=== SAVED CAST: A_1 ===
Normalized points: 64
Raw points: 22

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.8729)
  [ 1]  (0.9718, 0.8835)
  [ 2]  (0.9435, 0.8942)
  [ 3]  (0.9137, 0.8988)
  [ 4]  (0.8838, 0.9029)
  [ 5]  (0.8539, 0.9071)
  [ 6]  (0.8240, 0.9113)
  [ 7]  (0.7941, 0.9154)
  [ 8]  (0.7642, 0.9196)
  [ 9]  (0.7344, 0.9238)
  [10]  (0.7045, 0.9280)
  [11]  (0.6746, 0.9321)
  [12]  (0.6445, 0.9350)
  [13]  (0.6144, 0.9370)
  [14]  (0.5843, 0.9390)
  [15]  (0.5542, 0.9410)
  [16]  (0.5241, 0.9430)
  [17]  (0.5157, 0.9217)
  [18]  (0.5157, 0.8915)
  [19]  (0.5157, 0.8613)
  [20]  (0.5192, 0.8314)
  [21]  (0.5232, 0.8015)
  [22]  (0.5272, 0.7715)
  [23]  (0.5312, 0.7416)
  [24]  (0.5352, 0.7117)
  [25]  (0.5392, 0.6818)
  [26]  (0.5431, 0.6519)
  [27]  (0.5471, 0.6219)
  [28]  (0.5495, 0.5919)
  [29]  (0.5481, 0.5618)
  [30]  (0.5466, 0.5316)
  [31]  (0.5452, 0.5015)
  [32]  (0.5437, 0.4714)
  [33]  (0.5423, 0.4412)
  [34]  (0.5408, 0.4111)
  [35]  (0.5394, 0.3809)
  [36]  (0.5379, 0.3508)
  [37]  (0.5365, 0.3206)
  [38]  (0.5350, 0.2905)
  [39]  (0.5239, 0.2630)
  [40]  (0.5096, 0.2364)
  [41]  (0.4953, 0.2098)
  [42]  (0.4810, 0.1833)
  [43]  (0.4667, 0.1567)
  [44]  (0.4523, 0.1301)
  [45]  (0.4380, 0.1035)
  [46]  (0.4108, 0.0955)
  [47]  (0.3809, 0.0913)
  [48]  (0.3510, 0.0870)
  [49]  (0.3211, 0.0828)
  [50]  (0.2913, 0.0786)
  [51]  (0.2614, 0.0743)
  [52]  (0.2315, 0.0701)
  [53]  (0.2016, 0.0659)
  [54]  (0.1717, 0.0616)
  [55]  (0.1418, 0.0574)
  [56]  (0.1130, 0.0570)
  [57]  (0.0896, 0.0761)
  [58]  (0.0662, 0.0951)
  [59]  (0.0428, 0.1141)
  [60]  (0.0193, 0.1332)
  [61]  (0.0000, 0.1537)
  [62]  (0.0061, 0.1832)
  [63]  (0.0121, 0.2128)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5241, 0.9430)  angle=72.4 deg
  V1  (0.4380, 0.1035)  angle=45.3 deg
  V2  (0.1130, 0.0570)  angle=39.8 deg
  V3  (0.0000, 0.1537)  angle=54.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
