進器內有燃料",

  "item.relics.midnight_robe": "午夜長袍",
  "tooltip.relics.midnight_robe.description": "當使用「隱匿」能力處於隱形狀態進行攻擊時，每造成 2 點傷害即可獲得 1 點經驗值。",
  "tooltip.relics.midnight_robe.ability.vanish": "隱匿",
  "tooltip.relics.midnight_robe.ability.vanish.description": "在光照度足夠低的環境下，賦予佩戴者完全隱形並提升其移動速度。",
  "tooltip.relics.midnight_robe.ability.vanish.stat.light.title": "最高光照等級：",
  "tooltip.relics.midnight_robe.ability.vanish.stat.light.value": "%1$s。",
  "tooltip.relics.midnight_robe.ability.vanish.stat.speed.title": "速度加成：",
  "tooltip.relics.midnight_robe.ability.vanish.stat.speed.value": "%1$s%%。",
  "tooltip.relics.midnight_robe.ability.backstab": "背刺",
  "tooltip.relics.midnight_robe.ability.backstab.description": "在「隱匿」狀態下的攻擊會造成額外傷害，並在目標周圍繪製出一個圓圈且解除佩戴者的隱形狀態。只有當佩戴者離開該圓圈後，才能再次使用「隱匿」能力。",
  "tooltip.relics.midnight_robe.ability.backstab.stat.damage.title": "傷害加成：",
  "tooltip.relics.midnight_robe.ability.backstab.stat.damage.value": "%1$s%%。",
  "tooltip.relics.midnight_robe.ability.backstab.stat.distance.title": "圓圈半徑：",
  "tooltip.relics.midnight_robe.ability.backstab.stat.distance.value": "%1$s 格。",

  "item.relics.reflection_necklace": "反射項鍊",
  "tooltip.relics.reflection_necklace.description": "遺物充能每累積 10 點受到的傷害即可獲得 +1 經驗點。",
  "tooltip.relics.reflection_necklace.ability.explode": "地獄之怒",
  "tooltip.relics.reflection_necklace.ability.explode.description": "將佩戴者受到的傷害累積到遺物的充能中。在最後一次受到傷害 5 秒後或充能全滿時，遺物會發生爆炸，向四周散射黑曜石碎片，造成傷害並使目標暈眩。",
  "tooltip.relics.reflection_necklace.ability.explode.stat.capacity.title": "充能上限：",
  "tooltip.relics.reflection_necklace.ability.explode.stat.capacity.value": "%1$s 單位。",
  "tooltip.relics.reflection_necklace.ability.explode.stat.damage.title": "每點充能傷害：",
  "tooltip.relics.reflection_necklace.ability.explode.stat.damage.value": "%1$s 點。",
  "tooltip.relics.reflection_necklace.ability.explode.stat.stun.title": "每點充能暈眩時間：",
  "tooltip.relics.reflection_necklace.ability.explode.stat.stun.value": "%1$s 秒。",

  "item.relics.jellyfish_necklace": "水母項鍊",
  "tooltip.relics.jellyfish_necklace.description": "每次觸發「電擊放電」能力可獲得 +1 經驗點。",
  "tooltip.relics.jellyfish_necklace.ability.unsinkable": "海洋之力",
  "tooltip.relics.jellyfish_necklace.ability.unsinkable.description": "佩戴者在水中不會沉沒。",
  "tooltip.relics.jellyfish_necklace.ability.shock": "電擊放電",
  "tooltip.relics.jellyfish_necklace.ability.shock.description": "與目標碰撞時對其造成傷害。",
  "tooltip.relics.jellyfish_necklace.ability.shock.stat.damage.title": "傷害：",
  "tooltip.relics.jellyfish_necklace.ability.shock.stat.damage.value": "%1$s 點。",
  "tooltip.relics.jellyfish_necklace.ability.paralysis": "麻痺",
  "tooltip.relics.jellyfish_necklace.ability.paralysis.description": "當能力觸發時，「電擊放電」會對目標施加麻痺效果。",
  "tooltip.relics.jellyfish_necklace.ability.paralysis.stat.duration.title": "效果持續時間：",
  "tooltip.relics.jellyfish_necklace.ability.paralysis.stat.duration.value": "%1$s 秒。",

  "item.relics.spore_sack": "孢子囊",
  "tooltip.relics.spore_sack.description": "一個裝滿致命瘴氣的簡單袋子。",
  "tooltip.relics.spore_sack.ability.spore_mist": "孢子霧",
  "tooltip.relics.spore_sack.ability.spore_mist.description": "當玩家生命值降至 50% 以下時，會釋放最多 %1$s 個自動追蹤的孢子。這些孢子會造成相當於玩家已損失生命值 %2$s%% 的傷害，並使受影響的目標在 5 秒內無法恢復生命值。當玩家生命值回升至 50% 以上後，該能力可再次觸發。",
  "tooltip.relics.spore_sack.leveling_source.spore_mist.title": "孢子霧",
  "tooltip.relics.spore_sack.leveling_source.spore_mist.description": "每次 %2$s 能力的孢子成功命中目標時可獲得 +%1$s 經驗點。",

  "item.relics.ice_breaker": "破冰者",
  "tooltip.relics.ice_breaker.description": "每次在觸發「地震」能力前自 3 格以上高度下落，可獲得 +1 經驗點。",
  "tooltip.relics.ice_breaker.ability.sustainability": "永續性",
  "tooltip.relics.ice_breaker.ability.sustainability.description": "加快下落速度並提高擊退抗性。",
  "tooltip.relics.ice_breaker.ability.sustainability.stat.modifier.title": "擊退抗性：",
  "tooltip.relics.ice_breaker.ability.sustainability.stat.modifier.value": "%1$s%%。",
  "tooltip.relics.ice_breaker.ability.impact": "地震",
  "tooltip.relics.ice_breaker.ability.impact.description": "在下落過程中啟用該能力，會在著陸點產生衝擊波，造成傷害並擊退附近目標。衝擊波的威力取決於佩戴者的下落距離。",
  "tooltip.relics.ice_breaker.ability.impact.stat.size.title": "最大半徑：",
  "tooltip.relics.ice_breaker.ability.impact.stat.size.value": "%1$s 格。",
  "tooltip.relics.ice_breaker.ability.impact.stat.damage.title": "最小傷害：",
  "tooltip.relics.ice_breaker.ability.impact.stat.damage.value": "%1$s 點。",
  "tooltip.relics.ice_breaker.ability.impact.predicate.falling": "自由落體中",

  "item.relics.bastion_ring": "堡壘戒指",
  "tooltip.relics.bastion_ring.description": "每殺死一個殭屍化豬布林 / 豬布林 / 豬布林蠻兵分別獲得 +1/5/10 經驗值。\n每次使用能力「尊重」進行額外交易獲得 +1 經驗值。",
  "tooltip.relics.bastion_ring.ability.compass": "識別",
  "tooltip.relics.bastion_ring.ability.compass.description": "使豬布林對佩戴者保持中立。最近的豬布林會指引附近堡壘遺跡的位置。",
  "tooltip.relics.bastion_ring.ability.trade": "尊重",
  "tooltip.relics.bastion_ring.ability.trade.description": "每次與豬布林交易時有 50% 的機率獲得額外的交易物品。",
  "tooltip.relics.bastion_ring.ability.trade.stat.rolls.title": "最大交易次數:",
  "tooltip.relics.bastion_ring.ability.trade.stat.rolls.value": "%1$s 次。",

  "item.relics.horse_flute": "馬笛",
  "tooltip.relics.horse_flute.description": "每次透過能力「便攜馬廄」召喚的馬移動 25 格獲得 +1 經驗值。",
  "tooltip.relics.horse_flute.ability.paddock": "便攜馬廄",
  "tooltip.relics.horse_flute.ability.paddock.description": "對著馬匹使用聖物會將其放入內部儲存空間。再次使用會將其釋放。若佩戴者與召喚的馬距離超過 16 格，馬匹會自動回到笛子中。",
  "tooltip.relics.horse_flute.ability.paddock.stat.slots.title": "槽位:",
  "tooltip.relics.horse_flute.ability.paddock.stat.slots.value": "%1$s。",
  "tooltip.relics.horse_flute.ability.heal": "癒療",
  "tooltip.relics.horse_flute.ability.heal.description": "儲存於聖物中的馬匹會慢慢恢復生命值。",
  "tooltip.relics.horse_flute.ability.heal.stat.amount.title": "治療量:",
  "tooltip.relics.horse_flute.ability.heal.stat.amount.value": "每秒 %1$s 點生命值。",

  "item.relics.magma_walker": "岩漿行者",
  "tooltip.relics.magma_walker.description": "每次使用能力「熾熱步伐」獲得 5 單位加熱值時獲得 +1 經驗值。",
  "tooltip.relics.magma_walker.ability.pace": "熾熱步伐",
  "tooltip.relics.magma_walker.ability.pace.description": "在一定時間內允許你在熔岩表面行走而不會掉落或受到傷害。當達到時間上限時，靴子會開始過熱並對佩戴者造成與過熱程度成正比的傷害。",
  "tooltip.relics.magma_walker.ability.pace.stat.time.title": "持續時間:",
  "tooltip.relics.magma_walker.ability.pace.stat.time.value": "%1$s 秒。",
  "tooltip.relics.magma_walker.ability.heat_resistance": "耐熱",
  "tooltip.relics.magma_walker.ability.heat_resistance.description": "免疫岩漿塊造成的傷害。",

  "item.relics.aqua_walker": "水行者",
  "tooltip.relics.aqua_walker.description": "每次使用能力「防潮」獲得 5 單位濕潤值時獲得 +1 經驗值。",
  "tooltip.relics.aqua_walker.ability.walking": "防潮",
  "tooltip.relics.aqua_walker.ability.walking.description": "在一定時間內允許你在水面上行走而不會沉下去。當時間達到上限時，靴子會因滲水過多而開始下沉，將佩戴者拉入水下。",
  "tooltip.relics.aqua_walker.ability.walking.stat.time.title": "持續時間:",
  "tooltip.relics.aqua_walker.ability.walking.stat.time.value": "%1$s 秒。",

  "item.relics.drowned_belt": "溺水腰帶",
  "tooltip.relics.drowned_belt.description": "每次使用帶有「激流」附魔的三叉戟時，每級附魔獲得 +1 經驗值。",
  "tooltip.relics.drowned_belt.ability.slots": "負載能力",
  "tooltip.relics.drowned_belt.ability.slots.description": "增加裝備聖物的最大槽位數量。",
  "tooltip.relics.drowned_belt.ability.slots.stat.charm.title": "護身符:",
  "tooltip.relics.drowned_belt.ability.slots.stat.charm.value": "+%1$s 槽位。",
  "tooltip.relics.drowned_belt.ability.anchor": "死重",
  "tooltip.relics.drowned_belt.ability.anchor.description": "降低佩戴者的游泳速度並增加下沉速度。",
  "tooltip.relics.drowned_belt.ability.anchor.stat.slowness.title": "游泳減速:",
  "tooltip.relics.drowned_belt.ability.anchor.stat.slowness.value": "+%1$s%%。",
  "tooltip.relics.drowned_belt.ability.anchor.stat.sinking.title": "下沉速度:",
  "tooltip.relics.drowned_belt.ability.anchor.stat.sinking.value": "+%1$s%%。",
  "tooltip.relics.drowned_belt.ability.pressure": "水流",
  "tooltip.relics.drowned_belt.ability.pressure.description": "增加水下造成的傷害。",
  "tooltip.relics.drowned_belt.ability.pressure.stat.damage.title": "傷害加成:",
  "tooltip.relics.drowned_belt.ability.pressure.stat.damage.value": "+%1$s%%。",
  "tooltip.relics.drowned_belt.ability.riptide": "水吸引",
  "tooltip.relics.drowned_belt.ability.riptide.description": "允許你在沒下雨且不在水中的情況下使用三叉戟的「激流」能力，但會增加冷卻時間。",
  "tooltip.relics.drowned_belt.ability.riptide.stat.cooldown.title": "冷卻時間:",
  "tooltip.relics.drowned_belt.ability.riptide.stat.cooldown.value": "每級附魔 %1$s 秒。",

  "item.relics.hunter_belt": "獵人腰帶",
  "tooltip.relics.hunter_belt.description": "每次佩戴者的寵物發動攻擊時獲得 +1 經驗值。",
  "tooltip.relics.hunter_belt.ability.slots": "負載能力",
  "tooltip.relics.hunter_belt.ability.slots.description": "增加裝備聖物的最大槽位數量。",
  "tooltip.relics.hunter_belt.ability.slots.stat.charm.title": "護符:",
  "tooltip.relics.hunter_belt.ability.slots.stat.charm.value": "+%1$s 槽位。",
  "tooltip.relics.hunter_belt.ability.training": "訓練",
  "tooltip.relics.hunter_belt.ability.training.description": "增加佩戴者寵物造成的傷害。",
  "tooltip.relics.hunter_belt.ability.training.stat.damage.title": "傷害加成:",
  "tooltip.relics.hunter_belt.ability.training.stat.damage.value": "+%1$s%%。",

  "item.relics.leather_belt": "皮革腰帶",
  "tooltip.relics.leather_belt.description": "每次裝備的護身符獲得經驗時獲得 +1 經驗值。",
  "tooltip.relics.leather_belt.ability.slots": "負載能力",
  "tooltip.relics.leather_belt.ability.slots.description": "增加裝備聖物的最大槽位數量。",
  "tooltip.relics.leather_belt.ability.slots.stat.charm.title": "護符:",
  "tooltip.relics.leather_belt.ability.slots.stat.charm.value": "+%1$s 槽位。",

  "item.relics.rage_glove": "狂怒手套",
  "tooltip.relics.rage_glove.description": "每當「狂戰士之怒」能力的充能重置時，每 3 層充能獲得 +1 經驗值。\n每次「衝刺」能力命中目標時獲得 +1 經驗值。",
  "tooltip.relics.rage_glove.ability.rage": "狂戰士之怒",
  "tooltip.relics.rage_glove.ability.rage.description": "佩戴者每次攻擊且距離上次攻擊在 3 秒內時積累 1 層充能。佩戴者造成與受到的傷害、移動速度都會隨充能層數增加。3 秒無攻擊後，充能會清空並失去所有效果。",
  "tooltip.relics.rage_glove.ability.rage.stat.duration.title": "充能持續時間:",
  "tooltip.relics.rage_glove.ability.rage.stat.duration.value": "%1$s 秒。",
  "tooltip.relics.rage_glove.ability.rage.stat.incoming_damage.title": "受到傷害增加:",
  "tooltip.relics.rage_glove.ability.rage.stat.incoming_damage.value": "每層 %1$s%%。",
  "tooltip.relics.rage_glove.ability.rage.stat.dealt_damage.title": "造成傷害增加:",
  "tooltip.relics.rage_glove.ability.rage.stat.dealt_damage.value": "每層 %1$s%%。",
  "tooltip.relics.rage_glove.ability.phlebotomy": "放血",
  "tooltip.relics.rage_glove.ability.phlebotomy.description": "增加佩戴者的攻擊與移動速度，並根據已損失的生命值百分比提供被動恢復效果。",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.heal.title": "生命恢復:",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.heal.value": "每秒每 1%% %1$s。",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.movement_speed.title": "移動速度加成:",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.movement_speed.value": "每 1%% %1$s%%。",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.attack_speed.title": "攻擊速度加成:",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.attack_speed.value": "每 1%% %1$s%%。",
  "tooltip.relics.rage_glove.ability.spurt": "衝刺",
  "tooltip.relics.rage_glove.ability.spurt.description": "朝視線方向突進，點燃敵人並施加流血效果，同時用手中的物品攻擊路徑上的目標。造成的額外傷害與「狂戰士之怒」的充能層數有關，使用後會清空充能。",
  "tooltip.relics.rage_glove.ability.spurt.stat.cooldown.title": "冷卻時間:",
  "tooltip.relics.rage_glove.ability.spurt.stat.cooldown.value": "%1$s 秒。",
  "tooltip.relics.rage_glove.ability.spurt.stat.damage.title": "造成傷害:",
  "tooltip.relics.rage_glove.ability.spurt.stat.damage.value": "每層充能 %1$s。",
  "tooltip.relics.rage_glove.ability.spurt.stat.distance.title": "距離:",
  "tooltip.relics.rage_glove.ability.spurt.stat.distance.value": "%1$s 格。",

  "item.relics.ice_skates": "溜冰鞋",
  "tooltip.relics.ice_skates.description": "使用能力「溜冰」時，每秒加速獲得 1 點經驗值。",
  "tooltip.relics.ice_skates.ability.skating": "溜冰",
  "tooltip.relics.ice_skates.ability.skating.description": "在冰上滑行時，根據滑行時間持續增加移動速度。",
  "tooltip.relics.ice_skates.ability.skating.stat.speed.title": "每秒速度加成:",
  "tooltip.relics.ice_skates.ability.skating.stat.speed.value": "%1$s%%。",
  "tooltip.relics.ice_skates.ability.skating.stat.duration.title": "最大持續時間:",
  "tooltip.relics.ice_skates.ability.skating.stat.duration.value": "%1$s 秒。",
  "tooltip.relics.ice_skates.ability.ram": "衝撞",
  "tooltip.relics.ice_skates.ability.ram.description": "碰撞目標時，根據「溜冰」能力的使用時間造成額外傷害。",
  "tooltip.relics.ice_skates.ability.ram.stat.damage.title": "每秒傷害:",
  "tooltip.relics.ice_skates.ability.ram.stat.damage.value": "%1$s 點。",

  "item.relics.amphibian_boot": "兩棲靴",
  "tooltip.relics.amphibian_boot.description": "使用能力「蹼」和「滑行」每秒加速獲得 1 點經驗值。",
  "tooltip.relics.amphibian_boot.ability.swimming": "蹼",
  "tooltip.relics.amphibian_boot.ability.swimming.description": "根據游泳持續時間提昇游泳速度。",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.speed.title": "速度加成:",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.speed.value": "每秒 %1$s%%。",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.duration.title": "最大持續時間:",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.duration.value": "%1$s 秒。",
  "tooltip.relics.amphibian_boot.ability.slipping": "滑行",
  "tooltip.relics.amphibian_boot.ability.slipping.description": "在雨中移動時，根據持續時間提升移動速度。",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.speed.title": "每秒速度加成:",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.speed.value": "%1$s%%。",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.duration.title": "最大持續時間:",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.duration.value": "%1$s 秒。",
  "tooltip.relics.amphibian_boot.ability.gills": "鰓",
  "tooltip.relics.amphibian_boot.ability.gills.description": "使玩家在水下有機率不消耗氧氣。",
  "tooltip.relics.amphibian_boot.ability.gills.stat.chance.title": "觸發機率:",
  "tooltip.relics.amphibian_boot.ability.gills.stat.chance.value": "%1$s%%。",

  "item.relics.spatial_sign": "空間錨定器",
  "tooltip.relics.spatial_sign.description": "使用能力「時空裂隙」返回時，每秒獲得 +1 經驗值。",
  "tooltip.relics.spatial_sign.ability.seal": "時空裂隙",
  "tooltip.relics.spatial_sign.ability.seal.description": "使用後，在一段時間後使佩戴者沿著移動路線倒退返回。再次使用可中途終止該能力。",
  "tooltip.relics.spatial_sign.ability.seal.stat.time.title": "最大持續時間:",
  "tooltip.relics.spatial_sign.ability.seal.stat.time.value": "%1$s 秒。",

  "item.relics.chorus_inhibitor": "歌萊果抑制器",
  "tooltip.relics.chorus_inhibitor.description": "使用「傳送控制」能力每傳送 10 格獲得 +1 經驗值。",
  "tooltip.relics.chorus_inhibitor.ability.blink": "傳送控制",
  "tooltip.relics.chorus_inhibitor.ability.blink.description": "食用歌萊果時將佩戴者定向傳送到視線所及的方塊上。",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.distance.title": "最大距離:",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.distance.value": "%1$s 格。",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.cooldown.title": "冷卻時間:",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.cooldown.value": "%1$s 秒。",

  "item.relics.wool_mitten": "羊毛手套",
  "item.relics.solid_snowball": "冰凍雪球",
  "tooltip.relics.wool_mitten.description": "每次使用來自「塑形」能力的雪球命中目標時，每 5 級大小獲得 +1 經驗值。",
  "tooltip.relics.wool_mitten.ability.mold": "搓雪",
  "tooltip.relics.wool_mitten.ability.mold.description": "空手按住右鍵收集雪花，逐漸塑形出特殊的堅硬雪球。擊中目標會造成傷害並使其昏迷，同時凍結附近目標。手持雪球時若未裝備此聖物也會凍傷佩戴者。",
  "tooltip.relics.wool_mitten.ability.mold.stat.size.title": "最大尺寸:",
  "tooltip.relics.wool_mitten.ability.mold.stat.size.value": "%1$s 級。",
  "tooltip.relics.wool_mitten.ability.mold.stat.damage.title": "傷害:",
  "tooltip.relics.wool_mitten.ability.mold.stat.damage.value": "每級尺寸 %1$s 點。",
  "tooltip.relics.wool_mitten.ability.mold.stat.stun.title": "昏迷:",
  "tooltip.relics.wool_mitten.ability.mold.stat.stun.value": "每級尺寸 %1$s 秒。",
  "tooltip.relics.wool_mitten.ability.mold.stat.freeze.title": "冰凍:",
  "tooltip.relics.wool_mitten.ability.mold.stat.freeze.value": "每級大小 %1$s 秒。",

  "item.relics.roller_skates": "滑輪鞋",
  "tooltip.relics.roller_skates.description": "來自能力「加速」的每秒加速獲得 +1 經驗值。",
  "tooltip.relics.roller_skates.ability.skating": "加速",
  "tooltip.relics.roller_skates.ability.skating.description": "朝同一方向持續移動時增加移動速度。對佩戴者而言，所有地面方塊都會變得像冰面一樣滑。",
  "tooltip.relics.roller_skates.ability.skating.stat.speed.title": "每秒速度加成:",
  "tooltip.relics.roller_skates.ability.skating.stat.speed.value": "%1$s%%。",
  "tooltip.relics.roller_skates.ability.skating.stat.duration.title": "最大持續時間:",
  "tooltip.relics.roller_skates.ability.skating.stat.duration.value": "%1$s 秒。",

  "item.relics.space_dissector": "空間",
  "tooltip.relics.space_dissector.description": "每次成功創建連接的傳送門時獲得 +1 经验值。",
  "tooltip.relics.space_dissector.ability.dissection": "連結",
  "tooltip.relics.space_dissector.ability.dissection.description": "按住右鍵在朝向位置創建第一個連結點，鬆開右鍵創建第二個連結點，兩點自動連通。生物接觸任一連結點皆會傳送至另一端。若連線路徑中有實體方塊阻擋則無法運作。",
  "tooltip.relics.space_dissector.ability.dissection.stat.distance.title": "最大距離:",
  "tooltip.relics.space_dissector.ability.dissection.stat.distance.value": "%1$s 格。",
  "tooltip.relics.space_dissector.ability.dissection.stat.time.title": "持續時間:",
  "tooltip.relics.space_dissector.ability.dissection.stat.time.value": "%1$s 秒。",

  "item.relics.phantom_boot": "幻影靴",
  "tooltip.relics.phantom_boot.description": "在聖物擁有者的腳下凝結物質，創造出一條穿過任何地形的道路，即使沒有實體地面。",
  "tooltip.relics.phantom_boot.ability.bridge": "幻影橋",
  "tooltip.relics.phantom_boot.ability.bridge.description": "在玩家腳下生成臨時的幻影橋，供聖物擁有者踏空行走。若玩家在橋上停留超過 %1$s 秒則會掉落，直到落地後才能重新觸發。",
  "tooltip.relics.phantom_boot.leveling_source.bridge.title": "幻影橋",
  "tooltip.relics.phantom_boot.leveling_source.bridge.description": "每次使用 %2$s 能力生成橋樑時，有 10%% 的機率獲得 +%1$s 經驗值。",

  "item.relics.springy_boot": "彈簧靴",
  "tooltip.relics.springy_boot.description": "賦予聖物擁有者特殊的彈力，使佩戴者腳底彷彿黏上了史萊姆塊。",
  "tooltip.relics.springy_boot.ability.bounce": "彈性",
  "tooltip.relics.springy_boot.ability.bounce.description": "將所有方塊的彈性提升 %1$s%%，使玩家著陸時能夠彈跳。主動使用時可將玩家彈射至空中。",
  "tooltip.relics.springy_boot.leveling_source.bounce.title": "彈性",
  "tooltip.relics.springy_boot.leveling_source.bounce.description": "每次使用 %2$s 能力從表面彈跳時獲得 +%1$s 經驗值。",

  "tooltip.relics.leveling_source.generic.spreading.title": "經驗傳播",
  "tooltip.relics.leveling_source.generic.spreading.description": "每當背包中的其他聖物獲得經驗時，無論獲取途徑為何，此聖物也會獲得 %1$s%% 的經驗值。",

  "item.relics.leafy_ring": "樹葉戒指 [開發中]",
  "tooltip.relics.leafy_ring.description": "[開發中]",

  "item.relics.relic_experience_bottle": "遺物經驗瓶",

  "block.relics.phantom_block": "幻影橋方塊",

  "block.relics.researching_table": "研究桌 [已從模組中移除]",

  "effect.relics.stun": "暈眩",
  "effect.relics.paralysis": "麻痺",
  "effect.relics.confusion": "混亂",
  "effect.relics.vanishing": "消逝",
  "effect.relics.anti_heal": "禁療",
  "effect.relics.bleeding": "流血",

  "command.relics.base.not_relic": "手持的物品必須是遺物！",

  "info.relics.researching.wrong_container": "無法在此介面中對遺物進行操作。請將物品移至玩家的主要背包後再試一次。",

  "key.relics.active_abilities_list": "顯示主動能力 HUD",
  "key.relics.research_relic": "研究游標下的遺物",



  "_comment": "以下為 Relics 0.12.8 ai翻譯",

  "relics.description.researching.info": "按住 [%1$s] 以研究…",

  "relics.description.researching.bookmarks.relic_description": "遺物說明",
  "relics.description.researching.bookmarks.relic_statistic": "遺物統計",
  "relics.description.researching.bookmarks.relic_options": "遺物選項",

  "relics.description.researching.bookmarks.ability_description": "能力說明",
  "relics.description.researching.bookmarks.ability_experience": "能力經驗來源",
  "relics.description.researching.bookmarks.ability_statistic": "能力統計",
  "relics.description.researching.bookmarks.ability_targeting": "能力目標",
  "relics.description.researching.bookmarks.synergy_description": "協同效果說明",
  "relics.description.researching.bookmarks.synergy_targeting": "協同效果目標",

  "relics.description.researching.ability.targeting.self": "影響你自己",
  "relics.description.researching.ability.targeting.hostile_mobs": "影響敵對生物",
  "relics.description.researching.ability.targeting.neutral_mobs": "影響中立生物",
  "relics.description.researching.ability.targeting.peaceful_mobs": "影響和平生物",
  "relics.description.researching.ability.targeting.tamed_creatures": "影響已馴服生物",
  "relics.description.researching.ability.targeting.own_tamed_creatures": "影響你自己馴服的生物",
  "relics.description.researching.ability.targeting.allied_tamed_creatures": "影響盟友馴服的生物",
  "relics.description.researching.ability.targeting.team_players": "影響同隊玩家",
  "relics.description.researching.ability.targeting.other_team_players": "影響其他隊伍玩家",

  "relics.description.researching.ability.targeting.mode.harmful": "有害",
  "relics.description.researching.ability.targeting.mode.beneficial": "增益",

  "relics.description.researching.bookmarks.relic": "遺物",
  "relics.description.researching.bookmarks.ability": "能力",
  "relics.description.researching.bookmarks.synergy": "協同效果",

  "relics.description.relic.tooltip.abilities": "能力：",

  "relics.description.relic.intro.title": "歡迎使用 Relics！",
  "relics.description.relic.intro.customization": "在這裡你可以根據喜好自訂遺物！介面看起來可能很複雜，但其實很容易理解：",
  "relics.description.relic.intro.top_scroll.title": "頂部卷軸",
  "relics.description.relic.intro.top_scroll.description": "負責顯示你目前檢視項目的說明。附有頁籤可用於切換說明類別：說明本身、統計數據、設定等。頁籤列表也會根據你目前檢視的底部卷軸頁籤而改變。",
  "relics.description.relic.intro.bottom_scroll.title": "底部卷軸",
  "relics.description.relic.intro.bottom_scroll.description": "負責整個目前檢視介面的內容。它同時決定頂部卷軸與底部卷軸顯示的內容。不過，其頁籤列表是固定的。",
  "relics.description.relic.intro.buttons": "每個頁籤都有許多按鈕。幾乎所有按鈕都有標籤，如果不清楚用途，只需將游標懸停在上面閱讀說明即可。",
  "relics.description.relic.intro.good_luck": "祝你好運，玩得開心！:)",

  "relics.description.researching.research.hint.description": "提示",
  "relics.description.researching.research.hint.cost": "消耗：%1$s 玩家經驗值（相當於 %2$s 等級）%3$s。",
  "relics.description.researching.research.hint.quick": "按住 [Shift] 即可進行全自動能力研究。",
  "relics.description.researching.research.hint.locked": "該能力已經研究過了！",

  "relics.description.researching.general.leveling_point.title": "升級點數：",
  "relics.description.researching.general.leveling_point.extra_info": "提升遺物等級時獲得，用於升級能力。",

  "relics.description.researching.general.player_experience.title_1": "經驗值：",
  "relics.description.researching.general.player_experience.title_2": "%1$s [%2$s 級]",
  "relics.description.researching.general.player_experience.extra_info": "來自原版 Minecraft 的玩家經驗值。透過擊殺生物、採礦、熔煉物品等方式獲得。",

  "relics.description.researching.general.relic_progress.title": "遺物開發進度：",
  "relics.description.researching.general.relic_progress.extra_info": "顯示遺物接近其最大潛力的程度。由遺物與能力的品質及等級決定。",

  "relics.description.researching.general.relic_rank.title": "遺物階級：",
  "relics.description.researching.general.relic_rank.extra_info": "透過手動提升遺物階級獲得，這會重置所有升級進度，但會提高其最大等級。",

  "relics.description.researching.relic.card.low_level": "若要解鎖此能力，必須將遺物等級提升至 %1$s！",
  "relics.description.researching.relic.card.low_rank": "若要解鎖，需要將遺物階級提升至 %1$s！",
  "relics.description.researching.relic.card.unresearched": "若要使用此能力，必須先完成研究！",
  "relics.description.researching.relic.card.ready_to_unlock": "能力已準備好解鎖！剩餘點擊次數：%1$s",
  "relics.description.researching.relic.card.ready_to_upgrade": "能力已準備好升級！",

  "relics.description.researching.tab.relic": "遺物",
  "relics.description.researching.tab.ability": "能力",
  "relics.description.researching.tab.experience": "經驗來源",

  "relics.description.researching.general.extra_info": "按住 [Shift] 顯示詳細資訊",
  "relics.description.researching.general.discord.title": "官方 Discord",
  "relics.description.researching.general.discord.description": "點擊加入 Relics Discord 伺服器。",
  "relics.description.researching.general.documentation.title": "說明文件",
  "relics.description.researching.general.documentation.description": "點擊開啟此遺物的說明文件。",

  "relics.description.researching.relic.options.flawless_visual": "顯示完美遺物的視覺特效",

  "relics.description.researching.relic.info.level": "遺物等級：",
  "relics.description.researching.relic.info.quality": "遺物品質：",
  "relics.description.researching.relic.info.extra_info": "遺物品質是目前已解鎖所有能力品質的算術平均值，評分為 1 到 5 分，步長為 0.5。這純粹是一個視覺指標，顯示該物品初始隨機屬性接近理想最大值的程度。若要提高遺物整體品質，必須單獨優化每個能力。",

  "relics.description.researching.relic.experience.title": "遺物經驗值：",
  "relics.description.researching.relic.experience.extra_info": "透過按照預定用途使用遺物能力來獲得（詳細資訊可在經驗來源章節查看）。當經驗值達到上限時，遺物等級與升級點數會增加 1，讓你能夠解鎖先前無法使用的能力或強化現有能力。",

  "relics.description.researching.ability.info.level": "能力等級：",
  "relics.description.researching.ability.info.quality": "能力品質：",
  "relics.description.researching.ability.info.extra_info": "能力品質與遺物品質類似，是該能力所有屬性品質的算術平均值，評分為 1 到 5 分，步長為 0.5。這純粹是一個視覺指標，顯示該能力初始隨機屬性接近理想最大值的程度。若要提高能力品質，必須重洗其隨機屬性，直到獲得更好的數值為止。",

  "relics.general.hold_shift": "按住 [%1$s] 顯示詳細說明！",

  "relics.description.ability.research.rules": "規則",

  "relics.description.ability.research.rule_1.title": "搜尋",
  "relics.description.ability.research.rule_1.description": "將游標移至左側的迷霧上，探索下方的能力圖示並尋找隱藏的星辰。",
  "relics.description.ability.research.rule_2.title": "連接",
  "relics.description.ability.research.rule_2.description": "根據能力圖示，匹配星辰圖案並將它們連接起來形成星座。",
  "relics.description.ability.research.rule_3.title": "注重細節",
  "relics.description.ability.research.rule_3.description": "注意細節：即使透過迷霧也能看到星辰位置的粒子，繞著星辰飛行的點數代表該星辰所需的連接數量。",

  "relics.description.general.cost.title": "消耗",

  "relics.description.relic.rankup.title": "升階遺物",
  "relics.description.relic.rankup.cost.entry_1": "%1$s 遺物等級",
  "relics.description.relic.rankup.warning": "此操作會顯著改變遺物的狀態。使用前請按住 [%1$s] 以確認你已瞭解可能產生的後果！",
  "relics.description.relic.rankup.max_rank": "該遺物已達最大階級，無法再進行升階！",
  "relics.description.relic.rankup.description": "重置所有累積的遺物與能力等級，以及未使用的能力升級點數。作為回報，提升遺物的階級，從而提高其最大等級並改變特定能力的行為。",

  "relics.description.ability.levelup.title": "提升能力等級",
  "relics.description.ability.levelup.cost.entry_1": "%1$s 經驗值（相當於 %2$s 等級）",
  "relics.description.ability.levelup.cost.entry_2": "%1$s 升級點數",
  "relics.description.ability.levelup.auto": "執行此操作時按住 [%1$s] 將自動提升能力等級，直到經驗值或升級點數用盡。",
  "relics.description.ability.levelup.max_level": "該能力已達最大等級，無法再提升！",
  "relics.description.ability.levelup.description": "提升當前能力等級，改善其屬性。",

  "relics.description.ability.reroll.title": "重洗能力屬性",
  "relics.description.ability.reroll.cost.entry_1": "%1$s 經驗值（相當於 %2$s 等級）",
  "relics.description.ability.reroll.auto": "執行此操作時按住 [%1$s] 將自動重洗屬性，直到獲得最大可能稀有度或經驗值用盡。",
  "relics.description.ability.reroll.max_quality": "該能力已達最高品質，此操作必然會使其品質變差。使用前請按住 [%1$s] 以確認你已瞭解可能產生的後果！",
  "relics.description.ability.reroll.description": "隨機重洗能力的屬性，獲得更好或更差的數值。",

  "relics.description.ability.reset.title": "重置能力等級",
  "relics.description.ability.reset.cost.entry_1": "%1$s 經驗值（相當於 %2$s 等級）",
  "relics.description.ability.reset.min_level": "該能力已達最低等級，無需重置！",
  "relics.description.ability.reset.description": "將能力等級重置為最低，並退還已消耗的升級點數。",

  "relics.description.ability.rank_modifier.condition.rank": "自階級 %1$s 起：",
  "relics.description.ability.experience_source.condition.rank": "自階級 %1$s 起：",
  "relics.description.ability.statistic.condition.rank": "自階級 %1$s 起：",

  "relics.description.statistic.relic.retention_time": "遺物持有時間",

  "item.relics.reflective_necklace": "反射項鍊",
  "relics.description.reflective_necklace.description": "這件遺物並不能阻止攻擊落在肉體上——這也是它令人不快卻真實之處。它只會吸收部分傷害並將其藏於附近佩戴者身旁漂浮的蒼白光球中。一旦佩戴者展開反擊，光球便會順從地飛離：一顆接一顆，直到撞碎在敵人、牆壁或別的物體上。",
  "relics.description.reflective_necklace.ability.reflection": "傷害凝結",
  "relics.description.reflective_necklace.ability.reflection.description": "當遺物佩戴者受到傷害時，有 %1$s%% 的機率生成一個儲存了所受傷害 %2$s%% 的光球。當佩戴者發動攻擊時，方圓 16 格內的所有光球會依序飛向被攻擊的目標。撞擊到沿途的任何目標時，光球會對其造成儲存的傷害並消失。如果撞擊到固體方塊，或在生成後 %3$s 秒內未選擇目標，光球也會消失。",
  "relics.description.reflective_necklace.ability.reflection.rank_modifier.piercing": "光球撞擊第一個目標時不再消失，而是會穿透沿途最多 %4$s 個目標。",
  "relics.description.reflective_necklace.ability.reflection.rank_modifier.stun": "光球對目標造成傷害時，還會使其暈眩 %5$s 秒。",
  "relics.description.reflective_necklace.ability.reflection.rank_modifier.bounce": "光球撞擊固體表面或距離佩戴者超過 16 格時，最多可反彈 %6$s 次。",
  "relics.description.reflective_necklace.ability.reflection.experience_source.construct": "生成光球中每儲存相當於佩戴者最大生命值 10% 的傷害，獲得 +1 經驗值",
  "relics.description.reflective_necklace.ability.reflection.experience_source.impact": "光球每造成一次命中，獲得 +1 經驗值",
  "relics.description.reflective_necklace.ability.reflection.statistic.total_orbs": "光球生成數量",
  "relics.description.reflective_necklace.ability.reflection.statistic.total_damage": "光球造成的傷害",
  "relics.description.reflective_necklace.ability.reflection.statistic.total_stun": "光球造成的總暈眩時間",
  "relics.description.reflective_necklace.ability.reflection.statistic.total_bounces": "光球反彈次數",

  "item.relics.jellyfish_necklace": "水母項鍊",
  "relics.description.jellyfish_necklace.description": "這件遺物只有在有水之處才會活過來。在雨中或液體中，它能讓佩戴者站得更穩並撫平傷口。當觸手積聚電弧時，最好不要碰觸它：稍有摩擦，其中一道電弧就會掙脫出來，刺痛沿途的一切。",
  "relics.description.jellyfish_necklace.ability.regeneration": "水生再生",
  "relics.description.jellyfish_necklace.ability.regeneration.description": "使遺物佩戴者的最大生命值提高 %1$s%%，再生速度提高 %2$s%%，但僅在處於液體中或下雨時生效。",
  "relics.description.jellyfish_necklace.ability.regeneration.rank_modifier.retention": "離開水域後，額外最大生命值加成會轉化為傷害吸收心心，並在受到傷害時被消耗。",
  "relics.description.jellyfish_necklace.ability.regeneration.experience_source.health_regeneration": "每恢復 1 點生命值，獲得 +1 經驗值",
  "relics.description.jellyfish_necklace.ability.regeneration.statistic.health_regenerated": "生命值恢復量",
  "relics.description.jellyfish_necklace.ability.shock": "放電",
  "relics.description.jellyfish_necklace.ability.shock.mode.enabled": "已啟用",
  "relics.description.jellyfish_necklace.ability.shock.mode.disabled": "已停用",
  "relics.description.jellyfish_necklace.ability.shock.enabled.description": "每 %1$s 秒積聚 1 層電弧充能，最多可積聚 %2$s 層。當遺物佩戴者觸碰任何生物時，會消耗 1 層電弧，將 %3$s 格內的所有目標以 %4$s%% 的力量擊退，使其麻痺 %5$s 秒，並觸發短暫的連鎖閃電，在 %6$s 格內的鄰近目標之間最多彈跳 %7$s 次，對沿途的所有目標造成 %8$s 點傷害。",
  "relics.description.jellyfish_necklace.ability.shock.disabled.description": "該能力已停用且不提供任何加成。",
  "relics.description.jellyfish_necklace.ability.shock.rank_modifier.conductor": "連鎖閃電對處於液體或雨中的目標造成的傷害提高 %9$s%%。",
  "relics.description.jellyfish_necklace.ability.shock.rank_modifier.charge": "當該能力觸發時，遺物佩戴者獲得在 %10$s 秒內透過攻擊使目標麻痺 %5$s 秒的能力。麻痺僅對當前觸發期間未曾被此機制麻痺過的目標生效。",
  "relics.description.jellyfish_necklace.ability.shock.experience_source.rings_accumulating": "每生成 1 道電弧，獲得 +1 經驗值",
  "relics.description.jellyfish_necklace.ability.shock.experience_source.arcs_bouncing": "電弧每彈跳 1 次，獲得 +1 經驗值",
  "relics.description.jellyfish_necklace.ability.shock.experience_source.hit_paralysis": "透過攻擊使目標麻痺每持續 1 秒，獲得 +1 經驗值",
  "relics.description.jellyfish_necklace.ability.shock.statistic.rings_accumulated": "積聚的電弧數量",
  "relics.description.jellyfish_necklace.ability.shock.statistic.rings_paralysis": "電弧引爆造成的麻痺時間",
  "relics.description.jellyfish_necklace.ability.shock.statistic.arcs_spawned": "生成的連鎖閃電數量",
  "relics.description.jellyfish_necklace.ability.shock.statistic.arcs_bounces": "連鎖閃電彈跳次數",
  "relics.description.jellyfish_necklace.ability.shock.statistic.arcs_damage": "連鎖閃電傷害",
  "relics.description.jellyfish_necklace.ability.shock.statistic.hit_paralysis": "攻擊造成的麻痺時間",

  "item.relics.kinetic_belt": "動能腰帶",
  "relics.description.kinetic_belt.description": "這件遺物無法讓佩戴者真正飛行，但能讓他們在空中停留更久。肉體下降得更慢，更能保持慣性，著陸也更加輕盈。",
  "relics.description.kinetic_belt.ability.slots": "軍火庫擴充",
  "relics.description.kinetic_belt.ability.slots.description": "裝備飾品的最大數量增加 %1$s。",
  "relics.description.kinetic_belt.ability.gliding": "滑翔",
  "relics.description.kinetic_belt.ability.gliding.mode.enabled": "已啟用",
  "relics.description.kinetic_belt.ability.gliding.mode.disabled": "已停用",
  "relics.description.kinetic_belt.ability.gliding.enabled.description": "按住跳躍鍵時，降低遺物佩戴者的重力與空氣阻力，並使其移動慣性增加 %1$s%%。使用此能力時的摔落傷害也會降低，但效果與佩戴者的垂直移動速度成反比。",
  "relics.description.kinetic_belt.ability.gliding.disabled.description": "該能力已停用且不提供任何加成。",
  "relics.description.kinetic_belt.ability.gliding.rank_modifier.momentum": "在下落前使用該能力可抵消所有潛在的摔落傷害，並為下一次跳躍保留慣性。",
  "relics.description.kinetic_belt.ability.gliding.rank_modifier.strike": "使用該能力時，遺物佩戴者造成的彈射物傷害提高 %2$s%%。",
  "relics.description.kinetic_belt.ability.gliding.rank_modifier.resistance": "使用該能力時，遺物佩戴者受到的傷害降低 %3$s%%。",
  "relics.description.kinetic_belt.synergy.electricity": "電弧",
  "relics.description.kinetic_belt.synergy.electricity.mode.enabled": "已啟用",
  "relics.description.kinetic_belt.synergy.electricity.mode.disabled": "已停用",
  "relics.description.kinetic_belt.synergy.electricity.enabled.description": "滑翔 %2$s 秒時，會在遺物佩戴者身後留下連鎖閃電軌跡，接觸時對任何目標造成 %1$s 點傷害。",
  "relics.description.kinetic_belt.synergy.electricity.disabled.description": "該協同效果已停用且不提供任何加成。",
  "relics.description.kinetic_belt.ability.gliding.experience_source.gliding": "滑翔每持續 1 秒，獲得 +1 經驗值",
  "relics.description.kinetic_belt.ability.gliding.experience_source.strike": "修正效果每造成 1 點額外傷害，獲得 +1 經驗值",
  "relics.description.kinetic_belt.ability.gliding.experience_source.resistance": "修正效果每減免 1 點傷害，獲得 +1 經驗值",
  "relics.description.kinetic_belt.ability.gliding.statistic.duration": "滑翔時間",
  "relics.description.kinetic_belt.ability.gliding.statistic.resistance": "滑翔時減免的傷害",
  "relics.description.kinetic_belt.ability.gliding.statistic.damage": "滑翔時造成的額外傷害",

  "item.relics.springy_boot": "彈簧靴",
  "relics.description.springy_boot.description": "有了這件遺物，跌落很少會以第一次接觸地面而告終。地面會將佩戴者彈回空中，移動會在一次又一次的反彈中延續，直到自行耗盡。",
  "relics.description.springy_boot.ability.bounce": "彈簧衝刺",
  "relics.description.springy_boot.ability.bounce.description": "蹲下跳躍會以 %1$s%% 的力量將遺物佩戴者推向其目光相反的方向。之後直到完全停止前的每一次著陸，都會使佩戴者從水平表面反彈，完全抵消摔落傷害。若要強制停止能力效果，只需在著陸前按住跳躍或蹲下鍵即可。",
  "relics.description.springy_boot.ability.bounce.rank_modifier.disappearance": "使用該能力可獲得完全隱形效果，直到下一次著陸。",
  "relics.description.springy_boot.ability.bounce.rank_modifier.strike": "單次使用該能力期間，每從表面反彈一次，造成的傷害提高 %2$s%%。",
  "relics.description.springy_boot.ability.bounce.rank_modifier.shockwave": "著陸時蹲下會產生半徑 %3$s 格的衝擊波，造成 %4$s 點傷害並使其暈眩 %5$s 秒。衝擊波的各項參數取決於著陸瞬間遺物佩戴者的垂直速度。",
  "relics.description.springy_boot.ability.bounce.experience_source.bounce": "每執行 1 次反彈，獲得 +1 經驗值",
  "relics.description.springy_boot.ability.bounce.experience_source.strike": "在跳躍或反彈期間每造成 1 點額外傷害，獲得 +1 經驗值",
  "relics.description.springy_boot.ability.bounce.experience_source.create_shockwave": "產生的每個衝擊波每有 1 單位半徑，獲得 +1 經驗值",
  "relics.description.springy_boot.ability.bounce.experience_source.shockwave_hit": "衝擊波每命中一個目標，獲得 +1 經驗值",
  "relics.description.springy_boot.ability.bounce.statistic.bounce_duration": "處於跳躍與反彈的時間",
  "relics.description.springy_boot.ability.bounce.statistic.primary_bounces": "執行的跳躍次數",
  "relics.description.springy_boot.ability.bounce.statistic.secondary_bounces": "執行的反彈次數",
  "relics.description.springy_boot.ability.bounce.statistic.additional_damage": "跳躍與反彈中造成的額外傷害",
  "relics.description.springy_boot.ability.bounce.statistic.shockwaves_amount": "產生的衝擊波數量",
  "relics.description.springy_boot.ability.bounce.statistic.shockwave_targets": "衝擊波命中的目標數",
  "relics.description.springy_boot.ability.bounce.statistic.shockwave_damage": "衝擊波造成的傷害",
  "relics.description.springy_boot.ability.bounce.statistic.shockwave_stun": "衝擊波暈眩時間",

  "item.relics.leafy_mantle": "樹葉披風",
  "relics.description.leafy_mantle.description": "有了這件遺物，樹葉會為佩戴者讓路：在枝葉間，他們能自由穿梭而不受阻礙，並逐漸恢復生命值。而當死亡逼近時，森林會為其擋下打擊。",
  "relics.description.leafy_mantle.ability.camouflage": "偽裝",
  "relics.description.leafy_mantle.ability.camouflage.description": "允許在樹葉中自由移動，並在落於樹葉上時免疫摔落傷害。處於樹葉中時，遺物佩戴者每秒還能恢復 %1$s 點生命值。",
  "relics.description.leafy_mantle.ability.camouflage.rank_modifier.absorption": "當該能力觸發時，遺物佩戴者獲得 %2$s 點額外傷害吸收心心。",
  "relics.description.leafy_mantle.ability.camouflage.rank_modifier.disappearance": "遺物持有人在能力持續期間獲得隱形效果，但與世界產生任何互動都會使其失效 %3$s 秒。",
  "relics.description.leafy_mantle.ability.camouflage.experience_source.hiding": "在樹葉中每停留 1 秒，獲得 +1 經驗值",
  "relics.description.leafy_mantle.ability.camouflage.experience_source.healing": "在樹葉中偽裝時每恢復 1 點生命值，獲得 +1 經驗值",
  "relics.description.leafy_mantle.ability.camouflage.statistic.hide_duration": "在樹葉中偽裝的時間",
  "relics.description.leafy_mantle.ability.camouflage.statistic.heal_amount": "在樹葉中偽裝時恢復的生命值",
  "relics.description.leafy_mantle.ability.revival": "樹林之賜",
  "relics.description.leafy_mantle.ability.revival.description": "受到致死傷害時，遺物佩戴者會吸收半徑 %1$s 格內的樹葉來免疫死亡。吸收的樹葉數量取決於受到的致死傷害，每 1 個方塊最多可抵消 %2$s 點傷害。",
  "relics.description.leafy_mantle.ability.revival.rank_modifier.piercing": "樹葉投射物造成 %3$s 點傷害，並使沿途所有目標麻痺 %4$s 秒。",
  "relics.description.leafy_mantle.ability.revival.experience_source.consuming_leaves": "每吸收 1 個樹葉方塊，獲得 +1 經驗值",
  "relics.description.leafy_mantle.ability.revival.experience_source.leaves_impact": "樹葉投射物每命中一個目標，獲得 +1 經驗值",
  "relics.description.leafy_mantle.ability.revival.statistic.leaves_consumed": "吸收的樹葉方塊數",
  "relics.description.leafy_mantle.ability.revival.statistic.damage_negated": "樹葉抵消的傷害",
  "relics.description.leafy_mantle.ability.revival.statistic.damage_dealt": "樹葉投射物造成的傷害",
  "relics.description.leafy_mantle.ability.revival.statistic.paralysis_duration": "樹葉投射物造成的麻痺時間",

  "item.relics.roller_skate": "輪滑鞋",
  "relics.description.roller_skate.description": "有了這件遺物，平凡的奔跑很快就不再平凡。地面在腳下滑動，移動變得更加犀利，而在猛烈的甩尾漂移中，輪下濺起的火花銳利程度不亞於利刃。",
  "relics.description.roller_skate.ability.skating": "加速",
  "relics.description.roller_skate.ability.skating.description": "持續奔跑時，逐漸提高玩家的移動速度，在 5 秒後達到最高 %1$s%% 的加成。隨著移動速度提升，方塊的滑率也會增加。",
  "relics.description.roller_skate.ability.skating.rank_modifier.step_height": "奔跑時使跨步高度增加 %2$s 個方塊。",
  "relics.description.roller_skate.ability.skating.rank_modifier.resistance": "隨著移動速度提高，對所受傷害的抗性也會增加，最高可達 %3$s%%。",
  "relics.description.roller_skate.ability.skating.rank_modifier.sparkling": "漂移時會散射火花，根據生成瞬間遺物佩戴者的速度，每單位速度造成 %4$s 點傷害並點燃目標 %5$s 秒。",
  "relics.description.roller_skate.ability.skating.experience_source.skating": "滑行每持續 1 秒，獲得 +1 經驗值",
  "relics.description.roller_skate.ability.skating.experience_source.resisting_damage": "透過滑行每減免 1 點傷害，獲得 +1 經驗值",
  "relics.description.roller_skate.ability.skating.experience_source.creating_sparks": "每產生 10 個火花，獲得 +1 經驗值",
  "relics.description.roller_skate.ability.skating.experience_source.spark_hit": "火花每命中一個目標，獲得 +1 經驗值",
  "relics.description.roller_skate.ability.skating.statistic.distance_traveled": "滑行移動距離",
  "relics.description.roller_skate.ability.skating.statistic.damage_resisted": "滑行時減免的傷害",
  "relics.description.roller_skate.ability.skating.statistic.sparks_created": "漂移時產生的火花數",
  "relics.description.roller_skate.ability.skating.statistic.damage_dealt": "火花造成的傷害",
  "relics.description.roller_skate.ability.skating.statistic.ignite_duration": "火花造成的點燃時間",

  "item.relics.midnight_mantle": "午夜披風",
  "relics.description.midnight_mantle.description": "遺物隨著月相改變：滿月下，佩戴者出招更快更猛；新月下，他們更加堅韌，傷口更容易痊癒。在黑暗中，它隱藏他們遠離窺探的目光，直到光明再次揭示其輪廓。而若佩戴者受傷，星辰會在周圍爆發，隨時準備組成致命的星座。",
  "relics.description.midnight_mantle.ability.phase": "月相",
  "relics.description.midnight_mantle.ability.phase.mode.full_moon": "滿月",
  "relics.description.midnight_mantle.ability.phase.mode.new_moon": "新月",
  "relics.description.midnight_mantle.ability.phase.full_moon.description": "使遺物佩戴者造成的傷害提高 %1$s%%，攻擊速度提高 %2$s%%。加成效果取決於當前月相接近滿月的程度。",
  "relics.description.midnight_mantle.ability.phase.new_moon.description": "使遺物佩戴者的最大生命值提高 %3$s%%，生命恢復提高 %4$s%%。加成效果取決於當前月相接近新月的程度。",
  "relics.description.midnight_mantle.ability.phase.rank_modifier.switch": "切換該能力的模式可在 %5$s 秒內使其效果提高 %6$s%%。",
  "relics.description.midnight_mantle.ability.phase.experience_source.damage_dealing": "在滿月模式下，獲得相當於額外造成傷害範圍內的隨機經驗值",
  "relics.description.midnight_mantle.ability.phase.experience_source.health_regeneration": "在新月模式下，每額外恢復 1 點生命值，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.phase.statistic.duration_new_moon": "處於該模式的時間",
  "relics.description.midnight_mantle.ability.phase.statistic.duration_full_moon": "處於該模式的時間",
  "relics.description.midnight_mantle.ability.phase.statistic.additional_damage": "造成的額外傷害",
  "relics.description.midnight_mantle.ability.phase.statistic.health_regeneration": "額外恢復的生命值",
  "relics.description.midnight_mantle.ability.invisibility": "影子",
  "relics.description.midnight_mantle.ability.invisibility.description": "當光照等級低於 %1$s%% 時，將遺物佩戴者籠罩於陰影中，使其隱形。離開陰影後，該能力在 %2$s 秒內無法再次觸發，且在方圓 16 格內的所有目標失去遺物佩戴者的視野之前也無法觸發。",
  "relics.description.midnight_mantle.ability.invisibility.rank_modifier.strike": "從陰影中發動攻擊造成的傷害提高 %3$s%%。",
  "relics.description.midnight_mantle.ability.invisibility.experience_source.being_invisible": "處於隱形狀態每持續 1 秒，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.invisibility.experience_source.damage_dealing": "從隱形狀態發動的每次攻擊，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.invisibility.statistic.duration": "處於隱形狀態的時間",
  "relics.description.midnight_mantle.ability.invisibility.statistic.additional_damage": "隱形狀態下造成的額外傷害",
  "relics.description.midnight_mantle.ability.constellation": "星座",
  "relics.description.midnight_mantle.ability.constellation.description": "受到傷害時有 %1$s%% 的機率向隨機方向釋放一顆星辰，該星辰會與 %2$s 格內的其它此類星辰組合成星座。穿過星座連線會使目標獲得 %3$s 秒的震顫效果，而碰觸星辰會使其立即爆炸，對 %4$s 格內的所有目標造成 %5$s 點傷害。星辰在出現 %6$s 秒後也會自動爆炸。",
  "relics.description.midnight_mantle.ability.constellation.rank_modifier.stun": "星辰爆炸還會使目標暈眩 %7$s 秒。",
  "relics.description.midnight_mantle.ability.constellation.experience_source.star_creation": "每生成 1 顆星辰，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.constellation.experience_source.star_tremor": "星座對目標施加震顫效果每持續 1 秒，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.constellation.experience_source.star_damage": "星辰每造成 1 點傷害，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.constellation.statistic.total_stars": "產生的星辰數量",
  "relics.description.midnight_mantle.ability.constellation.statistic.star_damage": "星辰造成的傷害",
  "relics.description.midnight_mantle.ability.constellation.statistic.star_stun": "星辰造成的暈眩時間",
  "relics.description.midnight_mantle.ability.starfall": "流星墜落",
  "relics.description.midnight_mantle.ability.starfall.description": "當遺物佩戴者造成傷害時，有 %1$s%% 的機率從天空召喚一顆墜落的星辰，著陸時產生半徑 %2$s 格的衝擊波，造成原本傷害 %3$s%% 的傷害並使目標暈眩 %4$s 秒。",
  "relics.description.midnight_mantle.ability.starfall.rank_modifier.bounce": "有 %5$s%% 的機率，墜落的星辰會在不被摧毀的情況下從表面反彈。每反彈一次，衝擊波半徑減少 1 格。此效果可觸發多次。",
  "relics.description.midnight_mantle.ability.starfall.statistic.total_stars": "產生的星辰數量",
  "relics.description.midnight_mantle.ability.starfall.experience_source.star_creation": "每生成 1 顆星辰，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.starfall.experience_source.shockwave_hit": "星辰衝擊波每命中一個目標，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.starfall.experience_source.star_bounce": "星辰每反彈 1 次，獲得 +1 經驗值",
  "relics.description.midnight_mantle.ability.starfall.statistic.shockwave_targets": "星辰衝擊波命中的目標數",
  "relics.description.midnight_mantle.ability.starfall.statistic.shockwave_damage": "星辰衝擊波造成的傷害",
  "relics.description.midnight_mantle.ability.starfall.statistic.shockwave_stun": "星辰衝擊波造成的暈眩時間",
  "relics.description.midnight_mantle.ability.starfall.statistic.star_bounces": "星辰反彈次數",

  "item.relics.chorus_staff": "紫頌法杖",
  "relics.description.chorus_staff.description": "這件遺物以粗暴而簡單的方式處理距離：一次揮舞——佩戴者便從原地消失，出現的前方比他們自己的腳步還要快。",
  "relics.description.chorus_staff.ability.blink": "傳送",
  "relics.description.chorus_staff.ability.blink.description": "使用時，將遺物持有人向前傳送最多 %1$s 格，消耗容量為 %2$s 次內部緩衝區中的 1 次。緩衝區每 %3$s 秒自動恢復 1 次。",
  "relics.description.chorus_staff.ability.blink.rank_modifier.safe_fall": "傳送後著陸不會受到摔落傷害。",
  "relics.description.chorus_staff.ability.blink.rank_modifier.ascent": "看著觸及範圍內的方塊使用傳送時，會將玩家傳送至該方塊而非前方。若目標上方有其他方塊，則使用剩餘傳送距離來尋找安全位置。",
  "relics.description.chorus_staff.ability.blink.rank_modifier.flicker": "傳送時，周圍所有目標會短暫失去玩家的視野。",
  "relics.description.chorus_staff.ability.blink.experience_source.blink": "每執行 1 次傳送，獲得 +1 經驗值",
  "relics.description.chorus_staff.ability.blink.experience_source.safe_fall": "傳送後每安全著陸 1 次，獲得 +1 經驗值",
  "relics.description.chorus_staff.ability.blink.experience_source.flicker": "傳送期間每使一個目標失去遺物持有人視野，獲得 +1 經驗值",
  "relics.description.chorus_staff.ability.blink.statistic.blinks_amount": "總傳送次數",
  "relics.description.chorus_staff.ability.blink.statistic.distance_traveled": "透過傳送移動的距離",
  "relics.description.chorus_staff.ability.blink.statistic.targets": "傳送期間失去遺物持有人視野的目標數",
  "relics.description.chorus_staff.ability.blink.statistic.safe_falls": "傳送後的安全著陸次數",

  "item.relics.piglin_mask": "豬靈面具",
  "relics.description.piglin_mask.description": "這件遺物呼應著地獄產物——豬靈的特徵，即便是戴著它的陌生人也不會立刻被當成敵人。在交易中，他們照常收下黃金，但給予的回報卻超出應有的份額。而若爆發戰鬥，他們會站出來保護這面熟面孔。",
  "relics.description.piglin_mask.ability.neutrality": "中立",
  "relics.description.piglin_mask.ability.neutrality.description": "豬靈不再主動攻擊遺物持有人。",
  "relics.description.piglin_mask.ability.neutrality.rank_modifier.legion": "附近的豬靈會攻擊任何企圖傷害遺物持有人或被遺物持有人攻擊的目標。",
  "relics.description.piglin_mask.ability.neutrality.experience_source.target": "豬靈每保護遺物持有人 1 次，獲得 +1 經驗值",
  "relics.description.piglin_mask.ability.neutrality.statistic.target": "曾保護遺物持有人的豬靈數量",
  "relics.description.piglin_mask.ability.barter": "以物易物",
  "relics.description.piglin_mask.ability.barter.description": "交易時，豬靈每收到 1 個貨幣單位，最多退還 %1$s 份交易結果。",
  "relics.description.piglin_mask.ability.barter.rank_modifier.pocket": "交易前，豬靈可能會立刻從遺物持有人身上收取最多 %2$s 個貨幣單位。",
  "relics.description.piglin_mask.ability.barter.experience_source.trade": "與豬靈進行每次交易，獲得 +1 經驗值",
  "relics.description.piglin_mask.ability.barter.experience_source.pickup": "豬靈每多撿起 1 個貨幣單位，獲得 +1 經驗值",
  "relics.description.piglin_mask.ability.barter.statistic.currency": "與豬靈交易消耗的貨幣",
  "relics.description.piglin_mask.ability.barter.statistic.items": "與豬靈交易獲得的物品",
  "relics.description.piglin_mask.ability.looting": "搶奪",
  "relics.description.piglin_mask.ability.looting.description": "擊殺目標會掉落額外的金牙。數量取決於目標的最大生命值，每有 %2$s 點生命值，就有 %1$s%% 的機率掉落 1 顆金牙。金牙可用於豬靈交易或熔煉成黃金。",
  "relics.description.piglin_mask.ability.looting.rank_modifier.frenzy": "撿起掉落的金牙會在 %3$s 秒內使每顆收集到的金牙提高 %4$s%% 的傷害與 %5$s%% 的攻擊速度。撿起新金牙會刷新效果持續時間。當收集的金牙達到 32 顆時，進一步撿起不再刷新持續時間，而是將所有加成提升至三倍，直到時間結束。",
  "relics.description.piglin_mask.ability.looting.experience_source.drop": "每掉落 1 顆金牙，獲得 +1 經驗值",
  "relics.description.piglin_mask.ability.looting.experience_source.stack": "從金牙獲得每層充能，獲得 +1 經驗值",
  "relics.description.piglin_mask.ability.looting.statistic.teeth_dropped": "目標掉落的金牙數",
  "relics.description.piglin_mask.ability.looting.statistic.teeth_picked_up": "拾取的掉落金牙數",
  "relics.description.piglin_mask.ability.looting.statistic.additional_damage": "在金牙效果下造成的額外傷害",
  "relics.description.piglin_mask.ability.looting.statistic.effect_duration": "處於金牙效果的時間",
  "relics.description.piglin_mask.ability.looting.statistic.tripled_effect_duration": "處於三倍金牙效果的時間",

  "item.relics.cut_glass_boot": "切面玻璃靴",
  "relics.description.cut_glass_boot.description": "這件遺物並不總是將液體視為障礙。它將液體儲存在內部，隨後在腳下識別它，並讓佩戴者行走於水面之上。",
  "relics.description.cut_glass_boot.ability.glass": "玻璃",
  "relics.description.cut_glass_boot.ability.glass.description": "手持遺物時，其功能類似於普通鐵桶，最多可儲存 %2$s 種液體，總容量為 %1$s mB。若要切換當前選擇的液體，手持遺物時按住 Shift 並滾動滑鼠滾輪。當裝備遺物時，允許在其內部緩衝區儲存的任何液體上行走。在液體上的移動速度減半，但相同類型的液體每有 1000 mB，在其上的移動速度提高 %3$s%%。",
  "relics.description.cut_glass_boot.ability.glass.experience_source.standing": "在液體上移動每持續 1 秒，獲得 +1 經驗值",
  "relics.description.cut_glass_boot.ability.glass.statistic.duration": "站在液體上的時間",

  "item.relics.ring_of_the_seven_deadly_sins": "七宗罪之戒",
  "relics.description.ring_of_the_seven_deadly_sins.description": "遺物回應著佩戴者的罪惡，但沒有一項罪惡是無償的禮物。它熱切地賦予比受害者更高、更憤怒、更飢餓、更富有或更有耐心的佩戴者力量，卻也在每一項優勢中留下裂痕。一旦環境改變，同樣的罪惡就會開始反噬主人。",
  "relics.description.ring_of_the_seven_deadly_sins.statistic.unequip_attempts": "嘗試卸下戒指的次數",
  "relics.description.ring_of_the_seven_deadly_sins.ability.pride": "傲慢",
  "relics.description.ring_of_the_seven_deadly_sins.ability.pride.description": "目標下方每有 1 格的高處優勢，遺物持有人造成的傷害提高 %1$s%%；但目標上方每有 1 格的高處劣勢，受到的傷害也會增加。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.pride.experience_source.height_advantage": "持有人與目標的高低差每造成 1 點額外傷害，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.pride.statistic.additional_damage": "高低差造成的額外傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.pride.statistic.damage_received": "高低差造成的額外承受傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.envy": "嫉妒",
  "relics.description.ring_of_the_seven_deadly_sins.ability.envy.description": "目標當前生命值每比遺物持有人多 5 點，造成的傷害提高 %1$s%%。若目標生命值低於持有人，受到的傷害增加 %2$s%%。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.envy.experience_source.health_gap": "因目標與持有人生命值差異每改變 1 點傷害，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.envy.statistic.offensive_shift": "生命值差異造成的額外輸出傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.envy.statistic.defensive_shift": "生命值差異造成的額外承受傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.wrath": "暴怒",
  "relics.description.ring_of_the_seven_deadly_sins.ability.wrath.description": "打擊時開啟一個持續 %1$s 秒的傷害視窗：開始時傷害提高 %2$s%%，並在中點前恢復至基礎值，之後逐漸降低，到結束時受罰降低 %3$s%%。發動新攻擊會重置該視窗。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.wrath.experience_source.timing": "在時機視窗內每改變 1 點傷害，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.wrath.statistic.windows": "開啟的傷害視窗數",
  "relics.description.ring_of_the_seven_deadly_sins.ability.wrath.statistic.bonus_damage": "時機視窗內造成的額外傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.wrath.statistic.reduced_damage": "時機視窗內降低的傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.sloth": "懶惰",
  "relics.description.ring_of_the_seven_deadly_sins.ability.sloth.description": "站立不動持續 %1$s 秒可賦予遺物持有人無敵狀態。然而，移動時每單位速度受到的傷害增加 %2$s%%。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.sloth.experience_source.immortality": "每進入一次靜止無敵狀態，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.sloth.statistic.immortality_duration": "處於靜止無敵狀態的時間",
  "relics.description.ring_of_the_seven_deadly_sins.ability.sloth.statistic.damage_from_moving": "移動時受到的額外傷害",
  "relics.description.ring_of_the_seven_deadly_sins.ability.greed": "貪婪",
  "relics.description.ring_of_the_seven_deadly_sins.ability.greed.description": "幸運值提高 %1$s，戰利品產量提高 %2$s，但有 %3$s%% 的機率摧毀遺物持有人獲得的戰利品。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.greed.experience_source.ore": "每挖掘 1 個礦石方塊，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.greed.experience_source.mob": "每擊殺 1 個生物，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.greed.experience_source.nullification": "每完全化為烏有 1 次戰利品掉落，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.greed.statistic.nullified_tables": "被化為烏有的戰利品掉落數",
  "relics.description.ring_of_the_seven_deadly_sins.ability.gluttony": "暴食",
  "relics.description.ring_of_the_seven_deadly_sins.ability.gluttony.description": "飢餓值高於一半時，每點飢餓值使遺物持有人的所有屬性提高 %1$s%%；低於一半時，降低 %2$s%%。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.gluttony.experience_source.food": "食用食物每恢復 1 點飢餓值，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.gluttony.statistic.positive_duration": "處於正面飢餓修正狀態的時間",
  "relics.description.ring_of_the_seven_deadly_sins.ability.gluttony.statistic.negative_duration": "處於負面飢餓修正狀態的時間",
  "relics.description.ring_of_the_seven_deadly_sins.ability.lust": "色欲",
  "relics.description.ring_of_the_seven_deadly_sins.ability.lust.description": "繁殖動物最多可額外產下 %1$s 個後代，但繁殖出的動物會在 %2$s 秒內死亡，除非再次進行繁殖。",
  "relics.description.ring_of_the_seven_deadly_sins.ability.lust.experience_source.offspring": "每產生 1 個額外後代，獲得 +1 經驗值",
  "relics.description.ring_of_the_seven_deadly_sins.ability.lust.statistic.extra_offspring": "產下的額外後代數量",
  "relics.description.ring_of_the_seven_deadly_sins.ability.lust.statistic.breeding_attempts": "進行的繁殖嘗試次數",

  "item.relics.sphere_of_self_sacrifice": "自我犧牲寶球",
  "relics.description.sphere_of_self_sacrifice.description": "這件遺物奪走生命值時與隨後歸還生命值時一樣乾脆。佩戴者敞開了自己的鮮血，失去的一切會連本帶利緩緩歸還。",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice": "犧牲",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.description": "使用時消耗玩家 33% 的最大生命值，並在接下來的 10 秒內恢復雙倍的生命值。最多可同時存在 %1$s 個生命恢復效果。再次使用該能力會重置所有活性生命恢復效果的持續時間。",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.rank_modifier.resistance": "每個活性的生命恢復效果可使受到的傷害降低 %2$s%%。",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.rank_modifier.salvo": "蹲下時按滑鼠右鍵會化解所有活性的生命恢復效果，並將其作為追蹤血彈發射至前方目標。每顆血彈造成的傷害等於其對應效果尚未恢復的剩餘生命值。",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.rank_modifier.salvation": "如果生命恢復效果數量未達最大值，且受到的傷害超過該能力造成的傷害，則傷害會被化解至該能力的傷害數值，並使當前生命恢復效果數量增加 1。",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.experience_source.self_inflicted": "每次啟動該能力，獲得 +1 經驗值",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.experience_source.resisting_damage": "生命恢復效果每降低 1 點傷害，獲得 +1 經驗值",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.experience_source.salvation": "以觸發能力為代價每化解 1 點傷害，獲得 +1 經驗值",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.statistic.healing_done": "生命恢復效果恢復的生命值",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.statistic.damage_resisted": "生命恢復效果減免的傷害",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.statistic.projectiles_created": "發射的血彈數量",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.statistic.blood_projectile_damage": "血彈造成的傷害",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.statistic.salvation_triggers": "以觸發能力為代價的傷害減免觸發次數",
  "relics.description.sphere_of_self_sacrifice.ability.sacrifice.statistic.salvation_damage_blocked": "以觸發能力為代價減免的傷害",

  "item.relics.hunting_belt": "狩獵腰帶",
  "relics.description.hunting_belt.description": "這件遺物不直接增強佩戴者。相反地，它將憤怒轉移給身旁的馴服野獸，使牠們的打擊變得明顯更加沉重。加入戰鬥的此類伴侶越多，被選中目標的下場就越慘。",
  "relics.description.hunting_belt.ability.slots": "軍火庫擴充",
  "relics.description.hunting_belt.ability.slots.description": "裝備飾品的最大數量增加 %1$s。",
  "relics.description.hunting_belt.ability.pack": "獸群",
  "relics.description.hunting_belt.ability.pack.description": "使遺物持有人寵物造成的傷害提高 %1$s%%。",
  "relics.description.hunting_belt.ability.pack.rank_modifier.leader": "半徑 %2$s 格內的每隻寵物可使遺物持有人受到的傷害降低 %3$s%%，最多計算 5 隻寵物。",
  "relics.description.hunting_belt.ability.pack.rank_modifier.relentless": "遺物持有人的寵物無視目標的無敵時間。",
  "relics.description.hunting_belt.ability.pack.rank_modifier.revival": "寵物死亡時會掉落特殊骨頭，可透過擊殺生物充電。每擊殺一隻生物，充能數值等於其最大生命值。復活寵物的花費為其最大生命值的 %4$s%%。",
  "relics.description.hunting_belt.ability.pack.experience_source.pet_damage": "遺物持有人的寵物每發動一次攻擊，獲得 +1 經驗值",
  "relics.description.hunting_belt.ability.pack.experience_source.pet_resistance": "遺物持有人的寵物防禦機制每吸收 1 點傷害，獲得 +1 經驗值",
  "relics.description.hunting_belt.ability.pack.experience_source.bone_drop": "陣亡寵物每生成 1 根骨頭，獲得 +1 經驗值",
  "relics.description.hunting_belt.ability.pack.statistic.pet_attacks": "寵物攻擊次數",
  "relics.description.hunting_belt.ability.pack.statistic.pet_damage": "寵物造成的傷害",
  "relics.description.hunting_belt.ability.pack.statistic.damage_resisted": "寵物防禦機制吸收的傷害",
  "relics.description.hunting_belt.ability.pack.statistic.pet_bones": "陣亡寵物產生的骨頭數",

  "item.relics.rider_flute": "騎手笛",
  "relics.description.rider_flute.description": "這件遺物能將坐騎留於身側，即便是視野之外也不例外。佩戴者可將已馴服的坐騎收納至內部、重新釋放，並以相同方式再度召喚。無論何時，即使周圍既無馬廄也無韁繩，坐騎也能隨手召來。",
  "relics.description.rider_flute.ability.stable": "馬廄",
  "relics.description.rider_flute.ability.stable.description": "對已馴服的坐騎按右鍵可將其放入笛中。再次按右鍵可釋放坐騎，並允許再次按右鍵將其召回笛中。若要完全將坐騎從笛中解綁釋放，必須在潛行時按右鍵。笛子最多可同時儲存 %1$s 隻坐騎，在潛行時滾動滑鼠滾輪可在牠們之間切換。",
  "relics.description.rider_flute.ability.stable.rank_modifier.regeneration": "每秒為笛內儲存的所有坐騎恢復 %2$s 點生命值。",
  "relics.description.rider_flute.ability.stable.rank_modifier.recall": "若釋放的坐騎離開主人超過 16 格，會自動返回笛中。",
  "relics.description.rider_flute.ability.stable.rank_modifier.resistance": "當遺物擁有者騎乘從笛中召喚的坐騎時，擁有者與坐騎皆獲得 %3$s%% 的傷害抗性。",
  "relics.description.rider_flute.ability.stable.experience_source.riding": "騎乘笛中召喚的坐騎每移動 25 格，獲得 +1 經驗值",
  "relics.description.rider_flute.ability.stable.experience_source.healing": "笛內坐騎每恢復 1 點生命值，獲得 +1 經驗值",
  "relics.description.rider_flute.ability.stable.experience_source.recall": "坐騎每自動返回笛中 1 次，獲得 +1 經驗值",
  "relics.description.rider_flute.ability.stable.experience_source.resistance": "騎乘召喚坐騎時每減免 1 點傷害，獲得 +1 經驗值",
  "relics.description.rider_flute.ability.stable.statistic.distance_traveled": "騎乘笛中坐騎移動的距離",
  "relics.description.rider_flute.ability.stable.statistic.captured_mounts": "放入笛中的坐騎數",
  "relics.description.rider_flute.ability.stable.statistic.released_mounts": "從笛中釋放的坐騎數",
  "relics.description.rider_flute.ability.stable.statistic.healed_health": "笛內坐騎恢復的生命值",
  "relics.description.rider_flute.ability.stable.statistic.damage_resisted": "騎乘笛中坐騎時減免的傷害",
  "relics.message.rider_flute.slot": "[%1$s/%2$s]：%3$s",
  "relics.message.rider_flute.deployed_suffix": " [已釋放]",

  "item.relics.clot_of_time": "時間凝塊",
  "relics.description.clot_of_time.description": "這件遺物將佩戴者拉回最近走過的道路上。肉體重返曾經待過的地方，一步步倒帶最後的片刻。",
  "relics.description.clot_of_time.ability.rewind": "越界倒帶",
  "relics.description.clot_of_time.ability.rewind.description": "按住滑鼠右鍵時，使遺物持有人沿著最近經過的路徑在時間中平滑倒帶最多 %1$s 秒。倒帶結束後，該能力進入冷卻，冷卻時間等於連續使用遺物的時間。",
  "relics.description.clot_of_time.ability.rewind.rank_modifier.invulnerability": "倒帶期間，遺物持有人不會受到傷害。",
  "relics.description.clot_of_time.ability.rewind.rank_modifier.health_rewind": "倒帶期間，將生命值恢復至路徑對應時間點的數值，但絕不會降低當前的生命值。",
  "relics.description.clot_of_time.ability.rewind.rank_modifier.oblivion": "當能力啟動時，周圍所有實體失去遺物持有人的視野。",
  "relics.description.clot_of_time.ability.rewind.experience_source.rewind": "處於倒帶模式每持續 1 秒，獲得 +1 經驗值",
  "relics.description.clot_of_time.ability.rewind.experience_source.health_rewind": "透過生命倒帶修正效果每恢復 1 點生命值，獲得 +1 經驗值",
  "relics.description.clot_of_time.ability.rewind.statistic.activations": "遺物啟動次數",
  "relics.description.clot_of_time.ability.rewind.statistic.rewind_duration": "處於倒帶模式的時間",
  "relics.description.clot_of_time.ability.rewind.statistic.health_restored": "生命倒帶恢復的生命值",

  "item.relics.chef_hat": "主廚帽",
  "item.relics.raw_meatball": "生肉丸",
  "item.relics.cooked_meatball": "熟肉丸",
  "relics.description.chef_hat.description": "這件遺物為戰利品添上了食物。擊殺目標後，可能在附近留下肉丸，簡單而管飽，就像一塊生牛肉。它可以直接食用，也可以烹飪以獲得更好的效果。",
  "relics.description.chef_hat.ability.satiety": "肉丸收穫",
  "relics.description.chef_hat.ability.satiety.description": "擊殺目標有 %1$s%% 的機率掉落 1 個肉丸，屬性與生牛肉相同，可以直接食用或烹飪以獲得更高的營養。",
  "relics.description.chef_hat.ability.satiety.rank_modifier.quick_meal": "肉丸食用速度提高至 3 倍。",
  "relics.description.chef_hat.ability.satiety.rank_modifier.meatball_healing": "食用肉丸可恢復 %2$s 點生命值。熟肉丸恢復雙倍生命值。",
  "relics.description.chef_hat.ability.satiety.rank_modifier.cooked_meatball": "掉落的肉丸會自動烹飪。",
  "relics.description.chef_hat.ability.satiety.experience_source.drop": "每掉落 1 個肉丸，獲得 +1 經驗值",
  "relics.description.chef_hat.ability.satiety.experience_source.consume": "每食用 1 個肉丸，獲得 +1 經驗值",
  "relics.description.chef_hat.ability.satiety.experience_source.healing": "食用肉丸每恢復 1 點生命值，獲得 +1 經驗值",
  "relics.description.chef_hat.ability.satiety.statistic.meatballs_dropped": "目標掉落的肉丸數",
  "relics.description.chef_hat.ability.satiety.statistic.raw_meatballs_eaten": "食用的生肉丸數",
  "relics.description.chef_hat.ability.satiety.statistic.cooked_meatballs_eaten": "食用的熟肉丸數",
  "relics.description.chef_hat.ability.satiety.statistic.health_restored": "肉丸恢復的生命值",

  "item.relics.experience_disperser": "經驗分散器",
  "relics.description.experience_disperser.description": "這件遺物不喜歡經驗值停留在單一地方。一旦收到屬於它的那份，部分經驗值便會擴散給其他裝備。如此一來，經驗不會僅沉澱於單一遺物中，而是同時散播至所有裝備上。",
  "relics.description.experience_disperser.ability.dispersion": "經驗分散",
  "relics.description.experience_disperser.ability.dispersion.description": "當持有人的任何遺物獲得經驗值時，所有已裝備的遺物額外獲得該數量的 %1$s%%。",
  "relics.description.experience_disperser.ability.dispersion.rank_modifier.same_item": "相同類型的遺物從經驗分散效果中多獲得 %2$s%% 的經驗值。",
  "relics.description.experience_disperser.ability.dispersion.rank_modifier.player_xp": "玩家從經驗球獲得經驗值的 %3$s%% 會分配給所有已裝備的遺物。",
  "relics.description.experience_disperser.ability.dispersion.rank_modifier.max_level": "即使獲得經驗值的遺物已達最大等級，經驗分散效果依然會觸發。",
  "relics.description.experience_disperser.ability.dispersion.experience_source.trigger": "透過分散每分配 1 點經驗值，獲得 +1 經驗值",
  "relics.description.experience_disperser.ability.dispersion.statistic.distributions": "分散觸發次數",
  "relics.description.experience_disperser.ability.dispersion.statistic.distributed_experience": "分配的經驗值",
  "relics.description.experience_disperser.ability.dispersion.statistic.player_xp_conversions": "經驗球轉化觸發次數",
  "relics.description.experience_disperser.ability.dispersion.statistic.converted_player_experience": "轉化的經驗球經驗值",

  "item.relics.glitchy_mantle": "故障披風",
  "relics.description.glitchy_mantle.description": "有了這件遺物，佩戴者似乎無法與他人眼中的樣子完全吻合。打擊有時會擦身而過，讓攻擊者大惑不解。撕裂的殘影留在身後，與之碰撞的敵人會瞬間迷失自我。甚至腳下的虛空也會凝結，讓人即使腳踏實地也能邁出下一步。",
  "relics.description.glitchy_mantle.ability.distortion": "感知錯亂",
  "relics.description.glitchy_mantle.ability.distortion.description": "針對遺物持有人的攻擊有 %1$s%% 的機率未命中。",
  "relics.description.glitchy_mantle.ability.distortion.rank_modifier.disorientation": "當攻擊未命中時，發動攻擊的目標會轉向隨機方向並失去遺物持有人的視野。",
  "relics.description.glitchy_mantle.ability.distortion.experience_source.miss": "針對遺物持有人的攻擊每未命中 1 次，獲得 +1 經驗值",
  "relics.description.glitchy_mantle.ability.distortion.statistic.misses": "誘發的未命中次數",
  "relics.description.glitchy_mantle.ability.illusion": "故障幻象",
  "relics.description.glitchy_mantle.ability.illusion.mode.enabled": "已啟用",
  "relics.description.glitchy_mantle.ability.illusion.mode.disabled": "已停用",
  "relics.description.glitchy_mantle.ability.illusion.enabled.description": "每 %1$s 秒留下一個遺物持有人的故障幻象，持續 %2$s 秒。當目標碰撞幻象時，%4$s 格半徑內的所有目標會暈眩 %3$s 秒，隨後幻象消失。",
  "relics.description.glitchy_mantle.ability.illusion.disabled.description": "該能力已停用且不會產生故障幻象。",
  "relics.description.glitchy_mantle.ability.illusion.description": "每 %1$s 秒留下一個遺物持有人的故障幻象，持續 %2$s 秒。當目標碰撞幻象時，%4$s 格半徑內的所有目標會暈眩 %3$s 秒，隨後幻象消失。",
  "relics.description.glitchy_mantle.ability.illusion.rank_modifier.echo": "當遺物持有人攻擊目標時，最大攻擊距離 %5$s%% 內的最近幻象會重複相同的攻擊，無視目標的無敵時間。",
  "relics.description.glitchy_mantle.ability.illusion.experience_source.creation": "每產生 1 個故障幻象，獲得 +1 經驗值",
  "relics.description.glitchy_mantle.ability.illusion.experience_source.detonation": "每引爆 1 個故障幻象，獲得 +1 經驗值",
  "relics.description.glitchy_mantle.ability.illusion.experience_source.echo_attack": "幻象對目標每進行 1 次攻擊，獲得 +1 經驗值",
  "relics.description.glitchy_mantle.ability.illusion.statistic.illusions": "產生的故障幻象數",
  "relics.description.glitchy_mantle.ability.illusion.statistic.target_detonations": "被目標摧毀的幻象數",
  "relics.description.glitchy_mantle.ability.illusion.statistic.owner_detonations": "被遺物持有人摧毀的幻象數",
  "relics.description.glitchy_mantle.ability.illusion.statistic.damage_dealt": "幻象造成的傷害",
  "relics.description.glitchy_mantle.ability.illusion.statistic.stun_duration": "幻象造成的總暈眩時間",
  "relics.description.glitchy_mantle.ability.illusion.statistic.echo_attacks": "幻象進行的額外攻擊次數",
  "relics.description.glitchy_mantle.ability.glitch": "表面撕裂",
  "relics.description.glitchy_mantle.ability.glitch.mode.enabled": "已啟用",
  "relics.description.glitchy_mantle.ability.glitch.mode.disabled": "已停用",
  "relics.description.glitchy_mantle.ability.glitch.enabled.description": "允許遺物持有人在空中移動，如同踏在實體表面上。若遺物持有人在空中靜止超過 %1$s 秒，腳下的表面會失去穩定性，導致其開始下落，並在著陸前受到的摔落傷害增加 %2$s%%。按住潛行鍵時，遺物持有人可以手動降落且不受摔落傷害。",
  "relics.description.glitchy_mantle.ability.glitch.disabled.description": "該能力已停用且不提供任何加成。",
  "relics.description.glitchy_mantle.ability.glitch.rank_modifier.phase": "允許遺物持有人穿過固體方塊，但不能超過 %3$s 秒。如果超過限制，遺物持有人會返回最後的安全地點。",
  "relics.description.glitchy_mantle.ability.glitch.experience_source.air_walking": "在空中移動每持續 1 秒，獲得 +1 經驗值",
  "relics.description.glitchy_mantle.ability.glitch.experience_source.phasing": "處於方塊內部每持續 1 秒，獲得 +1 經驗值",
  "relics.description.glitchy_mantle.ability.glitch.statistic.forced_falls": "強制下落次數",
  "relics.description.glitchy_mantle.ability.glitch.statistic.solid_air_duration": "踏空漫步的時間",
  "relics.description.glitchy_mantle.ability.glitch.statistic.phase_rollbacks": "回溯至安全地點的次數",
  "relics.description.glitchy_mantle.ability.glitch.statistic.phase_duration": "處於方塊內部的時間",
  "relics.description.glitchy_mantle.synergy.electricity": "電光裂隙",
  "relics.description.glitchy_mantle.synergy.electricity.mode.enabled": "已啟用",
  "relics.description.glitchy_mantle.synergy.electricity.mode.disabled": "已停用",
  "relics.description.glitchy_mantle.synergy.electricity.enabled.description": "連鎖閃電在遺物持有人的故障幻象之間延伸，對穿越它們的所有目標造成 %1$s 點傷害。",
  "relics.description.glitchy_mantle.synergy.electricity.disabled.description": "該協同效果已停用且不提供任何加成。",

  "item.relics.ghostly_mantle": "幽靈披風",
  "relics.description.ghostly_mantle.description": "墓地般的薄霧拖曳在這件遺物持有者的身後。踏入其中的任何人開始窒息，每一次呼吸都比上一次更加艱難。一旦敵人迎上持有者的目光，力量便開始流逝。而當死亡高舉雙手時，披風短暫地使身體變為虛無靈體，讓佩戴者逃離殘酷的命運。",
  "relics.description.ghostly_mantle.ability.fog": "墓地薄霧",
  "relics.description.ghostly_mantle.ability.fog.mode.enabled": "已啟用",
  "relics.description.ghostly_mantle.ability.fog.mode.disabled": "已停用",
  "relics.description.ghostly_mantle.ability.fog.enabled.description": "移動時，會在遺物持有人身後留下半徑 %2$s 格的薄霧，持續 %1$s 秒。薄霧中的目標每秒失去 %3$s 點氧氣，且受到的窒息傷害增加 %4$s%%。",
  "relics.description.ghostly_mantle.ability.fog.disabled.description": "該能力已停用且不提供任何加成。",
  "relics.description.ghostly_mantle.ability.fog.rank_modifier.frostbite": "薄霧中的目標額外獲得持續 %5$s 秒的震顫效果。",
  "relics.description.ghostly_mantle.ability.fog.experience_source.fog_creation": "每產生 1 個薄霧軌跡，獲得 +0.1 經驗值",
  "relics.description.ghostly_mantle.ability.fog.experience_source.fog_exposure": "目標處於薄霧中每持續 1 秒，獲得 +1 經驗值",
  "relics.description.ghostly_mantle.ability.fog.statistic.fog_clouds": "產生的霧雲數",
  "relics.description.ghostly_mantle.ability.fog.statistic.fog_exposure": "暴露於薄霧中的時間",
  "relics.description.ghostly_mantle.ability.gaze": "冰凝目光",
  "relics.description.ghostly_mantle.ability.gaze.description": "目標從不超過 %1$s 格遠處注視遺物持有人每持續 1 秒，便會獲得 1 層充能，最多 %2$s 層。每層充能使目標對持有人造成的傷害降低 %3$s%%。當目標不再注視遺物持有人時，充能會以每秒 1 層的速度逐漸衰減。",
  "relics.description.ghostly_mantle.ability.gaze.rank_modifier.dread": "每層緩衝的充能使遺物持有人的傷害提高 %4$s%%。",
  "relics.description.ghostly_mantle.ability.gaze.experience_source.eye_contact": "目標注視遺物持有人每獲得 1 層充能，獲得 +1 經驗值",
  "relics.description.ghostly_mantle.ability.gaze.statistic.charges_applied": "施加的充能層數",
  "relics.description.ghostly_mantle.ability.gaze.statistic.damage_reduced": "阻止的傷害",
  "relics.description.ghostly_mantle.ability.gaze.statistic.damage_bonus": "充能帶來的額外傷害",
  "relics.description.ghostly_mantle.ability.spectral_escape": "靈體逃逸",
  "relics.description.ghostly_mantle.ability.spectral_escape.description": "每 %1$s 秒可抵消一次致死傷害，使遺物持有人進入靈體飛行狀態，並獲得 %2$s 秒的無敵效果。",
  "relics.description.ghostly_mantle.ability.spectral_escape.rank_modifier.reprisal": "造成致死傷害的生物會在遺物持有人的下一次攻擊中多受到 %3$s%% 的傷害。",
  "relics.description.ghostly_mantle.ability.spectral_escape.experience_source.spectral_form": "處於靈體形態每持續 1 秒，獲得 +1 經驗值",
  "relics.description.ghostly_mantle.ability.spectral_escape.experience_source.death_prevention": "每成功免疫一次死亡，獲得當前等級最大經驗值的 +5%",
  "relics.description.ghostly_mantle.ability.spectral_escape.experience_source.reprisal_damage": "獲得相當於靈體形態復仇模式下額外造成傷害範圍內的隨機經驗值",
  "relics.description.ghostly_mantle.ability.spectral_escape.statistic.spectral_form_duration": "處於靈體形態的時間",
  "relics.description.ghostly_mantle.ability.spectral_escape.statistic.prevented_deaths": "成功的防死次數",
  "relics.description.ghostly_mantle.ability.spectral_escape.statistic.reprisal_damage": "靈體形態復仇模式下造成的額外傷害",

  "item.relics.shield_of_retaliation": "報復之盾",
  "relics.description.shield_of_retaliation.description": "這面盾牌要求的不是力量，而是對時機的完美選擇。在恰當瞬間迎上的打擊會泯滅於遺物持有人身前，讓敵人徒勞無功。",
  "relics.description.shield_of_retaliation.ability.retaliation": "報復反擊",
  "relics.description.shield_of_retaliation.ability.retaliation.description": "按住滑鼠右鍵可開啟持續 %1$s 秒的招架視窗。若傷害來源位於玩家前方，則招架並格擋受到的傷害；無來源位置的傷害無論視線方向如何皆會被格擋。若盾牌在視窗期間未招架到任何傷害，則 %3$s 秒內針對玩家的下一次攻擊會多造成 %2$s%% 的傷害。鬆開滑鼠右鍵、成功招架或視窗結束後，盾牌進入 %4$s 秒的冷卻時間。",
  "relics.description.shield_of_retaliation.ability.retaliation.rank_modifier.projectile": "盾牌啟動時，飛向盾牌的彈射物會凍結在玩家面前並跟隨其視線。每攔截一顆彈射物可使招架視窗延長 %6$s 秒。鬆開滑鼠右鍵或視窗結束時，所有攔截到的彈射物會從當前位置發射至準心下的目標，造成的傷害提高 %5$s%%。",
  "relics.description.shield_of_retaliation.ability.retaliation.rank_modifier.stun": "成功格擋傷害時，玩家前方 %7$s 格內的所有目標會暈眩 %8$s 秒。",
  "relics.description.shield_of_retaliation.ability.retaliation.rank_modifier.guard": "盾牌會在整個招架視窗期間格擋傷害，而不僅僅是第一次成功的命中。",
  "relics.description.shield_of_retaliation.ability.retaliation.experience_source.block": "獲得最多相當於格擋傷害的隨機經驗值",
  "relics.description.shield_of_retaliation.ability.retaliation.experience_source.stun": "每暈眩一個目標，獲得 +1 經驗值",
  "relics.description.shield_of_retaliation.ability.retaliation.statistic.blocks": "傷害格擋次數",
  "relics.description.shield_of_retaliation.ability.retaliation.statistic.damage_blocked": "格擋的傷害",
  "relics.description.shield_of_retaliation.ability.retaliation.statistic.targets_stunned": "暈眩的目標數",
  "relics.description.shield_of_retaliation.ability.retaliation.statistic.projectiles_reflected": "反彈的彈射物數",

  "item.relics.relic_experience_bottle": "遺物經驗瓶",
  "item.relics.golden_tooth": "金牙",
  "item.relics.pet_bone": "寵物骨頭",

  "block.relics.phantom_block": "幻影橋方塊",

  "entity.relics.falling_star": "墜落星辰",
  "entity.relics.constellation_star": "星座星辰",
  "entity.relics.roller_spark": "輪滑火花",
  "entity.relics.electric_spark": "電火花",
  "entity.relics.reflective_orb": "反射傷害光球",
  "entity.relics.shadow_glaive": "暗影長刃",
  "entity.relics.shockwave_block": "衝擊波區段",
  "entity.relics.leaves_block": "樹葉投射物",
  "entity.relics.life_essence": "生命精華",
  "entity.relics.death_essence": "死亡精華",
  "entity.relics.spore": "孢子",
  "entity.relics.relic_experience_orb": "遺物經驗球",
  "entity.relics.thrown_relic_experience_bottle": "投擲的遺物經驗瓶",
  "entity.relics.golden_tooth": "金牙",
  "entity.relics.kinetic_electricity": "連鎖閃電",
  "entity.relics.ghostly_fog": "幽靈薄霧",
  "entity.relics.glitchy_illusion": "故障幻象",

  "effect.relics.stun": "暈眩",
  "effect.relics.paralysis": "麻痺",
  "effect.relics.confusion": "混亂",
  "effect.relics.vanishing": "消逝",
  "effect.relics.anti_heal": "禁療",
  "effect.relics.bleeding": "流血",
  "effect.relics.immortality": "無敵",
  "effect.relics.flight": "飛行",
  "effect.relics.tremor": "震顫",
  "effect.relics.glitch": "故障",

  "command.relics.base.not_relic": "你手中的物品必須是遺物！",

  "info.relics.researching.wrong_container": "無法在此介面中使用遺物。請將物品移動至玩家的主要背包後重試。",

  "key.relics.research_relic": "研究游標下的遺物",
  "key.relics.active_abilities_list": "主動能力 HUD"
}