{
    "head": "head",
    "portraitScale": 2.4,
    "portraitTranslation": [ -0.1, -1, 0],
    "profileScale": 1,
    "profileTranslation": [ 0, 0.3, 0 ],
    "animations": {
      "cry": "q.bedrock_stateful('wickarus', 'cry')",
        "faint": "q.bedrock_primary('wickarus', 'faint')",
        "recoil": "q.bedrock_stateful('wickarus', 'recoil')"
    },

    "poses": {
      "battle-idle": {
        "poseName": "battle-idle",
        "transformTicks": 10,
        "poseTypes": ["STAND"],
        "isBattle": true,
        "isTouchingWater": false,
        "animations": [ "look",
        "bedrock(wickarus, battle_idle)"],
        "quirks": [
          {
            "name": "blink",
            "loopTimes": 1,
            "minSecondsBetweenOccurrences": 8,
            "maxSecondsBetweenOccurrences": 20,
            "animations": ["bedrock(wickarus, blink)"]
          }
        ]
      },
    "standing": {
        "poseName": "standing",
        "transformTicks": 10,
        "poseTypes": ["STAND",
        "NONE",
        "PROFILE",
        "PORTRAIT"],
        "animations": [
        "look",
        "bedrock(wickarus, ground_idle)"],
        "quirks": [
            {
              "name": "blink",
              "loopTimes": 1,
              "minSecondsBetweenOccurrences": 8,
              "maxSecondsBetweenOccurrences": 20,
              "animations": ["bedrock(wickarus, blink)"]
            }
    ]
    },
    "walking": {
        "poseName": "walking",
        "transformTicks": 10,
        "poseTypes": [ "WALK" ],
        "animations": [ 
                      "look",
                      "bedrock(wickarus, ground_walk)" ]
    },
	"hovering": {
		"poseName": "hovering",
		"transformTicks": 10,
		"poseTypes": [ 
    "HOVER" ],
		"animations": [ 
      "bedrock(wickarus, air_idle)",
      "look"
    ],
        "quirks": [
            {
              "name": "blink",
              "loopTimes": 1,
              "minSecondsBetweenOccurrences": 8,
              "maxSecondsBetweenOccurrences": 20,
              "animations": ["bedrock(wickarus, blink)"]
            }
    ]
	},
	"flying": {
		"poseName": "flying",
		"transformTicks": 10,
		"poseTypes": [ "FLY" ],
		"animations": [ 
                  "look",
                  "bedrock(wickarus, air_fly)" ]
		},
	
    "sleeping": {
        "poseName": "sleeping",
        "transformTicks": 10,
        "poseTypes": [ "SLEEP" ],
        "animations": [ "bedrock(wickarus, sleep)"]
    }
  }
}