=== SAVED CAST: fireball_14_t1 ===
Normalized points: 63
Raw points: N/A

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.9321, 1.0000)
  [ 1]  (0.8868, 0.8974)
  [ 2]  (0.8468, 0.7928)
  [ 3]  (0.8109, 0.6866)
  [ 4]  (0.7749, 0.5804)
  [ 5]  (0.7389, 0.4742)
  [ 6]  (0.6897, 0.3736)
  [ 7]  (0.6387, 0.2737)
  [ 8]  (0.5876, 0.1739)
  [ 9]  (0.5366, 0.0741)
  [10]  (0.4658, 0.0000)
  [11]  (0.4316, 0.1068)
  [12]  (0.3974, 0.2136)
  [13]  (0.3632, 0.3203)
  [14]  (0.3212, 0.4239)
  [15]  (0.2705, 0.5240)
  [16]  (0.2199, 0.6240)
  [17]  (0.1692, 0.7240)
  [18]  (0.1186, 0.8241)
  [19]  (0.0679, 0.9241)
  [20]  (0.1480, 0.9145)
  [21]  (0.9321, 0.3455)
  [22]  (0.9113, 0.3468)
  [23]  (0.8905, 0.3482)
  [24]  (0.8697, 0.3495)
  [25]  (0.8489, 0.3508)
  [26]  (0.8281, 0.3521)
  [27]  (0.8074, 0.3534)
  [28]  (0.7866, 0.3548)
  [29]  (0.7658, 0.3561)
  [30]  (0.7450, 0.3574)
  [31]  (0.7242, 0.3587)
  [32]  (0.7034, 0.3600)
  [33]  (0.6826, 0.3614)
  [34]  (0.6618, 0.3627)
  [35]  (0.6411, 0.3640)
  [36]  (0.6203, 0.3653)
  [37]  (0.5995, 0.3666)
  [38]  (0.5787, 0.3668)
  [39]  (0.5578, 0.3665)
  [40]  (0.5370, 0.3662)
  [41]  (0.5162, 0.3659)
  [42]  (0.9321, 0.4990)
  [43]  (0.8987, 0.5209)
  [44]  (0.8653, 0.5428)
  [45]  (0.8319, 0.5646)
  [46]  (0.7985, 0.5865)
  [47]  (0.7651, 0.6083)
  [48]  (0.7317, 0.6302)
  [49]  (0.6983, 0.6520)
  [50]  (0.6648, 0.6739)
  [51]  (0.6314, 0.6957)
  [52]  (0.5980, 0.7176)
  [53]  (0.5646, 0.7394)
  [54]  (0.5312, 0.7613)
  [55]  (0.4950, 0.7779)
  [56]  (0.4583, 0.7937)
  [57]  (0.4217, 0.8095)
  [58]  (0.3851, 0.8253)
  [59]  (0.3484, 0.8412)
  [60]  (0.3118, 0.8570)
  [61]  (0.2751, 0.8728)
  [62]  (0.2385, 0.8886)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.4658, 0.0000)  angle=118.6 deg
  V1  (0.0679, 0.9241)  angle=123.7 deg
  V2  (0.9321, 0.3455)  angle=147.7 deg
  V3  (0.5162, 0.3659)  angle=163.1 deg
  V4  (0.9321, 0.4990)  angle=129.1 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
