=== SAVED CAST: banish_8_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9692, 0.9062)
  [ 1]  (0.9175, 0.8685)
  [ 2]  (0.8658, 0.8308)
  [ 3]  (0.8150, 0.7918)
  [ 4]  (0.7644, 0.7526)
  [ 5]  (0.7138, 0.7135)
  [ 6]  (0.6631, 0.6743)
  [ 7]  (0.6125, 0.6351)
  [ 8]  (0.5619, 0.5960)
  [ 9]  (0.5119, 0.5561)
  [10]  (0.4704, 0.5074)
  [11]  (0.4288, 0.4587)
  [12]  (0.3873, 0.4100)
  [13]  (0.3457, 0.3613)
  [14]  (0.3042, 0.3127)
  [15]  (0.2626, 0.2640)
  [16]  (0.2209, 0.2154)
  [17]  (0.1734, 0.1725)
  [18]  (0.1259, 0.1296)
  [19]  (0.0783, 0.0868)
  [20]  (0.0308, 0.0439)
  [21]  (0.9692, 0.2306)
  [22]  (0.9489, 0.2752)
  [23]  (0.9286, 0.3198)
  [24]  (0.9083, 0.3645)
  [25]  (0.8872, 0.4086)
  [26]  (0.8519, 0.4426)
  [27]  (0.8165, 0.4766)
  [28]  (0.7812, 0.5106)
  [29]  (0.7458, 0.5445)
  [30]  (0.7104, 0.5785)
  [31]  (0.6751, 0.6125)
  [32]  (0.6397, 0.6465)
  [33]  (0.6068, 0.6827)
  [34]  (0.5769, 0.7216)
  [35]  (0.5470, 0.7604)
  [36]  (0.5171, 0.7993)
  [37]  (0.4872, 0.8381)
  [38]  (0.4572, 0.8770)
  [39]  (0.4273, 0.9159)
  [40]  (0.3989, 0.9556)
  [41]  (0.3780, 1.0000)
  [42]  (0.9692, 0.0000)
  [43]  (0.9635, 0.0483)
  [44]  (0.9577, 0.0965)
  [45]  (0.9520, 0.1448)
  [46]  (0.9462, 0.1931)
  [47]  (0.9447, 0.2416)
  [48]  (0.9450, 0.2902)
  [49]  (0.9453, 0.3388)
  [50]  (0.9456, 0.3874)
  [51]  (0.9458, 0.4360)
  [52]  (0.9461, 0.4846)
  [53]  (0.9464, 0.5332)
  [54]  (0.9469, 0.5818)
  [55]  (0.9478, 0.6304)
  [56]  (0.9487, 0.6790)
  [57]  (0.9497, 0.7276)
  [58]  (0.9506, 0.7762)
  [59]  (0.9515, 0.8248)
  [60]  (0.9525, 0.8734)
  [61]  (0.9589, 0.9215)
  [62]  (0.9671, 0.9694)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0308, 0.0439)  angle=149.2 deg
  V1  (0.9692, 0.2306)  angle=103.2 deg
  V2  (0.3780, 1.0000)  angle=174.6 deg
  V3  (0.9692, 0.0000)  angle=156.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
