option.ENTITY_SHADOWS=Entity Shadows
option.ENTITY_SHADOWS.comment=Apply shadowmapping to entities. Can impact CPU and GPU performance significantly in areas with many mobs
value.ENTITY_SHADOWS.false=Off
value.ENTITY_SHADOWS.true=On

option.SHADOWS_ENABLED=Enable Shadows
option.SHADOWS_ENABLED.comment=Enables shadows. Will significantly improve GPU performance if off, but looks way worse

option.SHADOW_RES=Shadow Resolution
option.SHADOW_RES.comment=Quality of the shadowmapping. Significantly impacts VRAM usage
value.SHADOW_RES.128=128px
value.SHADOW_RES.256=256px
value.SHADOW_RES.512=512px
value.SHADOW_RES.1024=1024px
value.SHADOW_RES.2048=2048px
value.SHADOW_RES.4096=§aDefault
value.SHADOW_RES.8192=8192px

option.SHADOW_DIST=Shadow Distance
option.SHADOW_DIST.comment=How far away shadows can be rendered. Significantly impacts GPU performance
value.SHADOW_DIST.4=§a§l§o4 Chunks
value.SHADOW_DIST.5=§a§l§o5 Chunks
value.SHADOW_DIST.6=§a§l§o6 Chunks
value.SHADOW_DIST.7=§a§l§o7 Chunks
value.SHADOW_DIST.8=§a§l§o8 Chunks
value.SHADOW_DIST.9=§a§l§o9 Chunks
value.SHADOW_DIST.10=§a§l§o10 Chunks
value.SHADOW_DIST.11=§e§l§o11 Chunks
value.SHADOW_DIST.12=§e§l§o12 Chunks
value.SHADOW_DIST.13=§e§l§o13 Chunks
value.SHADOW_DIST.14=§e§l§o14 Chunks
value.SHADOW_DIST.15=§e§l§o15 Chunks
value.SHADOW_DIST.16=§6§l§o16 Chunks
value.SHADOW_DIST.17=§6§l§o17 Chunks
value.SHADOW_DIST.18=§6§l§o18 Chunks
value.SHADOW_DIST.19=§6§l§o19 Chunks
value.SHADOW_DIST.20=§c§l§o20 Chunks
value.SHADOW_DIST.21=§c§l§o21 Chunks
value.SHADOW_DIST.22=§c§l§o22 Chunks
value.SHADOW_DIST.23=§c§l§o23 Chunks
value.SHADOW_DIST.24=§c§l§o24 Chunks
value.SHADOW_DIST.25=§4§k§l§oa §4§l§o25 Chunks §4§k§l§oa
value.SHADOW_DIST.26=§4§k§l§oa §4§l§o26 Chunks §4§k§l§oa
value.SHADOW_DIST.27=§4§k§l§oa §4§l§o27 Chunks §4§k§l§oa
value.SHADOW_DIST.28=§4§k§l§oa §4§l§o28 Chunks §4§k§l§oa
value.SHADOW_DIST.29=§4§k§l§oa §4§l§o29 Chunks §4§k§l§oa
value.SHADOW_DIST.30=§4§k§l§oa §4§l§o30 Chunks §4§k§l§oa
value.SHADOW_DIST.31=§4§k§l§oa §4§l§o31 Chunks §4§k§l§oa
value.SHADOW_DIST.32=§4§k§l§oa §4§l§o32 Chunks §4§k§l§oa


option.DAY_R=§cRed
option.DAY_G=§aGreen
option.DAY_B=§9Blue
option.DAY_I=Intensity

option.NIGHT_R=§cRed
option.NIGHT_G=§aGreen
option.NIGHT_B=§9Blue
option.NIGHT_I=Intensity

option.SUNSET_R=§cRed
option.SUNSET_G=§aGreen
option.SUNSET_B=§9Blue
option.SUNSET_I=Intensity

option.SKY_DAY_A_R=§cHorizon Red
option.SKY_DAY_A_G=§aHorizon Green
option.SKY_DAY_A_B=§9Horizon Blue

option.SKY_DAY_B_R=§cStratosphere Red
option.SKY_DAY_B_G=§aStratosphere Green
option.SKY_DAY_B_B=§9Stratosphere Blue

option.SKY_NIGHT_A_R=§cHorizon Red
option.SKY_NIGHT_A_G=§aHorizon Green
option.SKY_NIGHT_A_B=§9Horizon Blue

option.SKY_NIGHT_B_R=§cStratosphere Red
option.SKY_NIGHT_B_G=§aStratosphere Green
option.SKY_NIGHT_B_B=§9Stratosphere Blue

option.SKY_SUNSET_A_R=§cHorizon Red
option.SKY_SUNSET_A_G=§aHorizon Green
option.SKY_SUNSET_A_B=§9Horizon Blue

option.SKY_SUNSET_B_R=§cStratosphere Red
option.SKY_SUNSET_B_G=§aStratosphere Green
option.SKY_SUNSET_B_B=§9Stratosphere Blue


option.FOG_DAY_R=§cRed
option.FOG_DAY_G=§aGreen
option.FOG_DAY_B=§9Blue
option.FOG_DAY_DIST_MIN=Minimum Fog Distance
option.FOG_DAY_DIST_MAX=Maximum Fog Distance

option.FOG_NIGHT_R=§cRed
option.FOG_NIGHT_G=§aGreen
option.FOG_NIGHT_B=§9Blue
option.FOG_NIGHT_DIST_MIN=Minimum Fog Distance
option.FOG_NIGHT_DIST_MAX=Maximum Fog Distance

option.FOG_SUNSET_R=§cRed
option.FOG_SUNSET_G=§aGreen
option.FOG_SUNSET_B=§9Blue
option.FOG_SUNSET_DIST_MIN=Minimum Fog Distance
option.FOG_SUNSET_DIST_MAX=Maximum Fog Distance

option.MIN_LIGHT=Minimum Light
value.MIN_LIGHT.0.0f=Dark

option.SE_MIN_LIGHT=SE Minimum Light
value.SE_MIN_LIGHT.0.0f=Dark

option.MAX_LIGHT=Maximum Light
value.MAX_LIGHT.4.1f=Unlimited

option.BLOOM=Bloom
option.BLOOM.comment=Makes light sources leak into surrounding objects. Low-moderate GPU performance impact

option.BLOOM_QUALITY=Bloom Quality
option.BLOOM_QUALITY.comment=Sample count for Bloom effect. Medium GPU performance impact
suffix.BLOOM_QUALITY=§r Samples

option.BLOOM_INTENSITY=Bloom Intensity
option.BLOOM_INTENSITY.comment=Brightness of Bloom effect

option.WATER_REFRACTION=Water Refraction
option.WATER_FOAM=Water Foam (§cExperimental§r)

option.TILTED_RAIN=Tilted Rain

option.SHADER_CLOUDS=Clouds

screen.PERFORMANCE=Performance

screen.SKY = Sky
screen.ATMOSPHERE_COLORS = Atmosphere Colors
screen.ATMOSPHERE_DAY = Day
screen.ATMOSPHERE_NIGHT = Night
screen.ATMOSPHERE_SUNSET = Sunrise/Sunset

screen.SKY_COLORS = Sky Colors
screen.SKY_DAY = Day
screen.SKY_NIGHT = Night
screen.SKY_SUNSET = Sunrise/Sunset

screen.FOG = Fog
screen.FOG_DAY = Day
screen.FOG_NIGHT = Night
screen.FOG_SUNSET = Sunrise/Sunset

screen.LIGHTING=Lighting

screen.WATER=Water

screen.CAMERA = Camera

profile.TOASTER=Toaster
profile.POTATO=Potato
profile.LOW=Low
profile.MEDIUM=Medium
profile.HIGH=High
profile.ULTRA=Ultra
profile.CINEMATIC=Cinematic