=== SAVED CAST: absorb_9_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8403, 0.2746)
  [ 1]  (0.7983, 0.2748)
  [ 2]  (0.7563, 0.2749)
  [ 3]  (0.7142, 0.2750)
  [ 4]  (0.6722, 0.2752)
  [ 5]  (0.6302, 0.2753)
  [ 6]  (0.5882, 0.2756)
  [ 7]  (0.5462, 0.2765)
  [ 8]  (0.5042, 0.2773)
  [ 9]  (0.4621, 0.2782)
  [10]  (0.4201, 0.2791)
  [11]  (0.3781, 0.2800)
  [12]  (0.3361, 0.2808)
  [13]  (0.2941, 0.2817)
  [14]  (0.2521, 0.2826)
  [15]  (0.2101, 0.2834)
  [16]  (0.1681, 0.2843)
  [17]  (0.1260, 0.2852)
  [18]  (0.0840, 0.2861)
  [19]  (0.0420, 0.2869)
  [20]  (0.0000, 0.2878)
  [21]  (0.8403, 0.4823)
  [22]  (0.8087, 0.4838)
  [23]  (0.7770, 0.4853)
  [24]  (0.7454, 0.4868)
  [25]  (0.7138, 0.4883)
  [26]  (0.6822, 0.4899)
  [27]  (0.6505, 0.4914)
  [28]  (0.6189, 0.4929)
  [29]  (0.5873, 0.4944)
  [30]  (0.5556, 0.4959)
  [31]  (0.5240, 0.4974)
  [32]  (0.4924, 0.4990)
  [33]  (0.4608, 0.5005)
  [34]  (0.4292, 0.5014)
  [35]  (0.3980, 0.4958)
  [36]  (0.3668, 0.4901)
  [37]  (0.3357, 0.4845)
  [38]  (0.3045, 0.4788)
  [39]  (0.2734, 0.4732)
  [40]  (0.2422, 0.4675)
  [41]  (0.2110, 0.4619)
  [42]  (0.8403, 0.0988)
  [43]  (0.8518, 0.1383)
  [44]  (0.8632, 0.1777)
  [45]  (0.8747, 0.2172)
  [46]  (0.8861, 0.2567)
  [47]  (0.8976, 0.2961)
  [48]  (0.9090, 0.3356)
  [49]  (0.9205, 0.3751)
  [50]  (0.9320, 0.4145)
  [51]  (0.9434, 0.4540)
  [52]  (0.9549, 0.4935)
  [53]  (0.9663, 0.5329)
  [54]  (0.9707, 0.5737)
  [55]  (0.9744, 0.6147)
  [56]  (0.9780, 0.6556)
  [57]  (0.9817, 0.6965)
  [58]  (0.9853, 0.7375)
  [59]  (0.9890, 0.7784)
  [60]  (0.9927, 0.8193)
  [61]  (0.9963, 0.8603)
  [62]  (1.0000, 0.9012)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0000, 0.2878)  angle=165.8 deg
  V1  (0.8403, 0.4823)  angle=164.2 deg
  V2  (0.2110, 0.4619)  angle=139.7 deg
  V3  (0.8403, 0.0988)  angle=103.8 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
