{
  "key.category.auto_attack.auto_attack": "自動攻擊",
  "key.auto_attack.toggleAttack": "切換自動攻擊",
  "key.auto_attack.toggleRotation": "切換旋轉模式",
  "gui.auto_attack.autoAttackPrefix": "自動攻擊：%s",
  "gui.auto_attack.enabled": "已開啟",
  "gui.auto_attack.disabled": "已關閉",
  "gui.auto_attack.disabledDueDurability": "因耐久度過低而停用",
  "gui.auto_attack.disabledDueSpectator": "因處於旁觀者模式而停用",
  "gui.auto_attack.rotationModePrefix": "旋轉模式：%s",
  "gui.auto_attack.invalidFacing": "無效朝向(向上/向下)",
  "gui.auto_attack.direction.north": "北方",
  "gui.auto_attack.direction.east": "東方",
  "gui.auto_attack.direction.south": "南方",
  "gui.auto_attack.direction.west": "西方",
  "menu.auto_attack.config.title": "自動攻擊設定",
  "menu.auto_attack.config.category.general": "一般",
  "menu.auto_attack.config.enableMod": "啟用模組",
  "menu.auto_attack.config.disableOnLowDurability": "低耐久度時停用",
  "menu.auto_attack.config.durabilityThreshold": "耐久度門檻",
  "menu.auto_attack.config.durabilityThreshold.tooltip": "當武器耐久度等於或低於此值時停止攻擊。",
  "menu.auto_attack.config.attackNonHostile": "攻擊非敵對生物",
  "menu.auto_attack.config.protectTamedMobs": "保護已馴服生物",
  "menu.auto_attack.config.attackNonLiving": "攻擊非生物實體",
  "menu.auto_attack.config.rotationAngle": "旋轉角度",
  "menu.auto_attack.config.rotationSpeed": "旋轉速度",
  "menu.auto_attack.config.autoAlignYaw": "自動對齊偏航角",
  "menu.auto_attack.config.autoAlignYaw.tooltip": "啟用旋轉模式時，自動將視角對齊至最接近的基本方位(東/南/西/北)。\n防止視角偏差，使旋轉更加一致。",
  "menu.auto_attack.config.autoAlignYawOffset": "自動對齊偏航角偏移量",
  "menu.auto_attack.config.autoAlignYawOffset.tooltip": "為對齊的基本方位加入自訂偏移角度。\n適合想從嚴格的基本方位稍微向左/向右旋轉時使用。",
  "menu.auto_attack.config.display_mode": "訊息顯示模式",
  "menu.auto_attack.config.display_mode.tooltip": "決定狀態更新訊息的顯示方式。",
  "menu.auto_attack.display_mode.chat": "聊天欄",
  "menu.auto_attack.display_mode.action_bar": "快捷欄上方",
  "menu.auto_attack.config.whitelist": "攻擊白名單",
  "menu.auto_attack.config.whitelist.tooltip": "此處的實體將一律會被攻擊。\n此設定優先度高於除黑名單外的所有其他攻擊防護機制。",
  "menu.auto_attack.config.blacklist": "攻擊黑名單",
  "menu.auto_attack.config.blacklist.tooltip": "此處的實體將永遠不會被攻擊。",
  "menu.auto_attack.config.entity_id.empty": "實體 ID 不能為空。",
  "menu.auto_attack.config.entity_id.invalid_format": "無效的資源位置格式。",
  "menu.auto_attack.config.entity_id.not_found": "不存在的實體類型：%s",
  "menu.auto_attack.config.entity_id.disallowed_player": "不允許使用玩家實體。"
}