=== SAVED CAST: A_2 ===
Normalized points: 64
Raw points: 16

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.7689)
  [ 1]  (0.9719, 0.7763)
  [ 2]  (0.9437, 0.7836)
  [ 3]  (0.9156, 0.7909)
  [ 4]  (0.8875, 0.7982)
  [ 5]  (0.8594, 0.8055)
  [ 6]  (0.8312, 0.8128)
  [ 7]  (0.8031, 0.8201)
  [ 8]  (0.7750, 0.8275)
  [ 9]  (0.7469, 0.8348)
  [10]  (0.7183, 0.8396)
  [11]  (0.6894, 0.8431)
  [12]  (0.6606, 0.8465)
  [13]  (0.6317, 0.8500)
  [14]  (0.6029, 0.8534)
  [15]  (0.5740, 0.8569)
  [16]  (0.5452, 0.8603)
  [17]  (0.5163, 0.8638)
  [18]  (0.4874, 0.8672)
  [19]  (0.4586, 0.8707)
  [20]  (0.4297, 0.8741)
  [21]  (0.4009, 0.8776)
  [22]  (0.3720, 0.8810)
  [23]  (0.3432, 0.8845)
  [24]  (0.3233, 0.8677)
  [25]  (0.3064, 0.8440)
  [26]  (0.3074, 0.8150)
  [27]  (0.3085, 0.7860)
  [28]  (0.3095, 0.7569)
  [29]  (0.3106, 0.7279)
  [30]  (0.3116, 0.6988)
  [31]  (0.3130, 0.6698)
  [32]  (0.3150, 0.6408)
  [33]  (0.3170, 0.6118)
  [34]  (0.3189, 0.5828)
  [35]  (0.3209, 0.5538)
  [36]  (0.3229, 0.5248)
  [37]  (0.3249, 0.4959)
  [38]  (0.3269, 0.4669)
  [39]  (0.3289, 0.4379)
  [40]  (0.3308, 0.4089)
  [41]  (0.3327, 0.3799)
  [42]  (0.3346, 0.3509)
  [43]  (0.3365, 0.3219)
  [44]  (0.3384, 0.2929)
  [45]  (0.3403, 0.2639)
  [46]  (0.3414, 0.2349)
  [47]  (0.3394, 0.2059)
  [48]  (0.3374, 0.1769)
  [49]  (0.3310, 0.1505)
  [50]  (0.3064, 0.1351)
  [51]  (0.2818, 0.1196)
  [52]  (0.2549, 0.1155)
  [53]  (0.2263, 0.1204)
  [54]  (0.1977, 0.1254)
  [55]  (0.1718, 0.1374)
  [56]  (0.1475, 0.1533)
  [57]  (0.1233, 0.1693)
  [58]  (0.0990, 0.1853)
  [59]  (0.0780, 0.2051)
  [60]  (0.0585, 0.2266)
  [61]  (0.0390, 0.2482)
  [62]  (0.0195, 0.2697)
  [63]  (0.0000, 0.2913)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.3432, 0.8845)  angle=47.0 deg
  V1  (0.3064, 0.8440)  angle=37.3 deg
  V2  (0.3310, 0.1505)  angle=44.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
