{
  "modmenu.descriptionTranslation.sodium-extra": "Sodium Extra 的目標是將 OptiFine 大部分的華麗視覺效果選項帶到 Sodium；此外還提供一些功能，如視覺錯誤修復和其他在 Sodium 上尚未可用的效能選項。",
  "modmenu.summaryTranslation.sodium-extra": "不應該出現在 Sodium 的功能。",
  "options.dimensions.minecraft.overworld": "主世界",
  "options.dimensions.minecraft.the_end": "終界",
  "options.dimensions.minecraft.the_nether": "地獄",
  "options.particles.minecraft.ambient_entity_effect": "環境實體效果",
  "options.particles.minecraft.ambient_entity_effect.tooltip": "由烽火台及其狀態效果所發出。",
  "options.particles.minecraft.angry_villager": "憤怒村民",
  "options.particles.minecraft.angry_villager.tooltip": "當村民繁殖失敗，或工作站因無法到達而失去所有權時產生。",
  "options.particles.minecraft.ash": "靈魂砂谷生態域灰燼",
  "options.particles.minecraft.ash.tooltip": "飄浮於靈魂砂谷生態域的空氣中。",
  "options.particles.minecraft.barrier": "屏障",
  "options.particles.minecraft.barrier.tooltip": "手持屏障物品時顯示。",
  "options.particles.minecraft.block": "方塊",
  "options.particles.minecraft.block.tooltip": "當方塊被破壞或刷拭、鐵傀儡行走、實體從高處墜落、玩家或貓疾跑、盔甲架破壞以及羊吃草時產生。",
  "options.particles.minecraft.block_crumble": "方塊碎裂",
  "options.particles.minecraft.block_crumble.tooltip": "當吱吱心臟及其吱吱被摧毀時產生。",
  "options.particles.minecraft.block_marker": "方塊貼圖",
  "options.particles.minecraft.block_marker.tooltip": "當主手持有屏障與光源方塊時標記它們。",
  "options.particles.minecraft.bubble": "氣泡",
  "options.particles.minecraft.bubble.tooltip": "出現在濺水實體與水下移動周圍。亦由深海守衛雷射、釣魚浮標、魚軌跡、水下投擲物及終界之眼發出。",
  "options.particles.minecraft.bubble_column_up": "氣泡柱",
  "options.particles.minecraft.bubble_column_up.tooltip": "代表向上的氣泡柱。",
  "options.particles.minecraft.bubble_pop": "氣泡破裂",
  "options.particles.minecraft.bubble_pop.tooltip": "當氣泡破裂時產生。",
  "options.particles.minecraft.campfire_cosy_smoke": "營火煙霧",
  "options.particles.minecraft.campfire_cosy_smoke.tooltip": "由營火與靈魂營火發出。",
  "options.particles.minecraft.campfire_signal_smoke": "乾草捆上的營火煙霧",
  "options.particles.minecraft.campfire_signal_smoke.tooltip": "由放置在乾草捆上的營火與靈魂營火發出。",
  "options.particles.minecraft.cherry_leaves": "櫻花木樹葉",
  "options.particles.minecraft.cherry_leaves.tooltip": "從櫻花樹葉飄落。",
  "options.particles.minecraft.cloud": "雲",
  "options.particles.minecraft.cloud.tooltip": "當濕海綿在地獄中烘乾以及帶有不祥之兆進入村莊時產生。",
  "options.particles.minecraft.composter": "堆肥箱",
  "options.particles.minecraft.composter.tooltip": "將物品放入堆肥箱時產生。",
  "options.particles.minecraft.copper_fire_flame": "銅火火焰",
  "options.particles.minecraft.copper_fire_flame.tooltip": "由銅火把發出。",
  "options.particles.minecraft.crimson_spore": "緋紅孢子",
  "options.particles.minecraft.crimson_spore.tooltip": "飄浮於緋紅森林生態域的空氣中。",
  "options.particles.minecraft.crit": "暴擊",
  "options.particles.minecraft.crit.tooltip": "由暴擊與特定攻擊產生。亦會在弩箭與拉滿的箭矢後方留下軌跡。",
  "options.particles.minecraft.current_down": "向下氣泡柱",
  "options.particles.minecraft.current_down.tooltip": "代表向下的氣泡柱。",
  "options.particles.minecraft.damage_indicator": "傷害指示",
  "options.particles.minecraft.damage_indicator.tooltip": "當近戰攻擊對實體造成傷害時產生。",
  "options.particles.minecraft.dolphin": "海豚",
  "options.particles.minecraft.dolphin.tooltip": "在海豚身後留下軌跡。",
  "options.particles.minecraft.dragon_breath": "龍之吐息",
  "options.particles.minecraft.dragon_breath.tooltip": "由終界龍的吐息攻擊、龍火球及滯留的龍息雲發出。",
  "options.particles.minecraft.dripping_dripstone_lava": "鐘乳石滲出熔岩",
  "options.particles.minecraft.dripping_dripstone_lava.tooltip": "代表熔岩滴在滴落前於尖銳的鐘乳石上形成。",
  "options.particles.minecraft.dripping_dripstone_water": "鐘乳石滲出水滴",
  "options.particles.minecraft.dripping_dripstone_water.tooltip": "代表水滴在滴落前於尖銳的鐘乳石上形成。",
  "options.particles.minecraft.dripping_honey": "蜂蜜滲出",
  "options.particles.minecraft.dripping_honey.tooltip": "代表蜂蜜滴在滴落前於充滿的蜂巢與蜂箱下方形成。",
  "options.particles.minecraft.dripping_lava": "熔岩滲出",
  "options.particles.minecraft.dripping_lava.tooltip": "代表熔岩滴在滴落前於上方有熔岩的方塊下方形成。",
  "options.particles.minecraft.dripping_obsidian_tear": "哭泣的黑曜石滲出",
  "options.particles.minecraft.dripping_obsidian_tear.tooltip": "代表眼淚在滴落前於哭泣的黑曜石上形成。",
  "options.particles.minecraft.dripping_water": "方塊滲出水",
  "options.particles.minecraft.dripping_water.tooltip": "代表水滴在滴落前於下雨時的樹葉、上方有水的方塊及濕海綿上形成。",
  "options.particles.minecraft.dust": "紅石塵",
  "options.particles.minecraft.dust.tooltip": "由充能的紅石元件(如紅石粉、紅石火把、中繼器、拉桿及紅石礦石)發出。",
  "options.particles.minecraft.dust_color_transition": "伏聆振測器開始振動",
  "options.particles.minecraft.dust_color_transition.tooltip": "由啟動的伏聆振測器發出。",
  "options.particles.minecraft.dust_pillar": "重錘重擊",
  "options.particles.minecraft.dust_pillar.tooltip": "由重錘重擊攻擊所產生。",
  "options.particles.minecraft.dust_plume": "塵羽",
  "options.particles.minecraft.dust_plume.tooltip": "將物品放入飾紋陶罐時產生。",
  "options.particles.minecraft.effect": "藥水狀態",
  "options.particles.minecraft.effect.tooltip": "由噴濺藥水產生。",
  "options.particles.minecraft.egg_crack": "蛋破裂",
  "options.particles.minecraft.egg_crack.tooltip": "當嗅嗅蛋放置在苔蘚方塊上以及破裂時產生。",
  "options.particles.minecraft.elder_guardian": "遠古深海守衛鬼影",
  "options.particles.minecraft.elder_guardian.tooltip": "當遠古深海守衛施加挖掘疲勞時顯示。",
  "options.particles.minecraft.electric_spark": "雷擊中銅方塊",
  "options.particles.minecraft.electric_spark.tooltip": "由雷雨天時的避雷針以及雷電擊中銅時產生。",
  "options.particles.minecraft.enchant": "附魔台",
  "options.particles.minecraft.enchant.tooltip": "從書架飄向附魔台。",
  "options.particles.minecraft.enchanted_hit": "附魔武器攻擊",
  "options.particles.minecraft.enchanted_hit.tooltip": "當使用帶有特定傷害附魔(如銳利、殺蟲、亡靈殺手或穿刺)的武器擊中實體時產生。",
  "options.particles.minecraft.end_rod": "終界燭",
  "options.particles.minecraft.end_rod.tooltip": "由終界燭發出，並在界伏彈後方留下軌跡。",
  "options.particles.minecraft.entity_effect": "實體效果",
  "options.particles.minecraft.entity_effect.tooltip": "由藥箭、區域效果雲、滯留藥水、施法以及烽火台與導線管以外的多種狀態效果源發出。",
  "options.particles.minecraft.explosion": "爆炸",
  "options.particles.minecraft.explosion.tooltip": "由爆炸與爆炸發射源產生。亦出現在特定大型衝擊與終界龍死亡效果中。",
  "options.particles.minecraft.explosion_emitter": "大爆炸",
  "options.particles.minecraft.explosion_emitter.tooltip": "在爆炸期間發出。",
  "options.particles.minecraft.falling_dripstone_lava": "鐘乳石滴落熔岩",
  "options.particles.minecraft.falling_dripstone_lava.tooltip": "當熔岩滴從尖銳的鐘乳石滴落時產生。",
  "options.particles.minecraft.falling_dripstone_water": "鐘乳石滴落水",
  "options.particles.minecraft.falling_dripstone_water.tooltip": "當水滴從尖銳的鐘乳石滴落時產生。",
  "options.particles.minecraft.falling_dust": "塵埃飄落",
  "options.particles.minecraft.falling_dust.tooltip": "從受重力影響的方塊(如沙子與礫石)飄落。",
  "options.particles.minecraft.falling_honey": "蜂蜜滴落",
  "options.particles.minecraft.falling_honey.tooltip": "當蜂蜜滴從充滿的蜂巢與蜂箱滴落時產生。",
  "options.particles.minecraft.falling_lava": "熔岩滴落",
  "options.particles.minecraft.falling_lava.tooltip": "當熔岩滴從上方有熔岩的方塊滴落時產生。",
  "options.particles.minecraft.falling_nectar": "花蜜滴落",
  "options.particles.minecraft.falling_nectar.tooltip": "從攜帶花粉的蜜蜂身上飄落。",
  "options.particles.minecraft.falling_obsidian_tear": "哭泣的黑曜石滴落",
  "options.particles.minecraft.falling_obsidian_tear.tooltip": "當眼淚從哭泣的黑曜石滴落時產生。",
  "options.particles.minecraft.falling_spore_blossom": "孢子花掉落",
  "options.particles.minecraft.falling_spore_blossom.tooltip": "從孢子花飄落。",
  "options.particles.minecraft.falling_water": "水滴落",
  "options.particles.minecraft.falling_water.tooltip": "當水滴從上方有水的方塊、下雨時的樹葉及濕海綿滴落時產生。",
  "options.particles.minecraft.firefly": "螢火蟲",
  "options.particles.minecraft.firefly.tooltip": "當內部亮度為 13 或更低時，從螢火蟲灌木叢中生成。",
  "options.particles.minecraft.firework": "煙火",
  "options.particles.minecraft.firework.tooltip": "在煙火後方留下軌跡，並在煙火之星爆炸時產生。",
  "options.particles.minecraft.fishing": "釣魚",
  "options.particles.minecraft.fishing.tooltip": "代表釣魚時的魚軌跡。",
  "options.particles.minecraft.flame": "火焰",
  "options.particles.minecraft.flame.tooltip": "由火把、熔爐及其他火源發出。亦出現在生怪磚與岩漿怪周圍。",
  "options.particles.minecraft.flash": "閃爍",
  "options.particles.minecraft.flash.tooltip": "帶有煙火之星的煙火爆炸時產生。",
  "options.particles.minecraft.glow": "螢光",
  "options.particles.minecraft.glow.tooltip": "由螢光魷魚發出。",
  "options.particles.minecraft.glow_squid_ink": "螢光魷魚墨汁",
  "options.particles.minecraft.glow_squid_ink.tooltip": "當螢光魷魚受到傷害時產生。",
  "options.particles.minecraft.gust": "狂風",
  "options.particles.minecraft.gust.tooltip": "當風彈撞擊方塊時產生。",
  "options.particles.minecraft.gust_emitter_large": "大型狂風",
  "options.particles.minecraft.gust_emitter_large.tooltip": "當風彈撞擊方塊並發出多個狂風粒子時產生。",
  "options.particles.minecraft.gust_emitter_small": "小型狂風",
  "options.particles.minecraft.gust_emitter_small.tooltip": "當風彈撞擊方塊並發出少量狂風粒子時產生。",
  "options.particles.minecraft.happy_villager": "幸福村民",
  "options.particles.minecraft.happy_villager.tooltip": "在正向互動期間產生，例如用骨粉催熟植物、交易、餵食動物、授粉、佔有工作站或床，以及烏龜蛋放置或孵化。",
  "options.particles.minecraft.heart": "愛心",
  "options.particles.minecraft.heart.tooltip": "在馴服、繁殖、餵食以及悅靈複製時產生。",
  "options.particles.minecraft.infested": "蛀蝕",
  "options.particles.minecraft.infested.tooltip": "由帶有蛀蝕效果的實體發出。",
  "options.particles.minecraft.instant_effect": "立即藥水效果",
  "options.particles.minecraft.instant_effect.tooltip": "當即時治療或即時傷害藥水破裂時產生，並在光輝之箭後方留下軌跡。",
  "options.particles.minecraft.item": "物品破碎",
  "options.particles.minecraft.item.tooltip": "當工具破壞、進食以及特定投擲或使用物品破壞(如藥水與終界之眼)時產生。",
  "options.particles.minecraft.item_cobweb": "結網狀態",
  "options.particles.minecraft.item_cobweb.tooltip": "由帶有織網效果的實體產生。",
  "options.particles.minecraft.item_slime": "史萊姆",
  "options.particles.minecraft.item_slime.tooltip": "由史萊姆以及帶有滲蔓效果的實體產生。",
  "options.particles.minecraft.item_snowball": "雪球",
  "options.particles.minecraft.item_snowball.tooltip": "當投擲的雪球破裂時產生。",
  "options.particles.minecraft.landing_honey": "蜂蜜著地",
  "options.particles.minecraft.landing_honey.tooltip": "當滴落的蜂蜜滴著地時產生。",
  "options.particles.minecraft.landing_lava": "熔岩著地",
  "options.particles.minecraft.landing_lava.tooltip": "當滴落的熔岩滴著地時產生。",
  "options.particles.minecraft.landing_obsidian_tear": "哭泣的黑曜石著地",
  "options.particles.minecraft.landing_obsidian_tear.tooltip": "當滴落的黑曜石眼淚著地時產生。",
  "options.particles.minecraft.large_smoke": "濃煙",
  "options.particles.minecraft.large_smoke.tooltip": "由大型火源(如烈焰人與火)發出。亦出現在地獄中放置水以及熔岩與水生成石頭變體時。",
  "options.particles.minecraft.lava": "熔岩",
  "options.particles.minecraft.lava.tooltip": "由熔岩與營火發出。",
  "options.particles.minecraft.light_block": "光源方塊",
  "options.particles.minecraft.light_block.tooltip": "手持任何等級的光源物品時顯示。",
  "options.particles.minecraft.mycelium": "菌絲土",
  "options.particles.minecraft.mycelium.tooltip": "出現在菌絲土上方，並在幻翼翅膀後方留下軌跡。",
  "options.particles.minecraft.nautilus": "鸚鵡螺",
  "options.particles.minecraft.nautilus.tooltip": "飄向導線管以及被導線管鎖定的實體。",
  "options.particles.minecraft.note": "音階盒",
  "options.particles.minecraft.note.tooltip": "由音階盒與唱片機產生。",
  "options.particles.minecraft.ominous_spawning": "不祥生成",
  "options.particles.minecraft.ominous_spawning.tooltip": "當不祥物品生怪磚在不祥事件期間生成物品時產生。",
  "options.particles.minecraft.pale_oak_leaves": "蒼白橡木樹葉",
  "options.particles.minecraft.pale_oak_leaves.tooltip": "從蒼白橡木樹葉飄落。",
  "options.particles.minecraft.poof": "生物煙霧",
  "options.particles.minecraft.poof.tooltip": "當生物死亡以及各種消失或爆發效果(如蠹魚進入石頭、生怪磚生成、特定咆哮以及煙火無星消逝)期間產生。",
  "options.particles.minecraft.portal": "傳送門",
  "options.particles.minecraft.portal.tooltip": "由傳送門與傳送產生。亦會在終界之眼後方留下軌跡，並出現在終界珍珠、終界箱、終界使者與終界蟎周圍。",
  "options.particles.minecraft.raid_omen": "突襲之兆",
  "options.particles.minecraft.raid_omen.tooltip": "由帶有突襲之兆效果的實體發出。",
  "options.particles.minecraft.rain": "雨滴",
  "options.particles.minecraft.rain.tooltip": "下雨時出現在地面上。",
  "options.particles.minecraft.reverse_portal": "反轉傳送門",
  "options.particles.minecraft.reverse_portal.tooltip": "由充能的重生錨發出。",
  "options.particles.minecraft.scrape": "除鏽",
  "options.particles.minecraft.scrape.tooltip": "從銅方塊刮除氧化層時產生。",
  "options.particles.minecraft.sculk_charge": "伏聆氣泡",
  "options.particles.minecraft.sculk_charge.tooltip": "標記伏聆電荷蔓延的路徑。",
  "options.particles.minecraft.sculk_charge_pop": "伏聆氣泡破裂",
  "options.particles.minecraft.sculk_charge_pop.tooltip": "當伏聆電荷蔓延結束時產生。",
  "options.particles.minecraft.sculk_soul": "伏聆靈魂",
  "options.particles.minecraft.sculk_soul.tooltip": "當伏聆催化體啟動時出現在其上方。",
  "options.particles.minecraft.shriek": "尖嘯",
  "options.particles.minecraft.shriek.tooltip": "由啟動的伏聆尖嘯鎮發出。",
  "options.particles.minecraft.small_flame": "小型火焰",
  "options.particles.minecraft.small_flame.tooltip": "由蠟燭發出。",
  "options.particles.minecraft.small_gust": "蘊風",
  "options.particles.minecraft.small_gust.tooltip": "由帶有風能充能效果的實體發出。",
  "options.particles.minecraft.smoke": "煙",
  "options.particles.minecraft.smoke.tooltip": "由許多熱源與魔法源發出(如火把、營火、熔爐、釀造台、烈焰人、幽靈、凋零怪及熔岩)。亦出現在特定動作中，如點燃的 TNT 及傳送門相關效果。",
  "options.particles.minecraft.sneeze": "噴嚏",
  "options.particles.minecraft.sneeze.tooltip": "當貓熊打噴嚏時產生。",
  "options.particles.minecraft.snowflake": "雪花",
  "options.particles.minecraft.snowflake.tooltip": "由細雪內部的實體產生。",
  "options.particles.minecraft.sonic_boom": "音波",
  "options.particles.minecraft.sonic_boom.tooltip": "由尋聲守衛的音波衝擊攻擊產生。",
  "options.particles.minecraft.soul": "靈魂",
  "options.particles.minecraft.soul.tooltip": "穿戴靈魂疾行在靈魂砂或靈魂土上疾跑時產生。",
  "options.particles.minecraft.soul_fire_flame": "靈魂火焰",
  "options.particles.minecraft.soul_fire_flame.tooltip": "由靈魂火把及其他靈魂火源發出。",
  "options.particles.minecraft.spit": "吐口水",
  "options.particles.minecraft.spit.tooltip": "當駱馬吐口水時產生。",
  "options.particles.minecraft.splash": "噴濺",
  "options.particles.minecraft.splash.tooltip": "由水花噴濺、雨滴噴濺、釣魚活動及特定水流衝擊效果產生。亦會在狼甩乾身上水分時產生。",
  "options.particles.minecraft.spore_blossom_air": "孢子花空氣",
  "options.particles.minecraft.spore_blossom_air.tooltip": "飄浮於孢子花周圍的空氣中。",
  "options.particles.minecraft.squid_ink": "噴墨",
  "options.particles.minecraft.squid_ink.tooltip": "當魷魚受到傷害時產生。",
  "options.particles.minecraft.sweep_attack": "橫掃攻擊",
  "options.particles.minecraft.sweep_attack.tooltip": "進行橫掃攻擊時產生。",
  "options.particles.minecraft.tinted_leaves": "染色樹葉",
  "options.particles.minecraft.tinted_leaves.tooltip": "從大多數樹葉方塊(蒼白橡木與櫻花除外)飄落，並符合來源樹葉的顏色。",
  "options.particles.minecraft.totem_of_undying": "不死圖騰",
  "options.particles.minecraft.totem_of_undying.tooltip": "當不死圖騰觸發時產生。",
  "options.particles.minecraft.trail": "軌跡",
  "options.particles.minecraft.trail.tooltip": "在兩點之間繪製連線，例如吱吱與其心臟之間，或是眼花開閉時。",
  "options.particles.minecraft.trial_omen": "試煉之兆",
  "options.particles.minecraft.trial_omen.tooltip": "由帶有試煉之兆效果的實體發出。",
  "options.particles.minecraft.trial_spawner_detection": "試煉生怪磚充能",
  "options.particles.minecraft.trial_spawner_detection.tooltip": "當試煉生怪磚啟動時產生。",
  "options.particles.minecraft.trial_spawner_detection_ominous": "試煉生怪磚偵測不祥",
  "options.particles.minecraft.trial_spawner_detection_ominous.tooltip": "當不祥試煉生怪磚啟動時產生。",
  "options.particles.minecraft.underwater": "水下",
  "options.particles.minecraft.underwater.tooltip": "飄浮於水下的空氣中。",
  "options.particles.minecraft.vault_connection": "寶庫啟動",
  "options.particles.minecraft.vault_connection.tooltip": "當玩家靠近寶庫時產生。",
  "options.particles.minecraft.vibration": "震動",
  "options.particles.minecraft.vibration.tooltip": "從聲源傳播至伏聆振測器或尋聲守衛，以及從音階盒傳播至悅靈。",
  "options.particles.minecraft.warped_spore": "扭曲孢子",
  "options.particles.minecraft.warped_spore.tooltip": "飄浮於扭曲森林生態域的空氣中。",
  "options.particles.minecraft.wax_off": "脫蠟",
  "options.particles.minecraft.wax_off.tooltip": "從銅方塊刮除蠟層時產生。",
  "options.particles.minecraft.wax_on": "上蠟",
  "options.particles.minecraft.wax_on.tooltip": "使用蜜蜂窩為銅方塊上蠟時產生。",
  "options.particles.minecraft.white_ash": "白色灰燼",
  "options.particles.minecraft.white_ash.tooltip": "飄浮於玄武岩三角洲生態域的空氣中。",
  "options.particles.minecraft.white_smoke": "白色煙霧",
  "options.particles.minecraft.white_smoke.tooltip": "由合成器在排出物品時發出。",
  "options.particles.minecraft.witch": "女巫",
  "options.particles.minecraft.witch.tooltip": "由女巫發出。",
  "sodium-extra.option.advanced_item_tooltips": "進階物品提示",
  "sodium-extra.option.advanced_item_tooltips.tooltip": "在物品提示中顯示物品識別碼與耐久度。",
  "sodium-extra.option.advancement_toast": "進度彈出提示框",
  "sodium-extra.option.advancement_toast.tooltip": "顯示進度彈出提示框(Toasts)。",
  "sodium-extra.option.animate_fire.tooltip": "處理火焰動畫。",
  "sodium-extra.option.animate_lava.tooltip": "處理熔岩動畫。",
  "sodium-extra.option.animate_portal.tooltip": "處理傳送門動畫。",
  "sodium-extra.option.animate_sculk_sensor.tooltip": "處理伏聆振測器動畫。",
  "sodium-extra.option.animate_water.tooltip": "處理水流動畫。",
  "sodium-extra.option.animations": "動畫",
  "sodium-extra.option.animations_all.tooltip": "處理所有動畫。",
  "sodium-extra.option.armor_stands.tooltip": "渲染盔甲架。",
  "sodium-extra.option.beacon_beam": "烽火台光束",
  "sodium-extra.option.beacon_beam.tooltip": "渲染烽火台光束。",
  "sodium-extra.option.biome_colors": "生態域顏色",
  "sodium-extra.option.biome_colors.tooltip": "在適用的地方套用基於生態域的著色。",
  "sodium-extra.option.advanced_fog_settings": "進階迷霧設定",
  "sodium-extra.option.advanced_fog_settings.tooltip": "解鎖按維度與受保護遊戲機制的迷霧控制。關閉時，將全域套用下方的全域迷霧設定。",
  "sodium-extra.option.block_animations": "方塊動畫",
  "sodium-extra.option.block_animations.tooltip": "處理方塊動畫。",
  "sodium-extra.option.block_break.tooltip": "處理方塊破壞粒子。",
  "sodium-extra.option.block_breaking.tooltip": "處理方塊破壞中粒子。",
  "sodium-extra.option.cloud_fog": "雲層迷霧",
  "sodium-extra.option.cloud_fog.tooltip": "控制雲層在渲染距離內完全淡入迷霧的遠近。淡入從攝影機位置開始。\n100%：原版雲層迷霧",
  "sodium-extra.option.cloud_distance": "雲層距離",
  "sodium-extra.option.cloud_distance.tooltip": "設定雲層距離玩家多遠開始渲染。",
  "sodium-extra.option.cloud_height": "雲層高度",
  "sodium-extra.option.cloud_height.tooltip": "設定 Sodium Extra 覆蓋雲層高度時所使用的雲層高度。",
  "sodium-extra.option.cloud_height_override": "覆蓋雲層高度",
  "sodium-extra.option.cloud_height_override.tooltip": "使用 Sodium Extra 的雲層高度設定來覆蓋維度預設的雲層高度。",
  "sodium-extra.option.details": "細節",
  "sodium-extra.option.enchanting_table_book": "附魔台上的書",
  "sodium-extra.option.enchanting_table_book.tooltip": "渲染附魔台上的書。",
  "sodium-extra.option.extras": "其他",
  "sodium-extra.option.fog": "%s迷霧",
  "sodium-extra.option.fog.tooltip": "調整此維度的大氣地形迷霧距離。\n0：使用原版迷霧設定\n1+：以區塊為單位設定迷霧距離\n關閉：停用大氣地形迷霧",
  "sodium-extra.option.fog_distance": "迷霧距離",
  "sodium-extra.option.fog_distance.tooltip": "調整大氣地形迷霧距離。\n0：使用原版迷霧設定\n1+：以區塊為單位設定迷霧距離\n關閉：停用大氣地形迷霧",
  "sodium-extra.option.fog_shape": "迷霧形狀",
  "sodium-extra.option.fog_shape.tooltip": "控制大氣地形迷霧所使用的攝影機距離計算方式。\n原版：符合 Minecraft 當前的視距迷霧形狀\n圓柱形：使用水平距離並搭配較高的垂直上限\n球形：使用距攝影機的真實球面距離\n平面：使用到攝影機平面的距離(視深)；轉動視角時迷霧會隨之推移",
  "sodium-extra.option.fog_shape.cylindrical": "圓柱形",
  "sodium-extra.option.fog_shape.planar": "平面",
  "sodium-extra.option.fog_shape.radial": "球形",
  "sodium-extra.option.fog_shape.vanilla": "原版",
  "sodium-extra.option.fog_start": "迷霧起始點",
  "sodium-extra.option.fog_start.tooltip": "控制大氣地形迷霧距離玩家多近開始出現。",
  "sodium-extra.option.fog_type.atmospheric": "大氣迷霧",
  "sodium-extra.option.fog_type.atmospheric.tooltip": "控制由大氣與天氣引起的迷霧。",
  "sodium-extra.option.fog_type.cloud_end": "%s - 雲結束點",
  "sodium-extra.option.fog_type.cloud_end.tooltip": "控制迷霧融入雲層的距離(結束倍數)。",
  "sodium-extra.option.fog_type.default.tooltip": "切換 %s 的迷霧可見度與距離。",
  "sodium-extra.option.fog_type.dimension_or_boss": "維度或 Boss 迷霧",
  "sodium-extra.option.fog_type.dimension_or_boss.tooltip": "控制由維度效果或 Boss 區域(例如終界龍戰鬥)觸發的迷霧。",
  "sodium-extra.option.fog_type.environment_end": "%s - 環境結束點",
  "sodium-extra.option.fog_type.environment_end.tooltip": "控制環境迷霧延伸的距離(結束倍數)。",
  "sodium-extra.option.fog_type.environment_start": "%s - 環境起始點",
  "sodium-extra.option.fog_type.environment_start.tooltip": "控制環境迷霧開始出現的時間點(起始倍數)。",
  "sodium-extra.option.fog_type.lava": "熔岩迷霧",
  "sodium-extra.option.fog_type.lava.tooltip": "控制浸入熔岩時的迷霧。",
  "sodium-extra.option.fog_type.powder_snow": "粉雪迷霧",
  "sodium-extra.option.fog_type.powder_snow.tooltip": "控制位於細雪內部時的迷霧。",
  "sodium-extra.option.fog_type.render_distance_end": "%s - 繪製結束點",
  "sodium-extra.option.fog_type.render_distance_end.tooltip": "控制視距邊界淡出的距離(結束倍數)。",
  "sodium-extra.option.fog_type.render_distance_start": "%s - 繪製起始點",
  "sodium-extra.option.fog_type.render_distance_start.tooltip": "控制視距邊界淡出的距離(起始倍數)。",
  "sodium-extra.option.fog_type.sky_end": "%s - 天空結束點",
  "sodium-extra.option.fog_type.sky_end.tooltip": "控制迷霧融入天空的距離(結束倍數)。",
  "sodium-extra.option.fog_type.water": "水下迷霧",
  "sodium-extra.option.fog_type.water.tooltip": "控制位於水下時的迷霧。",
  "sodium-extra.option.global_fog": "全域迷霧",
  "sodium-extra.option.global_fog.tooltip": "渲染所有迷霧效果。",
  "sodium-extra.option.instant_sneak": "立即潛行",
  "sodium-extra.option.instant_sneak.tooltip": "停用潛行時的攝影機平滑平移。",
  "sodium-extra.option.item_frame_name_tag": "物品展示框物品名稱",
  "sodium-extra.option.item_frame_name_tag.tooltip": "顯示物品展示框的名稱標籤。",
  "sodium-extra.option.item_frames.tooltip": "繪製物品展示框。",
  "sodium-extra.option.light_updates_warning": "光照更新警告",
  "sodium-extra.option.light_updates_warning.tooltip": "停用除錯 HUD 中有關光照更新的警告訊息。僅在您了解光照更新對效能和視覺正確性的影響時才停用。",
  "sodium-extra.option.light_updates": "光照更新",
  "sodium-extra.option.light_updates.tooltip": "處理光照更新。停用此項可能會導致生成區塊時光照不正確。僅在您了解其影響時才停用。",
  "sodium-extra.option.wayland_fullscreen_resolution": "Wayland/XWayland 全螢幕解析度",
  "sodium-extra.option.wayland_fullscreen_resolution.tooltip": "允許在 Wayland 或 XWayland 上使用 Sodium 的全螢幕解析度控制。原生 X11 會自動啟用此功能；Wayland 與 XWayland 支援仍處於實驗階段，因為其行為取決於顯示伺服器 (Compositor)。如果所選模式導致遊戲無法順利啟動，Sodium Extra 將會在下次啟動時停用此選項並重設全螢幕。",
  "sodium-extra.option.wayland_fullscreen_resolution.confirm.title": "保留此全螢幕解析度？",
  "sodium-extra.option.wayland_fullscreen_resolution.confirm.message": "此解析度在 Wayland/XWayland 上為實驗性功能，可能無法正常顯示。如果您能看到此文字，請選擇「保留」。若螢幕黑屏或無法使用，請勿進行任何操作——將會自動還原先前的解析度。",
  "sodium-extra.option.wayland_fullscreen_resolution.confirm.keep": "保留",
  "sodium-extra.option.wayland_fullscreen_resolution.confirm.keep_countdown": "保留(%s 秒)",
  "sodium-extra.option.wayland_fullscreen_resolution.confirm.revert": "立即還原",
  "sodium-extra.option.limit_beacon_beam_height": "限制烽火台光束高度",
  "sodium-extra.option.limit_beacon_beam_height.tooltip": "將烽火台光束高度限制在世界最高高度內。",
  "sodium-extra.option.linear_flat_color_blender": "使用線性平面混色器",
  "sodium-extra.option.linear_flat_color_blender.tooltip": "使用線性生態域顏色混合，但不對方塊表面套用線性混合。",
  "sodium-extra.option.moon": "月亮",
  "sodium-extra.option.moon.tooltip": "渲染月亮。",
  "sodium-extra.option.more_hud_overlays": "更多 HUD 疊加層...",
  "sodium-extra.option.more_hud_overlays.tooltip": "開啟原版除錯選項畫面(F3+F6)，可在 F3 畫面或作為持續疊加層顯示更多除錯標籤。",
  "sodium-extra.option.multi_dimension_fog": "多重維度迷霧",
  "sodium-extra.option.multi_dimension_fog.tooltip": "從全域迷霧設定切換為按維度獨立控制迷霧。若停用，所有維度將統一使用全域迷霧設定。\n更改此選項後，請關閉並重新開啟選單以重新整理迷霧滑桿。",
  "sodium-extra.option.overlay_corner": "顯示位置",
  "sodium-extra.option.overlay_corner.bottom_left": "左下角",
  "sodium-extra.option.overlay_corner.bottom_right": "右下角",
  "sodium-extra.option.overlay_corner.tooltip": "設定疊加層(FPS 與座標)顯示在哪個角落。",
  "sodium-extra.option.overlay_corner.top_left": "左上角",
  "sodium-extra.option.overlay_corner.top_right": "右上角",
  "sodium-extra.option.paintings.tooltip": "渲染畫作。",
  "sodium-extra.option.panini_projection": "Panini 投影",
  "sodium-extra.option.panini_projection.tooltip": "僅對世界渲染套用實驗性的 Panini 螢幕投影。當 Iris 光影包或「避免載入著色器」啟用時無效。",
  "sodium-extra.option.panini_projection_strength": "Panini 投影強度",
  "sodium-extra.option.panini_projection_strength.tooltip": "控制用於在渲染後重新對映世界影像的 Panini 投影參數。",
  "sodium-extra.option.particles.tooltips": "處理 %s 粒子。",
  "sodium-extra.option.particles_all.tooltip": "處理所有粒子。",
  "sodium-extra.option.piston.tooltip": "渲染活塞伸展動畫。",
  "sodium-extra.option.player_name_tag": "玩家名稱",
  "sodium-extra.option.player_name_tag.tooltip": "顯示玩家名稱標籤。",
  "sodium-extra.option.prevent_shaders": "避免載入著色器",
  "sodium-extra.option.prevent_shaders.tooltip": "防止載入原版著色器效果(例如旁觀蜘蛛視角時的扭曲效果)。",
  "sodium-extra.option.protected_gameplay_fog": "受保護的遊戲機制迷霧",
  "sodium-extra.option.protected_gameplay_fog.tooltip": "允許在私人單人世界、啟用作弊的區域網路世界或透過 Greenlight 授權的伺服器中，針對影響遊戲機制的迷霧調整進階迷霧距離。多人遊戲授權需要安裝 Greenlight。這些控制選項使用方塊距離。",
  "sodium-extra.option.protected_gameplay_fog.blindness": "失明迷霧",
  "sodium-extra.option.protected_gameplay_fog.blindness.tooltip": "當本地遊戲允許或伺服器透過 Greenlight 授權時調整失明迷霧。\n0：使用原版迷霧設定\n1+：以方塊為單位設定迷霧距離；原版完全失明約為 5 個方塊\n關閉：停用此迷霧",
  "sodium-extra.option.protected_gameplay_fog.darkness": "黑暗迷霧",
  "sodium-extra.option.protected_gameplay_fog.darkness.tooltip": "當本地遊戲允許或伺服器透過 Greenlight 授權時調整黑暗迷霧。\n0：使用原版迷霧設定\n1+：以方塊為單位設定迷霧距離；原版黑暗效果約為 15 個方塊\n關閉：停用此迷霧",
  "sodium-extra.option.protected_gameplay_fog.lava": "熔岩迷霧",
  "sodium-extra.option.protected_gameplay_fog.lava.tooltip": "當本地遊戲允許或伺服器透過 Greenlight 授權時調整熔岩迷霧。\n0：使用原版迷霧設定\n1+：以方塊為單位設定迷霧距離；原版熔岩約為 1 個方塊，帶有抗火效果時約為 5 個方塊\n關閉：停用此迷霧",
  "sodium-extra.option.protected_gameplay_fog.powder_snow": "粉雪迷霧",
  "sodium-extra.option.protected_gameplay_fog.powder_snow.tooltip": "當本地遊戲允許或伺服器透過 Greenlight 授權時調整粉雪迷霧。\n0：使用原版迷霧設定\n1+：以方塊為單位設定迷霧距離；原版粉雪約為 2 個方塊\n關閉：停用此迷霧",
  "sodium-extra.option.protected_gameplay_fog.water": "水下迷霧",
  "sodium-extra.option.protected_gameplay_fog.water.tooltip": "當本地遊戲允許或伺服器透過 Greenlight 授權時調整水下迷霧。\n0：使用原版迷霧設定\n1+：以方塊為單位設定迷霧距離；原版水下迷霧因生態域與水下視野而異\n關閉：停用此迷霧",
  "sodium-extra.option.rain_snow.tooltip": "渲染雨與雪。",
  "sodium-extra.option.rain_splash.tooltip": "渲染雨滴噴濺粒子。",
  "sodium-extra.option.recipe_toast": "配方彈出提示框",
  "sodium-extra.option.recipe_toast.tooltip": "顯示配方彈出提示框(Toasts)。",
  "sodium-extra.option.reduce_resolution_on_mac": "降低在 macOS 上的解析度",
  "sodium-extra.option.reduce_resolution_on_mac.tooltip": "在 Retina 顯示器上使用一半解析度以提升 macOS 上的效能。\n變更此選項需要重新啟動遊戲。",
  "sodium-extra.option.render": "顯示",
  "sodium-extra.option.resolution.tooltip": "設定遊戲的全螢幕解析度。",
  "sodium-extra.option.show_coordinates": "顯示座標",
  "sodium-extra.option.show_coordinates.tooltip": "在疊加層上顯示玩家座標。",
  "sodium-extra.option.show_fps": "顯示 FPS",
  "sodium-extra.option.show_fps.tooltip": "在疊加層上顯示當前 FPS。",
  "sodium-extra.option.show_fps_extended": "顯示詳細 FPS 資訊",
  "sodium-extra.option.show_fps_extended.tooltip": "在疊加層的當前 FPS 旁顯示額外的 FPS 數據(最大值、平均值與最小值)。",
  "sodium-extra.option.single_fog": "全域迷霧",
  "sodium-extra.option.single_fog.tooltip": "調整所有維度的地形迷霧距離。\n啟用「多重維度迷霧」可按維度獨立控制迷霧。\n0：使用原版迷霧設定\n1–32：以區塊為單位設定迷霧距離\n33：最大迷霧距離(實際上等同於停用迷霧)",
  "sodium-extra.option.sky": "天空",
  "sodium-extra.option.sky.tooltip": "渲染天空。",
  "sodium-extra.option.sky_colors": "天空顏色",
  "sodium-extra.option.sky_colors.tooltip": "套用基於生態域的天空著色。",
  "sodium-extra.option.stars": "星星",
  "sodium-extra.option.stars.tooltip": "渲染星星。",
  "sodium-extra.option.steady_debug_hud": "穩定除錯 HUD",
  "sodium-extra.option.steady_debug_hud.tooltip": "按照「穩定除錯 HUD 重新整理間隔」所設定的固定時間間隔重新整理除錯 HUD。",
  "sodium-extra.option.steady_debug_hud_refresh_interval": "穩定除錯 HUD 重新整理間隔",
  "sodium-extra.option.steady_debug_hud_refresh_interval.tooltip": "設定除錯 HUD 的重新整理頻率(單位：刻)。",
  "sodium-extra.option.sun": "太陽",
  "sodium-extra.option.sun.tooltip": "渲染太陽。",
  "sodium-extra.option.system_toast": "系統彈出提示框",
  "sodium-extra.option.system_toast.tooltip": "顯示系統彈出提示框(Toasts)。",
  "sodium-extra.option.text_contrast": "文字對比",
  "sodium-extra.option.text_contrast.background": "背景",
  "sodium-extra.option.text_contrast.none": "無",
  "sodium-extra.option.text_contrast.shadow": "陰影",
  "sodium-extra.option.text_contrast.tooltip": "調整 FPS/座標疊加層的可讀性。\n- 無：純白文字\n- 背景：新增除錯風格背景\n- 陰影：帶有陰影的純白文字",
  "sodium-extra.option.toasts": "彈出提示框",
  "sodium-extra.option.toasts.tooltip": "顯示進度與配方彈出提示框(Toasts)。",
  "sodium-extra.option.tutorial_toast": "教學彈出提示框",
  "sodium-extra.option.tutorial_toast.tooltip": "顯示教學彈出提示框(Toasts)。",
  "sodium-extra.option.use_adaptive_sync.name": "自適性",
  "sodium-extra.option.use_adaptive_sync.tooltip": "允許垂直同步(V-Sync)在幀中間切換並有時自行停用，通常能提升響應速度。可能會導致某些 GPU 驅動程式出現問題。",
  "sodium-extra.option.use_fast_random": "快速隨機材質",
  "sodium-extra.option.use_fast_random.tooltip": "為方塊渲染使用更快的隨機函數。這可能會改變某些隨機旋轉紋理相較於原版的顯示外觀。",
  "sodium-extra.overlay.coordinates": "X：%s，Y：%s，Z：%s",
  "sodium-extra.overlay.coordinates_unavailable": "座標不可用(已啟用 reducedDebugInfo)。",
  "sodium-extra.overlay.fps": "%s FPS",
  "sodium-extra.overlay.fps_extended": "(平均 %s / 1%% 最低 %s / 0.1%% 最低 %s)",
  "sodium-extra.overlay.light_updates": "照明更新已停用",
  "sodium-extra.suggestRSO.header": "建議：安裝 Reese’s Sodium Options",
  "sodium-extra.suggestRSO.message": "強烈建議在安裝 Sodium Extra 的同時安裝 Reese’s Sodium Options。隨著功能日益增加，若沒有它，Sodium 的顯示設定畫面可能會變得難以瀏覽。",
  "sodium-extra.units.blocks": "%s 個方塊",
  "sodium-extra.units.ticks": "%s 刻"
}