{
    "portraitScale": 1.3,
    "portraitTranslation": [ -0.2, -0.25, 0 ],
    "profileScale": 0.6,
    "profileTranslation": [ 0, 0.8, 0 ],
  "rootBone": "anglerine",
  "firstPersonCameraOffset": {
    "seat_1": [0, 0.45, 0],
    "seat_2": [0, 0.45, 0]
  },
  "thirdPersonCameraOffset": {
    "seat_1": [0, 0.45, 0.5],
    "seat_1_reverse": [0, 0.45, 0.5],
    "seat_2": [0, 0.45, 0.5],
    "seat_2_reverse": [0, 0.45, 0.5]
  },
  "thirdPersonCameraOffsetNoViewBobbing": {
    "seat_1": [0, 0.45, 0.5],
    "seat_1_reverse": [0, 0.45, 0.5],
    "seat_2": [0, 0.45, 0.5],
    "seat_2_reverse": [0, 0.45, 0.5]
  },
    "animations": {
      "faint": "q.bedrock_primary('anglerine', 'faint', q.curve('one'))",
      "cry": "q.bedrock_stateful('anglerine', 'cry')",
      "recoil": "q.bedrock_stateful('anglerine', 'recoil')"
    },
    "poses": {
      "battle-standing": {
        "poseTypes": ["STAND"],
        "isTouchingWater": false,
        "isBattle": true,
          "namedAnimations": {
          "recoil": "q.bedrock_stateful('anglerine', 'battle_recoil')"
          },
        "animations": [
          "q.bedrock('anglerine', 'battle_idle')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "standing": {
        "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
        "isBattle": false,
        "isTouchingWater": false,
        "animations": [
          "q.bedrock('anglerine', 'ground_idle')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "walking": {
        "poseTypes": ["WALK"],
        "isTouchingWater": false,
        "animations": [
          "q.bedrock('anglerine', 'ground_walk')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "float": {
        "poseTypes": ["FLOAT"],
        "isTouchingWater": true,
        "isUnderWater": true,
        "animations": ["q.pitch_tilt('body', 0.22)",
          "q.bedrock('anglerine', 'water_idle')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "surface-float": {
        "poseTypes": ["STAND", "FLOAT"],
        "isTouchingWater": true,
        "isUnderWater": false,
        "animations": [
          "q.bedrock('anglerine', 'water_idle')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "swim": {
        "poseTypes": ["SWIM"],
        "isTouchingWater": true,
        "isUnderWater": true,
        "animations": ["q.pitch_tilt('body', 0.22)",
          "q.bedrock('anglerine', 'water_swim')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "surface-swim": {
        "poseTypes": ["WALK", "SWIM"],
        "isTouchingWater": true,
        "isUnderWater": false,
        "animations": [
          "q.bedrock('anglerine', 'water_swim')"
        ],
        "quirks": [
          "q.bedrock_quirk('anglerine', 'blink')",
          "q.bedrock_quirk('anglerine', 'angler_blink')"
        ]
      },
      "sleep": {
        "poseTypes": ["SLEEP"],
        "isTouchingWater": false,
          "namedAnimations": {
          "cry": "q.bedrock_stateful('dummy', 'cry')"
          },
          "animations": [
          "q.bedrock('anglerine', 'sleep')"
        ]
      },
      "water-sleep": {
        "poseTypes": ["SLEEP"],
        "isTouchingWater": true,
          "namedAnimations": {
          "cry": "q.bedrock_stateful('dummy', 'cry')"
          },
          "animations": [
          "q.bedrock('anglerine', 'sleep')"
        ]
      }
    }
  }