{
  "emi_loot.emi_loot_config": "EMI 戰利品配置",
  "emi_loot.emi_loot_config.debugMode": "除錯模式",
  "emi_loot.emi_loot_config.debugMode.desc": "啟用除錯模式。啟用後日誌中將多出許多除錯資訊。向作者回報問題時請附上除錯資訊。",
  "emi_loot.emi_loot_config.debugModes": "除錯模式",
  "emi_loot.emi_loot_config.debugModes.desc": "關於單一戰利品配方類別是否要啟用除錯模式的選項。",
  "emi_loot.emi_loot_config.debugModes.block": "方塊戰利品",
  "emi_loot.emi_loot_config.debugModes.chest": "箱子戰利品",
  "emi_loot.emi_loot_config.debugModes.mob": "生物戰利品",
  "emi_loot.emi_loot_config.debugModes.gameplay": "遊戲內容戰利品",
  "emi_loot.emi_loot_config.debugModes.archaeology": "考古戰利品",
  "emi_loot.emi_loot_config.parseChestLoot": "啟用箱子戰利品",
  "emi_loot.emi_loot_config.parseChestLoot.desc": "是否啟用 EMI 中的「箱子」類別",
  "emi_loot.emi_loot_config.parseBlockLoot": "啟用方塊戰利品",
  "emi_loot.emi_loot_config.parseBlockLoot.desc": "是否啟用 EMI 中的「方塊」類別",
  "emi_loot.emi_loot_config.parseMobLoot": "啟用生物戰利品",
  "emi_loot.emi_loot_config.parseMobLoot.desc": "是否啟用 EMI 中的「生物」類別",
  "emi_loot.emi_loot_config.parseGameplayLoot": "啟用遊戲內容戰利品",
  "emi_loot.emi_loot_config.parseGameplayLoot.desc": "是否啟用 EMI 中的「遊戲內容」類別（如釣魚、交易等）",
  "emi_loot.emi_loot_config.parseArchaeologyLoot": "啟用考古戰利品",
  "emi_loot.emi_loot_config.parseArchaeologyLoot.desc": "是否啟用 EMI 中的「考古」類別",
  "emi_loot.emi_loot_config.skippedKeys": "跳過條件鍵",
  "emi_loot.emi_loot_config.skippedKeys.desc": "該集合中的條件鍵將不會同步，進而不會出現在配方中。\n本設定是一個伺服器設定，對所有用戶端生效。\n條件鍵仍將根據需要修改受影響的物品，只是視覺上不顯示了。",
  "emi_loot.emi_loot_config.compactLoot": "緊湊戰利品選項",
  "emi_loot.emi_loot_config.compactLoot.desc": "關於單一戰利品配方類別是否「變緊湊」的選項。緊湊模式下戰利品物品欄排列更緊密，並在可行的情況下將其以「清單」的形式呈現。",
  "emi_loot.emi_loot_config.compactLoot.block": "方塊戰利品",
  "emi_loot.emi_loot_config.compactLoot.block.desc": "設為 true 時配方將嘗試將戰利品池中的物品集合為「清單」；設為 false 時戰利品池中的物品將獨立顯示。",
  "emi_loot.emi_loot_config.compactLoot.chest": "箱子戰利品",
  "emi_loot.emi_loot_config.compactLoot.chest.desc": "設為 true 時配方將排列得更緊密。",
  "emi_loot.emi_loot_config.compactLoot.mob": "生物戰利品",
  "emi_loot.emi_loot_config.compactLoot.mob.desc": "設為 true 時配方將嘗試將戰利品池中的物品集合為「清單」；設為 false 時戰利品池中的物品將獨立顯示。",
  "emi_loot.emi_loot_config.compactLoot.gameplay": "遊戲內容戰利品",
  "emi_loot.emi_loot_config.compactLoot.gameplay.desc": "設為 true 時配方將嘗試將戰利品池中的物品集合為「清單」；設為 false 時戰利品池中的物品將獨立顯示。",
  "emi_loot.emi_loot_config.compactLoot.archaeology": "考古戰利品",
  "emi_loot.emi_loot_config.compactLoot.archaeology.desc": "設為 true 時配方將排列得更緊密。",
  "emi_loot.emi_loot_config.logUntranslatedTables": "未翻譯的戰利品表日誌",
  "emi_loot.emi_loot_config.logUntranslatedTables.desc": "關於單一戰利品配方類別是否應將未翻譯的戰利品表以警告形式記錄在日誌中的選項。可能對整合包作者有用。注意方塊戰利品和生物戰利品配方不要使用在地化鍵。",
  "emi_loot.emi_loot_config.logUntranslatedTables.chest": "箱子戰利品",
  "emi_loot.emi_loot_config.logUntranslatedTables.gameplay": "遊戲內容戰利品",
  "emi_loot.emi_loot_config.logUntranslatedTables.archaeology": "考古戰利品",
  "emi_loot.emi_loot_config.chestLootAlwaysStackSame": "堆疊箱子戰利品池",
  "emi_loot.emi_loot_config.chestLootAlwaysStackSame.desc": "設為 true 時箱子和考古頁面將預設把掉落機率相同的物品緊湊排列。設為 false 時將散開排列少於 48 種物品的物品池。",
  "emi_loot.emi_loot_config.directDrops.mobLoot": "包含直接掉落物",
  "emi_loot.emi_loot_config.splitChestLootByTrial.desc": "設為 true 時，ID 包含 'trial_chamber' 的箱子戰利品表將拆分至獨立的試煉遺蹟類別",
  "emi_loot.emi_loot_config.directDrops.chestLoot": "包含箱子直接掉落物",
  "emi_loot.emi_loot_config.directDrops.chestLoot.desc": "箱子戰利品表是否包含手動添加的「直接掉落物」",
  "emi_loot.emi_loot_config.directDrops.blockLoot": "包含方塊直接掉落物",
  "emi_loot.emi_loot_config.directDrops.blockLoot.desc": "方塊戰利品表是否包含手動添加的「直接掉落物」",
  "emi_loot.emi_loot_config.directDrops.mobLoot.desc": "生物戰利品表是否包含人為添加的「直接掉落物」，如身上穿戴的裝備",
  "emi_loot.emi_loot_config.chanceDecimalPlaces": "機率小數位數",
  "emi_loot.emi_loot_config.directDrops.gameplayLoot.desc": "遊戲內容戰利品表是否包含手動添加的「直接掉落物」",
  "emi_loot.emi_loot_config.directDrops.archaeologyLoot": "包含考古直接掉落物",
  "emi_loot.emi_loot_config.directDrops.archaeologyLoot.desc": "考古戰利品表是否包含手動添加的「直接掉落物」",
  "emi_loot.emi_loot_config.chanceDecimalPlaces.desc": "機率/權重數額顯示多少位小數位數（5.123%, 5.1%, 5% 等）",
  "emi_loot.emi_loot_config.conditionStyle": "條件風格",
  "emi_loot.emi_loot_config.conditionStyle.desc": "戰利品條件如何在配方瀏覽器中顯示",
  "emi_loot.emi_loot_config.conditionStyle.default": "預設",
  "emi_loot.emi_loot_config.conditionStyle.desc.default": "條件將在戰利品池旁以網格形式顯示，懸停在條件上時會有工具提示顯示",
  "emi_loot.emi_loot_config.conditionStyle.default.sns": "預設",
  "emi_loot.emi_loot_config.conditionStyle.desc.default.sns": "條件將在戰利品池旁以網格形式顯示，懸停在條件上時會有工具提示顯示",
  "emi_loot.emi_loot_config.conditionStyle.tooltip": "工具提示",
  "emi_loot.emi_loot_config.conditionStyle.desc.tooltip": "戰利品物品欄將像在箱子中那樣緊密排列，條件則添加在每個物品欄中物品的工具提示內",
  "emi_loot.emi_loot_config.conditionStyle.tooltip.sns": "§4§m工具提示§r",
  "emi_loot.emi_loot_config.conditionStyle.desc.tooltip.sns": "§4工具提示模式需要安裝 'Symbols 'n' Stuff' 模組，當前尚未安裝！§r",
  "emi_loot.emi_loot_config.conditionStyle.plain": "樸素",
  "emi_loot.emi_loot_config.conditionStyle.desc.plain": "戰利品物品欄將像在箱子中那樣緊密排列，但取得條件既不會在配方中顯示，也不會以工具提示形式顯示",
  "emi_loot.emi_loot_config.conditionStyle.plain.sns": "樸素",
  "emi_loot.emi_loot_config.conditionStyle.desc.plain.sns": "戰利品物品欄將像在箱子中那樣緊密排列，但取得條件既不會在配方中顯示，也不會以工具提示形式顯示",
  "emi_loot.emi_loot_config.linkFormatting": "連結格式",
  "emi_loot.emi_loot_config.linkFormatting.desc": "顯示「連結」標題的戰利品表所使用的格式",
  "emi.category.emi_loot.trial_chamber": "試煉遺蹟戰利品",
  "emi.category.emi_loot.chest_loot": "箱子戰利品",
  "emi.category.emi_loot.block_drops": "方塊掉落物",
  "emi.category.emi_loot.mob_drops": "生物掉落物",
  "emi.category.emi_loot.gameplay_drops": "遊戲內容掉落物",
  "emi.category.emi_loot.archaeology_drops": "考古戰利品",
  "enchantment.emi_loot.random": "隨機附魔",
  "enchantment.emi_loot.random.desc": "從可用清單中隨機套用到掉落物上的附魔",
  "emi_loot.pickaxe.wood": "需要/建議任意鎬",
  "emi_loot.pickaxe.stone": "需要/建議石質或更高級別的鎬",
  "emi_loot.pickaxe.iron": "需要/建議鐵質或更高級別的鎬",
  "emi_loot.pickaxe.diamond": "需要/建議鑽石或更高級別的鎬",
  "emi_loot.pickaxe.netherite": "需要/建議獄髓或更高級別的鎬",
  "emi_loot.axe.wood": "需要/建議任意斧頭",
  "emi_loot.axe.stone": "需要/建議石質或更高級別的斧頭",
  "emi_loot.axe.iron": "需要/建議鐵質或更高級別的斧頭",
  "emi_loot.axe.diamond": "需要/建議鑽石或更高級別的斧頭",
  "emi_loot.axe.netherite": "需要/建議獄髓或更高級別的斧頭",
  "emi_loot.shovel.wood": "需要/建議任意鏟",
  "emi_loot.shovel.stone": "需要/建議石質或更高級別的鏟",
  "emi_loot.shovel.iron": "需要/建議鐵質或更高級別的鏟",
  "emi_loot.shovel.diamond": "需要/建議鑽石或更高級別的鏟",
  "emi_loot.shovel.netherite": "需要/建議獄髓或更高級別的鏟",
  "emi_loot.hoe.wood": "需要/建議任意鋤頭",
  "emi_loot.hoe.stone": "需要/建議石質或更高級別的鋤頭",
  "emi_loot.hoe.iron": "需要/建議鐵質或更高級別的鋤头",
  "emi_loot.hoe.diamond": "需要/建議鑽石或更高級別的鋤頭",
  "emi_loot.hoe.netherite": "需要/建議獄髓或更高級別的鋤頭",
  "emi_loot.percent_chance": "%s%% 機率",
  "emi_loot.percentage": "%s%%",
  "emi_loot.rolls": "%s 次",
  "emi_loot.rolls_visible": "%s 次",
  "emi_loot.and": "且",
  "emi_loot.color_name": "%1$s %2$s",
  "emi_loot.missing_key": "缺少函式或條件，或格式錯誤",
  "emi_loot.missing_entity": "未知實體",
  "emi_loot.no_conditions": "無條件",
  "emi_loot.function.bonus": "%s 額外掉落",
  "emi_loot.function.potion": "設定藥水效果為 %s",
  "emi_loot.function.set_count_add": "掉落額外物品",
  "emi_loot.function.set_count_set": "設定物品數量",
  "emi_loot.function.randomly_enchanted_book": "掉落隨機附魔書",
  "emi_loot.function.randomly_enchanted_item": "掉落帶有隨機附魔的物品",
  "emi_loot.function.set_enchant_book": "掉落指定附魔書",
  "emi_loot.function.set_enchant_item": "掉落帶有指定附魔的物品",
  "emi_loot.function.smelt": "著火時掉落經冶煉後的原掉落物",
  "emi_loot.function.looting": "使用帶有掠奪的工具時額外掉落",
  "emi_loot.function.map": "建立 %s 探險家地圖",
  "emi_loot.function.set_contents": "破壞時保留方塊內容物",
  "emi_loot.function.damage": "物品受損程度約為 %s%%",
  "emi_loot.function.copy_state": "將方塊狀態複製到掉落物上",
  "emi_loot.function.copy_name": "從 %s 複製物品名稱",
  "emi_loot.function.copy_name.this": "當前實體",
  "emi_loot.function.copy_name.killer": "擊殺當前生物的實體",
  "emi_loot.function.copy_name.killer_direct": "直接擊殺當前生物的實體",
  "emi_loot.function.copy_name.block_entity": "當前方塊的方塊實體",
  "emi_loot.function.copy_nbt": "複製到當前物品上的自訂 NBT 資料",
  "emi_loot.function.decay": "必須在爆炸中倖存",
  "emi_loot.function.fill_player_head": "使用身分資訊填充玩家頭頭",
  "emi_loot.function.limit_count": "堆疊數量限制為 %s",
  "emi_loot.function.set_attributes": "執行以下實體屬性操作：%s",
  "emi_loot.function.set_attributes.add": "[新增 %1$s 至 %2$s 屬性]",
  "emi_loot.function.set_attributes.multiply_base": "[%2$s 的基礎值乘以 %1$s，並與當前數值相加]",
  "emi_loot.function.set_attributes.multiply": "[%2$s 的值乘以 %1$s]",
  "emi_loot.function.banner": "套用獨特的旗幟圖樣",
  "emi_loot.function.lore": "為物品新增獨特的描述",
  "emi_loot.function.set_stew": "謎樣燉湯隨機從 %s 中賦予一種效果",
  "emi_loot.function.set_stew_unknown": "未知的效果清單",
  "emi_loot.function.set_nbt": "此物品 NBT 設定為自訂資料",
  "emi_loot.function.set_loot_table": "此物品的戰利品表被設定為 %s",
  "emi_loot.function.reference": "已套用無法解析的自訂修飾 %s",
  "emi_loot.function.sequence": "%s",
  "emi_loot.function.set_any_damage": "物品受損為任意耐久值",
  "emi_loot.function.ominous_banner": "由襲擊隊長掉落",
  "emi_loot.function.set_item": "將掉落物設為 %s",
  "emi_loot.function.modify_contents": "修飾容器的內容物：%s",
  "emi_loot.function.filtered": "若 %1$s，則 %2$s",
  "emi_loot.function.fireworks": "定義煙火行為",
  "emi_loot.function.firework_explosion": "新增具有該內容的煙火爆炸：%s",
  "emi_loot.function.firework_explosion.shape": "%s 形狀",
  "emi_loot.function.firework_explosion.colors": "帶有顏色：%s",
  "emi_loot.function.firework_explosion.fade_colors": "帶有淡出顏色：%s",
  "emi_loot.function.firework_explosion.trail": "帶有軌跡",
  "emi_loot.function.firework_explosion.no_trail": "不帶有軌跡",
  "emi_loot.function.firework_explosion.twinkle": "帶有閃爍",
  "emi_loot.function.firework_explosion.no_twinkle": "不帶有閃爍",
  "emi_loot.function.set_book_cover": "將書本封面設為 %s",
  "emi_loot.function.ominous_bottle": "將該不祥之瓶的乘數設為 %s",
  "emi_loot.function.custom_model_data": "為掉落物設定自訂物品模型",
  "emi_loot.function.toggle_tooltip": "展開/折疊該段物品提示文字",
  "emi_loot.condition.survives_explosion": "必須在爆炸中倖存",
  "emi_loot.condition.blockstate": "需要方塊 %s",
  "emi_loot.condition.blockstate.block": "為 %s",
  "emi_loot.condition.table_bonus": "掉落物增加了 %s",
  "emi_loot.condition.invert": "非：%s",
  "emi_loot.condition.any_of": "%s",
  "emi_loot.condition.any_of_2": "%1$s 或 %2$s",
  "emi_loot.condition.any_of_3": "%s，",
  "emi_loot.condition.any_of_3a": "%s，或",
  "emi_loot.condition.all_of": "%s",
  "emi_loot.condition.all_of_2": "%1$s 且 %2$s",
  "emi_loot.condition.all_of_3": "%s，",
  "emi_loot.condition.all_of_3a": "%s，且",
  "emi_loot.condition.killed_player": "被玩家擊殺時掉落",
  "emi_loot.condition.chance": "掉落機率為 %s%% 時",
  "emi_loot.condition.chance_looting": "%1$s%% + 每級掠奪 %2$s%%",
  "emi_loot.condition.damage_source": "被 %s 擊殺",
  "emi_loot.condition.location": "在特定位置/多方塊結構掉落 %s",
  "emi_loot.condition.entity_props": "當 %s 時掉落",
  "emi_loot.condition.match_tool": "需要物品 %s",
  "emi_loot.condition.entity_scores": "在實體擁有指定計分板分數時掉落：",
  "emi_loot.condition.reference": "另一個無法解析的條件成功時 %s 掉落",
  "emi_loot.condition.time_check": "時間為 %s 時掉落",
  "emi_loot.condition.time_check_period": "時間為 %1$s 刻且週期滿足 %2$s 時掉落",
  "emi_loot.condition.value_check": "%1$s 為 %2$s 時掉落",
  "emi_loot.condition.weather_check": "僅當天氣是 %s 時掉落",
  "emi_loot.condition.weather_check.raining_true": "下雨",
  "emi_loot.condition.weather_check.raining_false": "不下雨",
  "emi_loot.condition.weather_check.thundering_true": "打雷",
  "emi_loot.condition.weather_check.thundering_false": "不打雷",
  "emi_loot.condition.direct_drop": "不使用戰利品表直接掉落",
  "emi_loot.condition.spawns_with": "與指定生物一同生成時掉落：",
  "emi_loot.condition.creeper": "生物被閃電苦力帕擊殺時掉落",
  "emi_loot.condition.raining_true": "下雨時掉落",
  "emi_loot.condition.raining_false": "不下雨時掉落",
  "emi_loot.condition.thundering_true": "打雷時掉落",
  "emi_loot.condition.thundering_false": "不打雷時掉落",
  "emi_loot.condition.wither_kill": "生物被凋零怪擊殺時掉落",
  "emi_loot.number_provider.constant": "等於 %s",
  "emi_loot.number_provider.binomial": "對週期為 %2$s 的二項式分布使用 %1$s 試驗的結果（平均值 %3$s）",
  "emi_loot.number_provider.uniform": "在 %1$s 與 %2$s 之間（平均值 %3$s）",
  "emi_loot.number_provider.score": "實體的 %1$s 分數，被縮放 %3$s 倍",
  "emi_loot.number_provider.unknown": "未知值",
  "emi_loot.enchantment_value.lookup": "來自 %s 的查表值",
  "emi_loot.enchantment_value.linear": "每等級 %1$s，之後 %2$s",
  "emi_loot.enchantment_value.linear.simple": "每等級 %2$s",
  "emi_loot.enchantment_value.level_squared": "等級平方 + %s",
  "emi_loot.enchantment_value.fraction": "%1$s 除以 %2$s",
  "emi_loot.enchantment_value.clamped": "%1$s，在上下限 %2$s 和 %3$s 之間",
  "emi_loot.operator.min": "大於等於：%s",
  "emi_loot.operator.max": "小於等於：%s",
  "emi_loot.operator.between": "區間：A:[%1$s] 與 B:[%2$s]",
  "emi_loot.operator.any": "大於等於：%s",
  "emi_loot.map.unknown": "未知",
  "emi_loot.map.eye_of_ender_located": "終界要塞",
  "emi_loot.map.dolphin_located": "海豚定位",
  "emi_loot.map.on_woodland_explorer_maps": "林地府邸",
  "emi_loot.map.on_ocean_explorer_maps": "海底神殿",
  "emi_loot.map.on_treasure_maps": "埋藏的寶藏",
  "emi_loot.map.village": "村莊",
  "emi_loot.map.mineshaft": "廢棄礦坑",
  "emi_loot.map.shipwreck": "沉船",
  "emi_loot.map.ruined_portal": "廢棄傳送門",
  "emi_loot.map.ocean_ruin": "海底廢墟",
  "emi_loot.predicate.and_2": "%1$s 且 %2$s",
  "emi_loot.predicate.and_3": "%1$s，%2$s",
  "emi_loot.predicate.or_2": "%1$s 或 %2$s",
  "emi_loot.predicate.or_3": "%1$s，%2$s",
  "emi_loot.predicate.invalid": "無效",
  "emi_loot.predicate.component": "帶有自訂組件",
  "emi_loot.predicate.potion.tag": "屬於標籤 %s",
  "emi_loot.predicate.potion.list": "為 %s",
  "emi_loot.predicate.container": "包含特定物品",
  "emi_loot.predicate.firework.shape": "有爆炸形狀 %s",
  "emi_loot.predicate.firework.twinkle": "有閃爍",
  "emi_loot.predicate.firework.no_twinkle": "沒有閃爍",
  "emi_loot.predicate.firework.trail": "有軌跡",
  "emi_loot.predicate.firework.no_trail": "沒有軌跡",
  "emi_loot.predicate.fireworks": "是有特定特徵的煙火",
  "emi_loot.predicate.writable_book": "有特定寫入內容",
  "emi_loot.predicate.attribute": "有特定屬性修飾",
  "emi_loot.predicate.trim": "有特定紋飾",
  "emi_loot.item_predicate.tag": "屬於標籤 %s",
  "emi_loot.item_predicate.items": "為 %s",
  "emi_loot.item_predicate.count": "數量在 %1$s 與 %2$s 之間",
  "emi_loot.item_predicate.damage": "耐久度損耗在 %1$s 與 %2$s 之間",
  "emi_loot.item_predicate.durability": "耐久度在 %1$s 與 %2$s 之間",
  "emi_loot.item_predicate.enchant": "附有 %s",
  "emi_loot.item_predicate.enchant.levels": "%1$s %2$s",
  "emi_loot.item_predicate.enchant.levels_1": "等級等於 %s",
  "emi_loot.item_predicate.enchant.levels_2": "等級在 %1$s 和 %2$s 之間",
  "emi_loot.item_predicate.enchant.levels_3": "等級至少為 %s",
  "emi_loot.item_predicate.enchant.levels_4": "等級最多為 %s",
  "emi_loot.item_predicate.enchant.tag": "屬於標籤 %s",
  "emi_loot.item_predicate.enchant.list": "為 %s",
  "emi_loot.damage_predicate.projectile_true": "彈射物",
  "emi_loot.damage_predicate.projectile_false": "非彈射物",
  "emi_loot.damage_predicate.explosion_true": "爆炸",
  "emi_loot.damage_predicate.explosion_false": "非爆炸",
  "emi_loot.damage_predicate.bypass_armor_true": "穿甲傷害",
  "emi_loot.damage_predicate.bypass_armor_false": "非穿甲傷害",
  "emi_loot.damage_predicate.no_invulnerable_true": "無視無敵的傷害",
  "emi_loot.damage_predicate.no_invulnerable_false": "不無視無敵的傷害",
  "emi_loot.damage_predicate.unblockable_true": "無法格擋的傷害",
  "emi_loot.damage_predicate.unblockable_false": "可以格擋的傷害",
  "emi_loot.damage_predicate.fire_true": "火焰傷害",
  "emi_loot.damage_predicate.fire_false": "非火焰傷害",
  "emi_loot.damage_predicate.magic_true": "魔法傷害",
  "emi_loot.damage_predicate.magic_false": "非魔法傷害",
  "emi_loot.damage_predicate.lightning_true": "閃電傷害",
  "emi_loot.damage_predicate.lightning_false": "非閃電傷害",
  "emi_loot.entity_predicate.base": "實體為 %1$s",
  "emi_loot.entity_predicate.entity_this": "當前實體為 %s",
  "emi_loot.entity_predicate.entity_killer": "被實體 %s 擊殺",
  "emi_loot.entity_predicate.distance_any": "任意距離",
  "emi_loot.entity_predicate.distance_abs": "距離在 %1$s 與 %2$s 格之間",
  "emi_loot.entity_predicate.distance_abs.exact": "剛好相距 %1$s 格",
  "emi_loot.entity_predicate.distance_abs.at_least": "至少相距 %1$s 格",
  "emi_loot.entity_predicate.distance_abs.at_most": "最多相距 %1$s 格",
  "emi_loot.entity_predicate.distance_hor": "水平距離在 %1$s 與 %2$s 格之間",
  "emi_loot.entity_predicate.distance_x": "X 軸距離在 %1$s 與 %2$s 格之間",
  "emi_loot.entity_predicate.distance_hor.at_least": "水平距離至少相距 %1$s 格",
  "emi_loot.entity_predicate.distance_hor.at_most": "水平距離最多相距 %1$s 格",
  "emi_loot.entity_predicate.distance_x.exact": "X 軸剛好相距 %1$s 格",
  "emi_loot.entity_predicate.distance_x.at_least": "X 軸距離至少相距 %1$s 格",
  "emi_loot.entity_predicate.distance_x.at_most": "X 軸距離最多相距 %1$s 格",
  "emi_loot.entity_predicate.distance_y": "Y 軸距離在 %1$s 與 %2$s 格之間",
  "emi_loot.entity_predicate.distance_y.at_least": "Y 軸距離至少相距 %1$s 格",
  "emi_loot.entity_predicate.distance_y.at_most": "Y 軸距離最多相距 %1$s 格",
  "emi_loot.entity_predicate.distance_z": "Z 軸距離在 %1$s 與 %2$s 格之間",
  "emi_loot.entity_predicate.distance_z.at_least": "Z 軸距離至少相距 %1$s 格",
  "emi_loot.entity_predicate.distance_z.at_most": "Z 軸距離最多相距 %1$s 格",
  "emi_loot.entity_predicate.effect_1": "受 %s 影響",
  "emi_loot.entity_predicate.effect.ambient_true": "%s 且為環境效果",
  "emi_loot.entity_predicate.effect.ambient_false": "%s 且非環境效果",
  "emi_loot.entity_predicate.effect.amplifier": "%1$s（等級 %2$s）",
  "emi_loot.entity_predicate.effect.amplifier_2": "%1$s（等級在 %2$s 與 %3$s 之間）",
  "emi_loot.entity_predicate.effect.amplifier_3": "%1$s 且為特定等級",
  "emi_loot.entity_predicate.effect.duration": "%1$s（持續 %2$s 刻）",
  "emi_loot.entity_predicate.effect.duration_2": "%1$s（持續 %2$s 與 %3$s 刻之間）",
  "emi_loot.entity_predicate.effect.duration_3": "%1$s 且為特定持續時間",
  "emi_loot.entity_predicate.effect.visible_true": "%s 且可見",
  "emi_loot.entity_predicate.effect.visible_false": "%s 且不可見",
  "emi_loot.entity_predicate.effect.fallback": "%s",
  "emi_loot.entity_predicate.equipment": "在他們的 %1$s 中裝備 %2$s",
  "emi_loot.entity_predicate.flag": "為 %s",
  "emi_loot.entity_predicate.baby_true": "是幼年",
  "emi_loot.entity_predicate.baby_false": "不是幼年",
  "emi_loot.entity_predicate.fire_true": "在著火",
  "emi_loot.entity_predicate.fire_false": "不在著火",
  "emi_loot.entity_predicate.sneak_true": "在蹲下",
  "emi_loot.entity_predicate.sneak_false": "不在蹲下",
  "emi_loot.entity_predicate.sprint_true": "在疾跑",
  "emi_loot.entity_predicate.sprint_false": "不在疾跑",
  "emi_loot.entity_predicate.swim_true": "在游泳",
  "emi_loot.entity_predicate.swim_false": "不在游泳",
  "emi_loot.entity_predicate.nbt": "且 NBT 匹配 %s",
  "emi_loot.entity_predicate.passenger": "且乘客為 %s",
  "emi_loot.entity_predicate.stepping_on": "站在方塊 %s 上",
  "emi_loot.entity_predicate.team": "在 %s 隊伍裡",
  "emi_loot.entity_predicate.type_single": "是 %s",
  "emi_loot.entity_predicate.type_tag": "符合標籤 %s",
  "emi_loot.entity_predicate.type_any": "是任意類型",
  "emi_loot.entity_predicate.target": "目標是 %s",
  "emi_loot.entity_predicate.vehicle": "騎乘 %s",
  "emi_loot.entity_predicate.type_specific.axolotl": "是 %s 墨西哥鈍口螈",
  "emi_loot.entity_predicate.type_specific.axolotl.lucy": "粉紅色",
  "emi_loot.entity_predicate.type_specific.axolotl.wild": "棕色",
  "emi_loot.entity_predicate.type_specific.axolotl.gold": "金色",
  "emi_loot.entity_predicate.type_specific.axolotl.cyan": "青色",
  "emi_loot.entity_predicate.type_specific.axolotl.blue": "藍色",
  "emi_loot.entity_predicate.type_specific.boat": "是 %s",
  "emi_loot.entity_predicate.type_specific.boat.oak": "橡木船",
  "emi_loot.entity_predicate.type_specific.boat.spruce": "杉木船",
  "emi_loot.entity_predicate.type_specific.boat.birch": "樺木船",
  "emi_loot.entity_predicate.type_specific.boat.jungle": "叢林木船",
  "emi_loot.entity_predicate.type_specific.boat.acacia": "相思木船",
  "emi_loot.entity_predicate.type_specific.boat.cherry": "櫻花木船",
  "emi_loot.entity_predicate.type_specific.boat.dark_oak": "黑橡木船",
  "emi_loot.entity_predicate.type_specific.boat.mangrove": "紅樹林木船",
  "emi_loot.entity_predicate.type_specific.boat.bamboo": "竹筏",
  "emi_loot.entity_predicate.type_specific.cat": "是 %s 貓",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:all_black": "純黑",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:black": "黑",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:british_shorthair": "英國短毛",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:calico": "三色",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:jellie": "jellie",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:persian": "波斯",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:ragdoll": "布偶",
"emi_loot.entity_predicate.type_specific.cat.minecraft:red": "紅虎斑",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:siamese": "暹羅",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:tabby": "虎斑",
  "emi_loot.entity_predicate.type_specific.cat.minecraft:white": "白",
  "emi_loot.entity_predicate.type_specific.fishing_hook_true": "在開放水域中",
  "emi_loot.entity_predicate.type_specific.fishing_hook_false": "不在開放水域中",
  "emi_loot.entity_predicate.type_specific.fox": "是%s狐狸",
  "emi_loot.entity_predicate.type_specific.fox.red": "紅色",
  "emi_loot.entity_predicate.type_specific.fox.snow": "白色",
  "emi_loot.entity_predicate.type_specific.frog": "是%s青蛙",
  "emi_loot.entity_predicate.type_specific.frog.minecraft:cold": "綠色",
  "emi_loot.entity_predicate.type_specific.frog.minecraft:temperate": "橙色",
  "emi_loot.entity_predicate.type_specific.frog.minecraft:warm": "白色",
  "emi_loot.entity_predicate.type_specific.horse": "是%s馬",
  "emi_loot.entity_predicate.type_specific.horse.white": "白色",
  "emi_loot.entity_predicate.type_specific.horse.creamy": "淺栗色",
  "emi_loot.entity_predicate.type_specific.horse.chestnut": "深棗紅色",
  "emi_loot.entity_predicate.type_specific.horse.brown": "褐色",
  "emi_loot.entity_predicate.type_specific.horse.black": "黑色",
  "emi_loot.entity_predicate.type_specific.horse.gray": "灰色",
  "emi_loot.entity_predicate.type_specific.horse.dark_brown": "深褐色",
  "emi_loot.entity_predicate.type_specific.lightning": "閃電%s",
  "emi_loot.entity_predicate.type_specific.lightning.blocks": "使%s方塊著火",
  "emi_loot.entity_predicate.type_specific.lightning.blocks_2": "使%1$s到%2$s方塊著火",
  "emi_loot.entity_predicate.type_specific.lightning.blocks_3": "使至少%1$s方塊著火",
  "emi_loot.entity_predicate.type_specific.lightning.blocks_4": "使最多%1$s方塊著火",
  "emi_loot.entity_predicate.type_specific.lightning.struck": "擊中了%s",
  "emi_loot.entity_predicate.type_specific.llama": "是%s羊駝",
  "emi_loot.entity_predicate.type_specific.llama.creamy": "淺栗色",
  "emi_loot.entity_predicate.type_specific.llama.white": "白色",
  "emi_loot.entity_predicate.type_specific.llama.brown": "褐色",
  "emi_loot.entity_predicate.type_specific.llama.gray": "灰色",
  "emi_loot.entity_predicate.type_specific.mooshroom": "是%s哞哞菇",
  "emi_loot.entity_predicate.type_specific.mooshroom.red": "紅色",
  "emi_loot.entity_predicate.type_specific.mooshroom.brown": "棕色",
  "emi_loot.entity_predicate.type_specific.painting": "是特定畫作",
  "emi_loot.entity_predicate.type_specific.parrot": "是%s鸚鵡",
  "emi_loot.entity_predicate.type_specific.parrot.red_blue": "紅藍色",
  "emi_loot.entity_predicate.type_specific.parrot.blue": "藍色",
  "emi_loot.entity_predicate.type_specific.parrot.green": "綠色",
  "emi_loot.entity_predicate.type_specific.parrot.yellow_blue": "黃藍色",
  "emi_loot.entity_predicate.type_specific.parrot.gray": "灰色",
  "emi_loot.entity_predicate.type_specific.player": "玩家%s",
  "emi_loot.entity_predicate.type_specific.player.looking": "正在看%s",
  "emi_loot.entity_predicate.type_specific.player.adv.id_true": "完成%s進度",
  "emi_loot.entity_predicate.type_specific.player.adv.id_false": "未完成%s進度",
  "emi_loot.entity_predicate.type_specific.player.adv.crit_true": "完成%1$s條件",
  "emi_loot.entity_predicate.type_specific.player.adv.crit_false": "未完成%1$s條件",
  "emi_loot.entity_predicate.type_specific.player.adv.crit_base": "%1$s在%2$s進度中",
  "emi_loot.entity_predicate.type_specific.player.gamemode": "處於%s模式",
  "emi_loot.entity_predicate.type_specific.player.level": "擁有%s經驗等級",
  "emi_loot.entity_predicate.type_specific.player.level_2": "經驗等級介於%1$s與%2$s之間",
  "emi_loot.entity_predicate.type_specific.player.level_3": "擁有至少%1$s經驗等級",
  "emi_loot.entity_predicate.type_specific.player.level_4": "擁有最多%1$s經驗等級",
  "emi_loot.entity_predicate.type_specific.player.recipe_true": "已解鎖%s配方",
  "emi_loot.entity_predicate.type_specific.player.recipe_false": "未解鎖%s配方",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:custom": "自訂統計數據%1$s數值為%2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:crafted": "合成%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:used": "使用%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:broken": "消耗/損壞%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:mined": "挖掘%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:killed": "擊殺%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:picked_up": "撿起%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:dropped": "丟棄%1$s %2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.type.minecraft:killed_by": "被%1$s擊殺%2$s",
  "emi_loot.entity_predicate.type_specific.player.stats.exact": "%s次",
  "emi_loot.entity_predicate.type_specific.player.stats.between": "介於%1$s與%2$s次之間",
  "emi_loot.entity_predicate.type_specific.player.stats.at_least": "至少%1$s次",
  "emi_loot.entity_predicate.type_specific.player.stats.at_most": "最多%1$s次",
  "emi_loot.entity_predicate.type_specific.player.stats.fallback": "任意次數",
  "emi_loot.entity_predicate.type_specific.rabbit": "是%s兔子",
  "emi_loot.entity_predicate.type_specific.rabbit.brown": "棕色",
  "emi_loot.entity_predicate.type_specific.rabbit.white": "白色",
  "emi_loot.entity_predicate.type_specific.rabbit.black": "黑色",
  "emi_loot.entity_predicate.type_specific.rabbit.white_splotched": "黑白斑點",
  "emi_loot.entity_predicate.type_specific.rabbit.gold": "金黃色",
  "emi_loot.entity_predicate.type_specific.rabbit.salt": "棕白色",
  "emi_loot.entity_predicate.type_specific.rabbit.evil": "殺人兔",
  "emi_loot.entity_predicate.type_specific.slime": "史萊姆尺寸為%s",
  "emi_loot.entity_predicate.type_specific.slime_2": "史萊姆尺寸介於%1$s與%2$s之間",
  "emi_loot.entity_predicate.type_specific.slime_3": "史萊姆尺寸至少為%1$s",
  "emi_loot.entity_predicate.type_specific.slime_4": "史萊姆尺寸最多為%1$s",
  "emi_loot.entity_predicate.type_specific.tropical_fish": "是%s熱帶魚",
  "emi_loot.entity_predicate.type_specific.villager": "是%s村民",
  "emi_loot.entity_predicate.type_specific.villager.desert": "沙漠",
  "emi_loot.entity_predicate.type_specific.villager.jungle": "叢林",
  "emi_loot.entity_predicate.type_specific.villager.plains": "平原",
  "emi_loot.entity_predicate.type_specific.villager.savanna": "熱帶草原",
  "emi_loot.entity_predicate.type_specific.villager.snow": "雪原",
  "emi_loot.entity_predicate.type_specific.villager.swamp": "沼澤",
  "emi_loot.entity_predicate.type_specific.villager.taiga": "針葉林",
  "emi_loot.entity_predicate.type_specific.wolf": "是特定品種的狼",
  "emi_loot.block_predicate.base": "方塊%s",
  "emi_loot.block_predicate.list_1": "是%s",
  "emi_loot.block_predicate.tag": "屬於標籤%s",
  "emi_loot.block_predicate.nbt": "且NBT符合%s",
  "emi_loot.fluid_predicate.base": "流體%s",
  "emi_loot.fluid_predicate.tag": "屬於標籤%s",
  "emi_loot.fluid_predicate.fluid": "是%s",
  "emi_loot.state_predicate.base": "且包含狀態%s",
  "emi_loot.state_predicate.state_exact": "%1$s：%2$s",
  "emi_loot.state_predicate.state_between": "%1$s：%2$s 或 %3$s",
  "emi_loot.location_predicate.base": "位於%s",
  "emi_loot.location_predicate.biome.tag": "屬於標籤%s",
  "emi_loot.location_predicate.biome.list": "位於%s",
  "emi_loot.location_predicate.block": "位於%s",
  "emi_loot.location_predicate.dim": "位於%s維度",
  "emi_loot.location_predicate.fluid": "位於%s",
  "emi_loot.location_predicate.light": "位於光照等級%s",
  "emi_loot.location_predicate.light_2": "光照等級介於%1$s與%2$s之間",
  "emi_loot.location_predicate.x": "X軸座標介於%1$s與%2$s之間",
  "emi_loot.location_predicate.x.exact": "X軸座標恰好為%1$s",
  "emi_loot.location_predicate.x.at_least": "X軸座標至少為%1$s",
  "emi_loot.location_predicate.x.at_most": "X軸座標最多為%1$s",
  "emi_loot.location_predicate.y": "Y軸座標介於%1$s與%2$s之間",
  "emi_loot.location_predicate.y.at_least": "Y軸座標至少為%1$s",
  "emi_loot.location_predicate.y.at_most": "Y軸座標最多為%1$s",
  "emi_loot.location_predicate.z": "Z軸座標介於%1$s與%2$s之間",
  "emi_loot.location_predicate.z.at_least": "Z軸座標至少為%1$s",
  "emi_loot.location_predicate.z.at_most": "Z軸座標最多為%1$s",
  "emi_loot.location_predicate.smoke_true": "在煙霧中",
  "emi_loot.location_predicate.smoke_false": "不在煙霧中",
  "emi_loot.location_predicate.structure.tag": "屬於標籤%s",
  "emi_loot.location_predicate.structure.list": "在結構%s中",
  "emi_loot.chest.unknown_chest": "%s戰利品箱",
  "emi_loot.chest.unknown": "未知",
  "emi_loot.chest.minecraft:chests/spawn_bonus_chest": "重生點獎勵箱",
  "emi_loot.chest.minecraft:chests/end_city_treasure": "終界城寶箱",
  "emi_loot.chest.minecraft:chests/simple_dungeon": "地牢寶箱",
  "emi_loot.chest.minecraft:chests/village/village_weaponsmith": "武器匠的箱子",
  "emi_loot.chest.minecraft:chests/village/village_toolsmith": "工具匠的箱子",
  "emi_loot.chest.minecraft:chests/village/village_armorer": "裝甲匠的箱子",
  "emi_loot.chest.minecraft:chests/village/village_cartographer": "製圖師的箱子",
  "emi_loot.chest.minecraft:chests/village/village_mason": "石匠的箱子",
  "emi_loot.chest.minecraft:chests/village/village_shepherd": "牧羊人的箱子",
  "emi_loot.chest.minecraft:chests/village/village_butcher": "屠夫的箱子",
  "emi_loot.chest.minecraft:chests/village/village_fletcher": "製箭師的箱子",
  "emi_loot.chest.minecraft:chests/village/village_fisher": "漁夫的箱子",
  "emi_loot.chest.minecraft:chests/village/village_tannery": "皮匠的箱子",
  "emi_loot.chest.minecraft:chests/village/village_temple": "牧師的箱子",
  "emi_loot.chest.minecraft:chests/village/village_desert_house": "沙漠房屋箱子",
  "emi_loot.chest.minecraft:chests/village/village_plains_house": "平原房屋箱子",
  "emi_loot.chest.minecraft:chests/village/village_taiga_house": "針葉林房屋箱子",
  "emi_loot.chest.minecraft:chests/village/village_snowy_house": "積雪房屋箱子",
  "emi_loot.chest.minecraft:chests/village/village_savanna_house": "惡地房屋箱子",
  "emi_loot.chest.minecraft:chests/abandoned_mineshaft": "廢棄礦坑箱子",
  "emi_loot.chest.minecraft:chests/nether_bridge": "地獄要塞箱子",
  "emi_loot.chest.minecraft:chests/stronghold_library": "地獄要塞圖書館箱子",
  "emi_loot.chest.minecraft:chests/stronghold_crossing": "地獄要塞十字路口箱子",
  "emi_loot.chest.minecraft:chests/stronghold_corridor": "地獄要塞走廊箱子",
  "emi_loot.chest.minecraft:chests/desert_pyramid": "沙漠神殿箱子",
  "emi_loot.chest.minecraft:chests/jungle_temple": "叢林神殿箱子",
  "emi_loot.chest.minecraft:chests/jungle_temple_dispenser": "叢林神殿發射器",
  "emi_loot.chest.minecraft:chests/igloo_chest": "雪屋箱子",
  "emi_loot.chest.minecraft:chests/woodland_mansion": "林地府邸箱子",
  "emi_loot.chest.minecraft:chests/underwater_ruin_small": "小型水底遺跡箱子",
  "emi_loot.chest.minecraft:chests/underwater_ruin_big": "大型水底遺跡箱子",
  "emi_loot.chest.minecraft:chests/buried_treasure": "埋藏的寶藏",
  "emi_loot.chest.minecraft:chests/shipwreck_map": "沉船地圖箱子",
  "emi_loot.chest.minecraft:chests/shipwreck_supply": "沉船補給箱子",
  "emi_loot.chest.minecraft:chests/shipwreck_treasure": "沉船寶藏箱子",
  "emi_loot.chest.minecraft:chests/pillager_outpost": "掠奪者前哨站箱子",
  "emi_loot.chest.minecraft:chests/bastion_treasure": "堡壘遺跡寶藏箱子",
  "emi_loot.chest.minecraft:chests/bastion_other": "堡壘遺跡雜物箱子",
  "emi_loot.chest.minecraft:chests/bastion_bridge": "堡壘遺跡橋樑箱子",
  "emi_loot.chest.minecraft:chests/bastion_hoglin_stable": "堡壘遺跡麥勾獸欄箱子",
  "emi_loot.chest.minecraft:chests/ancient_city": "古城箱子",
  "emi_loot.chest.minecraft:chests/ancient_city_ice_box": "古城冰窖箱子",
  "emi_loot.chest.minecraft:chests/ruined_portal": "廢棄傳送門箱子",
  "emi_loot.chest.minecraft:chests/trial_chambers/supply": "試煉密室補給箱子",
  "emi_loot.chest.minecraft:chests/trial_chambers/reward_ominous": "試煉密室不祥獎勵箱子",
  "emi_loot.chest.minecraft:chests/trial_chambers/reward": "試煉密室獎勵箱子",
  "emi_loot.chest.minecraft:chests/trial_chambers/intersection_barrel": "試煉密室交叉口木桶",
  "emi_loot.chest.minecraft:chests/trial_chambers/intersection": "試煉密室交叉口箱子",
  "emi_loot.chest.minecraft:chests/trial_chambers/entrance": "試煉密室入口箱子",
  "emi_loot.chest.minecraft:chests/trial_chambers/corridor": "試煉密室長廊箱子",
  "emi_loot.chest.minecraft:pots/trial_chambers/corridor": "試煉密室長廊飾紋陶罐",
  "emi_loot.chest.minecraft:spawners/trial_chamber/key": "試煉密室生怪磚鑰匙戰利品",
  "emi_loot.chest.minecraft:spawners/trial_chamber/items_to_drop_when_ominous": "試煉密室生怪磚不祥戰利品",
  "emi_loot.chest.minecraft:spawners/trial_chamber/consumables": "試煉密室生怪磚消耗品戰利品",
  "emi_loot.chest.minecraft:spawners/ominous/trial_chamber/key": "試煉密室不祥生怪磚鑰匙戰利品",
  "emi_loot.chest.minecraft:spawners/ominous/trial_chamber/consumables": "試煉密室不祥生怪磚消耗品戰利品",
  "emi_loot.chest.minecraft:dispensers/trial_chambers/water": "試煉密室水桶發射器",
  "emi_loot.chest.minecraft:dispensers/trial_chambers/corridor": "試煉密室長廊發射器",
  "emi_loot.chest.minecraft:dispensers/trial_chambers/chamber": "試煉密室主要房間發射器",
  "emi_loot.gameplay.unknown_gameplay": "%s遊戲掉落物",
  "emi_loot.gameplay.unknown": "未知",
  "emi_loot.gameplay.minecraft:gameplay/cat_morning_gift": "貓咪早晨禮物",
  "emi_loot.gameplay.minecraft:gameplay/piglin_bartering": "麥豬以物易物掉落物",
  "emi_loot.gameplay.minecraft:gameplay/fishing/junk": "釣魚垃圾掉落物",
  "emi_loot.gameplay.minecraft:gameplay/fishing/treasure": "釣魚寶藏掉落物",
  "emi_loot.gameplay.minecraft:gameplay/fishing/fish": "釣魚魚類掉落物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/armorer_gift": "裝甲匠村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/butcher_gift": "屠夫村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/cartographer_gift": "製圖師村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/cleric_gift": "牧師村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/farmer_gift": "農夫村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/fisherman_gift": "漁夫村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/fletcher_gift": "製箭師村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/leatherworker_gift": "皮匠村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/librarian_gift": "圖書管理員村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/mason_gift": "石匠村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/shepherd_gift": "牧羊人村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/toolsmith_gift": "工具匠村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/hero_of_the_village/weaponsmith_gift": "武器匠村莊英雄禮物",
  "emi_loot.gameplay.minecraft:gameplay/sniffer_digging": "嗅探獸挖掘掉落物",
  "emi_loot.gameplay.minecraft:gameplay/panda_sneeze": "熊貓打噴嚏",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/failed_fishing/junk": "失敗的釣魚垃圾掉落物",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/lava_fishing/junk": "熔岩釣魚垃圾掉落物",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/lava_fishing/fish": "熔岩釣魚魚類掉落物",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/lava_fishing/treasure": "熔岩釣魚寶藏掉落物",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/nether_fishing/junk": "地獄釣魚垃圾掉落物",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/nether_fishing/fish": "地獄釣魚魚類掉落物",
  "emi_loot.gameplay.netherdepthsupgrade:gameplay/nether_fishing/treasure": "地獄釣魚寶藏掉落物",
  "emi_loot.archaeology.unknown_archaeology": "%s考古戰利品",
  "emi_loot.archaeology.unknown": "未知",
  "emi_loot.archaeology.minecraft:archaeology/desert_pyramid": "沙漠神殿",
  "emi_loot.archaeology.minecraft:archaeology/desert_well": "沙漠水井",
  "emi_loot.archaeology.minecraft:archaeology/ocean_ruin_cold": "冷帶水底遺跡",
  "emi_loot.archaeology.minecraft:archaeology/ocean_ruin_warm": "溫帶水底遺跡",
  "emi_loot.archaeology.minecraft:archaeology/trail_ruins_common": "古蹟廢墟（普通）",
  "emi_loot.archaeology.minecraft:archaeology/trail_ruins_rare": "古蹟廢墟（稀有）"
}