=== SAVED CAST: absorb_4_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9781, 0.3808)
  [ 1]  (0.9300, 0.3736)
  [ 2]  (0.8814, 0.3736)
  [ 3]  (0.8327, 0.3737)
  [ 4]  (0.7841, 0.3737)
  [ 5]  (0.7354, 0.3738)
  [ 6]  (0.6868, 0.3739)
  [ 7]  (0.6382, 0.3740)
  [ 8]  (0.5895, 0.3741)
  [ 9]  (0.5409, 0.3742)
  [10]  (0.4922, 0.3743)
  [11]  (0.4436, 0.3745)
  [12]  (0.3949, 0.3742)
  [13]  (0.3463, 0.3723)
  [14]  (0.2977, 0.3711)
  [15]  (0.2490, 0.3713)
  [16]  (0.2005, 0.3692)
  [17]  (0.1519, 0.3656)
  [18]  (0.1039, 0.3589)
  [19]  (0.0555, 0.3540)
  [20]  (0.0072, 0.3486)
  [21]  (0.9781, 0.6550)
  [22]  (0.9367, 0.6524)
  [23]  (0.8952, 0.6521)
  [24]  (0.8537, 0.6534)
  [25]  (0.8122, 0.6548)
  [26]  (0.7707, 0.6561)
  [27]  (0.7292, 0.6568)
  [28]  (0.6877, 0.6575)
  [29]  (0.6461, 0.6581)
  [30]  (0.6046, 0.6588)
  [31]  (0.5632, 0.6616)
  [32]  (0.5218, 0.6651)
  [33]  (0.4805, 0.6685)
  [34]  (0.4392, 0.6731)
  [35]  (0.3978, 0.6754)
  [36]  (0.3563, 0.6779)
  [37]  (0.3149, 0.6807)
  [38]  (0.2735, 0.6835)
  [39]  (0.2320, 0.6853)
  [40]  (0.1905, 0.6870)
  [41]  (0.1495, 0.6808)
  [42]  (0.9781, 0.0000)
  [43]  (0.9828, 0.0498)
  [44]  (0.9862, 0.0997)
  [45]  (0.9876, 0.1497)
  [46]  (0.9891, 0.1997)
  [47]  (0.9904, 0.2497)
  [48]  (0.9916, 0.2997)
  [49]  (0.9928, 0.3498)
  [50]  (0.9928, 0.3998)
  [51]  (0.9928, 0.4498)
  [52]  (0.9911, 0.4998)
  [53]  (0.9893, 0.5498)
  [54]  (0.9893, 0.5998)
  [55]  (0.9883, 0.6499)
  [56]  (0.9859, 0.6998)
  [57]  (0.9855, 0.7498)
  [58]  (0.9855, 0.7999)
  [59]  (0.9855, 0.8499)
  [60]  (0.9855, 0.8999)
  [61]  (0.9855, 0.9500)
  [62]  (0.9855, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0072, 0.3486)  angle=168.9 deg
  V1  (0.9781, 0.6550)  angle=166.1 deg
  V2  (0.1495, 0.6808)  angle=131.9 deg
  V3  (0.9781, 0.0000)  angle=124.0 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
