{
    "portraitScale": 2,
    "portraitTranslation": [-0.35, -0.5, 0],
    "profileScale": 1.0,
    "profileTranslation": [0, 0.31, 0],
    "animations": {
      "faint": "q.bedrock_primary('keenai', 'faint', q.curve('one'))",
      "cry": "q.bedrock_stateful('keenai', 'cry')",
      "recoil": "q.bedrock_stateful('keenai', 'recoil')"
    },
    "poses": {
      "battle-standing": {
        "poseTypes": ["STAND"],
        "isBattle": true,
        "namedAnimations": {
        },
        "animations": ["q.look('head')", "q.bedrock('keenai', 'battle_idle')"],
        "quirks": [
          "q.bedrock_quirk('keenai', 'blink')",
          "q.bedrock_quirk('keenai', q.array('quirk', 'quirk2', 'quirk3'), 15, 25, 1)"
        ]
      },
      "standing": {
        "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
        "isBattle": false,
        "animations": ["q.look('head')", "q.bedrock('keenai', 'ground_idle')"],
        "quirks": [
          "q.bedrock_quirk('keenai', 'blink')",
          "q.bedrock_quirk('keenai', q.array('quirk', 'quirk2', 'quirk3'), 15, 25, 1)"
        ]
      },
      "walking": {
        "poseTypes": ["WALK"],
        "animations": ["q.look('head')", "q.bedrock('keenai', 'ground_walk')"],
        "quirks": [
          "q.bedrock_quirk('keenai', 'blink')",
          "q.bedrock_quirk('keenai', q.array('quirk', 'quirk2'), 15, 25, 1)"
        ]
      },
      "sleep": {
        "poseTypes": ["SLEEP"],
        "animations": ["q.bedrock('keenai', 'sleep')"],
        "quirks": [
        ]
      }
    }
  }  