{
  "block.pet_home.drum": "指揮鼓",
  "block.pet_home.pet_bed_black": "黑色寵物床",
  "block.pet_home.pet_bed_blue": "藍色寵物床",
  "block.pet_home.pet_bed_brown": "棕色寵物床",
  "block.pet_home.pet_bed_cyan": "青色寵物床",
  "block.pet_home.pet_bed_gray": "灰色寵物床",
  "block.pet_home.pet_bed_green": "綠色寵物床",
  "block.pet_home.pet_bed_light_blue": "淺藍色寵物床",
  "block.pet_home.pet_bed_light_gray": "淺灰色寵物床",
  "block.pet_home.pet_bed_lime": "淺綠色寵物床",
  "block.pet_home.pet_bed_magenta": "洋紅色寵物床",
  "block.pet_home.pet_bed_orange": "橙色寵物床",
  "block.pet_home.pet_bed_pink": "粉紅色寵物床",
  "block.pet_home.pet_bed_purple": "紫色寵物床",
  "block.pet_home.pet_bed_red": "紅色寵物床",
  "block.pet_home.pet_bed_white": "白色寵物床",
  "block.pet_home.pet_bed_yellow": "黃色寵物床",
  "block.pet_home.wayward_lantern": "寵物燈",
  "config.jade.plugin_pet_home.collar_tag": "項圈描述",
  "effect.pet_home.drunk": "混亂",
  "enchantment.pet_home.amphibious": "兩棲化",
  "enchantment.pet_home.amphibious.desc": "寵物在陸地或水中不會因缺氧而死，在水中不會浮到水面，並會增加移動速度",
  "enchantment.pet_home.blazing_protection": "火焰守護",
  "enchantment.pet_home.blazing_protection.desc": "寵物每升一級會受到 2 個烈焰棒的守護，烈焰棒會擊退攻擊者並使其著火",
  "enchantment.pet_home.blight_curse": "枯萎詛咒",
  "enchantment.pet_home.blight_curse.desc": "寵物周圍的植物將會枯萎與死亡",
  "enchantment.pet_home.bubbling": "氣泡牢籠",
  "enchantment.pet_home.bubbling.desc": "將寵物攻擊的敵對生物困在向上漂浮的巨大氣泡中",
  "enchantment.pet_home.chain_lightning": "連鎖閃電",
  "enchantment.pet_home.chain_lightning.desc": "當寵物攻擊敵對生物時會召喚閃電造成傷害，每升一級會增加連鎖擊中的生物數量",
  "enchantment.pet_home.chaos": "混亂之腦",
  "enchantment.pet_home.chaos.desc": "當寵物被攻擊時，使攻擊者獲得混亂效果，轉而攻擊半徑 10 格內的其他怪物",
  "enchantment.pet_home.charisma": "魅力",
  "enchantment.pet_home.charisma.desc": "寵物可為主人降低交易所需的貨幣，每升一級折扣越多",
  "enchantment.pet_home.deflection": "偏轉",
  "enchantment.pet_home.deflection.desc": "使寵物受到一個無形的護盾保護，使其免受傷害",
  "enchantment.pet_home.defusal": "爆炸無效",
  "enchantment.pet_home.defusal.desc": "寵物可使爆炸對地形和其他動物的傷害失效，每升一級增加影響範圍",
  "enchantment.pet_home.disc_jockey": "唱片騎師",
  "enchantment.pet_home.disc_jockey.desc": "寵物身後會出現一個漂浮的唱片機，可播放音樂唱片",
  "enchantment.pet_home.fireproof": "防火",
  "enchantment.pet_home.fireproof.desc": "火和岩漿造成的傷害對寵物無效",
  "enchantment.pet_home.frost_fang": "冰霜利齒",
  "enchantment.pet_home.frost_fang.desc": "寵物攻擊時會對敵對生物造成緩速與冰凍效果",
  "enchantment.pet_home.gluttonous": "貪食",
  "enchantment.pet_home.gluttonous.desc": "寵物可以進食任何食物，且不受限制",
  "enchantment.pet_home.healing_aura": "治療之息",
  "enchantment.pet_home.healing_aura.desc": "寵物會自動治療主人或周圍的其他寵物，等級決定治療強度",
  "enchantment.pet_home.health_boost": "額外生命",
  "enchantment.pet_home.health_boost.desc": "每升一級，寵物生命值上限增加 10 點",
  "enchantment.pet_home.health_siphon": "生命虹吸",
  "enchantment.pet_home.health_siphon.desc": "對寵物造成的任何傷害都會轉移給主人",
  "enchantment.pet_home.herding": "群集",
  "enchantment.pet_home.herding.desc": "野生動物會被寵物吸引並跟隨，每升一級增加可吸引的數量",
  "enchantment.pet_home.immaturity_curse": "幼年詛咒",
  "enchantment.pet_home.immaturity_curse.desc": "寵物召喚時保持幼年狀態且攻擊傷害降低",
  "enchantment.pet_home.immunity_frame": "免疫屏障",
  "enchantment.pet_home.immunity_frame.desc": "每升一級使寵物在受傷後增加 1 秒的傷害免疫時間",
  "enchantment.pet_home.infamy_curse": "惡名詛咒",
  "enchantment.pet_home.infamy_curse.desc": "使附近的任何敵對生物強制對該寵物產生敵意",
  "enchantment.pet_home.insight": "洞察",
  "enchantment.pet_home.insight.desc": "在暗處時，寵物會讓周圍的敵對生物發光",
  "enchantment.pet_home.intimidation": "恐嚇",
  "enchantment.pet_home.intimidation.desc": "寵物以可怕的外表嚇跑敵對生物，等級決定效果範圍與使用次數",
  "enchantment.pet_home.linked_inventory": "物品欄關聯",
  "enchantment.pet_home.linked_inventory.desc": "寵物會將拾取的物品直接放入主人的背包中",
  "enchantment.pet_home.magnetic": "磁性",
  "enchantment.pet_home.magnetic.desc": "將周圍的敵對生物吸引到寵物身邊",
  "enchantment.pet_home.muffled": "靜音",
  "enchantment.pet_home.muffled.desc": "寵物在移動時不會發出任何聲音",
  "enchantment.pet_home.night_vision": "夜視",
  "enchantment.pet_home.night_vision.desc": "當寵物在身邊時，主人獲得夜視效果",
  "enchantment.pet_home.ore_scenting": "礦物之嗅",
  "enchantment.pet_home.ore_scenting.desc": "寵物可用嗅覺發現礦石並提醒主人，等級決定發現距離、數量與使用次數",
  "enchantment.pet_home.paralysis": "麻痺",
  "enchantment.pet_home.paralysis.desc": "當寵物被攻擊時，使攻擊者幾秒內無法移動、跳躍或攻擊",
  "enchantment.pet_home.poison_resistance": "抗毒",
  "enchantment.pet_home.poison_resistance.desc": "使寵物免疫中毒效果",
  "enchantment.pet_home.psychic_wall": "心靈之牆",
  "enchantment.pet_home.psychic_wall.desc": "戰鬥時寵物會召喚心靈之牆提供掩護，等級決定牆體大小與持續時間",
  "enchantment.pet_home.rejuvenation": "生命復甦",
  "enchantment.pet_home.rejuvenation.desc": "寵物受傷時會吸收周圍的經驗球來治療自己",
  "enchantment.pet_home.shadow_hands": "暗影之手",
  "enchantment.pet_home.shadow_hands.desc": "寵物召喚暗影之手攻擊目標，每升一級增加攻擊速度與手的數量",
  "enchantment.pet_home.share": "平攤",
  "enchantment.pet_home.share.desc": "寵物受到攻擊時，會將傷害平攤給周圍的敵對生物",
  "enchantment.pet_home.sonic_boom": "衝擊波",
  "enchantment.pet_home.sonic_boom.desc": "定期觸發衝擊波擊退周圍敵人",
  "enchantment.pet_home.speedster": "迅捷步伐",
  "enchantment.pet_home.speedster.desc": "增加寵物的移動速度",
  "enchantment.pet_home.tethered_teleport": "傳送連結",
  "enchantment.pet_home.tethered_teleport.desc": "寵物可隨主人一起傳送，並可跨越維度",
  "enchantment.pet_home.total_recall": "全面召回",
  "enchantment.pet_home.total_recall.desc": "當寵物生命值低於 2 點時，會進入召回球體受到保護，直到主人釋放",
  "enchantment.pet_home.tough": "穩固",
  "enchantment.pet_home.tough.desc": "增加寵物的防禦力與抗擊退能力",
  "enchantment.pet_home.undead_curse": "來世詛咒",
  "enchantment.pet_home.undead_curse.desc": "寵物死亡後會復活為敵對的殭屍寵物",
  "enchantment.pet_home.vampire": "吸血特性",
  "enchantment.pet_home.vampire.desc": "根據造成的傷害治療寵物，每升一級增加吸血比例",
  "enchantment.pet_home.violent": "暴力",
  "enchantment.pet_home.violent.desc": "寵物攻擊的目標會被施加負面效果",
  "enchantment.pet_home.void_cloud": "虛空之雲",
  "enchantment.pet_home.void_cloud.desc": "寵物獲得虛空之雲保護，掉落虛空時會被托起並送回主人身旁",
  "enchantment.pet_home.warping_bite": "幻影移形",
  "enchantment.pet_home.warping_bite.desc": "寵物攻擊時會隨機將目標敵對生物傳送至遠處",
  "enchantment.pet_home.xp_transfer": "經驗轉移",
  "enchantment.pet_home.xp_transfer.desc": "帶有此附魔的項圈可收集周圍經驗球並轉移給主人",
  "entity.minecraft.villager.pet_home.animal_tamer": "馴獸師",
  "entity.pet_home.chain_lightning": "閃電",
  "entity.pet_home.feather": "羽毛",
  "entity.pet_home.following_jukebox": "漂浮唱片機",
  "entity.pet_home.psychic_wall": "心靈之牆",
  "entity.pet_home.recall_ball": "召回寶盒",
  "item.pet_home.collar_tag": "項圈標籤",
  "item.pet_home.deed_of_ownership": "放生球",
  "item.pet_home.deed_of_ownership.desc": "對寵物右鍵即可將其放生",
  "item.pet_home.deflection_shield": "偏轉護盾模型",
  "item.pet_home.feather_on_a_stick": "羽毛釣竿",
  "item.pet_home.magnet": "磁鐵模型",
  "item.pet_home.net": "生物球",
  "item.pet_home.net_has_item": "生物球",
  "item.pet_home.net_launcher": "生物捕捉發射器",
  "item.pet_home.rotten_apple": "腐爛蘋果",
  "item.pet_home.sinister_carrot": "陰森胡蘿蔔",
  "itemGroup.pet_home": "馴養革新 | 物品",
  "message.pet_home.command_0": "%s 正在遊走",
  "message.pet_home.command_1": "%s 正在停留",
  "message.pet_home.command_2": "%s 正在跟隨",
  "message.pet_home.drum_command_0": "命令 %s 遊走",
  "message.pet_home.drum_command_1": "命令 %s 停留",
  "message.pet_home.drum_command_2": "命令 %s 跟隨",
  "message.pet_home.enchantments": "附魔：",
  "message.pet_home.goodbye": "%s 將不會重生，永別了……",
  "message.pet_home.remove_respawn": "已移除 %s 的重生寵物床綁定",
  "message.pet_home.respawn": "%s 已在它的床上重生",
  "message.pet_home.set_owner": "%s 現在是 %s 的主人",
  "message.pet_home.wayward_lantern_return": "%s 發現了附近的寵物燈 (Wayward Lantern)",
  "notif.friendlyfire.protected": "這隻 %s 受到保護。潛行可繞過保護。",
  "pet_home.configuration.animal_tamer_villager": "馴獸師",
  "pet_home.configuration.blazing_protection_loot_chance": "火焰守護附魔書機率",
  "pet_home.configuration.blazing_protection_loot_chance.tooltip": "火焰守護附魔書在地獄要塞寶箱中的機率",
  "pet_home.configuration.bubbling_loot_chance": "氣泡牢籠附魔書機率",
  "pet_home.configuration.bubbling_loot_chance.tooltip": "氣泡牢籠附魔書在埋藏的寶藏寶箱中的機率",
  "pet_home.configuration.can_hurt_all": "強制攻擊物品清單",
  "pet_home.configuration.can_hurt_all.tooltip": "使用這些物品可繞過模組所有保護，無需按 Shift",
  "pet_home.configuration.can_hurt_pet_item": "可攻擊寵物的物品",
  "pet_home.configuration.can_hurt_pet_item.tooltip": "使用這些物品可攻擊寵物，無需按 Shift",
  "pet_home.configuration.displayHitWarning": "顯示保護提示",
  "pet_home.configuration.displayHitWarning.tooltip": "是否顯示攻擊保護提示",
  "pet_home.configuration.mobcatcherBlacklist": "生物球捕捉黑名單",
  "pet_home.configuration.mobcatcherBlacklist.tooltip": "生物球無法捕捉的生物清單",
  "pet_home.configuration.mobcatcherOnlyTamableAnimal": "僅可捕捉可馴服生物",
  "pet_home.configuration.mobcatcherOnlyTamableAnimal.tooltip": "設置為否即可捕捉所有生物",
  "pet_home.configuration.no_protection_entity": "不受保護的生物",
  "pet_home.configuration.no_protection_entity.tooltip": "不應受保護的生物清單，例如豬靈",
  "pet_home.configuration.ore_scenting_loot_chance": "礦物之嗅附魔書機率",
  "pet_home.configuration.ore_scenting_loot_chance.tooltip": "礦物之嗅附魔書在廢棄礦井寶箱中的機率",
  "pet_home.configuration.other_should_protect_entity": "無敵生物清單",
  "pet_home.configuration.other_should_protect_entity.tooltip": "設置為無敵的生物（免疫所有傷害）",
  "pet_home.configuration.paralysis_loot_chance": "麻痺附魔書機率",
  "pet_home.configuration.paralysis_loot_chance.tooltip": "麻痺附魔書在廢棄礦井、沙漠神殿或釣魚中的機率",
  "pet_home.configuration.petstore_village_weight": "馴獸師房屋生成權重",
  "pet_home.configuration.petstore_village_weight.tooltip": "馴獸師房屋生成機率，修改後需重載世界",
  "pet_home.configuration.player_cant_hurt_entity": "玩家禁止攻擊的生物",
  "pet_home.configuration.player_cant_hurt_entity.tooltip": "玩家無法攻擊的生物清單，例如殭屍豬靈",
  "pet_home.configuration.protectChildren": "保護幼年生物",
  "pet_home.configuration.protectChildren.tooltip": "是否啟用幼年生物保護",
  "pet_home.configuration.protectPetsFromOwner": "主人無法傷害寵物",
  "pet_home.configuration.protectPetsFromOwner.tooltip": "禁止主人對寵物造成傷害",
  "pet_home.configuration.protectPetsFromPets": "寵物間無傷害",
  "pet_home.configuration.protectPetsFromPets.tooltip": "防止寵物互相傷害",
  "pet_home.configuration.protectTeamMembers": "隊友間無傷害",
  "pet_home.configuration.protectTeamMembers.tooltip": "防止隊友寵物互相傷害",
  "pet_home.configuration.reflectDamage": "反彈傷害",
  "pet_home.configuration.reflectDamage.tooltip": "啟用後，主人攻擊寵物會使自己受傷",
  "pet_home.configuration.respectTeamRules": "遵循隊伍規則",
  "pet_home.configuration.respectTeamRules.tooltip": "遵循伺服器隊伍設定（開啟友傷則無視保護）",
  "pet_home.configuration.rotten_apple": "蘋果過期轉化為腐爛蘋果",
  "pet_home.configuration.rotten_apple.tooltip": "啟用蘋果轉化機制",
  "pet_home.configuration.share_loot_chance": "平攤附魔書機率",
  "pet_home.configuration.share_loot_chance.tooltip": "平攤附魔書在終界城寶箱中的機率",
  "pet_home.configuration.sinister_carrot_loot_chance": "陰森胡蘿蔔寶箱機率",
  "pet_home.configuration.sinister_carrot_loot_chance.tooltip": "陰森胡蘿蔔在寶箱中的出現機率",
  "pet_home.configuration.sonic_boom_loot_chance": "衝擊波附魔書機率",
  "pet_home.configuration.sonic_boom_loot_chance.tooltip": "衝擊波附魔書在古城寶箱中的機率",
  "pet_home.configuration.tough_loot_chance": "穩固附魔書機率",
  "pet_home.configuration.tough_loot_chance.tooltip": "穩固附魔書在廢棄礦井寶箱中的機率",
  "pet_home.configuration.vampirism_loot_chance": "吸血特性附魔書機率",
  "pet_home.configuration.vampirism_loot_chance.tooltip": "吸血特性附魔書在林地府邸寶箱中的機率",
  "pet_home.sound.subtitle.blazing_protection": "烈焰棒消失",
  "pet_home.sound.subtitle.chain_lightning": "閃電擊中",
  "pet_home.sound.subtitle.collar_tag": "已裝備項圈標籤",
  "pet_home.sound.subtitle.drum": "指揮鼓鼓點",
  "pet_home.sound.subtitle.giant_bubble_inflate": "氣泡膨脹",
  "pet_home.sound.subtitle.giant_bubble_pop": "氣泡破裂",
  "pet_home.sound.subtitle.magnet_loop": "磁鐵運作聲",
  "pet_home.sound.subtitle.pet_bed_uses": "寵物床調整",
  "pet_home.sound.subtitle.psychic_wall": "心靈之牆嗡嗡聲",
  "pet_home.sound.subtitle.psychic_wall_deflect": "心靈之牆偏轉",
  "text.pet_home.capturing": "捕捉中",
  "text.pet_home.has_petbed_at_pos": "已綁定寵物床 ( %s )",
  "text.pet_home.health": "生命值",
  "text.pet_home.net_launcher_default_only_tamable": "預設僅能捕捉可馴服生物，可於設定檔修改",
  "text.pet_home.net_launcher_tip": "[按住 Shift 右鍵可切換釋放/捕捉模式]",
  "text.pet_home.network_failed": "網路錯誤",
  "text.pet_home.no_net_entity": "生物球內無生物",
  "text.pet_home.releasing": "釋放中",
  "tooltips.pet_home.substitute_collar.desc": "[右鍵寵物以佩戴項圈]",
  "tooltips.pet_home.substitute_feather.desc": "[寵物會移動至釣竿標記點，可用於引導至寵物床]",
  "tooltips.pet_home.substitute_pet_bed.desc": "[讓寵物睡在床上，死亡後會在隔天重生]",
  "tooltips.pet_home.substitute_rotten_apple.desc": "[餵食給馬使其轉化為殭屍馬]",
  "tooltips.pet_home.substitute_sinister_carrot.desc": "[餵食給馬使其轉化為骷髏馬]"
}