=== SAVED CAST: darkness_9_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (1.0000, 0.8237)
  [ 1]  (0.9149, 0.8474)
  [ 2]  (0.8291, 0.8686)
  [ 3]  (0.7429, 0.8881)
  [ 4]  (0.6567, 0.9075)
  [ 5]  (0.5700, 0.9242)
  [ 6]  (0.5570, 0.8545)
  [ 7]  (0.5725, 0.7678)
  [ 8]  (0.5962, 0.6827)
  [ 9]  (0.6147, 0.5969)
  [10]  (0.6134, 0.5085)
  [11]  (0.6050, 0.4212)
  [12]  (0.5822, 0.3358)
  [13]  (0.5459, 0.2564)
  [14]  (0.4982, 0.1819)
  [15]  (0.4238, 0.1343)
  [16]  (0.3443, 0.1003)
  [17]  (0.2568, 0.0881)
  [18]  (0.1693, 0.0758)
  [19]  (0.0816, 0.0766)
  [20]  (0.0000, 0.0971)
  [21]  (1.0000, 0.1852)
  [22]  (0.9682, 0.1939)
  [23]  (0.9350, 0.1975)
  [24]  (0.9017, 0.2011)
  [25]  (0.8684, 0.2048)
  [26]  (0.8351, 0.2084)
  [27]  (0.8019, 0.2120)
  [28]  (0.7686, 0.2157)
  [29]  (0.7353, 0.2190)
  [30]  (0.7020, 0.2222)
  [31]  (0.6686, 0.2254)
  [32]  (0.6353, 0.2286)
  [33]  (0.6020, 0.2318)
  [34]  (0.5687, 0.2350)
  [35]  (0.5354, 0.2382)
  [36]  (0.5021, 0.2414)
  [37]  (0.4687, 0.2446)
  [38]  (0.4354, 0.2478)
  [39]  (0.4021, 0.2513)
  [40]  (0.3689, 0.2549)
  [41]  (0.3356, 0.2585)
  [42]  (1.0000, 0.3555)
  [43]  (0.9636, 0.3713)
  [44]  (0.9272, 0.3871)
  [45]  (0.8908, 0.4029)
  [46]  (0.8544, 0.4186)
  [47]  (0.8177, 0.4340)
  [48]  (0.7811, 0.4493)
  [49]  (0.7445, 0.4647)
  [50]  (0.7079, 0.4800)
  [51]  (0.6713, 0.4953)
  [52]  (0.6347, 0.5107)
  [53]  (0.5981, 0.5260)
  [54]  (0.5615, 0.5413)
  [55]  (0.5267, 0.5600)
  [56]  (0.4938, 0.5822)
  [57]  (0.4609, 0.6044)
  [58]  (0.4280, 0.6266)
  [59]  (0.3951, 0.6488)
  [60]  (0.3622, 0.6710)
  [61]  (0.3293, 0.6932)
  [62]  (0.3058, 0.7241)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.5700, 0.9242)  angle=90.4 deg
  V1  (0.0000, 0.0971)  angle=160.8 deg
  V2  (1.0000, 0.1852)  angle=159.6 deg
  V3  (0.3356, 0.2585)  angle=165.5 deg
  V4  (1.0000, 0.3555)  angle=148.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
