# Bestiary GUI Texture Guide

This file provides information about the texture coordinates used in the ModernBestiaryScreen.

## Texture Layout (bestiary.png)
The texture file should be 512x512 pixels and contain the following elements:

### Panel Backgrounds
- Main panel background: x=0, y=0, width=170, height=256
- Entity view background: x=180, y=0, width=150, height=150
- Info panel background: x=340, y=0, width=170, height=256

### List Entries
- Selected entry background: x=0, y=260, width=170, height=24
- Hovered entry background: x=0, y=290, width=170, height=24

### Scrollbar
- Scrollbar track: x=180, y=160, width=6, height=256
- Scrollbar thumb (stretchable):
  - Top part: x=190, y=160, width=6, height=3
  - Middle part: x=190, y=163, width=6, height=14
  - Bottom part: x=190, y=177, width=6, height=3

### Loot
- Loot item background (square): x=200, y=200, width=20, height=20

### Background
The background is now in a separate texture file: `bestiary_background.png`
- This file should be 512x512 pixels
- The background is scaled to 80% of its original size
- The scaled background is centered on the screen
- The entire texture is fully visible when scaled down
- The texture is designed to be viewed at a small size as an accent behind the UI elements

## Resource Pack Compatibility
To override these textures in a resource pack, create the following files:
- UI elements: `assets/araxers_bestiary/textures/gui/bestiary.png`
- Background: `assets/araxers_bestiary/textures/gui/bestiary_background.png`

For the UI elements texture, make sure to maintain the same texture coordinates for each element.
