=== SAVED CAST: banish_7_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8915, 0.9843)
  [ 1]  (0.8533, 0.9395)
  [ 2]  (0.8151, 0.8948)
  [ 3]  (0.7766, 0.8503)
  [ 4]  (0.7377, 0.8062)
  [ 5]  (0.6988, 0.7621)
  [ 6]  (0.6600, 0.7180)
  [ 7]  (0.6211, 0.6739)
  [ 8]  (0.5822, 0.6298)
  [ 9]  (0.5433, 0.5856)
  [10]  (0.5044, 0.5415)
  [11]  (0.4655, 0.4974)
  [12]  (0.4266, 0.4533)
  [13]  (0.3864, 0.4103)
  [14]  (0.3460, 0.3676)
  [15]  (0.3056, 0.3249)
  [16]  (0.2652, 0.2822)
  [17]  (0.2248, 0.2394)
  [18]  (0.1843, 0.1967)
  [19]  (0.1439, 0.1540)
  [20]  (0.1035, 0.1113)
  [21]  (0.8915, 0.2514)
  [22]  (0.8755, 0.2949)
  [23]  (0.8595, 0.3385)
  [24]  (0.8436, 0.3820)
  [25]  (0.8276, 0.4256)
  [26]  (0.7984, 0.4615)
  [27]  (0.7689, 0.4974)
  [28]  (0.7394, 0.5332)
  [29]  (0.7099, 0.5690)
  [30]  (0.6805, 0.6048)
  [31]  (0.6510, 0.6407)
  [32]  (0.6215, 0.6765)
  [33]  (0.5912, 0.7116)
  [34]  (0.5608, 0.7467)
  [35]  (0.5305, 0.7817)
  [36]  (0.5001, 0.8168)
  [37]  (0.4698, 0.8519)
  [38]  (0.4394, 0.8870)
  [39]  (0.4109, 0.9235)
  [40]  (0.3847, 0.9617)
  [41]  (0.3584, 1.0000)
  [42]  (0.8915, 0.0000)
  [43]  (0.8908, 0.0491)
  [44]  (0.8902, 0.0982)
  [45]  (0.8896, 0.1473)
  [46]  (0.8890, 0.1964)
  [47]  (0.8884, 0.2455)
  [48]  (0.8878, 0.2946)
  [49]  (0.8872, 0.3437)
  [50]  (0.8866, 0.3928)
  [51]  (0.8860, 0.4418)
  [52]  (0.8854, 0.4909)
  [53]  (0.8848, 0.5400)
  [54]  (0.8842, 0.5891)
  [55]  (0.8839, 0.6382)
  [56]  (0.8851, 0.6873)
  [57]  (0.8863, 0.7364)
  [58]  (0.8874, 0.7855)
  [59]  (0.8886, 0.8346)
  [60]  (0.8898, 0.8836)
  [61]  (0.8910, 0.9327)
  [62]  (0.8965, 0.9814)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.1035, 0.1113)  angle=143.5 deg
  V1  (0.8915, 0.2514)  angle=100.1 deg
  V2  (0.3584, 1.0000)  angle=173.6 deg
  V3  (0.8915, 0.0000)  angle=152.7 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
