=== SAVED CAST: banish_10_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9509, 0.7892)
  [ 1]  (0.9196, 0.7356)
  [ 2]  (0.8883, 0.6821)
  [ 3]  (0.8489, 0.6349)
  [ 4]  (0.8039, 0.5922)
  [ 5]  (0.7590, 0.5494)
  [ 6]  (0.7140, 0.5067)
  [ 7]  (0.6691, 0.4639)
  [ 8]  (0.6165, 0.4312)
  [ 9]  (0.5632, 0.3995)
  [10]  (0.5098, 0.3678)
  [11]  (0.4565, 0.3361)
  [12]  (0.4032, 0.3044)
  [13]  (0.3499, 0.2727)
  [14]  (0.2965, 0.2409)
  [15]  (0.2432, 0.2092)
  [16]  (0.1943, 0.1717)
  [17]  (0.1495, 0.1288)
  [18]  (0.1047, 0.0859)
  [19]  (0.0599, 0.0429)
  [20]  (0.0151, 0.0000)
  [21]  (0.9509, 0.2729)
  [22]  (0.9388, 0.3016)
  [23]  (0.9268, 0.3304)
  [24]  (0.9147, 0.3591)
  [25]  (0.8992, 0.3860)
  [26]  (0.8819, 0.4119)
  [27]  (0.8646, 0.4379)
  [28]  (0.8474, 0.4638)
  [29]  (0.8301, 0.4898)
  [30]  (0.8128, 0.5157)
  [31]  (0.7956, 0.5417)
  [32]  (0.7788, 0.5679)
  [33]  (0.7620, 0.5942)
  [34]  (0.7452, 0.6204)
  [35]  (0.7284, 0.6467)
  [36]  (0.7116, 0.6729)
  [37]  (0.6948, 0.6992)
  [38]  (0.6780, 0.7254)
  [39]  (0.6613, 0.7517)
  [40]  (0.6449, 0.7783)
  [41]  (0.6285, 0.8048)
  [42]  (0.9509, 0.1498)
  [43]  (0.9546, 0.1922)
  [44]  (0.9582, 0.2346)
  [45]  (0.9604, 0.2771)
  [46]  (0.9623, 0.3196)
  [47]  (0.9642, 0.3621)
  [48]  (0.9660, 0.4047)
  [49]  (0.9672, 0.4472)
  [50]  (0.9678, 0.4897)
  [51]  (0.9683, 0.5323)
  [52]  (0.9689, 0.5749)
  [53]  (0.9695, 0.6174)
  [54]  (0.9703, 0.6600)
  [55]  (0.9712, 0.7025)
  [56]  (0.9722, 0.7450)
  [57]  (0.9732, 0.7876)
  [58]  (0.9742, 0.8301)
  [59]  (0.9757, 0.8727)
  [60]  (0.9787, 0.9151)
  [61]  (0.9818, 0.9576)
  [62]  (0.9849, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0151, 0.0000)  angle=152.5 deg
  V1  (0.9509, 0.2729)  angle=96.5 deg
  V2  (0.6285, 0.8048)  angle=174.5 deg
  V3  (0.9509, 0.1498)  angle=148.8 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
