{
  "biome.tensura.ancient_forest": "遠古森林",
  "biome.tensura.barren_land": "荒蕪之地",
  "biome.tensura.desert_of_death": "死亡沙漠",
  "biome.tensura.miasmic_plains": "瘴氣平原",
  "biome.tensura.underworld_barrens": "冥界荒地",
  "biome.tensura.underworld_red_sands": "冥界惡地",
  "biome.tensura.underworld_sands": "冥界沙漠",
  "biome.tensura.underworld_spikes": "冥界釘刺平原",
  "block.tensura.adamantite_block": "生體魔鋼塊",
  "block.tensura.black_fire": "黑炎",
  "block.tensura.charybdis_core": "暴風大妖渦魔核",
  "block.tensura.chilled_slime_block": "冷凍黏液塊",
  "block.tensura.chiseled_high_quality_magic_crystal_bricks": "錾製高級魔晶石磚",
  "block.tensura.chiseled_low_quality_magic_crystal_bricks": "錾製低級魔晶石磚",
  "block.tensura.chiseled_medium_quality_magic_crystal_bricks": "錾製中級魔晶石磚",
  "block.tensura.chiseled_sarasa_sandstone": "錾製白沙砂岩",
  "block.tensura.cream_labyrinth_brick_slab": "奶油色迷宮半磚",
  "block.tensura.cream_labyrinth_brick_stairs": "奶油色迷宮階梯",
  "block.tensura.cream_labyrinth_bricks": "奶油色迷宮磚",
  "block.tensura.cream_labyrinth_bricks_bl": "奶油色迷宮磚左下",
  "block.tensura.cream_labyrinth_bricks_br": "奶油色迷宮磚右下",
  "block.tensura.cream_labyrinth_bricks_tl": "奶油色迷宮磚左上",
  "block.tensura.cream_labyrinth_bricks_tr": "奶油色迷宮磚右上",
  "block.tensura.cream_labyrinth_stone": "奶油色迷宮石",
  "block.tensura.cream_labyrinth_stone_bl": "奶油色迷宮石左下",
  "block.tensura.cream_labyrinth_stone_br": "奶油色迷宮石右下",
  "block.tensura.cream_labyrinth_stone_slab": "奶油色迷宮石半磚",
  "block.tensura.cream_labyrinth_stone_stairs": "奶油色迷宮石階梯",
  "block.tensura.cream_labyrinth_stone_tl": "奶油色迷宮石左上",
  "block.tensura.cream_labyrinth_stone_tr": "奶油色迷宮石右上",
  "block.tensura.cut_sarasa_sandstone": "切製白沙砂岩",
  "block.tensura.cut_sarasa_sandstone_slab": "切製白沙砂岩半磚",
  "block.tensura.dark_labyrinth_brick_slab": "暗黑迷宮半磚",
  "block.tensura.dark_labyrinth_brick_stairs": "暗黑迷宮階梯",
  "block.tensura.dark_labyrinth_bricks": "暗黑迷宮磚",
  "block.tensura.dark_labyrinth_bricks_bl": "暗黑迷宮磚左下",
  "block.tensura.dark_labyrinth_bricks_br": "暗黑迷宮磚右下",
  "block.tensura.dark_labyrinth_bricks_tl": "暗黑迷宮磚左上",
  "block.tensura.dark_labyrinth_bricks_tr": "暗黑迷宮磚右上",
  "block.tensura.dark_labyrinth_stone": "暗黑迷宮石",
  "block.tensura.dark_labyrinth_stone_bl": "暗黑迷宮石左下",
  "block.tensura.dark_labyrinth_stone_br": "暗黑迷宮石右下",
  "block.tensura.dark_labyrinth_stone_slab": "暗黑迷宮石半磚",
  "block.tensura.dark_labyrinth_stone_stairs": "暗黑迷宮石階梯",
  "block.tensura.dark_labyrinth_stone_tl": "暗黑迷宮石左上",
  "block.tensura.dark_labyrinth_stone_tr": "暗黑迷宮石右上",
  "block.tensura.deepslate_magic_ore": "深板岩魔礦石",
  "block.tensura.deepslate_silver_ore": "深板岩銀礦石",
  "block.tensura.hell_portal": "冥界傳送門",
  "block.tensura.high_magisteel_block": "上級魔鋼塊",
  "block.tensura.high_quality_magic_crystal_block": "高級魔晶石塊",
  "block.tensura.high_quality_magic_crystal_brick_slab": "高級魔晶石半磚",
  "block.tensura.high_quality_magic_crystal_brick_stairs": "高級魔晶石階梯",
  "block.tensura.high_quality_magic_crystal_brick_wall": "高級魔晶石磚牆",
  "block.tensura.high_quality_magic_crystal_bricks": "高級魔晶石磚",
  "block.tensura.high_quality_magic_crystal_slab": "高級魔晶石半磚",
  "block.tensura.high_quality_magic_crystal_stairs": "高級魔晶石階梯",
  "block.tensura.hihiirokane_block": "究極金屬塊",
  "block.tensura.hipokute_grass": "希波庫特草",
  "block.tensura.kiln": "窯爐",
  "block.tensura.kiln_mithril": "魔銀窯爐",
  "block.tensura.kiln_orichalcum": "神輝金鋼窯爐",
  "block.tensura.labyrinth_barrier_block": "迷宮結界",
  "block.tensura.labyrinth_brick_slab": "迷宮半磚",
  "block.tensura.labyrinth_brick_stairs": "迷宮階梯",
  "block.tensura.labyrinth_bricks": "迷宮磚",
  "block.tensura.labyrinth_bricks_bl": "迷宮石磚左下",
  "block.tensura.labyrinth_bricks_br": "迷宮石磚右下",
  "block.tensura.labyrinth_bricks_tl": "迷宮石磚左上",
  "block.tensura.labyrinth_bricks_tr": "迷宮石磚右上",
  "block.tensura.labyrinth_crystal": "迷宮晶石",
  "block.tensura.labyrinth_lamp": "迷宮燈",
  "block.tensura.labyrinth_lamp_bl": "迷宮燈左下",
  "block.tensura.labyrinth_lamp_br": "迷宮燈右下",
  "block.tensura.labyrinth_lamp_tl": "迷宮燈左上",
  "block.tensura.labyrinth_lamp_tr": "迷宮燈右上",
  "block.tensura.labyrinth_light_path": "迷宮光路",
  "block.tensura.labyrinth_light_path_slab": "迷宮光路半磚",
  "block.tensura.labyrinth_light_path_stairs": "迷宮光路階梯",
  "block.tensura.labyrinth_lit_lamp": "迷宮亮燈",
  "block.tensura.labyrinth_lit_lamp_bl": "迷宮亮燈左下",
  "block.tensura.labyrinth_lit_lamp_br": "迷宮亮燈右下",
  "block.tensura.labyrinth_lit_lamp_tl": "迷宮亮燈左上",
  "block.tensura.labyrinth_lit_lamp_tr": "迷宮亮燈右上",
  "block.tensura.labyrinth_portal": "迷宮傳送門",
  "block.tensura.labyrinth_praying_path": "迷宮祈禱之路",
  "block.tensura.labyrinth_stone": "迷宮石",
  "block.tensura.labyrinth_stone_bl": "迷宮石左下",
  "block.tensura.labyrinth_stone_br": "迷宮石右下",
  "block.tensura.labyrinth_stone_slab": "迷宮石半磚",
  "block.tensura.labyrinth_stone_stairs": "迷宮石階梯",
  "block.tensura.labyrinth_stone_tl": "迷宮石左上",
  "block.tensura.labyrinth_stone_tr": "迷宮石右上",
  "block.tensura.light_air": "空氣燈",
  "block.tensura.low_magisteel_block": "下級魔鋼塊",
  "block.tensura.low_quality_magic_crystal_block": "低級魔晶石塊",
  "block.tensura.low_quality_magic_crystal_brick_slab": "低級魔晶石半磚",
  "block.tensura.low_quality_magic_crystal_brick_stairs": "低級魔晶石階梯",
  "block.tensura.low_quality_magic_crystal_brick_wall": "低級魔晶石磚牆",
  "block.tensura.low_quality_magic_crystal_bricks": "低級魔晶石磚",
  "block.tensura.low_quality_magic_crystal_slab": "低級魔晶石半磚",
  "block.tensura.low_quality_magic_crystal_stairs": "低級魔晶石階梯",
  "block.tensura.magic_ore": "魔礦石",
  "block.tensura.magic_ore_block": "魔礦石塊",
  "block.tensura.medium_quality_magic_crystal_block": "中級魔晶石塊",
  "block.tensura.medium_quality_magic_crystal_brick_slab": "中級魔晶石半磚",
  "block.tensura.medium_quality_magic_crystal_brick_stairs": "中級魔晶石階梯",
  "block.tensura.medium_quality_magic_crystal_brick_wall": "中級魔晶石磚牆",
  "block.tensura.medium_quality_magic_crystal_bricks": "中級魔晶石磚",
  "block.tensura.medium_quality_magic_crystal_stairs": "中級魔晶石階梯",
  "block.tensura.meidum_quality_magic_crystal_slab": "中級魔晶石半磚",
  "block.tensura.mithril_block": "魔銀塊",
  "block.tensura.moth_egg": "蛾卵",
  "block.tensura.orc_disaster_head": "豬頭魔王頭顱",
  "block.tensura.orichalcum_block": "神輝金鋼塊",
  "block.tensura.palm_button": "棕櫚木按鈕",
  "block.tensura.palm_door": "棕櫚木門",
  "block.tensura.palm_fence": "棕櫚木柵欄",
  "block.tensura.palm_fence_gate": "棕櫚木柵欄門",
  "block.tensura.palm_hanging_sign": "棕櫚木懸掛告示牌",
  "block.tensura.palm_leaves": "棕櫚樹葉",
  "block.tensura.palm_log": "棕櫚原木",
  "block.tensura.palm_planks": "棕櫚木板",
  "block.tensura.palm_pressure_plate": "棕櫚木壓力板",
  "block.tensura.palm_sapling": "棕櫚樹苗",
  "block.tensura.palm_sign": "棕櫚木告示牌",
  "block.tensura.palm_slab": "棕櫚木半磚",
  "block.tensura.palm_stairs": "棕櫚木階梯",
  "block.tensura.palm_trapdoor": "棕櫚木地板門",
  "block.tensura.palm_wood": "棕櫚原木",
  "block.tensura.potted_hipokute_flower": "希波庫特草盆栽",
  "block.tensura.potted_palm_sapling": "棕櫚樹苗盆栽",
  "block.tensura.pure_magisteel_block": "純魔鋼塊",
  "block.tensura.raw_silver_block": "粗銀塊",
  "block.tensura.sarasa_sand": "白沙",
  "block.tensura.sarasa_sandstone": "白沙砂岩",
  "block.tensura.sarasa_sandstone_slab": "白沙砂岩半磚",
  "block.tensura.sarasa_sandstone_stairs": "白沙砂岩階梯",
  "block.tensura.sarasa_sandstone_wall": "白沙砂岩牆",
  "block.tensura.silver_block": "銀塊",
  "block.tensura.silver_ore": "銀礦石",
  "block.tensura.slime_chunk_block": "黏液塊",
  "block.tensura.smithing_bench": "鍛造工作台",
  "block.tensura.smooth_sarasa_sandstone": "平滑白沙砂岩",
  "block.tensura.smooth_sarasa_sandstone_slab": "平滑白沙砂岩半磚",
  "block.tensura.smooth_sarasa_sandstone_stairs": "平滑白沙砂岩階梯",
  "block.tensura.solid_space": "立體空間",
  "block.tensura.spider_egg": "蜘蛛卵",
  "block.tensura.sticky_cobweb": "黏性蜘蛛網",
  "block.tensura.sticky_steel_cobweb": "黏性鋼蜘蛛網",
  "block.tensura.stripped_palm_log": "剝皮棕櫚原木",
  "block.tensura.stripped_palm_wood": "剝皮棕櫚木",
  "block.tensura.thatch_bed": "茅草床",
  "block.tensura.thatch_block": "茅草塊",
  "block.tensura.thatch_slab": "茅草半磚",
  "block.tensura.thatch_stairs": "茅草階梯",
  "block.tensura.web_block": "網塊",
  "block.tensura.web_slab": "網半磚",
  "block.tensura.web_stairs": "網階梯",
  "block.tensura.webbed_cobblestone": "網鵝卵石",
  "block.tensura.webbed_cobblestone_slab": "網鵝卵石半磚",
  "block.tensura.webbed_cobblestone_stairs": "網鵝卵石階梯",
  "block.tensura.webbed_cobblestone_wall": "網鵝卵石牆",
  "block.tensura.webbed_stone_brick_slab": "網石半磚",
  "block.tensura.webbed_stone_brick_stairs": "網石階梯",
  "block.tensura.webbed_stone_brick_wall": "網石磚牆",
  "block.tensura.webbed_stone_bricks": "網石磚",
  "death.attack.tensura.aura_bullet": "%1$s被%2$s的鬥氣貫穿",
  "death.attack.tensura.aura_bullet.item": "%1$s被%2$s的鬥氣貫穿",
  "death.attack.tensura.aura_bullet.player": "%1$s在與%2$s戰鬥時被鬥氣彈擊中",
  "death.attack.tensura.aura_bullet.source": "%1$s被%2$s的鬥氣擊中",
  "death.attack.tensura.aura_bullet.source.item": "%1$s被%2$s使用%3$s的鬥氣擊中",
  "death.attack.tensura.aura_slash": "%1$s被%2$s的鬥氣切成片",
  "death.attack.tensura.aura_slash.item": "%1$s被%2$s的鬥氣切成片",
  "death.attack.tensura.aura_slash.player": "%1$s在與%2$s戰鬥時被鬥氣刃切成片",
  "death.attack.tensura.aura_slash.source": "%1$s被%2$s的鬥氣切成片",
  "death.attack.tensura.aura_slash.source.item": "%1$s被%2$s使用%3$s的鬥氣切成片",
  "death.attack.tensura.black_flame": "%1$s被黑炎燒成灰",
  "death.attack.tensura.black_flame.item": "%1$s在與手持%3$s的%2$s戰鬥時被黑炎燒成灰",
  "death.attack.tensura.black_flame.player": "%1$s在與%2$s戰鬥時被黑炎燒成灰",
  "death.attack.tensura.black_flame.source": "%1$s被%2$s的黑炎燒成灰",
  "death.attack.tensura.black_flame.source.item": "%1$s被使用%3$s的%2$s的黑炎燒成灰",
  "death.attack.tensura.black_lightning": "%1$s被黑閃電擊中",
  "death.attack.tensura.black_lightning.item": "%1$s在與手持%3$s的%2$s戰鬥時被黑閃電擊中",
  "death.attack.tensura.black_lightning.player": "%1$s在與%2$s戰鬥時被黑閃電擊中",
  "death.attack.tensura.black_lightning.source": "%1$s被%2$s的黑閃電擊中",
  "death.attack.tensura.black_lightning.source.item": "%1$s被使用%3$s的%2$s的黑閃電擊中",
  "death.attack.tensura.blood_drain": "%1$s失血過多",
  "death.attack.tensura.blood_drain.item": "%1$s在與手持%3$s的%2$s戰鬥時失血過多",
  "death.attack.tensura.blood_drain.player": "%1$s在與%2$s戰鬥時失血過多",
  "death.attack.tensura.blood_drain.source": "%1$s的血液被%2$s吸幹",
  "death.attack.tensura.blood_drain.source.item": "%1$s的血液被使用%3$s的%2$s吸幹",
  "death.attack.tensura.blood_ray": "%1$s被%2$s的血刃閃紅波射穿",
  "death.attack.tensura.blood_ray.item": "%1$s被%2$s的血刃閃紅波射穿",
  "death.attack.tensura.blood_ray.player": "%1$s在與%2$s戰鬥時被血刃射線射穿",
  "death.attack.tensura.blood_ray.source": "%1$s被%2$s的血刃射線射穿",
  "death.attack.tensura.blood_ray.source.item": "%1$s被%2$s使用%3$s的血刃射線射穿",
  "death.attack.tensura.bullet": "%1$s被射中",
  "death.attack.tensura.bullet.item": "%1$s在與手持%3$s的%2$s戰鬥時被射中",
  "death.attack.tensura.bullet.player": "%1$s在與%2$s戰鬥時被射中",
  "death.attack.tensura.bullet.source": "%1$s被%2$s射中",
  "death.attack.tensura.bullet.source.item": "%1$s被%2$s使用%3$s射中",
  "death.attack.tensura.burn": "%1$s被活活燒死",
  "death.attack.tensura.burn.item": "%1$s被%2$s活活燒死",
  "death.attack.tensura.burn.player": "%1$s在與%2$s戰鬥時被活活燒死",
  "death.attack.tensura.burn.source": "%1$s被%2$s活活燒死",
  "death.attack.tensura.burn.source.item": "%1$s被%2$s使用%3$s活活燒死",
  "death.attack.tensura.corrosion": "%1$s被腐蝕至死",
  "death.attack.tensura.corrosion.item": "%1$s在與手持%3$s的%2$s戰鬥時腐蝕至死",
  "death.attack.tensura.corrosion.player": "%1$s在與%2$s戰鬥時腐蝕至死",
  "death.attack.tensura.corrosion.source": "%1$s被%2$s腐蝕至死",
  "death.attack.tensura.corrosion.source.item": "%1$s被使用%3$s的%2$s腐蝕至死",
  "death.attack.tensura.curse": "%1$s死於詛咒",
  "death.attack.tensura.curse.item": "%1$s在與手持%3$s的%2$s戰鬥時死於詛咒",
  "death.attack.tensura.curse.player": "%1$s在與%2$s戰鬥時死於詛咒",
  "death.attack.tensura.curse.source": "%1$s被%2$s詛咒",
  "death.attack.tensura.curse.source.item": "%1$s被%2$s使用%3$s詛咒",
  "death.attack.tensura.darkness_elemental": "%1$s被送入深淵",
  "death.attack.tensura.darkness_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被送入深淵",
  "death.attack.tensura.darkness_elemental.player": "%1$s在與%2$s戰鬥時被送入深淵",
  "death.attack.tensura.darkness_elemental.source": "%1$s被%2$s送入深淵",
  "death.attack.tensura.darkness_elemental.source.item": "%1$s被%2$s使用%3$s送入深淵",
  "death.attack.tensura.death_bless": "%1$s被%2$s溫柔地送入夢鄉",
  "death.attack.tensura.death_bless.item": "%1$s被%2$s溫柔地送入夢鄉",
  "death.attack.tensura.death_bless.player": "%1$s在與%2$s戰鬥時被溫柔地送入夢鄉",
  "death.attack.tensura.death_bless.source": "%1$s被%2$s溫柔地送入夢鄉",
  "death.attack.tensura.death_bless.source.item": "%1$s被%2$s使用%3$s溫柔地送入夢鄉",
  "death.attack.tensura.death_wish": "%1$s的死亡願望被%2$s實現",
  "death.attack.tensura.death_wish.item": "%1$s的死亡願望被%2$s實現",
  "death.attack.tensura.death_wish.player": "%1$s的死亡願望在與%2$s戰鬥時被實現",
  "death.attack.tensura.death_wish.source": "%1$s的死亡願望被%2$s實現",
  "death.attack.tensura.death_wish.source.item": "%1$s的死亡願望被%2$s使用%3$s實現",
  "death.attack.tensura.devoured": "%1$s被活活吞噬",
  "death.attack.tensura.devoured.item": "%1$s在與手持%3$s的%2$s戰鬥時被活活吞噬",
  "death.attack.tensura.devoured.player": "%1$s在與%2$s戰鬥時被活活吞噬",
  "death.attack.tensura.devoured.source": "%1$s被%2$s吞噬",
  "death.attack.tensura.devoured.source.item": "%1$s被使用%3$s的%2$s吞噬",
  "death.attack.tensura.dimension_ray": "%1$s被%2$s的次元等活切斷波動撕裂",
  "death.attack.tensura.dimension_ray.item": "%1$s被%2$s的次元等活切斷波動撕裂",
  "death.attack.tensura.dimension_ray.player": "%1$s在與%2$s戰鬥時被次元射線撕成碎片",
  "death.attack.tensura.dimension_ray.source": "%1$s被%2$s的次元射線撕成碎片",
  "death.attack.tensura.dimension_ray.source.item": "%1$s被%2$s使用%3$s的次元射線撕成碎片",
  "death.attack.tensura.disintegration": "%1$s在感受到神的擁抱後化為灰燼",
  "death.attack.tensura.disintegration.item": "%1$s在與手持%3$s的%2$s戰鬥時感受到神的擁抱後化為灰燼",
  "death.attack.tensura.disintegration.player": "%1$s在與%2$s戰鬥時感受到神的擁抱後化為灰燼",
  "death.attack.tensura.disintegration.source": "%1$s在感受到來自%2$s的神的擁抱後化為灰燼",
  "death.attack.tensura.disintegration.source.item": "%1$s在感受到來自%2$s使用%3$s的神的擁抱後化為灰燼",
  "death.attack.tensura.drowsy": "%1$s陷入了深度睡眠",
  "death.attack.tensura.drowsy.item": "%1$s在與手持%3$s的%2$s戰鬥時陷入了深度睡眠",
  "death.attack.tensura.drowsy.player": "%1$s在與%2$s戰鬥時陷入了深度睡眠",
  "death.attack.tensura.drowsy.source": "%1$s被%2$s送入深度睡眠",
  "death.attack.tensura.drowsy.source.item": "%1$s被%2$s使用%3$s送入深度睡眠",
  "death.attack.tensura.earth_elemental": "%1$s被埋在地下",
  "death.attack.tensura.earth_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被埋在地下",
  "death.attack.tensura.earth_elemental.player": "%1$s在與%2$s戰鬥時被埋在地下",
  "death.attack.tensura.earth_elemental.source": "%1$s被%2$s埋在地下",
  "death.attack.tensura.earth_elemental.source.item": "%1$s被%2$s使用%3$s埋在地下",
  "death.attack.tensura.energy_drain": "%1$s能量耗盡",
  "death.attack.tensura.energy_drain.item": "%1$s在與手持%3$s的%2$s戰鬥時能量耗盡",
  "death.attack.tensura.energy_drain.player": "%1$s在與%2$s戰鬥時能量耗盡",
  "death.attack.tensura.energy_drain.source": "%1$s的生命能量被%2$s吸幹",
  "death.attack.tensura.energy_drain.source.item": "%1$s的生命能量被%2$s使用%3$s吸幹",
  "death.attack.tensura.energy_source_lost": "%1$s的能量源被切斷",
  "death.attack.tensura.energy_source_lost.item": "%1$s的能量源在與手持%3$s的%2$s戰鬥時被切斷",
  "death.attack.tensura.energy_source_lost.player": "%1$s的能量源在與%2$s戰鬥時被切斷",
  "death.attack.tensura.energy_source_lost.source": "%1$s的能量源被%2$s切斷",
  "death.attack.tensura.energy_source_lost.source.item": "%1$s的能量源被%2$s使用%3$s切斷",
  "death.attack.tensura.fatal_poison": "%1$s死於劇毒",
  "death.attack.tensura.fatal_poison.item": "%1$s在與手持%3$s的%2$s戰鬥時死於劇毒",
  "death.attack.tensura.fatal_poison.player": "%1$s在與%2$s戰鬥時死於劇毒",
  "death.attack.tensura.fatal_poison.source": "%1$s死於%2$s的劇毒",
  "death.attack.tensura.fatal_poison.source.item": "%1$s死於使用%3$s的%2$s的劇毒",
  "death.attack.tensura.fear": "%1$s死於恐懼",
  "death.attack.tensura.fear.item": "%1$s在與手持%3$s的%2$s戰鬥時死於恐懼",
  "death.attack.tensura.fear.player": "%1$s在與%2$s戰鬥時死於恐懼",
  "death.attack.tensura.fear.source": "%1$s被%2$s嚇死",
  "death.attack.tensura.fear.source.item": "%1$s被使用%3$s的%2$s嚇死",
  "death.attack.tensura.fire_elemental": "%1$s被焚化",
  "death.attack.tensura.fire_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被焚化",
  "death.attack.tensura.fire_elemental.player": "%1$s在與%2$s戰鬥時被焚化",
  "death.attack.tensura.fire_elemental.source": "%1$s被%2$s焚化",
  "death.attack.tensura.fire_elemental.source.item": "%1$s被%2$s使用%3$s焚化",
  "death.attack.tensura.flame_breath": "%1$s被%2$s的烈焰吐息燒焦",
  "death.attack.tensura.flame_breath.item": "%1$s被%2$s的烈焰吐息燒焦",
  "death.attack.tensura.flame_breath.player": "%1$s在與%2$s戰鬥時被烈焰吐息燒焦",
  "death.attack.tensura.flame_breath.source": "%1$s被%2$s的吐息燒焦",
  "death.attack.tensura.flame_breath.source.item": "%1$s被%2$s使用%3$s的吐息燒焦",
  "death.attack.tensura.gravity_elemental": "%1$s在壓力下被壓碎",
  "death.attack.tensura.gravity_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時在壓力下被壓碎",
  "death.attack.tensura.gravity_elemental.player": "%1$s在與%2$s戰鬥時在壓力下被壓碎",
  "death.attack.tensura.gravity_elemental.source": "%1$s被%2$s的壓力壓碎",
  "death.attack.tensura.gravity_elemental.source.item": "%1$s被%2$s使用%3$s的壓力壓碎",
  "death.attack.tensura.gravity_explode": "%1$s從內到外爆炸",
  "death.attack.tensura.gravity_explode.item": "%1$s在與手持%3$s的%2$s戰鬥時從內到外爆炸",
  "death.attack.tensura.gravity_explode.player": "%1$s在與%2$s戰鬥時從內到外爆炸",
  "death.attack.tensura.gravity_explode.source": "%1$s因%2$s的重力從內到外爆炸",
  "death.attack.tensura.gravity_explode.source.item": "%1$s因%2$s使用%3$s的重力從內到外爆炸",
  "death.attack.tensura.gravity_press": "%1$s在壓力下崩潰",
  "death.attack.tensura.gravity_press.item": "%1$s在與手持%3$s的%2$s戰鬥時在壓力下崩潰",
  "death.attack.tensura.gravity_press.player": "%1$s在與%2$s戰鬥時在壓力下崩潰",
  "death.attack.tensura.gravity_press.source": "%1$s在%2$s的壓力下崩潰",
  "death.attack.tensura.gravity_press.source.item": "%1$s在%2$s使用%3$s的壓力下崩潰",
  "death.attack.tensura.heart_eat": "%1$s的心臟被吃掉",
  "death.attack.tensura.heart_eat.item": "%1$s的心臟在與手持%3$s的%2$s戰鬥時被吃掉",
  "death.attack.tensura.heart_eat.player": "%1$s的心臟在與%2$s戰鬥時被吃掉",
  "death.attack.tensura.heart_eat.source": "%1$s的心臟被%2$s吃掉",
  "death.attack.tensura.heart_eat.source.item": "%1$s的心臟被%2$s使用%3$s吃掉",
  "death.attack.tensura.heat_wave": "%1$s試圖在熱浪中衝浪",
  "death.attack.tensura.heat_wave.item": "%1$s在與手持%3$s的%2$s戰鬥時試圖在熱浪中衝浪",
  "death.attack.tensura.heat_wave.player": "%1$s在與%2$s戰鬥時試圖在熱浪中衝浪",
  "death.attack.tensura.heat_wave.source": "%1$s無法承受%2$s熱情",
  "death.attack.tensura.heat_wave.source.item": "%1$s無法承受使用%3$s的%2$s熱情",
  "death.attack.tensura.holy_damage": "%1$s在感受到神的擁抱後化為灰燼",
  "death.attack.tensura.holy_damage.item": "%1$s在與手持%3$s的%2$s戰鬥時感受到神的擁抱後化為灰燼",
  "death.attack.tensura.holy_damage.player": "%1$s在與%2$s戰鬥時感受到神的擁抱後化為灰燼",
  "death.attack.tensura.holy_damage.source": "%1$s在感受到來自%2$s的神的擁抱後化為灰燼",
  "death.attack.tensura.holy_damage.source.item": "%1$s在感受到來自使用%3$s的%2$s的神擁抱後化為灰燼",
  "death.attack.tensura.ice_breath": "%1$s被冰霜吐息凍死",
  "death.attack.tensura.ice_breath.item": "%1$s在與手持%3$s的%2$s戰鬥時被冰霜吐息凍死",
  "death.attack.tensura.ice_breath.player": "%1$s在與%2$s戰鬥時被冰霜吐息凍死",
  "death.attack.tensura.ice_breath.source": "%1$s被%2$s的吐息凍死",
  "death.attack.tensura.ice_breath.source.item": "%1$s被%2$s使用%3$s的吐息凍死",
  "death.attack.tensura.ice_elemental": "%1$s被凍死",
  "death.attack.tensura.ice_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被凍死",
  "death.attack.tensura.ice_elemental.player": "%1$s在與%2$s戰鬥時被凍死",
  "death.attack.tensura.ice_elemental.source": "%1$s被%2$s凍死",
  "death.attack.tensura.ice_elemental.source.item": "%1$s被%2$s使用%3$s凍死",
  "death.attack.tensura.infection": "%1$s找不到解藥",
  "death.attack.tensura.infection.item": "%1$s在與手持%3$s的%2$s戰鬥時找不到解藥",
  "death.attack.tensura.infection.player": "%1$s在與%2$s戰鬥時找不到解藥",
  "death.attack.tensura.infection.source": "%1$s找不到%2$s的病毒的解藥",
  "death.attack.tensura.infection.source.item": "%1$s找不到使用%3$s的%2$s的病毒的解藥",
  "death.attack.tensura.infinite_eater": "%1$s被%2$s吃得乾乾淨淨",
  "death.attack.tensura.infinite_eater.item": "%1$s被%2$s吃得乾乾淨淨",
  "death.attack.tensura.infinite_eater.player": "%1$s在與%2$s戰鬥時被吃得一乾二淨",
  "death.attack.tensura.infinite_eater.source": "%1$s被%2$s吃得一乾二淨",
  "death.attack.tensura.infinite_eater.source.item": "%1$s被%2$s使用%3$s吃得一乾二淨",
  "death.attack.tensura.insanity": "%1$s瘋狂至死",
  "death.attack.tensura.insanity.item": "%1$s在與手持%3$s的%2$s戰鬥時瘋狂至死",
  "death.attack.tensura.insanity.player": "%1$s在與%2$s戰鬥時瘋狂至死",
  "death.attack.tensura.insanity.source": "%1$s因%2$s瘋狂至死",
  "death.attack.tensura.insanity.source.item": "%1$s因使用%3$s的%2$s瘋狂至死",
  "death.attack.tensura.kunai": "%1$s被%2$s的苦無刺穿",
  "death.attack.tensura.kunai.item": "%1$s被使用%3$s的%2$s刺穿",
  "death.attack.tensura.kunai.player": "%1$s在與%2$s戰鬥時被苦無刺穿",
  "death.attack.tensura.kunai.source": "%1$s被%2$s的苦無刺穿",
  "death.attack.tensura.kunai.source.item": "%1$s被%2$s使用%3$s的苦無刺穿",
  "death.attack.tensura.light_elemental": "%1$s在光芒下消散",
  "death.attack.tensura.light_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時在光芒下消散",
  "death.attack.tensura.light_elemental.player": "%1$s在與%2$s戰鬥時在光芒下消散",
  "death.attack.tensura.light_elemental.source": "%1$s在%2$s的光芒下消散",
  "death.attack.tensura.light_elemental.source.item": "%1$s在%2$s使用%3$s的光芒下消散",
  "death.attack.tensura.lightning": "%1$s被%2$s的閃電擊中",
"death.attack.tensura.lightning.item": "%1$s被%2$s的閃電擊中",
  "death.attack.tensura.lightning.player": "%1$s在與%2$s戰鬥時被閃電擊中",
  "death.attack.tensura.lightning.source": "%1$s被%2$s的閃電擊中",
  "death.attack.tensura.lightning.source.item": "%1$s被%2$s使用%3$s的閃電擊中",
  "death.attack.tensura.lightning_elemental": "%1$s被電死",
  "death.attack.tensura.lightning_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被電死",
  "death.attack.tensura.lightning_elemental.player": "%1$s在與%2$s戰鬥時被電死",
  "death.attack.tensura.lightning_elemental.source": "%1$s被%2$s電死",
  "death.attack.tensura.lightning_elemental.source.item": "%1$s被%2$s使用%3$s電死",
  "death.attack.tensura.magic": "%1$s被魔法殺死",
  "death.attack.tensura.magic.item": "%1$s在與手持%3$s的%2$s戰鬥時被魔法殺死",
  "death.attack.tensura.magic.player": "%1$s在與%2$s戰鬥時被魔法殺死",
  "death.attack.tensura.magic.source": "%1$s被%2$s的魔法殺死",
  "death.attack.tensura.magic.source.item": "%1$s被%2$s使用%3$s的魔法殺死",
  "death.attack.tensura.magicule_poison": "%1$s死於魔素中毒",
  "death.attack.tensura.magicule_poison.item": "%1$s在與使用%3$s的%2$s戰鬥時死於魔素中毒",
  "death.attack.tensura.magicule_poison.player": "%1$s在與%2$s戰鬥時死於魔素中毒",
  "death.attack.tensura.magicule_poison.source": "%1$s因%2$s死於魔素中毒",
  "death.attack.tensura.magicule_poison.source.item": "%1$s因%2$s使用%3$s死於魔素中毒",
  "death.attack.tensura.megiddo": "%1$s的心臟被%2$s的神之怒刺穿",
  "death.attack.tensura.megiddo.item": "%1$s的心臟被%2$s的神之怒刺穿",
  "death.attack.tensura.megiddo.player": "%1$s的大腦在與%2$s戰鬥時被神之怒刺穿",
  "death.attack.tensura.megiddo.source": "%1$s的大腦被%2$s的神之怒刺穿",
  "death.attack.tensura.megiddo.source.item": "%1$s的大腦被%2$s使用%3$s的神之怒刺穿",
  "death.attack.tensura.mind_requiem": "%1$s聽到了%2$s獻給他們的最後安魂曲",
  "death.attack.tensura.mind_requiem.item": "%1$s聽到了%2$s獻給他們的最後安魂曲",
  "death.attack.tensura.mind_requiem.player": "%1$s在與%2$s戰鬥時聽到了最後安魂曲",
  "death.attack.tensura.mind_requiem.source": "%1$s聽到了%2$s獻給他們的最後安魂曲",
  "death.attack.tensura.mind_requiem.source.item": "%1$s聽到了%2$s使用%3$s獻給他們的最後安魂曲",
  "death.attack.tensura.paralyzing": "%1$s被麻痺至死",
  "death.attack.tensura.paralyzing.item": "%1$s在與手持%3$s的%2$s戰鬥時被麻痺至死",
  "death.attack.tensura.paralyzing.player": "%1$s在與%2$s戰鬥時被麻痺至死",
  "death.attack.tensura.paralyzing.source": "%1$s被%2$s麻痺至死",
  "death.attack.tensura.paralyzing.source.item": "%1$s被%2$s使用%3$s麻痺至死",
  "death.attack.tensura.petrification": "%1$s變成了石頭",
  "death.attack.tensura.petrification.item": "%1$s在與手持%3$s的%2$s戰鬥時變成了石頭",
  "death.attack.tensura.petrification.player": "%1$s在與%2$s戰鬥時變成了石頭",
  "death.attack.tensura.petrification.source": "%1$s被%2$s變成了石頭",
  "death.attack.tensura.petrification.source.item": "%1$s被使用%3$s的%2$s變成了石頭",
  "death.attack.tensura.poisonous_breath": "%1$s被%2$s的吐息腐蝕",
  "death.attack.tensura.poisonous_breath.item": "%1$s被%2$s的吐息腐蝕",
  "death.attack.tensura.poisonous_breath.player": "%1$s在與%2$s戰鬥時被酸性吐息腐蝕",
  "death.attack.tensura.poisonous_breath.source": "%1$s被%2$s的酸性吐息腐蝕",
  "death.attack.tensura.poisonous_breath.source.item": "%1$s被%2$s使用%3$s的酸性吐息腐蝕",
  "death.attack.tensura.reflected": "%1$s自食其果",
  "death.attack.tensura.reflected.item": "%1$s在與手持%3$s的%2$s戰鬥時自食其果",
  "death.attack.tensura.reflected.player": "%1$s在與%2$s戰鬥時自食其果",
  "death.attack.tensura.reflected.source": "%1$s被%2$s的反射攻擊摧毀",
  "death.attack.tensura.reflected.source.item": "%1$s被%2$s使用%3$s的反射攻擊摧毀",
  "death.attack.tensura.severance": "%1$s被切斷",
  "death.attack.tensura.severance.item": "%1$s在與手持%3$s的%2$s戰鬥時被切斷",
  "death.attack.tensura.severance.player": "%1$s在與%2$s戰鬥時被切斷",
  "death.attack.tensura.severance.source": "%1$s被%2$s切斷",
  "death.attack.tensura.severance.source.item": "%1$s被%2$s使用%3$s切斷",
  "death.attack.tensura.severer_blade": "%1$s被%2$s的飛刀擊中",
  "death.attack.tensura.severer_blade.item": "%1$s被使用%3$s的%2$s的飛刀擊中",
  "death.attack.tensura.severer_blade.player": "%1$s在與%2$s戰鬥時被飛刃擊中",
  "death.attack.tensura.severer_blade.source": "%1$s被%2$s的飛刃擊中",
  "death.attack.tensura.severer_blade.source.item": "%1$s被%2$s使用%3$s的飛刃擊中",
  "death.attack.tensura.soul_consumed": "%1$s的靈魂被剝奪",
  "death.attack.tensura.soul_consumed.item": "%1$s的靈魂在與手持%3$s的%2$s戰鬥時被剝奪",
  "death.attack.tensura.soul_consumed.player": "%1$s的靈魂在與%2$s戰鬥時被剝奪",
  "death.attack.tensura.soul_consumed.source": "%1$s的靈魂被%2$s剝奪",
  "death.attack.tensura.soul_consumed.source.item": "%1$s的靈魂被使用%3$s的%2$s剝奪",
  "death.attack.tensura.soul_scatter": "%1$s的靈魂被驅散",
  "death.attack.tensura.soul_scatter.item": "%1$s的靈魂在與手持%3$s的%2$s戰鬥時被驅散",
  "death.attack.tensura.soul_scatter.player": "%1$s的靈魂在與%2$s戰鬥時被驅散",
  "death.attack.tensura.soul_scatter.source": "%1$s的靈魂被%2$s驅散",
  "death.attack.tensura.soul_scatter.source.item": "%1$s的靈魂被使用%3$s的%2$s驅散",
  "death.attack.tensura.sound_blast": "%1$s被聲波炸成碎片",
  "death.attack.tensura.sound_blast.item": "%1$s在與手持%3$s的%2$s戰鬥時被聲波炸成碎片",
  "death.attack.tensura.sound_blast.player": "%1$s在與%2$s戰鬥時被聲波炸成碎片",
  "death.attack.tensura.sound_blast.source": "%1$s被%2$s的聲波炸成碎片",
  "death.attack.tensura.sound_blast.source.item": "%1$s被%2$s使用%3$s的聲波炸成碎片",
  "death.attack.tensura.space_elemental": "%1$s被切成碎片",
  "death.attack.tensura.space_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被切成碎片",
  "death.attack.tensura.space_elemental.player": "%1$s在與%2$s戰鬥時被切成碎片",
  "death.attack.tensura.space_elemental.source": "%1$s被%2$s切成碎片",
  "death.attack.tensura.space_elemental.source.item": "%1$s被%2$s使用%3$s切成碎片",
  "death.attack.tensura.spear": "%1$s被%2$s刺穿",
  "death.attack.tensura.spear.item": "%1$s被使用%3$s的%2$s刺穿",
  "death.attack.tensura.spear.player": "%1$s在與%2$s戰鬥時被長矛刺穿",
  "death.attack.tensura.spear.source": "%1$s被%2$s的長矛刺穿",
  "death.attack.tensura.spear.source.item": "%1$s被%2$s使用%3$s的长矛刺穿",
  "death.attack.tensura.steel_thread": "%1$s被%2$s切成碎片",
  "death.attack.tensura.steel_thread.item": "%1$s被%2$s切成碎片",
  "death.attack.tensura.steel_thread.player": "%1$s在與%2$s戰鬥時被鋼絲切成碎片",
  "death.attack.tensura.steel_thread.source": "%1$s被%2$s的鋼絲切成碎片",
  "death.attack.tensura.steel_thread.source.item": "%1$s被%2$s使用%3$s的鋼絲切成碎片",
  "death.attack.tensura.suffocate": "%1$s死於魔素中毒",
  "death.attack.tensura.suffocate.item": "%1$s在與手持%3$s的%2$s戰鬥時死於魔素中毒",
  "death.attack.tensura.suffocate.player": "%1$s在與%2$s戰鬥時死於魔素中毒",
  "death.attack.tensura.suffocate.source": "%1$s被%2$s窒息而死",
  "death.attack.tensura.suffocate.source.item": "%1$s被%2$s使用%3$s窒息而死",
  "death.attack.tensura.suicide": "%1$s被迫結束了自己的生命",
  "death.attack.tensura.suicide.item": "%1$s在與手持%3$s的%2$s戰鬥時被迫結束了自己的生命",
  "death.attack.tensura.suicide.player": "%1$s在與%2$s戰鬥時被迫結束了自己的生命",
  "death.attack.tensura.suicide.source": "%1$s被%2$s迫使結束了自己的生命",
  "death.attack.tensura.suicide.source.item": "%1$s被%2$s使用%3$s迫使結束了自己的生命",
  "death.attack.tensura.synthesise": "%1$s與%2$s統合",
  "death.attack.tensura.synthesise.item": "%1$s與%2$s統合",
  "death.attack.tensura.synthesise.player": "%1$s在與%2$s戰鬥時被統合",
  "death.attack.tensura.synthesise.source": "%1$s與%2$s統合",
  "death.attack.tensura.synthesise.source.item": "%1$s與%2$s使用%3$s統合",
  "death.attack.tensura.tempest_scale": "%1$s被%2$s的暴風鱗刺穿",
  "death.attack.tensura.tempest_scale.item": "%1$s被使用%3$s的%2$s的暴風鱗刺穿",
  "death.attack.tensura.tempest_scale.player": "%1$s在與%2$s戰鬥時被暴風鱗刺穿",
  "death.attack.tensura.tempest_scale.source": "%1$s被%2$s的暴風鱗刺穿",
  "death.attack.tensura.tempest_scale.source.item": "%1$s被%2$s使用%3$s的暴風鱗刺穿",
  "death.attack.tensura.thunder_breath": "%1$s因%2$s的吐息觸電死亡",
  "death.attack.tensura.thunder_breath.item": "%1$s因%2$s的吐息觸電死亡",
  "death.attack.tensura.thunder_breath.player": "%1$s在與%2$s戰鬥時因雷霆吐息觸電死亡",
  "death.attack.tensura.thunder_breath.source": "%1$s因%2$s的吐息觸電死亡",
  "death.attack.tensura.thunder_breath.source.item": "%1$s因%2$s使用%3$s的吐息觸電死亡",
  "death.attack.tensura.tornado": "%1$s看到了龍捲風之眼",
  "death.attack.tensura.tornado.item": "%1$s在與手持%3$s的%2$s戰鬥時看到了龍捲風之眼",
  "death.attack.tensura.tornado.player": "%1$s在與%2$s戰鬥時看到了龍捲風之眼",
  "death.attack.tensura.tornado.source": "%1$s看到了%2$s的龍捲風之眼",
  "death.attack.tensura.tornado.source.item": "%1$s看到了%2$s使用%3$s的龍捲風之眼",
  "death.attack.tensura.unicorn_horn": "%1$s被%2$s變成了光",
  "death.attack.tensura.unicorn_horn.item": "%1$s被使用%3$s的%2$s變成了光",
  "death.attack.tensura.unicorn_horn.player": "%1$s在與%2$s戰鬥時被變成了光",
  "death.attack.tensura.unicorn_horn.source": "%1$s被%2$s變成了光",
  "death.attack.tensura.unicorn_horn.source.item": "%1$s被%2$s使用%3$s變成了光",
  "death.attack.tensura.water_blade": "%1$s被%2$s的水刃切開",
  "death.attack.tensura.water_blade.item": "%1$s被%2$s的水刃切開",
  "death.attack.tensura.water_blade.player": "%1$s在與%2$s戰鬥時被水刃切開",
  "death.attack.tensura.water_blade.source": "%1$s被%2$s的水刃切開",
  "death.attack.tensura.water_blade.source.item": "%1$s被%2$s使用%3$s的水刃切開",
  "death.attack.tensura.water_breath": "%1$s被%2$s高壓水流壓碎",
  "death.attack.tensura.water_breath.item": "%1$s被%2$s高壓水流壓碎",
  "death.attack.tensura.water_breath.player": "%1$s在與%2$s戰鬥時被高壓水流壓碎",
  "death.attack.tensura.water_breath.source": "%1$s被%2$s的高壓水流壓碎",
  "death.attack.tensura.water_breath.source.item": "%1$s被%2$s使用%3$s的高壓水流壓碎",
  "death.attack.tensura.water_elemental": "%1$s無法承受水的壓力",
  "death.attack.tensura.water_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時無法承受水的壓力",
  "death.attack.tensura.water_elemental.player": "%1$s在與%2$s戰鬥時無法承受水的壓力",
  "death.attack.tensura.water_elemental.source": "%1$s無法承受%2$s的水的壓力",
  "death.attack.tensura.water_elemental.source.item": "%1$s無法承受%2$s使用%3$s的水的壓力",
  "death.attack.tensura.wicked_light_ray": "%1$s被%2$s的怪光線炸成碎片",
  "death.attack.tensura.wicked_light_ray.item": "%1$s被%2$s的怪光線炸成碎片",
  "death.attack.tensura.wicked_light_ray.player": "%1$s在與%2$s戰鬥時被怪光線炸成碎片",
  "death.attack.tensura.wicked_light_ray.source": "%1$s被%2$s的怪光線炸成碎片",
  "death.attack.tensura.wicked_light_ray.source.item": "%1$s被%2$s使用%3$s的怪光線炸成碎片",
  "death.attack.tensura.wind_breath": "%1$s被%2$s的風力吹走",
  "death.attack.tensura.wind_breath.item": "%1$s被%2$s的風力吹走",
  "death.attack.tensura.wind_breath.player": "%1$s在與%2$s戰鬥時被咆哮的風卷走",
  "death.attack.tensura.wind_breath.source": "%1$s被%2$s的咆哮的風卷走",
  "death.attack.tensura.wind_breath.source.item": "%1$s被%2$s使用%3$s的咆哮的風卷走",
  "death.attack.tensura.wind_elemental": "%1$s被吹走",
  "death.attack.tensura.wind_elemental.item": "%1$s在與手持%3$s的%2$s戰鬥時被吹走",
  "death.attack.tensura.wind_elemental.player": "%1$s在與%2$s戰鬥時被吹走",
  "death.attack.tensura.wind_elemental.source": "%1$s被%2$s吹走",
  "death.attack.tensura.wind_elemental.source.item": "%1$s被%2$s使用%3$s吹走",
  "effect.tensura.ally_boost": "盟友提升",
  "effect.tensura.anti_skill": "能力封殺",
  "effect.tensura.auditory_sense": "聽覺",
  "effect.tensura.aura_sword": "鬥氣劍",
  "effect.tensura.bats_mode": "蝙蝠模式",
  "effect.tensura.beast_transformation": "獸化",
  "effect.tensura.black_burn": "黑灼",
  "effect.tensura.burden": "負重",
  "effect.tensura.chill": "冷凍",
  "effect.tensura.corrosion": "腐蝕",
  "effect.tensura.curse": "詛咒",
  "effect.tensura.diamond_path": "金剛法",
  "effect.tensura.disintegrating": "崩解",
  "effect.tensura.dragon_mode": "龍身變化",
  "effect.tensura.drowsiness": "昏睡",
  "effect.tensura.energy_blockade": "能量封鎖",
  "effect.tensura.engorgement": "增大",
  "effect.tensura.falsifier": "欺詐師",
  "effect.tensura.fatal_poison": "劇毒",
  "effect.tensura.fate_change": "命運流轉",
  "effect.tensura.fear": "恐懼",
  "effect.tensura.fragility": "脆弱",
  "effect.tensura.frost": "霜凍",
  "effect.tensura.future_vision": "未來視",
  "effect.tensura.haki_coat": "霸氣塗層",
  "effect.tensura.holy_damage": "神聖傷害",
  "effect.tensura.infection": "傳染",
  "effect.tensura.infinite_imprisonment": "無限牢獄",
  "effect.tensura.insanity": "精神錯亂",
  "effect.tensura.insanity.fear": "你在恐懼中醒來……",
  "effect.tensura.insanity.gaze": "你感覺到冷漠的注視……",
  "effect.tensura.insanity.unknown": "黑暗中似乎有什麼東西……",
  "effect.tensura.insanity.voices": "那些聲音不讓你入睡……",
  "effect.tensura.inspiration": "靈感",
  "effect.tensura.instant_regeneration": "瞬間再生",
  "effect.tensura.lust_drain": "欲望汲取",
  "effect.tensura.lust_embracement": "生死擁抱",
  "effect.tensura.mad_ogre": "瘋狂大鬼",
  "effect.tensura.magic_aura": "魔法鬥氣",
  "effect.tensura.magic_elemental_transformation": "魔法元素變身",
  "effect.tensura.magic_interference": "魔力妨礙",
  "effect.tensura.magicule_poison": "魔素中毒",
  "effect.tensura.mind_control": "思念支配",
  "effect.tensura.movement_interference": "移動妨礙",
  "effect.tensura.ogre_berserker": "鬥鬼化",
  "effect.tensura.ogre_guillotine": "斷頭鬼刃",
  "effect.tensura.oppression": "壓制",
  "effect.tensura.paralysis": "麻痺",
  "effect.tensura.petrification": "石化",
  "effect.tensura.presence_concealment": "氣息遮斷",
  "effect.tensura.presence_sense": "存在感知",
  "effect.tensura.protection": "保護",
  "effect.tensura.rampage": "憤怒",
  "effect.tensura.rest": "休息",
  "effect.tensura.self_regeneration": "自我再生",
  "effect.tensura.severance_blade": "切斷刃",
  "effect.tensura.shadow_step": "暗影步",
  "effect.tensura.silence": "沉默",
  "effect.tensura.soul_drain": "靈魂汲取",
  "effect.tensura.spatial_blockade": "空間封鎖",
  "effect.tensura.spearhead": "統率者",
  "effect.tensura.strengthen": "強化",
  "effect.tensura.webbed": "網",
  "enchantment.tensura.barrier_piercing": "結界穿透",
  "enchantment.tensura.barrier_piercing.desc": "打破武器接觸的任何結界。",
  "enchantment.tensura.breathing_support": "呼吸輔助",
  "enchantment.tensura.breathing_support.desc": "阻止氣泡排出。",
  "enchantment.tensura.crushing": "粉碎",
  "enchantment.tensura.crushing.desc": "消耗耐久增加武器的傷害以及對護甲造成的傷害。",
  "enchantment.tensura.dead_end_rainbow": "七彩終焉刺突擊",
  "enchantment.tensura.dead_end_rainbow.desc": "理想情況下，在7次命中後將目標的精神生命值降為0。",
  "enchantment.tensura.elemental_boost": "元素提升",
  "enchantment.tensura.elemental_boost.desc": "增加裝備的每件裝備的自然效果的傷害輸出。",
  "enchantment.tensura.elemental_resistance": "元素抗性",
  "enchantment.tensura.elemental_resistance.desc": "減少裝備的每件裝備的自然效果的損傷輸入。",
  "enchantment.tensura.energy_protection": "能量保護",
  "enchantment.tensura.energy_protection.desc": "減少從穿戴者身上竊取的能量數量。",
  "enchantment.tensura.energy_steal": "能量竊取",
  "enchantment.tensura.energy_steal.desc": "從目標中奪取一小部分存在值。",
  "enchantment.tensura.holy_coat": "神聖塗層",
  "enchantment.tensura.holy_coat.desc": "增加對魔物目標的傷害。",
  "enchantment.tensura.holy_weapon": "神聖武器",
  "enchantment.tensura.holy_weapon.desc": "為武器注入神聖傷害。",
  "enchantment.tensura.intangibility": "無形化",
  "enchantment.tensura.intangibility.desc": "完全繞過敵人的護甲和盾牌。",
  "enchantment.tensura.magic_interference": "魔力妨礙",
  "enchantment.tensura.magic_interference.desc": "降低比你弱的目標的魔法傷害，並部分繞過目標的魔法結界。",
  "enchantment.tensura.magic_weapon": "魔法武器",
  "enchantment.tensura.magic_weapon.desc": "為武器注入魔法傷害。",
  "enchantment.tensura.magicule_absorption": "魔素吸收",
  "enchantment.tensura.magicule_absorption.desc": "增加穿戴者從環境中吸收的魔素量。",
  "enchantment.tensura.severance": "切斷",
  "enchantment.tensura.severance.desc": "目標將受到無法通過常規手段治癒的傷害。",
  "enchantment.tensura.severance_protection": "切斷保護",
  "enchantment.tensura.severance_protection.desc": "減少對穿戴者造成的切斷生命值傷害。",
  "enchantment.tensura.slotting": "槽位",
  "enchantment.tensura.slotting.desc": "允許嵌入元素魔核。",
  "enchantment.tensura.soul_eater": "噬魂者",
  "enchantment.tensura.soul_eater.desc": "為武器注入精神傷害。",
  "enchantment.tensura.spiritual_protection": "精神保護",
  "enchantment.tensura.spiritual_protection.desc": "減少對穿戴者造成的精神傷害。",
  "enchantment.tensura.sturdy": "堅固",
  "enchantment.tensura.sturdy.desc": "增加武器的傷害和裝備的耐久，使物品無視環境傷害。",
  "enchantment.tensura.swift": "敏捷",
  "enchantment.tensura.swift.desc": "增加武器的傷害、攻擊範圍和攻擊速度。",
  "enchantment.tensura.tsukumogami": "付喪神",
  "enchantment.tensura.tsukumogami.desc": "只有武器的所有者和EP比武器高才能充分發揮其潛力。",
  "entity.tensura.acid_ball": "侵蝕魔酸彈",
  "entity.tensura.acid_rain": "酸雨",
  "entity.tensura.akash": "阿卡什",
  "entity.tensura.aqua_frog": "水蛙",
  "entity.tensura.armorsaurus": "鎧龍",
  "entity.tensura.army_wasp": "軍團蜂",
  "entity.tensura.aura_bullet": "氣彈",
  "entity.tensura.aura_slash": "氣斬",
  "entity.tensura.barghest": "犬魔",
  "entity.tensura.basilisk": "蛇怪",
  "entity.tensura.beast_gnome": "土之野獸",
  "entity.tensura.black_flame_ball": "黑炎大魔球",
  "entity.tensura.black_flame_breath": "黑炎吐息",
  "entity.tensura.black_lightning_blast": "收束黑稻妻攻擊",
  "entity.tensura.black_lightning_bolt": "黑稻妻大魔球",
  "entity.tensura.black_spider": "黑暗蜘蛛",
  "entity.tensura.blade_tiger": "孤刃虎",
  "entity.tensura.blizzard": "吹雪",
  "entity.tensura.blood_mist": "血魔噴霧",
  "entity.tensura.blood_ray": "廣範圍血魔熱波",
  "entity.tensura.bog_shot": "沼澤射擊",
  "entity.tensura.boulder_shot": "巨石射擊",
  "entity.tensura.cattledeer": "牛鹿",
  "entity.tensura.chaos_eater": "混沌喰",
  "entity.tensura.charybdis": "暴風大妖渦",
  "entity.tensura.charybdis_core": "暴風大妖渦魔核",
  "entity.tensura.clone": "克隆",
  "entity.tensura.dark_cube": "暗黑立方體",
  "entity.tensura.darkness_cannon": "暗界重闇爆",
  "entity.tensura.death_blessing": "死亡祝福",
  "entity.tensura.death_tornado": "破滅龍捲風",
  "entity.tensura.dimension_cut_projectile": "妖滅次元斬",
  "entity.tensura.direwolf": "牙狼族",
  "entity.tensura.disintegration": "靈子崩壞",
  "entity.tensura.dragon_peacock": "龍孔雀",
  "entity.tensura.earth_pillar": "土柱",
  "entity.tensura.earth_spike": "土錐",
  "entity.tensura.earth_storm": "土風暴",
  "entity.tensura.electro_blast": "收束雷電攻擊",
  "entity.tensura.elemental_colossus": "聖靈守護巨像",
  "entity.tensura.evil_centipede": "邪惡蜈蚣",
  "entity.tensura.evil_centipede_body": "邪惡蜈蚣",
  "entity.tensura.falling_block": "下落的方塊",
  "entity.tensura.falmuth_knight": "法爾姆斯騎士",
  "entity.tensura.feathered_serpent": "羽蛇",
  "entity.tensura.fire_ball": "火炎球",
  "entity.tensura.fire_bolt": "火炎大魔球",
  "entity.tensura.flame_breath": "烈焰吐息",
  "entity.tensura.flame_orb": "烈焰寶珠",
  "entity.tensura.flame_sphere": "火焰球",
  "entity.tensura.flare_circle": "炎化爆獄陣",
  "entity.tensura.folgen": "弗肯",
  "entity.tensura.frost_ball": "霜凍大魔球",
  "entity.tensura.fusionist_landmine": "地雷",
  "entity.tensura.fusionist_projectile": "手榴彈",
  "entity.tensura.giant_ant": "巨大妖蟻",
  "entity.tensura.giant_bat": "巨大蝙蝠",
  "entity.tensura.giant_bear": "巨大熊",
  "entity.tensura.giant_cod": "巨大鱈魚",
  "entity.tensura.giant_salmon": "巨大三文魚",
  "entity.tensura.gluttony_mist": "暴食者噴霧",
  "entity.tensura.goblin": "哥布林",
  "entity.tensura.gourmet_mist": "美食家噴霧",
  "entity.tensura.gravity_field": "重力結界",
  "entity.tensura.gravity_sphere": "重力球",
  "entity.tensura.haki_field": "霸氣",
  "entity.tensura.healing_potion": "回復藥",
  "entity.tensura.heat_sphere": "熱球",
  "entity.tensura.heat_storm": "熱風暴",
  "entity.tensura.hell_caterpillar": "地獄蠋",
  "entity.tensura.hell_flare": "黑炎獄",
  "entity.tensura.hell_flare_limited": "黑炎獄限制版",
  "entity.tensura.hell_flare_projectile": "黑炎獄",
  "entity.tensura.hell_moth": "地獄蛾",
  "entity.tensura.hellfire": "地獄火",
  "entity.tensura.hinata_sakaguchi": "坂口日向",
  "entity.tensura.holy_field": "聖淨化結界",
  "entity.tensura.holy_water": "聖水",
  "entity.tensura.horned_bear": "獨角熊",
  "entity.tensura.horned_rabbit": "獨角兔",
  "entity.tensura.hound_dog": "獵犬",
  "entity.tensura.hover_lizard": "徬徨蜥蜴",
  "entity.tensura.ice_breath": "冰霜吐息",
  "entity.tensura.ice_lance": "水冰大魔槍",
  "entity.tensura.ifrit": "伊芙利特",
  "entity.tensura.ifrit_clone": "伊芙利特",
  "entity.tensura.invisible_arrow": "隱形箭",
  "entity.tensura.invisible_fire_bolt": "隱形火球",
  "entity.tensura.kirara_mizutani": "水谷希星",
  "entity.tensura.knight_spider": "槍腳鎧蜘蛛",
  "entity.tensura.kunai": "苦無",
  "entity.tensura.kyoya_tachibana": "橘恭彌",
  "entity.tensura.landfish": "陸地魚",
  "entity.tensura.leech_lizard": "長手蜥蜴",
  "entity.tensura.light_arrow": "雷霆箭",
  "entity.tensura.lightning_bolt": "雷霆大魔球",
  "entity.tensura.lightning_lance": "雷霆大魔槍",
  "entity.tensura.lightning_sphere": "雷霆球",
  "entity.tensura.lizardman": "蜥蜴人族",
  "entity.tensura.mad_orbs": "瘋狂寶珠",
  "entity.tensura.magic_circle": "魔法陣",
  "entity.tensura.magma_shot": "岩漿彈",
  "entity.tensura.mai_furuki": "古城舞衣",
  "entity.tensura.mark_lauren": "馬克·羅蘭",
  "entity.tensura.megalodon": "泳空巨鯊",
  "entity.tensura.megiddo_bubble": "神之怒水球",
  "entity.tensura.metal_slime": "金屬性史萊姆",
  "entity.tensura.monster_spit": "魔物唾液",
  "entity.tensura.mud_shot": "土泥大魔彈",
  "entity.tensura.obsidian_shot": "黑曜石大魔彈",
  "entity.tensura.one_eyed_owl": "獨眼貓頭鷹",
  "entity.tensura.orc": "豬頭族",
  "entity.tensura.orc_disaster": "豬頭魔王",
  "entity.tensura.orc_lord": "豬頭帝",
  "entity.tensura.paralysing_breath": "麻痺吐息",
  "entity.tensura.plasmas_ball": "等離子大魔球",
  "entity.tensura.poison_ball": "毒大魔球",
  "entity.tensura.poison_cutter": "毒刃",
  "entity.tensura.predator_mist": "捕食者噴霧",
  "entity.tensura.ranged_barrier": "結界",
  "entity.tensura.reflector_echo": "雙克者反響",
  "entity.tensura.sacred_haki_field": "神聖霸氣",
"entity.tensura.salamander": "火炎蜥蜴",
  "entity.tensura.severance_cutter": "切斷刃",
  "entity.tensura.severer_blade_projectile": "切斷者劍",
  "entity.tensura.shin_ryusei": "慎·流星",
  "entity.tensura.shinji_tanimura": "谷村真治",
  "entity.tensura.shizu": "井澤靜江",
  "entity.tensura.shogo_taguchi": "田口省吾",
  "entity.tensura.sissie": "希希",
  "entity.tensura.slime": "史萊姆",
  "entity.tensura.sniper_grenade": "狙擊者手榴彈",
  "entity.tensura.solar_beam": "太陽光束",
  "entity.tensura.solar_grenade": "太陽手榴彈",
  "entity.tensura.space_cut_projectile": "空間斬",
  "entity.tensura.spatial_arrow": "空間箭",
  "entity.tensura.spatial_ray": "空間射線",
  "entity.tensura.spear": "矛",
  "entity.tensura.spear_toro": "槍頭鎧魚",
  "entity.tensura.speared_fin_arrow": "刺鰭箭",
  "entity.tensura.steam_ball": "蒸氣球",
  "entity.tensura.stone_shot": "土石大魔彈",
  "entity.tensura.supermassive_slime": "超大質量史萊姆",
  "entity.tensura.sylphide": "風之少女",
  "entity.tensura.tempest_scale": "暴風亂鱗雨",
  "entity.tensura.tempest_serpent": "嵐蛇",
  "entity.tensura.tempest_serpent_body": "嵐蛇",
  "entity.tensura.tensura_boat": "船",
  "entity.tensura.tensura_chest_boat": "鵝鑾鼻船",
  "entity.tensura.thrown_item": "投擲物",
  "entity.tensura.thunder_breath": "雷霆吐息",
  "entity.tensura.undine": "水之聖女",
  "entity.tensura.unicorn_horn": "獨角獸角",
  "entity.tensura.war_gnome": "土之騎士",
  "entity.tensura.water_ball": "水球",
  "entity.tensura.water_breath": "水吐息",
  "entity.tensura.web_bullet": "網子彈",
  "entity.tensura.wind_blade": "風切大魔斬",
  "entity.tensura.wind_breath": "刮風",
  "entity.tensura.wind_sphere": "風球",
  "entity.tensura.winged_cat": "有翼貓",
  "gamerule.colossusRespawn": "守護巨像重生",
  "gamerule.colossusRespawn.description": "當一個之前沒有戰勝過巨像的玩家到達迷宮中的競技場時，聖靈守護巨像會重生",
  "gamerule.demonLordAwaken": "真魔王靈魂",
  "gamerule.demonLordAwaken.description": "成為真魔王所需的靈魂數量",
  "gamerule.demonLordSeed": "魔王種子存在值",
  "gamerule.demonLordSeed.description": "獲得魔王種子所需存在值",
  "gamerule.epDeathPenalty": "存在值死亡懲罰",
  "gamerule.epDeathPenalty.description": "玩家重生時將失去的存在值百分比",
  "gamerule.epGainMultiplier": "存在值增益倍率",
  "gamerule.epGainMultiplier.description": "實體及其裝備在擊敗目標後獲得的存在值增益倍率",
  "gamerule.epSteal": "存在值偷取",
  "gamerule.epSteal.description": "允許某些技能從玩家那裡偷取存在值",
  "gamerule.hardcoreRace": "極限種族",
  "gamerule.hardcoreRace.description": "使某些種族更難遊玩",
  "gamerule.labyrinthDeath": "迷宮死亡",
  "gamerule.labyrinthDeath.description": "允許玩家在迷宮維度中死亡，而不是在剩餘1點HP時被傳送出去",
  "gamerule.labyrinthPvp": "迷宮PVP",
  "gamerule.labyrinthPvp.description": "允許玩家在迷宮維度中進行PVP",
  "gamerule.maxAP": "可獲取的最大鬥氣值",
  "gamerule.maxApGain.description": "實體一次殺死目標可以獲得的最大鬥氣值",
  "gamerule.maxMpGain": "最大魔素增益",
  "gamerule.maxMpGain.description": "實體一次殺死目標可以獲得的最大魔素值",
  "gamerule.mpSkillCost": "技能的魔素消耗",
  "gamerule.mpSkillCost.description": "玩家獲得新技能時將失去的魔素百分比",
  "gamerule.noUniqueStart": "無獨特技能開局",
  "gamerule.noUniqueStart.description": "以魔素/鬥氣增益開局，但沒有獨特技能",
  "gamerule.playerEP": "玩家存在值掉落百分比",
  "gamerule.playerEP.description": "死亡的玩家可以用於存在值增益計算的預設存在值百分比",
  "gamerule.playerMindControl": "玩家思念支配",
  "gamerule.playerMindControl.description": "允許某些技能支配玩家的思念",
  "gamerule.playerNaming": "玩家命名",
  "gamerule.playerNaming.description": "允許玩家被其他玩家命名",
  "gamerule.resetCounterBonusUnique": "重置計數器的額外獨特技能",
  "gamerule.resetCounterBonusUnique.description": "基於重置計數器在重置時獲得更多獨特技能",
  "gamerule.resetIncompletePenalty": "不完整重置的懲罰",
  "gamerule.resetIncompletePenalty.description": "當玩家在不滿足要求的情況下使用任何重置卷軸時，從重置計數器中扣除的點數",
  "gamerule.rimuruMode": "利姆路開局",
  "gamerule.skillBeforeRace": "技能在前，種族在後",
  "gamerule.skillBeforeRace.description": "在選擇種族之前獲得獨特技能",
  "gamerule.skillGriefing": "技能/魔法/氣鬥法 地形破壞",
  "gamerule.skillSteal": "技能偷取",
  "gamerule.skillSteal.description": "允許某些技能從玩家那裡偷取技能，而不是複製",
  "gamerule.spawnerEP": "生怪磚存在值百分比",
  "gamerule.spawnerEP.description": "從生怪磚生成的魔物可以用於存在值增益計算的預設存在值百分比",
  "gamerule.tensuraDisplayName": "TenSura顯示名稱",
  "gamerule.tensuraDisplayName.description": "若玩家已命名，則顯示 Tensura 名稱而不是 Minecraft 名稱",
  "gamerule.trulyUnique": "真正獨特",
  "gamerule.trulyUnique.description": "從轉生技能列表中刪除有主的獨特技能",
  "gamerule.vanillaEP": "原版存在值百分比",
  "gamerule.vanillaEP.description": "原版生物可以用於存在值增益計算的預設存在值的百分比",
  "item.minecraft.lingering_potion.effect.chill": "滯留型凍結藥水",
  "item.minecraft.lingering_potion.effect.corrosion": "滯留型腐蝕藥水",
  "item.minecraft.lingering_potion.effect.fatal_poison": "滯留型劇毒藥水",
  "item.minecraft.lingering_potion.effect.fragility": "滯留型脆弱藥水",
  "item.minecraft.lingering_potion.effect.glowing": "滯留型發光藥水",
  "item.minecraft.lingering_potion.effect.night_owl": "滯留型夜鷹藥水",
  "item.minecraft.lingering_potion.effect.paralysis": "滯留型麻痺藥水",
  "item.minecraft.potion.effect.chill": "凍結藥水",
  "item.minecraft.potion.effect.corrosion": "腐蝕藥水",
  "item.minecraft.potion.effect.fatal_poison": "劇毒藥水",
  "item.minecraft.potion.effect.fragility": "脆弱藥水",
  "item.minecraft.potion.effect.glowing": "發光藥水",
  "item.minecraft.potion.effect.night_owl": "夜鷹藥水",
  "item.minecraft.potion.effect.paralysis": "麻痺藥水",
  "item.minecraft.splash_potion.effect.chill": "劃破型凍結藥水",
  "item.minecraft.splash_potion.effect.corrosion": "噴濺型腐蝕藥水",
  "item.minecraft.splash_potion.effect.fatal_poison": "噴濺型劇毒藥水",
  "item.minecraft.splash_potion.effect.fragility": "噴濺型脆弱藥水",
  "item.minecraft.splash_potion.effect.glowing": "噴濺型發光藥水",
  "item.minecraft.splash_potion.effect.night_owl": "噴濺型夜鷹藥水",
  "item.minecraft.splash_potion.effect.paralysis": "噴濺型麻痺藥水",
  "item.minecraft.tipped_arrow.effect.chill": "凍結之箭",
  "item.minecraft.tipped_arrow.effect.corrosion": "腐蝕之箭",
  "item.minecraft.tipped_arrow.effect.fatal_poison": "劇毒之箭",
  "item.minecraft.tipped_arrow.effect.fragility": "脆弱之箭",
  "item.minecraft.tipped_arrow.effect.glowing": "發光之箭",
  "item.minecraft.tipped_arrow.effect.night_owl": "夜鷹之箭",
  "item.minecraft.tipped_arrow.effect.paralysis": "麻痺之箭",
  "item.tensura.adamantite_axe": "生體魔鋼斧",
  "item.tensura.adamantite_boots": "生體魔鋼靴子",
  "item.tensura.adamantite_chestplate": "生體魔鋼胸甲",
  "item.tensura.adamantite_gear_schematic": "生體魔鋼裝備藍圖",
  "item.tensura.adamantite_great_sword": "生體魔鋼大劍",
  "item.tensura.adamantite_helmet": "生體魔鋼頭盔",
  "item.tensura.adamantite_hoe": "生體魔鋼鋤",
  "item.tensura.adamantite_ingot": "生體魔鋼錠",
  "item.tensura.adamantite_katana": "生體魔鋼武士刀",
  "item.tensura.adamantite_kodachi": "生體魔鋼小太刀",
  "item.tensura.adamantite_leggings": "生體魔鋼護腿",
  "item.tensura.adamantite_long_sword": "生體魔鋼長劍",
  "item.tensura.adamantite_nugget": "生體魔鋼粒",
  "item.tensura.adamantite_odachi": "生體魔鋼大太刀",
  "item.tensura.adamantite_pickaxe": "生體魔鋼鎬",
  "item.tensura.adamantite_scythe": "生體魔鋼鐮刀",
  "item.tensura.adamantite_short_sword": "生體魔鋼短劍",
  "item.tensura.adamantite_shovel": "生體魔鋼鏟",
  "item.tensura.adamantite_sickle": "生體魔鋼小鐮刀",
  "item.tensura.adamantite_spear": "生體魔鋼矛",
  "item.tensura.adamantite_sword": "生體魔鋼劍",
  "item.tensura.adamantite_tachi": "生體魔鋼太刀",
  "item.tensura.akash_spawn_egg": "阿卡什生怪蛋",
  "item.tensura.angry_pierrot_mask": "憤怒小丑面具",
  "item.tensura.ant_carapace_boots": "巨大妖蟻甲殼靴子",
  "item.tensura.ant_carapace_chestplate": "巨大妖蟻甲殼胸甲",
  "item.tensura.ant_carapace_gear_schematic": "巨大妖蟻甲殼裝備藍圖",
  "item.tensura.ant_carapace_helmet": "巨大妖蟻甲殼頭盔",
  "item.tensura.ant_carapace_leggings": "巨大妖蟻甲殼護腿",
  "item.tensura.ant_crossbow": "妖蟻弩",
  "item.tensura.anti_magic_mask": "抗魔面具",
  "item.tensura.anti_magic_mask_schematic": "抗魔面具藍圖",
  "item.tensura.aqua_frog_spawn_egg": "水蛙生怪蛋",
  "item.tensura.armorsaurus_boots": "鎧龍鱗靴子",
  "item.tensura.armorsaurus_chestplate": "鎧龍鱗胸甲",
  "item.tensura.armorsaurus_gauntlet": "鎧龍鱗手套",
  "item.tensura.armorsaurus_helmet": "鎧龍鱗頭盔",
  "item.tensura.armorsaurus_leggings": "鎧龍鱗護腿",
  "item.tensura.armorsaurus_scale": "鎧龍鱗",
  "item.tensura.armorsaurus_scalemail_boots": "鎧龍鱗靴子",
  "item.tensura.armorsaurus_scalemail_chestplate": "鎧龍鱗甲胸甲",
  "item.tensura.armorsaurus_scalemail_gear_schematic": "鎧龍鱗裝備藍圖",
  "item.tensura.armorsaurus_scalemail_helmet": "鎧龍鱗頭盔",
  "item.tensura.armorsaurus_scalemail_leggings": "鎧龍鱗護腿",
  "item.tensura.armorsaurus_shell": "鎧龍殼",
  "item.tensura.armorsaurus_shield": "鎧龍盾",
  "item.tensura.armorsaurus_spawn_egg": "鎧龍生怪蛋",
  "item.tensura.army_wasp_spawn_egg": "軍團蜂生怪蛋",
  "item.tensura.barghest_spawn_egg": "犬魔生怪蛋",
  "item.tensura.basic_bows_schematic": "基礎弓藍圖",
  "item.tensura.basilisk_spawn_egg": "蛇怪生怪蛋",
  "item.tensura.bat_glider": "蝙蝠滑翔翼",
  "item.tensura.battlewill_manual": "氣鬥法指南",
  "item.tensura.beast_gnome_spawn_egg": "土之野獸生怪蛋",
  "item.tensura.beast_horn": "獸角",
  "item.tensura.beast_horn_spear": "獸角矛",
  "item.tensura.black_fire_charge": "黑炎彈",
  "item.tensura.black_spider_spawn_egg": "黑暗蜘蛛生怪蛋",
  "item.tensura.blade_tiger_scythe": "孤刃虎鐮刀",
  "item.tensura.blade_tiger_spawn_egg": "孤刃虎生怪蛋",
  "item.tensura.blade_tiger_steak": "熟孤刃虎肉",
  "item.tensura.blade_tiger_tail": "孤刃虎尾",
  "item.tensura.bronze_coin": "青銅幣",
  "item.tensura.bucket_of_cattledeer_milk": "牛鹿牛奶桶",
  "item.tensura.cattledeer_beef": "生牛鹿肉",
  "item.tensura.cattledeer_spawn_egg": "牛鹿生怪蛋",
  "item.tensura.cattledeer_steak": "熟牛鹿肉",
  "item.tensura.centipede_dagger": "蜈蚣匕首",
  "item.tensura.centipede_stinger": "蜈蚣毒刺",
  "item.tensura.character_reset_scroll": "角色重置卷軸",
  "item.tensura.charybdis_scale": "暴風鱗",
  "item.tensura.charybdis_scalemail_boots": "暴風鱗靴子",
  "item.tensura.charybdis_scalemail_chestplate": "暴風鱗胸甲",
  "item.tensura.charybdis_scalemail_gear_schematic": "暴風鱗裝備藍圖",
  "item.tensura.charybdis_scalemail_helmet": "暴風鱗頭盔",
  "item.tensura.charybdis_scalemail_leggings": "暴風鱗護腿",
  "item.tensura.charybdis_spawn_egg": "暴風大妖渦生怪蛋",
  "item.tensura.chilled_slime": "凍結黏液球",
  "item.tensura.cooked_armorsaurus_meat": "熟鎧龍肉",
  "item.tensura.cooked_charybdis_meat": "熟暴風大妖渦肉",
  "item.tensura.cooked_giant_ant_leg": "熟巨大妖蟻腿",
  "item.tensura.cooked_giant_bat_meat": "熟巨大蝙蝠肉",
  "item.tensura.cooked_knight_spider_leg": "熟槍腳鎧蜘蛛腿",
  "item.tensura.cooked_megalodon_meat": "熟泳空巨鯊肉",
  "item.tensura.cooked_serpent_meat": "熟嵐蛇肉",
  "item.tensura.cooked_sissie_fin": "熟希希鰭",
  "item.tensura.cooked_sissie_meat": "熟希希肉",
  "item.tensura.cooked_spear_toro_fin": "熟槍頭鎧魚鰭",
  "item.tensura.cooked_spear_toro_meat": "熟槍頭鎧魚肉",
  "item.tensura.copper_shell": "銅殼",
  "item.tensura.crazy_pierrot_mask": "瘋狂小丑面具",
  "item.tensura.dark_boots": "暗黑靴子",
  "item.tensura.dark_jacket": "暗黑外套",
  "item.tensura.dark_leggings": "暗黑護腿",
  "item.tensura.dark_set_schematic": "暗黑套裝藍圖",
  "item.tensura.dead_end_rainbow": "七彩終焉刺突擊",
  "item.tensura.diamond_gear_schematic": "鑽石裝備藍圖",
  "item.tensura.diamond_great_sword": "鑽石大劍",
  "item.tensura.diamond_katana": "鑽石武士刀",
  "item.tensura.diamond_kodachi": "鑽石小太刀",
  "item.tensura.diamond_long_sword": "鑽石長劍",
  "item.tensura.diamond_odachi": "鑽石大太刀",
  "item.tensura.diamond_scythe": "鑽石鐮刀",
  "item.tensura.diamond_short_sword": "鑽石短劍",
  "item.tensura.diamond_sickle": "鑽石小鐮刀",
  "item.tensura.diamond_spear": "鑽石矛",
  "item.tensura.diamond_tachi": "鑽石太刀",
  "item.tensura.direwolf_spawn_egg": "牙狼族生怪蛋",
  "item.tensura.dragon_essence": "龍之精華",
  "item.tensura.dragon_knuckle": "龍指虎",
  "item.tensura.dragon_peacock_feather": "龍孔雀羽毛",
  "item.tensura.dragon_peacock_spawn_egg": "龍孔雀生怪蛋",
  "item.tensura.dubious_food": "可疑的食物",
  "item.tensura.earth_elemental_shard": "元素碎片（土）",
  "item.tensura.element_core_earth": "元素魔核（土）",
  "item.tensura.element_core_empty": "元素魔核（空無）",
  "item.tensura.element_core_fire": "元素魔核（火）",
  "item.tensura.element_core_space": "元素魔核（空間）",
  "item.tensura.element_core_water": "元素魔核（水）",
  "item.tensura.element_core_wind": "元素魔核（風）",
  "item.tensura.elemental_colossus_spawn_egg": "聖靈守護巨像生怪蛋",
  "item.tensura.elemental_essence": "元素精華",
  "item.tensura.enchanted_silver_apple": "附魔銀蘋果",
  "item.tensura.evil_centipede_body_spawn_egg": "邪惡蜈蚣生怪蛋",
  "item.tensura.evil_centipede_spawn_egg": "邪惡蜈蚣生怪蛋",
  "item.tensura.feathered_serpent_spawn_egg": "羽蛇生怪蛋",
  "item.tensura.fire_elemental_shard": "元素碎片（火）",
  "item.tensura.folgen_spawn_egg": "異世界人-弗肯生怪蛋",
  "item.tensura.full_potion": "完全回復藥",
  "item.tensura.gehenna_moth_silk": "煉獄蛾絲",
  "item.tensura.giant_ant_carapace": "巨大妖蟻甲殼",
  "item.tensura.giant_ant_leg": "巨大妖蟻腿",
  "item.tensura.giant_ant_spawn_egg": "巨大妖蟻生怪蛋",
  "item.tensura.giant_bat_spawn_egg": "巨大蝙蝠生怪蛋",
  "item.tensura.giant_bat_wing": "巨大蝙蝠翅膀",
  "item.tensura.giant_bear_spawn_egg": "巨大熊生怪蛋",
  "item.tensura.giant_cod_spawn_egg": "巨大鱈魚生怪蛋",
  "item.tensura.giant_salmon_spawn_egg": "巨大鮭魚生怪蛋",
  "item.tensura.goblin_club": "哥布林木棒",
  "item.tensura.goblin_spawn_egg": "哥布林生怪蛋",
  "item.tensura.gold_coin": "金幣",
  "item.tensura.gold_gear_schematic": "金裝備藍圖",
  "item.tensura.golden_great_sword": "金大劍",
  "item.tensura.golden_katana": "金武士刀",
  "item.tensura.golden_kodachi": "金小太刀",
  "item.tensura.golden_long_sword": "金長劍",
  "item.tensura.golden_odachi": "金大太刀",
  "item.tensura.golden_scythe": "金鐮刀",
  "item.tensura.golden_short_sword": "金短劍",
  "item.tensura.golden_sickle": "金小鐮刀",
  "item.tensura.golden_spear": "金矛",
  "item.tensura.golden_tachi": "金太刀",
  "item.tensura.great_sword_schematic": "大劍藍圖",
  "item.tensura.hell_caterpillar_spawn_egg": "地獄毛毛蟲生怪蛋",
  "item.tensura.hell_moth_silk": "地獄蛾絲",
  "item.tensura.hell_moth_spawn_egg": "地獄蛾生怪蛋",
  "item.tensura.high_magisteel_axe": "上級魔鋼斧",
  "item.tensura.high_magisteel_boots": "上級魔鋼靴子",
  "item.tensura.high_magisteel_chestplate": "上級魔鋼胸甲",
  "item.tensura.high_magisteel_gear_schematic": "上級魔鋼裝備藍圖",
  "item.tensura.high_magisteel_great_sword": "上級魔鋼大劍",
  "item.tensura.high_magisteel_helmet": "上級魔鋼頭盔",
  "item.tensura.high_magisteel_hoe": "上級魔鋼鋤",
  "item.tensura.high_magisteel_ingot": "上級魔鋼錠",
  "item.tensura.high_magisteel_katana": "上級魔鋼武士刀",
  "item.tensura.high_magisteel_kodachi": "上級魔鋼小太刀",
  "item.tensura.high_magisteel_leggings": "上級魔鋼護腿",
  "item.tensura.high_magisteel_long_sword": "上級魔鋼長劍",
  "item.tensura.high_magisteel_nugget": "上級魔鋼粒",
  "item.tensura.high_magisteel_odachi": "上級魔鋼大太刀",
  "item.tensura.high_magisteel_pickaxe": "上級魔鋼鎬",
  "item.tensura.high_magisteel_scythe": "上級魔鋼鐮刀",
  "item.tensura.high_magisteel_short_sword": "上級魔鋼短劍",
  "item.tensura.high_magisteel_shovel": "上級魔鋼鏟",
  "item.tensura.high_magisteel_sickle": "上級魔鋼小鐮刀",
  "item.tensura.high_magisteel_spear": "上級魔鋼矛",
  "item.tensura.high_magisteel_sword": "上級魔鋼劍",
  "item.tensura.high_magisteel_tachi": "上級魔鋼太刀",
  "item.tensura.high_potion": "高階回復藥",
  "item.tensura.high_quality_magic_crystal": "高級魔晶石",
  "item.tensura.hihiirokane_axe": "究級金屬斧",
  "item.tensura.hihiirokane_boots": "究級金屬靴子",
  "item.tensura.hihiirokane_chestplate": "究級金屬胸甲",
  "item.tensura.hihiirokane_gear_schematic": "究級金屬裝備藍圖",
  "item.tensura.hihiirokane_great_sword": "究級金屬大劍",
  "item.tensura.hihiirokane_helmet": "究級金屬頭盔",
  "item.tensura.hihiirokane_hoe": "究級金屬鋤",
  "item.tensura.hihiirokane_ingot": "究級金屬錠",
  "item.tensura.hihiirokane_katana": "究級金屬武士刀",
  "item.tensura.hihiirokane_kodachi": "究級金屬小太刀",
  "item.tensura.hihiirokane_leggings": "究級金屬護腿",
  "item.tensura.hihiirokane_long_sword": "究級金屬長劍",
  "item.tensura.hihiirokane_nugget": "究級金屬粒",
  "item.tensura.hihiirokane_odachi": "究級金屬大太刀",
  "item.tensura.hihiirokane_pickaxe": "究級金屬鎬",
  "item.tensura.hihiirokane_scythe": "究級金屬鐮刀",
  "item.tensura.hihiirokane_short_sword": "究級金屬短劍",
  "item.tensura.hihiirokane_shovel": "究級金屬鏟",
  "item.tensura.hihiirokane_sickle": "究級金屬小鐮刀",
  "item.tensura.hihiirokane_spear": "究級金屬矛",
  "item.tensura.hihiirokane_sword": "究級金屬劍",
  "item.tensura.hihiirokane_tachi": "究級金屬太刀",
  "item.tensura.hinata_sakaguchi_spawn_egg": "異世界人-坂口日向生怪蛋",
  "item.tensura.hipokute_flower": "希波庫特花",
  "item.tensura.hipokute_grass": "希波庫特草",
  "item.tensura.hipokute_seeds": "希波庫特種子",
  "item.tensura.holy_armaments_boots": "聖靈裝備靴子",
  "item.tensura.holy_armaments_chestplate": "聖靈裝備胸甲",
  "item.tensura.holy_armaments_leggings": "聖靈裝備護腿",
  "item.tensura.horned_bear_spawn_egg": "獨角熊生怪蛋",
  "item.tensura.horned_rabbit_spawn_egg": "獨角兔生怪蛋",
  "item.tensura.hound_dog_spawn_egg": "獵犬生怪蛋",
  "item.tensura.hover_lizard_spawn_egg": "徘徊蜥蜴生怪蛋",
  "item.tensura.hunting_knife_schematic": "獵刀藍圖",
  "item.tensura.ice_blade": "冰結魔劍",
  "item.tensura.ifrit_clone_spawn_egg": "伊弗利特分身生怪蛋",
  "item.tensura.ifrit_spawn_egg": "伊弗利特生怪蛋",
  "item.tensura.insectar_carapace": "蟲族甲殼",
  "item.tensura.invisible_arrow": "隱形箭",
  "item.tensura.invisible_feather": "隱形羽毛",
  "item.tensura.iron_gear_schematic": "鐵裝備藍圖",
  "item.tensura.iron_great_sword": "鐵大劍",
  "item.tensura.iron_katana": "鐵武士刀",
  "item.tensura.iron_kodachi": "鐵小太刀",
  "item.tensura.iron_long_sword": "鐵長劍",
  "item.tensura.iron_odachi": "鐵大太刀",
  "item.tensura.iron_scythe": "鐵鐮刀",
  "item.tensura.iron_short_sword": "鐵短劍",
  "item.tensura.iron_sickle": "鐵小鐮刀",
  "item.tensura.iron_spear": "鐵矛",
  "item.tensura.iron_tachi": "鐵太刀",
  "item.tensura.japanese_sword_schematic": "日本刀藍圖",
  "item.tensura.kanabo": "狼牙棒",
  "item.tensura.kirara_mizutani_spawn_egg": "異世界人-水谷希星生怪蛋",
  "item.tensura.knight_spider_carapace": "槍腳鎧蜘蛛甲殼",
  "item.tensura.knight_spider_carapace_boots": "槍腳鎧蜘蛛甲殼靴子",
  "item.tensura.knight_spider_carapace_chestplate": "槍腳鎧蜘蛛甲殼胸甲",
  "item.tensura.knight_spider_carapace_gear_schematic": "槍腳鎧蜘蛛甲殼裝備藍圖",
  "item.tensura.knight_spider_carapace_helmet": "槍腳鎧蜘蛛甲殼頭盔",
  "item.tensura.knight_spider_carapace_leggings": "槍腳鎧蜘蛛甲殼護腿",
  "item.tensura.knight_spider_leg": "槍腳鎧蜘蛛腿",
  "item.tensura.knight_spider_spawn_egg": "槍腳鎧蜘蛛生怪蛋",
  "item.tensura.kunai": "苦無",
  "item.tensura.kunai_schematic": "苦無藍圖",
  "item.tensura.kyoya_tachibana_spawn_egg": "異世界人-橘恭彌生怪蛋",
  "item.tensura.landfish_spawn_egg": "陸地魚生怪蛋",
  "item.tensura.leather_gear_schematic": "皮革裝備藍圖",
  "item.tensura.leech_lizard_spawn_egg": "長手蜥蜴生怪蛋",
  "item.tensura.lizardman_spawn_egg": "蜥蜴人族生怪蛋",
  "item.tensura.long_bow": "長弓",
  "item.tensura.long_spider_bow": "長蜘蛛弓",
  "item.tensura.long_sword_schematic": "長劍藍圖",
  "item.tensura.low_magisteel_axe": "下級魔鋼斧",
  "item.tensura.low_magisteel_boots": "下級魔鋼靴子",
  "item.tensura.low_magisteel_chestplate": "下級魔鋼胸甲",
  "item.tensura.low_magisteel_gear_schematic": "下級魔鋼裝備藍圖",
  "item.tensura.low_magisteel_great_sword": "下級魔鋼大劍",
  "item.tensura.low_magisteel_helmet": "下級魔鋼頭盔",
  "item.tensura.low_magisteel_hoe": "下級魔鋼鋤",
  "item.tensura.low_magisteel_ingot": "下級魔鋼錠",
  "item.tensura.low_magisteel_katana": "下級魔鋼武士刀",
  "item.tensura.low_magisteel_kodachi": "下級魔鋼小太刀",
  "item.tensura.low_magisteel_leggings": "下级魔鋼護腿",
  "item.tensura.low_magisteel_long_sword": "下級魔鋼長劍",
  "item.tensura.low_magisteel_nugget": "下級魔鋼粒",
  "item.tensura.low_magisteel_odachi": "下級魔鋼大太刀",
  "item.tensura.low_magisteel_pickaxe": "下級魔鋼鎬",
  "item.tensura.low_magisteel_scythe": "下級魔鋼鐮刀",
  "item.tensura.low_magisteel_short_sword": "下級魔鋼短劍",
  "item.tensura.low_magisteel_shovel": "下級魔鋼鏟",
  "item.tensura.low_magisteel_sickle": "下級魔鋼小鐮刀",
  "item.tensura.low_magisteel_spear": "下級魔鋼矛",
  "item.tensura.low_magisteel_sword": "下級魔鋼劍",
  "item.tensura.low_magisteel_tachi": "下級魔鋼太刀",
  "item.tensura.low_potion": "低階回復藥",
  "item.tensura.low_quality_magic_crystal": "低級魔晶石",
  "item.tensura.magic_bottle": "魔法瓶",
  "item.tensura.magic_bottle_of_water": "魔法水瓶",
  "item.tensura.magic_ore_shard": "魔礦碎片",
  "item.tensura.magic_stone": "魔法石",
  "item.tensura.mai_furuki_spawn_egg": "異世界人-古城舞衣生怪蛋",
  "item.tensura.marionette_heart": "傀儡之心",
  "item.tensura.mark_lauren_spawn_egg": "異世界人-馬克·羅蘭生怪蛋",
  "item.tensura.meat_crusher": "垛肉刀",
  "item.tensura.medium_quality_magic_crystal": "中級魔晶石",
  "item.tensura.megalodon_spawn_egg": "泳空巨鯊生怪蛋",
  "item.tensura.metal_slime_spawn_egg": "金屬史萊姆生怪蛋",
  "item.tensura.mithril_axe": "秘銀斧",
  "item.tensura.mithril_boots": "秘銀靴子",
  "item.tensura.mithril_chestplate": "秘銀胸甲",
  "item.tensura.mithril_gear_schematic": "秘銀裝備藍圖",
  "item.tensura.mithril_great_sword": "秘銀大劍",
  "item.tensura.mithril_helmet": "秘銀頭盔",
  "item.tensura.mithril_hoe": "秘銀鋤",
  "item.tensura.mithril_ingot": "秘銀錠",
  "item.tensura.mithril_katana": "秘銀武士刀",
  "item.tensura.mithril_kodachi": "秘銀小太刀",
  "item.tensura.mithril_leggings": "秘銀護腿",
  "item.tensura.mithril_long_sword": "秘銀長劍",
  "item.tensura.mithril_nugget": "秘銀粒",
  "item.tensura.mithril_odachi": "秘銀大太刀",
  "item.tensura.mithril_pickaxe": "秘銀鎬",
  "item.tensura.mithril_scythe": "秘銀鐮刀",
  "item.tensura.mithril_short_sword": "秘銀短劍",
  "item.tensura.mithril_shovel": "秘銀鏟",
  "item.tensura.mithril_sickle": "秘銀小鐮刀",
  "item.tensura.mithril_spear": "秘銀矛",
  "item.tensura.mithril_sword": "秘銀劍",
  "item.tensura.mithril_tachi": "秘銀太刀",
  "item.tensura.monster_leather_a": "魔物皮革（A）",
  "item.tensura.monster_leather_b": "魔物皮革（B）",
  "item.tensura.monster_leather_boots_a": "魔物皮革靴子（A）",
  "item.tensura.monster_leather_boots_b": "魔物皮革靴子（B）",
  "item.tensura.monster_leather_boots_c": "魔物皮革靴子（C）",
  "item.tensura.monster_leather_boots_d": "魔物皮革靴子（D）",
"item.tensura.monster_leather_boots_special_a": "魔物皮革靴子（特A）",
  "item.tensura.monster_leather_c": "魔物皮革（C）",
  "item.tensura.monster_leather_chestplate_a": "魔物皮革胸甲（A）",
  "item.tensura.monster_leather_chestplate_b": "魔物皮革胸甲（B）",
  "item.tensura.monster_leather_chestplate_c": "魔物皮革胸甲（C）",
  "item.tensura.monster_leather_chestplate_d": "魔物皮革胸甲（D）",
  "item.tensura.monster_leather_chestplate_special_a": "魔物皮革胸甲（特A）",
  "item.tensura.monster_leather_d": "魔物皮革（D）",
  "item.tensura.monster_leather_gear_schematic": "魔物皮革裝備藍圖",
  "item.tensura.monster_leather_helmet_a": "魔物皮革頭盔（A）",
  "item.tensura.monster_leather_helmet_b": "魔物皮革頭盔（B）",
  "item.tensura.monster_leather_helmet_c": "魔物皮革頭盔（C）",
  "item.tensura.monster_leather_helmet_d": "魔物皮革頭盔（D）",
  "item.tensura.monster_leather_helmet_special_a": "魔物皮革頭盔（特A）",
  "item.tensura.monster_leather_leggings_a": "魔物皮革護腿（A）",
  "item.tensura.monster_leather_leggings_b": "魔物皮革護腿（B）",
  "item.tensura.monster_leather_leggings_c": "魔物皮革護腿（C）",
  "item.tensura.monster_leather_leggings_d": "魔物皮革護腿（D）",
  "item.tensura.monster_leather_leggings_special_a": "魔物皮革護腿（特A）",
  "item.tensura.monster_leather_special_a": "魔物皮革（特A）",
  "item.tensura.monster_saddle": "魔物鞍",
  "item.tensura.moonlight": "月光細劍",
  "item.tensura.music_disc_nanoda": "音樂唱片",
  "item.tensura.netherite_great_sword": "獄髓大劍",
  "item.tensura.netherite_katana": "獄髓武士刀",
  "item.tensura.netherite_kodachi": "獄髓小太刀",
  "item.tensura.netherite_long_sword": "獄髓長劍",
  "item.tensura.netherite_odachi": "獄髓大太刀",
  "item.tensura.netherite_scythe": "獄髓鐮刀",
  "item.tensura.netherite_short_sword": "獄髓短劍",
  "item.tensura.netherite_sickle": "獄髓小鐮刀",
  "item.tensura.netherite_spear": "獄髓矛",
  "item.tensura.netherite_tachi": "獄髓太刀",
  "item.tensura.one_eyed_owl_spawn_egg": "獨眼貓頭鷹生怪蛋",
  "item.tensura.orb_of_domination": "傀儡寶珠",
  "item.tensura.orc_disaster_spawn_egg": "豬頭魔王生怪蛋",
  "item.tensura.orc_lord_spawn_egg": "豬頭帝生怪蛋",
  "item.tensura.orc_spawn_egg": "豬頭族生怪蛋",
  "item.tensura.orichalcum_axe": "神輝金鋼斧",
  "item.tensura.orichalcum_boots": "神輝金鋼靴子",
  "item.tensura.orichalcum_chestplate": "神輝金鋼胸甲",
  "item.tensura.orichalcum_gear_schematic": "神輝金鋼裝備藍圖",
  "item.tensura.orichalcum_great_sword": "神輝金鋼大劍",
  "item.tensura.orichalcum_helmet": "神輝金鋼頭盔",
  "item.tensura.orichalcum_hoe": "神輝金鋼鋤",
  "item.tensura.orichalcum_ingot": "神輝金鋼錠",
  "item.tensura.orichalcum_katana": "神輝金鋼武士刀",
  "item.tensura.orichalcum_kodachi": "神輝金鋼小太刀",
  "item.tensura.orichalcum_leggings": "神輝金鋼護腿",
  "item.tensura.orichalcum_long_sword": "神輝金鋼長劍",
  "item.tensura.orichalcum_nugget": "神輝金鋼粒",
  "item.tensura.orichalcum_odachi": "神輝金鋼大太刀",
  "item.tensura.orichalcum_pickaxe": "神輝金鋼鎬",
  "item.tensura.orichalcum_scythe": "神輝金鋼鐮刀",
  "item.tensura.orichalcum_short_sword": "神輝金鋼短劍",
  "item.tensura.orichalcum_shovel": "神輝金鋼鏟",
  "item.tensura.orichalcum_sickle": "神輝金鋼小鐮刀",
  "item.tensura.orichalcum_spear": "神輝金鋼矛",
  "item.tensura.orichalcum_sword": "神輝金鋼劍",
  "item.tensura.orichalcum_tachi": "神輝金鋼太刀",
  "item.tensura.palm_boat": "棕櫚木船",
  "item.tensura.palm_chest_boat": "棕櫚木鵝鑾鼻船",
  "item.tensura.pierrot_mask_schematic": "小丑面具藍圖",
  "item.tensura.pouch_a": "錢袋（A）",
  "item.tensura.pouch_b": "錢袋（B）",
  "item.tensura.pouch_c": "钱袋（C）",
  "item.tensura.pouch_d": "錢袋（D）",
  "item.tensura.pouch_special_a": "錢袋（特A）",
  "item.tensura.pure_magisteel_axe": "純魔鋼斧",
  "item.tensura.pure_magisteel_boots": "純魔鋼靴子",
  "item.tensura.pure_magisteel_chestplate": "純魔鋼胸甲",
  "item.tensura.pure_magisteel_gear_schematic": "純魔鋼裝備藍圖",
  "item.tensura.pure_magisteel_great_sword": "純魔鋼大劍",
  "item.tensura.pure_magisteel_helmet": "純魔鋼頭盔",
  "item.tensura.pure_magisteel_hoe": "純魔鋼鋤",
  "item.tensura.pure_magisteel_ingot": "純魔鋼錠",
  "item.tensura.pure_magisteel_katana": "純魔鋼武士刀",
  "item.tensura.pure_magisteel_kodachi": "純魔鋼小太刀",
  "item.tensura.pure_magisteel_kunai": "純魔鋼苦無",
  "item.tensura.pure_magisteel_leggings": "純魔鋼護腿",
  "item.tensura.pure_magisteel_long_sword": "純魔鋼長劍",
  "item.tensura.pure_magisteel_nugget": "純魔鋼粒",
  "item.tensura.pure_magisteel_odachi": "純魔鋼大太刀",
  "item.tensura.pure_magisteel_pickaxe": "純魔鋼鎬",
  "item.tensura.pure_magisteel_scythe": "純魔鋼鐮刀",
  "item.tensura.pure_magisteel_short_sword": "純魔鋼短劍",
  "item.tensura.pure_magisteel_shovel": "純魔鋼鏟",
  "item.tensura.pure_magisteel_sickle": "純魔鋼小鐮刀",
  "item.tensura.pure_magisteel_spear": "純魔鋼矛",
  "item.tensura.pure_magisteel_sword": "純魔鋼劍",
  "item.tensura.pure_magisteel_tachi": "純魔鋼太刀",
  "item.tensura.race_reset_scroll": "種族重置卷軸",
  "item.tensura.raw_armorsaurus_meat": "生鎧龍肉",
  "item.tensura.raw_blade_tiger_meat": "生孤刃虎肉",
  "item.tensura.raw_charybdis_meat": "生暴風大妖渦肉",
  "item.tensura.raw_giant_bat_meat": "生巨大蝙蝠肉",
  "item.tensura.raw_megalodon_meat": "生泳空巨鯊肉",
  "item.tensura.raw_serpent_meat": "生嵐蛇肉",
  "item.tensura.raw_silver": "粗銀塊",
  "item.tensura.raw_sissie_meat": "生希希肉",
  "item.tensura.raw_spear_toro_meat": "生槍頭鎧魚肉",
  "item.tensura.revival_elixir": "復活藥",
  "item.tensura.royal_blood": "皇家之血",
  "item.tensura.salamander_spawn_egg": "火炎蜥蜴生怪蛋",
  "item.tensura.serpent_scale": "嵐蛇鱗",
  "item.tensura.serpent_scalemail_boots": "嵐蛇鱗靴子",
  "item.tensura.serpent_scalemail_chestplate": "嵐蛇鱗胸甲",
  "item.tensura.serpent_scalemail_gear_schematic": "嵐蛇鱗裝備藍圖",
  "item.tensura.serpent_scalemail_helmet": "嵐蛇鱗頭盔",
  "item.tensura.serpent_scalemail_leggings": "嵐蛇鱗護腿",
  "item.tensura.severer_blade": "切斷者劍",
  "item.tensura.shadow_storage": "影空間儲存",
  "item.tensura.shield_schematic": "盾牌藍圖",
  "item.tensura.shin_ryusei_spawn_egg": "異世界人-慎·流星生怪蛋",
  "item.tensura.shinji_tanimura_spawn_egg": "異世界人-谷村真治生怪蛋",
  "item.tensura.shizu_spawn_egg": "異世界人-井澤靜江生怪蛋",
  "item.tensura.shogo_taguchi_spawn_egg": "異世界人-田口省吾生怪蛋",
  "item.tensura.short_bow": "短弓",
  "item.tensura.short_spider_bow": "短蜘蛛弓",
  "item.tensura.short_sword_schematic": "短劍藍圖",
  "item.tensura.silver_apple": "銀蘋果",
  "item.tensura.silver_axe": "銀斧",
  "item.tensura.silver_boots": "銀靴子",
  "item.tensura.silver_chestplate": "銀胸甲",
  "item.tensura.silver_coin": "銀幣",
  "item.tensura.silver_gear_schematic": "銀裝備藍圖",
  "item.tensura.silver_great_sword": "銀大劍",
  "item.tensura.silver_helmet": "銀頭盔",
  "item.tensura.silver_hoe": "銀鋤",
  "item.tensura.silver_ingot": "銀錠",
  "item.tensura.silver_katana": "銀武士刀",
  "item.tensura.silver_kodachi": "銀小太刀",
  "item.tensura.silver_leggings": "銀護腿",
  "item.tensura.silver_long_sword": "銀長劍",
  "item.tensura.silver_nugget": "銀粒",
  "item.tensura.silver_odachi": "銀大太刀",
  "item.tensura.silver_pickaxe": "銀鎬",
  "item.tensura.silver_scythe": "銀鐮刀",
  "item.tensura.silver_short_sword": "銀短劍",
  "item.tensura.silver_shovel": "銀鏟",
  "item.tensura.silver_sickle": "銀小鐮刀",
  "item.tensura.silver_spear": "銀矛",
  "item.tensura.silver_sword": "銀劍",
  "item.tensura.silver_tachi": "銀太刀",
  "item.tensura.sissie_fin": "希希鰭",
  "item.tensura.sissie_spawn_egg": "希希生怪蛋",
  "item.tensura.sissie_tooth": "希希牙",
  "item.tensura.sissie_tooth_pickaxe": "希希牙鎬",
  "item.tensura.skill_reset_scroll": "技能重置卷軸",
  "item.tensura.slime_chunk": "黏液球",
  "item.tensura.slime_core": "史萊姆魔核",
  "item.tensura.slime_in_a_bucket": "史萊姆桶",
  "item.tensura.slime_spawn_egg": "史萊姆生怪蛋",
  "item.tensura.slime_staff": "史萊姆權杖",
  "item.tensura.space_elemental_shard": "元素碎片（空間）",
  "item.tensura.spatial_blade": "空間劍",
  "item.tensura.spatial_blade_schematic": "空間劍藍圖",
  "item.tensura.spear_schematic": "矛藍圖",
  "item.tensura.spear_toro_fin": "槍頭鎧魚鰭",
  "item.tensura.spear_toro_spawn_egg": "槍頭鎧魚生怪蛋",
  "item.tensura.speared_fin_arrow": "刺鰭箭",
  "item.tensura.spider_bow": "蜘蛛弓",
  "item.tensura.spider_bows_schematic": "蜘蛛弓藍圖",
  "item.tensura.spider_dagger": "蜘蛛匕首",
  "item.tensura.spider_fang": "蜘蛛牙",
  "item.tensura.steel_thread": "鋼絲",
  "item.tensura.stellar_gold_coin": "星金幣",
  "item.tensura.sticky_steel_web_cartridge": "黏性鋼網槍彈",
  "item.tensura.sticky_thread": "黏線",
  "item.tensura.sticky_web_cartridge": "黏性網槍彈",
  "item.tensura.stone_great_sword": "石大劍",
  "item.tensura.stone_katana": "石武士刀",
  "item.tensura.stone_kodachi": "石小太刀",
  "item.tensura.stone_long_sword": "石長劍",
  "item.tensura.stone_odachi": "石大太刀",
  "item.tensura.stone_scythe": "石鐮刀",
  "item.tensura.stone_short_sword": "石短劍",
  "item.tensura.stone_sickle": "石小鐮刀",
  "item.tensura.stone_spear": "石矛",
  "item.tensura.stone_tachi": "石太刀",
  "item.tensura.supermassive_slime_spawn_egg": "超大質量史萊姆生怪蛋",
  "item.tensura.sylphide_spawn_egg": "風之少女生怪蛋",
  "item.tensura.teary_pierrot_mask": "淚眼小丑面具",
  "item.tensura.tempest_scale_knife": "暴風鱗匕首",
  "item.tensura.tempest_scale_shield": "暴风鱗盾",
  "item.tensura.tempest_scale_sword": "暴風鱗劍",
  "item.tensura.tempest_serpent_body_spawn_egg": "嵐蛇生怪蛋",
  "item.tensura.tempest_serpent_spawn_egg": "嵐蛇生怪蛋",
  "item.tensura.thatch": "茅草",
  "item.tensura.undine_spawn_egg": "水之聖女生怪蛋",
  "item.tensura.unicorn_horn": "獨角獸角",
  "item.tensura.unicorn_horn_spear": "獨角獸角矛",
  "item.tensura.vacuumed_magic_bottle_of_water": "真空魔法水瓶",
  "item.tensura.vortex_spear": "水漩槍",
  "item.tensura.walther_p99": "華瑟P99",
  "item.tensura.war_bow": "戰爭弓",
  "item.tensura.war_gnome_spawn_egg": "土之騎士生怪蛋",
  "item.tensura.war_spider_bow": "戰爭蜘蛛弓",
  "item.tensura.water_elemental_shard": "元素碎片（水）",
  "item.tensura.web_cartridge": "網槍彈",
  "item.tensura.web_gun": "網槍",
  "item.tensura.web_gun_schematic": "網槍藍圖",
  "item.tensura.wind_elemental_shard": "元素碎片（風）",
  "item.tensura.winged_cat_spawn_egg": "有翼貓生怪蛋",
  "item.tensura.winged_shoes": "飛翼靴",
  "item.tensura.wonder_pierrot_mask": "享樂小丑面具",
  "item.tensura.wooden_great_sword": "木大劍",
  "item.tensura.wooden_katana": "木武士刀",
  "item.tensura.wooden_kodachi": "木小太刀",
  "item.tensura.wooden_long_sword": "木長劍",
  "item.tensura.wooden_odachi": "木大太刀",
  "item.tensura.wooden_scythe": "木鐮刀",
  "item.tensura.wooden_short_sword": "木短劍",
  "item.tensura.wooden_sickle": "木小鐮刀",
  "item.tensura.wooden_spear": "木矛",
  "item.tensura.wooden_tachi": "木太刀",
  "item.tensura.zane_blood": "贊恩之血",
  "item_tab.tensura.armors": "TenSura：護甲",
  "item_tab.tensura.blocks": "TenSura：方塊",
  "item_tab.tensura.drops": "TenSura：魔物掉落物",
  "item_tab.tensura.dungeon": "TenSura：地牢方塊",
  "item_tab.tensura.eggs": "TenSura：生怪蛋",
  "item_tab.tensura.food": "TenSura：消耗品",
  "item_tab.tensura.gears": "TenSura：裝備",
  "item_tab.tensura.misc": "TenSura：雜項",
  "jukebox_song.tensura.nanoda": "納諾達！",
  "key.categories.hidden": "隱藏",
  "key.number_0": "數字鍵 0",
  "manascore_keybind.category.tensura": "TenSura",
  "painting.tensura.blumund.author": "德拉姆·布魯蒙德",
  "painting.tensura.blumund.title": "布魯蒙德王國",
  "painting.tensura.filtwood.author": "奧爾托斯",
  "painting.tensura.filtwood.title": "菲爾特伍德王國",
  "painting.tensura.fulbrosia.author": "芙蕾",
  "painting.tensura.fulbrosia.title": "翼人族女王國芙爾布羅西亞",
  "painting.tensura.ingrassia.author": "艾基爾王",
  "painting.tensura.ingrassia.title": "英格拉西亞王國",
  "painting.tensura.raja.author": "托娃",
  "painting.tensura.raja.title": "拉賈小天狗國",
  "painting.tensura.sunflower.author": "米茲·瓦",
  "painting.tensura.sunflower.title": "向日葵田",
  "painting.tensura.tempest.author": "利姆路·坦培斯特",
  "painting.tensura.tempest.title": "朱拉·坦培斯特聯邦國",
  "painting.tensura.world_map.author": "伏瀨",
  "painting.tensura.world_map.title": "中央世界地圖",
  "stat.tensura.battlewill_learnt": "學會的氣鬥法數量",
  "stat.tensura.battlewill_mastered": "精通的氣鬥法數量",
  "stat.tensura.boss_defeated": "擊敗的獨特Boss數量",
  "stat.tensura.entity_named": "命名的實體數量",
  "stat.tensura.magic_learnt": "學會的魔法數量",
  "stat.tensura.magic_mastered": "精通的魔法數量",
  "stat.tensura.skill_learnt": "學會的技能數量",
  "stat.tensura.skill_mastered": "精通的技能數量",
  "stat.tensura.spirit_pray_fail_time": "失敗的精靈祈禱次數",
  "stat.tensura.spirit_pray_time": "向元素精靈祈禱的次數",
  "stat_type.tensura.boss_killed": "擊殺的Boss數量",
  "subtitles.tensura.ability.barrier.break": "結界破碎",
  "subtitles.tensura.ability.blood_ray.loop": "血刃射線發射中",
  "subtitles.tensura.ability.breath.fire": "烈焰吐息",
  "subtitles.tensura.ability.breath.poison": "劇毒吐息",
  "subtitles.tensura.ability.breath.thunder": "雷霆吐息",
  "subtitles.tensura.ability.breath.water": "水吐息",
  "subtitles.tensura.ability.breath.wind": "風吐息",
  "subtitles.tensura.ability.buff.activate": "獲得增益",
  "subtitles.tensura.ability.buff.deactivate": "增益消失",
  "subtitles.tensura.ability.cast.dark_cast": "吟唱暗魔法",
  "subtitles.tensura.ability.cast.earth_cast": "吟唱土魔法",
  "subtitles.tensura.ability.cast.energy_drain": "能量汲取",
  "subtitles.tensura.ability.cast.fire_cast": "吟唱火魔法",
  "subtitles.tensura.ability.cast.generic": "吟唱魔法",
  "subtitles.tensura.ability.cast.generic_fail": "施法失敗",
  "subtitles.tensura.ability.cast.generic_heal": "發動治療",
  "subtitles.tensura.ability.cast.generic_split": "分裂",
  "subtitles.tensura.ability.cast.generic_uncast": "解除魔法",
  "subtitles.tensura.ability.cast.ice_cast": "吟唱冰魔法",
  "subtitles.tensura.ability.cast.light_cast": "吟唱光魔法",
  "subtitles.tensura.ability.cast.lightning_cast": "吟唱雷魔法",
  "subtitles.tensura.ability.cast.space_cast": "吟唱空間魔法",
  "subtitles.tensura.ability.cast.water_cast": "吟唱水魔法",
  "subtitles.tensura.ability.cast.wind_cast": "吟唱風魔法",
  "subtitles.tensura.ability.coercion.start": "發動威壓",
  "subtitles.tensura.ability.debuff.activate": "遭受減益",
  "subtitles.tensura.ability.debuff.deactivate": "減益消失",
  "subtitles.tensura.ability.defence.activate": "發動防禦",
  "subtitles.tensura.ability.defence.deactivate": "解除防禦",
  "subtitles.tensura.ability.earthshatter_kick.start": "發動大地粉碎",
  "subtitles.tensura.ability.eater.start": "發動捕食者",
  "subtitles.tensura.ability.haki.loop": "霸氣湧動中",
  "subtitles.tensura.ability.haki.start": "發動霸氣",
  "subtitles.tensura.ability.instant_move.start": "瞬間移動",
  "subtitles.tensura.ability.mist.release": "釋放霧氣",
  "subtitles.tensura.ability.music.blast": "音樂引爆",
  "subtitles.tensura.ability.music.requiem": "安魂曲引爆",
  "subtitles.tensura.ability.predation.loop": "捕食進行中",
  "subtitles.tensura.ability.reflection.reverse": "反射",
  "subtitles.tensura.ability.sticky_steel_thread.start": "黏性鋼絲展開",
  "subtitles.tensura.ability.storage.open": "開啟影空間",
  "subtitles.tensura.ability.transform.beast": "獸化",
  "subtitles.tensura.ability.transform.berserker": "進入狂戰士狀態",
  "subtitles.tensura.ability.transform.dragon": "龍身變化",
  "subtitles.tensura.ability.transform.ogre": "進入鬥鬼化狀態",
  "subtitles.tensura.effect.acid.sizzle": "酸液發出嘶嘶聲",
  "subtitles.tensura.entity.armorsaurus.ambient": "鎧龍嘶吼",
  "subtitles.tensura.entity.armorsaurus.death": "鎧龍死亡",
  "subtitles.tensura.entity.armorsaurus.hurt": "鎧龍受傷",
  "subtitles.tensura.entity.barghest.aggro": "犬魔咆哮",
  "subtitles.tensura.entity.barghest.ambient": "犬魔喘息",
  "subtitles.tensura.entity.barghest.death": "犬魔死亡",
  "subtitles.tensura.entity.barghest.hurt": "犬魔受傷",
  "subtitles.tensura.entity.basilisk.ambient": "蛇怪嘶吼",
  "subtitles.tensura.entity.basilisk.death": "蛇怪死亡",
  "subtitles.tensura.entity.basilisk.hurt": "蛇怪受傷",
  "subtitles.tensura.entity.bear.aggro": "熊低吼",
  "subtitles.tensura.entity.bear.ambient": "熊咆哮",
  "subtitles.tensura.entity.bear.death": "熊死亡",
  "subtitles.tensura.entity.bear.hurt": "熊受傷",
  "subtitles.tensura.entity.bird.ambient": "鳥鳴叫",
  "subtitles.tensura.entity.bird.death": "鳥死亡",
  "subtitles.tensura.entity.bird.hurt": "鳥受傷",
  "subtitles.tensura.entity.bite.big": "強烈咬擊",
  "subtitles.tensura.entity.cat.aggro": "貓威嚇",
  "subtitles.tensura.entity.cat.ambient": "貓發出呼嚕聲",
  "subtitles.tensura.entity.cat.death": "貓死亡",
  "subtitles.tensura.entity.cat.hurt": "貓受傷",
  "subtitles.tensura.entity.centipede.ambient": "蜈蚣爬行",
  "subtitles.tensura.entity.centipede.death": "蜈蚣死亡",
  "subtitles.tensura.entity.centipede.hurt": "蜈蚣受傷",
  "subtitles.tensura.entity.direwolf.aggro": "牙狼咆哮",
  "subtitles.tensura.entity.direwolf.ambient": "牙狼叫聲",
  "subtitles.tensura.entity.direwolf.death": "牙狼死亡",
  "subtitles.tensura.entity.direwolf.howl": "牙狼嚎叫",
  "subtitles.tensura.entity.direwolf.hurt": "牙狼受傷",
  "subtitles.tensura.entity.dog.aggro": "狗吠叫",
  "subtitles.tensura.entity.dog.ambient": "狗喘息",
  "subtitles.tensura.entity.dog.death": "狗死亡",
  "subtitles.tensura.entity.dog.hurt": "狗受傷",
  "subtitles.tensura.entity.fish.death": "魚死亡",
  "subtitles.tensura.entity.fish.flop": "鱼拍打",
  "subtitles.tensura.entity.fish.hurt": "魚受傷",
  "subtitles.tensura.entity.generic.splash": "水花濺起",
  "subtitles.tensura.entity.generic.water_jump": "躍出水面",
  "subtitles.tensura.entity.gnome.ambient": "土精嘶吼",
  "subtitles.tensura.entity.gnome.death": "土精死亡",
  "subtitles.tensura.entity.gnome.hurt": "土精受傷",
  "subtitles.tensura.entity.goblin.aggro": "哥布林咆哮",
  "subtitles.tensura.entity.goblin.ambient": "哥布林交談",
  "subtitles.tensura.entity.goblin.death": "哥布林死亡",
  "subtitles.tensura.entity.goblin.hurt": "哥布林受傷",
  "subtitles.tensura.entity.golem.ambient": "魔像運作",
  "subtitles.tensura.entity.golem.death": "魔像死亡",
  "subtitles.tensura.entity.golem.hurt": "魔像受傷",
  "subtitles.tensura.entity.hover_lizard.ambient": "徘徊蜥蜴咆哮",
  "subtitles.tensura.entity.hover_lizard.death": "徘徊蜥蜴死亡",
  "subtitles.tensura.entity.hover_lizard.hurt": "徘徊蜥蜴受傷",
  "subtitles.tensura.entity.insect.ambient": "昆蟲嗡嗡作響",
  "subtitles.tensura.entity.insect.death": "昆蟲死亡",
  "subtitles.tensura.entity.insect.fly": "昆蟲飛行",
  "subtitles.tensura.entity.insect.hurt": "昆蟲受傷",
  "subtitles.tensura.entity.leech_lizard.ambient": "長手蜥蜴咆哮",
  "subtitles.tensura.entity.leech_lizard.attack": "長手蜥蜴攻擊",
  "subtitles.tensura.entity.leech_lizard.death": "長手蜥蜴死亡",
  "subtitles.tensura.entity.leech_lizard.hurt": "長手蜥蜴受傷",
  "subtitles.tensura.entity.lizardman.ambient": "蜥蜴人嘶吼",
  "subtitles.tensura.entity.lizardman.death": "蜥蜴人死亡",
  "subtitles.tensura.entity.lizardman.hurt": "蜥蜴人受傷",
  "subtitles.tensura.entity.megalodon.ambient": "泳空巨鯊咆哮",
  "subtitles.tensura.entity.megalodon.death": "泳空巨鯊死亡",
  "subtitles.tensura.entity.megalodon.hurt": "泳空巨鯊受傷",
  "subtitles.tensura.entity.metal_slime.attack": "金屬史萊姆攻擊",
  "subtitles.tensura.entity.metal_slime.death": "金屬史萊姆死亡",
  "subtitles.tensura.entity.metal_slime.hurt": "金屬史萊姆受傷",
  "subtitles.tensura.entity.metal_slime.squish": "金屬史萊姆擠壓",
  "subtitles.tensura.entity.orc.ambient": "豬頭族哼哼叫",
  "subtitles.tensura.entity.orc.death": "豬頭族死亡",
  "subtitles.tensura.entity.orc.hurt": "豬頭族受傷",
  "subtitles.tensura.entity.orc.laugh": "豬頭族大笑",
  "subtitles.tensura.entity.orc.transform": "豬頭族變身",
  "subtitles.tensura.entity.owl.ambient": "貓頭鷹啼鳴",
  "subtitles.tensura.entity.owl.death": "貓頭鷹死亡",
  "subtitles.tensura.entity.owl.hurt": "貓頭鷹受傷",
  "subtitles.tensura.entity.serpent.ambient": "蛇發出嘶嘶聲",
  "subtitles.tensura.entity.serpent.death": "蛇死亡",
  "subtitles.tensura.entity.serpent.hurt": "蛇受傷",
  "subtitles.tensura.entity.sissie.ambient": "希希咆哮",
  "subtitles.tensura.entity.sissie.death": "希希死亡",
  "subtitles.tensura.entity.sissie.hurt": "希希受傷",
  "subtitles.tensura.entity.spear_toro.ambient": "槍頭鎧魚咆哮",
  "subtitles.tensura.entity.spear_toro.death": "槍頭鎧魚死亡",
  "subtitles.tensura.entity.spear_toro.hurt": "槍頭鎧魚受傷",
  "subtitles.tensura.entity.spirit_flame.ambient": "火之精靈呼吸",
  "subtitles.tensura.entity.spirit_flame.death": "火之精靈死亡",
  "subtitles.tensura.entity.spirit_flame.hurt": "火之精靈受傷",
  "subtitles.tensura.entity.spirit_space.ambient": "空間精靈呼吸",
  "subtitles.tensura.entity.spirit_space.death": "空間精靈死亡",
  "subtitles.tensura.entity.spirit_space.hurt": "空間精靈受傷",
  "subtitles.tensura.entity.spirit_water.ambient": "水之精靈呼吸",
  "subtitles.tensura.entity.spirit_water.death": "水之精靈死亡",
  "subtitles.tensura.entity.spirit_water.hurt": "水之精靈受傷",
  "subtitles.tensura.entity.spirit_wind.ambient": "風之精靈呼吸",
  "subtitles.tensura.entity.spirit_wind.death": "風之精靈死亡",
  "subtitles.tensura.entity.spirit_wind.hurt": "風之精靈受傷",
  "subtitles.tensura.entity.tiger.aggro": "老虎咆哮",
  "subtitles.tensura.entity.tiger.ambient": "老虎咆哮",
  "subtitles.tensura.entity.tiger.death": "老虎死亡",
  "subtitles.tensura.entity.tiger.hurt": "老虎受傷",
  "subtitles.tensura.entity.wind.blow": "呼嘯風聲",
  "subtitles.tensura.music_disc.nanoda": "納諾達！",
  "tensura.ability.activation_failed": "能力啟動失敗。",
  "tensura.ability.activation_failed.item": "無法使用此物品啟動該能力。",
  "tensura.ability.activation_failed.location": "無法在此位置啟動該能力。",
  "tensura.ability.on_cooldown": "冷卻中：%s 秒",
  "tensura.ability_selection": "選擇能力",
  "tensura.ability_selection.learning": "學習點數：%s",
  "tensura.ability_selection.mastery": "熟練度：%s",
  "tensura.ability_selection.origin": "[模組：%s]",
"tensura.ability_selection.suggestion": "名稱或\"f:\"",
  "tensura.ability_selection.untoggleable": "無法切換",
  "tensura.advancements.a_bit_cold.description": "合成冰結魔劍。",
  "tensura.advancements.a_bit_cold.title": "是不是有點冷？",
  "tensura.advancements.a_rank.description": "獲得 10,000 存在值並達到 A 級。",
  "tensura.advancements.a_rank.title": "真是個災害！",
  "tensura.advancements.acquire_silverware.description": "熔煉或找到銀錠。",
  "tensura.advancements.acquire_silverware.title": "獲得銀器",
  "tensura.advancements.adamantite.description": "獲得一個生體魔鋼物品！",
  "tensura.advancements.adamantite.title": "生物鋼？",
  "tensura.advancements.arachnophobic.description": "擊殺一隻暗黑蜘蛛。",
  "tensura.advancements.arachnophobic.title": "蜘蛛恐懼症",
  "tensura.advancements.b_rank.description": "獲得 6,000 存在值並達到 B 級。",
  "tensura.advancements.b_rank.title": "I'm a Bsian",
  "tensura.advancements.become_ninja.description": "合成苦無。",
  "tensura.advancements.become_ninja.title": "成為真正的忍者！",
  "tensura.advancements.believe_to_fly.description": "獲得飛翼靴。",
  "tensura.advancements.believe_to_fly.title": "我相信我能飛",
  "tensura.advancements.better_smelter.description": "合成一個窯爐。",
  "tensura.advancements.better_smelter.title": "更好的熔爐！",
  "tensura.advancements.blessed_one.description": "與每種元素都締結上位或更高階精靈的契約",
  "tensura.advancements.blessed_one.title": "被祝福者！",
  "tensura.advancements.c_rank.description": "獲得 3,000 存在值並達到 C 級。",
  "tensura.advancements.c_rank.title": "你能 C 我嗎？",
  "tensura.advancements.choo_choo.description": "騎乘一隻邪惡蜈蚣或嵐蛇。",
  "tensura.advancements.choo_choo.title": "Choo Choo!",
  "tensura.advancements.conqueror_of_flames.description": "擊敗自然生成的伊芙利特。",
  "tensura.advancements.conqueror_of_flames.title": "爆炎支配者",
  "tensura.advancements.d_rank.description": "獲得 1,000 存在值並達到 D 級。",
  "tensura.advancements.d_rank.title": "只是個普通人而已",
  "tensura.advancements.eat_or_be_eaten.description": "擊敗豬頭魔王。",
  "tensura.advancements.eat_or_be_eaten.title": "吃或是被吃",
  "tensura.advancements.elementalist.description": "與任意精靈簽訂契約。",
  "tensura.advancements.elementalist.title": "精靈使",
  "tensura.advancements.fast_learner.description": "學會一項能力。",
  "tensura.advancements.fast_learner.title": "速學者",
  "tensura.advancements.forbidden_manual.description": "使用氣鬥法。",
  "tensura.advancements.forbidden_manual.title": "禁忌的選單！",
  "tensura.advancements.get_bucketed.description": "用桶子裝起史萊姆。",
  "tensura.advancements.get_bucketed.title": "到桶裡來！",
  "tensura.advancements.getcha_better_leathers.description": "獲得魔物皮革。",
  "tensura.advancements.getcha_better_leathers.title": "得到更好的皮革！",
  "tensura.advancements.getcha_leathers.description": "獲得皮革。",
  "tensura.advancements.getcha_leathers.title": "得到皮革！",
  "tensura.advancements.gold_rush.description": "熔煉或找到金錠。",
  "tensura.advancements.gold_rush.title": "淘金熱",
  "tensura.advancements.good_as_new.description": "服用一瓶完全回復藥。",
  "tensura.advancements.good_as_new.title": "像新的一樣！",
  "tensura.advancements.good_boy.description": "騎乘一隻黑嵐星狼。",
  "tensura.advancements.good_boy.title": "看看好孩子",
  "tensura.advancements.goodnight_spider.description": "擊殺一隻槍腳鎧蜘蛛並獲得它的甲殼。",
  "tensura.advancements.goodnight_spider.title": "晚安蜘蛛",
  "tensura.advancements.great_saint_of_the_west.description": "擊敗坂口日向。",
  "tensura.advancements.great_saint_of_the_west.title": "西方諸國的聖人",
  "tensura.advancements.grow_a_slime.description": "將史萊姆魔核餵給已馴服的史萊姆，使其變大。",
  "tensura.advancements.grow_a_slime.title": "茁壯成長吧，我的孩子！",
  "tensura.advancements.grow_spurt.description": "將你的種族進化一次。",
  "tensura.advancements.grow_spurt.title": "快速成長期",
  "tensura.advancements.hear_me_direwolves.description": "馴服牙狼族。",
  "tensura.advancements.hear_me_direwolves.title": "牙狼族，聽我號令。",
  "tensura.advancements.high_magisteel.description": "在窯爐中混合鐵和魔礦石，獲得上級魔鋼錠！",
  "tensura.advancements.high_magisteel.title": "別喝太多！",
  "tensura.advancements.higher_form.description": "覺醒為魔王或勇者。",
  "tensura.advancements.higher_form.title": "存在的更高形式！",
  "tensura.advancements.hihiirokane.description": "獲得一件神日金屬物品。",
  "tensura.advancements.hihiirokane.title": "神日金屬！",
  "tensura.advancements.hipokute_flower.description": "獲得一朵希波庫特草。",
  "tensura.advancements.hipokute_flower.title": "希波庫特讓我希波嗝——特",
  "tensura.advancements.hiss_tory.description": "擊殺一隻嵐蛇並獲得它的鱗片。",
  "tensura.advancements.hiss_tory.title": "歷嘶",
  "tensura.advancements.infamy_famous.description": "在不死亡的情況下完成襲擊或擊殺人類生物以達成批次命名。",
  "tensura.advancements.infamy_famous.title": "臭名昭著與名人",
  "tensura.advancements.infinity_cores.description": "使用嵌有 3 個元素魔核的武器。",
  "tensura.advancements.infinity_cores.title": "無限魔核！",
  "tensura.advancements.just_a_test.description": "與聖靈守護魔像戰鬥並「死亡」",
  "tensura.advancements.just_a_test.title": "冷靜！這只是個測試！",
  "tensura.advancements.king_slime.description": "透過培育史萊姆獲得屬於你自己的超大質量史萊姆。",
  "tensura.advancements.king_slime.title": "王者降臨！",
  "tensura.advancements.labyrinth.description": "進入迷宮。",
  "tensura.advancements.labyrinth.title": "入侵地牢",
  "tensura.advancements.low_magisteel.description": "在窯爐中混合鐵和魔礦石，獲得下級魔鋼錠！",
  "tensura.advancements.low_magisteel.title": "情緒低落？",
  "tensura.advancements.magic_ore.description": "挖掘魔礦石。",
  "tensura.advancements.magic_ore.title": "礦石！但是有魔法？！",
  "tensura.advancements.magic_seedy_place.description": "種植一顆希波庫特種子。",
  "tensura.advancements.magic_seedy_place.title": "魔法種子之地",
  "tensura.advancements.master_skill.description": "精通一項能力",
  "tensura.advancements.master_skill.title": "精通你所學到的！",
  "tensura.advancements.master_smith.description": "獲得所有鍛造藍圖！",
  "tensura.advancements.master_smith.title": "鍛造大師！",
  "tensura.advancements.master_unique_skill.description": "精通一項獨特能力。",
  "tensura.advancements.master_unique_skill.title": "單一領域的大師",
  "tensura.advancements.mithril.description": "在窯爐中混合銀和魔礦石，獲得魔銀錠！",
  "tensura.advancements.mithril.title": "這不只是銀，而是帶有魔法的？",
  "tensura.advancements.monster_rider.description": "合成魔物鞍。",
  "tensura.advancements.monster_rider.title": "魔物騎手",
  "tensura.advancements.name_a_mob.description": "為生物命名。",
  "tensura.advancements.name_a_mob.title": "從現在開始，你的名字是……",
  "tensura.advancements.nanoda.description": "讓暴風大妖渦擊殺豬頭魔王以獲得「納諾達！」唱片。",
  "tensura.advancements.nanoda.title": "納諾達！！！",
  "tensura.advancements.no_no_square.description": "使用魔法引擎阻止此區域生成魔物",
  "tensura.advancements.no_no_square.title": "魔物們，別靠近我！",
  "tensura.advancements.obtain_hihiirokane_hoe.description": "獲得一把神日金屬鋤。",
  "tensura.advancements.obtain_hihiirokane_hoe.title": "為什麼……？",
  "tensura.advancements.orichalcum.description": "在窯爐中混合金和魔礦石，獲得神輝金鋼錠！",
  "tensura.advancements.orichalcum.title": "神輝金鋼！",
  "tensura.advancements.pierrot_mask.description": "合成小丑面具。",
  "tensura.advancements.pierrot_mask.title": "中庸小丑連！",
  "tensura.advancements.pure_magisteel.description": "獲得純魔鋼錠！",
  "tensura.advancements.pure_magisteel.title": "這是極品！",
  "tensura.advancements.reincarnated.description": "轉生……成功。",
  "tensura.advancements.reincarnated.title": "TenSura",
  "tensura.advancements.rewind_time.description": "使用重置卷軸。",
  "tensura.advancements.rewind_time.title": "時光倒流！",
  "tensura.advancements.ripoff_elytra.description": "獲得蝙蝠滑翔翼。",
  "tensura.advancements.ripoff_elytra.title": "扯下來的鞘翅，夠滿意了嗎？",
  "tensura.advancements.ruler_of_the_skies.description": "擊敗暴風大妖渦。",
  "tensura.advancements.ruler_of_the_skies.title": "支配天空！",
  "tensura.advancements.s_rank.description": "獲得 400,000 存在值並達到 S 級",
  "tensura.advancements.s_rank.title": "行走的災禍！",
  "tensura.advancements.sa_rank.description": "獲得 100,000 存在值並達到特 A 級",
  "tensura.advancements.sa_rank.title": "災厄級魔物！",
  "tensura.advancements.shell_lizard.description": "擊殺一隻鎧龍並獲得它的鱗片與外殼。",
  "tensura.advancements.shell_lizard.title": "有甲蜥蜴",
  "tensura.advancements.slime_army.description": "獲得史萊姆權杖",
  "tensura.advancements.slime_army.title": "你能戰勝 50 只史萊姆嗎？",
  "tensura.advancements.slime_traitor.description": "使用技能消耗桶裡的史萊姆。",
  "tensura.advancements.slime_traitor.title": "叛徒！",
  "tensura.advancements.spirit_protector.description": "擊敗聖靈守護魔像",
  "tensura.advancements.spirit_protector.title": "妖精可不會喜歡這樣的……",
  "tensura.advancements.ss_rank.description": "獲得 800,000 存在值並達到特 S 級。",
  "tensura.advancements.ss_rank.title": "字面意思上的天災！",
  "tensura.advancements.start_smithing.description": "使用一張藍圖。",
  "tensura.advancements.start_smithing.title": "開始鍛造和合成！",
  "tensura.advancements.tamed_a_slime.description": "馴服一隻史萊姆。",
  "tensura.advancements.tamed_a_slime.title": "我可不是壞史萊姆唷！",
  "tensura.advancements.too_strong.description": "合成龍指虎。",
  "tensura.advancements.too_strong.title": "有時太過強大也是壞事……",
  "tensura.advancements.unhealable_wound.description": "合成空間劍。",
  "tensura.advancements.unhealable_wound.title": "無法治癒的傷口……",
  "tensura.advancements.vigilant.description": "擊殺一隻巨大妖蟻並獲得它的甲殼。",
  "tensura.advancements.vigilant.title": "VigilAnt",
  "tensura.alignment.chaos": "混沌",
  "tensura.alignment.default": "預設",
  "tensura.alignment.holy": "神聖",
  "tensura.alignment.majin": "魔人",
  "tensura.anvil.menu.open": "開啟鐵砧",
  "tensura.argument.race.invalid": "輸入的種族無效。",
  "tensura.argument.skill.invalid": "輸入的實體無效。",
  "tensura.attribute.ability_learning_gain": "能力學習增益",
  "tensura.attribute.ability_mastery_gain": "能力熟練度增益",
  "tensura.attribute.analysis_distance": "解析距離",
  "tensura.attribute.analysis_level": "解析等級",
  "tensura.attribute.aura.name": "氣鬥法",
  "tensura.attribute.aura.shortened_name": "AP",
  "tensura.attribute.aura_gain": "氣鬥法增益百分比",
  "tensura.attribute.aura_regeneration_multiplier": "氣鬥法恢復倍率",
  "tensura.attribute.block.age": "年齡",
  "tensura.attribute.block.correct_tool": "正確工具",
  "tensura.attribute.block.egg_hatch": "孵化",
  "tensura.attribute.block.explosion_resistance": "爆炸抗性",
  "tensura.attribute.block.failed_growth": "生長失敗",
  "tensura.attribute.block.hardness": "硬度",
  "tensura.attribute.block.light_level": "光照等級",
  "tensura.attribute.block.redstone_powered": "充能",
  "tensura.attribute.block.redstone_strength": "紅石訊號強度",
  "tensura.attribute.dark_vision": "夜視",
  "tensura.attribute.darkness_boost": "暗系攻擊加成",
  "tensura.attribute.darkness_resistance": "暗系攻擊抗性",
  "tensura.attribute.dodge_negate_chance": "閃避無效幾率",
  "tensura.attribute.earth_boost": "土系攻擊加成",
  "tensura.attribute.earth_resistance": "土系攻擊抗性",
  "tensura.attribute.existence_points": "存在值",
  "tensura.attribute.existence_points.shortened_name": "EP",
  "tensura.attribute.flame_boost": "火系攻擊加成",
  "tensura.attribute.flame_resistance": "火系攻擊抗性",
  "tensura.attribute.gravity_boost": "重力攻擊加成",
  "tensura.attribute.light_boost": "光系攻擊加成",
  "tensura.attribute.light_resistance": "光系攻擊抗性",
  "tensura.attribute.lightning_boost": "雷系攻擊加成",
  "tensura.attribute.magicule": "魔素",
  "tensura.attribute.magicule.shortened_name": "MP",
  "tensura.attribute.magicule_gain": "魔素增益百分比",
  "tensura.attribute.magicule_regeneration_multiplier": "魔素恢復倍率",
  "tensura.attribute.max_aura": "最大氣鬥法",
  "tensura.attribute.max_magicule": "最大魔素",
  "tensura.attribute.max_spiritual_health": "最大精神生命值",
  "tensura.attribute.melee_dodge_chance": "自動近戰閃避機率",
  "tensura.attribute.multilayer_barrier": "多重結界",
  "tensura.attribute.presence_concealment": "氣息遮斷",
  "tensura.attribute.presence_sense": "氣息感知",
  "tensura.attribute.presence_sense_radius": "氣息感知半徑",
  "tensura.attribute.projectile_dodge_chance": "自動彈道閃避機率",
  "tensura.attribute.sound_boost": "音波攻擊加成",
  "tensura.attribute.space_boost": "空間攻擊加成",
  "tensura.attribute.space_resistance": "空間攻擊抗性",
  "tensura.attribute.spiritual_health": "精神生命值",
  "tensura.attribute.spiritual_health.shortened_name": "SHP",
  "tensura.attribute.spiritual_health_regeneration": "精神生命值恢復",
  "tensura.attribute.view_zoom": "視野縮放",
  "tensura.attribute.water_boost": "水系攻擊加成",
  "tensura.attribute.water_resistance": "水系攻擊抗性",
  "tensura.attribute.wind_boost": "風系攻擊加成",
  "tensura.attribute.wind_resistance": "風系攻擊抗性",
  "tensura.battlewill_menu": "氣鬥法",
  "tensura.command.area_magicule.get": "此區塊當前的魔素等級為 %s。",
  "tensura.command.area_magicule.get.max": "此區塊的最大魔素等級為 %s。",
  "tensura.command.area_magicule.get.regeneration": "此區塊的魔素恢復速率為 %s。",
  "tensura.command.area_magicule.set": "此區塊當前的魔素等級已設定為 %s。",
  "tensura.command.area_magicule.set.max": "此區塊的基礎最大魔素等級已設定為 %s。",
  "tensura.command.area_magicule.set.regeneration": "此區塊的基礎魔素恢復速率已設定為 %s。",
  "tensura.command.aura.get": "%s 的氣鬥法數值為 %s。",
  "tensura.command.aura.get_max": "%s 的最大氣鬥法數值為 %s。",
  "tensura.command.aura.set": "%s 的氣鬥法數值已設定為 %s。",
  "tensura.command.aura.set_max": "%s 的最大氣鬥法數值已設定為 %s。",
  "tensura.command.demon_lord.awakened": "%s 的真魔王狀態已設定為 %s。",
  "tensura.command.demon_lord.awakened.get": "%s 當前的真魔王狀態為 %s。",
  "tensura.command.demon_lord.seed": "%s 的魔王種狀態已設定為 %s。",
  "tensura.command.demon_lord.seed.get": "%s 當前的魔王種狀態為 %s。",
  "tensura.command.demon_lord.soul": "%s 的靈魂數量已設定為 %s。",
  "tensura.command.demon_lord.soul.get": "%s 當前的靈魂數量為 %s。",
  "tensura.command.despawn": "%s 已消除。",
  "tensura.command.despawn.all": "%s 個實體已全部消除。",
  "tensura.command.ep.get": "%s 的存在值為 %s。",
  "tensura.command.ep.get_max": "%s 的基礎最大存在值當前為 %s。",
  "tensura.command.ep.set": "%s 的存在值已設定為 %s。",
  "tensura.command.ep.set_max": "%s 的基礎最大存在值已設定為 %s。",
  "tensura.command.force_evo.demon_lord": "%s 已強制覺醒為真魔王。",
  "tensura.command.force_evo.hero": "%s 已強制覺醒為真勇者。",
  "tensura.command.force_evo.race": "%s 已強制將其種族進化。",
  "tensura.command.force_evo.race.fail": "%s 進化失敗。",
  "tensura.command.force_evo.race.fail_specific": "%s 未能進化為 %s。",
  "tensura.command.hero.awakened": "%s 的真勇者狀態已設定為 %s。",
  "tensura.command.hero.awakened.get": "%s 當前的真勇者狀態為 %s。",
  "tensura.command.hero.egg": "%s 的勇者卵狀態已設定為 %s。",
  "tensura.command.hero.egg.get": "%s 當前的勇者卵狀態為 %s。",
  "tensura.command.human_kill": "%s 的人類擊殺數已設定為 %s。",
  "tensura.command.human_kill.get": "%s 當前的人類擊殺數為 %s。",
  "tensura.command.labyrinth.colossus_pos.get": "迷宮聖靈守護魔像當前生成座標為 %s，%s，%s",
  "tensura.command.labyrinth.colossus_pos.set": "迷宮聖靈守護魔像生成座標已設定為 %s，%s，%s",
  "tensura.command.labyrinth.colossus_spawned.get": "迷宮當前標記為擁有聖靈守護魔像",
  "tensura.command.labyrinth.colossus_spawned.set_false": "迷宮不再標記為擁有聖靈守護魔像",
  "tensura.command.labyrinth.colossus_spawned.set_true": "迷宮現在標記為擁有聖靈守護魔像",
  "tensura.command.labyrinth.entrance.get": "迷宮的入口座標當前為 %s，%s，%s",
  "tensura.command.labyrinth.entrance.set": "迷宮的入口座標已設定為 %s，%s，%s",
  "tensura.command.labyrinth.generating": "迷宮正在由妖精女王生成中，請稍候。",
  "tensura.command.labyrinth.passed_entrance.get": "通關時，迷宮當前的入口座標為 %s，%s，%s",
  "tensura.command.labyrinth.passed_entrance.set": "通關時，迷宮的入口座標已設定為 %s，%s，%s",
  "tensura.command.labyrinth.passed_list.add": "%s 已被標記為擊敗了迷宮的聖靈守護魔像",
  "tensura.command.labyrinth.passed_list.check_false": "%s 未被標記為擊敗迷宮的聖靈守護魔像",
  "tensura.command.labyrinth.passed_list.check_true": "%s 已被標記為擊敗迷宮的聖靈守護魔像",
  "tensura.command.labyrinth.passed_list.remove": "%s 不再被標記為擊敗迷宮的聖靈守護魔像",
  "tensura.command.labyrinth.passed_list.won": "%s 的擊敗迷宮聖靈守護魔像標記已設定為 %s",
  "tensura.command.labyrinth.passed_list.won.check_false": "%s 當前未標記為戰勝迷宮的聖靈守護魔像",
  "tensura.command.labyrinth.passed_list.won.check_true": "%s 當前已標記為戰勝迷宮的聖靈守護魔像",
  "tensura.command.labyrinth.regenerate": "迷宮將在下一次伺服器/單人世界啟動時重新生成。",
  "tensura.command.labyrinth.regenerate.false": "迷宮在下一次伺服器/單人世界啟動時不會重新生成。",
  "tensura.command.labyrinth.void_height.get": "迷宮判定實體掉入虛空的 Y 軸數值當前為 %s",
  "tensura.command.labyrinth.void_height.set": "迷宮判定實體掉入虛空的 Y 軸數值已設定為 %s",
  "tensura.command.labyrinth.void_save.get": "迷宮實體掉入虛空時傳送到的位置當前為 %s, %s, %s",
  "tensura.command.labyrinth.void_save.set": "迷宮實體掉入虛空時傳送到的位置已設定為 %s, %s, %s",
  "tensura.command.magicule.get": "%s 的魔素值為 %s。",
  "tensura.command.magicule.get_max": "%s 的最大魔素值為 %s。",
  "tensura.command.magicule.set": "%s 的魔素值已設定為 %s。",
  "tensura.command.magicule.set_max": "%s 的最大魔素值已設定為 %s。",
  "tensura.command.owner.name.get": "%s 的名字當前為 %s。",
  "tensura.command.owner.name.get.no_name": "%s 未被命名。",
  "tensura.command.owner.name.remove": "%s 的名字已被移除。",
  "tensura.command.owner.name.set": "%s 的名字已設定為 %s。",
  "tensura.command.owner.neutral.add": "%s 現在對 %s 保持中立。",
  "tensura.command.owner.neutral.clear": "%s 不再對任何對象中立（若為真）。",
  "tensura.command.owner.neutral.get": "%s 當前對 %s 保持中立。",
  "tensura.command.owner.neutral.get.empty": "%s 當前不对任何對象中立。",
  "tensura.command.owner.neutral.remove": "%s 不再對 %s 保持中立。",
  "tensura.command.owner.permanent.get": "%s 的永久主人當前為 %s。",
  "tensura.command.owner.permanent.get.no_owner": "%s 當前沒有永久主人。",
  "tensura.command.owner.permanent.remove": "%s 的永久主人已被移除。",
  "tensura.command.owner.permanent.set": "%s 的永久主人已設定為 %s。",
  "tensura.command.owner.temporary.get": "%s 的臨時主人當前為 %s。",
  "tensura.command.owner.temporary.get.no_owner": "%s 當前沒有臨時主人。",
  "tensura.command.owner.temporary.remove": "%s 的臨時主人已被移除。",
  "tensura.command.owner.temporary.set": "%s 的臨時主人已設定為 %s。",
  "tensura.command.race.alignment.get": "%s 的陣營當前為 %s。",
  "tensura.command.race.alignment.set": "%s 的陣營已設定為 %s。",
  "tensura.command.race.edit": "%s 已重生成為 %s。",
  "tensura.command.race.evolve.fail": "進化失敗。",
  "tensura.command.race.evolve.succeed": "進化成功。",
  "tensura.command.race.get": "%s 的種族為 %s。",
  "tensura.command.race.no_race": "%s 沒有種族",
  "tensura.command.reset.all": "%s 已完全重置。",
  "tensura.command.reset.awakening": "%s 的覺醒狀態已重置。",
  "tensura.command.reset.race": "%s 的種族已重置。",
  "tensura.command.reset.schematic": "%s 的藍圖與進度已重置。",
  "tensura.command.reset.skill": "%s 的能力已重新隨機抽取。",
  "tensura.command.reset.stat": "%s 的屬性已重置。",
  "tensura.command.reset_counter.check": "%s 的重置計數器進度：",
  "tensura.command.reset_counter.check.awakening": "- 覺醒狀態：%s",
  "tensura.command.reset_counter.check.boss": "- %s 已擊敗：%s",
  "tensura.command.reset_counter.check.met": "%s 的重置計數器要求已全部滿足。",
  "tensura.command.reset_counter.get": "%s 的重置計數器為 %s。",
  "tensura.command.reset_counter.set": "%s 的重置計數器已設定為 %s。",
  "tensura.command.severance.get": "%s 的切斷生命值當前為 %s。",
  "tensura.command.severance.set": "%s 的切斷生命值已設定為 %s。",
  "tensura.command.sleep_mode.get": "%s 的睡眠模式秒數當前為 %s。",
  "tensura.command.sleep_mode.set": "%s 的睡眠模式秒數已設定為 %s。",
  "tensura.command.spirit.blessed": "%s 的精靈加護狀態已設定為 %s。",
  "tensura.command.spirit.blessed.get": "%s 當前的精靈加護狀態為 %s。",
  "tensura.command.spirit.clear": "已從 %s 移除所有精靈。",
  "tensura.command.spirit.cooldown.get": "%s 向精靈祈禱的冷卻時間為 %s。",
  "tensura.command.spirit.cooldown.set": "%s 向精靈祈禱的冷卻時間已設定為 %s。",
  "tensura.command.spirit.get": "%s 的 %s 精靈等級為 %s。",
  "tensura.command.spirit.list": "%s 每種精靈的等級為 %s。",
  "tensura.command.spirit.list.empty": "%s 沒有與精靈簽訂契約。",
  "tensura.command.spirit.set": "%s 的 %s 精靈等級已設定為 %s。",
  "tensura.command.spiritual.get": "%s 的精神生命值為 %s。",
  "tensura.command.spiritual.get_max": "%s 的基礎最大精神生命值當前為 %s。",
  "tensura.command.spiritual.set": "%s 的精神生命值已設定為 %s。",
  "tensura.command.spiritual.set_max": "%s 的基礎最大精神生命值已設定為 %s。",
  "tensura.degenerate_menu.crafting": "合成",
  "tensura.degenerate_menu.separation": "分離",
  "tensura.degenerate_menu.synthesis": "統合",
  "tensura.degenerate_menu.uncrafting": "分解",
  "tensura.ep.acquire": "已獲得 %s 存在值。",
  "tensura.ep.acquire_ap": "已獲得 %s 最大氣鬥法。",
  "tensura.ep.acquire_fallen": "已從陣亡的 %2$s 獲得 %1$s 存在值。",
  "tensura.ep.acquire_max_ap": "已獲得 %s 最大氣鬥法",
  "tensura.ep.acquire_max_mp": "已獲得 %s 最大魔素",
  "tensura.ep.acquire_mp": "已獲得 %s 魔素",
  "tensura.evolution_menu": "進化選單",
  "tensura.evolution_menu.acquire_requirement": "獲得 %s",
  "tensura.evolution_menu.awaken_requirement": "覺醒 [%s/%s]",
  "tensura.evolution_menu.battle_mob_requirement": "與 %s 戰鬥",
  "tensura.evolution_menu.boss_kill_requirement": "擊殺 %s 個 Boss",
  "tensura.evolution_menu.carrying_requirement": "攜帶 %s 個 %s",
  "tensura.evolution_menu.consume_requirement": "消耗 %s 個 %s",
  "tensura.evolution_menu.cure_requirement": "使用虛弱效果與金蘋果（附魔）進行治癒",
  "tensura.evolution_menu.ep_requirement": "獲得 %s 存在值",
  "tensura.evolution_menu.evolve": "進化",
  "tensura.evolution_menu.mastery_requirement": "精通 %s",
  "tensura.evolution_menu.name_requirement": "獲得命名",
  "tensura.evolution_menu.physical_body_requirement": "擁有物質體",
  "tensura.evolution_menu.requirements": "必要條件",
  "tensura.evolution_menu.specific_kill_requirement": "擊敗 %s",
  "tensura.evolution_menu.spirit_requirement": "獲得精靈",
  "tensura.evolution_menu.track": "追蹤",
  "tensura.evolution_menu.tracked": "已追蹤",
  "tensura.evolve.demon_lord": "真魔王。",
  "tensura.evolve.demon_lord.already": "你已經是真魔王。",
  "tensura.evolve.demon_lord.hero": "你是真勇者。",
  "tensura.evolve.demon_lord.lack_soul": "你沒有足夠的靈魂。",
  "tensura.evolve.demon_lord.not_seed": "你沒有魔王種。",
  "tensura.evolve.demon_lord.seed": "你成為了魔王種。",
  "tensura.evolve.demon_lord.seed_lost": "因為命名你失去了你的魔王種。",
  "tensura.evolve.demon_lord.subordinate_evolve": "由於你的主君（魔王）進化，你也獲得了進化。",
  "tensura.evolve.demon_lord.success": "%s 已經覺醒為真魔王。",
"tensura.evolve.hero": "真勇者。",
  "tensura.evolve.hero.already": "你已經是真勇者。",
  "tensura.evolve.hero.boss_requirement": "你不符合正確的必要條件。",
  "tensura.evolve.hero.demon_lord": "你是真魔王。",
  "tensura.evolve.hero.egg": "你成為了勇者卵。",
  "tensura.evolve.hero.egg_lost": "因為命名你失去了你的勇者卵。",
  "tensura.evolve.hero.egg_lost.evolution": "你在進化過程中失去了你的勇者卵。",
  "tensura.evolve.hero.not_egg": "你沒有勇者卵。",
  "tensura.evolve.hero.success": "%s已經覺醒為真勇者。",
  "tensura.item.scroll_not_allowed": "伺服器不允許使用 %s",
  "tensura.jei.melting.title": "熔融",
  "tensura.jei.mixing.title": "混合",
  "tensura.jei.smelting.title": "冶煉",
  "tensura.jei.smithing.title": "鍛造",
  "tensura.keybinding.ability.slot_1": "啟用能力 1",
  "tensura.keybinding.ability.slot_2": "啟用能力 2",
  "tensura.keybinding.ability.slot_3": "啟用能力 3",
  "tensura.keybinding.main_gui": "狀態選單",
  "tensura.keybinding.name": "命名",
  "tensura.keybinding.next_mode": "下一個能力模式",
  "tensura.keybinding.previous_mode": "上一個能力模式",
  "tensura.keybinding.race_ability": "種族／騎乘能力",
  "tensura.kiln.label": "窯爐",
  "tensura.kiln.smeltery_label": "冶煉廠",
  "tensura.magic.cast_time": "吟唱時間：%s",
  "tensura.magic.cast_time.max": "吟唱時間：%s/%s",
  "tensura.magic.elemental.battle": "戰鬥",
  "tensura.magic.elemental.darkness": "暗",
  "tensura.magic.elemental.earth": "土",
  "tensura.magic.elemental.fantasy": "幻想",
  "tensura.magic.elemental.fire": "火",
  "tensura.magic.elemental.holy": "神聖",
  "tensura.magic.elemental.light": "光",
  "tensura.magic.elemental.space": "空",
  "tensura.magic.elemental.time": "時間",
  "tensura.magic.elemental.unidentified": "未鑑定",
  "tensura.magic.elemental.water": "水",
  "tensura.magic.elemental.wind": "風",
  "tensura.magic.spiritual.chosen": "%s回應了你的祈禱。",
  "tensura.magic.spiritual.chosen.cooldown": "精靈們今天已經聽過你的祈禱了。",
  "tensura.magic.spiritual.chosen.failed": "精靈們保持沉默。在新的一天開始時再次向祂們祈禱吧。",
  "tensura.magic.spiritual.level.greater": "上位",
  "tensura.magic.spiritual.level.lesser": "下位",
  "tensura.magic.spiritual.level.lord": "王",
  "tensura.magic.spiritual.level.medium": "中位",
  "tensura.magic.spiritual.spirit_name": "%s精靈屬性為%s",
  "tensura.magic.spiritual.spirit_name.lord": "精靈%s屬性為%s",
  "tensura.magic.type.aspectual": "屬性系",
  "tensura.magic.type.misc": "雜項",
  "tensura.magic.type.spiritual": "精神",
  "tensura.magic.type.summoning": "召喚",
  "tensura.magic_menu": "魔法",
  "tensura.main_menu": "狀態",
  "tensura.main_menu.aura": "氣鬥法：%s/%s",
  "tensura.main_menu.billion_index": "%sB",
  "tensura.main_menu.evolution_progress": "進化進度：%s",
  "tensura.main_menu.evolution_progress.none": "無進化",
  "tensura.main_menu.evolution_progress.ready": "可進化",
  "tensura.main_menu.evolution_progress.select": "選擇進化",
  "tensura.main_menu.existence_points": "存在值：%s",
  "tensura.main_menu.health": "生命值：%s",
  "tensura.main_menu.magicule": "魔素：%s/%s",
  "tensura.main_menu.million_index": "%sM",
  "tensura.main_menu.reset_counter": "重置計數器：%s",
  "tensura.main_menu.souls": "靈魂：%s",
  "tensura.main_menu.speed": "速度：%s",
  "tensura.main_menu.spiritual_health": "精神生命值：%s",
  "tensura.main_menu.tdl_awaken": "覺醒為魔王",
  "tensura.main_menu.th_awaken": "覺醒為勇者",
  "tensura.map.hell_gate": "冥界門探險家地圖",
  "tensura.map.labyrinth": "迷宮探險家地圖",
  "tensura.map.lizardman_village": "蜥蜴人村莊地圖",
  "tensura.message.pet.aggressive": "%s的行為設定為攻擊。",
  "tensura.message.pet.follow": "%s設定為跟隨。",
  "tensura.message.pet.neutral": "%s的行為設定為中立。",
  "tensura.message.pet.passive": "%s的行為設定為被動。",
  "tensura.message.pet.protect": "%s的行為設定為保護。",
  "tensura.message.pet.self_destruct": "%s設定為自爆。",
  "tensura.message.pet.stay": "%s設定為原地待命。",
  "tensura.message.pet.wander": "%s設定為漫遊。",
  "tensura.message.slime.despawn": "你召喚的史萊姆消失了。",
  "tensura.message.slime.massive": "你的史萊姆已成為超大質量史萊姆！",
  "tensura.message.slime.maxsize": "你的史萊姆已達到最大體積！",
  "tensura.message.slime.merge": "你的史萊姆已融合！",
  "tensura.message.slime_staff.follow": "半徑 30 個方塊內的史萊姆已設定為跟隨。",
  "tensura.message.slime_staff.sit": "半徑 30 個方塊內的史萊姆已設定為原地待命。",
  "tensura.molten.copper.material": "銅",
  "tensura.molten.gold.material": "金",
  "tensura.molten.iron.material": "鐵",
  "tensura.molten.magisteel.material": "魔鋼",
  "tensura.molten.netherite.material": "獄髓",
  "tensura.molten.silver.material": "銀",
  "tensura.naming.already_named": "目標已被命名。",
  "tensura.naming.cannot_name": "無法命名目標。",
  "tensura.naming.endow": "賦予目標",
  "tensura.naming.evolve": "進化目標",
  "tensura.naming.had_owner": "目標忠於其當前主人。",
  "tensura.naming.insane": "目標缺乏理智。",
  "tensura.naming.lack_EP": "存在值不足。",
  "tensura.naming.name": "命名",
  "tensura.naming.name_owner": "你無法命名你的主人。",
  "tensura.naming.name_success": "你賦予%s的名字為%s。",
  "tensura.naming.name_success.no_namer": "你已被命名為%s。",
  "tensura.naming.nameable_status": "你的可命名狀態已設定為%s。",
  "tensura.naming.not_submit": "目標不願臣服。",
  "tensura.naming.randomize": "隨機",
  "tensura.naming.subdue": "屈服目標",
  "tensura.race.ancient_giant": "遠古巨人",
  "tensura.race.ancient_giant.description": "巨人的遠古形態，擁有更加不可思議的身體能力與技能。",
  "tensura.race.arch_daemon": "高階魔將",
  "tensura.race.arch_daemon.description": "惡魔界中惡魔所能達到的巔峰進化階段。只有最強大的上位惡魔才能達到這個高度。",
  "tensura.race.beast_lord": "獸王",
  "tensura.race.beast_lord.description": "以「正確方式」進化並成為半精神生命體的獸人。",
  "tensura.race.beastfolk": "獸人族",
  "tensura.race.beastfolk.description": "能夠在真正的野獸形態與接近人類的形態之間自由切換的種族。他們擁有強悍的身體能力與再生能力，能不知疲倦地戰鬥。",
  "tensura.race.cooldown": "%s的能力正在冷卻中。",
  "tensura.race.daemon_lord": "惡魔公",
  "tensura.race.daemon_lord.description": "惡魔最強大的進化階段之一，只有最頂尖的上位惡魔才能達到。",
  "tensura.race.death_oni": "死鬼族",
  "tensura.race.death_oni.description": "以「正確方式」進化並成為精神生命體的邪鬼。",
  "tensura.race.demon_slime": "魔黏性精神體",
  "tensura.race.demon_slime.description": "史萊姆的終極進化階段。祂們透過在收穫祭期間覺醒為真魔王而進化至此階段。",
  "tensura.race.devil_lord": "惡魔王",
  "tensura.race.devil_lord.description": "惡魔進化的最終階段。當惡魔同時滿足獲得名字、受肉（物質體）與獲得神性這三個條件時即會誕生。",
  "tensura.race.divine_beast": "獸神",
  "tensura.race.divine_beast.description": "獲得神性的獸人，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_bird": "鳥神",
  "tensura.race.divine_bird.description": "獲得神性的鳥人，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_boar": "豬神",
  "tensura.race.divine_boar.description": "獲得神性的豬頭族，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_dragon": "龍神",
  "tensura.race.divine_dragon.description": "獲得神性的龍人，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_dwarf": "地神",
  "tensura.race.divine_dwarf.description": "獲得神性的矮人，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_elf": "長耳神",
  "tensura.race.divine_elf.description": "獲得神性的精靈，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_fighter": "鬥神",
  "tensura.race.divine_fighter.description": "獲得神性的邪鬼，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_fish": "魚神",
  "tensura.race.divine_fish.description": "獲得神性的人魚，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_giant": "神之巨人",
  "tensura.race.divine_giant.description": "從大地本身誕生的神聖種族，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_human": "悟神之人",
  "tensura.race.divine_human.description": "獲得神性的人類，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_oni": "悟神妖人",
  "tensura.race.divine_oni.description": "獲得神性的妖鬼，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_skeleton": "骨王",
  "tensura.race.divine_skeleton.description": "獲得神性的巫妖，擁有永不衰老且不朽的物質體。",
  "tensura.race.divine_vampire": "真血魔靈姬",
  "tensura.race.divine_vampire.description": "獲得神性的吸血鬼，擁有永不衰老且不朽的物質體。",
  "tensura.race.dragonewt": "龍人族",
  "tensura.race.dragonewt.description": "蜥蜴人的進化形態與龍的後裔。他們的平均壽命約為兩百年。",
  "tensura.race.dwarf": "地人族",
  "tensura.race.dwarf.description": "土精靈後裔的妖精種族。他們擁有強大的意志力，是勇猛但身材矮小的戰士。",
  "tensura.race.dwarf_saint": "地聖",
  "tensura.race.dwarf_saint.description": "以「正確方式」進化並成為精神生命體的矮人。",
  "tensura.race.elf": "長耳族",
  "tensura.race.elf.description": "風精靈後裔的妖精種族。他們擁有極高的元素魔法天賦，比大多數種族更能與自然和諧共處。",
  "tensura.race.elf_saint": "長耳聖",
  "tensura.race.elf_saint.description": "以「正確方式」進化並成為精神生命體的精靈。",
  "tensura.race.enlightened_dwarf": "地仙",
  "tensura.race.enlightened_dwarf.description": "以「正確方式」進化並成為半精神生命體的矮人。",
  "tensura.race.enlightened_elf": "長耳仙",
  "tensura.race.enlightened_elf.description": "以「正確方式」進化並成為半精神生命體的精靈。",
  "tensura.race.enlightened_hobgoblin": "人鬼仙",
  "tensura.race.enlightened_hobgoblin.description": "以「正確方式」進化並成為半精神生命體的人鬼族。",
  "tensura.race.enlightened_human": "仙人",
  "tensura.race.enlightened_human.description": "以「正確方式」進化並成為半精神生命體的人類。",
  "tensura.race.enlightened_merfolk": "魚仙",
  "tensura.race.enlightened_merfolk.description": "以「正確方式」進化並成為半精神生命體的人魚。",
  "tensura.race.enlightened_ogre": "鬼仙",
  "tensura.race.enlightened_ogre.description": "以「正確方式」進化並成為半精神生命體的大鬼族。",
  "tensura.race.ghoul": "食屍鬼",
  "tensura.race.ghoul.description": "經由血之復活術產生的吸血鬼奴僕，在陽光下極度虛弱。",
  "tensura.race.giant": "巨人",
  "tensura.race.giant.description": "強大的魔人種族，以驚人的身體能力與魔法抗性著稱。",
  "tensura.race.goblin": "子鬼族",
  "tensura.race.goblin.description": "妖精亞人種族。他們似乎是矮人與鬼人後代的後裔。",
  "tensura.race.god_slime": "魔黏性星神體",
  "tensura.race.god_slime.description": "史萊姆的神聖進化階段。",
  "tensura.race.greater_daemon": "上位惡魔",
  "tensura.race.greater_daemon.description": "下位惡魔在發展出自我意識並積攢足夠力量後進化而成的惡魔種族。",
  "tensura.race.harpy": "鳥人",
  "tensura.race.harpy.description": "擁有雙翼的魔人種族，能夠消除飛行法術，常被稱為天空的支配者。",
  "tensura.race.harpy_queen": "鳥人女王",
  "tensura.race.harpy_queen.description": "鳥人的女王種，具備透過單性生殖或處女生育進行繁衍的能力。",
  "tensura.race.high_orc": "豬人族",
  "tensura.race.high_orc.description": "豬頭族的進化形態。他們比豬頭族更聰明，同時保留了豬頭族的特殊特徵，外觀與普通豬頭族幾乎相同。",
  "tensura.race.hobgoblin": "人鬼族",
  "tensura.race.hobgoblin.description": "雄性哥布林的進化形態，平均階級為 D 級。",
  "tensura.race.hobgoblin_saint": "聖人鬼",
  "tensura.race.hobgoblin_saint.description": "以「正確方式」進化並成為精神生命體的人鬼族。",
  "tensura.race.human": "人類",
  "tensura.race.human.description": "虛弱但人口眾多的種族，更多依賴技術與數量而非蠻力。他們的低魔素含量使技能與魔法使用者在他們之中相當罕見，反而更傾向使用氣鬥法。",
  "tensura.race.human_saint": "聖人",
  "tensura.race.human_saint.description": "以「正確方式」進化並成為精神生命體的人類。",
  "tensura.race.kijin": "鬼人族",
  "tensura.race.kijin.description": "火精靈後裔的妖精亞人種族。他們的平均壽命超過一千年。",
  "tensura.race.lesser_daemon": "下位惡魔",
  "tensura.race.lesser_daemon.description": "惡魔種族的最低階級。他們在惡魔界中自然誕生，並透過戰鬥與被召喚緩慢累積經驗，最終進化為上位惡魔。",
  "tensura.race.lizardman": "蜥蜴人族",
  "tensura.race.lizardman.description": "屬於龍的後裔。他們的蹼足在潮濕地形中賦予他們極佳優勢。",
  "tensura.race.merfolk": "魚人族",
  "tensura.race.merfolk.description": "水精靈後裔的妖精種族。他們的魚類身體在水中賦予他們無可比擬的優勢。",
  "tensura.race.merfolk_saint": "聖魚",
  "tensura.race.merfolk_saint.description": "以「正確方式」進化並成為精神生命體的人魚。",
  "tensura.race.metal_slime": "金屬史萊姆",
  "tensura.race.metal_slime.description": "吸收了大量魔礦石的史萊姆。其體內溶解的礦石能對大多數傷害形式提供強大的抗性。",
  "tensura.race.mystic_oni": "妖鬼",
  "tensura.race.mystic_oni.description": "鬼人完全回歸其元素源頭的結果，使他們成為精神生命體。",
  "tensura.race.ogre": "大鬼族",
  "tensura.race.ogre.description": "火精靈後裔的妖精種族。他們擁有強悍的身體能力與濃厚的和風血統。",
  "tensura.race.orc": "豬頭族",
  "tensura.race.orc.description": "失去了在人與獸之間切換形態能力的獸人種族，導致兩者的永久混合。他們的身體力量高於平均，但與其原始獸人力量相比則遜色許多。",
  "tensura.race.orc_disaster": "豬頭魔王",
  "tensura.race.orc_disaster.description": "作為魔王種的豬頭帝之進化體。",
  "tensura.race.orc_lord": "豬頭帝",
  "tensura.race.orc_lord.description": "豬頭族中極其罕見且強大的個體，擁有高智慧，大約每數個世紀才會出現一次。",
  "tensura.race.slime": "史萊姆",
  "tensura.race.slime.description": "缺乏智慧與野心的幽體種魔物。祂們通常處於被動，但一旦被激怒就會變得極其殘忍。",
  "tensura.race.spirit_beast": "靈獸",
  "tensura.race.spirit_beast.description": "以「正確方式」進化並成為精神生命體的獸人。",
  "tensura.race.spirit_bird": "精靈鳥",
  "tensura.race.spirit_bird.description": "以「正確方式」進化並成為精神生命體的鳥人。",
  "tensura.race.spirit_boar": "靈豬",
  "tensura.race.spirit_boar.description": "以「正確方式」進化並成為精神生命體的豬頭族。",
  "tensura.race.spirit_oni": "靈鬼",
  "tensura.race.spirit_oni.description": "以「正確方式」進化並成為精神生命體的鬼人。",
  "tensura.race.spirit_skeleton": "靈骨",
  "tensura.race.spirit_skeleton.description": "以「正確方式」進化並成為精神生命體的巫妖。",
  "tensura.race.true_dragonewt": "真·龍人族",
  "tensura.race.true_dragonewt.description": "龍人的進化體，為完全的精神生命體。祂們是已知存在的龍人第二高進化階段。",
  "tensura.race.vampire": "吸血鬼族",
  "tensura.race.vampire.description": "擁有近乎永恆壽命的魔人種族。雖然祂們可以繁衍，但通常會有所節制。擁有壓倒性的魔法能量與生命力，祂們的肉體永不腐朽。",
  "tensura.race.vampire_lord": "吸血鬼王",
  "tensura.race.vampire_lord.description": "處於最高權力階層的吸血鬼，實力可與魔王媲美。",
  "tensura.race.vampire_overcomer": "超克者",
  "tensura.race.vampire_overcomer.description": "已進化並克服日光弱點的吸血鬼。",
  "tensura.race.wicked_oni": "惡鬼",
  "tensura.race.wicked_oni.description": "鬼人的變種，擁有比純元素更接近惡魔的本質。",
  "tensura.race.wight": "死靈",
  "tensura.race.wight.description": "半精神體的骷髏亡靈魔物，在陽光下極度虛弱。",
  "tensura.race.wight_king": "死靈王",
  "tensura.race.wight_king.description": "亡靈魔物的一種，為巫妖的進化體。祂們擁有可媲美魔王種的可怕力量。",
  "tensura.reincarnation": "轉生",
  "tensura.reincarnation.infobox.1": "難度：%s\n氣鬥法範圍：%s - %s\n魔素範圍：%s - %s",
  "tensura.reincarnation.infobox.2": "固有固有技能：%s",
  "tensura.reincarnation.random": "隨機",
  "tensura.reincarnation.random_race": "為體驗增加不可預測性。你準備好冒險了嗎？",
  "tensura.reincarnation.submit": "選擇種族",
  "tensura.reincarnation.unknown": "未知",
  "tensura.researcher_menu.enchantment_tab": "附魔",
  "tensura.researcher_menu.enchantment_tab.xp_cost": "經驗值消耗：%s 點",
  "tensura.researcher_menu.storage_tab": "空間儲存",
  "tensura.schematic.unlocked": "解鎖藍圖",
  "tensura.settings": "設定",
  "tensura.settings.arachnophobia": "蜘蛛恐懼症模式",
  "tensura.settings.arachnophobia.description0": "設定來自此模組的蜘蛛魔物是否顯示更友善的材質紋理",
  "tensura.settings.arachnophobia.description1": "預設：False",
  "tensura.settings.blur": "模糊強度",
  "tensura.settings.blur.description0": "背景模糊程度",
  "tensura.settings.blur.description1": "預設：1",
  "tensura.settings.blur.description2": "0 ~ 5",
  "tensura.settings.category.abilities": "HUD -> 能力",
  "tensura.settings.category.analysis": "HUD -> 解析",
  "tensura.settings.category.decorations": "HUD -> 裝飾",
  "tensura.settings.category.global": "全域",
  "tensura.settings.category.menu": "選單",
  "tensura.settings.category.miscellaneous": "雜項",
  "tensura.settings.category.status": "HUD -> 狀態",
  "tensura.settings.category.status_bars": "HUD -> 狀態欄",
  "tensura.settings.defaultAbilities": "預設能力繪製",
  "tensura.settings.defaultAbilities.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultAbilities.description1": "預設：True",
  "tensura.settings.defaultAirDeco": "預設氧氣繪製",
  "tensura.settings.defaultAirDeco.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultAirDeco.description1": "預設：True",
  "tensura.settings.defaultAnalysis": "預設解析繪製",
  "tensura.settings.defaultAnalysis.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultAnalysis.description1": "預設：True",
  "tensura.settings.defaultArmorDeco": "預設護甲繪製",
  "tensura.settings.defaultArmorDeco.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultArmorDeco.description1": "預設：True",
  "tensura.settings.defaultBarrierDeco": "預設結界繪製",
  "tensura.settings.defaultBarrierDeco.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultBarrierDeco.description1": "預設：True",
  "tensura.settings.defaultFoodDeco": "預設食物繪製",
  "tensura.settings.defaultFoodDeco.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultFoodDeco.description1": "預設：True",
  "tensura.settings.defaultMountHpDeco": "預設坐騎生命值繪製",
  "tensura.settings.defaultMountHpDeco.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultMountHpDeco.description1": "預設：True",
  "tensura.settings.defaultMountShpDeco": "預設坐騎精神生命值繪製",
  "tensura.settings.defaultMountShpDeco.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultMountShpDeco.description1": "預設：True",
  "tensura.settings.defaultStatus": "預設狀態繪製",
  "tensura.settings.defaultStatus.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultStatus.description1": "預設：True",
  "tensura.settings.defaultStatusBars": "預設狀態欄繪製",
  "tensura.settings.defaultStatusBars.description0": "若為 True，動態調整元素",
  "tensura.settings.defaultStatusBars.description1": "預設：True",
  "tensura.settings.dinnerbone": "顛倒",
  "tensura.settings.dinnerbone.description0": "當用轉生史萊姆命名為「Dinnerbone」時，視覺上將實體（包含玩家）顛倒顯示",
  "tensura.settings.dinnerbone.description1": "預設：False",
  "tensura.settings.dynamic": "動態",
  "tensura.settings.edit": "編輯",
  "tensura.settings.editAbilities": "編輯能力位置／縮放",
  "tensura.settings.editAbilities.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editAirDeco": "編輯氧氣位置／縮放",
  "tensura.settings.editAirDeco.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editAnalysis": "編輯解析位置／縮放",
  "tensura.settings.editAnalysis.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editArmorDeco": "編輯護甲位置／縮放",
  "tensura.settings.editArmorDeco.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editBarrierDeco": "編輯結界位置／縮放",
  "tensura.settings.editBarrierDeco.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editFoodDeco": "編輯食物位置／縮放",
  "tensura.settings.editFoodDeco.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editMountHpDeco": "編輯坐騎生命值位置／縮放",
  "tensura.settings.editMountHpDeco.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editMountShpDeco": "編輯坐騎精神生命值位置／縮放",
  "tensura.settings.editMountShpDeco.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editStatus": "編輯狀態位置／縮放",
  "tensura.settings.editStatus.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.editStatusBars": "編輯狀態欄位置／縮放",
  "tensura.settings.editStatusBars.description0": "若預設繪製為 True 則忽略",
  "tensura.settings.fadeEffects": "啟用淡化",
  "tensura.settings.fadeEffects.description0": "開啟與關閉選單時是否播放淡入淡出效果",
  "tensura.settings.fadeEffects.description1": "效果需要 10 Tick（0.5 秒）完成才能進行後續操作",
  "tensura.settings.fadeEffects.description2": "預設：True",
  "tensura.settings.false": "否",
  "tensura.settings.left": "左",
  "tensura.settings.modifyFov": "修改視野 (FOV)",
  "tensura.settings.modifyFov.description0": "開啟選單時是否稍微修改（拉近）視野",
  "tensura.settings.modifyFov.description1": "預設：True",
  "tensura.settings.opacityAnalysis": "編輯解析不透明度",
  "tensura.settings.opacityAnalysis.description0": "解析介面的不透明程度",
  "tensura.settings.opacityAnalysis.description1": "預設：1.0",
  "tensura.settings.opacityAnalysis.description2": "0 ~ 1.0",
  "tensura.settings.renderAbilities": "繪製能力",
  "tensura.settings.renderAbilities.description0": "是否繪製能力元素的獨立開關",
  "tensura.settings.renderAbilities.description1": "預設：True",
  "tensura.settings.renderAirDeco": "繪製氧氣",
  "tensura.settings.renderAirDeco.description0": "是否繪製氧氣裝飾的獨立開關",
  "tensura.settings.renderAirDeco.description1": "預設：True",
  "tensura.settings.renderAnalysis": "繪製解析",
  "tensura.settings.renderAnalysis.description0": "是否繪製解析元素的獨立開關",
  "tensura.settings.renderAnalysis.description1": "預設：True",
  "tensura.settings.renderArmorDeco": "繪製護甲",
  "tensura.settings.renderArmorDeco.description0": "是否繪製護甲裝飾的獨立開關",
  "tensura.settings.renderArmorDeco.description1": "預設：True",
  "tensura.settings.renderBarrierDeco": "繪製結界",
  "tensura.settings.renderBarrierDeco.description0": "是否繪製結界裝飾的獨立開關",
  "tensura.settings.renderBarrierDeco.description1": "預設：True",
  "tensura.settings.renderFoodDeco": "繪製食物",
  "tensura.settings.renderFoodDeco.description0": "是否繪製食物裝飾的獨立開關",
  "tensura.settings.renderFoodDeco.description1": "預設：True",
  "tensura.settings.renderMountHpDeco": "繪製坐騎生命值",
  "tensura.settings.renderMountHpDeco.description0": "是否繪製坐騎生命值裝飾的獨立開關",
  "tensura.settings.renderMountHpDeco.description1": "預設：True",
  "tensura.settings.renderMountShpDeco": "繪製坐騎精神生命值",
  "tensura.settings.renderMountShpDeco.description0": "是否繪製坐騎精神生命值裝飾的獨立開關",
  "tensura.settings.renderMountShpDeco.description1": "預設：True",
  "tensura.settings.renderStatus": "繪製狀態",
  "tensura.settings.renderStatus.description0": "是否繪製狀態元素的獨立開關",
  "tensura.settings.renderStatus.description1": "預設：True",
  "tensura.settings.renderStatusBars": "繪製狀態欄",
  "tensura.settings.renderStatusBars.description0": "是否繪製狀態欄元素的獨立開關",
  "tensura.settings.renderStatusBars.description1": "預設：True",
  "tensura.settings.reset": "重置為預設值",
  "tensura.settings.right": "右",
  "tensura.settings.save": "儲存變更",
  "tensura.settings.scale": "縮放倍率（即將推出）",
  "tensura.settings.scale.description0": "用於乘以每個選單及其元素縮放的數值（原版設定也會影響選單縮放）",
  "tensura.settings.scale.description1": "預設：1.0",
  "tensura.settings.sideAbilities": "能力顯示側",
  "tensura.settings.sideAbilities.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideAbilities.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideAbilities.description2": "預設：動態",
  "tensura.settings.sideAirDeco": "氧氣顯示側",
  "tensura.settings.sideAirDeco.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideAirDeco.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideAirDeco.description2": "預設：動態",
  "tensura.settings.sideAnalysis": "解析顯示側",
  "tensura.settings.sideAnalysis.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideAnalysis.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideAnalysis.description2": "預設：動態",
  "tensura.settings.sideArmorDeco": "護甲顯示側",
  "tensura.settings.sideArmorDeco.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideArmorDeco.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideArmorDeco.description2": "預設：動態",
  "tensura.settings.sideBarrierDeco": "結界顯示側",
  "tensura.settings.sideBarrierDeco.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideBarrierDeco.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideBarrierDeco.description2": "預設：動態",
"tensura.settings.sideFoodDeco": "食物顯示側",
  "tensura.settings.sideFoodDeco.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideFoodDeco.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideFoodDeco.description2": "預設：動態",
  "tensura.settings.sideMountHpDeco": "坐騎生命值顯示側",
  "tensura.settings.sideMountHpDeco.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideMountHpDeco.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideMountHpDeco.description2": "預設：動態",
  "tensura.settings.sideMountShpDeco": "坐騎精神生命值顯示側",
  "tensura.settings.sideMountShpDeco.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideMountShpDeco.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideMountShpDeco.description2": "預設：動態",
  "tensura.settings.sideStatus": "狀態顯示側",
  "tensura.settings.sideStatus.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideStatus.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideStatus.description2": "也會移動其他預設繪製設定為 True 的元素",
  "tensura.settings.sideStatus.description3": "預設：動態",
  "tensura.settings.sideStatusBars": "狀態欄顯示側",
  "tensura.settings.sideStatusBars.description0": "設定為「左」將使元素由左至右繪製，設定為「右」則相反",
  "tensura.settings.sideStatusBars.description1": "設定為「動態」將允許繪製器動態決定",
  "tensura.settings.sideStatusBars.description2": "預設：動態",
  "tensura.settings.tensuraHud": "欲繪製的 HUD",
  "tensura.settings.tensuraHud.description0": "定義應該繪製哪個 HUD",
  "tensura.settings.tensuraHud.description1": "預設：TenSura",
  "tensura.settings.true": "是",
  "tensura.settings.vanillaHud": "啟用原版 HUD",
  "tensura.settings.vanillaHud.description0": "控制原版 HUD 元素是否應該完全繪製",
  "tensura.settings.vanillaHud.description1": "預設：否",
  "tensura.skill.abnormal_condition_nullification": "狀態異常無效",
  "tensura.skill.abnormal_condition_nullification.description": "完全抵銷所有異常狀態及其效果。",
  "tensura.skill.abnormal_condition_resistance": "狀態异常抗性",
  "tensura.skill.abnormal_condition_resistance.description": "抵抗較弱的異常狀態效果，或減輕較強異常狀態的嚴重程度。",
  "tensura.skill.absolute_severance": "絕對切斷",
  "tensura.skill.absolute_severance.description": "施展力量斬斷任何擋在你面前的事物，不論是在武器上附加上塗層，或是發射斬擊以切斷路徑上的一切。",
  "tensura.skill.absorb_and_dissolve": "吸收&溶解",
  "tensura.skill.absorb_and_dissolve.description": "溶解特定物品以立即消耗它們。",
  "tensura.skill.acid_rain": "侵蝕魔酸雨",
  "tensura.skill.acid_rain.description": "召喚酸性雲霧，腐蝕任何受影響的實體。",
  "tensura.skill.acquire_failed.mp": "因魔素不足，無法獲得%s。",
  "tensura.skill.acquire_fallen": "%s已從陣亡的%s處獲得。",
  "tensura.skill.acquire_learning": "已透過學習獲得%s。",
  "tensura.skill.acquire_temporary": "暫時獲得了%s。",
  "tensura.skill.aerial_blade": "大氣壓縮斷裂",
  "tensura.skill.aerial_blade.description": "將附近的任何實體吸入，隨後釋放你的精神力量造成巨大傷害。",
  "tensura.skill.air_flight": "飛空法",
  "tensura.skill.air_flight.description": "使用你的氣鬥法推動自己前進，並在空中懸停。",
  "tensura.skill.all_seeing_eye": "天眼",
  "tensura.skill.all_seeing_eye.description": "進入第三人稱模式，隨著視角的擴展獲得移動與動作增益，並升級為臨場感。",
  "tensura.skill.already_has": "%s已經擁有%s。",
  "tensura.skill.analytical.analyzing_mode.block": "解析模式已變更目標為方塊。",
  "tensura.skill.analytical.analyzing_mode.both": "解析模式已變更目標為全部。",
  "tensura.skill.analytical.analyzing_mode.entity": "解析模式已變更目標為實體。",
  "tensura.skill.analytical_appraisal": "解析鑑定",
  "tensura.skill.analytical_appraisal.description": "評估對手的強弱，以掌握他們的整體實力。",
  "tensura.skill.anti_skill": "能力封殺",
  "tensura.skill.anti_skill.description": "對魔法、技能和氣鬥法的傷害免疫，摧毀結界並阻止其他實體使用技能。",
  "tensura.skill.aura_shield": "鬥氣防壁",
  "tensura.skill.aura_shield.description": "創造一個凝聚鬥氣的護盾來防禦攻擊。",
  "tensura.skill.aura_slash": "氣斬",
  "tensura.skill.aura_slash.description": "沿著刀刃凝聚你的鬥氣，釋放遠程斬擊。",
  "tensura.skill.aura_sword": "鬥氣劍",
  "tensura.skill.aura_sword.description": "在武器上附著鬥气，增強其打擊力。",
  "tensura.skill.battlewill": "氣鬥法",
  "tensura.skill.battlewill.description": "引導你的意志，將魔素轉化為鬥氣。",
  "tensura.skill.beast_transformation": "獸化",
  "tensura.skill.beast_transformation.description": "變身為野獸，恢復活力並增強體質。這種轉變將賦予你強大的體能，但也會對身體造成負擔。",
  "tensura.skill.berserk": "怪力無雙",
  "tensura.skill.berserk.description": "大幅增強你的體魄，並注入火焰鬥氣。允許你進入危險但極其強大的狂暴模式。",
  "tensura.skill.berserker": "狂暴者",
  "tensura.skill.berserker.description": "以敵人的敗北為食。透過擊殺獲得存在值，更快地摧毀裝備，並根據你的力量水平提升物理屬性。",
  "tensura.skill.bewilder": "狂言師",
  "tensura.skill.bewilder.description": "操縱盟友與敵人，強迫他們按照你的意願行事。",
  "tensura.skill.black_flame": "黑炎",
  "tensura.skill.black_flame.description": "指揮注入暴風的火焰向敵人噴吐黑色火焰，甚至發射致命的火球與地獄火。",
  "tensura.skill.black_lightning": "黑稻妻",
  "tensura.skill.black_lightning.description": "以不同強度發射黑色閃電，或召喚巨大風暴攻擊非盟友生物。短程電漿爆炸也能用來熔化強敵。",
  "tensura.skill.blizzard": "吹雪",
  "tensura.skill.blizzard.description": "製造一場強大的冰風暴，減緩敵人的速度並扭轉戰局。",
  "tensura.skill.blood_mist": "血魔噴霧",
  "tensura.skill.blood_mist.description": "灑下自己的血液，召喚出一團薄霧掠奪敵人的生命力，並可吹起薄霧傷害附近實體或射出強大血束。",
  "tensura.skill.body_armor": "身體裝甲",
  "tensura.skill.body_armor.description": "透過在身體周圍召喚鎧龍鱗來保護自己免受傷害。",
  "tensura.skill.body_double": "分身體",
  "tensura.skill.body_double.description": "使用十分之一的魔素量召喚一個完全相同的分身體，該分身體會承受更多傷害，但會為你戰鬥至最後。使用者可與分身體交換位置，但可能承受額外傷害。",
  "tensura.skill.chant_annulment": "詠唱破棄",
  "tensura.skill.chant_annulment.description": "能夠立即施展已精通的魔法，在水中甚至是沉默效果下也能施展。",
  "tensura.skill.charm": "魅惑",
  "tensura.skill.charm.description": "使用你的固有力量使對手轉為中立，或暫時支配較弱的對手。",
  "tensura.skill.check_flight": "%s正在合法飛行。",
  "tensura.skill.check_flight.false": "%s未在合法飛行。",
  "tensura.skill.chef": "調理人",
  "tensura.skill.chef.description": "淨化與更新。消除所有負面效果，並為你庇護的人恢復活力。",
  "tensura.skill.chosen_one": "英雄霸道",
  "tensura.skill.chosen_one.description": "散發權威與魅力，將恐懼植入敵人心中使他們臣服，同時增強自身與盟友的力量。",
  "tensura.skill.coercion": "威壓",
  "tensura.skill.coercion.description": "朝前方發出咆哮，威嚇任何受影響的實體。",
  "tensura.skill.cold_nullification": "對寒無效",
  "tensura.skill.cold_nullification.description": "完全抵銷所有寒冷傷害。",
  "tensura.skill.cold_resistance": "對寒抗性",
  "tensura.skill.cold_resistance.description": "無視較弱的寒冷傷害，或抵抗強大攻擊所造成的傷害。",
  "tensura.skill.commander": "大元帥",
  "tensura.skill.commander.description": "帶領你的盟友一同衝鋒。增強自己與盟友的力量，帶給你壓倒性的優勢。",
  "tensura.skill.cook": "料理人",
  "tensura.skill.cook.description": "改寫法則以確保敵人毀滅，無視他們的閃避與結界。",
  "tensura.skill.cooldown": "%s正在冷卻中。",
  "tensura.skill.corrosion": "腐蝕",
  "tensura.skill.corrosion.description": "用致命的腐蝕效果增強你的攻擊，精通後可進行切換。",
  "tensura.skill.corrosion_nullification": "腐蝕無效",
  "tensura.skill.corrosion_nullification.description": "完全抵銷所有腐蝕傷害。",
  "tensura.skill.corrosion_resistance": "腐蝕抗性",
  "tensura.skill.corrosion_resistance.description": "無視較弱的腐蝕傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.creator": "創造者",
  "tensura.skill.creator.description": "創造任意獨特技能，並在有限的時間內使用它。",
  "tensura.skill.danger_sense": "危險感知",
  "tensura.skill.danger_sense.description": "當有敵意的實體進入周圍時，獲得精神預警。",
  "tensura.skill.dark_cube": "暗黑立方體",
  "tensura.skill.dark_cube.description": "創造一個暗黑立方體，降低移動速度並造成持續傷害。",
  "tensura.skill.dark_eight_palms": "冥威八掌",
  "tensura.skill.dark_eight_palms.description": "向敵人發射多達八次毀滅性的鬥氣爆發。",
  "tensura.skill.darkness": "闇",
  "tensura.skill.darkness.description": "召喚你的精靈來降低廣闊區域內敵人的視野。",
  "tensura.skill.darkness_attack_nullification": "闇攻擊無效",
  "tensura.skill.darkness_attack_nullification.description": "完全抵銷所有暗黑傷害。",
  "tensura.skill.darkness_attack_resistance": "闇攻擊抗性",
  "tensura.skill.darkness_attack_resistance.description": "無視較弱的暗黑傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.darkness_cannon": "暗界重闇爆",
  "tensura.skill.darkness_cannon.description": "發射長距離光束造成巨大傷害，摧毀護甲並削弱敵人。",
  "tensura.skill.darkness_transform": "闇化",
  "tensura.skill.darkness_transform.description": "引導心中的黑暗，灼燒並致盲附近的對手。",
  "tensura.skill.death_march_dance": "死者之行進演舞",
  "tensura.skill.death_march_dance.description": "凝聚靈氣形成毀滅性的鬥氣球環，隨後將其砸落。",
  "tensura.skill.degenerate": "變質者",
  "tensura.skill.degenerate.description": "統合、分離、自訂物品，並從虛弱的敵人身上吸收力量。",
  "tensura.skill.demon_lord_haki": "魔王霸氣",
  "tensura.skill.demon_lord_haki.description": "釋放你的魔王氣場，使周圍的存在因恐懼而顫抖。",
  "tensura.skill.diamond_path": "金剛法",
  "tensura.skill.diamond_path.description": "強化鬥氣並環繞自身，以防禦 incoming 的攻擊。",
  "tensura.skill.divine_berserker": "鬥神化",
  "tensura.skill.divine_berserker.description": "大幅增強你的體魄，但須注意隨之而來的代價。",
  "tensura.skill.divine_ki_release": "鬥神氣解放",
  "tensura.skill.divine_ki_release.description": "使用神氣增幅氣鬥法，造成更多傷害並摧毀較弱的裝備。",
  "tensura.skill.do_not_have": "%s沒有%s。",
  "tensura.skill.dragon_ear": "龍耳",
  "tensura.skill.dragon_ear.description": "利用敏銳的聽力，精確鎖定附近發出聲音的生物位置。",
  "tensura.skill.dragon_eye": "龍眼",
  "tensura.skill.dragon_eye.description": "利用強大的視力解析任何實體的實力，並能遠距離洞察。",
  "tensura.skill.dragon_mode": "龍身變化",
  "tensura.skill.dragon_mode.description": "每天一次發揮巨大的潛能，使存在值翻倍並大幅強化體魄。此操作會對肉體造成暫時性負擔。",
  "tensura.skill.dragon_skin": "龍鱗鎧化",
  "tensura.skill.dragon_skin.description": "將皮膚轉化為鱗片，隨著獲得更多存在值，鱗片會變得更加堅韌。",
  "tensura.skill.drain": "吸血",
  "tensura.skill.drain.description": "竊取對手的生命力，並暫時將此技能轉化為對手的技能之一，以潛在扭轉局勢。",
  "tensura.skill.earth": "土",
  "tensura.skill.earth.description": "放置模仿周圍環境的方塊。",
  "tensura.skill.earth_attack_nullification": "土攻擊無效",
  "tensura.skill.earth_attack_nullification.description": "完全抵銷所有土屬性傷害。",
  "tensura.skill.earth_attack_resistance": "土攻擊抗性",
  "tensura.skill.earth_attack_resistance.description": "無視較弱的土屬性傷害，或抵抗較強攻擊所造成的傷害。",
  "tensura.skill.earth_domination": "土支配",
  "tensura.skill.earth_domination.description": "大幅提升土屬性能力的力量。",
  "tensura.skill.earth_jail": "土牢",
  "tensura.skill.earth_jail.description": "限制並削弱單一目標，施加負面效果以便將其擊敗。",
  "tensura.skill.earth_manipulation": "土操作",
  "tensura.skill.earth_manipulation.description": "顯著提升土屬性能力的力量。",
  "tensura.skill.earth_spikes": "土錐",
  "tensura.skill.earth_spikes.description": "從地面爆出一排土刺，直接貫穿面前的目標。",
  "tensura.skill.earth_storm": "土風暴",
  "tensura.skill.earth_storm.description": "召喚周圍黏滯的沙塵暴與落石。",
  "tensura.skill.earth_transform": "土化",
  "tensura.skill.earth_transform.description": "引導土之力增強傷害，並提高周圍的局部重力。",
  "tensura.skill.earthshatter_kick": "烈震腳",
  "tensura.skill.earthshatter_kick.description": "重踏地面使周圍的大地隆起。",
  "tensura.skill.electricity_nullification": "電流無效",
  "tensura.skill.electricity_nullification.description": "完全抵銷所有電流傷害。",
  "tensura.skill.electricity_resistance": "電流抗性",
  "tensura.skill.electricity_resistance.description": "無視較弱的電流傷害，或抵抗較強攻擊所造成的傷害。",
  "tensura.skill.electro_blast": "收束雷電攻擊",
  "tensura.skill.electro_blast.description": "發射光束攻擊穿透敵人造成毀滅性傷害，同時使敵人麻痺。",
  "tensura.skill.elephant_stampede": "群象走亂",
  "tensura.skill.elephant_stampede.description": "在周圍投擲一圈鬥氣球。",
  "tensura.skill.empty": "無",
  "tensura.skill.empty_storage": "%s沒有能力。",
  "tensura.skill.engorger": "增幅者",
  "tensura.skill.engorger.description": "增加體型並提升物理屬性。",
  "tensura.skill.envy": "嫉妒者",
  "tensura.skill.envy.description": "從敵人身上吸收力量，增強自身並削弱敵人。",
  "tensura.skill.eye_of_truth": "真相之眼",
  "tensura.skill.eye_of_truth.description": "透過獲得傳說中的勇者卵，撕裂欺騙的面紗。任何幻覺或隱瞞都無法欺騙你的視覺，獲得完美的視力。",
  "tensura.skill.falsifier": "欺詐師",
  "tensura.skill.falsifier.clear_slot": "清空欄位",
  "tensura.skill.falsifier.description": "識破虛假與隱形，在探尋的目光下隱藏自身存在並製造幻覺。",
  "tensura.skill.falsifier.empty": "無",
  "tensura.skill.farsight": "遠視",
  "tensura.skill.farsight.description": "集中視線，使你能看清遠處的事物。",
  "tensura.skill.fighter": "鬥者",
  "tensura.skill.fighter.description": "透過克己達成精通。立即學習戰鬥與魔法能力，獲得更多精通值，攻擊更為迅猛。",
  "tensura.skill.fire": "火炎",
  "tensura.skill.fire.description": "使用精靈點燃微火。",
  "tensura.skill.fire_bolt": "火炎大魔球",
  "tensura.skill.fire_bolt.description": "射出燃燒的火球。",
  "tensura.skill.fire_breath": "火炎吐息",
  "tensura.skill.fire_breath.description": "噴出火焰焚燒敵人。",
  "tensura.skill.flame_attack_nullification": "炎熱攻擊無效",
  "tensura.skill.flame_attack_nullification.description": "完全抵銷所有火炎傷害。",
  "tensura.skill.flame_attack_resistance": "炎熱攻擊抗性",
  "tensura.skill.flame_attack_resistance.description": "無視較弱的火炎傷害，或抵抗較強攻擊所造成的傷害。",
  "tensura.skill.flame_breath": "炎熱吐息",
  "tensura.skill.flame_breath.description": "吐出烈焰燃盡敵人並灼燒大地。",
  "tensura.skill.flame_domination": "炎熱支配",
  "tensura.skill.flame_domination.description": "大幅提升火炎能力的力量。",
  "tensura.skill.flame_manipulation": "炎熱操作",
  "tensura.skill.flame_manipulation.description": "顯著提升火炎能力的力量。",
  "tensura.skill.flame_transform": "炎化",
  "tensura.skill.flame_transform.description": "引導火炎之力焚燒附近所有敵人。",
  "tensura.skill.flare_circle": "炎化爆獄陣",
  "tensura.skill.flare_circle.description": "讓邪焰從敞開的冥界之門湧出，將敵人燒成灰燼。",
  "tensura.skill.forget.stolen": "%s被%s偷走了。",
  "tensura.skill.formhide": "隱形法",
  "tensura.skill.formhide.description": "使鬥氣與周圍環境融為一體，讓自身存在難以被察覺。",
  "tensura.skill.fusionist": "融合者",
  "tensura.skill.fusionist.description": "把世界化為武器，吸收環境物質以製作強大的地雷與手榴彈。",
  "tensura.skill.fusionist.matter_amount": "融合者物質：%s",
  "tensura.skill.fusionist.out_of_matter": "沒有可用於融合的物質",
  "tensura.skill.gate": "傳送門",
  "tensura.skill.gate.description": "撕裂空間，連結空間中的兩點。",
  "tensura.skill.giantification": "巨大化",
  "tensura.skill.giantification.description": "超越正常體型成長，獲得更強的力量與攻擊範圍。",
  "tensura.skill.gluttony": "暴食者",
  "tensura.skill.gluttony.description": "吞噬途中的一切。無人能敵。擁有受容與供給技能，獲得空間儲存並能擬態實體。",
  "tensura.skill.godly_craftsman": "神職人",
  "tensura.skill.godly_craftsman.description": "利用多年經驗輕鬆打造傑作，並雕琢武器以發揮可怕的效率。",
  "tensura.skill.godwolf_sense": "天狼覺",
  "tensura.skill.godwolf_sense.description": "提升感官能力，即使身處黑暗也能洞察，甚至發現附近的隱形實體。",
  "tensura.skill.gourmand": "即身佛",
  "tensura.skill.gourmand.description": "享用對手的能量。透過攻擊掠奪魔素，並在擊殺他人時變得更加強大。",
  "tensura.skill.gourmet": "美食者",
  "tensura.skill.gourmet.description": "吞噬敵人以獲得新力量，並摧毀任何阻擋去路的事物。",
  "tensura.skill.granted": "%s已被授與給%s。",
  "tensura.skill.granted_all": "%s實例已被授與給%s。",
  "tensura.skill.gravity_attack_nullification": "重力攻擊無效",
  "tensura.skill.gravity_attack_nullification.description": "完全抵銷所有重力傷害。",
  "tensura.skill.gravity_attack_resistance": "重力攻擊抗性",
  "tensura.skill.gravity_attack_resistance.description": "無視較弱的重力傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.gravity_domination": "重力支配",
  "tensura.skill.gravity_domination.description": "大幅提升重力能力，並允許你無障礙飛行。",
  "tensura.skill.gravity_field": "重力結界",
  "tensura.skill.gravity_field.description": "減弱自身周圍的重力使移動更輕鬆，或創建不同大小的球體以在削弱敵人的同時提供增益效果。",
  "tensura.skill.gravity_flight": "重力飛行",
  "tensura.skill.gravity_flight.description": "操縱重力以實現飛行，並保留之前的慣性動量。",
  "tensura.skill.gravity_manipulation": "重力操作",
  "tensura.skill.gravity_manipulation.description": "顯著提升重力能力，並允許你無障礙飛行。",
  "tensura.skill.great_sage": "大賢者",
  "tensura.skill.great_sage.description": "提升認知技能以加速學習與施法，具備鑑定目標的能力，並使用解析來複製技能與處理材料以製作或複製物品／裝備。",
  "tensura.skill.greed": "強欲者",
  "tensura.skill.greed.description": "獨佔一切。以此征服世界與敵人。殲滅任何擋路者，同時增強自己或盟友。",
  "tensura.skill.guardian": "守護者",
  "tensura.skill.guardian.description": "作為抵禦敵人力量的鐵壁。承受盟友受到的傷害並強化其防禦。",
  "tensura.skill.guardian.substitution_notification": "%s傷害已替%s承受。",
  "tensura.skill.haki": "霸氣",
  "tensura.skill.haki.description": "具現化你的鬥氣，使附近的敵人屈服。",
  "tensura.skill.haze": "朧",
  "tensura.skill.haze.description": "用鬥氣披風包裹自己，使最敏銳的感官也無法察覺。",
  "tensura.skill.healer": "醫療師",
  "tensura.skill.healer.description": "透過接觸治癒傷口，或釋放毀滅性的劇痛，既能救人亦能傷人。",
  "tensura.skill.heat_nullification": "對熱無效",
  "tensura.skill.heat_nullification.description": "完全抵銷所有熱傷害。",
  "tensura.skill.heat_resistance": "對熱抗性",
  "tensura.skill.heat_resistance.description": "無視較弱的熱傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.heat_wave": "熱波",
  "tensura.skill.heat_wave.description": "發射熾熱彈射物，或召喚短距離烈焰風暴傷害周圍所有實體。",
  "tensura.skill.heavenly_eye": "天空眼",
  "tensura.skill.heavenly_eye.description": "投射超凡的目光洞察附近所有實體，並部分無視閃避能力。",
  "tensura.skill.heavy_slash": "重斬",
  "tensura.skill.heavy_slash.description": "將鬥氣引導至手臂，揮出足以劈開山嶽的斬擊。",
  "tensura.skill.hellfire": "地獄火",
  "tensura.skill.hellfire.description": "召喚地獄火球，在小範圍內造成巨大傷害。",
  "tensura.skill.hero_haki": "英雄霸氣",
  "tensura.skill.hero_haki.description": "使用勇者鬥氣鼓舞盟友，並威懾敵人。",
  "tensura.skill.holy_attack_nullification": "聖魔攻擊無效",
  "tensura.skill.holy_attack_nullification.description": "完全抵銷所有神聖傷害。",
  "tensura.skill.holy_attack_resistance": "聖魔攻擊抗性",
  "tensura.skill.holy_attack_resistance.description": "無視較弱的神聖傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.hydraulic_propulsion": "水壓推進",
  "tensura.skill.hydraulic_propulsion.description": "在水下以高速推進自己。",
  "tensura.skill.ice_breath": "冰霜吐息",
  "tensura.skill.ice_breath.description": "噴出冰冷吐息凍結敵人。",
  "tensura.skill.infinite_regeneration": "無限再生",
  "tensura.skill.infinite_regeneration.description": "消耗大量魔素，瞬間從極其嚴重的傷害中再生。",
  "tensura.skill.infinity_prison": "無限牢獄",
  "tensura.skill.infinity_prison.description": "將敵人困在無法破壞的次元牢籠中，或用次元結界保護自己免受任何威脅。獲得空間儲存。",
  "tensura.skill.instant_move": "瞬動法",
  "tensura.skill.instant_move.description": "在腳下聚集鬥氣，以肉眼無法捕捉的速度移動。",
  "tensura.skill.invalid": "%s無效。",
  "tensura.skill.lack_aura": "鬥氣不足。",
  "tensura.skill.lack_aura.toggled_off": "%s因鬥氣不足已被關閉。",
  "tensura.skill.lack_magicule": "魔素不足。",
  "tensura.skill.lack_magicule.toggled_off": "%s因魔素不足已被關閉。",
  "tensura.skill.lack_requirement.toggled_off": "%s因未滿足必要條件已被關閉。",
  "tensura.skill.learn_available": "%s現在可以學習了。",
  "tensura.skill.learn_points.added": "你已接近獲得%s。",
  "tensura.skill.light": "照明",
  "tensura.skill.light.description": "召喚暫時的光源阻擋黑暗。",
  "tensura.skill.light_attack_nullification": "光攻擊無效",
  "tensura.skill.light_attack_nullification.description": "完全抵銷所有光屬性傷害。",
  "tensura.skill.light_attack_resistance": "光攻擊抗性",
  "tensura.skill.light_attack_resistance.description": "無視較弱的光屬性傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.light_transform": "光化",
  "tensura.skill.light_transform.description": "引導心中的光明造成神聖傷害，並使附近所有實體產生噁心效果。",
  "tensura.skill.lightning_domination": "電支配",
  "tensura.skill.lightning_domination.description": "大幅提升電屬性能力。",
  "tensura.skill.lightning_lance": "雷霆大魔槍",
  "tensura.skill.lightning_lance.description": "射出雷霆投擲物以電擊敵人。",
  "tensura.skill.lightning_manipulation": "電操作",
  "tensura.skill.lightning_manipulation.description": "顯著提升電屬性能力。",
  "tensura.skill.lust": "色欲者",
  "tensura.skill.lust.description": "掌控對生死的支配。從敵人身上吸取力量，或為你庇護的人注入活力。",
  "tensura.skill.magic_aura": "魔法鬥氣",
  "tensura.skill.magic_aura.description": "將多種元素鬥氣注入攻擊之中。",
  "tensura.skill.magic_bullet": "魔力彈",
  "tensura.skill.magic_bullet.description": "將鬥氣聚集為一次強大的爆炸。",
  "tensura.skill.magic_darkness_transform": "魔闇化",
  "tensura.skill.magic_darkness_transform.description": "獲得中位暗黑精靈魔法的使用權，在增強暗黑攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magic_earth_transform": "魔土化",
  "tensura.skill.magic_earth_transform.description": "獲得中位土精靈魔法的使用權，在增強土屬性攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magic_flame_transform": "魔炎化",
  "tensura.skill.magic_flame_transform.description": "獲得中位火精靈魔法的使用權，在增強火炎攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magic_interference": "你受到了魔力妨礙的影響。",
  "tensura.skill.magic_jamming": "魔力妨礙",
  "tensura.skill.magic_jamming.description": "精通時可干擾技能、魔法、飛行與變身。",
  "tensura.skill.magic_light_transform": "魔光化",
  "tensura.skill.magic_light_transform.description": "獲得中位光精靈魔法的使用權，在增強光屬性攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magic_nullification": "魔法無效",
  "tensura.skill.magic_nullification.description": "完全抵銷所有魔法傷害。",
  "tensura.skill.magic_resistance": "魔法抗性",
  "tensura.skill.magic_resistance.description": "無視較弱的魔法攻擊，或減少較強攻擊所造成的傷害。",
  "tensura.skill.magic_sense": "魔力感知",
  "tensura.skill.magic_sense.description": "使用魔素感知周圍的實體。",
  "tensura.skill.magic_space_transform": "魔空化",
  "tensura.skill.magic_space_transform.description": "獲得中位空間精靈魔法的使用權，在增強空間攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magic_water_transform": "魔水化",
  "tensura.skill.magic_water_transform.description": "獲得中位水精靈魔法的使用權，在增強水屬性攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magic_wind_transform": "魔風化",
  "tensura.skill.magic_wind_transform.description": "獲得中位風精靈魔法的使用權，在增強風屬性攻擊的同時強化自己並削弱敵人。",
  "tensura.skill.magma_surge": "岩漿浪涌",
  "tensura.skill.magma_surge.description": "發射一股熔岩，在有限的時間內焚燒並融化一切。",
  "tensura.skill.majesty": "威嚴",
  "tensura.skill.majesty.description": "透過提升在村民中的聲望，獲得永久的村莊英雄效果。",
  "tensura.skill.martial_master": "武藝者",
  "tensura.skill.martial_master.description": "增強物理攻擊，加速思考過程以獲得更好的反應與閃避，同時擊敗敵人使其屈服。",
  "tensura.skill.mastery": "你已精通%s的使用。",
  "tensura.skill.mastery.above_max": "[%s]最大精通值為%s。",
  "tensura.skill.mastery.all": "%s已經精通%s能力的使用。",
  "tensura.skill.mastery.no_changes": "%s的精通值未受影響。",
  "tensura.skill.mastery.point_added": "你已接近精通%s。",
  "tensura.skill.mastery_point": "%s的%s精通值已被設定為%s。",
  "tensura.skill.mastery_point.all": "%s的%s能力精通值已被設定為%s。",
  "tensura.skill.mathematician": "數學者",
  "tensura.skill.mathematician.description": "運用數學提升戰鬥能力，並能使用解析鑑定剖析萬物。",
  "tensura.skill.maximum_magic_bullet": "极大魔力弹",
  "tensura.skill.maximum_magic_bullet.description": "將鬥氣聚集為一次巨大的爆炸，消滅所有敢於違抗你的人。",
  "tensura.skill.megiddo": "神之怒 Megiddo",
  "tensura.skill.megiddo.description": "利用水折射強烈的太陽光束射殺附近敵人。亦可手動操作聚焦火力對付更強大的敵人。",
  "tensura.skill.merciless": "心無者",
  "tensura.skill.merciless.description": "立即抹殺虛弱的敵人，或吸取缺乏戰意及遠弱於己者的生命力。",
  "tensura.skill.mode.absolute_severance.coat": "切斷塗層",
  "tensura.skill.mode.absolute_severance.projectile": "切斷刃",
"tensura.skill.mode.berserk.mad_ogre": "狂鬼化",
  "tensura.skill.mode.berserk.rage": "暴怒",
  "tensura.skill.mode.bewilder.area": "範圍",
  "tensura.skill.mode.bewilder.charm": "魅惑",
  "tensura.skill.mode.bewilder.kill": "殺戮",
  "tensura.skill.mode.bewilder.target": "目標",
  "tensura.skill.mode.black_flame.ball": "火炎球",
  "tensura.skill.mode.black_flame.breath": "烈焰吐息",
  "tensura.skill.mode.black_flame.hell_flare": "黑炎獄",
  "tensura.skill.mode.black_flame.limited_hell_flare": "極小黑炎獄",
  "tensura.skill.mode.black_lightning.blast": "收束攻擊",
  "tensura.skill.mode.black_lightning.default": "預設出力",
  "tensura.skill.mode.black_lightning.storm": "黑雷嵐",
  "tensura.skill.mode.black_lightning.strong": "增加出力",
  "tensura.skill.mode.black_lightning.weak": "減小出力",
  "tensura.skill.mode.blood_mist.ray": "廣範圍血魔熱波",
  "tensura.skill.mode.body_double.control": "分身支配",
  "tensura.skill.mode.body_double.creation": "分身生成",
  "tensura.skill.mode.body_double.main_too_far": "距離本体太遠了。",
  "tensura.skill.mode.cannot_change": "你不滿足變更為%s模式的條件。",
  "tensura.skill.mode.changed": "已將%s的模式變更為%s。",
  "tensura.skill.mode.chosen_one.charisma": "英雄魅惑",
  "tensura.skill.mode.chosen_one.haki": "英雄霸氣",
  "tensura.skill.mode.commander.movement_communication": "通訊：移動",
  "tensura.skill.mode.commander.targeting_communication": "通訊：目標",
  "tensura.skill.mode.commander.thought_domination": "思念支配",
  "tensura.skill.mode.cook.chaotic_fate": "混沌命運",
  "tensura.skill.mode.creator.analytical_appraisal": "解析鑑定",
  "tensura.skill.mode.creator.skill_creation": "技能創造",
  "tensura.skill.mode.default": "預設",
  "tensura.skill.mode.degenerate.crafting": "合成",
  "tensura.skill.mode.degenerate.separate": "分離",
  "tensura.skill.mode.degenerate.synthesise": "統合",
  "tensura.skill.mode.earth_manipulation.break": "方塊破壞",
  "tensura.skill.mode.earth_manipulation.pit": "土坑",
  "tensura.skill.mode.earth_manipulation.wall": "土牆",
  "tensura.skill.mode.envy.absorb": "吸收",
  "tensura.skill.mode.envy.strength_sap": "力量汲取",
  "tensura.skill.mode.falsifier.concealment": "氣息遮斷",
  "tensura.skill.mode.falsifier.fake_death": "假死",
  "tensura.skill.mode.falsifier.illusion": "幻覺",
  "tensura.skill.mode.fusionist.disassemble": "分解",
  "tensura.skill.mode.fusionist.fuse": "地雷",
  "tensura.skill.mode.fusionist.projectile": "手榴彈",
  "tensura.skill.mode.gravity_field.10": "20x20 重力場",
  "tensura.skill.mode.gravity_field.5": "10x10 重力場",
  "tensura.skill.mode.gravity_field.self": "自身半徑",
  "tensura.skill.mode.great_sage.analysis": "解析",
  "tensura.skill.mode.great_sage.analytical_appraisal": "解析鑑定",
  "tensura.skill.mode.greed.death": "死亡渴望",
  "tensura.skill.mode.greed.flare": "強欲的波動",
  "tensura.skill.mode.greed.spiritual": "精神支配",
  "tensura.skill.mode.guardian.grant": "授予保護",
  "tensura.skill.mode.guardian.iron_wall": "鐵壁",
  "tensura.skill.mode.haki.coat": "魔素塗層",
  "tensura.skill.mode.haki.release": "魔素釋放",
  "tensura.skill.mode.healer.heal": "治癒",
  "tensura.skill.mode.healer.plague": "瘟疫",
  "tensura.skill.mode.healer.virus": "傳染",
  "tensura.skill.mode.heat_wave.sphere": "熱球",
  "tensura.skill.mode.heat_wave.storm": "熱風暴",
  "tensura.skill.mode.infinity_prison.imaginary_space": "虛數空間",
  "tensura.skill.mode.infinity_prison.imprison": "無限牢獄",
  "tensura.skill.mode.lust.death_blessing": "獻給死者的祝福",
  "tensura.skill.mode.lust.drain": "吸取",
  "tensura.skill.mode.lust.embracing_drain": "生死擁抱",
  "tensura.skill.mode.lust.invigorate": "鼓舞",
  "tensura.skill.mode.lust.rebirth": "再誕",
  "tensura.skill.mode.magic_aura.default": "預設",
  "tensura.skill.mode.magic_aura.earth": "土",
  "tensura.skill.mode.magic_aura.fire": "火",
  "tensura.skill.mode.magic_aura.holy": "神聖",
  "tensura.skill.mode.magic_aura.space": "空間",
  "tensura.skill.mode.magic_aura.water": "水",
  "tensura.skill.mode.magic_aura.wind": "風",
  "tensura.skill.mode.megiddo.autonomous": "自動目標",
  "tensura.skill.mode.megiddo.single": "單一目標",
  "tensura.skill.mode.merciless.consume": "魂喰",
  "tensura.skill.mode.merciless.steal": "魂竊",
  "tensura.skill.mode.molecular_manipulation.block": "方塊",
  "tensura.skill.mode.molecular_manipulation.entity": "實體",
  "tensura.skill.mode.musician.mind_requiem": "精神死送葬曲",
  "tensura.skill.mode.musician.sonic_blast": "音爆",
  "tensura.skill.mode.musician.sound_wave": "音波",
  "tensura.skill.mode.need_toggle_off": "%s的被動能力需要關閉才能使用此能力。",
  "tensura.skill.mode.need_toggle_on": "%s的被動能力需要開啟才能使用此能力。",
  "tensura.skill.mode.no_mode": "%s沒有其他模式。",
  "tensura.skill.mode.observer.danger": "危險檢測",
  "tensura.skill.mode.observer.presence": "存在檢測",
  "tensura.skill.mode.observer.presence.all": "存在感知模式變更為所有實體。",
  "tensura.skill.mode.observer.presence.monster": "存在感知模式變更為僅魔物。",
  "tensura.skill.mode.observer.presence.traps": "存在感知模式變更為陷阱。",
  "tensura.skill.mode.observer.presence.treasures": "存在感知模式變更為寶藏。",
  "tensura.skill.mode.oppressor.attract": "吸引",
  "tensura.skill.mode.oppressor.bleve": "氣爆",
  "tensura.skill.mode.oppressor.flicker": "閃現",
  "tensura.skill.mode.oppressor.oppress": "壓制",
  "tensura.skill.mode.oppressor.repel": "擊退",
  "tensura.skill.mode.predator.analysis": "解析",
  "tensura.skill.mode.predator.isolation": "隔離",
  "tensura.skill.mode.predator.mimicry": "擬態",
  "tensura.skill.mode.predator.predation": "捕食",
  "tensura.skill.mode.predator.stomach": "胃袋",
  "tensura.skill.mode.ranged_barrier.10": "10x10x10 結界",
  "tensura.skill.mode.ranged_barrier.20": "20x20x20 結界",
  "tensura.skill.mode.ranged_barrier.5": "5x5x5 結界",
  "tensura.skill.mode.reaper.attack": "攻擊",
  "tensura.skill.mode.reaper.eater": "虛喰無限獄",
  "tensura.skill.mode.reflector.counter": "反響反擊",
  "tensura.skill.mode.reflector.reflection": "反響反射",
  "tensura.skill.mode.reverser.buff": "反轉融合[增益]",
  "tensura.skill.mode.reverser.debuff": "反轉融合[減益]",
  "tensura.skill.mode.reverser.reverse": "結盟反轉",
  "tensura.skill.mode.severer.blade_storm": "劍刃風暴",
  "tensura.skill.mode.severer.severance": "切斷",
  "tensura.skill.mode.severer.sword": "擬似刀劍",
  "tensura.skill.mode.shadow_motion.default": "預設",
  "tensura.skill.mode.shadow_motion.step": "暗影步",
  "tensura.skill.mode.shadow_motion.storage": "暗影儲存",
  "tensura.skill.mode.shadow_striker.espionage": "隱密",
  "tensura.skill.mode.shadow_striker.insta_kill": "一擊必殺",
  "tensura.skill.mode.shadow_striker.ultra_acceleration": "超加速",
  "tensura.skill.mode.sloth.deep_hypno": "永久睡眠",
  "tensura.skill.mode.sloth.deprive": "剝奪",
  "tensura.skill.mode.sloth.fallen_hypno": "怠惰之眠",
  "tensura.skill.mode.sloth.fallen_strike": "墮天一擊",
  "tensura.skill.mode.sloth.phantasmal_style": "幻影一擊",
  "tensura.skill.mode.sloth.rest": "休息",
  "tensura.skill.mode.snake_eye.corrosion": "腐蝕",
  "tensura.skill.mode.snake_eye.insanity": "精神錯亂",
  "tensura.skill.mode.snake_eye.paralysis": "麻痺",
  "tensura.skill.mode.snake_eye.petrification": "石化",
  "tensura.skill.mode.snake_eye.poison": "毒",
  "tensura.skill.mode.sniper.spatial": "空間操作",
  "tensura.skill.mode.sniper.weapon": "武器創造",
  "tensura.skill.mode.spatial_domination.fault_field": "次元斷層防禦領域",
  "tensura.skill.mode.spatial_domination.ray": "次元等活切斷波動",
  "tensura.skill.mode.spatial_domination.storm": "幻想次元波動嵐",
  "tensura.skill.mode.spatial_domination.warp_shot": "跳躍魔彈",
  "tensura.skill.mode.spatial_motion.blink": "閃現",
  "tensura.skill.mode.spatial_motion.warp": "跳躍",
  "tensura.skill.mode.spiritual_domination": "精神支配",
  "tensura.skill.mode.starved.corrosion": "腐蝕",
  "tensura.skill.mode.starved.provide": "供給",
  "tensura.skill.mode.starved.receive": "受容",
  "tensura.skill.mode.starved.stomach": "胃袋",
  "tensura.skill.mode.sticky_steel_thread.arcane_thread": "操絲妖斬陣",
  "tensura.skill.mode.sticky_steel_thread.slinger": "操妖傀儡絲",
  "tensura.skill.mode.sticky_steel_thread.steel": "鋼絲",
  "tensura.skill.mode.sticky_steel_thread.sticky": "黏絲",
  "tensura.skill.mode.suppressor.blockade": "空間制御",
  "tensura.skill.mode.suppressor.motion": "空間移動",
  "tensura.skill.mode.suppressor.swap": "交換",
  "tensura.skill.mode.thought_communication.movement": "移動行為",
  "tensura.skill.mode.thought_communication.targeting": "目標行為",
  "tensura.skill.mode.traveler.instant_motion": "瞬間移動",
  "tensura.skill.mode.traveler.stardust_arrow": "星屑流星箭",
  "tensura.skill.mode.traveler.stardust_rain": "星屑流星雨",
  "tensura.skill.mode.traveler.teleport": "傳送",
  "tensura.skill.mode.ultrasonic_waves.auditory_sense": "聽覺",
  "tensura.skill.mode.ultrasonic_waves.sonic_boom": "音波",
  "tensura.skill.mode.unyielding.backup": "備份",
  "tensura.skill.mode.unyielding.backup_different_dimension": "備份容器位於不同的維度",
  "tensura.skill.mode.unyielding.backup_remove": "備份容器已被刪除。",
  "tensura.skill.mode.unyielding.check_point": "與%s相關的不屈點數：%s",
  "tensura.skill.mode.unyielding.return": "預設",
  "tensura.skill.mode.usurper.copy": "複寫",
  "tensura.skill.mode.usurper.force_takeover": "強制篡奪",
  "tensura.skill.mode.usurper.rob": "篡奪",
  "tensura.skill.mode.villain.charisma": "惡人面魅惑",
  "tensura.skill.mode.villain.haki": "魔王霸氣",
  "tensura.skill.mode.weather_manipulation.clear": "晴天",
  "tensura.skill.mode.weather_manipulation.rain": "雨天",
  "tensura.skill.mode.weather_manipulation.thunder": "雷暴天",
  "tensura.skill.mode.wrath.breader": "魔素增殖爐",
  "tensura.skill.mode.wrath.enrage": "激怒",
  "tensura.skill.mode_learning.no_learn": "%s模式的%s無需學習即可使用。",
  "tensura.skill.mode_learning.no_learn_all": "%s的所有模式無需學習即可使用。",
  "tensura.skill.mode_learning.no_mode": "%s沒有%s模式。",
  "tensura.skill.mode_learning.success": "%s模式的%s學習值已為%s設定為%s。",
  "tensura.skill.mode_learning.success_all": "%s模式的%s學習值已為%s設定為%s。",
  "tensura.skill.mode_learning.success_everything": "所有實例的每個模式的學習值已為%s設定為最大值。",
  "tensura.skill.molecular_manipulation": "分子操作",
  "tensura.skill.molecular_manipulation.description": "利用你對世界構成要素的複雜知識與力量來獲取方塊和移動實體。",
  "tensura.skill.mortal_fear": "恐怖霸氣",
  "tensura.skill.mortal_fear.description": "激發較弱敵人對死亡的強烈恐懼，同時增強你的盟友。",
  "tensura.skill.multilayer_barrier": "多重結界",
  "tensura.skill.multilayer_barrier.description": "用多重強大的防禦結界保護自己。",
  "tensura.skill.murderer": "殺人者",
  "tensura.skill.murderer.description": "消失在陰影中並造成巨大傷害，同時不會被聲音檢測到。",
  "tensura.skill.musician": "演奏者",
  "tensura.skill.musician.description": "將美妙的音樂轉化為毀滅的工具。使用聲音創造強大的爆炸，無視護甲。",
  "tensura.skill.no_skill": "%s沒有%s。",
  "tensura.skill.observer": "見識者",
  "tensura.skill.observer.description": "洞察一切，躲避一切。本能地躲避攻擊，察覺隱藏的危險，並識別隱藏的實體。沒有什麼能逃過你警惕的目光。",
  "tensura.skill.ogre_berserker": "鬥鬼化",
  "tensura.skill.ogre_berserker.description": "讓憤怒吞噬你，在後遺症出現前的有限時間內大幅提高你的體魄。",
  "tensura.skill.ogre_flame": "鬼王妖炎",
  "tensura.skill.ogre_flame.description": "使用你的鬥氣創造一根火柱。",
  "tensura.skill.ogre_sword_cannon": "鬼刀砲",
  "tensura.skill.ogre_sword_cannon.description": "將你的鬥氣凝聚成飛刃投射物。",
  "tensura.skill.ogre_sword_guillotine": "斷頭鬼刃",
  "tensura.skill.ogre_sword_guillotine.description": "用鬥氣覆蓋你的武器，增強其打擊效果。",
  "tensura.skill.oppressor": "壓制者",
  "tensura.skill.oppressor.description": "重力由你支配，掌控吸引力與排斥力，或發動毀滅性的遠程攻擊，粉碎任何擋路的倒楣鬼。",
  "tensura.skill.output_number": "輸出數字：%s",
  "tensura.skill.pain_nullification": "痛覺無效",
  "tensura.skill.pain_nullification.description": "完全抵銷所有疼痛效果。",
  "tensura.skill.pain_resistance": "痛覺抗性",
  "tensura.skill.pain_resistance.description": "抵抗疼痛效果。",
  "tensura.skill.paralysing_breath": "麻痺吐息",
  "tensura.skill.paralysing_breath.description": "吐出能夠麻痺獵物的可怕吐息。",
  "tensura.skill.paralysis": "麻痺",
  "tensura.skill.paralysis.description": "使用麻痺效果增強你的攻擊，精通後可以切換。",
  "tensura.skill.paralysis_nullification": "麻痺無效",
  "tensura.skill.paralysis_nullification.description": "完全抵銷所有麻痺效果。",
  "tensura.skill.paralysis_resistance": "麻痺抗性",
  "tensura.skill.paralysis_resistance.description": "無視較弱的麻痺效果，或縮短較強麻痺效果的持續時間。",
  "tensura.skill.physical_attack_nullification": "物理攻擊無效",
  "tensura.skill.physical_attack_nullification.description": "完全抵銷所有物理傷害。",
  "tensura.skill.physical_attack_resistance": "物理攻擊抗性",
  "tensura.skill.physical_attack_resistance.description": "無視較弱的物理攻擊，或減少較強攻擊所造成的傷害。",
  "tensura.skill.pierce_nullification": "突刺無效",
  "tensura.skill.pierce_nullification.description": "完全抵銷所有突刺傷害。",
  "tensura.skill.pierce_resistance": "突刺抗性",
  "tensura.skill.pierce_resistance.description": "無視較弱的突刺傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.poison": "毒",
  "tensura.skill.poison.description": "用毒效果增強你的攻擊，精通後可以切換。",
  "tensura.skill.poison_nullification": "毒無效",
  "tensura.skill.poison_nullification.description": "完全抵銷所有毒傷害。",
  "tensura.skill.poison_resistance": "毒抗性",
  "tensura.skill.poison_resistance.description": "無視較弱的毒傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.poisonous_breath": "毒霧吐息",
  "tensura.skill.poisonous_breath.description": "用你惡心的氣息腐蝕你的目標並造成噁心。",
  "tensura.skill.possession": "憑依",
  "tensura.skill.possession.description": "附身於一個虛弱的物質體，以進入一個全新的世界。",
  "tensura.skill.power_scale": "力量等級：%s",
  "tensura.skill.predator": "捕食者",
  "tensura.skill.predator.block_mode.all": "將%s的方塊消耗模式變更為全部。",
  "tensura.skill.predator.block_mode.blocks": "將%s的方塊消耗模式變更為方塊。",
  "tensura.skill.predator.block_mode.fluid": "將%s的方塊消耗模式變更為流體。",
  "tensura.skill.predator.block_mode.none": "將%s的方塊消耗模式變更為無。",
  "tensura.skill.predator.description": "成為你注定要成為的怪物。吞噬一切。解析、製作和精煉物品，獲得空間儲存並能擬態實體。",
  "tensura.skill.preset.changed": "已將啟用預設變更為%s。",
  "tensura.skill.preset.changed_name": "預設%s的名稱變更為%s。",
  "tensura.skill.preset.no_change": "你的啟用預設已經是%s。",
  "tensura.skill.pride": "傲慢者",
  "tensura.skill.pride.description": "將對手的力量轉化為自己的力量，扭轉戰局。在受到攻擊時複製其能力（前提是你滿足必要條件）。",
  "tensura.skill.range": "範圍：%s",
  "tensura.skill.ranged_barrier": "範圍結界",
  "tensura.skill.ranged_barrier.description": "放置不同大小的結界，阻擋敵人進出。強大的攻擊仍可將其破壞。",
  "tensura.skill.reaper": "采集者",
  "tensura.skill.reaper.description": "透過變得更小和更敏捷進行偵察，同時看清附近的所有敵人。生成分身，或消耗敵人的精華以一擊消滅他們。",
  "tensura.skill.reflector": "雙克者",
  "tensura.skill.reflector.description": "透過反射所有受到的傷害扭轉戰局。發射毀滅性的彈射物進行攻擊或直接反擊。",
  "tensura.skill.reflector.remaining_echo": "反響點數：%s",
  "tensura.skill.researcher": "研究者",
  "tensura.skill.researcher.description": "研究古代魔法書籍，進行逆向工程，並創造出超乎想像的奇蹟。",
  "tensura.skill.reverser": "天邪鬼",
  "tensura.skill.reverser.description": "顛倒規則。改變陣營，反轉增益和減益效果，同時改變優勢和劣勢以對你有利。",
  "tensura.skill.revoked": "%s已從%s中撤銷。",
  "tensura.skill.revoked_all": "%s實例已從%s中撤銷。",
  "tensura.skill.roaring_lion_punch": "獅子咆拳",
  "tensura.skill.roaring_lion_punch.description": "將你的鬥氣集中為一次可怕的打擊，展現獅子般的威嚴。",
  "tensura.skill.royal_beast": "百獸化",
  "tensura.skill.royal_beast.description": "釋放原始的憤怒並獲得巨大的物理提升，以粉碎你的敵人。",
  "tensura.skill.sacred_haki": "神聖霸氣",
  "tensura.skill.sacred_haki.description": "在邪惡的心中引發恐懼，並賦予你的盟友力量。",
  "tensura.skill.sage": "賢者",
  "tensura.skill.sage.description": "提高你學習和精通技能、魔法與氣鬥法的速度。",
  "tensura.skill.scale_armor": "魚鱗裝甲",
  "tensura.skill.scale_armor.description": "像蜥蜴人族一樣，在水中和泥中移動時不受懲罰，同時獲得微幅的防禦增益。",
  "tensura.skill.seer": "未來視",
  "tensura.skill.seer.description": "看清一切。預見對手的動作。閃避或減輕他們的攻擊，並預測動作以進行關鍵打擊。",
  "tensura.skill.self_regeneration": "自我再生",
  "tensura.skill.self_regeneration.description": "加速身體的自然再生，以提高你的生存能力。",
  "tensura.skill.sense_heat_source": "熱源感知",
  "tensura.skill.sense_heat_source.description": "高亮標示附近產生熱量的實體。",
  "tensura.skill.sense_soundwave": "音波感知",
  "tensura.skill.sense_soundwave.description": "增強你的聽覺，以精確定位附近的任何實體。",
  "tensura.skill.set_cooldown": "%s的%s冷卻時間已設定為%s秒。",
  "tensura.skill.set_cooldown.all": "%s的所有實例冷卻時間已設定為%s秒。",
  "tensura.skill.set_cooldown.all.no_changes": "%s的所有能力均不受影響。",
  "tensura.skill.set_cooldown.no_changes": "%s的冷卻時間不受影響。",
  "tensura.skill.set_remove_time": "%s的%s移除時間已設定為%s秒。",
  "tensura.skill.set_remove_time.all": "%s的所有實例移除時間已設定為%s秒。",
  "tensura.skill.set_remove_time.no_changes": "%s的移除時間未受影響。",
  "tensura.skill.severer": "切斷者",
  "tensura.skill.severer.description": "劃破現實並顯現空間之刃以穿透護甲，釋放毀滅性的劍刃風暴。",
  "tensura.skill.shadow_bind": "影縛",
  "tensura.skill.shadow_bind.description": "若目標站在陰影中，將其束縛並造成精神傷害。",
  "tensura.skill.shadow_motion": "影移動",
  "tensura.skill.shadow_motion.description": "融入陰影中，在不被最敏銳觀察者發現的情況下移動。",
  "tensura.skill.shadow_striker": "隱密者",
  "tensura.skill.shadow_striker.description": "與陰影融為一體並造成巨大的精神傷害，同時無視較弱的存在檢測。",
  "tensura.skill.shrink": "縮小",
  "tensura.skill.shrink.description": "縮小你的體型以增強閃避能力，但也會增加你的脆弱度。",
  "tensura.skill.skill_get": "%s的%s具有以下資料：%s。",
  "tensura.skill.skill_list": "在%s上搜尋到的能力列表：%s。",
  "tensura.skill.skill_list.empty": "%s沒有符合要求的能力。",
  "tensura.skill.skill_set": "%s已設定於欄位%s上。",
  "tensura.skill.skill_set.failed": "%s無法設定於欄位中。",
  "tensura.skill.sloth": "怠惰者",
  "tensura.skill.sloth.description": "使世界陷入停滯。讓你的敵人陷入致命的沉睡，吸取他們的力量並休息以恢復任何失去的活力。也許怠惰會占上風。",
  "tensura.skill.snake_eye": "天蛇眼",
  "tensura.skill.snake_eye.description": "在視線範圍內對目標施加各種減益效果。",
  "tensura.skill.sniper": "狙擊者",
  "tensura.skill.sniper.description": "從遠處造成傷害，同時使用不同的子彈無視抗性以確保快速狙殺。",
  "tensura.skill.solar_beam": "太陽光束",
  "tensura.skill.solar_beam.description": "發射一束光束，對亡靈造成巨大傷害並焚燒方塊。",
  "tensura.skill.solar_flare": "太陽耀斑",
  "tensura.skill.solar_flare.description": "發射光屬性衝擊波，在大範圍（AOE）內給所有目標帶來噁心、失明和緩慢。",
  "tensura.skill.solar_rain": "太陽雨",
  "tensura.skill.solar_rain.description": "發射大量光屬性彈射物，對亡靈生物造成巨大傷害。",
  "tensura.skill.solar_wave": "太陽波",
  "tensura.skill.solar_wave.description": "發射一束光能，使敵人陷入失明、緩慢狀態。",
  "tensura.skill.sound_domination": "聲音支配",
  "tensura.skill.sound_domination.description": "大幅提升聲音能力的力量。",
  "tensura.skill.sound_manipulation": "聲音操作",
  "tensura.skill.sound_manipulation.description": "顯著提升聲音能力的力量。",
  "tensura.skill.space": "空間",
  "tensura.skill.space.description": "形成無形的平台，在空中創造立足之地。",
  "tensura.skill.space_transform": "空間化",
  "tensura.skill.space_transform.description": "引導空間力量來削弱和傷害附近的所有實體。",
  "tensura.skill.spatial_attack_nullification": "空間攻擊無效",
  "tensura.skill.spatial_attack_nullification.description": "完全抵銷所有空間傷害。",
  "tensura.skill.spatial_attack_resistance": "空間攻擊抗性",
  "tensura.skill.spatial_attack_resistance.description": "無視較弱的空間傷害，或減少來自更強維度攻擊的傷害。",
  "tensura.skill.spatial_blockade": "你的空間移動被阻擋。",
  "tensura.skill.spatial_domination": "空間支配",
  "tensura.skill.spatial_domination.description": "大幅提升空間能力，並透過維度攻擊分裂目標造成巨大傷害。",
  "tensura.skill.spatial_manipulation": "空間操作",
  "tensura.skill.spatial_manipulation.description": "顯著提升空間能力，並操縱空間來增強你的遠程攻擊。",
  "tensura.skill.spatial_motion": "空間移動",
  "tensura.skill.spatial_motion.description": "撕裂空間，為自己和盟友提供安全通道。",
  "tensura.skill.spatial_storage.failed": "%s不是空間儲存能力。",
  "tensura.skill.spatial_storage.full": "%s的空間儲存已滿。",
  "tensura.skill.spearhead": "統率者",
  "tensura.skill.spearhead.description": "增強並指揮你的盟友，並在他們陣亡後收集他們的能力。",
  "tensura.skill.spiritual_attack_nullification": "精神攻擊無效",
  "tensura.skill.spiritual_attack_nullification.description": "完全抵銷所有精神傷害。",
  "tensura.skill.spiritual_attack_resistance": "精神攻擊抗性",
  "tensura.skill.spiritual_attack_resistance.description": "無視較弱的精神攻擊，或減少較強攻擊所造成的傷害。",
  "tensura.skill.starved": "飢餓者",
  "tensura.skill.starved.description": "吞噬途中的一切，或讓你狂暴的部下去做。腐蝕你的敵人，吞噬他們的力量，並將他們的能力據為己有。",
  "tensura.skill.steel_strength": "鋼鐵強化",
  "tensura.skill.steel_strength.description": "強化你的肌肉以增加傷害，精通後可以切換。",
  "tensura.skill.sticky_steel_thread": "黏鋼絲",
  "tensura.skill.sticky_steel_thread.description": "以各種形式操縱絲線。",
  "tensura.skill.strength": "強化",
  "tensura.skill.strength.description": "使用魔素強化你的肌肉。",
  "tensura.skill.strengthen_body": "身體強化",
  "tensura.skill.strengthen_body.description": "強化你的身體，更好地保護自己免受攻擊。",
  "tensura.skill.summon_basilisk": "召喚蛇怪",
  "tensura.skill.summon_basilisk.description": "召喚蛇怪暫時為你戰鬥。",
  "tensura.skill.summon_greater_elemental": "上位精靈召喚",
  "tensura.skill.summon_greater_elemental.description": "召喚與你契約的上位精靈，它將為你清除世界上的異端。",
  "tensura.skill.summon_hound_dog": "獵犬召喚",
  "tensura.skill.summon_hound_dog.description": "向所有人展示你的獵犬。",
  "tensura.skill.summon_medium_elemental": "中位精靈召喚",
  "tensura.skill.summon_medium_elemental.description": "召喚與你契約的中位精靈，讓它暫時為你而戰。",
  "tensura.skill.suppressor": "制壓者",
  "tensura.skill.suppressor.description": "限制傳送，透過交換位置迷惑敵人，並使用你的閃現和空間傳送門跨越長距離。",
  "tensura.skill.survivor": "生存者",
  "tensura.skill.survivor.description": "忍耐並恢復一切傷害，抵抗物理與自然傷害，並在絕境中堅持下來。",
  "tensura.skill.swipe": "劃空",
  "tensura.skill.swipe.description": "在空間中直線劃過，位移實體或傳送施法者。",
  "tensura.skill.telepathy": "思念手話",
  "tensura.skill.telepathy.description": "透過目光向馴服的生物下達命令。",
  "tensura.skill.teleport": "傳送",
  "tensura.skill.teleport.description": "快速在空間中向前閃現至視野內的位置。",
  "tensura.skill.teleport.out_border": "你不能前往世界邊界之外。",
  "tensura.skill.teleport.warp_point.success": "成功傳送到 %s。",
  "tensura.skill.teleport.warp_point.wrong_dimension": "該維度與此傳送點的設定不符。",
  "tensura.skill.temporary.already_have": "你已經擁有%s。",
  "tensura.skill.temporary.remove": "暫時的%s已被移除。",
  "tensura.skill.thermal_fluctuation_nullification": "熱變動無效",
"tensura.skill.thermal_fluctuation_nullification.description": "完全抵銷所有溫度變化引起的傷害。",
  "tensura.skill.thermal_fluctuation_resistance": "熱變動抗性",
  "tensura.skill.thermal_fluctuation_resistance.description": "無視較弱的溫度變化傷害（無論其類型為何），或減少較強攻擊所造成的傷害。",
  "tensura.skill.thought_acceleration": "思考加速",
  "tensura.skill.thought_acceleration.description": "提高你的思考速度，以更快地施放魔法，並提升你的反應速度。",
  "tensura.skill.thought_communication": "思念傳達",
  "tensura.skill.thought_communication.description": "向附近的盟友傳達命令，並能夠指示他們攻擊玩家。",
  "tensura.skill.thrower": "投擲者",
  "tensura.skill.thrower.description": "使用你的技能精確地投擲任何物品並造成巨大傷害。你甚至可以推擠空氣或擊退敵人。",
  "tensura.skill.thunder_breath": "雷霆吐息",
  "tensura.skill.thunder_breath.description": "從你的嘴裡吐出雷電來傷害你面前的敵人。",
  "tensura.skill.time_held": "啟用時間：%s",
  "tensura.skill.time_held.max": "啟用時間：%s/%s",
  "tensura.skill.titanification": "泰坦化",
  "tensura.skill.titanification.description": "成長為高聳的泰坦，大幅增加你的力量、防禦和攻擊範圍，同時獲得對較弱敵人魔法的免疫。",
  "tensura.skill.toggle.failed": "%s無法切換。",
  "tensura.skill.toggle_all.off": "%s技能已為%s關閉。",
  "tensura.skill.toggle_all.on": "%s技能已為%s開啟。",
  "tensura.skill.toggle_off": "%s已為%s關閉。",
  "tensura.skill.toggle_off.already": "%s的%s已經關閉。",
  "tensura.skill.toggle_on": "%s已為%s開啟。",
  "tensura.skill.toggle_on.already": "%s的%s已經開啟。",
  "tensura.skill.traveler": "旅行者",
  "tensura.skill.traveler.description": "自由穿梭空間，遠距離傳送或建立空間傳送門。操縱星塵造成巨大傷害。",
  "tensura.skill.true_darkness": "真實黑暗",
  "tensura.skill.true_darkness.description": "對所有實體造成失明並造成巨大的精神傷害。",
  "tensura.skill.tuner": "調子者",
  "tensura.skill.tuner.description": "改變你的命運，在致命打擊中倖存下來，瞬間再生並操縱機率。",
  "tensura.skill.type.common": "常見",
  "tensura.skill.type.extra": "額外",
  "tensura.skill.type.intrinsic": "固有",
  "tensura.skill.type.resistance": "抗性",
  "tensura.skill.type.ultimate": "究極",
  "tensura.skill.type.unique": "獨特",
  "tensura.skill.ultra_instinct": "超直感",
  "tensura.skill.ultra_instinct.description": "增強你的感官以躲避物理衝擊。",
  "tensura.skill.ultrasonic_waves": "超音波",
  "tensura.skill.ultrasonic_waves.description": "發射出一陣聲波，對物質體造成傷害，或使用回聲定位來標示附近的實體。",
  "tensura.skill.ultraspeed_regeneration": "超速再生",
  "tensura.skill.ultraspeed_regeneration.description": "將你的身體治癒能力提升到幾乎不可能的等級。",
  "tensura.skill.universal_perception": "萬能感知",
  "tensura.skill.universal_perception.description": "結合所有魔法、聲音和熱源感知來檢測周圍的實體。",
  "tensura.skill.unpredictability": "不可預測",
  "tensura.skill.unpredictability.description": "在真勇者手中，不可預測性至高無上。勇者洞察一切，能夠無視閃避，甚至讀懂對手的動作來停用他們的關鍵攻擊或躲避閃避。",
  "tensura.skill.unyielding": "不屈者",
  "tensura.skill.unyielding.description": "從忠誠的盟友那裡汲取力量。強化部下並無縫切換到備用身體以繼續戰鬥。",
  "tensura.skill.usurper": "簒奪者",
  "tensura.skill.usurper.description": "篡奪你敵人的力量或他們的召喚物。竊取他們的能力並控制他們的技能，耗盡他們的力量為你所用。",
  "tensura.skill.villain": "惡人面",
  "tensura.skill.villain.description": "體現惡意並站在邪惡一方戰鬥。從殺死敵人中獲得增加的力量，操縱你的敵人加入你並增強你的盟友。",
  "tensura.skill.violent_break": "烈破",
  "tensura.skill.violent_break.description": "引導你的鬥氣，魯莽地增強你的力量並清除你身上的任何負面效果。",
  "tensura.skill.water": "水",
  "tensura.skill.water.description": "召喚或操縱少量的水。",
  "tensura.skill.water_attack_nullification": "水攻擊無效",
  "tensura.skill.water_attack_nullification.description": "完全抵銷所有水傷害。",
  "tensura.skill.water_attack_resistance": "水攻擊抗性",
  "tensura.skill.water_attack_resistance.description": "無視較弱的水傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.water_blade": "水刃",
  "tensura.skill.water_blade.description": "發射出一道直線飛行的水刃。",
  "tensura.skill.water_breathing": "水下呼吸",
  "tensura.skill.water_breathing.description": "在水下不需要空氣也能進行呼吸。",
  "tensura.skill.water_current_control": "水流移動",
  "tensura.skill.water_current_control.description": "操縱你周圍的水來推動自己向任何方向移動。",
  "tensura.skill.water_cutter": "水刃",
  "tensura.skill.water_cutter.description": "發射出一道集中的水刃來切割你的敵人。",
  "tensura.skill.water_domination": "水支配",
  "tensura.skill.water_domination.description": "大幅提升水能力的力量。",
  "tensura.skill.water_manipulation": "水操作",
  "tensura.skill.water_manipulation.description": "顯著提升水能力的力量。",
  "tensura.skill.water_transform": "水化",
  "tensura.skill.water_transform.description": "引導水的力量來傷害和毒害附近的所有敵人。",
  "tensura.skill.weather_domination": "天氣支配",
  "tensura.skill.weather_domination.description": "使用魔素更高效地操縱天氣。",
  "tensura.skill.weather_manipulation": "天氣操作",
  "tensura.skill.weather_manipulation.description": "使用魔素操縱天氣。",
  "tensura.skill.wind": "風",
  "tensura.skill.wind.description": "召喚在一陣微風，可以將目標推開或使玩家上升。",
  "tensura.skill.wind_attack_nullification": "風攻擊無效",
  "tensura.skill.wind_attack_nullification.description": "完全抵銷所有風傷害。",
  "tensura.skill.wind_attack_resistance": "風攻擊抗性",
  "tensura.skill.wind_attack_resistance.description": "無視較弱的风傷害，或減少較強攻擊所造成的傷害。",
  "tensura.skill.wind_blade": "風切大魔斬",
  "tensura.skill.wind_blade.description": "射出一個濃縮的風刃，具有強烈的擊退效果。",
  "tensura.skill.wind_domination": "風支配",
  "tensura.skill.wind_domination.description": "大幅提升風能力的力量。",
  "tensura.skill.wind_manipulation": "風操作",
  "tensura.skill.wind_manipulation.description": "顯著提升風能力的力量。",
  "tensura.skill.wind_transform": "風化",
  "tensura.skill.wind_transform.description": "引導風的力量來麻痺和傷害附近的所有實體。",
  "tensura.skill.wrath": "憤怒者",
  "tensura.skill.wrath.description": "釋放純粹的憤怒，並利用它在憤怒持續時間越長時變得無限強大。但要小心毀滅性的副作用。",
  "tensura.skill_creator.create_skill": "創造",
  "tensura.skill_menu": "技能",
  "tensura.smithing_bench.menu.open": "開啟鍛造工坊",
  "tensura.smithing_table.menu.open": "開啟鍛造工坊",
  "tensura.summon.stolen": "你的召喚物[%s]被%s接管了。",
  "tensura.targeting.ep_not_meet": "目標的存在值不符合此能力的要求。",
  "tensura.targeting.not_allowed": "這種能力對目標不起作用。",
  "tensura.targeting.not_targeted": "你需要瞄準一個活生生的實體。",
  "tensura.telepathy.subordinate.not_found": "你需要看向部下或寵物。",
  "tensura.telepathy.subordinate_all.aggressive": "所有部下已被命令攻擊。",
  "tensura.telepathy.subordinate_all.follow": "所有部下已被命令跟隨。",
  "tensura.telepathy.subordinate_all.meat_shield": "所有部下已被命令作為肉盾。",
  "tensura.telepathy.subordinate_all.neutral": "所有部下的行為都被設定為中立。",
  "tensura.telepathy.subordinate_all.no_target": "你需要看向一個目標以進行攻擊。",
  "tensura.telepathy.subordinate_all.not_found": "從你的位置找不到任何可以聯繫到的部下。",
  "tensura.telepathy.subordinate_all.passive": "所有部下已被命令被動。",
  "tensura.telepathy.subordinate_all.protect": "所有部下已被命令保護。",
  "tensura.telepathy.subordinate_all.rampage": "所有部下已被命令進行猛烈攻擊。",
  "tensura.telepathy.subordinate_all.stay": "所有部下已被命令停留。",
  "tensura.telepathy.subordinate_all.success": "所有部下將聽從你的指揮。",
  "tensura.telepathy.subordinate_all.wander": "所有部下已被命令遊盪。",
  "tensura.truly_unique.added": "%s已新增至列表中，擁有者為%s。",
  "tensura.truly_unique.already_have": "%s在列表中，擁有者為%s。",
  "tensura.truly_unique.do_not_have": "%s不在列表中。",
  "tensura.truly_unique.list.remain": "殘存獨特技能列表：%s。",
  "tensura.truly_unique.list.remain.empty": "沒有殘存任何獨特技能。",
  "tensura.truly_unique.list.taken": "已獲得的獨特技能列表：%s。",
  "tensura.truly_unique.list.taken.empty": "未獲得任何獨特技能。",
  "tensura.truly_unique.off": "遊戲規則「真正獨特」已關閉。",
  "tensura.truly_unique.removed": "%s已從列表中移除。",
  "tensura.vanilla_attribute.health": "生命值",
  "tensura.vanilla_attribute.health.shortened_name": "HP",
  "tooltip.tensura.charybdis_core.active": "啟用的",
  "tooltip.tensura.charybdis_core.inactive": "未啟用",
  "tooltip.tensura.charybdis_core.inert": "惰性的",
  "tooltip.tensura.coming_soon": "即將推出",
  "tooltip.tensura.coming_soon_feature": "即將推出：%s",
  "tooltip.tensura.creative_only": "僅限創造模式",
  "tooltip.tensura.degenerate_menu.tab_1": "合成&分解",
  "tooltip.tensura.degenerate_menu.tab_2": "統合&分離",
  "tooltip.tensura.gear_durability_EP": "§6存在值：%s/%s",
  "tooltip.tensura.great_sage_menu.automate": "自動化",
  "tooltip.tensura.great_sage_menu.brew": "開始釀造",
  "tooltip.tensura.great_sage_menu.crafting": "合成",
  "tooltip.tensura.great_sage_menu.refining": "精煉",
  "tooltip.tensura.great_sword.tooltip": "§9僅適用於雙手。",
  "tooltip.tensura.iceblade.tooltip.shift": "一件曾經屬於冰寒魔劍士的特質級武器。",
  "tooltip.tensura.kiln.empty": "空",
  "tooltip.tensura.kiln.magisteel_output": "轉換為純魔鋼",
  "tooltip.tensura.kiln.mixing_left": "上一個",
  "tooltip.tensura.kiln.mixing_right": "下一個",
  "tooltip.tensura.kiln.molten_item": "%s熔融%s",
  "tooltip.tensura.kiln.molten_output": "轉換為錠/粒",
  "tooltip.tensura.long_sword.tooltip": "§9雙手使用時屬性會變差。",
  "tooltip.tensura.marionette_heart": "一種罕見的魔法物品，可以將使用者變成魔人，消耗其最大生命值的一半和當前魔法的大部分。",
  "tooltip.tensura.orc_disaster_head": "戰利品……？",
  "tooltip.tensura.press.shift": "按下[§e蹲下鍵§r]檢視更多資訊！",
  "tooltip.tensura.reset_scroll.character": "重置使用者的所有內容。",
  "tooltip.tensura.reset_scroll.not_safe": "在這裡重置是不安全的。",
  "tooltip.tensura.reset_scroll.race": "重置使用者的屬性、命名狀態、覺醒狀態、精靈、抗性和種族以及其固有技能。",
  "tooltip.tensura.reset_scroll.skill": "重置使用者的每種類型的技能（種族的固有技能除外）。",
  "tooltip.tensura.reset_scroll.skill_warning": "此卷軸不包含獨特技能的魔素消耗。小心，否則你最終可能沒有獨特技能。",
  "tooltip.tensura.return": "返回",
  "tooltip.tensura.shadow_storage.name": "暗影：%s",
  "tooltip.tensura.smithing_table.lack_schematic": "需要藍圖。",
  "tooltip.tensura.sniper_pistol.tooltip.mode": "§a蹲下右鍵§r以切換模式。",
  "tooltip.tensura.sniper_pistol.tooltip.mode_magic": "模式：§b魔法子彈§r。",
  "tooltip.tensura.sniper_pistol.tooltip.mode_physical": "模式：§b物理子彈§r。",
  "tooltip.tensura.spatial_blade.tooltip.blade": "§a劍模式§r：§e右鍵§r彈出劍身。",
  "tooltip.tensura.spatial_blade.tooltip.hilt": "§a劍柄模式§r：§e右鍵§r補充劍身。",
  "tooltip.tensura.web_gun.projectile": "彈射物：",
  "tooltip.tensura.wip": "此功能正在製作中。可能無法按預期運作，目前的外觀和運作方式可能會在未來發生變化。",
  "trim_material.tensura.adamantite": "精金材質",
  "trim_material.tensura.high_magisteel": "高級魔鋼材質",
  "trim_material.tensura.hihiirokane": "究級金屬材質",
  "trim_material.tensura.low_magisteel": "低級魔鋼材質",
  "trim_material.tensura.mithril": "秘銀材質",
  "trim_material.tensura.orichalcum": "山銅材質",
  "trim_material.tensura.pure_magisteel": "純魔鋼材質",
  "trim_material.tensura.silver": "銀材質",
  "effect.tensura.warping": "空間扭曲",
  "entity.tensura.warp_portal": "傳送門",
  "tensura.ability_selection.cooldowns": "[冷卻時間]",
  "tensura.advancements.best_smelter.description": "合成一個山銅窯。",
  "tensura.advancements.best_smelter.title": "最強的冶煉師！",
  "tensura.advancements.even_better_smelter.description": "合成一個秘銀窯。",
  "tensura.advancements.even_better_smelter.title": "更強的冶煉師！",
  "tensura.attribute.warp_shot": "空間射擊",
  "tensura.dialogue_window.cancel": "取消",
  "tensura.dialogue_window.confirm": "確認",
  "tensura.dialogue_window.delete": "刪除",
  "tensura.dialogue_window.edit": "編輯",
  "tensura.dialogue_window.load": "載入",
  "tensura.dialogue_window.rename": "重命名",
  "tensura.dialogue_window.save": "儲存",
  "tensura.dialogue_window.update": "更新",
  "tensura.spatial_menu": "空間移動",
  "tensura.spatial_menu.edit": "編輯位置",
  "tensura.spatial_menu.edit_warp": "編輯傳送點",
  "tensura.spatial_menu.get_coordinates": "插入目前位置座標",
  "tensura.spatial_menu.insert_axis": "插入目前的 %s",
  "tensura.spatial_menu.warp": "傳送",
  "tensura.spatial_menu.portal": "傳送門",
  "tensura.spatial_menu.save": "儲存位置",
  "gamerule.moddedEP": "模組生物 EP 百分比",
  "gamerule.moddedEP.description": "非 TenSura 模组生物在 EP 獲得計算中可使用的預設 EP 數值百分比",
  "gamerule.tensuraEP": "TenSura 生物 EP 百分比",
  "gamerule.tensuraEP.description": "TenSura 生物在 EP 獲得計算中可使用的預設 EP 數值百分比",
  "tensura.attribute.height_multiplier": "高度倍率",
  "tensura.attribute.width_multiplier": "寬度倍率",
  "tensura.command.max_warp.get": "%s 的最大扭曲點數為 %s。",
  "tensura.command.max_warp.set": "%s 的最大扭曲點數已被設定為 %s。",
  "tensura.message.disabled": "關閉",
  "tensura.message.enabled": "開啟",
  "tensura.skill.acquire_mode": "%s 的 %s 已獲得。",
  "tensura.skill.acquire_mode.default": "%s 的模式已獲得。",
  "tensura.skill.mode.pride.copy": "複製",
  "tensura.ability.activation_failed.named": "%s 啟用失敗。",
  "entity.tensura.dwarf": "矮人",
  "gamerule.disableNullification": "禁用無效化",
  "gamerule.disableNullification.description": "禁用無效化能力的使用",
  "item.tensura.dwarf_spawn_egg": "矮人生怪蛋",
  "subtitles.tensura.ability.disintegration.start": "崩滅啟用",
  "subtitles.tensura.ability.megiddo.shoot": "神之怒射擊",
  "subtitles.tensura.ability.swipe.start": "橫掃啟用",
  "tensura.ability.activation_failed.plunder": "無法複製/竊取 %s。",
  "tensura.ability.activation_failed.plunder.empty": "沒有可複製/竊取的內容。",
  "tensura.attribute.darkness_resist_degradation": "暗屬性抗性削弱",
  "tensura.attribute.earth_resist_degradation": "地屬性抗性削弱",
  "tensura.attribute.flame_resist_degradation": "炎屬性抗性削弱",
  "tensura.attribute.gravity_resist_degradation": "重力抗性削弱",
  "tensura.attribute.light_resist_degradation": "光屬性抗性削弱",
  "tensura.attribute.lightning_resist_degradation": "雷屬性抗性削弱",
  "tensura.attribute.physical_resist_degradation": "物理抗性削弱",
  "tensura.attribute.resistance_degradation": "抗性削弱",
  "tensura.attribute.space_resist_degradation": "空間抗性削弱",
  "tensura.attribute.water_resist_degradation": "水屬性抗性削弱",
  "tensura.attribute.wind_resist_degradation": "風屬性抗性削弱",
  "tensura.command.reset_counter.check.race": "- 最終種族進化：%s",
  "tensura.keybinding.reload_configs": "重新載入所有用戶端設定",
  "tensura.magic.spiritual.chosen.duplicated": "由於等級較低，%s 無法建立契約。",
  "tensura.settings.heartsAnalysis": "使用心形顯示",
  "tensura.settings.heartsAnalysis.description0": "若啟用，將以心形顯示目標生命值而非數值HP（1顆心 = 2點HP）",
  "tensura.settings.heartsAnalysis.description1": "預設值：關閉",
  "tensura.skill.mode.spatial_domination.spatial_cleanse": "空間淨化",
  "enchantment.tensura.enervation": "衰竭詛咒",
  "enchantment.tensura.enervation.desc": "持續吸取持有者及周圍生物的生命力，以換取極高的魔法抗性與防禦。",
  "enchantment.tensura.lethargy": "倦怠詛咒",
  "enchantment.tensura.lethargy.desc": "減少武器及其持有者獲得能量的數量。",
  "enchantment.tensura.sealing": "封印詛咒",
  "enchantment.tensura.sealing.desc": "封印物品，使其無法被附魔或移除附魔。",
  "tensura.command.labyrinth.regenerate.immediately": "迷宮將立即重新生成。在完成之前可能會出現短暫且嚴重的lag。",
  "tensura.command.labyrinth.regenerate.immediately.failure": "迷宮正在生成中，請稍候。",
  "tensura.map.charybdis": "卡律布狄斯探險地圖",
  "tensura.map.pyramid": "沙漠探險地圖",
  "tensura.map.village": "村莊地圖",
  "enchantment.tensura.stagnation": "永寂詛咒",
  "enchantment.tensura.stagnation.desc": "阻止物品的進化。",
  "enchantment.tensura.growth": "成長祝福",
  "enchantment.tensura.growth.desc": "使武器獲得的能量翻倍。",
  "enchantment.tensura.restoration": "復元祝福",
  "enchantment.tensura.restoration.desc": "利用EP與XP提升物品的自我恢復速度。",
  "enchantment.tensura.ruination": "毀滅詛咒",
  "enchantment.tensura.ruination.desc": "阻止物品生成能量，並吞噬持有者獲得的經驗值。",
  "enchantment.tensura.vigor": "活力祝福",
  "enchantment.tensura.vigor.desc": "提升武器與持有者獲得的能量量。",
  "enchantment.tensura.vitality": "生命祝福",
  "enchantment.tensura.vitality.desc": "持續提升持有者及周圍的生命力，同時提供強大的魔抗與防禦。",
  "entity.tensura.fishing_hook": "浮標",
  "entity.tensura.shadow_bind_hands": "影縛之手",
  "subtitles.tensura.ability.cast.presence_concealment": "氣息隱匿",
  "tensura.map.dwarf_village": "矮人村地圖",
  "block.tensura.thatch_wall": "茅草牆",
  "entity.tensura.fire_lance": "火槍彈",
  "entity.tensura.icicle_spike": "冰之錐刺",
  "block.tensura.mining_station": "採礦站",
  "block.tensura.spellbinding_table": "咒綁定台",
  "block.tensura.woodcutter": "伐木機",
  "effect.tensura.confusion": "混亂",
  "effect.tensura.guarded": "守護",
  "effect.tensura.wind_protection": "風之庇護",
  "entity.tensura.float_sphere": "浮游球",
  "entity.tensura.healing_rain": "治癒之雨",
  "entity.tensura.mud_spike": "泥刺",
  "entity.tensura.sleep_mist": "沉睡迷霧",
  "item.tensura.magic_tome": "魔法書卷",
  "item_tab.tensura.learnable": "TenSura：秘笈/圖紙",
  "tensura.magic.elemental.enhancement": "強化",
  "tensura.magic.elemental.explosion": "爆炸",
  "tensura.magic.elemental.gravity": "重力",
  "tensura.magic.elemental.ice": "冰霜",
  "tensura.magic.elemental.illusion": "幻術",
  "tensura.magic.elemental.lightning": "雷電",
  "tensura.magic.elemental.mental": "精神",
  "tensura.magic.elemental.mirc": "雜項",
  "tensura.magic.elemental.recovery": "恢復",
  "tensura.skill.agility": "敏捷",
  "tensura.skill.agility.description": "大幅提升施法者的移動速度。",
  "tensura.skill.antidote": "解毒",
  "tensura.skill.antidote.description": "治癒生物的反胃、中毒和虛弱效果。",
  "tensura.skill.burden": "重壓",
  "tensura.skill.burden.description": "發射能量彈，使目標的重力增加。",
  "tensura.skill.confusion": "混亂",
  "tensura.skill.confusion.description": "對周圍目標施加視野混亂效果。",
  "tensura.skill.earth_wall": "土之壁",
  "tensura.skill.earth_wall.description": "從地面召喚巨大的土牆。",
  "tensura.skill.fire_aspectual": "火焰",
  "tensura.skill.fire_aspectual.description": "發射魔力火焰彈。",
  "tensura.skill.fire_ball": "火球",
  "tensura.skill.fire_ball.description": "發射凝聚的火球。",
  "tensura.skill.fire_lance": "火矛",
  "tensura.skill.fire_lance.description": "發射由火焰構成的魔力長矛。",
  "tensura.skill.float": "浮空",
  "tensura.skill.float.description": "降低施法者的重力使其漂浮。",
  "tensura.skill.freeze": "凍結",
  "tensura.skill.freeze.description": "將水源凝固為冰。",
  "tensura.skill.healing": "治癒",
  "tensura.skill.healing.description": "低強度治療生物生命值。",
  "tensura.skill.healing_rain": "治癒之雨",
  "tensura.skill.healing_rain.description": "召喚大範圍的治癒之雨。",
  "tensura.skill.icicle_lance": "冰錐矛",
  "tensura.skill.icicle_lance.description": "向目標射出凍結的冰錐。",
  "tensura.skill.icicle_spear": "冰刺矛",
  "tensura.skill.icicle_spear.description": "從地面刺出巨大的冰刺攻擊目標。",
  "tensura.skill.lighten": "輕盈",
  "tensura.skill.lighten.description": "減輕施法者的重力，提升速度與跳躍力。",
  "tensura.skill.mode.earth_wall.10x10x1": "10x10x1 土牆",
  "tensura.skill.mode.earth_wall.5x5x1": "5x5x1 土牆",
  "tensura.skill.mode.earth_wall.5x5x2": "5x5x2 土牆",
  "tensura.skill.mode.earth_wall.5x5x3": "5x5x3 土牆",
  "tensura.skill.mode.float.projectile": "浮空彈",
  "tensura.skill.mode.freeze.frost_walk": "霜步",
  "tensura.skill.mode.icicle_lance.shot": "冰錐射擊",
  "tensura.skill.mode.water.10x10": "10x10 水域",
  "tensura.skill.mode.water.1x1": "1x1 水域",
  "tensura.skill.mode.water.3x3": "3x3 水域",
  "tensura.skill.mode.water.5x5": "5x5 水域",
  "tensura.skill.mode.water_cutter.repeat": "連斬",
  "tensura.skill.mode.wind_gust.gust": "疾風",
  "tensura.skill.protection": "防護",
  "tensura.skill.protection.description": "大幅提升施法者的防禦力。",
  "tensura.skill.recovery": "恢復",
  "tensura.skill.recovery.description": "大幅恢復目標的生命值和飽食度。",
  "tensura.skill.sleep_mist": "沉睡迷霧",
  "tensura.skill.sleep_mist.description": "釋放大範圍的沉睡迷霧使目標麻痺。",
  "tensura.skill.strength_aspectual": "力量",
  "tensura.skill.strength_aspectual.description": "大幅提升施法者的力量。",
  "tensura.skill.thunder": "雷擊",
  "tensura.skill.thunder.description": "在施法者視線指向處召喚強力雷擊。",
  "tensura.skill.warp_portal": "空間之門",
  "tensura.skill.warp_portal.description": "撕裂空間連接兩個位置。",
  "tensura.skill.water_aspectual": "水流",
  "tensura.skill.water_aspectual.description": "召喚少量水流。",
  "tensura.skill.water_cutter_aspectual": "水刃",
  "tensura.skill.water_cutter_aspectual.description": "向目標發射高速水刃。",
  "tensura.skill.wind_cutter": "風刃",
  "tensura.skill.wind_cutter.description": "向目標發射凝聚的风刃。",
  "tensura.skill.wind_gust": "風擊",
  "tensura.skill.wind_gust.description": "釋放強勁風流形成風壓或風彈攻擊目標。",
  "tensura.skill.wind_protection": "風之庇護",
  "tensura.skill.wind_protection.description": "召喚風流覆蓋施法者，給予速度與保護。",
  "block.tensura.loose_dirt": "鬆散泥土",
  "block.tensura.loose_gravel": "鬆散沙礫",
  "block.tensura.quickmud": "淤泥",
  "block.tensura.quicksand": "流沙",
  "block.tensura.red_quicksand": "紅色流沙",
  "block.tensura.sarasa_quicksand": "更紗流沙",
  "block.tensura.single_tatami_block": "單張榻榻米方塊",
  "block.tensura.single_tatami_carpet": "單張榻榻米地毯",
  "block.tensura.tatami_block": "榻榻米方塊",
  "block.tensura.tatami_carpet": "榻榻米地毯",
  "effect.tensura.earth_lock": "地縛",
  "effect.tensura.healthcare": "療癒",
  "effect.tensura.magic_barrier": "魔法屏障",
  "effect.tensura.physical_barrier": "物理屏障",
  "effect.tensura.reinforcement": "強化",
  "effect.tensura.true_blindness": "真實失明",
  "enchantment.tensura.magic_capacity": "魔力容量",
  "enchantment.tensura.magic_capacity.desc": "讓魔法物品能容納更多魔力。",
  "entity.tensura.ice_pillar": "冰之柱",
  "entity.tensura.mud_hands": "泥之手",
  "entity.tensura.thunder_rain": "雷鳴降臨",
  "gamerule.npcGrief": "NPC破壞行為",
  "gamerule.npcGrief.description": "允許TenSura類NPC不受Mob Griefing規則影響與環境互動。",
  "item.tensura.high_magic_staff": "高級魔杖",
  "item.tensura.low_magic_staff": "低級魔杖",
  "item.tensura.magic_staff_schematic": "魔杖藍圖",
  "item.tensura.medium_magic_staff": "中級魔杖",
  "tensura.ability.activation_failed.gamerule": "由於世界規則，該能力無法啟用。",
  "tensura.magic.cast_time.remaining": "剩餘時間：%s/%s",
  "tensura.skill.acid_shell": "酸殼",
  "tensura.skill.acid_shell.description": "向目標發射一團腐蝕酸球。",
  "tensura.skill.analyze": "解析",
  "tensura.skill.analyze.description": "分析目標的狀態與力量。",
  "tensura.skill.barrier": "屏障",
  "tensura.skill.barrier.description": "為施法者套上基於生命值強度的物理屏障。",
  "tensura.skill.clairvoyance": "千里眼",
  "tensura.skill.clairvoyance.description": "提升施法者的視覺範圍。",
  "tensura.skill.earth_lock": "地縛",
  "tensura.skill.earth_lock.description": "將施法者指定位置的地面固化。",
  "tensura.skill.flight": "飛行",
  "tensura.skill.flight.description": "推動施法者在空中前進。",
  "tensura.skill.full_recovery": "完全恢復",
  "tensura.skill.full_recovery.description": "將生命、飢餓值與吸收恢復到最大。",
  "tensura.skill.healthcare": "療癒",
  "tensura.skill.healthcare.description": "提升施法者生命與飽食度。",
"tensura.skill.ice_blizzard": "冰暴",
  "tensura.skill.ice_blizzard.description": "召喚猛烈的暴雪凍住敵人。",
  "tensura.skill.ice_wall": "冰牆",
  "tensura.skill.ice_wall.description": "在目標處召喚冰之牆壁。",
  "tensura.skill.icicle_rain": "冰錐雨",
  "tensura.skill.icicle_rain.description": "從天上降下冰錐齊射打擊目標。",
  "tensura.skill.liquidize": "液化",
  "tensura.skill.liquidize.description": "將指定地面液化成致命陷阱。",
  "tensura.skill.magic_barrier": "魔法屏障",
  "tensura.skill.magic_barrier.description": "為施法者套上基於生命值強度的魔法屏障。",
  "tensura.skill.magic_wall": "魔法之牆",
  "tensura.skill.magic_wall.description": "生成一道魔法牆保護施法者。",
  "tensura.skill.mode.earth_lock.earth": "地縛",
  "tensura.skill.mode.earth_lock.self": "自縛",
  "tensura.skill.mode.fire_lance.repeat": "連發",
  "tensura.skill.mode.fire_lance.single": "單發",
  "tensura.skill.mode.icicle_rain.repeat": "連發",
  "tensura.skill.mode.mud_spears.spread": "散射模式",
  "tensura.skill.mode.mud_spears.target": "鎖定模式",
  "tensura.skill.mode.stone_shot.chain": "連鎖模式",
  "tensura.skill.mode.stone_shot.spread": "散射模式",
  "tensura.skill.mode.thunder_rain.coat": "附著",
  "tensura.skill.mode.thunder_rain.rain": "降雷",
  "tensura.skill.mud_hand": "泥之手",
  "tensura.skill.mud_hand.description": "用多隻泥手束縛目標。",
  "tensura.skill.mud_spears": "泥之矛",
  "tensura.skill.mud_spears.description": "從地面升起泥矛刺穿敵人。",
  "tensura.skill.preset.changed_spell": "已切換當前魔法為 %s。",
  "tensura.skill.reinforcement": "強化",
  "tensura.skill.reinforcement.description": "大幅強化施法者裝備的耐久。",
  "tensura.skill.stone_shot": "石彈",
  "tensura.skill.stone_shot.description": "向目標射出岩石尖刺。",
  "tensura.skill.thunder_rain": "雷鳴降臨",
  "tensura.skill.thunder_rain.description": "召來大範圍雷雲打擊所有敵人。",
  "tensura.skill.tornado_blade": "龍卷刃",
  "tensura.skill.tornado_blade.description": "向目標發射一枚集中的風之球。",
  "tooltip.tensura.spell_cast_item.list": "已使用魔法：",
  "tooltip.tensura.spell_cast_item.slime_summon": "召喚史萊姆",
  "tooltip.tensura.spell_cast_item.slime_summon.control": "控制",
  "tooltip.tensura.spell_cast_item.slime_summon.summon": "召喚",
  "block.tensura.bricks_magic_engine": "紅磚魔法引擎",
  "block.tensura.cream_labyrinth_bricks_magic_engine": "奶油色迷宮磚魔法引擎",
  "block.tensura.dark_labyrinth_bricks_magic_engine": "暗黑迷宮磚魔法引擎",
  "block.tensura.deepslate_bricks_magic_engine": "深板岩磚魔法引擎",
  "block.tensura.end_stone_bricks_magic_engine": "終界石磚魔法引擎",
  "block.tensura.high_quality_magic_crystal_bricks_magic_engine": "高級魔晶石磚魔法引擎",
  "block.tensura.labyrinth_bricks_magic_engine": "迷宮磚魔法引擎",
  "block.tensura.low_quality_magic_crystal_bricks_magic_engine": "低級魔晶石磚魔法引擎",
  "block.tensura.medium_quality_magic_crystal_bricks_magic_engine": "中級魔晶石磚魔法引擎",
  "block.tensura.mud_bricks_magic_engine": "泥磚魔法引擎",
  "block.tensura.nether_bricks_magic_engine": "地獄磚魔法引擎",
  "block.tensura.polished_blackstone_bricks_magic_engine": "拋光黑石磚魔法引擎",
  "block.tensura.prismarine_bricks_magic_engine": "海磷石磚魔法引擎",
  "block.tensura.quartz_bricks_magic_engine": "石英磚魔法引擎",
  "block.tensura.red_nether_bricks_magic_engine": "紅色地獄磚魔法引擎",
  "block.tensura.stone_bricks_magic_engine": "石磚魔法引擎",
  "block.tensura.tuff_bricks_magic_engine": "凝灰岩磚魔法引擎",
  "effect.tensura.enemy_search": "搜尋敵人",
  "effect.tensura.sleep": "睡眠",
  "enchantment.tensura.magic_protection": "魔法保護",
  "enchantment.tensura.magic_protection.desc": "根據裝備的每一件防具，降低所受到的魔法攻擊傷害。",
  "entity.tensura.air_jail": "空氣牢籠",
  "entity.tensura.fire_jail": "火焰牢籠",
  "entity.tensura.fire_pillar": "火焰之柱",
  "entity.tensura.fire_storm": "火焰風暴",
  "entity.tensura.water_jail": "水牢",
  "item.tensura.grimoire_a": "魔導書（A）",
  "item.tensura.grimoire_b": "魔導書（B）",
  "item.tensura.grimoire_c": "魔導書（C）",
  "item.tensura.grimoire_d": "魔導書（D）",
  "item.tensura.grimoire_special_a": "魔導书（Special A）",
  "tensura.advancements.booked_on_magic.description": "獲得一本魔導書。",
  "tensura.advancements.booked_on_magic.title": "魔法在手",
  "tensura.advancements.wanderful.description": "獲得一根魔法杖。",
  "tensura.advancements.wanderful.title": "這法杖也太棒了！",
  "tensura.advancements.youre_a_wizard.description": "使用一本魔法書。",
  "tensura.advancements.youre_a_wizard.title": "你是巫師了，史蒂夫",
  "tensura.attribute.chant_speed": "吟唱速度",
  "tensura.attribute.magic_interference": "魔法干擾",
  "tensura.attribute.magic_resistance": "魔法抗性",
  "tensura.command.area_magicule.clear_block_modifiers": "已清除該區塊內所有方塊的魔素修正。",
  "tensura.command.area_magicule.clear_block_modifiers.radius": "已清除 %s 個區塊內所有方塊的魔素修正。",
  "tensura.command.area_magicule.reinitialized": "已重新初始化 %s 個區塊的魔素資料。",
  "tensura.command.syncStorage": "%s 的資料儲存已同步。",
  "tensura.command.syncStorage.all": "%s 個實體的資料儲存已同步。",
  "tensura.skill.airflow_shut": "氣流封鎖",
  "tensura.skill.airflow_shut.description": "抽空目標周圍的空氣，使其窒息。",
  "tensura.skill.demon_dominate": "惡魔支配",
  "tensura.skill.demon_dominate.description": "支配災厄級及以下的任何目標。",
  "tensura.skill.demon_marionette": "惡魔傀儡",
  "tensura.skill.demon_marionette.description": "甚至可以支配災害級的目標。",
  "tensura.skill.dominate": "支配",
  "tensura.skill.dominate.description": "支配低等級的目標。",
  "tensura.skill.fire_storm": "火焰風暴",
  "tensura.skill.fire_storm.description": "召喚熾熱的火焰浪潮焚毀目標。",
  "tensura.skill.fire_wall": "火焰之牆",
  "tensura.skill.fire_wall.description": "製造一道火牆以阻擋目標。",
  "tensura.skill.flame_wall": "幻焰之牆",
  "tensura.skill.flame_wall.description": "製造一道幻象火焰之牆來阻擋目標。",
  "tensura.skill.hypnos": "催眠",
  "tensura.skill.hypnos.description": "讓即便是最強的實體也陷入沉睡。",
  "tensura.skill.ice_breaker": "寒冰破碎者",
  "tensura.skill.ice_breaker.description": "向目標射出一根巨大的冰錐長槍。",
  "tensura.skill.invisible": "隱形",
  "tensura.skill.invisible.description": "讓施法者隱形以躲避目標。",
  "tensura.skill.learn_points.failed": "%s 當前無法學習。",
  "tensura.skill.learn_points.failed_mastery": "%s 需要先精通 %s 才能學習。",
  "tensura.skill.mode.airflow_shut.expand": "擴展",
  "tensura.skill.mode.fire_storm.condensed": "凝縮",
  "tensura.skill.mode.fire_storm.spread": "擴散",
  "tensura.skill.mode.reinforced_barrier.combined": "複合結界",
  "tensura.skill.mode.reinforced_barrier.magic": "魔法防禦",
  "tensura.skill.mode.reinforced_barrier.physic": "物理防禦",
  "tensura.skill.mode.search_enemy.constant": "持續",
  "tensura.skill.possession_magic": "附身",
  "tensura.skill.possession_magic.description": "附身於虛弱的物質軀體，獲得其力量。",
  "tensura.skill.reincarnation": "轉生",
  "tensura.skill.reincarnation.description": "犧牲施法者的一部分力量進行轉生。",
  "tensura.skill.reinforced_barrier": "強化結界",
  "tensura.skill.reinforced_barrier.description": "根據生命值強度，用強化結界包裹施法者。",
  "tensura.skill.search_enemy": "搜尋敵人",
  "tensura.skill.search_enemy.description": "高亮顯示施法者周圍的敵對生物。",
  "tensura.skill.water_jail": "水牢",
  "tensura.skill.water_jail.description": "用水流包圍目標。",
  "tensura.spellbinding.label": "法術綁定",
  "entity.tensura.pegacorn": "天馬獨角獸",
  "entity.tensura.pegasus": "天馬",
  "entity.tensura.unicorn": "獨角獸",
  "item.tensura.pegacorn_spawn_egg": "天馬獨角獸生怪蛋",
  "item.tensura.pegasus_spawn_egg": "天馬生怪蛋",
  "item.tensura.unicorn_spawn_egg": "獨角獸生怪蛋",
  "item.tensura.unbound_tome": "無拘之書",
  "tensura.settings.cameraShakeStrength": "鏡頭震動強度",
  "tensura.settings.cameraShakeStrength.description0": "Tensura 功能產生的鏡頭震動效果強度倍率",
  "tensura.settings.cameraShakeStrength.description1": "預設：1（100%）",
  "death.attack.tensura.mind_crush": "%1$s 的精神被粉碎了",
  "death.attack.tensura.mind_crush.item": "%1$s 在與持有 %3$s 的 %2$s 戰鬥時精神被粉碎了",
  "death.attack.tensura.mind_crush.player": "%1$s 在與 %2$s 戰鬥時精神被粉碎了",
  "death.attack.tensura.mind_crush.source": "%1$s 的精神被 %2$s 粉碎了",
  "death.attack.tensura.mind_crush.source.item": "%1$s 的精神被 %2$s 使用 %3$s 粉碎了",
  "effect.tensura.flashed_blindness": "閃光致盲",
  "entity.tensura.explosion_circle": "爆炸圈",
  "entity.tensura.magic_explosion": "魔法爆炸",
  "gamerule.skillGriefing.description": "允許 Tensura 技能破壞周圍環境",
  "tensura.command.labyrinth.area_radius.get": "迷宮巨像區域半徑當前為 %s",
  "tensura.command.labyrinth.area_radius.set": "迷宮巨像區域半徑已設定為 %s",
  "tensura.command.labyrinth.void_save_passed.get": "穿越巨像後掉入虛空時傳送位置當前為 %s, %s, %s",
  "tensura.command.labyrinth.void_save_passed.set": "穿越巨像後掉入虛空時傳送位置已設定為 %s, %s, %s",
  "tensura.skill.chain_explosion": "連鎖爆炸",
  "tensura.skill.chain_explosion.description": "召喚一系列爆炸，環繞目標連鎖引爆。",
  "tensura.skill.doppelganger": "分身術",
  "tensura.skill.doppelganger.description": "利用使用者部分魔力在周圍創造相同的複製體。",
  "tensura.skill.drainage": "排水術",
  "tensura.skill.drainage.description": "吸幹施法者周圍的水。",
  "tensura.skill.explosion": "爆炸術",
  "tensura.skill.explosion.description": "召喚單束光線，在目標處引爆，造成毀滅性的純魔法衝擊。",
  "tensura.skill.mental_crush": "精神粉碎",
  "tensura.skill.mental_crush.description": "粉碎目標的心智。",
  "tensura.skill.mode.explosion.default": "爆炸打擊",
  "tensura.skill.mode.explosion.trap": "爆炸陷阱",
  "tensura.skill.mirage": "幻影術",
  "tensura.skill.mirage.description": "在施法者周圍創造幻影複製體。",
  "gamerule.maximumMagicExplosion": "最大魔法爆炸半徑",
  "gamerule.maximumMagicExplosion.description": "魔法爆炸能夠對周圍環境造成破壞的最大方塊半徑",
  "block.tensura.andesite_warp_pad": "安山岩傳送台",
  "block.tensura.baffledil": "迷惑百合",
  "block.tensura.basalt_warp_pad": "玄武岩傳送台",
  "block.tensura.blackstone_warp_pad": "黑石傳送台",
  "block.tensura.brick_warp_pad": "紅磚傳送台",
  "block.tensura.calcite_warp_pad": "方解石傳送台",
  "block.tensura.cream_labyrinth_brick_warp_pad": "奶油色迷宮磚傳送台",
  "block.tensura.dark_labyrinth_brick_warp_pad": "暗色迷宮磚傳送台",
  "block.tensura.deepslate_warp_pad": "深板岩傳送台",
  "block.tensura.diorite_warp_pad": "閃長岩傳送台",
  "block.tensura.end_stone_warp_pad": "終界石傳送台",
  "block.tensura.granite_warp_pad": "花崗岩傳送台",
  "block.tensura.labyrinth_brick_warp_pad": "迷宮磚傳送台",
  "block.tensura.nether_brick_warp_pad": "地獄磚傳送台",
  "block.tensura.packed_mud_warp_pad": "泥磚傳送台",
  "block.tensura.potted_baffledil": "盆栽迷惑百合",
  "block.tensura.prismarine_brick_warp_pad": "海磷石磚傳送台",
  "block.tensura.purpur_bricks_magic_engine": "紫珀磚魔力引擎",
  "block.tensura.purpur_warp_pad": "紫珀傳送台",
  "block.tensura.quartz_warp_pad": "石英傳送台",
  "block.tensura.red_nether_brick_warp_pad": "紅色地獄磚傳送台",
  "block.tensura.red_sandstone_warp_pad": "紅砂岩傳送台",
  "block.tensura.royal_dwarven_warp_pad": "皇家矮人傳送台",
  "block.tensura.sandstone_warp_pad": "砂岩傳送台",
  "block.tensura.sarasa_sandstone_warp_pad": "白砂岩傳送台",
  "block.tensura.stone_warp_pad": "石質傳送台",
  "block.tensura.tuff_warp_pad": "凝灰岩傳送台",
  "dimension.tensura.boss_area": "Boss 區域",
  "dimension.tensura.hell": "地獄",
  "dimension.tensura.labyrinth": "迷宮",
  "effect.tensura.anti_magic": "反魔法",
  "effect.tensura.anti_shock": "反衝擊",
  "effect.tensura.hypnosis": "催眠",
  "effect.tensura.illusion_boost": "幻術強化",
  "entity.tensura.anti_magic_area": "反魔法領域",
  "entity.tensura.anti_shock_area": "反衝擊領域",
  "gamerule.resetPerSkillLock": "每個技能鎖定重置計數",
  "gamerule.resetPerSkillLock.description": "下一次重置時，每個被鎖定的固有技能可獲得的重置計數點數",
  "item.minecraft.lingering_potion.effect.hypnosis": "滯留型催眠藥水",
  "item.minecraft.lingering_potion.effect.hypnotic_efficiency": "滯留型催眠效率藥水",
  "item.minecraft.potion.effect.hypnosis": "催眠藥水",
  "item.minecraft.potion.effect.hypnotic_efficiency": "催眠效率藥水",
  "item.minecraft.splash_potion.effect.hypnosis": "劃破型催眠藥水",
  "item.minecraft.splash_potion.effect.hypnotic_efficiency": "劃破型催眠效率藥水",
  "item.minecraft.tipped_arrow.effect.hypnosis": "催眠箭",
  "item.minecraft.tipped_arrow.effect.hypnotic_efficiency": "催眠效率箭",
  "item.tensura.warp_core": "傳送核心",
  "item_tab.tensura.functional": "TenSura：功能性方塊",
  "tensura.ability.activation_failed.anti_magic": "該魔法已被反魔法所阻擋。",
  "tensura.attribute.illusion_boost": "幻術攻擊強化",
  "tensura.boss_fight.created": "新的 Boss 戰 [%s] 已在 [%s] 的 %s 位置建立或取代，半徑為 %s 格。",
  "tensura.boss_fight.created.max_player": "新的 Boss 戰 [%s] 已在 [%s] 的 %s 位置建立或取代，半徑為 %s 格，可容納 %s 名玩家。",
  "tensura.boss_fight.created.timer": "新的 Boss 戰 [%s] 已在 [%s] 的 %s 位置建立或取代，半徑為 %s 格，可容納 %s 名玩家，持續 %s tick。",
  "tensura.boss_fight.edit.ability.ban": "Boss 戰 [%s] 已禁止使用 %s。",
  "tensura.boss_fight.edit.ability.banned": "Boss 戰 [%s] 已經禁止使用 %s。",
  "tensura.boss_fight.edit.ability.clear": "Boss 戰 [%s] 已解除所有能力禁用。",
  "tensura.boss_fight.edit.ability.not_banned": "Boss 戰 [%s] 當前未禁止使用 %s。",
  "tensura.boss_fight.edit.ability.unban": "Boss 戰 [%s] 已解除對 %s 的禁用。",
  "tensura.boss_fight.edit.ban_teleportation": "Boss 戰 [%s] 的禁止傳送選項已設定為 %s。",
  "tensura.boss_fight.edit.boss": "Boss 戰 [%s] 的生成 Boss 類型已設定為 %s。",
  "tensura.boss_fight.edit.boss.removed": "Boss 戰 [%s] 的生成 Boss 類型已被移除。",
  "tensura.boss_fight.edit.boss.spawn_position": "Boss 戰 [%s] 的 Boss 生成位置已設定為 %s。",
  "tensura.boss_fight.edit.boss.spawn_position.removed": "Boss 戰 [%s] 的 Boss 生成位置已被移除。",
  "tensura.boss_fight.edit.center": "Boss 戰 [%s] 的中心點已設定為 %s。",
  "tensura.boss_fight.edit.entrance": "Boss 戰 [%s] 的玩家入口位置已設定為 %s。",
  "tensura.boss_fight.edit.entrance.removed": "Boss 戰 [%s] 的玩家入口位置已被移除。",
  "tensura.boss_fight.edit.force_exit.handler.position_set": "Boss 戰 [%s] 的強制離開處理常式現在會將玩家傳送到 [%s] 中的 %s。",
  "tensura.boss_fight.edit.force_exit.handler.spawn_point": "Boss 戰 [%s] 的強制離開處理常式現在會將玩家傳送到重生點。",
  "tensura.boss_fight.edit.force_exit.timer": "Boss 戰 [%s] 的勝利者在被強制傳送離開前可停留的時間已設定為 %s。",
  "tensura.boss_fight.edit.force_exit.timer.remove": "Boss 戰 [%s] 的勝利者強制離開計時已被移除。",
  "tensura.boss_fight.edit.game_mode": "Boss 戰 [%s] 的強制遊戲模式已設定為 %s。",
  "tensura.boss_fight.edit.game_mode.remove": "Boss 戰 [%s] 的強制遊戲模式已被移除。",
  "tensura.boss_fight.edit.player": "Boss 戰 [%s] 的最大玩家數量已設定為 %s。",
  "tensura.boss_fight.edit.player_handler": "Boss 戰 [%s] 的玩家數量處理方式已設定為 %s。",
  "tensura.boss_fight.edit.radius": "Boss 戰 [%s] 的半徑已設定為 %s。",
  "tensura.boss_fight.edit.reset_boss": "Boss 戰 [%s] 的結束時重置 Boss 選項已設定為 %s。",
  "tensura.boss_fight.edit.start_command.add": "Boss 戰 [%s] 的開始指令清單已新增 [%s]。",
  "tensura.boss_fight.edit.start_command.clear": "Boss 戰 [%s] 的開始指令清單已清空。",
  "tensura.boss_fight.edit.start_command.empty": "Boss 戰 [%s] 的開始指令清單當前為空。",
  "tensura.boss_fight.edit.start_command.remove_first": "Boss 戰 [%s] 的開始指令清單已移除首條指令。",
  "tensura.boss_fight.edit.start_command.remove_last": "Boss 戰 [%s] 的開始指令清單已移除最後一條指令。",
  "tensura.boss_fight.edit.success_command.add": "Boss 戰 [%s] 的勝利時執行指令清單已新增 [%s]。",
  "tensura.boss_fight.edit.success_command.clear": "Boss 戰 [%s] 的勝利時執行指令清單已清空。",
  "tensura.boss_fight.edit.success_command.empty": "Boss 戰 [%s] 的勝利時執行指令清單當前為空。",
  "tensura.boss_fight.edit.success_command.remove_first": "Boss 戰 [%s] 的勝利時執行指令清單已移除首條指令。",
  "tensura.boss_fight.edit.success_command.remove_last": "Boss 戰 [%s] 的勝利時執行指令清單已移除最後一條指令。",
  "tensura.boss_fight.edit.timer": "Boss 戰 [%s] 的計時器已設定為 %s。",
  "tensura.boss_fight.edit.timer.remove": "Boss 戰 [%s] 的計時器已被移除。",
  "tensura.boss_fight.ended": "戰鬥已結束。",
  "tensura.boss_fight.ended_timer": "戰鬥已結束，玩家將在 %s 秒後被傳送離開。",
  "tensura.boss_fight.ended_timer.count": "距離被傳送離開還有 %s 秒。",
  "tensura.boss_fight.full": "該區域當前無法再接納其他進入者。",
  "tensura.boss_fight.get": "Boss 戰 [%s] 的資料：",
  "tensura.boss_fight.get.ban_teleportation": "禁止傳送：%s。",
  "tensura.boss_fight.get.banned_abilities": "被禁用的能力：%s",
  "tensura.boss_fight.get.boss_position": "Boss 生成位置：%s。",
  "tensura.boss_fight.get.boss_type": "Boss 類型：%s。",
  "tensura.boss_fight.get.dimension": "維度：%s。",
  "tensura.boss_fight.get.entrance": "入口位置：%s。",
  "tensura.boss_fight.get.force_exit.handler": "強制離開處理方式：%s。",
  "tensura.boss_fight.get.force_exit.offset": "偏移 - %s",
  "tensura.boss_fight.get.force_exit.random": "隨機 - XZ 範圍：%s - Y 範圍：%s - 維度：[ %s ]",
  "tensura.boss_fight.get.force_exit.spawn_point": "重生點",
  "tensura.boss_fight.get.force_exit.timer": "強制離開計時器：%s/%s tick。",
  "tensura.boss_fight.get.force_exit.warp_point": "傳送點 - 位置：%s - 維度：[%s]",
  "tensura.boss_fight.get.game_mode": "強制遊戲模式：%s。",
  "tensura.boss_fight.get.max_player": "玩家：%s/%s。",
  "tensura.boss_fight.get.max_player.handler": "玩家數量處理方式：%s。",
  "tensura.boss_fight.get.position": "位置：%s。",
  "tensura.boss_fight.get.radius": "半徑：%s 格。",
  "tensura.boss_fight.get.reset_boss": "停止時重置 Boss：%s。",
  "tensura.boss_fight.get.start_commands": "開始指令：",
  "tensura.boss_fight.get.start_line": "- %s",
  "tensura.boss_fight.get.status": "狀態：%s。",
  "tensura.boss_fight.get.status.not_started": "未開始",
  "tensura.boss_fight.get.status.on_hold": "暫停中",
  "tensura.boss_fight.get.status.started": "進行中",
  "tensura.boss_fight.get.success_commands": "勝利指令：",
  "tensura.boss_fight.get.timer": "計時器：%s/%s tick。",
  "tensura.boss_fight.joined": "%s 加入了 Boss 戰 [%s]。",
  "tensura.boss_fight.left": "%s 離開了 Boss 戰 [%s]。",
  "tensura.boss_fight.list": "已建立的 Boss 戰清單：%s",
  "tensura.boss_fight.list.empty": "當前未建立任何 Boss 戰。",
  "tensura.boss_fight.not_found": "名為 [%s] 的 Boss 戰不存在。",
  "tensura.boss_fight.removed": "名為 [%s] 的 Boss 戰已被移除。",
  "tensura.boss_fight.started": "Boss 戰已開始。",
  "tensura.boss_fight.started_timer": "Boss 戰已開始，將持續 %s 秒。",
  "tensura.boss_fight.started_timer.count": "距離戰鬥結束還有 %s 秒。",
  "tensura.boss_fight.started_timer.minute": "Boss 戰已開始，將持續 %s 分鐘。",
  "tensura.boss_fight.started_timer.minute.count": "距離戰鬥結束還有 %s 分鐘。",
  "tensura.boss_fight.teleport_away": "戰鬥已結束，玩家已被傳送離開。",
  "tensura.boss_fight.timer.count": "剩餘 %s 秒。",
  "tensura.command.reset_counter.bonus_lock.get": "%s 的獎勵技能鎖定狀態為 %s。",
  "tensura.command.reset_counter.bonus_lock.set": "%s 的重置計數已設定為 %s。",
  "tensura.command.reset_counter.lock": "%s 已被鎖定，並將保留至下次重置。",
  "tensura.command.reset_counter.lock.clear": "已移除所有鎖定的技能。",
  "tensura.command.reset_counter.lock.disabled": "重置計數技能鎖定當前已被停用。",
  "tensura.command.reset_counter.lock.empty": "當前沒有任何被鎖定的技能。",
  "tensura.command.reset_counter.lock.list": "已鎖定技能清單：%s。",
  "tensura.command.reset_counter.lock.locked": "%s 當前已經被鎖定。",
  "tensura.command.reset_counter.lock.not_enough": "無法再鎖定更多技能。",
  "tensura.command.reset_counter.lock.not_locked": "%s 當前未被鎖定。",
  "tensura.command.reset_counter.lock.remove": "%s 已解除鎖定，不再保留至下次重置。",
  "tensura.command.reset_counter.lock.unavailable": "在當前設定下，%s 無法在下次重置中獲取。",
  "tensura.dialogue_window.load.specific": "載入 %s",
  "tensura.skill.anti_magic_area": "反魔法領域",
  "tensura.skill.anti_magic_area.description": "在使用者周圍生成領域，限制所有屬性魔法與召喚魔法。",
  "tensura.skill.anti_shock_area": "反衝擊領域",
  "tensura.skill.anti_shock_area.description": "在使用者周圍生成領域，限制所受到的所有物理傷害。",
  "tensura.spatial_menu.pads_tab": "傳送台",
  "tensura.spatial_menu.points_tab": "傳送點",
  "tensura.spatial_menu.select_dimension": "選擇維度",
  "tensura.warp_pad.clear": "目標傳送台的預設位置已清除。",
  "tensura.warp_pad.clear.boss_fight": "目標傳送台綁定的 Boss 戰已移除。",
  "tensura.warp_pad.get.boss_fight": "目標傳送台當前設定為使用時觸發 Boss 戰 [%s]。",
  "tensura.warp_pad.get.offset": "目標傳送台當前設定為偏移 %s 傳送，傳送計時 %s tick，每格消耗 %s 魔素。",
  "tensura.warp_pad.get.preset": "目標傳送台當前預設位置為 [%s] 的 %s，傳送計時 %s tick，每格消耗 %s 魔素。",
  "tensura.warp_pad.get.random": "目標傳送台當前設定為隨機傳送，XZ 範圍 %s，Y 範圍 %s，傳送計時 %s tick，每格消耗 %s 魔素。",
  "tensura.warp_pad.get.spawn_point": "目標傳送台當前設定為傳送至玩家重生點，傳送計時 %s tick，每格消耗 %s 魔素。",
  "tensura.warp_pad.no_boss": "目標傳送台當前未設定任何 Boss 戰。",
  "tensura.warp_pad.no_preset": "目標傳送台當前未設定任何預設。",
  "tensura.warp_pad.not_found": "在指定位置未找到傳送台。",
  "tensura.warp_pad.saved": "新的傳送台 [%s] 已在 [%s] 的 %s 位置儲存。",
  "tensura.warp_pad.set.boss_fight": "目標傳送台已設定為使用時觸發 Boss 戰 [%s]。",
  "tensura.warp_pad.set.offset": "目標傳送台的預設已設定：將使用者偏移 %s，傳送延遲 %s tick，每方塊消耗 %s 魔素。",
  "tensura.warp_pad.set.preset": "目標傳送台的預設位置已設定為：[%s] 中的 %s，傳送延遲 %s tick，每方塊消耗 %s 魔素。",
  "tensura.warp_pad.set.random": "目標傳送台的預設位置現為隨機，X-Z 範圍為 %s，Y 範圍為 %s，所在維度為 [%s]，傳送時間為 %s tick，每格消耗 %s 魔素。",
  "tensura.warp_pad.set.spawn_point": "目標傳送台的預設已設定為傳送者的重生點，傳送延遲 %s tick，每方塊消耗 %s 魔素。",
  "tensura.skill.spatial_storage": "空間儲存",
  "tensura.skill.spatial_storage.description": "扭曲空間，創造一個用於存放物品的小型口袋維度。",
  "tensura.skill.mode.spatial_storage.bag": "空間背包",
  "tensura.skill.mode.spatial_storage.dress": "換裝",
  "tensura.skill.mode.create_undead.random": "隨機不死族",
  "tensura.skill.mode.create_undead.skeleton": "骷髏",
  "tensura.skill.mode.create_undead.zombie": "殭屍",
  "tensura.skill.escape": "逃脫",
  "tensura.skill.escape.description": "連接空間中的兩個點，創造一條逃生路線。",
  "tensura.skill.escape.too_far": "逃脫魔法陣距離過遠。",
  "tensura.skill.dimension_cutter": "次元切斷",
  "tensura.skill.dimension_cutter.description": "撕裂空間，向前釋放一道次元裂隙之刃。",
  "tensura.skill.create_greater_undead": "創造高等不死族",
  "tensura.skill.create_greater_undead.description": "從地面召喚武裝的不死族來協助施法者。",
  "tensura.skill.create_lesser_undead": "創造低等不死族",
  "tensura.skill.create_lesser_undead.description": "從地面召喚弱小的不死族來協助施法者。",
  "tensura.skill.curse": "詛咒",
  "tensura.skill.curse.description": "釋放瘴氣之霧，對目標施加詛咒。",
  "tensura.skill.curse_bind": "詛咒束縛",
  "tensura.skill.curse_bind.description": "召喚死亡之靈，束縛並侵蝕目標。",
  "item.tensura.zombie_spawn_egg": "殭屍生怪蛋",
  "item.tensura.skeleton_spawn_egg": "骷髏生怪蛋",
  "item.tensura.spatial_bag": "空間背包",
  "entity.tensura.zombie": "殭屍",
  "entity.tensura.miasmic_mist": "瘴氣之霧",
  "entity.tensura.curse_bind_hands": "詛咒束縛之手",
  "enchantment.tensura.transcendence": "超越祝福",
  "enchantment.tensura.transcendence.desc": "允許物品消耗 EP 獲得更多刻印。",
  "stat.tensura.spirit_contracted_time": "成功簽訂的精靈契劃次數。",
  "tensura.boss_fight.edit.start_delay": "Boss 戰 [%s] 的開始延遲計時器已設定為 %s。",
  "tensura.boss_fight.edit.start_delay.remove": "Boss 戰 [%s] 的開始延遲計時器已移除。",
  "tensura.boss_fight.get.start_delay": "開始延遲：%s/%s tick。",
  "tensura.boss_fight.start_delay": "Boss 戰將在 %s 秒後開始。",
  "tensura.skill.stored_magicule": "魔素：%s/%s",
  "tensura.skill.summon_otherworlder": "召喚異世界人",
  "tensura.skill.summon_otherworlder.description": "從不同的世界召喚一名人類。",
  "entity.tensura.skeleton": "骷髏",
  "entity.tensura.marionette_lines": "傀儡絲線",
  "entity.tensura.wind_tornado": "風之龍捲",
  "tensura.advancements.killer_fish.description": "騎乘一條西西魚。",
  "tensura.advancements.killer_fish.title": "來自西西戈的殺人魚",
  "tensura.attribute.lava_capacity": "熔岩容量",
  "tensura.attribute.law_degradation": "法則衰減",
  "tensura.attribute.magic_cost_multiplier": "魔法消耗倍率",
  "tensura.attribute.water_capacity": "水容量",
  "tensura.boss_fight.edit.next_boss": "Boss 戰 [%s] 成功後的下一場 Boss 戰已設置為 [%s]。",
  "tensura.boss_fight.edit.next_boss.removed": "Boss 戰 [%s] 成功後的下一場 Boss 戰已移除。",
  "tensura.boss_fight.get.next_boss": "成功後的下一場 Boss 戰：%s",
  "tensura.boss_fight.next.start_delay": "下一場戰鬥將在 %s 秒後開始。",
  "tensura.skill.analyst": "分析者",
  "tensura.skill.analyst.description": "強化認知處理能力，分析目標與現象，加速魔法詠唱並加深對世界法則的理解，從而優化一切行動。",
  "tensura.skill.law_manipulation": "法則操控",
  "tensura.skill.law_manipulation.description": "透過操控世界的法則，繞過許多限制。",
  "tensura.skill.mana_manipulation": "魔力操控",
  "tensura.skill.mana_manipulation.description": "提升對魔力的控制：施放魔法時消耗更少魔素，並減少受到來自基於魔素攻擊的傷害。",
  "tensura.skill.mode.law_manipulation.cleanse": "異常淨化",
  "tensura.skill.mode.law_manipulation.takeover": "接管",
  "tensura.skill.mode.law_manipulation.takeover.success": "%s 已被接管。",
  "tensura.skill.seeker": "求道者",
  "tensura.skill.seeker.description": "將思考處理加速至極致，精通魔法並操控支配世界的根本法則，以優化行動與結果。",
  "entity.tensura.aura_shield": "靈氣護盾",
  "entity.tensura.magic_shield": "魔力護盾",
  "tensura.skill.mode.analyst.analyze": "分析",
  "tensura.skill.mode.analyst.appraisal": "分析鑒定",
  "tensura.skill.mode.great_sage.refine": "精煉",
  "block.tensura.banner.tensura.dwargon": "矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.black": "黑色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.blue": "藍色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.brown": "棕色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.cyan": "青色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.gray": "灰色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.green": "綠色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.light_blue": "淡藍色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.light_gray": "淡灰色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.lime": "淺綠色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.magenta": "洋紅色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.orange": "橘色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.pink": "粉紅色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.purple": "紫色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.red": "紅色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.white": "白色矮人王國旗幟圖樣",
  "block.tensura.banner.tensura.dwargon.yellow": "黃色矮人王國旗幟圖樣",
  "death.attack.tensura.bullet_magic": "%1$s 被魔法子彈射殺了",
  "death.attack.tensura.bullet_magic.item": "%1$s 在與手持 %3$s 的 %2$s 戰鬥時被魔法子彈射殺了",
  "death.attack.tensura.bullet_magic.player": "%1$s 在與 %2$s 戰鬥時被魔法子彈射殺了",
  "death.attack.tensura.bullet_magic.source": "%1$s 被 %2$s 用魔法子彈射殺了",
  "death.attack.tensura.bullet_magic.source.item": "%1$s 被 %2$s 使用 %3$s 發射的魔法子彈射殺了",
  "effect.tensura.magicule_regeneration": "魔素再生",
  "entity.tensura.boss_barrier": "Boss 屏障",
  "entity.tensura.bullet": "子彈",
  "entity.tensura.lesser_daemon": "下級惡魔",
  "entity.tensura.phantaspore": "幻孢",
  "item.tensura.dwargon_banner_pattern": "旗幟圖樣",
  "item.tensura.dwargon_banner_pattern.desc": "矮人王國",
  "item.tensura.lesser_daemon_spawn_egg": "下級惡魔生怪蛋",
  "item.tensura.phantaspore_spawn_egg": "幻孢生怪蛋",
  "tensura.boss_fight.edit.barrier_sealed": "Boss 戰 [%s] 的「屏障」選項已設置為 %s。",
  "tensura.boss_fight.edit.force_exit.on_leave": "Boss 戰 [%s] 的「離開時強制退出」選項已設置為 %s。",
  "tensura.boss_fight.get.barrier_sealed": "擁有屏障：%s。",
  "tensura.boss_fight.get.force_exit.on_leave": "離開時強制退出：%s。",
  "tensura.boss_fight.reloaded": "已從世界資料夾重新載入所有已有的 Boss 戰。",
  "tensura.jei.woodcutting.title": "伐木",
  "tensura.skill.summon_daemon": "召喚惡魔",
  "tensura.skill.summon_daemon.description": "從冥界召喚一隻惡魔為你作戰。",
  "tensura.skill.voice_cannon": "音波砲",
  "tensura.skill.voice_cannon.description": "透過發出高聲產生強力的濃縮聲波衝擊，將較弱目標原子化。",
  "entity.tensura.greater_daemon": "高等惡魔",
  "entity.tensura.summoning_beam": "召喚光束",
  "entity.tensura.thunder_lance": "雷霆長槍",
  "entity.tensura.thunder_sphere": "雷霆球",
  "gamerule.playerSummoning": "玩家召喚",
  "gamerule.playerSummoning.description": "允許玩家被其他玩家召喚",
  "item.tensura.greater_daemon_spawn_egg": "高等惡魔生怪蛋",
  "tensura.attribute.magic_barrier": "魔力屏障",
  "tensura.attribute.physical_barrier": "物理屏障",
  "tensura.command.race.spiritual_form.get": "%s 的靈體化狀態當前為 %s。",
  "tensura.command.race.spiritual_form.set": "%s 的靈體化狀態已設置為 %s。",
  "tensura.skill.mode.summon_daemon.random": "隨機惡魔",
  "tensura.skill.mode.thunder_lance.rain": "雨",
  "tensura.skill.mode.thunder_lance.single": "單發",
  "tensura.skill.thunder_lance": "雷霆長槍",
  "tensura.skill.thunder_lance.description": "釋放強力的魔法雷霆長槍。",
  "tensura.skill.thunder_orb": "雷霆球",
  "tensura.skill.thunder_orb.description": "召喚一顆雷霆之球，攻擊靠近的任何敵人。",
  "tensura.summon.disobey": "你的召喚物 [%s] 認為你不值得它效忠。",
  "tensura.summon.end": "%s 的召喚契約已結束。",
  "tensura.summon.time_out": "召喚契約的持續時間已結束。",
  "entity.minecraft.npc.tensura.magic_trainer": "魔法導師",
  "entity.tensura.bone_golem": "骨傀儡",
  "gamerule.disableDaemonAutoMagic": "停用惡魔固有魔法自動學習",
  "gamerule.disableDaemonAutoMagic.description": "禁止玩家的惡魔自動學習屬性魔法。",
  "gamerule.disableSpiritualLimit": "停用靈體 EP 限制",
  "gamerule.disableSpiritualLimit.description": "停用靈體玩家進入物質世界時生效的 EP 上限限制。",
  "item.tensura.adamantite_bone_golem": "精金骨傀儡",
  "item.tensura.daemon_core": "惡魔核心",
  "item.tensura.daemon_essence": "惡魔精華",
  "item.tensura.high_magisteel_bone_golem": "上級魔鋼骨傀儡",
  "item.tensura.hihiirokane_bone_golem": "究極金屬骨傀儡",
  "item.tensura.low_magisteel_bone_golem": "下級魔鋼骨傀儡",
  "item.tensura.mithril_bone_golem": "魔銀骨傀儡",
  "item.tensura.orichalcum_bone_golem": "神輝金鋼骨傀儡",
  "item.tensura.pure_magisteel_bone_golem": "純魔鋼骨傀儡",
  "tensura.advancements.build_body.description": "獲得一個骨傀儡。",
  "tensura.advancements.build_body.title": "塑造軀體",
  "tensura.advancements.delightful_trade.description": "完成一次交易並獲得硬幣。",
  "tensura.advancements.delightful_trade.title": "這交易真「劃」算！",
  "tensura.advancements.empowerment.description": "首次透過擊殺怪物提升你的存在點（EP）。",
  "tensura.advancements.empowerment.title": "賦能",
  "tensura.advancements.explosion.description": "首次施放滿級的「爆炸」！",
  "tensura.advancements.explosion.title": "爆炸！爆炸！啦啦啦！",
  "tensura.advancements.hell.description": "進入冥界維度。",
  "tensura.advancements.hell.title": "歡迎來到冥界！",
  "tensura.advancements.hella_cool.description": "擁有一個惡魔作為部下。",
  "tensura.advancements.hella_cool.title": "太酷了！",
  "tensura.advancements.light_as_horned_rabbit.description": "穿上怪物皮革製作的靴子，在粉雪上行走而不下陷！",
  "tensura.advancements.light_as_horned_rabbit.title": "輕如角兔",
  "tensura.advancements.million_dollar.description": "獲得一枚「星金幣」。",
  "tensura.advancements.million_dollar.title": "這可不止一百萬！",
  "tensura.advancements.monster_tamer.description": "用任意方式馴服任意怪物。",
  "tensura.advancements.monster_tamer.title": "怪物馴養師",
  "tensura.advancements.monstrous_diet.description": "吃下《TenSura》裡所有可食用的東西——哪怕對你來說很危險。",
  "tensura.advancements.monstrous_diet.title": "怪物級飲食",
  "tensura.advancements.my_precious.description": "獲得你的第一枚金幣。",
  "tensura.advancements.my_precious.title": "我的寶貝",
  "tensura.advancements.otherworldly_biomes.description": "探索《TenSura》新增的所有主世界生態系統。",
  "tensura.advancements.otherworldly_biomes.title": "異世界生態系統",
  "tensura.advancements.real_adventure.description": "真正的冒險開始了！",
  "tensura.advancements.real_adventure.title": "真正的冒險",
  "tensura.advancements.ruler_of_monster.description": "讓以下每個種族各擁有一個部下：牙狼、哥布林、蜥蜴人、獸人、史萊姆。",
  "tensura.advancements.ruler_of_monster.title": "魔物支配者",
  "tensura.advancements.unholy_tourism.description": "探索所有地獄生態系統。",
  "tensura.advancements.unholy_tourism.title": "不潔觀光",
  "tensura.advancements.unicorn_horn.description": "用裝填獨角獸角的裝弩射擊並擊殺一個目標。",
  "tensura.advancements.unicorn_horn.title": "原來是幹這個的！",
  "tensura.advancements.way_stone.description": "獲得一個傳送台。",
  "tensura.advancements.way_stone.title": "這是路標？",
  "tensura.attribute.limited_spiritual_max_aura": "靈體限制：最大靈氣",
  "tensura.attribute.limited_spiritual_max_magicule": "靈體限制：最大魔素",
  "tensura.main_menu.armor": "盔甲：%s",
  "tensura.message.bone_golem.low_ep": "%s 未滿足 %s 的 EP 需求。",
  "tensura.message.position.occupied": "該位置已被佔用。",
  "tensura.skill.transformed": "你已經處於變身狀態。",
  "tooltip.tensura.reset_scroll.disable": "當前狀態不允許重置。",
  "tooltip.tensura.reset_scroll.disable.name": "當前狀態不允許重置 %s。",
  "block.tensura.acacia_tool_rack": "相思木工具架",
  "block.tensura.bamboo_tool_rack": "竹製工具架",
  "block.tensura.birch_tool_rack": "樺木工具架",
  "block.tensura.cherry_tool_rack": "櫻花木工具架",
  "block.tensura.crimson_tool_rack": "蕈紅工具架",
  "block.tensura.dark_oak_tool_rack": "黑橡木工具架",
  "block.tensura.jungle_tool_rack": "叢林木工具架",
  "block.tensura.mangrove_tool_rack": "紅樹林木工具架",
  "block.tensura.oak_tool_rack": "橡木工具架",
  "block.tensura.palm_tool_rack": "棕櫚木工具架",
  "block.tensura.spruce_tool_rack": "杉木工具架",
  "block.tensura.training_dummy": "訓練假人",
  "block.tensura.warped_tool_rack": "扭曲工具架",
  "entity.tensura.arch_daemon": "大惡魔",
  "entity.tensura.training_dummy": "訓練假人",
  "item.tensura.arch_daemon_spawn_egg": "大惡魔生怪蛋",
  "item.tensura.high_arcane_potion": "高級奧術藥水",
  "item.tensura.low_arcane_potion": "低級奧術藥水",
  "item.tensura.medium_arcane_potion": "中級奧術藥水",
  "subtitles.tensura.entity.daemon.ambient": "惡魔呼吸聲",
  "subtitles.tensura.entity.daemon.death": "惡魔死亡",
  "subtitles.tensura.entity.daemon.hurt": "惡魔受傷",
  "tensura.dialogue_window.save_name": "儲存名稱",
  "tensura.dialogue_window.save_pos": "儲存位置",
  "tensura.message.damage.total": "總傷害：%s",
  "death.attack.tensura.hazy_blossom_thrust": "%1$s 的要害被刺穿了",
  "death.attack.tensura.hazy_blossom_thrust.item": "%1$s 在與手持 %3$s 的 %2$s 戰鬥時被刺穿了要害",
  "death.attack.tensura.hazy_blossom_thrust.player": "%1$s 在與 %2$s 戰鬥時被刺穿了要害",
  "death.attack.tensura.hazy_blossom_thrust.source": "%1$s 的要害被 %2$s 刺穿了",
  "death.attack.tensura.hazy_blossom_thrust.source.item": "%1$s 被 %2$s 使用 %3$s 刺穿了要害",
  "entity.tensura.gazel_dwargo": "加澤爾·多瓦格",
  "entity.tensura.hazy_blossom": "朦朧之花",
  "item.tensura.gazel_dwargo_spawn_egg": "加澤爾·多瓦格生怪蛋",
  "tensura.ability.activation_failed.location_time": "該能力無法在此地點或此時間使用。",
  "tensura.ability.activation_failed.time": "該能力當前時間無法使用。",
  "tensura.ability_selection.lock": "鎖定(%s/%s)",
  "tensura.ability_selection.lock.not_enough": "需要更多鎖定點數（%s/%s）",
  "tensura.ability_selection.unlock": "解鎖",
  "tensura.boss_fight.existed": "名為 [%s] 的 Boss 戰已存在。",
  "tensura.command.reputation.get": "%s 的矮人聲望為 %s。",
  "tensura.command.reputation.set": "%s 的矮人聲望已被設置為 %s。",
  "tensura.message.dwarf.king.defeat.negative": "不可能！",
  "tensura.message.dwarf.king.defeat.negative.retry": "矮人國王當前不在。",
  "tensura.message.dwarf.king.defeat.positive": "幹得不錯，%s！你打敗了我，這是你的獎勵。",
  "tensura.message.dwarf.king.defeat.positive.retry": "幹得不错，%s！你又一次擊敗了我。",
  "tensura.message.dwarf.king.greet.negative": "喔？沒想到你會這樣自投羅網？",
  "tensura.message.dwarf.king.greet.negative_start": "好吧，就由我親自來處理你。",
  "tensura.message.dwarf.king.greet.positive": "這不是我們的國家英雄 %s 嗎！來吧，我們談談！",
  "tensura.message.dwarf.king.greet.positive_start": "喔？想來場訓練戰？那就開始吧！",
  "tensura.message.dwarf.wrong_reputation": "你的聲望為 %s，未被矮人皇室所接納。",
  "tensura.message.npc.refuse_trading": "%s 拒絕與你交易。",
  "tensura.skill.eight_petals_flash": "雙櫻花·八瓣閃擊",
  "tensura.skill.eight_petals_flash.description": "突進並以近乎瞬間的八連斬攻擊目標的雙眼、喉嚨、心臟、腎臟、肺部和腹股溝等要害。",
  "tensura.skill.five_petals_thrust": "梅花·五瓣突刺",
  "tensura.skill.five_petals_thrust.description": "突進刺擊對手十個要害中的五個，其餘五個作為虛招迷惑敵人。",
  "item.tensura.ruhk": "魯克",
  "tensura.advancements.hero_king.description": "擊敗加澤爾·多瓦格。",
  "tensura.advancements.hero_king.title": "矮人族的英雄王",
  "tensura.boss_fight.builtin.remove": "內建 Boss 戰無法移除。",
  "tensura.boss_fight.builtin.reset": "%s 的內建 Boss 戰已重置為預設設定。",
  "gamerule.forceHarvestFestival": "強制收穫祭靈魂數量",
  "gamerule.forceHarvestFestival.description": "將玩家強制進入真魔王收穫祭所需的靈魂數量",
  "tensura.ability_selection.lock.wrong": "未滿足解鎖條件",
  "tensura.command.demon_lord.harvest_tick": "%s 的收穫祭刻已被設置為 %s。",
  "tensura.command.demon_lord.harvest_tick.get": "%s 當前的收穫祭刻為 %s。",
  "tensura.advancements.rainbow_in_hell.description": "擁有每種血統的上級惡魔部下。",
  "tensura.advancements.rainbow_in_hell.title": "地獄中的彩虹",
  "tensura.settings.title_screen": "Tensura 標題畫面",
  "tensura.settings.title_screen.description0": "是否啟用 Tensura: Reincarnated 的自訂標題畫面繪製",
  "tensura.settings.title_screen.description1": "預設：開啟",
  "gamerule.playerManualDodging": "玩家手動閃避",
  "gamerule.playerManualDodging.description": "是否允許玩家使用按鍵觸發的閃避功能",
  "tensura.attribute.dodge_strength": "閃避強度",
  "tensura.attribute.heat_sense_radius": "熱感知範圍",
  "tensura.keybinding.dodge": "閃避 / 下騎乘物",
  "painting.tensura.scarlet_bond.author": "紅蓮之絆篇",
  "painting.tensura.scarlet_bond.title": "紅蓮之絆篇",
  "tensura.attribute.dodge_invulnerability": "閃避無敵",
  "tensura.command.reset_counter.check.full": "已滿足所有重置計數條件，使用一個 %s 來獲得重置點數。",
  "tensura.command.reset_counter.check_next": "下一次重置進度：",
  "gamerule.npcWorking": "NPC 工作",
  "gamerule.npcWorking.description": "允許 Tensura 人形 NPC 執行其職業/工作，例如耕作、砍樹、釣魚等。",
  "painting.tensura.letter_of_challenge.author": "利姆路·坦培斯特 & 繆蘭·繆爾邁爾",
  "painting.tensura.letter_of_challenge.title": "挑戰書",
  "tensura.boss_fight.builtin.reset_arena": "%s 的內建 Boss 戰場已重置。",
  "tensura.boss_fight.edit.fail_command.add": "Boss 戰 [%s] 的失敗時執行指令清單已新增 [%s]。",
  "tensura.boss_fight.edit.fail_command.clear": "Boss 戰 [%s] 的失敗時執行指令清單已清空。",
  "tensura.boss_fight.edit.fail_command.empty": "Boss 戰 [%s] 的失敗時執行指令清單當前為空。",
  "tensura.boss_fight.edit.fail_command.remove_first": "Boss 戰 [%s] 的失敗時執行指令清單已移除首條指令。",
  "tensura.boss_fight.edit.fail_command.remove_last": "Boss 戰 [%s] 的失敗时執行指令清單已移除最後一條指令。",
  "tensura.boss_fight.get.fail_commands": "失敗時執行指令：",
  "tensura.settings.autoAbilitySlot": "自動能力欄",
  "tensura.settings.autoAbilitySlot.description0": "在打開能力介面時，是否自動顯示能力欄/快捷欄",
  "tensura.settings.autoAbilitySlot.description1": "預設：關閉",
  "tensura.ability.activation_failed.status": "你當前的狀態無法啟用此能力。",
  "tensura.world_restriction.banned": "%s 在該區域的使用受到限制。",
  "tensura.world_restriction.created": "已在 [%s] 中，於 %s 與 %s 之間建立名為 [%s] 的新世界限制區域。",
  "tensura.world_restriction.created.global": "已在 [%s] 中建立名為 [%s] 的新全域世界限制區域。",
  "tensura.world_restriction.edit.ability.ban": "世界限制區域 [%s] 已禁止 %s 的所有模式。",
  "world_restriction.edit.ability.ban_mode": "世界限制區域 [%s] 已禁止 %2$s 的模式 %3$s。",
  "tensura.world_restriction.edit.ability.banned": "世界限制區域 [%s] 已經禁止了 %s 的所有模式。",
  "tensura.world_restriction.edit.ability.banned_mode": "世界限制區域 [%s] 已經禁止了 %2$s 的模式 %3$s。",
  "tensura.world_restriction.edit.ability.clear": "世界限制區域 [%s] 不再禁止任何能力。",
  "tensura.world_restriction.edit.ability.not_banned": "世界限制區域 [%s] 當前並未禁止使用 %s。",
  "tensura.world_restriction.edit.ability.not_banned_mode": "世界限制區域 [%s] 當前並未禁止 %2$s 的模式 %3$s。",
  "tensura.world_restriction.edit.ability.unban": "世界限制區域 [%s] 已解除對 %s 使用的禁止。",
  "tensura.world_restriction.edit.ability.unban_mode": "世界限制區域 [%s] 已解除對 %2$s 的模式 %3$s 的禁止。",
  "tensura.world_restriction.edit.corner1": "世界限制區域 [%s] 的第一個角點已設置為 %s。",
  "tensura.world_restriction.edit.corner1.removed": "世界限制區域 [%s] 的第一個角點已移除。",
  "tensura.world_restriction.edit.corner2": "世界限制區域 [%s] 的第二個角點已設置為 %s。",
  "tensura.world_restriction.edit.corner2.removed": "世界限制區域 [%s] 的第二個角點已移除。",
  "tensura.world_restriction.edit.dimension": "世界限制區域 [%s] 的維度已設置為 [%s]。",
  "tensura.world_restriction.existed": "名為 [%s] 的世界限制區域已存在。",
  "tensura.world_restriction.get": "世界限制區域 [%s] 的資料：",
  "tensura.world_restriction.get.banned_abilities": "已禁止的能力：",
  "tensura.world_restriction.get.corner1": "角點 1：%s。",
  "tensura.world_restriction.get.corner2": "角点 2：%s。",
  "tensura.world_restriction.get.dimension": "維度：%s。",
  "tensura.world_restriction.get.global": "範圍：全域（整個維度）。",
  "tensura.world_restriction.list": "已建立的世界限制區域清單：%s",
  "tensura.world_restriction.list.empty": "當前已建立的世界限制區域數量為 0。",
  "tensura.world_restriction.not_found": "名為 [%s] 的世界限制區域不存在。",
  "tensura.world_restriction.reloaded": "已從世界資料夾重新載入所有現有世界限制區域。",
  "tensura.world_restriction.removed": "名為 [%s] 的世界限制區域已被移除。",
  "gamerule.category.ability": "能力",
  "gamerule.category.existence": "存在",
  "gamerule.category.race": "種族",
  "gamerule.category.tensura_misc": "關於我轉生變成史萊姆這檔事：雜項",
  "gamerule.category.tensura_player": "關於我轉生變成史萊姆這檔事：玩家",
  "soundCategory.ability": "關於我轉生變成史萊姆這檔事：能力",
  "tooltip.tensura.reset_scroll.penalty": "遊戲規則 [resetIncompletePenalty] 已啟用，當你尚未完成所有重置計數器要求時使用此卷軸，將會失去 %s 個重置點。"
}