{
    "portraitScale": 1,
    "portraitTranslation": [-1, 4.1, 0],
    "profileScale": 0.245,
    "profileTranslation": [0, 1.4, -7.5],
  "firstPersonCameraOffset": {
    "seat_1": [0, 0.45, -0.2]
  },
  "thirdPersonCameraOffset": {
    "seat_1": [0, 0.35, 0],
    "seat_1_reverse": [0, 0.35, 0]
  },
  "thirdPersonCameraOffsetNoViewBobbing": {
    "seat_1": [0, 0.35, 0],
    "seat_1_reverse": [0, 0.35, 0]
  },
  "rootBone": "mortaraid",
  "animations": {
    "faint": "q.bedrock_primary('mortaraid', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('mortaraid', 'cry')",
    "recoil": "q.bedrock_stateful('mortaraid', 'recoil')",
    "physical": "q.bedrock_stateful('mortaraid', 'physical', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_stateful('mortaraid', 'special', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_stateful('mortaraid', 'status', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "isTouchingWater": false,
      "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'battle_idle')",
        "q.bedrock('mortaraid', 'spin')"
      ],
      "quirks": [
        "q.bedrock_quirk('mortaraid', 'blink')",
        "q.bedrock_quirk('mortaraid', 'quirk')"
      ]
    },
    "battle-walking": {
      "poseTypes": ["WALK"],
      "isBattle": true,
      "isTouchingWater": false,
      "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'ground_walk')",
        "q.bedrock('mortaraid', 'spin')"
      ],
      "quirks": [
        "q.bedrock_quirk('mortaraid', 'blink')",
        "q.bedrock_quirk('mortaraid', 'quirk')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "condition": "!q.in_air",
      "isTouchingWater": false,
      "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('mortaraid', 'blink')",
        "q.bedrock_quirk('mortaraid', 'quirk')"
      ]
    },
      "in-air": {
        "poseTypes": ["STAND", "WALK", "NONE"],
        "isBattle": false,
        "condition": "q.in_air && q.is_ridden",
        "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'ride_jump')"],
        "transformTicks": 5,
        "transformToTicks": 5
      },
    "walking": {
      "poseTypes": ["WALK"],
      "condition": "!q.in_air&& !q.is_sprinting",
      "isBattle": false,
      "isTouchingWater": false,
      "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'ground_walk')",
        {
          "condition": "q.is_ridden",
          "animation": "q.bedrock('mortaraid', 'ride_ground_walk')"
        }
      ],
      "quirks": [
        "q.bedrock_quirk('mortaraid', 'blink')",
        "q.bedrock_quirk('mortaraid', 'quirk')"
      ]
    },
      "run": {
        "poseTypes": ["STAND","WALK"],
        "isBattle": false,
        "condition": "!q.in_air && q.is_sprinting",
        "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
          "q.bedrock('mortaraid', 'ground_run')",
        {
          "condition": "q.is_ridden",
          "animation": "q.bedrock('mortaraid', 'ride_ground_run')"
        }
        ]
      },
    "float": {
      "poseTypes": ["FLOAT", "STAND"],
      "isTouchingWater": true,
      "condition": "!q.in_air",
      "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'water_idle')",
        {
          "condition": "q.is_ridden",
          "animation": "q.bedrock('mortaraid', 'ride_ground_run')"
        }
      ],
      "quirks": [
        "q.bedrock_quirk('mortaraid', 'blink')",
        "q.bedrock_quirk('mortaraid', 'quirk')"
      ]
    },
    "swim": {
      "poseTypes": ["SWIM", "WALK"],
      "isTouchingWater": true,
      "condition": "!q.in_air",
      "animations": [
        "q.look('head_ai', 0.5, 1)",
        "q.look('ear_left', -0.5, 0)",
        "q.look('ear_right', -0.5, 0)",
        "q.bedrock('mortaraid', 'water_swim')",
        {
          "condition": "q.is_ridden",
          "animation": "q.bedrock('mortaraid', 'ride_ground_run')"
        }
      ],
      "quirks": [
        "q.bedrock_quirk('mortaraid', 'blink')",
        "q.bedrock_quirk('mortaraid', 'quirk')"
      ]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('mortaraid', 'sleep')"],
            "namedAnimations": {
        "cry": "q.bedrock_stateful('dummy', 'cry')"
      }
    }
  }
}