=== SAVED CAST: banish_9_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8913, 0.9020)
  [ 1]  (0.8896, 0.8970)
  [ 2]  (0.8594, 0.8405)
  [ 3]  (0.8246, 0.7869)
  [ 4]  (0.7873, 0.7348)
  [ 5]  (0.7500, 0.6827)
  [ 6]  (0.7022, 0.6405)
  [ 7]  (0.6528, 0.5996)
  [ 8]  (0.6035, 0.5588)
  [ 9]  (0.5542, 0.5179)
  [10]  (0.5048, 0.4771)
  [11]  (0.4555, 0.4362)
  [12]  (0.4062, 0.3953)
  [13]  (0.3569, 0.3544)
  [14]  (0.3076, 0.3136)
  [15]  (0.2676, 0.2642)
  [16]  (0.2317, 0.2112)
  [17]  (0.1958, 0.1581)
  [18]  (0.1600, 0.1051)
  [19]  (0.1235, 0.0524)
  [20]  (0.0866, 0.0000)
  [21]  (0.8913, 0.2902)
  [22]  (0.8829, 0.3326)
  [23]  (0.8665, 0.3718)
  [24]  (0.8430, 0.4080)
  [25]  (0.8195, 0.4443)
  [26]  (0.7960, 0.4805)
  [27]  (0.7706, 0.5155)
  [28]  (0.7452, 0.5504)
  [29]  (0.7198, 0.5854)
  [30]  (0.6945, 0.6204)
  [31]  (0.6682, 0.6547)
  [32]  (0.6413, 0.6885)
  [33]  (0.6144, 0.7223)
  [34]  (0.5874, 0.7561)
  [35]  (0.5609, 0.7902)
  [36]  (0.5348, 0.8246)
  [37]  (0.5087, 0.8590)
  [38]  (0.4826, 0.8935)
  [39]  (0.4578, 0.9288)
  [40]  (0.4331, 0.9643)
  [41]  (0.4088, 1.0000)
  [42]  (0.8913, 0.2270)
  [43]  (0.8913, 0.2645)
  [44]  (0.8913, 0.3020)
  [45]  (0.8913, 0.3395)
  [46]  (0.8896, 0.3770)
  [47]  (0.8873, 0.4145)
  [48]  (0.8850, 0.4519)
  [49]  (0.8827, 0.4894)
  [50]  (0.8805, 0.5268)
  [51]  (0.8791, 0.5643)
  [52]  (0.8777, 0.6018)
  [53]  (0.8763, 0.6393)
  [54]  (0.8749, 0.6768)
  [55]  (0.8826, 0.7135)
  [56]  (0.8906, 0.7502)
  [57]  (0.8986, 0.7868)
  [58]  (0.9033, 0.8240)
  [59]  (0.9076, 0.8613)
  [60]  (0.9120, 0.8986)
  [61]  (0.9134, 0.9360)
  [62]  (0.9134, 0.9735)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0866, 0.0000)  angle=144.9 deg
  V1  (0.8913, 0.2902)  angle=81.3 deg
  V2  (0.4088, 1.0000)  angle=177.7 deg
  V3  (0.8913, 0.2270)  angle=148.0 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
