{
  "modmenu.nameTranslation.shouldersurfing": "Shoulder Surfing Reloaded（越肩視角重製版）",

  "shouldersurfing.configuration.title": "Shoulder Surfing Reloaded 用戶端設定",
  "shouldersurfing.configuration.section.shouldersurfing.client.toml": "用戶端設定",
  "shouldersurfing.configuration.section.shouldersurfing.client.toml.title": "用戶端設定",

  "shouldersurfing.configuration.camera.button": "編輯",
  "shouldersurfing.configuration.camera": "相機",
  "shouldersurfing.configuration.camera.tooltip": "相機設定。",

  "shouldersurfing.configuration.camera.keep_camera_out_of_head_distance_multiplier": "防止相機穿頭距離倍率",
  "shouldersurfing.configuration.camera.keep_camera_out_of_head_distance_multiplier.tooltip": "當相機過於靠近玩家模型時隱藏玩家模型的距離倍率。設為 0 以停用。",
  "shouldersurfing.configuration.camera.camera_transition_speed_multiplier": "相機轉換速度倍率",
  "shouldersurfing.configuration.camera.camera_transition_speed_multiplier.tooltip": "相機在不同位置之間轉換的速度倍率。",
  "shouldersurfing.configuration.camera.center_camera_when_looking_down_angle": "向下看時置中相機的角度",
  "shouldersurfing.configuration.camera.center_camera_when_looking_down_angle.tooltip": "向下看時相機會置中的角度。設為 0 以停用。",
  "shouldersurfing.configuration.camera.camera_distance_attribute_mode": "相機距離屬性模式",
  "shouldersurfing.configuration.camera.camera_distance_attribute_mode.tooltip": "定義如何處理相機距離屬性。",
  "shouldersurfing.configuration.camera.decoupled_camera": "分離相機",
  "shouldersurfing.configuration.camera.decoupled_camera.tooltip": "是否將相機旋轉與玩家旋轉分離。",
  "shouldersurfing.configuration.camera.orient_camera_on_teleport": "傳送時調整相機朝向",
  "shouldersurfing.configuration.camera.orient_camera_on_teleport.tooltip": "玩家傳送時是否調整相機朝向，包括上下乘坐和傳送門。",
  "shouldersurfing.configuration.camera.view_bobbing_mode": "視角晃動",
  "shouldersurfing.configuration.camera.view_bobbing_mode.tooltip": "是否在越肩視角下套用視角晃動。設為 INHERIT 則繼承原版設定。",
  "shouldersurfing.configuration.camera.turn_with_player": "相機隨玩家轉動",
  "shouldersurfing.configuration.camera.turn_with_player.tooltip": "當相機分離時，是否讓相機隨玩家轉動。",
  "shouldersurfing.configuration.camera.turn_with_player_delay": "相機隨玩家轉動延遲",
  "shouldersurfing.configuration.camera.turn_with_player_delay.tooltip": "相機隨玩家轉動之前的延遲刻數。",

  "shouldersurfing.configuration.fov.button": "編輯",
  "shouldersurfing.configuration.fov": "相機 FOV",
  "shouldersurfing.configuration.fov.tooltip": "相機 FOV 設定。",

  "shouldersurfing.configuration.camera.fov.fov_override_enabled": "啟用 FOV 覆蓋",
  "shouldersurfing.configuration.camera.fov.fov_override_enabled.tooltip": "是否在越肩視角下套用 FOV 覆蓋。",
  "shouldersurfing.configuration.camera.fov.fov_override": "FOV 覆蓋值",
  "shouldersurfing.configuration.camera.fov.fov_override.tooltip": "越肩視角下的相機 FOV。依賴於「啟用 FOV 覆蓋」選項。",

  "shouldersurfing.configuration.camera_drag.button": "編輯",
  "shouldersurfing.configuration.camera_drag": "相機拖拽",
  "shouldersurfing.configuration.camera_drag.tooltip": "相機拖拽設定。",

  "shouldersurfing.configuration.camera.camera_drag.multiplier_axis_x": "相機拖拽 X 軸倍率",
  "shouldersurfing.configuration.camera.camera_drag.multiplier_axis_x.tooltip": "相機拖拽的 X 軸倍率。設為 0 以停用。",
  "shouldersurfing.configuration.camera.camera_drag.multiplier_axis_y": "相機拖拽 Y 軸倍率",
  "shouldersurfing.configuration.camera.camera_drag.multiplier_axis_y.tooltip": "相機拖拽的 Y 軸倍率。設為 0 以停用。",
  "shouldersurfing.configuration.camera.camera_drag.multiplier_axis_z": "相機拖拽 Z 軸倍率",
  "shouldersurfing.configuration.camera.camera_drag.multiplier_axis_z.tooltip": "相機拖拽的 Z 軸倍率。設為 0 以停用。",

  "shouldersurfing.configuration.camera_sway.button": "編輯",
  "shouldersurfing.configuration.camera_sway": "相機晃動",
  "shouldersurfing.configuration.camera_sway.tooltip": "相機晃動設定。",

  "shouldersurfing.configuration.camera.camera_sway.max_angle_axis_x": "最大 X 軸角度",
  "shouldersurfing.configuration.camera.camera_sway.max_angle_axis_x.tooltip": "X 軸最大晃動角度（度）。設為 0 以停用。",
  "shouldersurfing.configuration.camera.camera_sway.max_angle_axis_z": "最大 Z 軸角度",
  "shouldersurfing.configuration.camera.camera_sway.max_angle_axis_z.tooltip": "Z 軸最大晃動角度（度）。設為 0 以停用。",
  "shouldersurfing.configuration.camera.camera_sway.max_velocity_axis_x": "最大 X 軸速度",
  "shouldersurfing.configuration.camera.camera_sway.max_velocity_axis_x.tooltip": "玩家達到該速度（方塊/秒）時，X 軸晃動達到最大值。",
  "shouldersurfing.configuration.camera.camera_sway.max_velocity_axis_z": "最大 Z 軸速度",
  "shouldersurfing.configuration.camera.camera_sway.max_velocity_axis_z.tooltip": "玩家達到該速度（方塊/秒）時，Z 軸晃動達到最大值。",

  "shouldersurfing.configuration.offset.button": "編輯",
  "shouldersurfing.configuration.offset": "偏移",
  "shouldersurfing.configuration.offset.tooltip": "相機偏移設定。",

  "shouldersurfing.configuration.camera.offset.offset_x": "X 軸偏移",
  "shouldersurfing.configuration.camera.offset.offset_x.tooltip": "第三人稱相機 X 軸偏移。",
  "shouldersurfing.configuration.camera.offset.offset_y": "Y 軸偏移",
  "shouldersurfing.configuration.camera.offset.offset_y.tooltip": "第三人稱相機 Y 軸偏移。",
  "shouldersurfing.configuration.camera.offset.offset_z": "Z 軸偏移",
  "shouldersurfing.configuration.camera.offset.offset_z.tooltip": "第三人稱相機 Z 軸偏移。",

  "shouldersurfing.configuration.presets.button": "編輯",
  "shouldersurfing.configuration.presets": "偏移預設",
  "shouldersurfing.configuration.presets.tooltip": "偏移預設。",
  "shouldersurfing.configuration.camera.offset.presets.offset_x_presets": "X 軸偏移預設",
  "shouldersurfing.configuration.camera.offset.presets.offset_x_presets.button": "編輯...",
  "shouldersurfing.configuration.camera.offset.presets.offset_x_presets.tooltip": "可透過「切換 X 軸偏移預設」按鍵切換的 X 軸偏移預設列表。§c警告：重複條目可能導致未定義行為！§r",
  "shouldersurfing.configuration.camera.offset.presets.offset_y_presets": "Y 軸偏移預設",
  "shouldersurfing.configuration.camera.offset.presets.offset_y_presets.button": "編輯...",
  "shouldersurfing.configuration.camera.offset.presets.offset_y_presets.tooltip": "可透過「切換 Y 軸偏移預設」按鍵切換的 Y 軸偏移預設列表。§c警告：重複條目可能導致未定義行為！§r",
  "shouldersurfing.configuration.camera.offset.presets.offset_z_presets": "Z 軸偏移預設",
  "shouldersurfing.configuration.camera.offset.presets.offset_z_presets.button": "編輯...",
  "shouldersurfing.configuration.camera.offset.presets.offset_z_presets.tooltip": "可透過「切換 Z 軸偏移預設」按鍵切換的 Z 軸偏移預設列表。§c警告：重複條目可能導致未定義行為！§r",

  "shouldersurfing.configuration.min.button": "編輯",
  "shouldersurfing.configuration.min": "最小值",
  "shouldersurfing.configuration.min.tooltip": "最小偏移量。",
  "shouldersurfing.configuration.camera.offset.min.min_offset_x": "最小 X 軸偏移",
  "shouldersurfing.configuration.camera.offset.min.min_offset_x.tooltip": "當 X 軸偏移受限時的最小值。",
  "shouldersurfing.configuration.camera.offset.min.min_offset_y": "最小 Y 軸偏移",
  "shouldersurfing.configuration.camera.offset.min.min_offset_y.tooltip": "當 Y 軸偏移受限時的最小值。",
  "shouldersurfing.configuration.camera.offset.min.min_offset_z": "最小 Z 軸偏移",
  "shouldersurfing.configuration.camera.offset.min.min_offset_z.tooltip": "當 Z 軸偏移受限時的最小值。",

  "shouldersurfing.configuration.max.button": "編輯",
  "shouldersurfing.configuration.max": "最大值",
  "shouldersurfing.configuration.max.tooltip": "最大偏移量。",
  "shouldersurfing.configuration.camera.offset.max.max_offset_x": "最大 X 軸偏移",
  "shouldersurfing.configuration.camera.offset.max.max_offset_x.tooltip": "當 X 軸偏移受限時的最大值。",
  "shouldersurfing.configuration.camera.offset.max.max_offset_y": "最大 Y 軸偏移",
  "shouldersurfing.configuration.camera.offset.max.max_offset_y.tooltip": "當 Y 軸偏移受限時的最大值。",
  "shouldersurfing.configuration.camera.offset.max.max_offset_z": "最大 Z 軸偏移",
  "shouldersurfing.configuration.camera.offset.max.max_offset_z.tooltip": "當 Z 軸偏移受限時的最大值。",

  "shouldersurfing.configuration.limits.button": "編輯",
  "shouldersurfing.configuration.limits": "限制",
  "shouldersurfing.configuration.limits.tooltip": "偏移限制。",
  "shouldersurfing.configuration.camera.offset.limits.unlimited_offset_x": "無限制 X 軸偏移",
  "shouldersurfing.configuration.camera.offset.limits.unlimited_offset_x.tooltip": "X 軸偏移調整是否有限制。",
  "shouldersurfing.configuration.camera.offset.limits.unlimited_offset_y": "無限制 Y 軸偏移",
  "shouldersurfing.configuration.camera.offset.limits.unlimited_offset_y.tooltip": "Y 軸偏移調整是否有限制。",
  "shouldersurfing.configuration.camera.offset.limits.unlimited_offset_z": "無限制 Z 軸偏移",
  "shouldersurfing.configuration.camera.offset.limits.unlimited_offset_z.tooltip": "Z 軸偏移調整是否有限制。",

  "shouldersurfing.configuration.multiplier.button": "編輯",
  "shouldersurfing.configuration.multiplier": "倍率",
  "shouldersurfing.configuration.multiplier.tooltip": "偏移倍率。",

  "shouldersurfing.configuration.passenger.button": "編輯",
  "shouldersurfing.configuration.passenger": "乘客",
  "shouldersurfing.configuration.passenger.tooltip": "乘客偏移。",
  
  "shouldersurfing.configuration.camera.offset.multiplier.passenger.multiplier_offset_x": "乘客 X 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.passenger.multiplier_offset_x.tooltip": "玩家為乘客時的 X 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.passenger.multiplier_offset_y": "乘客 Y 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.passenger.multiplier_offset_y.tooltip": "玩家為乘客時的 Y 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.passenger.multiplier_offset_z": "乘客 Z 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.passenger.multiplier_offset_z.tooltip": "玩家為乘客時的 Z 軸偏移倍率。",

  "shouldersurfing.configuration.sprint.button": "編輯",
  "shouldersurfing.configuration.sprint": "衝刺",
  "shouldersurfing.configuration.sprint.tooltip": "衝刺偏移。",

  "shouldersurfing.configuration.camera.offset.multiplier.sprint.multiplier_offset_x": "衝刺 X 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.sprint.multiplier_offset_x.tooltip": "玩家衝刺時的 X 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.sprint.multiplier_offset_y": "衝刺 Y 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.sprint.multiplier_offset_y.tooltip": "玩家衝刺時的 Y 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.sprint.multiplier_offset_z": "衝刺 Z 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.sprint.multiplier_offset_z.tooltip": "玩家衝刺時的 Z 軸偏移倍率。",

  "shouldersurfing.configuration.aiming.button": "編輯",
  "shouldersurfing.configuration.aiming": "瞄準",
  "shouldersurfing.configuration.aiming.tooltip": "瞄準偏移。",

  "shouldersurfing.configuration.camera.offset.multiplier.aiming.multiplier_offset_x": "瞄準 X 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.aiming.multiplier_offset_x.tooltip": "玩家瞄準時的 X 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.aiming.multiplier_offset_y": "瞄準 Y 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.aiming.multiplier_offset_y.tooltip": "玩家瞄準時的 Y 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.aiming.multiplier_offset_z": "瞄準 Z 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.aiming.multiplier_offset_z.tooltip": "玩家瞄準時的 Z 軸偏移倍率。",

  "shouldersurfing.configuration.fall_flying.button": "編輯",
  "shouldersurfing.configuration.fall_flying": "滑翔",
  "shouldersurfing.configuration.fall_flying.tooltip": "滑翔偏移。",

  "shouldersurfing.configuration.camera.offset.multiplier.fall_flying.multiplier_offset_x": "滑翔 X 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.fall_flying.multiplier_offset_x.tooltip": "使用鞘翅時的 X 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.fall_flying.multiplier_offset_y": "滑翔 Y 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.fall_flying.multiplier_offset_y.tooltip": "使用鞘翅時的 Y 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.fall_flying.multiplier_offset_z": "滑翔 Z 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.fall_flying.multiplier_offset_z.tooltip": "使用鞘翅時的 Z 軸偏移倍率。",

  "shouldersurfing.configuration.climbing.button": "編輯",
  "shouldersurfing.configuration.climbing": "攀爬",
  "shouldersurfing.configuration.climbing.tooltip": "攀爬偏移。",

  "shouldersurfing.configuration.camera.offset.multiplier.climbing.multiplier_offset_x": "攀爬 X 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.climbing.multiplier_offset_x.tooltip": "玩家攀爬時的 X 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.climbing.multiplier_offset_y": "攀爬 Y 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.climbing.multiplier_offset_y.tooltip": "玩家攀爬時的 Y 軸偏移倍率。",
  "shouldersurfing.configuration.camera.offset.multiplier.climbing.multiplier_offset_z": "攀爬 Z 軸偏移倍率",
  "shouldersurfing.configuration.camera.offset.multiplier.climbing.multiplier_offset_z.tooltip": "玩家攀爬時的 Z 軸偏移倍率。",

  "shouldersurfing.configuration.modifiers.button": "編輯",
  "shouldersurfing.configuration.modifiers": "修改器",
  "shouldersurfing.configuration.modifiers.tooltip": "偏移修改器。",

  "shouldersurfing.configuration.camera.offset.modifier.passenger.modifier_offset_x": "乘客 X 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.passenger.modifier_offset_x.tooltip": "玩家為乘客時的 X 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.passenger.modifier_offset_y": "乘客 Y 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.passenger.modifier_offset_y.tooltip": "玩家為乘客時的 Y 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.passenger.modifier_offset_z": "乘客 Z 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.passenger.modifier_offset_z.tooltip": "玩家為乘客時的 Z 軸偏移修改器。",

  "shouldersurfing.configuration.camera.offset.modifier.sprint.modifier_offset_x": "衝刺 X 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.sprint.modifier_offset_x.tooltip": "玩家衝刺時的 X 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.sprint.modifier_offset_y": "衝刺 Y 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.sprint.modifier_offset_y.tooltip": "玩家衝刺時的 Y 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.sprint.modifier_offset_z": "衝刺 Z 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.sprint.modifier_offset_z.tooltip": "玩家衝刺時的 Z 軸偏移修改器。",

  "shouldersurfing.configuration.camera.offset.modifier.aiming.modifier_offset_x": "瞄準 X 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.aiming.modifier_offset_x.tooltip": "玩家瞄準時的 X 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.aiming.modifier_offset_y": "瞄準 Y 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.aiming.modifier_offset_y.tooltip": "玩家瞄準時的 Y 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.aiming.modifier_offset_z": "瞄準 Z 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.aiming.modifier_offset_z.tooltip": "玩家瞄準時的 Z 軸偏移修改器。",

  "shouldersurfing.configuration.camera.offset.modifier.fall_flying.modifier_offset_x": "滑翔 X 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.fall_flying.modifier_offset_x.tooltip": "使用鞘翅時的 X 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.fall_flying.modifier_offset_y": "滑翔 Y 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.fall_flying.modifier_offset_y.tooltip": "使用鞘翅時的 Y 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.fall_flying.modifier_offset_z": "滑翔 Z 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.fall_flying.modifier_offset_z.tooltip": "使用鞘翅時的 Z 軸偏移修改器。",

  "shouldersurfing.configuration.camera.offset.modifier.climbing.modifier_offset_x": "攀爬 X 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.climbing.modifier_offset_x.tooltip": "玩家攀爬時的 X 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.climbing.modifier_offset_y": "攀爬 Y 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.climbing.modifier_offset_y.tooltip": "玩家攀爬時的 Y 軸偏移修改器。",
  "shouldersurfing.configuration.camera.offset.modifier.climbing.modifier_offset_z": "攀爬 Z 軸偏移修改器",
  "shouldersurfing.configuration.camera.offset.modifier.climbing.modifier_offset_z.tooltip": "玩家攀爬時的 Z 軸偏移修改器。",

  "shouldersurfing.configuration.camera.offset.dynamic_offsets": "動態偏移",
  "shouldersurfing.configuration.camera.offset.dynamic_offsets.tooltip": "是否根據空間限制動態調整相機偏移。",
  "shouldersurfing.configuration.camera.offset.step_size": "偏移步長",
  "shouldersurfing.configuration.camera.offset.step_size.tooltip": "每次調整偏移的步長大小。",

  "shouldersurfing.configuration.perspective.button": "編輯",
  "shouldersurfing.configuration.perspective": "視角",
  "shouldersurfing.configuration.perspective.tooltip": "視角設定。",

  "shouldersurfing.configuration.perspective.default_perspective": "預設視角",
  "shouldersurfing.configuration.perspective.default_perspective.tooltip": "載入遊戲時的預設視角。",
  "shouldersurfing.configuration.perspective.remember_last_perspective": "記住上次視角",
  "shouldersurfing.configuration.perspective.remember_last_perspective.tooltip": "是否記住上次使用的視角。",
  "shouldersurfing.configuration.perspective.replace_default_perspective": "替換預設視角",
  "shouldersurfing.configuration.perspective.replace_default_perspective.tooltip": "是否替換預設的第三人稱視角。",
  "shouldersurfing.configuration.perspective.first_person_enabled": "啟用第一人稱",
  "shouldersurfing.configuration.perspective.first_person_enabled.tooltip": "是否啟用第一人稱視角。",
  "shouldersurfing.configuration.perspective.third_person_front_enabled": "啟用第三人稱前視角",
  "shouldersurfing.configuration.perspective.third_person_front_enabled.tooltip": "是否啟用第三人稱前視角。",
  "shouldersurfing.configuration.perspective.third_person_back_enabled": "啟用第三人稱後視角",
  "shouldersurfing.configuration.perspective.third_person_back_enabled.tooltip": "是否啟用第三人稱後視角。",

  "shouldersurfing.configuration.player.button": "編輯",
  "shouldersurfing.configuration.player": "玩家",
  "shouldersurfing.configuration.player.tooltip": "玩家設定。",

  "shouldersurfing.configuration.player.hide_player_when_looking_up_angle": "向上看時隱藏玩家的角度",
  "shouldersurfing.configuration.player.hide_player_when_looking_up_angle.tooltip": "向上看時，玩家模型不再被繪製的角度。設為 0 以停用。",

  "shouldersurfing.configuration.transparency.button": "編輯",
  "shouldersurfing.configuration.transparency": "透明度",
  "shouldersurfing.configuration.transparency.tooltip": "透明度設定。",

  "shouldersurfing.configuration.player.transparency.adjust_transparency": "調整玩家透明度",
  "shouldersurfing.configuration.player.transparency.adjust_transparency.tooltip": "當視線被阻擋時，是否調整玩家模型的透明度。更改此值可能需要重新啟動遊戲才能完全生效。",
  "shouldersurfing.configuration.player.transparency.when_aiming": "瞄準時使玩家透明",
  "shouldersurfing.configuration.player.transparency.when_aiming.tooltip": "瞄準時是否將玩家模型設為透明。此選項僅在「調整玩家透明度」啟用時生效。",
  "shouldersurfing.configuration.player.transparency.when_climbing": "攀爬時使玩家透明",
  "shouldersurfing.configuration.player.transparency.when_climbing.tooltip": "攀爬時是否將玩家模型設為透明。此選項僅在「調整玩家透明度」啟用時生效。",

  "shouldersurfing.configuration.turning.button": "編輯",
  "shouldersurfing.configuration.turning": "轉向",
  "shouldersurfing.configuration.turning.tooltip": "轉向設定。",

  "shouldersurfing.configuration.player.turning.when_using_item": "使用物品時轉動玩家",
  "shouldersurfing.configuration.player.turning.when_using_item.tooltip": "使用物品時是否轉動玩家。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.when_attacking": "攻擊時轉動玩家",
  "shouldersurfing.configuration.player.turning.when_attacking.tooltip": "攻擊時是否轉動玩家。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.when_interacting": "與方塊互動時轉動玩家",
  "shouldersurfing.configuration.player.turning.when_interacting.tooltip": "與方塊互動時是否轉動玩家。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.when_picking": "拾取時轉動玩家",
  "shouldersurfing.configuration.player.turning.when_picking.tooltip": "拾取方塊或實體時是否轉動玩家。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.turning_lock_time": "轉向鎖定時間（刻）",
  "shouldersurfing.configuration.player.turning.turning_lock_time.tooltip": "互動結束後玩家保持轉向的時間（刻）。設為 0 以停用。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.turning_speed_multiplier": "轉向速度倍率",
  "shouldersurfing.configuration.player.turning.turning_speed_multiplier.tooltip": "玩家旋轉收斂到移動方向的速度倍率。",
  "shouldersurfing.configuration.player.turning.turn_player_x_rot_with_camera": "玩家 X 軸旋轉跟隨相機",
  "shouldersurfing.configuration.player.turning.turn_player_x_rot_with_camera.tooltip": "玩家的 X 軸旋轉是否跟隨相機的 X 軸旋轉。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.turn_player_y_rot_with_camera": "玩家 Y 軸旋轉跟隨相機",
  "shouldersurfing.configuration.player.turning.turn_player_y_rot_with_camera.tooltip": "玩家的 Y 軸旋轉是否跟隨相機的 Y 軸旋轉。僅在相機分離時適用。",
  "shouldersurfing.configuration.player.turning.turn_player_y_rot_angle_limit": "玩家 Y 軸旋轉跟隨角度限制",
  "shouldersurfing.configuration.player.turning.turn_player_y_rot_angle_limit.tooltip": "玩家 Y 軸旋轉跟隨相機 Y 軸旋轉的最大角度限制。僅在啟用「玩家 Y 軸旋轉跟隨相機」時適用。",

  "shouldersurfing.configuration.object_picker.button": "編輯",
  "shouldersurfing.configuration.object_picker": "物件選擇器",
  "shouldersurfing.configuration.object_picker.tooltip": "物件選擇器設定。",

  "shouldersurfing.configuration.object_picker.custom_raytrace_distance": "自訂光線追蹤距離",
  "shouldersurfing.configuration.object_picker.custom_raytrace_distance.tooltip": "動態準心使用的光線追蹤距離。",
  "shouldersurfing.configuration.object_picker.use_custom_raytrace_distance": "使用自訂光線追蹤距離",
  "shouldersurfing.configuration.object_picker.use_custom_raytrace_distance.tooltip": "是否使用為動態準心設定的自訂光線追蹤距離。",

  "shouldersurfing.configuration.pick_origin.button": "編輯",
  "shouldersurfing.configuration.pick_origin": "選擇起點",
  "shouldersurfing.configuration.pick_origin.tooltip": "選擇起點設定。",

  "shouldersurfing.configuration.object_picker.pick_origin.entity_pick_origin": "實體選擇起點（靜態準心）",
  "shouldersurfing.configuration.object_picker.pick_origin.entity_pick_origin.tooltip": "使用靜態準心時，實體選擇的起始位置。",
  "shouldersurfing.configuration.object_picker.pick_origin.block_pick_origin": "方塊選擇起點（靜態準心）",
  "shouldersurfing.configuration.object_picker.pick_origin.block_pick_origin.tooltip": "使用靜態準心時，方塊選擇的起始位置。",

  "shouldersurfing.configuration.pick_vector.button": "編輯",
  "shouldersurfing.configuration.pick_vector": "選擇向量",
  "shouldersurfing.configuration.pick_vector.tooltip": "選擇向量設定。",

  "shouldersurfing.configuration.object_picker.pick_vector.pick_vector": "選擇向量（動態準心）",
  "shouldersurfing.configuration.object_picker.pick_vector.pick_vector.tooltip": "選擇物件時光線追蹤的向量方向。此選項僅在使用動態準心時適用。",

  "shouldersurfing.configuration.crosshair.button": "編輯",
  "shouldersurfing.configuration.crosshair": "準心",
  "shouldersurfing.configuration.crosshair.tooltip": "準心設定。",

  "shouldersurfing.configuration.crosshair.crosshair_type": "準心類型",
  "shouldersurfing.configuration.crosshair.crosshair_type.tooltip": "越肩視角使用的準心類型。",

  "shouldersurfing.configuration.adaptive_crosshair_hold_items.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_items": "自適應準心物品（持有）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_items.tooltip": "當持有這些物品時，會在自適應模式下觸發動態準心。支援正規表示式。例如：'minecraft:.*sword' 匹配 'minecraft:wooden_sword' 和 'minecraft:netherite_sword'。",

  "shouldersurfing.configuration.adaptive_crosshair_use_items.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_items": "自適應準心物品（使用）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_items.tooltip": "當使用這些物品時，會在自適應模式下觸發動態準心。支援正規表示式。例如：'minecraft:.*sword' 匹配 'minecraft:wooden_sword' 和 'minecraft:netherite_sword'。",

  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_item_animations.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_item_animations": "自適應準心物品動畫（持有）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_item_animations.tooltip": "當物品被持有時觸發動態準心的物品使用動畫。",

  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_item_animations.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_item_animations": "自適應準心物品動畫（使用）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_item_animations.tooltip": "當物品被使用時觸發動態準心的物品使用動畫。",

  "shouldersurfing.configuration.crosshair.adaptive_crosshair_item_use_default_components.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_item_use_default_components": "自適應準心預設物品元件（使用）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_item_use_default_components.tooltip": "當物品被使用時觸發動態準心的預設物品元件。",

  "shouldersurfing.configuration.crosshair.adaptive_crosshair_item_hold_default_components.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_item_hold_default_components": "自適應準心預設物品元件（持有）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_item_hold_default_components.tooltip": "當物品被持有時觸發動態準心的預設物品元件。",

  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_item_components.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_item_components": "自適應準心物品元件（持有）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_hold_item_components.tooltip": "當物品被持有時觸發動態準心的物品元件（僅修改過的部分）。",

  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_item_components.button": "編輯",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_item_components": "自適應準心物品元件（使用）",
  "shouldersurfing.configuration.crosshair.adaptive_crosshair_use_item_components.tooltip": "當物品被使用時觸發動態準心的物品元件（僅修改過的部分）。",

  "shouldersurfing.configuration.obstruction.button": "編輯",
  "shouldersurfing.configuration.obstruction": "遮擋指示器",
  "shouldersurfing.configuration.obstruction.tooltip": "遮擋指示器設定。",
  "shouldersurfing.configuration.obstruction.obstruction_indicator": "顯示遮擋指示器",
  "shouldersurfing.configuration.obstruction.obstruction_indicator.tooltip": "當準心類型為靜態時，在玩家與目標之間的障礙物上顯示額外指示器。",
  "shouldersurfing.configuration.obstruction.only_when_aiming": "僅在瞄準時顯示",
  "shouldersurfing.configuration.obstruction.only_when_aiming.tooltip": "僅在使用會觸發自適應準心的物品時顯示遮擋指示器。",
  "shouldersurfing.configuration.obstruction.min_distance_to_crosshair": "與準心的最小距離",
  "shouldersurfing.configuration.obstruction.min_distance_to_crosshair.tooltip": "當遮擋指示器距離主準心太近時隱藏它。距離以縮放像素為單位。",
  "shouldersurfing.configuration.obstruction.max_distance_to_obstruction": "與障礙物的最遠距離",
  "shouldersurfing.configuration.obstruction.max_distance_to_obstruction.tooltip": "忽略與玩家距離超過此值的障礙物。距離以方塊為單位。設為 0 以停用。",

  "shouldersurfing.configuration.visibility.button": "編輯",
  "shouldersurfing.configuration.visibility": "可見度",
  "shouldersurfing.configuration.visibility.tooltip": "可見度設定。",

  "shouldersurfing.configuration.crosshair.visibility.first_person": "第一人稱準心可見度",
  "shouldersurfing.configuration.crosshair.visibility.first_person.tooltip": "第一人稱視角下的準心可見度。",
  "shouldersurfing.configuration.crosshair.visibility.third_person_back": "第三人稱後視角準心可見度",
  "shouldersurfing.configuration.crosshair.visibility.third_person_back.tooltip": "第三人稱後視角下的準心可見度。",
  "shouldersurfing.configuration.crosshair.visibility.third_person_front": "第三人稱前視角準心可見度",
  "shouldersurfing.configuration.crosshair.visibility.third_person_front.tooltip": "第三人稱前視角下的準心可見度。",
  "shouldersurfing.configuration.crosshair.visibility.shoulder_surfing": "越肩視角準心可見度",
  "shouldersurfing.configuration.crosshair.visibility.shoulder_surfing.tooltip": "越肩視角下的準心可見度。",

  "shouldersurfing.configuration.audio.button": "編輯",
  "shouldersurfing.configuration.audio": "音訊",
  "shouldersurfing.configuration.audio.tooltip": "音訊設定。",

  "shouldersurfing.configuration.audio.center_player_sounds": "置中玩家音效",
  "shouldersurfing.configuration.audio.center_player_sounds.tooltip": "是否將玩家發出的音效置中。",

  "shouldersurfing.configuration.integrations.button": "編輯",
  "shouldersurfing.configuration.integrations": "整合",
  "shouldersurfing.configuration.integrations.tooltip": "整合設定。",

  "shouldersurfing.configuration.curios.button": "編輯",
  "shouldersurfing.configuration.curios": "Curios API",
  "shouldersurfing.configuration.curios.tooltip": "Curios API 設定。",
  
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_items": "自適應準心物品（Curios）",
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_items.tooltip": "當這些物品裝備在 Curios 欄位時，會在自適應模式下觸發動態準心。支援正規表示式。欄位需在表達式前指定，並用 '@' 分隔。例如：'ring@angelring:.*_ring' 匹配裝備在 'ring' 欄位的 'angelring:diamond_ring' 和 'angelring:angel_ring'。",

  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_item_properties": "自適應準星物品屬性",
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_item_properties.tooltip": "當飾品（Curios）欄位裝備包含此屬性的物品時，將觸發自適應模式下的動態準星。範例：'necklace@charged'",

  "shouldersurfing.configuration.epicfight.button": "編輯",
  "shouldersurfing.configuration.epicfight": "Epic Fight",
  "shouldersurfing.configuration.epicfight.tooltip": "Epic Fight 的相關設定。",

  "shouldersurfing.configuration.integrations.epicfight.decoupled_camera_lock_on": "解鎖鏡頭目標鎖定",
  "shouldersurfing.configuration.integrations.epicfight.decoupled_camera_lock_on.tooltip": "當鏡頭處於解鎖（非跟隨）狀態時，是否允許目標鎖定。",

  "shouldersurfing.modloadingissue.incompatiblemod": "模組 §e{2}§r 與 §3{3}§r §c不相容§r。\n§7目前 §3{3}§r§7 的版本為 §o{4}§r",

  "key.shouldersurfing.adjust_camera_left": "調整相機左移",
  "key.shouldersurfing.adjust_camera_right": "調整相機右移",
  "key.shouldersurfing.adjust_camera_in": "調整相機向內",
  "key.shouldersurfing.adjust_camera_out": "調整相機向外",
  "key.shouldersurfing.adjust_camera_up": "調整相機上移",
  "key.shouldersurfing.adjust_camera_down": "調整相機下移",
  "key.shouldersurfing.swap_shoulder": "切換肩膀",
  "key.shouldersurfing.toggle_first_person": "切換第一人稱",
  "key.shouldersurfing.toggle_third_person_front": "切換第三人稱（前）",
  "key.shouldersurfing.toggle_third_person_back": "切換第三人稱（後）",
  "key.shouldersurfing.free_look": "自由視角",
  "key.shouldersurfing.toggle_camera_coupling": "切換相機耦合",
  "key.shouldersurfing.toggle_x_offset_presets": "切換 X 軸偏移預設",
  "key.shouldersurfing.toggle_y_offset_presets": "切換 Y 軸偏移預設",
  "key.shouldersurfing.toggle_z_offset_presets": "切換 Z 軸偏移預設",
  "key.shouldersurfing.enter_first_person": "進入第一人稱",
  "key.shouldersurfing.enter_third_person_front": "進入第三人稱（前）",
  "key.shouldersurfing.enter_third_person_back": "進入第三人稱（後）",
  "key.shouldersurfing.enter_shoulder_surfing": "進入越肩視角"
}