{
  "item.irons_jewelry.ring": "戒指",
  "item.irons_jewelry.necklace": "項鍊",
  "item.irons_jewelry.invalid_jewelry": "無效的飾品",
  "item.irons_jewelry.recipe": "工匠卷軸",
  "item.irons_jewelry.ruby": "紅寶石",
  "item.irons_jewelry.sapphire": "藍寶石",
  "item.irons_jewelry.topaz": "黃玉",
  "item.irons_jewelry.moonstone": "月長石",
  "item.irons_jewelry.peridot": "橄欖石",
  "item.irons_jewelry.onyx": "縞瑪瑙",
  "item.irons_jewelry.garnet": "石榴石",
  "item.irons_jewelry.jewelcrafting_guide": "珠寶工藝與你",
  "item.irons_jewelry.jewelcrafting_guide.description": "寶石與珠寶飾品指南",

  "block.irons_jewelry.jewelcrafting_station": "珠寶飾品工作台",

  "container.irons_jewelry.jewelcrafting_station": "珠寶飾品工作台",

  "entity.minecraft.villager.irons_jewelry.jeweler": "珠寶商",

  "pattern.irons_jewelry.simple_band": "簡易戒指",
  "pattern.irons_jewelry.simple_band.item": "簡易%s戒指",
  "pattern.irons_jewelry.effect_on_hit_ring": "回應戒指（未完成）",
  "pattern.irons_jewelry.effect_on_hit_ring.item": "%s回應戒指",
  "pattern.irons_jewelry.gemset_ring": "寶石戒指",
  "pattern.irons_jewelry.gemset_ring.item": "%s戒指",
  "pattern.irons_jewelry.improved_gemset_ring": "進階寶石戒指",
  "pattern.irons_jewelry.improved_gemset_ring.item": "進階%s戒指",
  "pattern.irons_jewelry.improved_gemset_ring.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.superior_gemset_ring": "優良寶石戒指",
  "pattern.irons_jewelry.superior_gemset_ring.item": "優良%s-%s戒指",
  "pattern.irons_jewelry.superior_gemset_ring.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.tearstone_ring": "淚石戒指",
  "pattern.irons_jewelry.tearstone_ring.item": "%s淚石戒指",
  "pattern.irons_jewelry.tearstone_ring.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.stoneplate_ring": "石板戒指",
  "pattern.irons_jewelry.stoneplate_ring.item": "%s石板戒指",
  "pattern.irons_jewelry.piglin_signet_ring": "豬靈圖章戒指",
  "pattern.irons_jewelry.piglin_signet_ring.item": "豬靈圖章戒指",
  "pattern.irons_jewelry.piglin_signet_ring.guide": "此設計圖可在地獄要塞和地獄堡壘中找到。",
  "pattern.irons_jewelry.sharpshooter_loop": "神槍手之環",
  "pattern.irons_jewelry.sharpshooter_loop.item": "%s神槍手之環",
  "pattern.irons_jewelry.sharpshooter_loop.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.stalwart_ring": "堅韌戒指",
  "pattern.irons_jewelry.stalwart_ring.item": "堅韌%s戒指",
  "pattern.irons_jewelry.stalwart_ring.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.simple_chain": "簡易項鍊",
  "pattern.irons_jewelry.simple_chain.item": "%s項鍊",
  "pattern.irons_jewelry.simple_amulet": "簡易護身符",
  "pattern.irons_jewelry.simple_amulet.item": "%s護身符",
  "pattern.irons_jewelry.amulet_of_protection": "保護符",
  "pattern.irons_jewelry.amulet_of_protection.item": "%s保護符",
  "pattern.irons_jewelry.amulet_of_protection.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.barbed_band": "倒刺指環",
  "pattern.irons_jewelry.barbed_band.item": "%2$s倒刺指環",
  "pattern.irons_jewelry.barbed_band.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.stonehewn_band": "石鑿指環",
  "pattern.irons_jewelry.stonehewn_band.item": "%s石鑿指環",
  "pattern.irons_jewelry.haggler_ring": "議價戒指",
  "pattern.irons_jewelry.haggler_ring.item": "%2$s議價戒指",
  "pattern.irons_jewelry.haggler_ring.guide": "此設計圖可透過與珠寶商交易獲得。",
  "pattern.irons_jewelry.bane_ring": "殺戮戒指",
  "pattern.irons_jewelry.bane_ring.item": "%1$s殺戮戒指",
  "pattern.irons_jewelry.bane_ring.guide": "此設計圖可在世界各地找到或透過交易獲得。",
  "pattern.irons_jewelry.rhinestone_amulet": "萊茵石護身符",
  "pattern.irons_jewelry.rhinestone_amulet.item": "%1$s-%2$s-%3$s萊茵石護身符",
  "pattern.irons_jewelry.rhinestone_amulet.guide": "此設計圖可在世界各地找到或透過交易獲得。",

  "material.irons_jewelry.iron": "鐵",
  "material.irons_jewelry.gold": "金",
  "material.irons_jewelry.diamond": "鑽石",
  "material.irons_jewelry.amethyst": "紫水晶",
  "material.irons_jewelry.lapis": "青金石",
  "material.irons_jewelry.silver": "銀",
  "material.irons_jewelry.copper": "銅",
  "material.irons_jewelry.netherite": "獄髓",
  "material.irons_jewelry.emerald": "綠寶石",
  "material.irons_jewelry.ruby": "紅寶石",
  "material.irons_jewelry.sapphire": "藍寶石",
  "material.irons_jewelry.onyx": "縞瑪瑙",
  "material.irons_jewelry.topaz": "黃玉",
  "material.irons_jewelry.moonstone": "月長石",
  "material.irons_jewelry.peridot": "橄欖石",
  "material.irons_jewelry.platinum": "白金",
  "material.irons_jewelry.brass": "黃銅",
  "material.irons_jewelry.bronze": "青銅",
  "material.irons_jewelry.allthemodium": "ATM合金",
  "material.irons_jewelry.vibranium": "振金",
  "material.irons_jewelry.unobtainium": "難得素",
  "material.irons_jewelry.garnet": "石榴石",
  "material.irons_jewelry.example": "範例",

  "part.irons_jewelry.band_simple": "指環",
  "part.irons_jewelry.band_gem": "指環",
  "part.irons_jewelry.band_gem_thin": "指環",
  "part.irons_jewelry.band_gem_superior": "進階指環",
  "part.irons_jewelry.gem_pointy": "寶石",
  "part.irons_jewelry.gem_round": "寶石",
  "part.irons_jewelry.gems_side": "次要寶石",
  "part.irons_jewelry.gem_tearstone": "寶石",
  "part.irons_jewelry.band_tearstone": "指環",
  "part.irons_jewelry.gem_stoneplate": "寶石",
  "part.irons_jewelry.band_stoneplate": "指環",
  "part.irons_jewelry.piglin_signet": "豬靈圖章",
  "part.irons_jewelry.piglin_signet_band": "指環",
  "part.irons_jewelry.band_stalwart": "堅韌指環",
  "part.irons_jewelry.chain_simple": "項鍊",
  "part.irons_jewelry.chain_simple_amulet": "項鍊",
  "part.irons_jewelry.gem_simple_amulet": "寶石",
  "part.irons_jewelry.chain_amulet_of_protection": "項鍊",
  "part.irons_jewelry.gem_amulet_of_protection": "寶石",
  "part.irons_jewelry.gem_band_barbed": "寶石",
  "part.irons_jewelry.band_barbed": "倒刺指環",
  "part.irons_jewelry.stonehewn_band": "指環",
  "part.irons_jewelry.haggler_stone": "議價之石",
  "part.irons_jewelry.band_bane_ring": "指環",
  "part.irons_jewelry.skull_bane_ring": "顱石",
  "part.irons_jewelry.chain_rhinestone": "項鍊",
  "part.irons_jewelry.gem_rhinestone_a": "萊茵石",
  "part.irons_jewelry.gem_rhinestone_b": "萊茵石",
  "part.irons_jewelry.gem_rhinestone_c": "萊茵石",

  "bonus.irons_jewelry.attribute_bonus": "屬性",
  "bonus.irons_jewelry.effect_on_hit_bonus": "命中效果",
  "bonus.irons_jewelry.effect_on_hit_bonus.description": "被擊中時，獲得 %s，持續 %s 秒",
  "bonus.irons_jewelry.effect_immunity_bonus": "效果免疫",
  "bonus.irons_jewelry.effect_immunity_bonus.description": "賦予對 %s 的免疫力",
  "bonus.irons_jewelry.piglin_neutral_bonus": "豬靈中立化",
  "bonus.irons_jewelry.piglin_neutral_bonus.description": "使豬靈轉為中立狀態",
  "bonus.irons_jewelry.on_shield_block_bonus": "盾牌格擋觸發效果",
  "bonus.irons_jewelry.on_shield_block_bonus.description": "盾牌格擋後，%s",
  "bonus.irons_jewelry.on_projectile_hit_bonus": "彈射物命中觸發效果",
  "bonus.irons_jewelry.on_projectile_hit_bonus.description": "彈射物命中後，%s",
  "bonus.irons_jewelry.on_take_damage_bonus": "受擊觸發效果",
  "bonus.irons_jewelry.on_take_damage_bonus.description": "遭受攻擊時，%s",
  "bonus.irons_jewelry.on_attack_bonus": "攻擊觸發效果",
  "bonus.irons_jewelry.on_attack_bonus.description": "進行攻擊時，%s",
  "bonus.irons_jewelry.trade_discount_bonus": "交易折扣",
  "bonus.irons_jewelry.trade_discount_bonus.description": "交易時折扣 %s 個物品",
  "bonus.irons_jewelry.trade_discount_bonus.description.singular": "交易時折扣 %s 個物品",

  "bonus_parameter.irons_jewelry.action": "效果動作",
  "bonus_parameter.irons_jewelry.positive_effect": "正面效果",
  "bonus_parameter.irons_jewelry.negative_effect": "負面效果",
  "bonus_parameter.irons_jewelry.attribute": "屬性",
  "bonus_parameter.irons_jewelry.empty": "空",

  "action.irons_jewelry.apply_effect.name": "施加效果",
  "action.irons_jewelry.apply_effect.self": "獲得 %s%s",
  "action.irons_jewelry.apply_effect.entity": "施加 %s%s",
  "action.irons_jewelry.apply_effect.description": "(%s %s, %s)",
  "action.irons_jewelry.apply_effect.description_instantaneous": "(%s %s)",
  "action.irons_jewelry.knockback.name": "施加擊退",
  "action.irons_jewelry.knockback.push": "擊退 %s（%sx 強度）",
  "action.irons_jewelry.knockback.pull": "牽引 %s（%sx 強度）",
  "action.irons_jewelry.ignite.name": "點燃",
  "action.irons_jewelry.ignite": "點燃 %s，持續 %s",
  "action.irons_jewelry.apply_damage.name": "施加傷害",
  "action.irons_jewelry.apply_damage.self": "受到 %s 點 %s 傷害",
  "action.irons_jewelry.apply_damage.entity": "造成 %s 點 %s 傷害",
  "action.irons_jewelry.apply_damage.description": "(造成 %s 點 %s 傷害)",
  "action.irons_jewelry.apply_freeze.add.self": "獲得 %s 的凍結值",
  "action.irons_jewelry.apply_freeze.name": "凍結",
  "action.irons_jewelry.apply_freeze.freeze.self": "凍結自己 %s",
  "action.irons_jewelry.apply_freeze.add.entity": "對 %s 施加凍結值",
  "action.irons_jewelry.apply_freeze.freeze.entity": "凍結 %s",
  "action.irons_jewelry.explode.name": "製造爆炸",
  "action.irons_jewelry.explode": "製造 %s 爆炸（%s 格半徑）",
  "action.irons_jewelry.explode.self": "引發 %s 爆炸（%s 格半徑）",
  "action.irons_jewelry.explode.wind_burst": "風爆",
  "action.irons_jewelry.heal.name": "治療",
  "action.irons_jewelry.heal": "治療 %s 點生命值",
  "action.irons_jewelry.create_items.name": "產生物品",
  "action.irons_jewelry.create_items.chance": "有 %s%% 機率產生 %s 個 %s 物品",
  "action.irons_jewelry.create_items": "產生 %s 個 %s 物品",
  "action.irons_jewelry.create_items.chance.singular": "有 %s%% 機率產生 %s",
  "action.irons_jewelry.create_items.singular": "產生 %s",

  "tooltip.irons_jewelry.hold_shift" : "[%s] +",
  "tooltip.irons_jewelry.part_to_material" : "%s: %s",
  "tooltip.irons_jewelry.quality_multiplier" : "x%s 品質",
  "tooltip.irons_jewelry.parts_header" : "部件：",
  "tooltip.irons_jewelry.bonus_header" : "加成：",
  "tooltip.irons_jewelry.bonus_header_plural" : "加成：",
  "tooltip.irons_jewelry.bonus_crafted_header" : "打造後加成：",
  "tooltip.irons_jewelry.bonus_with_source": "%s（來自 %s）",
  "tooltip.irons_jewelry.bonus_with_direct_source": "%s（%s）",
  "tooltip.irons_jewelry.bonus_to_source": "%s: %s",
  "tooltip.irons_jewelry.bonus_from_part_header": "部件加成：",
  "tooltip.irons_jewelry.quality_to_source": "品質: %s",
  "tooltip.irons_jewelry.part_header_with_counter": "%s（%s/%s）：",
  "tooltip.irons_jewelry.empty": "空",
  "tooltip.irons_jewelry.applicable_materials": "適用材料：",
  "tooltip.irons_jewelry.material_cost": "材料消耗: %s",
  "tooltip.irons_jewelry.material_cost_header": "材料消耗：",
  "tooltip.irons_jewelry.material_tags": "材料標籤：",
  "tooltip.irons_jewelry.self": "自己",
  "tooltip.irons_jewelry.attacker": "攻擊者",
  "tooltip.irons_jewelry.stored_pattern": "設計圖: %s",
  "tooltip.irons_jewelry.use_to_learn": "[%s] 以學習",
  "tooltip.irons_jewelry.already_learned": "已學習",
  "tooltip.irons_jewelry.pattern_already_learned": "%s 已學習",
  "tooltip.irons_jewelry.cooldown": "冷卻時間: %s",
  "tooltip.irons_jewelry.overview_header": "總覽：",
  "tooltip.irons_jewelry.jewelry_type_header": "類型：",

  "damage_type.minecraft.in_fire": "火中受傷",
  "damage_type.minecraft.campfire": "營火",
  "damage_type.minecraft.lightning_bolt": "閃電",
  "damage_type.minecraft.on_fire": "著火",
  "damage_type.minecraft.lava": "岩漿",
  "damage_type.minecraft.hot_floor": "岩漿塊",
  "damage_type.minecraft.in_wall": "窒息",
  "damage_type.minecraft.cramming": "過度擠壓",
  "damage_type.minecraft.drown": "溺水",
  "damage_type.minecraft.starve": "飢餓",
  "damage_type.minecraft.cactus": "仙人掌",
  "damage_type.minecraft.fall": "落地受傷",
  "damage_type.minecraft.fly_into_wall": "動能傷害",
  "damage_type.minecraft.fell_out_of_world": "掉出世界外",
  "damage_type.minecraft.generic": "常規傷害",
  "damage_type.minecraft.magic": "魔法",
  "damage_type.minecraft.wither": "凋零效果",
  "damage_type.minecraft.dragon_breath": "龍息",
  "damage_type.minecraft.dry_out": "乾渴窒息",
  "damage_type.minecraft.sweet_berry_bush": "甜莓灌木",
  "damage_type.minecraft.freeze": "冰凍",
  "damage_type.minecraft.stalagmite": "石筍刺傷",
  "damage_type.minecraft.falling_block": "掉落方塊砸傷",
  "damage_type.minecraft.falling_anvil": "掉落鐵砧砸傷",
  "damage_type.minecraft.falling_stalactite": "鐘乳石砸傷",
  "damage_type.minecraft.sting": "螫傷",
  "damage_type.minecraft.mob_attack": "生物攻擊",
  "damage_type.minecraft.mob_attack_no_aggro": "生物攻擊",
  "damage_type.minecraft.player_attack": "玩家攻擊",
  "damage_type.minecraft.arrow": "箭矢",
  "damage_type.minecraft.trident": "三叉戟",
  "damage_type.minecraft.mob_projectile": "彈射物（來自生物）",
  "damage_type.minecraft.spit": "唾沫",
  "damage_type.minecraft.wind_charge": "風彈",
  "damage_type.minecraft.fireworks": "煙火火箭",
  "damage_type.minecraft.fireball": "火球",
  "damage_type.minecraft.unattributed_fireball": "火球（未知來源）",
  "damage_type.minecraft.wither_skull": "凋零頭顱",
  "damage_type.minecraft.thrown": "投擲物",
  "damage_type.minecraft.indirect_magic": "魔法",
  "damage_type.minecraft.thorns": "荊棘",
  "damage_type.minecraft.explosion": "爆炸",
  "damage_type.minecraft.player_explosion": "爆炸（來自玩家）",
  "damage_type.minecraft.sonic_boom": "音爆",
  "damage_type.minecraft.bad_respawn_point": "床或重生錨爆炸",
  "damage_type.minecraft.outside_border": "世界邊界外",
  "damage_type.minecraft.generic_kill": "常規擊殺",
  "damage_type.apothic_attributes.bleeding": "流血",
  "damage_type.apothic_attributes.cold_damage": "寒冷傷害",
  "damage_type.apothic_attributes.fire_damage": "火焰傷害",
  "damage_type.apothic_attributes.detonation": "引爆傷害",
  "damage_type.apothic_attributes.current_hp_damage": "當前生命值百分比傷害",

  "ui.irons_jewelry.guide_book.table_of_contents" : "目錄",
  "ui.irons_jewelry.guide_book.table_of_contents_materials" : "材料種類",
  "ui.irons_jewelry.guide_book.table_of_contents_patterns" : "飾品設計圖",
  "ui.irons_jewelry.guide_book.pattern_select_hint" : "選擇一個部件以查看詳細資訊",
  "ui.irons_jewelry.quality" : "品質",
  "ui.irons_jewelry.primary_part" : "主要部件",
  "ui.irons_jewelry.primary_part_header" : "主要部件：",
  "ui.irons_jewelry.primary_part.description" : "此部件將用於決定整件珠寶飾品的最終品質",
  "ui.irons_jewelry.primary_part.innate" : "此設計圖擁有額外的基本品質乘數 x%s",
  "ui.irons_jewelry.quality.description" : "當 %s 作為珠寶飾品的主要部件時，所有附加屬性加成的效能都將等比縮放 %s",
  "ui.irons_jewelry.bonus_type.description" : "當部件提供 %s 加成時，使用 %s 將賦予效果: %s。",
  "ui.irons_jewelry.bonus_type.parameter_description" : "使用材料的 %s 屬性。",
  "ui.irons_jewelry.artisan_scroll_description.unlocked" : "%s 設計圖為預設解鎖，可立即在 %s 進行製作",
  "ui.irons_jewelry.artisan_scroll_description.locked" : "%s 設計圖目前為鎖定狀態，需要找到對應的 %s 來學習。",
  "ui.irons_jewelry.artisan_scroll_description.unknown" : "沒有關於如何尋找此設計圖的額外線索"
}