=== SAVED CAST: absorb_2_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9220, 0.2827)
  [ 1]  (0.8759, 0.2823)
  [ 2]  (0.8298, 0.2819)
  [ 3]  (0.7837, 0.2814)
  [ 4]  (0.7376, 0.2810)
  [ 5]  (0.6915, 0.2806)
  [ 6]  (0.6454, 0.2801)
  [ 7]  (0.5993, 0.2797)
  [ 8]  (0.5532, 0.2791)
  [ 9]  (0.5071, 0.2780)
  [10]  (0.4610, 0.2770)
  [11]  (0.4149, 0.2759)
  [12]  (0.3688, 0.2748)
  [13]  (0.3227, 0.2737)
  [14]  (0.2766, 0.2727)
  [15]  (0.2305, 0.2716)
  [16]  (0.1844, 0.2705)
  [17]  (0.1383, 0.2694)
  [18]  (0.0922, 0.2684)
  [19]  (0.0461, 0.2669)
  [20]  (0.0000, 0.2649)
  [21]  (0.9220, 0.5119)
  [22]  (0.8849, 0.5155)
  [23]  (0.8478, 0.5190)
  [24]  (0.8107, 0.5225)
  [25]  (0.7736, 0.5260)
  [26]  (0.7365, 0.5295)
  [27]  (0.6994, 0.5330)
  [28]  (0.6623, 0.5366)
  [29]  (0.6251, 0.5401)
  [30]  (0.5880, 0.5436)
  [31]  (0.5509, 0.5467)
  [32]  (0.5137, 0.5490)
  [33]  (0.4765, 0.5512)
  [34]  (0.4392, 0.5535)
  [35]  (0.4020, 0.5557)
  [36]  (0.3648, 0.5580)
  [37]  (0.3276, 0.5602)
  [38]  (0.2904, 0.5625)
  [39]  (0.2532, 0.5647)
  [40]  (0.2160, 0.5669)
  [41]  (0.2419, 0.5527)
  [42]  (0.9220, 0.0691)
  [43]  (0.9281, 0.1122)
  [44]  (0.9342, 0.1552)
  [45]  (0.9403, 0.1983)
  [46]  (0.9463, 0.2414)
  [47]  (0.9524, 0.2844)
  [48]  (0.9585, 0.3275)
  [49]  (0.9645, 0.3706)
  [50]  (0.9702, 0.4137)
  [51]  (0.9739, 0.4570)
  [52]  (0.9777, 0.5004)
  [53]  (0.9814, 0.5437)
  [54]  (0.9851, 0.5870)
  [55]  (0.9888, 0.6304)
  [56]  (0.9926, 0.6737)
  [57]  (0.9963, 0.7170)
  [58]  (1.0000, 0.7604)
  [59]  (0.9925, 0.8031)
  [60]  (0.9838, 0.8457)
  [61]  (0.9751, 0.8883)
  [62]  (0.9664, 0.9309)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0000, 0.2649)  angle=167.5 deg
  V1  (0.9220, 0.5119)  angle=159.6 deg
  V2  (0.2160, 0.5669)  angle=154.7 deg
  V3  (0.9220, 0.0691)  angle=117.4 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
