=== SAVED CAST: banishmentcurse_7_t ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.2858, 0.8173)
  [ 1]  (0.3678, 0.8276)
  [ 2]  (0.4500, 0.8361)
  [ 3]  (0.5323, 0.8432)
  [ 4]  (0.6147, 0.8503)
  [ 5]  (0.6970, 0.8574)
  [ 6]  (0.7793, 0.8646)
  [ 7]  (0.8617, 0.8702)
  [ 8]  (0.9444, 0.8706)
  [ 9]  (0.9435, 0.8340)
  [10]  (0.8877, 0.7730)
  [11]  (0.8315, 0.7125)
  [12]  (0.7751, 0.6520)
  [13]  (0.7528, 0.5764)
  [14]  (0.7451, 0.4941)
  [15]  (0.7373, 0.4118)
  [16]  (0.7287, 0.3296)
  [17]  (0.7201, 0.2474)
  [18]  (0.7115, 0.1652)
  [19]  (0.7134, 0.0826)
  [20]  (0.7157, 0.0000)
  [21]  (0.2858, 0.9129)
  [22]  (0.3553, 0.9352)
  [23]  (0.4260, 0.9412)
  [24]  (0.4981, 0.9296)
  [25]  (0.5702, 0.9179)
  [26]  (0.6169, 0.8786)
  [27]  (0.6349, 0.8079)
  [28]  (0.6295, 0.7354)
  [29]  (0.6221, 0.6628)
  [30]  (0.6147, 0.5902)
  [31]  (0.5926, 0.5210)
  [32]  (0.5667, 0.4528)
  [33]  (0.5408, 0.3845)
  [34]  (0.5267, 0.3145)
  [35]  (0.5309, 0.2416)
  [36]  (0.5449, 0.1739)
  [37]  (0.6049, 0.1351)
  [38]  (0.6778, 0.1314)
  [39]  (0.7504, 0.1364)
  [40]  (0.8230, 0.1444)
  [41]  (0.8955, 0.1525)
  [42]  (0.2858, 1.0000)
  [43]  (0.2905, 0.9447)
  [44]  (0.2905, 0.8891)
  [45]  (0.2905, 0.8336)
  [46]  (0.2905, 0.7780)
  [47]  (0.2752, 0.7253)
  [48]  (0.2553, 0.6734)
  [49]  (0.2355, 0.6215)
  [50]  (0.1976, 0.5913)
  [51]  (0.1430, 0.5808)
  [52]  (0.0884, 0.5704)
  [53]  (0.0618, 0.5381)
  [54]  (0.0650, 0.4827)
  [55]  (0.0682, 0.4272)
  [56]  (0.0696, 0.3717)
  [57]  (0.0696, 0.3162)
  [58]  (0.0696, 0.2606)
  [59]  (0.0696, 0.2051)
  [60]  (0.0649, 0.1497)
  [61]  (0.0603, 0.0944)
  [62]  (0.0556, 0.0390)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9444, 0.8706)  angle=91.7 deg
  V1  (0.9435, 0.8340)  angle=41.1 deg
  V2  (0.7157, 0.0000)  angle=156.3 deg
  V3  (0.2858, 0.9129)  angle=97.4 deg
  V4  (0.5702, 0.9179)  angle=30.9 deg
  V5  (0.6169, 0.8786)  angle=35.6 deg
  V6  (0.5449, 0.1739)  angle=45.5 deg
  V7  (0.8955, 0.1525)  angle=119.4 deg
  V8  (0.2858, 1.0000)  angle=149.1 deg
  V9  (0.2355, 0.6215)  angle=30.5 deg
  V10  (0.0884, 0.5704)  angle=39.6 deg
  V11  (0.0618, 0.5381)  angle=42.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
