=== SAVED CAST: banish_2_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9047, 0.7944)
  [ 1]  (0.8628, 0.7680)
  [ 2]  (0.8208, 0.7417)
  [ 3]  (0.7789, 0.7153)
  [ 4]  (0.7369, 0.6889)
  [ 5]  (0.6950, 0.6625)
  [ 6]  (0.6530, 0.6361)
  [ 7]  (0.6111, 0.6097)
  [ 8]  (0.5692, 0.5832)
  [ 9]  (0.5273, 0.5567)
  [10]  (0.4855, 0.5302)
  [11]  (0.4436, 0.5037)
  [12]  (0.4017, 0.4772)
  [13]  (0.3599, 0.4507)
  [14]  (0.3180, 0.4242)
  [15]  (0.2761, 0.3977)
  [16]  (0.2342, 0.3711)
  [17]  (0.1924, 0.3446)
  [18]  (0.1505, 0.3181)
  [19]  (0.1086, 0.2916)
  [20]  (0.0668, 0.2651)
  [21]  (0.9047, 0.2018)
  [22]  (0.8924, 0.2444)
  [23]  (0.8801, 0.2870)
  [24]  (0.8678, 0.3296)
  [25]  (0.8555, 0.3722)
  [26]  (0.8432, 0.4148)
  [27]  (0.8199, 0.4515)
  [28]  (0.7912, 0.4853)
  [29]  (0.7624, 0.5190)
  [30]  (0.7337, 0.5528)
  [31]  (0.7050, 0.5866)
  [32]  (0.6762, 0.6203)
  [33]  (0.6475, 0.6541)
  [34]  (0.6188, 0.6879)
  [35]  (0.5900, 0.7216)
  [36]  (0.5613, 0.7554)
  [37]  (0.5212, 0.7723)
  [38]  (0.4791, 0.7864)
  [39]  (0.4371, 0.8005)
  [40]  (0.3951, 0.8145)
  [41]  (0.3530, 0.8286)
  [42]  (0.9047, 0.0000)
  [43]  (0.9094, 0.0498)
  [44]  (0.9141, 0.0997)
  [45]  (0.9188, 0.1495)
  [46]  (0.9236, 0.1994)
  [47]  (0.9283, 0.2492)
  [48]  (0.9330, 0.2991)
  [49]  (0.9332, 0.3491)
  [50]  (0.9329, 0.3992)
  [51]  (0.9327, 0.4493)
  [52]  (0.9324, 0.4993)
  [53]  (0.9321, 0.5494)
  [54]  (0.9318, 0.5995)
  [55]  (0.9315, 0.6495)
  [56]  (0.9312, 0.6996)
  [57]  (0.9309, 0.7497)
  [58]  (0.9308, 0.7997)
  [59]  (0.9308, 0.8498)
  [60]  (0.9308, 0.8999)
  [61]  (0.9308, 0.9499)
  [62]  (0.9308, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0668, 0.2651)  angle=143.3 deg
  V1  (0.9047, 0.2018)  angle=110.4 deg
  V2  (0.3530, 0.8286)  angle=142.2 deg
  V3  (0.9047, 0.0000)  angle=140.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
