{
  "death.attack.allurement.shockwave": "%1$s 被 %2$s 踩扁了",
  "death.attack.allurement.shockwave.item": "%1$s 被 %2$s 使用 %3$s 踩扁了",
  "death.attack.allurement.shockwave.player": "%1$s 死於 %2$s 的衝擊波",
  "death.attack.allurement.shockwave.player.item": "%1$s 被 %2$s 使用 %3$s 產生的衝擊波擊殺",
  "enchantment.allurement.alleviating": "經驗癒合",
  "enchantment.allurement.alleviating.desc": "在收集經驗值時治療使用者。",
  "enchantment.allurement.ascension_curse": "上升詛咒",
  "enchantment.allurement.ascension_curse.desc": "使掉落的拋棄物向上飄浮。",
  "enchantment.allurement.fleeting_curse": "逃逸詛咒",
  "enchantment.allurement.fleeting_curse.desc": "使附近的實體在拋棄物掉落時將其排斥開來。",
  "enchantment.allurement.launch": "朝天擊退",
  "enchantment.allurement.launch.desc": "將目標向上擊飛，而不是水平推开。",
  "enchantment.allurement.obedience": "服從",
  "enchantment.allurement.obedience.desc": "防止動物到處亂晃。",
  "enchantment.allurement.reeling": "索敵牽引",
  "enchantment.allurement.reeling.desc": "在箭矢擊中目標時將其拉向使用者。",
  "enchantment.allurement.reforming": "重塑",
  "enchantment.allurement.reforming.desc": "在使用時，隨時間非常緩慢地修復物品的耐久度。",
  "enchantment.allurement.shockwave": "衝擊波",
  "enchantment.allurement.shockwave.desc": "承受摔落傷害時會產生衝擊波，並對周圍的實體造成傷害。",
  "enchantment.allurement.spread_of_ailments": "疫病傳染",
  "enchantment.allurement.spread_of_ailments.desc": "將使用者當前身上的狀態效果附加到他們的箭矢上。",
  "enchantment.allurement.vengeance": "復仇",
  "enchantment.allurement.vengeance.desc": "儲存部分承受的傷害，並將其附加到使用者的下一次攻擊中。"
}