=== SAVED CAST: absorb_5_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9283, 0.3833)
  [ 1]  (0.8818, 0.3832)
  [ 2]  (0.8354, 0.3848)
  [ 3]  (0.7890, 0.3865)
  [ 4]  (0.7426, 0.3879)
  [ 5]  (0.6962, 0.3890)
  [ 6]  (0.6497, 0.3901)
  [ 7]  (0.6033, 0.3911)
  [ 8]  (0.5569, 0.3921)
  [ 9]  (0.5104, 0.3930)
  [10]  (0.4640, 0.3940)
  [11]  (0.4176, 0.3945)
  [12]  (0.3711, 0.3950)
  [13]  (0.3247, 0.3951)
  [14]  (0.2783, 0.3947)
  [15]  (0.2318, 0.3943)
  [16]  (0.1854, 0.3939)
  [17]  (0.1389, 0.3934)
  [18]  (0.0925, 0.3924)
  [19]  (0.0463, 0.3883)
  [20]  (0.0000, 0.3844)
  [21]  (0.9283, 0.5930)
  [22]  (0.8886, 0.5965)
  [23]  (0.8490, 0.6004)
  [24]  (0.8095, 0.6059)
  [25]  (0.7701, 0.6114)
  [26]  (0.7307, 0.6169)
  [27]  (0.6912, 0.6220)
  [28]  (0.6516, 0.6264)
  [29]  (0.6120, 0.6307)
  [30]  (0.5725, 0.6351)
  [31]  (0.5329, 0.6396)
  [32]  (0.4933, 0.6440)
  [33]  (0.4538, 0.6485)
  [34]  (0.4142, 0.6528)
  [35]  (0.3746, 0.6570)
  [36]  (0.3350, 0.6612)
  [37]  (0.2956, 0.6671)
  [38]  (0.2562, 0.6729)
  [39]  (0.2168, 0.6787)
  [40]  (0.1773, 0.6838)
  [41]  (0.1382, 0.6827)
  [42]  (0.9283, 0.0725)
  [43]  (0.9354, 0.1149)
  [44]  (0.9417, 0.1574)
  [45]  (0.9472, 0.1999)
  [46]  (0.9528, 0.2425)
  [47]  (0.9550, 0.2854)
  [48]  (0.9572, 0.3283)
  [49]  (0.9592, 0.3712)
  [50]  (0.9599, 0.4142)
  [51]  (0.9607, 0.4571)
  [52]  (0.9635, 0.5000)
  [53]  (0.9679, 0.5427)
  [54]  (0.9726, 0.5854)
  [55]  (0.9786, 0.6279)
  [56]  (0.9847, 0.6704)
  [57]  (0.9894, 0.7131)
  [58]  (0.9938, 0.7559)
  [59]  (0.9967, 0.7987)
  [60]  (0.9979, 0.8416)
  [61]  (0.9983, 0.8846)
  [62]  (1.0000, 0.9275)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0000, 0.3844)  angle=172.2 deg
  V1  (0.9283, 0.5930)  angle=162.2 deg
  V2  (0.1382, 0.6827)  angle=140.7 deg
  V3  (0.9283, 0.0725)  angle=118.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
