=== SAVED CAST: bind_4_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.7053, 0.7158)
  [ 1]  (0.6462, 0.7313)
  [ 2]  (0.5846, 0.7365)
  [ 3]  (0.5229, 0.7417)
  [ 4]  (0.4612, 0.7432)
  [ 5]  (0.3993, 0.7431)
  [ 6]  (0.3380, 0.7375)
  [ 7]  (0.2771, 0.7269)
  [ 8]  (0.2506, 0.6729)
  [ 9]  (0.2455, 0.6120)
  [10]  (0.2604, 0.5533)
  [11]  (0.2921, 0.5012)
  [12]  (0.3375, 0.4592)
  [13]  (0.3832, 0.4176)
  [14]  (0.4158, 0.3656)
  [15]  (0.4226, 0.3043)
  [16]  (0.4103, 0.2437)
  [17]  (0.4010, 0.1826)
  [18]  (0.3929, 0.1213)
  [19]  (0.3842, 0.0601)
  [20]  (0.3697, 0.0000)
  [21]  (0.7053, 0.0160)
  [22]  (0.7053, 0.0321)
  [23]  (0.7053, 0.0481)
  [24]  (0.7053, 0.0642)
  [25]  (0.7053, 0.0803)
  [26]  (0.7053, 0.0963)
  [27]  (0.7053, 0.1124)
  [28]  (0.7053, 0.1285)
  [29]  (0.7053, 0.1445)
  [30]  (0.7053, 0.1606)
  [31]  (0.7053, 0.1767)
  [32]  (0.7053, 0.1928)
  [33]  (0.7058, 0.2088)
  [34]  (0.7068, 0.2249)
  [35]  (0.7078, 0.2409)
  [36]  (0.7088, 0.2569)
  [37]  (0.7098, 0.2730)
  [38]  (0.7118, 0.2889)
  [39]  (0.7148, 0.3047)
  [40]  (0.7178, 0.3205)
  [41]  (0.7208, 0.3363)
  [42]  (0.7053, 0.6298)
  [43]  (0.7070, 0.6484)
  [44]  (0.7088, 0.6670)
  [45]  (0.7106, 0.6856)
  [46]  (0.7123, 0.7042)
  [47]  (0.7143, 0.7228)
  [48]  (0.7164, 0.7414)
  [49]  (0.7184, 0.7600)
  [50]  (0.7205, 0.7785)
  [51]  (0.7225, 0.7971)
  [52]  (0.7246, 0.8157)
  [53]  (0.7267, 0.8343)
  [54]  (0.7290, 0.8528)
  [55]  (0.7332, 0.8710)
  [56]  (0.7374, 0.8892)
  [57]  (0.7416, 0.9075)
  [58]  (0.7450, 0.9258)
  [59]  (0.7474, 0.9444)
  [60]  (0.7498, 0.9629)
  [61]  (0.7521, 0.9815)
  [62]  (0.7545, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.2771, 0.7269)  angle=54.0 deg
  V1  (0.3697, 0.0000)  angle=106.3 deg
  V2  (0.7053, 0.0160)  angle=87.3 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
