=== SAVED CAST: banish_6_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8803, 0.8248)
  [ 1]  (0.8396, 0.8011)
  [ 2]  (0.7989, 0.7773)
  [ 3]  (0.7582, 0.7535)
  [ 4]  (0.7176, 0.7298)
  [ 5]  (0.6754, 0.7089)
  [ 6]  (0.6327, 0.6890)
  [ 7]  (0.5900, 0.6691)
  [ 8]  (0.5473, 0.6492)
  [ 9]  (0.5046, 0.6293)
  [10]  (0.4619, 0.6094)
  [11]  (0.4192, 0.5895)
  [12]  (0.3765, 0.5695)
  [13]  (0.3338, 0.5496)
  [14]  (0.2911, 0.5297)
  [15]  (0.2484, 0.5098)
  [16]  (0.2057, 0.4899)
  [17]  (0.1630, 0.4700)
  [18]  (0.1203, 0.4501)
  [19]  (0.0776, 0.4302)
  [20]  (0.0350, 0.4102)
  [21]  (0.8803, 0.2463)
  [22]  (0.8603, 0.2783)
  [23]  (0.8403, 0.3102)
  [24]  (0.8203, 0.3422)
  [25]  (0.8003, 0.3741)
  [26]  (0.7803, 0.4060)
  [27]  (0.7603, 0.4380)
  [28]  (0.7403, 0.4699)
  [29]  (0.7203, 0.5019)
  [30]  (0.7003, 0.5338)
  [31]  (0.6803, 0.5658)
  [32]  (0.6603, 0.5977)
  [33]  (0.6402, 0.6296)
  [34]  (0.6150, 0.6576)
  [35]  (0.5897, 0.6856)
  [36]  (0.5645, 0.7136)
  [37]  (0.5393, 0.7416)
  [38]  (0.5141, 0.7696)
  [39]  (0.4888, 0.7976)
  [40]  (0.4636, 0.8256)
  [41]  (0.4384, 0.8536)
  [42]  (0.8803, 0.0000)
  [43]  (0.8776, 0.0507)
  [44]  (0.8750, 0.1014)
  [45]  (0.8723, 0.1521)
  [46]  (0.8697, 0.2028)
  [47]  (0.8670, 0.2535)
  [48]  (0.8644, 0.3042)
  [49]  (0.8617, 0.3549)
  [50]  (0.8591, 0.4056)
  [51]  (0.8564, 0.4563)
  [52]  (0.8564, 0.5068)
  [53]  (0.8647, 0.5569)
  [54]  (0.8730, 0.6070)
  [55]  (0.8814, 0.6571)
  [56]  (0.8897, 0.7071)
  [57]  (0.8981, 0.7572)
  [58]  (0.9064, 0.8073)
  [59]  (0.9148, 0.8574)
  [60]  (0.9238, 0.9072)
  [61]  (0.9444, 0.9536)
  [62]  (0.9650, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0350, 0.4102)  angle=144.0 deg
  V1  (0.8803, 0.2463)  angle=133.0 deg
  V2  (0.4384, 0.8536)  angle=165.4 deg
  V3  (0.8803, 0.0000)  angle=155.6 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
