=== SAVED CAST: divinity_10_s51 ===
Normalized points: 60
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8452, 0.5439)
  [ 1]  (0.7711, 0.5438)
  [ 2]  (0.6971, 0.5437)
  [ 3]  (0.6230, 0.5436)
  [ 4]  (0.5489, 0.5434)
  [ 5]  (0.4750, 0.5463)
  [ 6]  (0.4010, 0.5499)
  [ 7]  (0.3270, 0.5531)
  [ 8]  (0.2530, 0.5549)
  [ 9]  (0.1789, 0.5540)
  [10]  (0.1049, 0.5517)
  [11]  (0.0309, 0.5513)
  [12]  (0.8452, 0.2466)
  [13]  (0.8452, 0.3154)
  [14]  (0.8452, 0.3841)
  [15]  (0.8464, 0.4528)
  [16]  (0.8479, 0.5215)
  [17]  (0.8496, 0.5901)
  [18]  (0.8515, 0.6588)
  [19]  (0.8589, 0.7271)
  [20]  (0.8676, 0.7952)
  [21]  (0.8752, 0.8635)
  [22]  (0.8837, 0.9317)
  [23]  (0.8911, 1.0000)
  [24]  (0.8452, 0.5013)
  [25]  (0.8856, 0.5229)
  [26]  (0.9170, 0.5576)
  [27]  (0.9407, 0.5955)
  [28]  (0.9431, 0.6422)
  [29]  (0.9050, 0.6617)
  [30]  (0.8642, 0.6595)
  [31]  (0.8311, 0.6276)
  [32]  (0.8224, 0.5816)
  [33]  (0.8369, 0.5416)
  [34]  (0.8770, 0.5263)
  [35]  (0.9237, 0.5242)
  [36]  (0.8452, 0.0000)
  [37]  (0.8896, 0.0201)
  [38]  (0.9184, 0.0600)
  [39]  (0.9383, 0.1020)
  [40]  (0.9309, 0.1506)
  [41]  (0.8857, 0.1570)
  [42]  (0.8366, 0.1588)
  [43]  (0.7970, 0.1314)
  [44]  (0.7836, 0.0910)
  [45]  (0.8077, 0.0505)
  [46]  (0.8517, 0.0372)
  [47]  (0.9008, 0.0350)
  [48]  (0.8452, 0.4488)
  [49]  (0.9004, 0.4651)
  [50]  (0.9411, 0.5055)
  [51]  (0.9691, 0.5525)
  [52]  (0.9433, 0.5844)
  [53]  (0.8865, 0.5915)
  [54]  (0.8308, 0.5773)
  [55]  (0.7760, 0.5622)
  [56]  (0.7592, 0.5072)
  [57]  (0.7778, 0.4596)
  [58]  (0.8271, 0.4459)
  [59]  (0.8842, 0.4521)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.0309, 0.5513)  angle=159.2 deg
  V1  (0.8452, 0.2466)  angle=110.5 deg
  V2  (0.8911, 1.0000)  angle=179.1 deg
  V3  (0.8452, 0.5013)  angle=123.4 deg
  V4  (0.9431, 0.6422)  angle=65.8 deg
  V5  (0.9050, 0.6617)  angle=30.2 deg
  V6  (0.8642, 0.6595)  angle=40.9 deg
  V7  (0.8311, 0.6276)  angle=35.2 deg
  V8  (0.8224, 0.5816)  angle=30.7 deg
  V9  (0.8369, 0.5416)  angle=49.1 deg
  V10  (0.9237, 0.5242)  angle=96.0 deg
  V11  (0.8452, 0.0000)  angle=122.9 deg
  V12  (0.9383, 0.1020)  angle=34.0 deg
  V13  (0.9309, 0.1506)  angle=73.3 deg
  V14  (0.8366, 0.1588)  angle=36.9 deg
  V15  (0.7970, 0.1314)  angle=37.1 deg
  V16  (0.7836, 0.0910)  angle=49.0 deg
  V17  (0.8077, 0.0505)  angle=42.4 deg
  V18  (0.9008, 0.0350)  angle=100.2 deg
  V19  (0.8452, 0.4488)  angle=81.3 deg
  V20  (0.9691, 0.5525)  angle=69.8 deg
  V21  (0.9433, 0.5844)  angle=43.9 deg
  V22  (0.7760, 0.5622)  angle=57.6 deg
  V23  (0.7592, 0.5072)  angle=38.3 deg
  V24  (0.7778, 0.4596)  angle=53.2 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
