=== SAVED CAST: fireball_12_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.8891, 0.9696)
  [ 1]  (0.8504, 0.8682)
  [ 2]  (0.8118, 0.7669)
  [ 3]  (0.7783, 0.6637)
  [ 4]  (0.7458, 0.5603)
  [ 5]  (0.7132, 0.4568)
  [ 6]  (0.6647, 0.3602)
  [ 7]  (0.6115, 0.2658)
  [ 8]  (0.5504, 0.1763)
  [ 9]  (0.4864, 0.0887)
  [10]  (0.4240, 0.0000)
  [11]  (0.3820, 0.0916)
  [12]  (0.3445, 0.1934)
  [13]  (0.3095, 0.2960)
  [14]  (0.2750, 0.3989)
  [15]  (0.2406, 0.5017)
  [16]  (0.2062, 0.6046)
  [17]  (0.1796, 0.7095)
  [18]  (0.1583, 0.8159)
  [19]  (0.1368, 0.9222)
  [20]  (0.1247, 0.9793)
  [21]  (0.8891, 0.3759)
  [22]  (0.8513, 0.3663)
  [23]  (0.8127, 0.3617)
  [24]  (0.7737, 0.3603)
  [25]  (0.7347, 0.3590)
  [26]  (0.6957, 0.3577)
  [27]  (0.6567, 0.3563)
  [28]  (0.6177, 0.3550)
  [29]  (0.5787, 0.3539)
  [30]  (0.5397, 0.3530)
  [31]  (0.5007, 0.3521)
  [32]  (0.4616, 0.3511)
  [33]  (0.4226, 0.3502)
  [34]  (0.3836, 0.3493)
  [35]  (0.3446, 0.3484)
  [36]  (0.3056, 0.3475)
  [37]  (0.2666, 0.3455)
  [38]  (0.2277, 0.3427)
  [39]  (0.1888, 0.3399)
  [40]  (0.1498, 0.3371)
  [41]  (0.1109, 0.3342)
  [42]  (0.8891, 0.5144)
  [43]  (0.8638, 0.5390)
  [44]  (0.8384, 0.5635)
  [45]  (0.8133, 0.5882)
  [46]  (0.7883, 0.6131)
  [47]  (0.7633, 0.6379)
  [48]  (0.7384, 0.6628)
  [49]  (0.7134, 0.6877)
  [50]  (0.6878, 0.7119)
  [51]  (0.6617, 0.7356)
  [52]  (0.6355, 0.7593)
  [53]  (0.6094, 0.7829)
  [54]  (0.5833, 0.8066)
  [55]  (0.5572, 0.8302)
  [56]  (0.5310, 0.8539)
  [57]  (0.5049, 0.8776)
  [58]  (0.4791, 0.9016)
  [59]  (0.4534, 0.9257)
  [60]  (0.4278, 0.9499)
  [61]  (0.4021, 0.9741)
  [62]  (0.3784, 1.0000)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.4240, 0.0000)  angle=120.2 deg
  V1  (0.1247, 0.9793)  angle=140.2 deg
  V2  (0.8891, 0.3759)  angle=127.5 deg
  V3  (0.1109, 0.3342)  angle=171.1 deg
  V4  (0.8891, 0.5144)  angle=122.9 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
