{
  "itemGroup.dragon_mounts": "龍騎士重製版",
  "dmr.keybind.summon_dragon": "呼喚龍",
  "dmr.keybind.attack": "龍攻擊",
  "dmr.keybind.dismount": "下龍",
  "dmr.keybind.descend": "下降",
  "dmr.keybind.category": "龍騎士重製版",
  "dmr.inventory.chest": "龍背包",
  "dmr.inventory.abilities": "能力",
  "dmr.inventory.stats": "屬性",
  "dmr.inventory.stats.max_hp": "最大生命值",
  "dmr.inventory.stats.max_hp.tooltip": "最大生命值：%1$s\n可能範圍：§c%2$s§r / §a%3$s§r",
  "dmr.inventory.stats.damage": "攻擊力",
  "dmr.inventory.stats.damage.tooltip": "攻擊力：%1$s\n可能範圍：§c%2$s§r / §a%3$s§r",
  "dmr.inventory.stats.speed": "速度",
  "dmr.inventory.stats.speed.tooltip": "速度：%1$s\n可能範圍：§c%2$s§r / §a%3$s§r",
  "dmr.inventory.stats.scale": "體型",
  "dmr.inventory.stats.scale.tooltip": "體型大小：%1$s\n可能範圍：§c%2$s§r / §a%3$s§r",
  "dmr.inventory.sit": "坐下",
  "dmr.inventory.follow": "跟隨",
  "dmr.inventory.wander": "自由活動",
  "dmr.command_mode.sit": "坐下",
  "dmr.command_mode.sit.text": "你讓你的龍坐下了",
  "dmr.command_mode.follow": "跟隨",
  "dmr.command_mode.follow.text": "你讓你的龍跟隨你",
  "dmr.command_mode.wander": "自由活動",
  "dmr.command_mode.wander.text": "你讓你的龍自由活動",
  "dmr.command_mode.whistle": "吹哨",
  "dmr.command_mode.whistle.text": "你吹哨呼喚你的龍",
  "dmr.command_mode.passive": "設為被動",
  "dmr.command_mode.passive.text": "你將你的龍設定為被動狀態",
  "dmr.command_mode.neutral": "設為中立",
  "dmr.command_mode.neutral.text": "你將你的龍設定為中立狀態",
  "dmr.command_mode.aggressive": "設為主動攻擊",
  "dmr.command_mode.aggressive.text": "你將你的龍設定為主動攻擊狀態",
  "dmr.keybind.dragon_command": "龍指令選單",
  "dmr.dragon_call.on_cooldown": "你現在還不能呼喚你的龍！",
  "dmr.dragon_call.riding": "騎乘時無法呼喚你的龍！",
  "dmr.dragon_call.nospace": "這裡空間不足，無法呼喚你的龍！",
  "dmr.dragon_call.nodragon": "你沒有可以呼喚的龍！",
  "dmr.dragon_call.respawn": "你的龍已死亡，可以在 %1$s 秒後重新召喚！",
  "dmr.dragon_call.unlink_first": "你必須先解除目前龍的綁定，才能綁定另一隻龍！",
  "dmr.dragon_call.unlink_success": "已成功解除與龍的綁定！",
  "dmr.dragon_call.link_success": "已成功綁定至 %1$s！",
  "dmr.dragon_call.no_whistle": "你需要哨子才能呼喚你的龍！",
  "dmr.dragon_summon.tooltip.1": "已綁定至 %1$s",
  "dmr.dragon_summon.tooltip.2": "已死亡，可在 %1$s 秒後召喚回來",
  "dmr.commands.dragon_spawn.invalid_breed": "無效的品種：%1$s",
  "dmr.commands.dragon_spawn.success": "已生成 %1$s",
  "dmr.commands.dragon_recall.success": "已成功召回龍",
  "dmr.commands.dragon_recall.failure": "無法召回該龍",
  "dmr.commands.dragon_recall.suggest": "[%1$s] 擁有者：[%2$s] 上次更新：[%3$s]",
  "dmr.commands.clear_whistle.success": "已重置 %1$s 哨子",
  "item.dmr.dragon_egg.hatch_tooltip": "放置並按右鍵以孵化",
  "item.dmr.dragon_armor.leather": "皮革龍鎧",
  "item.dmr.dragon_armor.iron": "鐵製龍鎧",
  "item.dmr.dragon_armor.gold": "金製龍鎧",
  "item.dmr.dragon_armor.emerald": "綠寶石龍鎧",
  "item.dmr.dragon_armor.diamond": "鑽石龍鎧",
  "item.dmr.dragon_armor.netherite": "獄髓龍鎧",
  "dragon_breed.hybrid": "%1$s與 %2$s 混種龍",
  "item.dmr.dragon_spawn_egg.hybrid": "%1$s與 %2$s 混種龍生怪蛋",
  "block.dmr.dragon_egg.hybrid": "%1$s與 %2$s 混種龍蛋",
  "dmr.dragon_breed.aether": "以太龍",
  "dmr.dragon_breed.fire": "火龍",
  "dmr.dragon_breed.end": "終界龍",
  "dmr.dragon_breed.forest": "森林龍",
  "dmr.dragon_breed.ghost": "幽靈龍",
  "dmr.dragon_breed.ice": "冰龍",
  "dmr.dragon_breed.nether": "地獄龍",
  "dmr.dragon_breed.water": "水龍",
  "dmr.dragon_breed.amethyst": "紫水晶龍",
  "dmr.dragon_breed.sculk": "伏守龍",
  "dmr.dragon_breed.lush": "繁茂龍",
  "item.dmr.dragon_spawn_egg.aether": "以太龍生怪蛋",
  "item.dmr.dragon_spawn_egg.fire": "火龍生怪蛋",
  "item.dmr.dragon_spawn_egg.end": "終界龍生怪蛋",
  "item.dmr.dragon_spawn_egg.forest": "森林龍生怪蛋",
  "item.dmr.dragon_spawn_egg.ghost": "幽靈龍生怪蛋",
  "item.dmr.dragon_spawn_egg.ice": "冰龍生怪蛋",
  "item.dmr.dragon_spawn_egg.nether": "地獄龍生怪蛋",
  "item.dmr.dragon_spawn_egg.water": "水龍生怪蛋",
  "item.dmr.dragon_spawn_egg.amethyst": "紫水晶龍生怪蛋",
  "item.dmr.dragon_spawn_egg.sculk": "伏守龍生怪蛋",
  "item.dmr.dragon_spawn_egg.lush": "繁茂龍生怪蛋",
  "item.dmr.dragon_whistle.white": "白色龍哨",
  "item.dmr.dragon_whistle.orange": "橘色龍哨",
  "item.dmr.dragon_whistle.magenta": "洋紅色龍哨",
  "item.dmr.dragon_whistle.light_blue": "淺藍色龍哨",
  "item.dmr.dragon_whistle.yellow": "黃色龍哨",
  "item.dmr.dragon_whistle.lime": "螢光綠色龍哨",
  "item.dmr.dragon_whistle.pink": "粉紅色龍哨",
  "item.dmr.dragon_whistle.gray": "灰色龍哨",
  "item.dmr.dragon_whistle.light_gray": "淺灰色龍哨",
  "item.dmr.dragon_whistle.cyan": "青色龍哨",
  "item.dmr.dragon_whistle.purple": "紫色龍哨",
  "item.dmr.dragon_whistle.blue": "藍色龍哨",
  "item.dmr.dragon_whistle.brown": "棕色龍哨",
  "item.dmr.dragon_whistle.green": "綠色龍哨",
  "item.dmr.dragon_whistle.red": "紅色龍哨",
  "item.dmr.dragon_whistle.black": "黑色龍哨",
  "item.dmr.dragon_egg.deprecated": "舊版龍蛋",
  "block.dmr.blank_egg": "空白龍蛋",
  "item.dmr.blank_egg.tooltip": "此空白龍蛋可放置於任何地方，並會根據當前環境改變形態。",
  "item.dmr.dragon_egg.deprecated.tooltip": "放置此蛋以獲得正確的新版本。",
  "block.dmr.dragon_egg": "龍蛋",
  "block.dmr.dragon_egg.aether": "以太龍蛋",
  "block.dmr.dragon_egg.fire": "火龍蛋",
  "block.dmr.dragon_egg.end": "終界龍蛋",
  "block.dmr.dragon_egg.forest": "森林龍蛋",
  "block.dmr.dragon_egg.ghost": "幽靈龍蛋",
  "block.dmr.dragon_egg.ice": "冰龍蛋",
  "block.dmr.dragon_egg.nether": "地獄龍蛋",
  "block.dmr.dragon_egg.water": "水龍蛋",
  "block.dmr.dragon_egg.amethyst": "紫水晶龍蛋",
  "block.dmr.dragon_egg.sculk": "伏守龍蛋",
  "block.dmr.dragon_egg.lush": "繁茂龍蛋",
  "block.dmr.dragon_egg.hatch_time_tooltip": "孵化剩餘時間：%1$s",
  "dmr.ability.quick_flight.name": "迅捷飛行",
  "dmr.ability.quick_flight.description": "龍的飛行速度提升",
  "dmr.ability.crystal_harmony.name": "水晶共鳴",
  "dmr.ability.crystal_harmony.description": "龍與其主人有機率抵擋承受的傷害",
  "dmr.ability.gem_guard.name": "寶石護衛",
  "dmr.ability.gem_guard.description": "龍與其主人有機率偏轉射來的彈道物",
  "dmr.ability.ender_cloak.name": "終界庇護",
  "dmr.ability.ender_cloak.description": "靠近龍時不會激怒終界使者",
  "dmr.ability.void_walker.name": "虛空行者",
  "dmr.ability.void_walker.description": "靠近龍時不會受到掉落傷害",
  "dmr.ability.ember_aura.name": "灼熱光環",
  "dmr.ability.ember_aura.description": "龍附近的任何敵對生物都會被點燃",
  "dmr.ability.fire_proof.name": "抗火庇護",
  "dmr.ability.fire_proof.description": "靠近龍時免疫火焰傷害",
  "dmr.ability.hot_feet.name": "熾熱步伐",
  "dmr.ability.hot_feet.description": "龍行走時會點燃地面",
  "dmr.ability.camouflage.name": "偽裝",
  "dmr.ability.camouflage.description": "敵對生物對龍及其附近主人的偵測範圍縮短",
  "dmr.ability.nature_blessing.name": "自然祝福",
  "dmr.ability.nature_blessing.description": "當龍靠近花草植物時，會為自己與主人提供生命恢復效果",
  "dmr.ability.ethereal_harmony.name": "靈體共鳴",
  "dmr.ability.ethereal_harmony.description": "不死生物不會以龍與其騎乘者為目標",
  "dmr.ability.frost_aura.name": "霜寒光環",
  "dmr.ability.frost_aura.description": "龍附近的任何敵對生物都會獲得緩慢效果",
  "dmr.ability.frost_walker.name": "霜行",
  "dmr.ability.frost_walker.description": "龍行走時會使水面結冰",
  "dmr.ability.floral_trail.name": "鮮花足跡",
  "dmr.ability.floral_trail.description": "龍行走時會留下一條植物與花朵的足跡",
  "dmr.ability.infernal_pact.name": "地獄契約",
  "dmr.ability.infernal_pact.description": "龍與其主人在地獄中不會被敵對生物攻擊",
  "dmr.ability.echo_sense.name": "迴聲感知",
  "dmr.ability.echo_sense.description": "靠近龍時可以穿透牆壁看見敵對生物",
  "dmr.ability.aquatic_grace.name": "水生恩典",
  "dmr.ability.aquatic_grace.description": "在水中騎乘龍時會獲得夜視效果",
  "dmr.ability.swift_swim.name": "迅捷游泳",
  "dmr.ability.swift_swim.description": "龍與其主人會獲得海豚恩惠效果",
  "dmr.advancements.root.title": "Dragon Mounts Remaster",
  "dmr.advancements.root.description": "Dragon Mounts Remaster 模組進度",
  "dmr.advancements.find_egg.title": "尋找造型奇特的蛋",
  "dmr.advancements.find_egg.description": "龍蛋可以在世界各地的各種結構中找到。",
  "dmr.advancements.dragon_egg.title": "找到 %1$s蛋！",
  "dmr.advancements.dragon_egg.description": "你成功找到了 %1$s蛋。現在，把它孵化吧！",
  "dmr.advancements.hatch_egg.title": "孵化 %1$s！",
  "dmr.advancements.hatch_egg.description": "將 %1$s蛋放置下來並按右鍵，等待它孵化出來！",
  "dmr.advancements.tame_dragon.title": "馴服 %1$s！",
  "dmr.advancements.tame_dragon.description": "你成功馴服了一隻 %1$s。現在，騎上它吧！",
  "dmr.advancements.tame_dragon_1.title": "為啥要釣魚？",
  "dmr.advancements.tame_dragon_1.description": "透過餵食魚類來馴服你的第一隻龍！",
  "dmr.advancements.hatch_egg_1.title": "這隻狗長得真奇特",
  "dmr.advancements.hatch_egg_1.description": "孵化你的第一隻龍——這絕對不是一隻狗。",
  "dmr.advancements.hatch_egg_5.title": "我漸漸習慣了！",
  "dmr.advancements.hatch_egg_5.description": "孵化 5 隻龍。你的家肯定會變得很熱鬧！",
  "dmr.advancements.hatch_egg_10.title": "瘋狂「貓」奴",
  "dmr.advancements.hatch_egg_10.description": "孵化 10 隻龍。你快要變成龍族的瘋狂養貓人了。",
  "dmr.advancements.hatch_egg_100.title": "龍類保育員",
  "dmr.advancements.hatch_egg_100.description": "孵化 100 隻龍。你真的分得清哪隻是哪隻嗎？",
  "dmr.advancements.defeat_with_dragon.title": "真是隻好孩子！",
  "dmr.advancements.defeat_with_dragon.description": "使用你龍的攻擊擊敗一個生物。",
  "dmr.advancements.find_hybrid_egg.title": "混合與匹配",
  "dmr.advancements.find_hybrid_egg.description": "透過繁殖兩隻不同的龍來獲得混種龍蛋。",
  "dmr.advancements.hatch_hybrid.title": "雜交育種",
  "dmr.advancements.hatch_hybrid.description": "將混種龍蛋放置下來並按右鍵，等待它孵化出來！",
  "dmr.configuration.section.dmr.client.toml.title": "Dragon Mounts Remastered 用戶端設定",
  "dmr.configuration.section.dmr.server.toml.title": "Dragon Mounts Remastered 伺服器設定",
  "dmr.configuration.section.dmr.server.toml": "伺服器設定",
  "dmr.configuration.section.dmr.client.toml": "用戶端設定",
  "dmr.configuration.title": "Dragon Mounts Remastered 設定",
  "dmr.config.client.alternate_attack_key": "備用攻擊按鍵",
  "dmr.config.client.alternate_attack_key.tooltip": "龍的攻擊是否需要持續按住龍攻擊鍵？",
  "dmr.config.client.alternate_dismount": "備用下龍按鍵",
  "dmr.config.client.alternate_dismount.tooltip": "下龍是否需要連按兩下手龍鍵？停用此功能將無法使用蹲下鍵或下龍鍵來下降。",
  "dmr.config.client.camera_flight": "鏡頭控制飛行",
  "dmr.config.client.camera_flight.tooltip": "飛行時是否由視角鏡頭方向來控制龍的飛行？",
  "dmr.config.client.colored_whistle_menu": "彩色哨子選單",
  "dmr.config.client.colored_whistle_menu.tooltip": "龍哨指令選單是否顯示與哨子顏色一致的色彩？",
  "dmr.config.client.render_hatching_egg": "渲染孵化動畫",
  "dmr.config.client.render_hatching_egg.tooltip": "龍蛋是否渲染孵化動畫？",
  "dmr.config.client.riding_camera_offset": "騎乘鏡頭偏移",
  "dmr.config.client.riding_camera_offset.tooltip": "騎乘時鏡頭的縮放偏移量。數值越高，鏡頭拉得越遠。",
  "dmr.config.server.allow_egg_override": "允許覆蓋原版龍蛋",
  "dmr.config.server.allow_egg_override.tooltip": "是否允許互動（孵化）原版終界龍蛋？\n對模組相容性很有幫助",
  "dmr.config.server.allow_hybridization": "允許雜交育種",
  "dmr.config.server.allow_hybridization.tooltip": "是否允許不同品種的龍之間進行雜交。",
  "dmr.config.server.allow_respawn": "允許重生",
  "dmr.config.server.allow_respawn.tooltip": "是否允許龍被殺死後重生。",
  "dmr.config.server.base_damage": "基礎攻擊力",
  "dmr.config.server.base_damage.tooltip": "所有龍的基礎攻擊力。",
  "dmr.config.server.base_health": "基礎生命值",
  "dmr.config.server.base_health.tooltip": "所有龍的基礎生命值。",
  "dmr.config.server.base_speed": "基礎速度",
  "dmr.config.server.base_speed.tooltip": "所有龍的基礎移動速度。",
  "dmr.config.server.dragon_egg_spawn_chance": "龍蛋生成機率",
  "dmr.config.server.dragon_egg_spawn_chance.tooltip": "戰利品箱中龍蛋生成機率的倍率。0 為停用生成，1 為預設機率，2 為雙倍機率。",
  "dmr.config.server.dragon_history_size": "龍歷史紀錄數量",
  "dmr.config.server.dragon_history_size.tooltip": "龍歷史紀錄中追蹤龍的最大數量。這允許透過指令召回丟失的龍。較高的數值可能會增加世界存檔大小。",
  "dmr.config.server.enable_blank_egg": "啟用空白龍蛋",
  "dmr.config.server.enable_blank_egg.tooltip": "是否啟用可根據環境改變屬性的空白龍蛋。",
  "dmr.config.server.enable_natural_dragon_spawns": "啟用龍自然生成",
  "dmr.config.server.enable_natural_dragon_spawns.tooltip": "是否啟用龍的自然生成。",
  "dmr.config.server.enable_random_stats": "啟用隨機屬性",
  "dmr.config.server.enable_random_stats.tooltip": "是否為龍啟用隨機屬性。",
  "dmr.config.server.growth_time": "成長時間",
  "dmr.config.server.growth_time.tooltip": "龍長大所需的秒數。",
  "dmr.config.server.habitat_offspring": "環境決定後代",
  "dmr.config.server.habitat_offspring.tooltip": "繁殖產生的後代是否可轉變為符合當前環境的龍類型。",
  "dmr.config.server.hatch_time": "孵化時間",
  "dmr.config.server.hatch_time.tooltip": "龍蛋孵化所需的秒數。",
  "dmr.config.server.health_regen": "生命恢復",
  "dmr.config.server.health_regen.tooltip": "龍的被動生命恢復數值。",
  "dmr.config.server.lower_damage": "攻擊力下限懲罰",
  "dmr.config.server.lower_damage.tooltip": "具有隨機屬性的龍之最小攻擊力懲罰。",
  "dmr.config.server.lower_max_health": "最大生命值下限懲罰",
  "dmr.config.server.lower_max_health.tooltip": "具有隨機屬性的龍之最小生命值懲罰。",
  "dmr.config.server.lower_speed": "速度下限懲罰",
  "dmr.config.server.lower_speed.tooltip": "具有隨機屬性的龍之最小速度懲罰。",
  "dmr.config.server.max_follow_distance": "最大跟隨距離",
  "dmr.config.server.max_follow_distance.tooltip": "龍開始跟隨其主人之前的最大距離。",
  "dmr.config.server.min_follow_distance": "最小跟隨距離",
  "dmr.config.server.min_follow_distance.tooltip": "龍跟隨主人時保持的最小距離。",
  "dmr.config.server.replenish_eggs": "補充終界龍蛋",
  "dmr.config.server.replenish_eggs.tooltip": "擊敗重生的終界龍後，出口傳送門是否補充終界龍蛋？\n在多人遊戲情境中非常實用。",
  "dmr.config.server.respawn_time": "重生時間",
  "dmr.config.server.respawn_time.tooltip": "龍死亡後重生的秒數。",
  "dmr.config.server.size_modifier": "體型修飾符",
  "dmr.config.server.size_modifier.tooltip": "所有龍的體型調整修飾符。",
  "dmr.config.server.upper_damage": "攻擊力上限加成",
  "dmr.config.server.upper_damage.tooltip": "具有隨機屬性的龍之最大攻擊力加成。",
  "dmr.config.server.upper_max_health": "最大生命值上限加成",
  "dmr.config.server.upper_max_health.tooltip": "具有隨機屬性的龍之最大生命值加成。",
  "dmr.config.server.upper_speed": "速度上限加成",
  "dmr.config.server.upper_speed.tooltip": "具有隨機屬性的龍之最大速度加成。",
  "dmr.config.server.whistle_check_space": "哨子空間檢查",
  "dmr.config.server.whistle_check_space.tooltip": "呼喚龍之前是否檢查是否有足夠的空間。",
  "dmr.config.server.whistle_cooldown": "哨子冷卻時間",
  "dmr.config.server.whistle_cooldown.tooltip": "使用哨子技能的冷卻時間。",
  "dmr.configuration.base_stats": "基礎屬性設定",
  "dmr.configuration.behavior": "行為設定",
  "dmr.configuration.eggs": "龍蛋設定",
  "dmr.configuration.random_stats": "隨機屬性設定",
  "dmr.configuration.whistle": "哨子設定",
  "subtitles.entity.dragon.ambient": "龍發出呼吸聲",
  "subtitles.entity.dragon.ambient.ghost": "幽靈龍發出靈體聲音",
  "subtitles.entity.dragon.death": "龍死亡",
  "subtitles.entity.dragon.step": "龍發出腳步聲",
  "subtitles.entity.dragon.whistle": "龍哨響起"
}