{
  "portraitScale": 2.0,
  "portraitTranslation": [-0.2, 3.82, 0],
  "profileScale": 0.4,
  "profileTranslation": [-0.05, 1.15, 0],
  "rootBone": "ludikappa",
  "animations": {
    "cry": "q.bedrock_stateful('ludikappa', 'cry')",
    "recoil": "q.bedrock_stateful('ludikappa', 'recoil')",
    "faint": "q.bedrock_primary('ludikappa', 'ground_faint', q.curve('one'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "isTouchingWater": false,
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'battle_idle')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE"],
      "isBattle": false,
      "isTouchingWater": false,
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'ground_idle')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
    "stilt-standing": {
      "poseTypes": ["STAND", "NONE", "PROFILE", "PORTRAIT"],
      "isTouchingWater": true,
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'battle_idle')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
    "battle-walking": {
      "poseTypes": ["WALK"],
      "isBattle": true,
      "isTouchingWater": false,
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'battle_walk')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
        "walking": {
      "poseTypes": ["WALK"],
      "isBattle": false,
      "isTouchingWater": false,
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'ground_walk')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
        "stilt-walking": {
      "poseTypes": ["WALK"],
      "isTouchingWater": true,
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'battle_walk')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
    "float": {
      "isUnderWater": true,
      "poseTypes": ["FLOAT"],
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'water_idle')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
    "swim": {
      "isUnderWater": true,
      "poseTypes": ["SWIM"],
      "animations": ["q.look('head')", "q.bedrock('ludikappa', 'water_swim')"],
      "quirks": ["q.bedrock_quirk('ludikappa', 'blink')"]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('ludikappa', 'sleep')"],
                  "namedAnimations": {
        "cry": "q.bedrock_stateful('dummy', 'cry')"
      }
    }
  }
}