{
  "portraitScale": 1.6,
  "portraitTranslation": [-0.145, 1.2, 0],
  "profileScale": 0.5,
  "profileTranslation": [0, 1, 0],
  "rootBone": "mielador",
  "animations": {
    "faint": "q.bedrock_primary('mielador', 'faint', q.curve('symmetrical'))",
    "physical": "q.bedrock_primary('mielador', 'physical', q.curve('symmetrical'))",
    "cry": "q.bedrock_stateful('mielador', 'cry')",
    "recoil": "q.bedrock_stateful('mielador', 'recoil')"
  },
  "poses": {
    "standing": {
      "poseName": "standing",
      "poseTypes": ["STAND","FLOAT","PROFILE","PORTRAIT"],
      "animations": [
        "q.look('head_ai')",
        "q.bedrock('mielador', 'ground_idle')"
      ],
      "transformTicks": 10,
      "quirks": [
        "q.bedrock_quirk('mielador', 'blink')"
      ]
    },
    "hover": {
      "poseName": "hover",
      "poseTypes": ["FLOAT", "HOVER"],
      "quirks": ["q.bedrock_quirk('mielador', 'blink')"],
          "namedAnimations": {
          "faint": "q.bedrock_stateful('mielador', 'faint_air')"
          },
      "animations": [
        "q.look('head_ai')",
        "q.bedrock('mielador', 'air_idle')",
        "q.pitch_tilt('body', 0.5)"
    ]
    },
    "fly": {
      "poseName": "fly",
      "poseTypes": ["FLY", "SWIM"],
      "quirks": ["q.bedrock_quirk('mielador', 'blink')"],
          "namedAnimations": {
          "faint": "q.bedrock_stateful('mielador', 'faint_air')"
          },
      "animations": [
        "q.look('head_ai')",
        "q.bedrock('mielador', 'air_fly')",
        "q.pitch_tilt('body', 0.5)",
        "q.bedrock('mielador', 'ride_dive')",
        {
          "condition": "q.is_ridden",
          "animation": "q.bedrock('mielador', 'ride_air_fly')"
        }
      ]
    },
     "air-sleep": {
      "poseName": "air_sleep",
       "poseTypes": ["SLEEP"],
       "condition": "q.is_flying",
       "namedAnimations": {
         "cry": "q.bedrock_stateful('dummy', 'cry')"
       },
       "animations": [
         "q.bedrock('mielador', 'sleep_air')"
       ]
     },
    "battle-sleep": {
      "poseName": "battle_sleep",
       "condition": "!q.is_flying",
      "poseTypes": ["SLEEP"],
      "isBattle": true,
          "namedAnimations": {
          "cry": "q.bedrock_stateful('dummy', 'cry')"
          },
      "animations": [
        "q.bedrock('mielador', 'battle_sleep')"
      ],
      "transformTicks": 10
    },
    "sleep": {
      "poseName": "sleep",
       "condition": "!q.is_flying",
      "poseTypes": ["SLEEP"],
      "isBattle": false,
          "namedAnimations": {
          "cry": "q.bedrock_stateful('dummy', 'cry')"
          },
      "animations": [
        "q.bedrock('mielador', 'sleep')"
      ],
      "transformTicks": 10
    }
  }
}