=== SAVED CAST: absorb_10_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9542, 0.3660)
  [ 1]  (0.9065, 0.3660)
  [ 2]  (0.8587, 0.3660)
  [ 3]  (0.8110, 0.3660)
  [ 4]  (0.7632, 0.3660)
  [ 5]  (0.7155, 0.3660)
  [ 6]  (0.6677, 0.3660)
  [ 7]  (0.6199, 0.3661)
  [ 8]  (0.5722, 0.3669)
  [ 9]  (0.5245, 0.3677)
  [10]  (0.4767, 0.3685)
  [11]  (0.4290, 0.3693)
  [12]  (0.3812, 0.3701)
  [13]  (0.3335, 0.3709)
  [14]  (0.2857, 0.3717)
  [15]  (0.2380, 0.3725)
  [16]  (0.1902, 0.3733)
  [17]  (0.1425, 0.3741)
  [18]  (0.0947, 0.3749)
  [19]  (0.0474, 0.3692)
  [20]  (0.0000, 0.3631)
  [21]  (0.9542, 0.5934)
  [22]  (0.9083, 0.5876)
  [23]  (0.8608, 0.5916)
  [24]  (0.8132, 0.5957)
  [25]  (0.7657, 0.5997)
  [26]  (0.7182, 0.6037)
  [27]  (0.6707, 0.6078)
  [28]  (0.6232, 0.6118)
  [29]  (0.5756, 0.6158)
  [30]  (0.5281, 0.6200)
  [31]  (0.4808, 0.6255)
  [32]  (0.4334, 0.6311)
  [33]  (0.3860, 0.6367)
  [34]  (0.3387, 0.6422)
  [35]  (0.2913, 0.6478)
  [36]  (0.2440, 0.6534)
  [37]  (0.1966, 0.6590)
  [38]  (0.1492, 0.6645)
  [39]  (0.1019, 0.6701)
  [40]  (0.0545, 0.6757)
  [41]  (0.0070, 0.6799)
  [42]  (0.9542, 0.0393)
  [43]  (0.9597, 0.0851)
  [44]  (0.9651, 0.1310)
  [45]  (0.9706, 0.1769)
  [46]  (0.9761, 0.2228)
  [47]  (0.9815, 0.2686)
  [48]  (0.9870, 0.3145)
  [49]  (0.9891, 0.3606)
  [50]  (0.9888, 0.4068)
  [51]  (0.9885, 0.4530)
  [52]  (0.9882, 0.4992)
  [53]  (0.9879, 0.5454)
  [54]  (0.9875, 0.5916)
  [55]  (0.9872, 0.6378)
  [56]  (0.9869, 0.6840)
  [57]  (0.9866, 0.7302)
  [58]  (0.9887, 0.7763)
  [59]  (0.9916, 0.8224)
  [60]  (0.9944, 0.8685)
  [61]  (0.9972, 0.9146)
  [62]  (1.0000, 0.9607)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0000, 0.3631)  angle=173.8 deg
  V1  (0.9542, 0.5934)  angle=173.7 deg
  V2  (0.0070, 0.6799)  angle=151.0 deg
  V3  (0.9542, 0.0393)  angle=117.3 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
