=== SAVED CAST: absorb_6_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9205, 0.3715)
  [ 1]  (0.8744, 0.3713)
  [ 2]  (0.8283, 0.3710)
  [ 3]  (0.7823, 0.3707)
  [ 4]  (0.7362, 0.3704)
  [ 5]  (0.6901, 0.3701)
  [ 6]  (0.6441, 0.3700)
  [ 7]  (0.5981, 0.3729)
  [ 8]  (0.5521, 0.3759)
  [ 9]  (0.5061, 0.3788)
  [10]  (0.4602, 0.3817)
  [11]  (0.4142, 0.3847)
  [12]  (0.3681, 0.3844)
  [13]  (0.3221, 0.3835)
  [14]  (0.2760, 0.3826)
  [15]  (0.2300, 0.3801)
  [16]  (0.1841, 0.3763)
  [17]  (0.1381, 0.3736)
  [18]  (0.0921, 0.3712)
  [19]  (0.0461, 0.3698)
  [20]  (0.0000, 0.3684)
  [21]  (0.9205, 0.5283)
  [22]  (0.8855, 0.5295)
  [23]  (0.8505, 0.5307)
  [24]  (0.8155, 0.5319)
  [25]  (0.7805, 0.5335)
  [26]  (0.7457, 0.5367)
  [27]  (0.7108, 0.5400)
  [28]  (0.6759, 0.5433)
  [29]  (0.6411, 0.5465)
  [30]  (0.6062, 0.5498)
  [31]  (0.5713, 0.5530)
  [32]  (0.5365, 0.5562)
  [33]  (0.5016, 0.5594)
  [34]  (0.4667, 0.5626)
  [35]  (0.4318, 0.5657)
  [36]  (0.3969, 0.5682)
  [37]  (0.3620, 0.5706)
  [38]  (0.3270, 0.5731)
  [39]  (0.2921, 0.5755)
  [40]  (0.2572, 0.5781)
  [41]  (0.2223, 0.5815)
  [42]  (0.9205, 0.1462)
  [43]  (0.9278, 0.1811)
  [44]  (0.9351, 0.2161)
  [45]  (0.9423, 0.2510)
  [46]  (0.9490, 0.2861)
  [47]  (0.9556, 0.3212)
  [48]  (0.9623, 0.3562)
  [49]  (0.9670, 0.3916)
  [50]  (0.9713, 0.4270)
  [51]  (0.9757, 0.4624)
  [52]  (0.9802, 0.4978)
  [53]  (0.9849, 0.5332)
  [54]  (0.9896, 0.5686)
  [55]  (0.9926, 0.6041)
  [56]  (0.9939, 0.6398)
  [57]  (0.9952, 0.6755)
  [58]  (0.9968, 0.7111)
  [59]  (0.9987, 0.7468)
  [60]  (1.0000, 0.7824)
  [61]  (1.0000, 0.8181)
  [62]  (1.0000, 0.8538)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0000, 0.3684)  angle=171.8 deg
  V1  (0.9205, 0.5283)  angle=168.2 deg
  V2  (0.2223, 0.5815)  angle=153.7 deg
  V3  (0.9205, 0.1462)  angle=110.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
