=== SAVED CAST: absorb_3_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8382, 0.3436)
  [ 1]  (0.7963, 0.3473)
  [ 2]  (0.7545, 0.3510)
  [ 3]  (0.7126, 0.3548)
  [ 4]  (0.6707, 0.3585)
  [ 5]  (0.6288, 0.3623)
  [ 6]  (0.5870, 0.3660)
  [ 7]  (0.5451, 0.3697)
  [ 8]  (0.5032, 0.3735)
  [ 9]  (0.4614, 0.3772)
  [10]  (0.4195, 0.3809)
  [11]  (0.3776, 0.3847)
  [12]  (0.3357, 0.3884)
  [13]  (0.2939, 0.3921)
  [14]  (0.2520, 0.3959)
  [15]  (0.2101, 0.3996)
  [16]  (0.1682, 0.4010)
  [17]  (0.1261, 0.4011)
  [18]  (0.0841, 0.4012)
  [19]  (0.0420, 0.4014)
  [20]  (0.0000, 0.4015)
  [21]  (0.8382, 0.5925)
  [22]  (0.7982, 0.5945)
  [23]  (0.7582, 0.5964)
  [24]  (0.7183, 0.5983)
  [25]  (0.6783, 0.6002)
  [26]  (0.6383, 0.6021)
  [27]  (0.5983, 0.6040)
  [28]  (0.5583, 0.6059)
  [29]  (0.5183, 0.6078)
  [30]  (0.4784, 0.6097)
  [31]  (0.4384, 0.6113)
  [32]  (0.3984, 0.6123)
  [33]  (0.3583, 0.6132)
  [34]  (0.3183, 0.6142)
  [35]  (0.2783, 0.6151)
  [36]  (0.2383, 0.6160)
  [37]  (0.1983, 0.6170)
  [38]  (0.1583, 0.6179)
  [39]  (0.1182, 0.6189)
  [40]  (0.0845, 0.6155)
  [41]  (0.0997, 0.5784)
  [42]  (0.8382, 0.0871)
  [43]  (0.8475, 0.1286)
  [44]  (0.8567, 0.1701)
  [45]  (0.8660, 0.2116)
  [46]  (0.8753, 0.2530)
  [47]  (0.8845, 0.2945)
  [48]  (0.8959, 0.3355)
  [49]  (0.9074, 0.3764)
  [50]  (0.9190, 0.4173)
  [51]  (0.9306, 0.4582)
  [52]  (0.9421, 0.4991)
  [53]  (0.9537, 0.5400)
  [54]  (0.9653, 0.5809)
  [55]  (0.9769, 0.6218)
  [56]  (0.9884, 0.6627)
  [57]  (1.0000, 0.7036)
  [58]  (0.9993, 0.7452)
  [59]  (0.9923, 0.7871)
  [60]  (0.9853, 0.8290)
  [61]  (0.9783, 0.8710)
  [62]  (0.9713, 0.9129)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0000, 0.4015)  angle=167.0 deg
  V1  (0.8382, 0.5925)  angle=164.4 deg
  V2  (0.0845, 0.6155)  angle=106.5 deg
  V3  (0.0997, 0.5784)  angle=34.1 deg
  V4  (0.8382, 0.0871)  angle=111.0 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
