{
  "item.reliquified_ars_nouveau.cloak_of_concealment": "隱匿斗篷",
  "relics.description.cloak_of_concealment.description": "聖物佩戴者的魔力凝聚成一層薄薄的保護罩，將肉體與敵人的攻擊隔離開來。魔力流淌於織網之間，在威脅觸及肉身前便將其消弭。只要佩戴者擁有足夠的魔力，受到的傷害就會消融於保護罩中，僅消耗部分魔力儲備。",
  "relics.description.cloak_of_concealment.ability.absorption": "魔力護盾",
  "relics.description.cloak_of_concealment.ability.absorption.description": "受到傷害時，在佩戴者周圍形成一道護盾，完全攔截受到的傷害，每抵消 1 點傷害消耗 %1$s 點魔力。若魔力不足以完全吸收，護盾會減弱並讓剩餘傷害穿透。",
  "relics.description.cloak_of_concealment.ability.absorption.rank_modifier.damage_reflection": "若護盾在上一次觸發後 %3$s 秒內再次觸發，受到的傷害將額外減少 %2$s%%，並在持續遭受攻擊時變得更加堅固。",
  "relics.description.cloak_of_concealment.ability.absorption.rank_modifier.damage_to_healing": "部分被吸收的傷害能量會轉化為佩戴者的生命值恢復，相當於抵消傷害的 %4$s%%。",
  "relics.description.cloak_of_concealment.ability.absorption.rank_modifier.damage_distribution": "被吸收的傷害會重新分攤給 %5$s 格範圍內的所有目標。",
  "relics.description.cloak_of_concealment.ability.absorption.experience_source.absorption": "每次吸收傷害獲得 +1 經驗值。",
  "relics.description.cloak_of_concealment.ability.absorption.experience_source.damage_distribution_target": "分攤傷害每對一個目標造成傷害獲得 +1 經驗值。",
  "relics.description.cloak_of_concealment.ability.absorption.statistic.damage_absorbed": "已吸收傷害",
  "relics.description.cloak_of_concealment.ability.absorption.statistic.mana_spent": "已消耗魔力",
  "relics.description.cloak_of_concealment.ability.absorption.statistic.damage_reflected": "已減免傷害",
  "relics.description.cloak_of_concealment.ability.absorption.statistic.health_restored": "已恢復生命值",
  "relics.description.cloak_of_concealment.ability.absorption.statistic.damage_distributed": "已分攤傷害",

  "item.reliquified_ars_nouveau.flaming_bracer": "烈焰護臂",
  "relics.description.flaming_bracer.description": "古老護甲板中的熱量回應著聖物佩戴者的動作，化作閃耀的魔法火焰從手臂噴湧而出。火焰在擊中的瞬間爆發，束縛被擊中的目標並在其正下方點燃，迫使敵人停留於火焰傷害最高之處。",
  "relics.description.flaming_bracer.ability.pyroclastic": "魔焰爆發",
  "relics.description.flaming_bracer.ability.pyroclastic.description": "每次攻擊有 %1$s%% 的機率釋放魔法火焰浪潮：使目標癱瘓 %2$s 秒（失去移動或行動能力），並在其腳下生成魔法火焰，造成 %3$s 點傷害並將其點燃。",
  "relics.description.flaming_bracer.ability.pyroclastic.rank_modifier.fire_immunity": "賦予聖物佩戴者對魔法火焰傷害的完全免疫。",
  "relics.description.flaming_bracer.ability.pyroclastic.rank_modifier.fire_regeneration": "當聖物佩戴者處於魔法火焰中時，每秒恢復 %4$s 點生命值。",
  "relics.description.flaming_bracer.ability.pyroclastic.rank_modifier.fire_exploitation": "對站在魔法火焰中的目標發動攻擊時，造成傷害提高 %5$s%%。",
  "relics.description.flaming_bracer.ability.pyroclastic.experience_source.ability_trigger": "技能每成功觸發一次獲得 +1 經驗值。",
  "relics.description.flaming_bracer.ability.pyroclastic.experience_source.healing_in_fire": "在魔法火焰中每恢復 1 秒生命值獲得 +1 經驗值。",
  "relics.description.flaming_bracer.ability.pyroclastic.experience_source.bonus_damage_hit": "每次發動帶有加成傷害的攻擊獲得 +1 經驗值。",
  "relics.description.flaming_bracer.ability.pyroclastic.statistic.ability_triggers": "技能觸發次數",
  "relics.description.flaming_bracer.ability.pyroclastic.statistic.paralysis_time": "總癱瘓持續時間",
  "relics.description.flaming_bracer.ability.pyroclastic.statistic.magic_fire_damage_dealt": "已造成魔法火焰傷害",
  "relics.description.flaming_bracer.ability.pyroclastic.statistic.health_restored": "在魔法火焰中已恢復生命值",
  "relics.description.flaming_bracer.ability.pyroclastic.statistic.bonus_damage_dealt": "已造成加成傷害",

  "item.reliquified_ars_nouveau.quantum_bubble": "量子氣泡",
  "relics.description.quantum_bubble.description": "聖物佩戴者周圍的空間凝聚成脆弱的氣泡，將飛來的彈射物從其路徑上攔截。任何被困於其中的物體都會在靜止的扭曲中凝固，直至外殼被破壞。即使以肉眼不可見的速度飛來，彈射物也永遠無法抵達目標：氣泡將其定格在凍結的瞬間，阻止其完成運動。",
  "relics.description.quantum_bubble.ability.stasis": "量子捕捉",
  "relics.description.quantum_bubble.ability.stasis.description": "最多擁有 %1$s 次充能，每 %2$s 秒恢復一次充能。當敵方彈射物接近佩戴者時，會自動被氣泡捕捉並消耗一次充能。",
  "relics.description.quantum_bubble.ability.stasis.rank_modifier.blinding_burst": "破壞氣泡會釋放能量爆發，使 %4$s 格內的所有目標致盲 %5$s 秒，並使其失去聖物佩戴者的目標視線。",
  "relics.description.quantum_bubble.ability.stasis.rank_modifier.projectile_direction": "當氣泡被破壞時，被攔截的彈射物會獲得強化並重新導向原發射者。",
  "relics.description.quantum_bubble.ability.stasis.rank_modifier.bubble_guard": "若佩戴者 %3$s 格內存在至少一個捕捉了彈射物的氣泡，任何受到的傷害都會被完全抵消，隨後其中一個氣泡會破裂。",
  "relics.description.quantum_bubble.ability.stasis.experience_source.projectile_capture": "每捕捉一個彈射物獲得 +1 經驗值。",
  "relics.description.quantum_bubble.ability.stasis.experience_source.damage_negated": "每完全抵消一次傷害獲得 +1 經驗值。",
  "relics.description.quantum_bubble.ability.stasis.statistic.projectiles_captured": "氣泡已捕捉彈射物數",
  "relics.description.quantum_bubble.ability.stasis.statistic.projectiles_released": "已重導向彈射物數",
  "relics.description.quantum_bubble.ability.stasis.statistic.damage_negated": "已阻擋受到的傷害",
  "relics.description.quantum_bubble.ability.stasis.statistic.damage_negated_triggers": "完全傷害阻擋次數",

  "item.reliquified_ars_nouveau.staff_of_the_spectral_walker": "幽魂行者之杖",
  "relics.description.staff_of_the_spectral_walker.description": "聖物佩戴者會短暫脫離現實世界，身體僅留下飄忽不定的虛影。無論是石塊、木材還是金屬，障礙物都會失去密度，讓佩戴者如同穿過煙霧的陰影般穿透而過。",
  "relics.description.staff_of_the_spectral_walker.ability.spectral": "虛化衝刺",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.description": "啟用時，使佩戴者進入虛化狀態並向視線方向推進，允許其自由穿過方塊。在移動過程中，附近的方塊會暫時替換為不阻礙移動的幽靈形態。移動期間每秒消耗一次充能，當充能耗盡或停止移動時結束。法杖最多儲存 %1$s 次充能，每 %3$s 秒恢復一次充能。",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.rank_modifier.spectral_vision": "技能生效期間，%2$s 格內的所有實體皆可透視可見。",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.rank_modifier.safe_return": "若技能結束時佩戴者處於無法安全站立的位置，會自動返回上一個安全位置。",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.rank_modifier.immortality": "技能生效期間，佩戴者獲得不死效果。",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.experience_source.spectral_time": "處於虛化狀態每秒獲得 +1 經驗值。",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.statistic.ability_uses": "法杖啟動次數",
  "relics.description.staff_of_the_spectral_walker.ability.spectral.statistic.spectral_time": "處於虛化狀態時間",

  "item.reliquified_ars_nouveau.archmage_glove": "大法師手套",
  "relics.description.archmage_glove.description": "施放的法術並不總是立即消失：其部分結構會附著在手套的紋理上並短暫停留。片刻之後，儲存的形態重新凝聚，彷彿該法術被再次施放了一樣。",
  "relics.description.archmage_glove.ability.multicasted": "法術迴響",
  "relics.description.archmage_glove.ability.multicasted.description": "每次施放法術都有 %1$s%% 的機率發動連發鏈，自動額外重複施放最多 %2$s 次。重複觸發會在短暫延遲後依次發生，完全重現原始法術效果（包含傷害、目標和行為）。",
  "relics.description.archmage_glove.ability.multicasted.rank_modifier.multicast_resistance": "當連發鏈處於作用中且等待下一次觸發時，佩戴者受到的傷害減少 %3$s%%。",
  "relics.description.archmage_glove.ability.multicasted.rank_modifier.adaptive_multicast": "每次連發未能成功觸發時，下一次觸發機率提高 %4$s%%。成功觸發連發後，加成重置。",
  "relics.description.archmage_glove.ability.multicasted.rank_modifier.mana_refund": "每次額外的連發觸發都有 %5$s%% 的機率返還該法術基礎消耗 %6$s%% 的魔力。",
  "relics.description.archmage_glove.ability.multicasted.experience_source.multicast_trigger": "每額外觸發一次連發獲得 +1 經驗值。",
  "relics.description.archmage_glove.ability.multicasted.statistic.triggers": "連發觸發次數",
  "relics.description.archmage_glove.ability.multicasted.statistic.extra_casts": "額外觸發次數",
  "relics.description.archmage_glove.ability.multicasted.statistic.blocked_damage": "已阻擋傷害",
  "relics.description.archmage_glove.ability.multicasted.statistic.mana_restored": "已恢復魔力",
  "reliquified_ars_nouveau.glyph_name.glyph_multicast": "連發",
  "reliquified_ars_nouveau.glyph_desc.glyph_multicast": "標記該法術以觸發大法師手套效果。",
  "ars_nouveau.spell.validation.exists.multicast_limit": "一個法術中只能使用一個「連發」符文。",
  "ars_nouveau.spell.validation.adding.multicast_limit": "一個法術中只能使用一個「連發」符文。",
  "ars_nouveau.spell.validation.exists.multicast_position": "「連發」符文只能緊跟在法術形態符文之後。",
  "ars_nouveau.spell.validation.adding.multicast_position": "「連發」符文只能緊跟在法術形態符文之後。",

  "item.reliquified_ars_nouveau.emblem_of_defense": "防禦徽章",
  "relics.description.emblem_of_defense.description": "記錄的法術會保留在防禦迴路中，直到聖物佩戴者遭受攻擊。在危險發生的瞬間，符文會自行將其釋放，在佩戴者意識到威脅之前就將魔法導向攻擊者。",
  "relics.description.emblem_of_defense.ability.sentinel": "符文警戒",
  "relics.description.emblem_of_defense.ability.sentinel.description": "允許透過抄寫台將法術記錄到聖物上。該法術必須以「觸碰」形態開頭，且包含不超過 %1$s 個符文。當聖物佩戴者受到傷害時，有 %2$s%% 的機率自動啟動記錄的法術，並立即施加於攻擊目標上。",
  "relics.description.emblem_of_defense.ability.sentinel.rank_modifier.damage_nullification": "技能觸發會完全抵消觸發該效果的該次傷害。",
  "relics.description.emblem_of_defense.ability.sentinel.rank_modifier.resistance_boost": "技能成功觸發後，使聖物佩戴者受到的傷害減少 %4$s%%，持續 %3$s 秒。",
  "relics.description.emblem_of_defense.ability.sentinel.rank_modifier.spell_propagation": "有 %5$s%% 的機率產生共鳴，將記錄的法術重新施加給 %7$s 格內的其他附近目標，最多 %6$s 次。",
  "relics.description.emblem_of_defense.ability.sentinel.experience_source.spell_trigger": "每次成功觸發記錄法術獲得 +1 經驗值。",
  "relics.description.emblem_of_defense.ability.sentinel.experience_source.damage_nullification": "每完全抵消一次受到的傷害獲得 +1 經驗值。",
  "relics.description.emblem_of_defense.ability.sentinel.statistic.spell_triggers": "技能觸發次數",
  "relics.description.emblem_of_defense.ability.sentinel.statistic.damage_blocked": "已完全抵消傷害",
  "relics.description.emblem_of_defense.ability.sentinel.statistic.extra_targets_hit": "額外命中目標數",

  "item.reliquified_ars_nouveau.emblem_of_assault": "突擊徽章",
  "relics.description.emblem_of_assault.description": "記錄的法術會保留在攻擊迴路中，直到聖物佩戴者精準擊中目標。在命中瞬間，符文會自行將其釋放，在武器揮舞完成之前將魔法灌入被擊中的目標。",
  "relics.description.emblem_of_assault.ability.onslaught": "戰鬥迴響",
  "relics.description.emblem_of_assault.ability.onslaught.description": "允許透過抄寫台將法術記錄到聖物上。該法術必須以「觸碰」形態開頭，且包含不超過 %1$s 個符文。當聖物佩戴者造成傷害時，有 %2$s%% 的機率自動啟動記錄的法術，並立即施加於被擊中的目標上。",
  "relics.description.emblem_of_assault.ability.onslaught.rank_modifier.vampiric_burst": "每次技能觸發為聖物佩戴者恢復 %3$s 點生命值。",
  "relics.description.emblem_of_assault.ability.onslaught.rank_modifier.war_frenzy": "技能觸發後，使聖物佩戴者造成的傷害提高 %5$s%%，持續 %4$s 秒。",
  "relics.description.emblem_of_assault.ability.onslaught.rank_modifier.spell_propagation": "有 %6$s%% 的機率產生共鳴，將記錄的法術重新施加給 %8$s 格內的其他附近目標，最多 %7$s 次。",
  "relics.description.emblem_of_assault.ability.onslaught.experience_source.spell_trigger": "每次成功觸發記錄法術獲得 +1 經驗值。",
  "relics.description.emblem_of_assault.ability.onslaught.experience_source.healed_self": "技能觸發每恢復 1 點生命值獲得 +1 經驗值。",
  "relics.description.emblem_of_assault.ability.onslaught.experience_source.chain_hit": "法術傳播每額外命中一個目標獲得 +1 經驗值。",
  "relics.description.emblem_of_assault.ability.onslaught.statistic.spell_triggers": "技能觸發次數",
  "relics.description.emblem_of_assault.ability.onslaught.statistic.health_restored": "透過技能觸發已恢復生命值",
  "relics.description.emblem_of_assault.ability.onslaught.statistic.bonus_damage_dealt": "在技能效果下已造成的額外傷害",
  "relics.description.emblem_of_assault.ability.onslaught.statistic.extra_targets_hit": "法術傳播已額外命中目標數",

  "item.reliquified_ars_nouveau.mana_ring": "魔力戒指",
  "relics.description.mana_ring.description": "聖物佩戴者的內在魔力儲備擴大，使其能夠儲存更多魔力並更快恢復力量。",
  "relics.description.mana_ring.ability.resonance": "秘法儲備",
  "relics.description.mana_ring.ability.resonance.description": "使聖物佩戴者的魔力上限提高 %1$s%%。",
  "relics.description.mana_ring.ability.resonance.rank_modifier.mana_regen": "使聖物佩戴者的魔力恢復速度提高 %2$s%%。",
  "relics.description.mana_ring.ability.resonance.rank_modifier.healing_to_mana": "當聖物佩戴者恢復生命值時，每恢復 1 點生命值同時恢復 %3$s 點魔力。",
  "relics.description.mana_ring.ability.resonance.rank_modifier.mana_debt": "當魔力不足時，允許借用短缺的數量來使用法術。借用部分的消耗會增加 %4$s%%，並以與正常魔力恢復相同的速率和條件償還。",
  "relics.description.mana_ring.ability.resonance.experience_source.healing_to_mana": "透過治療每恢復 1 點魔力獲得 +1 經驗值。",
  "relics.description.mana_ring.ability.resonance.experience_source.mana_borrowed": "每預支借用 1 點魔力獲得 +1 經驗值。",
  "relics.description.mana_ring.ability.resonance.statistic.mana_from_healing": "透過治療已恢復魔力",
  "relics.description.mana_ring.ability.resonance.statistic.mana_borrowed": "已借用魔力",
  "relics.description.mana_ring.ability.resonance.statistic.mana_debt_repaid": "已償還借用魔力",

  "item.reliquified_ars_nouveau.ring_of_thrift": "節約戒指",
  "relics.description.ring_of_thrift.description": "聖物佩戴者的秘法流動變得更加穩定，每次施法損失的力量更少。消耗的部分魔力不會無影無蹤地散去，而是留在導電迴路中，等待數秒後返還。",
  "relics.description.ring_of_thrift.ability.thrift": "魔力節流",
  "relics.description.ring_of_thrift.ability.thrift.description": "降低聖物佩戴者 %1$s%% 的魔力消耗。",
  "relics.description.ring_of_thrift.ability.thrift.rank_modifier.delayed_refund": "消耗魔力的 %2$s%% 將會在 %3$s 秒後返還。",
  "relics.description.ring_of_thrift.ability.thrift.rank_modifier.casting_momentum": "連續施法時，每次觸發皆可使聖物佩戴者的魔力恢復速度提高 %5$s%%，持續 %4$s 秒。效果最多可疊加 %6$s 次。",
  "relics.description.ring_of_thrift.ability.thrift.rank_modifier.free_cast": "施用法術時，有 %7$s%% 的機率不消耗魔力。",
  "relics.description.ring_of_thrift.ability.thrift.experience_source.mana_refunded": "透過延遲返還每獲得 1 點魔力獲得 +1 經驗值。",
  "relics.description.ring_of_thrift.ability.thrift.experience_source.combo_cast": "每次維持加速魔力恢復的連續施法獲得 +1 經驗值。",
  "relics.description.ring_of_thrift.ability.thrift.experience_source.free_cast": "每次無消耗施放法術獲得 +1 經驗值。",
  "relics.description.ring_of_thrift.ability.thrift.statistic.mana_saved": "已節省魔力",
  "relics.description.ring_of_thrift.ability.thrift.statistic.mana_refunded": "已返還魔力",
  "relics.description.ring_of_thrift.ability.thrift.statistic.free_casts": "無消耗施法次數",

  "item.reliquified_ars_nouveau.emblem_of_devotion": "奉獻徽章",
  "relics.description.emblem_of_devotion.description": "記錄的法術保留在穩定的迴路中，逐漸在聖物佩戴者周圍形成軌道球體。它們在附近環繞，儲存注入其中的魔法，直到撞擊目標。",
  "relics.description.emblem_of_devotion.ability.devotion": "奉獻軌道",
  "relics.description.emblem_of_devotion.ability.devotion.description": "允許透過抄寫台將法術記錄到物品上。該法術必須以「觸碰」形態開頭，且包含不超過 %1$s 個符文。每隔 %2$s 秒召喚一個攜帶記錄法術的軌道球體。球體圍繞佩戴者旋轉，並在撞擊目標時施加法術。同時最多只能存在 %3$s 個球體。",
  "relics.description.emblem_of_devotion.ability.devotion.rank_modifier.sphere_preservation": "球體每次擊中目標時，有 %4$s%% 的機率不消耗該球體。",
  "relics.description.emblem_of_devotion.ability.devotion.rank_modifier.absorption_burst": "法術觸發時賦予佩戴者 %5$s 點傷害吸收值，最多可疊加至 %6$s 點。",
  "relics.description.emblem_of_devotion.ability.devotion.rank_modifier.spell_propagation": "有 %7$s%% 的機率產生共鳴，將法術傳播給 %9$s 格內的其他附近目標，最多 %8$s 次。",
  "relics.description.emblem_of_devotion.ability.devotion.experience_source.sphere_hit": "軌道球體每擊中一次目標獲得 +1 經驗值。",
  "relics.description.emblem_of_devotion.ability.devotion.experience_source.sphere_preserved": "每觸發一次球體保留獲得 +1 經驗值。",
  "relics.description.emblem_of_devotion.ability.devotion.experience_source.chain_hit": "法術傳播每額外命中一個目標獲得 +1 經驗值。",
  "relics.description.emblem_of_devotion.ability.devotion.statistic.orbs_summoned": "已召喚軌道球體數",
  "relics.description.emblem_of_devotion.ability.devotion.statistic.sphere_hits": "軌道球體命中次數",
  "relics.description.emblem_of_devotion.ability.devotion.statistic.spheres_preserved": "命中後已保留球體數",
  "relics.description.emblem_of_devotion.ability.devotion.statistic.absorption_granted": "已獲得傷害吸收值",
  "relics.description.emblem_of_devotion.ability.devotion.statistic.extra_targets_hit": "額外命中目標數",

  "item.reliquified_ars_nouveau.architects_staff": "建築師之杖",
  "relics.description.architects_staff.description": "在兩個標記點之間，會生成由具現方塊組成的臨時建築。雖然持續時間不長，但足夠堅固，能承受聖物佩戴者的腳步並連結中斷的路徑。",
  "relics.description.architects_staff.ability.bridgecraft": "秘法砌造",
  "relics.description.architects_staff.ability.bridgecraft.description": "最多擁有 %1$s 次充能，每 %2$s 秒恢復一次充能。創建橋樑的最大長度為 %3$s 格。按住右鍵標記第一個點，鬆開標記第二個點，隨後會在兩點之間生成一座持續 %4$s 秒的具現方塊橋樑。橋樑長度每增加 1 格消耗 1 次充能。",
  "relics.description.architects_staff.ability.bridgecraft.rank_modifier.vital_support": "當聖物佩戴者站在橋上時，受到的治療效果提高 %5$s%%。",
  "relics.description.architects_staff.ability.bridgecraft.rank_modifier.ballistic_support": "當聖物佩戴者站在橋上時，其彈射物傷害提高 %6$s%%。",
  "relics.description.architects_staff.ability.bridgecraft.rank_modifier.disappearance": "當聖物佩戴者站在橋上時，獲得消逝效果。與世界的任何互動都會使其從中隱匿 %7$s 秒。",
  "relics.description.architects_staff.ability.bridgecraft.experience_source.bridge_created": "每成功創建一次橋樑獲得 +1 經驗值。",
  "relics.description.architects_staff.ability.bridgecraft.experience_source.bridge_block_created": "每創建 1 個橋樑方塊獲得 +1 經驗值。",
  "relics.description.architects_staff.ability.bridgecraft.statistic.bridges_created": "已創建橋樑數",
  "relics.description.architects_staff.ability.bridgecraft.statistic.bridge_blocks_created": "已創建橋樑方塊數",
  "relics.description.architects_staff.ability.bridgecraft.statistic.healing_boosted": "在橋上已提高治療量",
  "relics.description.architects_staff.ability.bridgecraft.statistic.projectile_bonus_damage": "在橋上已造成額外彈射物傷害",

  "item.reliquified_ars_nouveau.illusionists_mantle": "幻術師披風",
  "relics.description.illusionists_mantle.description": "襲來的攻擊會分裂成虛假幻像，在攻擊者身邊留下困惑與錯誤的新目標。幻像能轉移敵人的注意力，偏離聖物佩戴者的本體並干擾其目標選擇。附近的鏡像越多，敵人的攻擊就越難命中正確方向。",
  "relics.description.illusionists_mantle.ability.deception": "惑敵反應",
  "relics.description.illusionists_mantle.ability.deception.description": "當聖物佩戴者受到傷害時，有 %1$s%% 的機率在攻擊目標背後生成一個持續 %2$s 秒的幻像。",
  "relics.description.illusionists_mantle.ability.deception.rank_modifier.illusion_barrier": "佩戴者 %3$s 格內每存在一個自身的幻像，受到的傷害便降低 %4$s%%。",
  "relics.description.illusionists_mantle.ability.deception.rank_modifier.paralyzing_revenge": "破壞聖物佩戴者的幻像會對與其連結的目標施加 %5$s 秒的癱瘓。",
  "relics.description.illusionists_mantle.ability.deception.rank_modifier.fatal_exchange": "當受到致死傷害時，將聖物佩戴者傳送至距離最近的幻像處。在受到傷害的位置會生成一個新幻像並立即消亡，同時被選中的幻像消失。",
  "relics.description.illusionists_mantle.ability.deception.experience_source.illusion_spawned": "每生成一個幻像獲得 +1 經驗值。",
  "relics.description.illusionists_mantle.ability.deception.experience_source.damage_reduced": "透過幻像每減免 1 點傷害獲得 +1 經驗值。",
  "relics.description.illusionists_mantle.ability.deception.experience_source.illusion_killed": "幻像被毀觸發癱瘓每有一次獲得 +1 經驗值。",
  "relics.description.illusionists_mantle.ability.deception.experience_source.fatal_saved": "透過與幻像位置置換成功免死一次獲得 +1 經驗值。",
  "relics.description.illusionists_mantle.ability.deception.statistic.illusions_spawned": "已生成幻像數",
  "relics.description.illusionists_mantle.ability.deception.statistic.damage_reduced": "幻像已減免傷害",
  "relics.description.illusionists_mantle.ability.deception.statistic.paralysis_time": "破壞幻像造成的癱瘓時間",
  "relics.description.illusionists_mantle.ability.deception.statistic.fatal_saves": "幻像置換免死次數",

  "item.reliquified_ars_nouveau.spiked_cloak": "刺棘斗篷",
  "relics.description.spiked_cloak.description": "沉重的打擊會喚醒聖物布料中的活體尖刺，使其向各個方向飛射而出。每一枚釋放的尖刺碎片都會刺入目標，對其造成傷害並阻礙其移動。",
  "relics.description.spiked_cloak.ability.thorn_burst": "刺棘爆發",
  "relics.description.spiked_cloak.ability.thorn_burst.description": "若聖物佩戴者受到的單次傷害超過其生命值上限的 %1$s%%，有 %2$s%% 的機率向不同方向釋放最多 %3$s 枚尖刺。每枚尖刺造成 %4$s 點傷害並施加緩慢 III 效果，持續 5 秒。",
  "relics.description.spiked_cloak.ability.thorn_burst.rank_modifier.bleeding_spikes": "尖刺命中會對目標施加等級 %5$s 的流血效果，持續 %6$s 秒。",
  "relics.description.spiked_cloak.ability.thorn_burst.rank_modifier.guardian_resilience": "技能觸發時，使聖物佩戴者受到的傷害降低 %7$s%%，持續 %8$s 秒。",
  "relics.description.spiked_cloak.ability.thorn_burst.rank_modifier.spike_bloom": "尖刺命中時有 %9$s%% 的機率額外釋放最多 %10$s 枚尖刺。",
  "relics.description.spiked_cloak.ability.thorn_burst.experience_source.burst_trigger": "每次觸發尖刺爆發獲得 +1 經驗值。",
  "relics.description.spiked_cloak.ability.thorn_burst.experience_source.spike_hit": "尖刺每命中一次獲得 +1 經驗值。",
  "relics.description.spiked_cloak.ability.thorn_burst.experience_source.chain_trigger": "每觸發一次額外尖刺獲得 +1 經驗值。",
  "relics.description.spiked_cloak.ability.thorn_burst.statistic.spikes_fired": "已發射尖刺數",
  "relics.description.spiked_cloak.ability.thorn_burst.statistic.spike_hits": "尖刺命中次數",
  "relics.description.spiked_cloak.ability.thorn_burst.statistic.spike_damage_dealt": "已造成尖刺傷害",
  "relics.description.spiked_cloak.ability.thorn_burst.statistic.bleeding_time": "尖刺造成的流血總時間",
  "relics.description.spiked_cloak.ability.thorn_burst.statistic.damage_reduced": "已降低受到的傷害",
  "relics.description.spiked_cloak.ability.thorn_burst.statistic.chain_triggers": "額外尖刺觸發次數",

  "item.reliquified_ars_nouveau.ring_of_last_will": "終願戒指",
  "relics.description.ring_of_last_will.description": "致命打擊會在聖物中留下一絲尚可回溯的瞬間。聖物佩戴者不會死亡，而是返回幾秒前的過去，回到身體尚未倒下的時間點。",
  "relics.description.ring_of_last_will.ability.last_will": "終極意志",
  "relics.description.ring_of_last_will.ability.last_will.description": "受到致死傷害時，將聖物佩戴者回溯至 3 秒前的時間點。該技能進入冷卻，需等待 %4$s 秒後才能再次觸發。",
  "relics.description.ring_of_last_will.ability.last_will.rank_modifier.vengeful_strike": "對造成致死傷害的目標發動的下一次攻擊造成傷害提高 %1$s%%。",
  "relics.description.ring_of_last_will.ability.last_will.rank_modifier.death_paralysis": "造成致死傷害的目標將會癱瘓 %2$s 秒。",
  "relics.description.ring_of_last_will.ability.last_will.rank_modifier.immortal_aftershock": "技能觸發後，聖物佩戴者獲得不死效果，持續 %3$s 秒。",
  "relics.description.ring_of_last_will.ability.last_will.experience_source.fatal_rewind": "每次觸發時間回溯獲得 +1 經驗值。",
  "relics.description.ring_of_last_will.ability.last_will.experience_source.revenge_hit": "每次發動經過強化的復仇攻擊獲得 +1 經驗值。",
  "relics.description.ring_of_last_will.ability.last_will.experience_source.killer_paralyzed": "成功癱瘓造成致死傷害的目標獲得 +1 經驗值。",
  "relics.description.ring_of_last_will.ability.last_will.statistic.fatal_triggers": "遺願觸發次數",
  "relics.description.ring_of_last_will.ability.last_will.statistic.revenge_bonus_damage": "復仇攻擊已造成的額外傷害",
  "relics.description.ring_of_last_will.ability.last_will.statistic.paralysis_time": "造成致死傷害目標的癱瘓時間",
  "relics.description.ring_of_last_will.ability.last_will.statistic.immortality_time": "技能觸發後的不死狀態時間",
  "relics.description.ring_of_last_will.synergy.illusionary_rewind": "幻象痕跡",
  "relics.description.ring_of_last_will.synergy.illusionary_rewind.description": "在時間回溯期間，於起點留下一個幻像，強制 %1$s 格內的目標僅能攻擊該幻像，並在整個回溯持續期間賦予聖物佩戴者消逝效果。",

  "item.reliquified_ars_nouveau.wing_of_the_wild_stalker": "野性獵手之翼",
  "relics.description.wing_of_the_wild_stalker.description": "空氣會承載聖物佩戴者，使其能像使用鞘翅般進行短暫飛行。飛行會迅速轉為俯衝降落，但已足夠爭取時間調整位置、逃離追擊或從高空襲擊目標。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight": "掠食滑翔",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.description": "允許進行類似鞘翅的飛行，持續時間不超過 %1$s 秒，之後聖物佩戴者將被強制降落。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.rank_modifier.flight_guard": "飛行時，降低聖物佩戴者受到的傷害 %2$s%%。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.rank_modifier.predator_strike": "聖物佩戴者在飛行時發動的攻擊造成的傷害提高 %3$s%%。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.rank_modifier.aerial_dash": "飛行時連按兩次跳躍鍵可發動衝刺，以 %4$s 的力量向前迅速衝刺。技能冷卻時間為 %5$s 秒。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.experience_source.flight_time": "飛行每 1 秒獲得 +1 經驗值。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.experience_source.damage_reduced": "飛行時每減免 1 點傷害獲得 +1 經驗值。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.experience_source.flight_strike": "飛行時進行攻擊每次獲得 +1 經驗值。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.experience_source.dash": "飛行時每次衝刺獲得 +1 經驗值。",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.statistic.distance_flown": "飛行距離",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.statistic.damage_reduced": "飛行時已減免傷害",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.statistic.bonus_damage_dealt": "飛行時已造成額外傷害",
  "relics.description.wing_of_the_wild_stalker.ability.wild_flight.statistic.dashes_used": "飛行時已使用衝刺次數",
  "relics.description.wing_of_the_wild_stalker.synergy.storm_flight": "風暴軌跡",
  "relics.description.wing_of_the_wild_stalker.synergy.storm_flight.mode.enabled": "已啟用",
  "relics.description.wing_of_the_wild_stalker.synergy.storm_flight.mode.disabled": "已停用",
  "relics.description.wing_of_the_wild_stalker.synergy.storm_flight.enabled.description": "使用飛翼飛行時，會在聖物佩戴者身後留下一條持續 %1$s 秒的閃電鏈，接觸時造成 %2$s 點傷害。",
  "relics.description.wing_of_the_wild_stalker.synergy.storm_flight.disabled.description": "協同效應已停用，不提供任何加成。",

  "item.reliquified_ars_nouveau.whirling_broom": "旋風飛天掃帚",
  "relics.description.whirling_broom.description": "掃帚枝條下方的空氣凝聚成穩定的支撐，使聖物佩戴者能在地面上方自由操縱並懸停於空中。其高度雖有限制，但已足夠自信地在地面滑翔、繞過障礙並保持控制。",
  "relics.description.whirling_broom.ability.broom": "旋風飛行",
  "relics.description.whirling_broom.ability.broom.description": "使用時召喚掃帚並讓聖物佩戴者自動騎乘。掃帚移動速度為 %1$s，離地高度無法超過 %2$s 格，擁有 %3$s 點生命值，被破壞後需 %4$s 秒恢復，且每 %5$s 秒自動恢復 1 點生命值。",
  "relics.description.whirling_broom.ability.broom.rank_modifier.flight_guard": "當聖物佩戴者騎乘掃帚時，受到的傷害降低 %6$s%%。",
  "relics.description.whirling_broom.ability.broom.rank_modifier.projectile_phase": "當聖物佩戴者騎乘掃帚時，所有彈射物都會穿透其身體。",
  "relics.description.whirling_broom.ability.broom.rank_modifier.sprint_boost": "按住疾跑鍵可使掃帚加速 %7$s%%，每秒消耗 %8$s 點魔力。",
  "relics.description.whirling_broom.synergy.storm_flight": "風暴軌跡",
  "relics.description.whirling_broom.synergy.storm_flight.mode.enabled": "已啟用",
  "relics.description.whirling_broom.synergy.storm_flight.mode.disabled": "已停用",
  "relics.description.whirling_broom.synergy.storm_flight.enabled.description": "騎乘掃帚飛行時，會在聖物佩戴者身後留下一條持續 %9$s 秒的閃電鏈，接觸時造成 %10$s 點傷害。",
  "relics.description.whirling_broom.synergy.storm_flight.disabled.description": "協同效應已停用，不提供任何加成。",

  "item.reliquified_ars_nouveau.ballistarian_bracer": "彈道護臂",
  "relics.description.ballistarian_bracer.description": "一旦彈射物離開弓弦、掌心或附魔法杖，秘法軌跡便會跟隨其後，誕生出虛影複製體。它們跟隨主射擊並增強其威力，將單一彈射物轉化為短暫的幻影齊射。",
  "relics.description.ballistarian_bracer.ability.ballistary": "幽魂齊射",
  "relics.description.ballistarian_bracer.ability.ballistary.description": "發射任何彈射物時，有 %1$s%% 的機率額外發射最多 %2$s 個彈射物。每次觸發都會使主彈射物的傷害提高 %3$s。",
  "relics.description.ballistarian_bracer.ability.ballistary.rank_modifier.absorbing_kills": "使用彈射物每次擊殺目標時，為聖物佩戴者提供 %4$s 點傷害吸收值，最多 %5$s 點。",
  "relics.description.ballistarian_bracer.ability.ballistary.rank_modifier.multicast_duplication": "彈射物每次命中時，每個虛影彈射物有 %6$s%% 的機率將造成的傷害複製到 %7$s 格內的目標上。額外目標的數量最多等於虛影彈射物的數量。",
  "relics.description.ballistarian_bracer.ability.ballistary.rank_modifier.paralyzing_shots": "被彈射物命中的目標會因每個虛影彈射物而被暈眩 %8$s 秒。",
  "relics.description.ballistarian_bracer.ability.ballistary.experience_source.volley_release": "每發射一個虛影彈射物獲得 +1 經驗值。",
  "relics.description.ballistarian_bracer.ability.ballistary.experience_source.volley_hit": "每觸發一次虛影傷害獲得 +1 經驗值。",
  "relics.description.ballistarian_bracer.ability.ballistary.statistic.phantom_projectiles_released": "已發射虛影彈射物數",
  "relics.description.ballistarian_bracer.ability.ballistary.statistic.phantom_damage_dealt": "已造成幽魂齊射傷害",

  "item.reliquified_ars_nouveau.horn_of_the_wild_hunter": "野性獵人號角",
  "relics.description.horn_of_the_wild_hunter.description": "號角悠長的呼喚在空氣中瀰漫，讓綁定於聖物佩戴者意志的幽靈狼踏上追獵之路。它們出現在主人身旁，撲向敵人，無畏無傷地持續撕咬獵物。",
  "relics.description.horn_of_the_wild_hunter.ability.summoner": "狼群呼喚",
  "relics.description.horn_of_the_wild_hunter.ability.summoner.description": "召喚最多 %1$s 隻無敵的狼為聖物佩戴者而戰。每隻狼造成 %2$s 點傷害。",
  "relics.description.horn_of_the_wild_hunter.ability.summoner.rank_modifier.bone_harvest": "被狼擊殺的目標有 %3$s%% 的機率掉落最多 %4$s 根骨頭。",
  "relics.description.horn_of_the_wild_hunter.ability.summoner.rank_modifier.bleeding_bite": "狼的每次咬擊都會對目標施加等級 %5$s 的流血效果，持續 %6$s 秒。",
  "relics.description.horn_of_the_wild_hunter.ability.summoner.rank_modifier.pack_growth": "每擊殺一個目標，有 %7$s%% 的機率額外召喚 1 隻狼，持續 %8$s 秒。此類狼的總數不能超過 %9$s 隻。",

  "item.reliquified_ars_nouveau.whirlisprig_petals": "旋花精花瓣",
  "relics.description.whirlisprig_petals.description": "輕盈的花瓣渦流配合著聖物佩戴者的動作，協助其從地面急昇並在空中保持平衡。",
  "relics.description.whirlisprig_petals.ability.petal_lift": "花瓣升空",
  "relics.description.whirlisprig_petals.ability.petal_lift.description": "最多擁有 %1$s 次充能，每 %2$s 秒恢復一次充能。按下右鍵消耗 1 次充能，將聖物佩戴者向上推進 %3$s 格。",
  "relics.description.whirlisprig_petals.ability.petal_lift.rank_modifier.slow_fall": "手持該聖物時，完全抵消掉落傷害並賦予佩戴者移動時額外的慣性。",
  "relics.description.whirlisprig_petals.ability.petal_lift.rank_modifier.directed_lift": "使用技能時，會將聖物佩戴者向其視線方向推進，而非原本的向上升空。",
  "relics.description.whirlisprig_petals.ability.petal_lift.rank_modifier.airborne_volley": "著陸前每重複使用一次技能可積累 1 層充能。每層充能使下一次攻擊的傷害提高 %4$s%%。進行攻擊或著陸時重置所有充能。",
  "relics.description.whirlisprig_petals.ability.petal_lift.experience_source.lift_time": "處於主動提升狀態每 1 秒獲得 +1 經驗值。",
  "relics.description.whirlisprig_petals.ability.petal_lift.experience_source.projectile_reflect": "每次定向使用花瓣推進獲得 +1 經驗值。",
  "relics.description.whirlisprig_petals.ability.petal_lift.experience_source.airborne_hit": "每次發動經由積累充能強化的攻擊獲得 +1 經驗值。",
  "relics.description.whirlisprig_petals.ability.petal_lift.statistic.lift_time": "主動提升總時間",
  "relics.description.whirlisprig_petals.ability.petal_lift.statistic.projectiles_reflected": "定向推進次數",
  "relics.description.whirlisprig_petals.ability.petal_lift.statistic.bonus_damage_dealt": "透過充能已造成的額外傷害"
}