{
      "portraitScale": 1.5,
      "portraitTranslation": [-0.3, 0.5, 0],
      "profileScale": 0.7,
      "profileTranslation": [0, 0.7, 0.3],
  "rootBone": "folly",
  "animations": {
    "faint": "q.bedrock_primary('folly', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('folly', 'cry')",
    "recoil": "q.bedrock_stateful('folly', 'recoil')"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": 
      [
        "q.look('head_right_ai')",
        "q.look('head_left_ai')",
        "q.bedrock('folly','battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('folly', 'blink1')",
        "q.bedrock_quirk('folly', 'blink2')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PROFILE"],
      "isBattle": false,
      "animations": 
      [
        "q.look('head_right_ai')",
        "q.look('head_left_ai')",
        "q.bedrock('folly', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('folly', 'blink1')",
        "q.bedrock_quirk('folly', 'blink2')"
      ]
    },
    "portrait": {
      "poseTypes": ["PORTRAIT"],
      "animations": 
      [
        "q.bedrock('folly', 'portrait')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK", "SWIM"],
      "animations": 
      [
        "q.look('head_right_ai')",
        "q.look('head_left_ai')",
        "q.bedrock('folly', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('folly', 'blink1')",
        "q.bedrock_quirk('folly', 'blink2')"
      ]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": 
      [
        "q.bedrock('folly', 'sleep')"
      ],
      "namedAnimations": {
        "cry": "q.bedrock_stateful('dummy', 'cry')"
      }
    }
  }
}